Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.17 @ 13:03:48 Player: Vox Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (123) 615 Value Destroyed (5175) 5175 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 11827 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 122 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1150 Matter 271/300 Energy 170/170 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Micro Fission Core Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Medium Storage Unit Medium Storage Unit Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Matter Neutralizer KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core Micro Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Electrolaser Ion Cannon Ion Cannon Autogun [Rating: 107] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Protection Layered Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Guided EMP Blaster Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Slots Evolved 13 | . 1 2 2 . 2 2 . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 3 | . 1 1 1 . . . . . . . . Utility 7 | . . 1 1 . 1 1 . . . 2 1 Weapon 3 | . . . . . 1 1 . . . . 1 Parts Attached 108 | 7 4 13 4 8 16 11 5 . 1 16 23 Power 8 | 1 . 1 1 1 . 1 . . . 1 2 Engine 3 | 1 . 1 1 . . . . . . . . Core 5 | . . . . 1 . 1 . . . 1 2 Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 3 8 2 3 8 3 1 . . 4 8 Treads 5 | 2 2 1 . . . . . . . . . Leg 35 | . . 6 2 3 8 3 1 . . 4 8 Wheel 2 | . 1 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 2 1 2 1 1 4 5 2 . . 7 4 Device 8 | . . . . . . . 2 . . 3 3 Storage 4 | 1 . 2 . . . 1 . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 17 | 1 1 . 1 1 4 4 . . . 4 1 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . 2 . 3 4 2 2 . 1 4 9 Energy Gun 10 | . . 2 . 2 . 1 . . . 2 3 Energy Cannon 5 | . . . . . 1 . . . . . 4 Ballistic Gun 11 | 2 . . . . 3 1 2 . . 2 1 Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 2 | . . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 . Parts Lost 43 | . . 2 . 3 4 . . . . 4 30 Power 1 | . . . . . . . . . . . 1 Propulsion 13 | . . 1 . . 2 . . . . . 10 Utility 13 | . . 1 . 1 1 . . . . 1 9 Weapon 16 | . . . . 2 1 . . . . 3 10 Highest Loss Streak 16 | . . 1 . 1 2 . . . . 2 16 Average Slot Usage (%) 93 | . 99 83 95 96 91 99 100 100 100 87 84 Engine 1 | . 12 10 8 6 . . . . . . . Core 4 | . . . . 1 7 6 6 6 6 5 4 Treads 2 | . 28 9 . . . . . . . . . Leg 28 | . . 21 39 41 34 31 31 31 31 27 23 Device 4 | . . . . . . . 8 12 12 6 10 Storage 17 | . 12 12 25 25 21 17 18 18 18 16 14 Protection 10 | . 11 1 5 7 11 18 9 6 6 14 8 Energy Gun 4 | . . 3 16 11 . 5 6 6 1 2 8 Energy Cannon 1 | . . . . . 3 . . . . . 4 Ballistic Gun 12 | . 25 16 . . 8 18 18 18 18 12 6 Launcher 1 | . . . . 2 4 . . . . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 17 17 35 41 46 57 63 63 57 61 82 107 Greatest Support 101 | 40 60 43 58 61 83 91 91 91 91 91 101 Greatest Overweight (x) 8 | 5 1 . . . 1 . . . . . 8 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 8 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 7 8 8 16 16 16 15 16 16 16 16 15 Most Carried 16 | 1 4 11 16 16 16 16 16 16 16 16 16 Average Carried 13 | . 1 6 14 15 15 15 15 16 16 15 13 Final Capacity 16 | 8 8 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | . 4 11 16 16 14 16 16 16 16 16 4 Class Distribution -------------------- 47% | Scavenger-Tank 29% | Hacker-Mutant 13% | Hacker-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Matter Collected 3100 | 215 223 253 51 40 322 325 277 . 50 747 597 Remotely . | . . . . . . . . . . . . Salvage Created 5350 | . 232 393 212 751 704 545 288 . 21 748 1456 Parts 282 | . 15 21 13 46 46 25 12 . 1 29 74 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 99 | . 7 11 5 12 18 6 7 . 1 13 19 Guns 81 | . 7 9 5 10 9 6 7 . 1 13 14 Cannons 13 | . . . . . 9 . . . . . 4 AOE 4 | . . 2 . 2 . . . . . . . Classes Destroyed 14 | . 4 1 1 3 1 1 . . . 2 1 Worker 4 | . . . . 1 1 . . . . 1 1 Builder 7 | . . . . . . . . . . . 7 Tunneler 1 | . 1 . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 9 | . 1 . . 1 2 1 . . . 2 2 Swarmer 24 | . 4 . 2 . 11 . 5 . 1 . 1 Grunt 36 | . 3 10 . 4 1 1 2 . . 7 8 Brawler 1 | . . . . . . . . . . 1 . Duelist 4 | . . 1 . 2 1 . . . . . . Sentry 17 | . . . 3 5 1 2 . . . 2 4 Hunter 7 | . . . . 1 . 1 . . . 3 2 Programmer 10 | . . . . . 4 2 . . . . 4 Best Kill Streak 11 | . 3 4 2 4 4 2 3 . 1 5 11 Combat Bots Only 4 | . 2 4 2 3 3 2 3 . 1 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 2 . 1 1 2 Gunslinging 1 | . . . 1 1 . . 1 . . . . Exploded 2 | . . 2 . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Damage Taken 10277 | . 242 400 247 391 1387 158 275 . 471 1058 5648 Core 1570 | . 12 49 81 22 89 5 53 . 48 51 1160 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 90 | 100 95 87 . 81 87 . . . 87 94 . Volleys Fired 382 | . 37 37 12 47 79 21 15 . 5 45 84 Largest 5 | . 2 2 2 2 3 4 4 . 4 4 5 Hottest 278 | . 40 40 90 108 69 134 139 . 136 195 278 Shots Fired 975 | . 74 74 24 73 123 76 54 . 20 139 318 Gun 825 | . 74 74 24 73 73 76 54 . 15 125 237 Cannon 148 | . . . . . 50 . . . 5 14 79 Launcher 2 | . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 571 | . 74 74 . . 73 63 39 . 20 113 115 Thermal 195 | . . . . 12 50 . . . . 13 120 Explosive . | . . . . . . . . . . . . Electromagnetic 209 | . . . 24 61 . 13 15 . . 13 83 Robot Hit Streak 37 | . 25 37 9 22 19 16 14 . 11 22 23 Robot Miss Streak 4 | . 2 1 1 2 3 4 3 . 2 4 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 11 | . 1 2 1 1 2 . 2 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . 1 . Shots Hit Robots 684 | . 62 64 20 64 88 60 33 . 18 119 156 Core Hits 306 | . 13 21 8 28 37 32 18 . 6 73 70 Critical Hits 13 | . . . . . . . 1 . . 3 9 Critical Kills 4 | . . . . . . . . . . 1 3 Critical Parts Destroyed 9 | . . . . . . . 1 . . 2 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12920 | . 319 751 261 977 1845 877 490 . 422 3030 3948 Guns 8390 | . 319 483 261 805 813 877 490 . 226 1533 2583 Cannons 2391 | . . . . . 957 . . . 196 399 839 Explosions 2038 | . . 257 . 172 . . . . . 1098 511 Melee . | . . . . . . . . . . . . Ramming 101 | . . 11 . . 75 . . . . . 15 Kinetic 6415 | . 319 483 . . 813 672 320 . 422 1843 1543 Thermal 4123 | . . 257 . 258 957 . . . . 1136 1515 Explosive . | . . . . . . . . . . . . Electromagnetic 2281 | . . . 261 719 . 205 170 . . 51 875 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . 1 . . . 3 1 1 1 1 . 18 Average Corruption 1 | . 1 . . . 1 1 1 1 1 . 4 Corruption Purged . | . . . . . . . . . . . . Effects 49 | . . . . . 13 3 7 1 3 . 22 Message Errors 13 | . . . . . 4 3 2 . 1 . 3 Matter Fused 2 | . . . . . 1 . . . . . 1 Heat Flow Errors 3 | . . . . . 2 . . . . . 1 Energy Discharges 9 | . . . . . 4 . 1 . 1 . 3 Data Loss (minor) 9 | . . . . . . . 2 1 1 . 5 Targeting Errors 13 | . . . . . 2 . 2 . . . 9 Overload Shots . | . . . . . . . . . . . . Overflow Damage 396 | . . 64 . 16 4 . . . 6 246 60 Projectiles 51 | . . . . . . . . . 6 16 29 Explosions 341 | . . 64 . 16 . . . . . 230 31 Melee 4 | . . . . . 4 . . . . . . Knockbacks 8 | . . . . . . . . . 4 3 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 7 | . . . . . . . . . 4 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 527 | . . 127 113 . . . . . . 181 106 Shots 10 | . . 2 2 . . . . . . 4 2 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 10 | . . 1 . . 7 . . . . . 2 Kicked 9 | . . 1 . . 7 . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 344 | . 26 12 78 159 216 286 344 . 48 102 321 Average Temperature 58 | . 8 5 32 58 47 72 173 . 13 41 60 Received Heat Transfer 2604 | . 162 231 54 180 234 42 84 . 135 351 1131 Effects 5 | . . . . . . 1 4 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . 1 1 . . . . Interference 1 | . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 12 | . . . 2 3 . 1 . . . . 6 Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . 1 2 . . . . . 1 Heat Transferred 4671 | . . 150 . 385 1443 . . . . 874 1819 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Peak Influence 548 | . 195 320 309 548 293 193 . . . 389 281 Initial 96 | . . 2 96 92 84 71 . . . 16 . Average 128 | . 75 185 199 291 96 84 . . . 198 87 Maximum Alert Level 2 | . . 1 1 2 1 . . . . 1 1 Low Security (%) 80 | 100 100 56 44 10 96 100 . . . 70 87 Level 1 18 | . . 43 55 71 3 . . . . 29 12 Level 2 1 | . . . . 17 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . 1 . 1 7 1 . . . 5 9 Investigation 7 | . . . . . 3 . . . . 2 2 Extermination 7 | . . . . . 2 1 . . . 1 3 Reinforcement 6 | . . 1 . 1 1 . . . . 2 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Distress Signals 11 | . 1 1 . 2 3 1 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 9 18 5 17 38 9 9 . 8 18 46 Peak Tracking Total 13 | . 4 6 2 6 6 3 3 . 7 5 13 Tactical Retreats 12 | . . . . 1 5 . . . 1 . 5 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Traps Triggered 10 | . 3 . . 2 4 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Machines Disabled 27 | . . 3 2 2 1 . . . 2 14 3 Max in Single Turn 7 | . . 2 2 1 1 . . . 1 7 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Machines Accessed 36 | . 5 3 . 7 6 4 2 4 . 3 2 Terminals 21 | . 4 2 . 6 3 2 . . . 2 2 Fabricators 4 | . . . . . 2 1 . . . 1 . Repair Stations 2 | . . . . 1 . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 117 | . 21 9 . 17 17 8 8 27 . 6 4 Successful 91 | . 14 8 . 14 12 4 8 27 . 2 2 Failed 26 | . 7 1 . 3 5 4 . . . 4 2 Catastrophic 3 | . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 6 1 . 4 . . . 1 . 2 1 Terminals 59 | . 15 8 . 12 12 5 . . . 3 4 Fabricators 7 | . . . . . 3 1 . . . 3 . Repair Stations 7 | . . . . 5 . 2 . . . . . Recycling Units 7 | . 6 1 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 72 | . 8 7 . 9 9 1 8 27 . 1 2 Record 32 | . 2 1 . 2 6 1 7 11 . 1 1 Part Schematic 8 | . . . . . . . . 8 . . . Robot Schematic 5 | . . . . . . . . 5 . . . Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 6 | . . 1 . 1 1 . . 3 . . . Open Door 4 | . . . . 3 . . 1 . . . . Level Access Points 2 | . . 1 . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 2 | . 1 . . 1 . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 3 | . . 1 . 1 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 1 . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 2 | . . . . . 1 1 . . . . . Repair Station Hacks 7 | . . . . 5 . 2 . . . . . Scan Component 4 | . . . . 3 . 1 . . . . . Repair 3 | . . . . 2 . 1 . . . . . Recycling Unit Hacks 7 | . 6 1 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 20 | . 2 2 . 5 4 2 . . . 3 2 Full Trace Events 9 | . 1 . . 2 2 . . . . 2 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . Robots Built 3 | . . . . . 3 . . . . . . Matter 252 | . . . . . 252 . . . . . . Time 134 | . . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . 8 . . . Parts Built 2 | . . . . . . 2 . . . . . Matter 234 | . . . . . . 234 . . . . . Time 117 | . . . . . . 117 . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . Parts Repaired 3 | . . . . 2 . 1 . . . . . Time 84 | . . . . 76 . 8 . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 66 | . 66 . . . . . . . . . . Retrieved Matter 66 | . 66 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Total Allies 4 | . . . . . 3 . . . 1 . . Largest Group 3 | . . . . . 3 . . . 1 . . Highest-Rated Group 94 | . . . . . 60 . . . 94 . . Highest-Rated Ally 94 | . . . . . 20 . . . 94 . . Total Orders 2 | . . . . . 2 . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . Ally Attacks 27 | . . . . . 21 . . . 6 . . Total Damage 658 | . . . . . 392 . . . 266 . . Kills 4 | . . . . . 3 . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Turns Passed 8705 | 78 504 385 272 557 1536 921 1293 105 650 846 1558 Spaces Moved 5489 | 40 314 198 160 280 1001 659 952 87 516 541 741 Core 37 | 16 . . . . . . . . . . 21 Treads 180 | 24 135 21 . . . . . . . . . Legs 5043 | . . 127 160 280 1001 659 952 87 516 541 720 Wheels 229 | . 179 50 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 120 120 120 122 122 122 122 120 120 Average Speed 125 | 158 120 114 120 120 121 122 122 122 122 121 147 Slowest Speed 450 | 300 160 160 120 120 153 122 122 122 122 122 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 43 19 15 53 31 17 92 70 62 16 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . . Scrap Searched 6 | . . . . . . . 4 . 2 . . Spaces Dug 8 | . . . . . . . . . . . 8 Terrain Destroyed 238 | . . 27 44 23 . . 1 . . 89 54 Melee . | . . . . . . . . . . . . Projectile 39 | . . . . . . . 1 . . 6 32 AOE 199 | . . 27 44 23 . . . . . 83 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Total 6608 | 55 373 291 218 434 1213 730 1049 86 525 632 1002 Wait 447 | . 11 18 29 69 82 15 66 . 3 10 144 Move 5478 | 39 313 197 159 279 1000 658 951 86 515 540 741 Hop . | . . . . . . . . . . . . Pick Up 98 | 8 8 18 10 14 13 15 4 . . 7 1 Fast Attach 10 | . . . . . . 1 2 . 1 4 2 Attach 53 | 7 3 7 2 5 8 4 . . . 3 14 Detach 2 | . . . . 1 . . . . . 1 . Swap 45 | . 1 6 2 3 8 6 3 . . 9 7 Drop 76 | 1 . 7 4 11 14 10 8 . 1 13 7 Fire 382 | . 37 37 12 47 79 21 15 . 5 45 84 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 9 | . . 1 . . 7 . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . 4 2 . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Propulsion x1 300 | -10/Materials | Build established: Hacker-Mutant 509 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Discovered exit to Materials (range 14) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -9/Materials | Identified exit to Materials 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -8/Materials | Identified exit to Storage 1160 | -8/Materials | Discovered exit to Storage (range 9) 1240 | -8/Materials | Entered Storage 1708 | -8/Storage | Repaired Electrolaser 1751 | -8/Storage | Repaired Deuterium Engine 1779 | -8/Storage | Identified exit to Factory 1779 | -8/Storage | Discovered exit to Factory (range 15) 1797 | -8/Storage | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2344 | -7/Factory | Fabricated B-48 Gladiator (x3) 2447 | -7/Factory | Garrison activated, responded to threat 2454 | -7/Factory | Identified exit to Factory 3050 | -7/Factory | Build established: Hacker-Tank 3333 | -7/Factory | Entered another Factory area 3333 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3879 | -6/Factory | Build established: Scavenger-Tank 3935 | -6/Factory | Repaired Med. Storage Unit 4236 | -6/Factory | Fabricated Matter Neutralizer? 4247 | -6/Factory | Identified exit to Lower Caves 4247 | -6/Factory | Discovered exit to Lower Caves (range 7) 4254 | -6/Factory | Entered Lower Caves 4390 | -6/Lower Caves | Encountered a Warlord checkpoint 4621 | -6/Lower Caves | Learned Factory interactive machine intel 4622 | -6/Lower Caves | Learned location of Armory (-3) 4622 | -6/Lower Caves | Learned Factory trap positions 4622 | -6/Lower Caves | Learned Armory terminal intel 4720 | -6/Lower Caves | Build established: Hacker-Tank 4857 | -6/Lower Caves | Learned Factory interactive machine intel 5242 | -6/Lower Caves | Build established: Scavenger-Tank 5488 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5547 | -6/Lower Caves | Entered Data Miner 5547 | -6/Data Miner | Identified exit to Proximity Caves 5547 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5571 | -6/Data Miner | Met Data Miner 5599 | -6/Data Miner | Learned location of Section 7 (-2) 5599 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5626 | -6/Data Miner | Received God Mode back door access code from Data Miner 5652 | -6/Data Miner | Entered Proximity Caves 5858 | -5/Proximity Caves | Escorted by Enhanced Grunt 5888 | -5/Proximity Caves | Learned 4 Factory zone layouts 5987 | -5/Proximity Caves | Identified exit to Factory 6205 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6302 | -5/Proximity Caves | Entered Factory 6302 | -5/Factory | Evolved 2 slots: Utility x2 6304 | -5/Factory | Loaded intel: 107 trap records 6305 | -5/Factory | Loaded intel: 45 interactive machine locations 6572 | -5/Factory | Incoming investigation squad redirected 6807 | -5/Factory | Build established: Scavenger-Mutant 7141 | -5/Factory | Identified exit to Factory 7141 | -5/Factory | Discovered exit to Factory (range 6) 7148 | -5/Factory | Entered another Factory area 7148 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7149 | -4/Factory | Loaded intel: 44 interactive machine locations 7228 | -4/Factory | Build established: Scavenger-Tank 7419 | -4/Factory | Incoming investigation squad redirected 7609 | -4/Factory | Spotted B-86 Titan 8123 | -4/Factory | Garrison activated, responded to threat 8560 | -4/Factory | System corruption reached 10% 8593 | -4/Factory | Lost 11 parts (3n3u5w) 8654 | -4/Factory | Core integrity fell below 50% 8695 | -4/Factory | Core integrity fell below 20% 8697 | -4/Factory | Lost 16 parts (1p7n4u4w) 8706 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. Myomer Leg destroyed. System corrupted: Component data lost. U-05 Engineer lays Concrete. K-01 Serf collects debris. AVMUDOXU#YWGFUL4IPCSV Connecting with Terminal... >>Recall(Assault) Establishing remote squad link... No tasked assault squads found. ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. P-70 Sage resets S-27 Virus, system corruption cleaned. Slammed into P-70 Sage. P-70 Sage knocked back. Med. Storage Unit destroyed. Terminal disabled. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????? ###+##""""" ""![# """""" | | ?????????? " ="=/ ! | | ?????????? " %%!# """""" | | ??????????? " % " " % """""" | | ???????????? " * " # """"" | | ????????????? " " # """"" | | ??????????????# " % " # %[ | | | ??????????????# ##"" #################+##### | | ??????????????# % | | ??????????????+ ! | | ??????????????# !%= | | ??????????????# * | | ??????"""?????# | | ??????"R??????# ##########"#############/##### | | ??????"""?????# #?????# #?????? ???? | | ??????"""?????# #?????# #????? ???? | | ??????????????# ####### #???? ???? | | ??????????????# # # #??# ??? | | ??????????????# # """ # #??# """" "??" | | ??????????????# # """ # #??# """" "?""? | | ??????????????# # """ # #???????" ??"?? | | ????????####### # # #???????" ????? | | ???????# # # #???????? ????? | | ???????# + s ##########?????????????? | | ???????# # ggpp#??????????????????????? | | ???????# #gg @#??????????????????????? | | ???????# # T" #??????????????????????? | | ???????#+#+########## ""p#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"""?????????????????? | | ?????????????????????????????"Y??????????????????? | | ?????????????????????????????"""?????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????"""??????? | | ????????????????????????????????????????"T"??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????"""?????????? | | ?????????????????????????????????????"T??????????? | | ?????????????????????????????????????"""?????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 21 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Aluminum Leg | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Matter Neutralizer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dynamic Key I'm Back, Baby! Just What I Needed Knowing Is Half The Battle More Dakka Please My Command Is Your Wish Novice Programmer Please Form A Line Respectable Loadout Risk Taker Serviceable Loadout System Compromised The Oracle Challenges ------------ None Game ------ Seed EnhancedNovaElectrolaser Manual? 0 Play Time 02:13:34 Cumulative 5.5 hours Start 2021.09.11 @ 12:42:55 End 2021.09.17 @ 13:03:48 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 1 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51f02d5f-d006-4a8a-bd32-58eb3d36f22f