Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 16:55:33 Player: Kaspr Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (829) 829 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2144 Bonus ------- None Cogmind --------- Core Integrity 133/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (15) --- Improved Ion Engine Hover Unit Medium Storage Unit Weight Redist. System Utility Shielding Medium Armor Plating Medium Armor Plating Trap Extractor (0/4) Particle Gun Heavy Assault Rifle Shotgun Datajack Mining Laser Plasma Cutter Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Shotgun > --- INVENTORY -------- Improved Ion Engine Hover Unit Medium Storage Unit Weight Redist. System Utility Shielding Medium Armor Plating Medium Armor Plating Trap Extractor Beam Rifle Beam Rifle Particle Gun Datajack Mining Laser Plasma Cutter Mining Claw [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 57 | 6 3 41 7 Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 10 . Treads 3 | . . 3 . Leg 9 | 2 . 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 1 10 2 Device 2 | . . 2 . Storage 5 | 1 . 4 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 26 | 2 2 17 5 Energy Gun 11 | 2 1 5 3 Energy Cannon . | . . . . Ballistic Gun 6 | . . 5 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 4 | . . 3 1 Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon 4 | . 1 3 . Unidentified Prototypes . | . . . . Parts Lost 5 | . 1 3 1 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . 1 2 . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 98 95 Engine 11 | . 14 10 11 Treads 11 | . . 12 22 Leg 11 | . 28 9 . Device 8 | . . 9 11 Storage 11 | . 14 11 11 Processor 14 | . 12 15 11 Protection 7 | . . 8 8 Energy Gun 10 | . 17 9 13 Ballistic Gun 5 | . . 6 6 Special Weapon 2 | . . 3 . Slashing Weapon 1 | . . 1 . Special Melee Weapon 1 | . 9 . . Peak Build Rating 17 | 6 7 16 17 Average Rating 11 | 4 6 11 15 On Entrance 7 | . 6 6 16 Naked Turns . | . . . . Heaviest Build 42 | 13 14 42 42 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | 1 . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 6 8 12 15 Most Carried 15 | 6 8 15 15 Average Carried 9 | 3 6 9 14 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 6 6 15 15 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 859 | 239 25 509 86 Remotely . | . . . . Salvage Created 919 | . 58 748 113 Parts 55 | . 13 40 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 24 | . 3 19 2 Melee 1 | . . 1 . Guns 20 | . 2 16 2 Cannons 2 | . . 2 . AOE 1 | . 1 . . Classes Destroyed 5 | . 2 3 . Worker 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 6 | . 3 3 . Grunt 13 | . . 12 1 Sentry 5 | . . 4 1 Best Kill Streak 5 | . 2 5 1 Combat Bots Only 5 | . 2 5 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . 1 . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 181 | . 25 135 21 Missed 38 | . 7 28 3 Damage Taken 1904 | . 217 1341 346 Core 333 | . 66 252 15 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 73 . . Volleys Fired 90 | . 19 63 8 Largest 2 | . 2 2 2 Hottest 156 | . 90 156 112 Shots Fired 146 | . 22 108 16 Gun 139 | . 22 101 16 Cannon . | . . . . Launcher . | . . . . Special 7 | . . 7 . Kinetic 65 | . . 59 6 Thermal 69 | . 10 49 10 Explosive . | . . . . Electromagnetic 12 | . 12 . . Robot Hit Streak 12 | . 3 12 9 Robot Miss Streak 4 | . 3 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 114 | . 14 89 11 Core Hits 49 | . 5 39 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 2 1 Burn 4 | . 1 2 1 Melee Attacks 17 | . 3 14 . Impact . | . . . . Slashing 7 | . . 7 . Piercing . | . . . . Sneak Attacks 6 | . . 6 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1339 | . 208 965 166 Guns 1177 | . 175 836 166 Cannons . | . . . . Explosions 33 | . 33 . . Melee 48 | . . 48 . Ramming . | . . . . Kinetic 532 | . . 451 81 Thermal 658 | . 107 466 85 Explosive . | . . . . Electromagnetic 101 | . 101 . . Impact . | . . . . Slashing 48 | . . 48 . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 32 | . 32 . . Shots 1 | . 1 . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 213 | . 123 192 213 Average Temperature 52 | . 37 51 77 Received Heat Transfer 816 | . 69 639 108 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 1964 | . 296 1372 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 321 | . 204 321 144 Initial 94 | . . 81 94 Average 147 | . 61 173 121 Maximum Alert Level 1 | . 1 1 . Low Security (%) 71 | 100 95 62 100 Level 1 28 | . 4 37 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 5 | . 3 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 14 33 4 Peak Tracking Total 5 | . 4 5 2 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 5 | . 2 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled 2 | . . 2 . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 9 | . 4 3 2 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 2 1 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 9 16 3 Successful 22 | . 5 14 3 Failed 6 | . 4 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 1 . 2 Terminals 13 | . 4 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 15 | . 5 7 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Record 2 | . . 2 . Prototype ID Bank 2 | . 1 1 . Alert Level 1 | . . 1 . Locate Traps 3 | . 1 2 . Disarm Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 13 | . 3 7 3 Recycle Component 2 | . . 2 . Process 2 | . 1 1 . Report Inventory 3 | . 1 2 . Retrieve Matter 4 | . 1 2 1 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 3 2 Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . . 2 . Recycled Matter 142 | . 34 108 . Retrieved Matter 34 | . 34 . . Retrieved Components 1 | . . . 1 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked 4 | . 1 3 . Non-combat 2 | . . 2 . Combat 2 | . 1 1 . Robot Hacks Applied 6 | . 1 5 . parse_system 3 | . 1 2 . no_distress 2 | . . 2 . find_recycling 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2869 | 126 356 2164 223 Spaces Moved 1367 | 80 246 954 87 Core 14 | 14 . . . Treads 621 | . . 534 87 Legs 732 | 66 246 420 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 151 | 110 120 159 196 Slowest Speed 260 | 120 120 260 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 41 57 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 5 | . 3 2 . Melee 1 | . . 1 . Projectile 1 | . . 1 . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1974 | 117 286 1449 122 Wait 346 | 20 3 309 14 Move 1364 | 79 245 953 87 Hop . | . . . . Pick Up 57 | 12 6 38 1 Fast Attach 4 | . 1 . 3 Attach 30 | 6 2 20 2 Detach 6 | . 1 4 1 Swap 23 | . . 21 2 Drop 27 | . 6 17 4 Fire 90 | . 19 63 8 Melee 17 | . 3 14 . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 9 | . . 9 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Build established: Mutant 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Build established: Scavenger-Mutant 1368 | -9/Materials | Discovered new exit (range 5) 1603 | -9/Materials | Core integrity fell below 50% 1791 | -9/Materials | Build established: Mutant 1867 | -9/Materials | Discovered new exit (range 13) 2125 | -9/Materials | Discovered new exit (range 7) 2647 | -9/Materials | Entered Storage 2870 | -9/Storage | Self-destructed Last Messages --------------- Acquired Plasma Cutter. Acquired 54 matter. Discarded Targeting Computer. Acquired Imp. Targeting Computer. Connecting with Door Terminal... Current location identified: Storage Med. Armor Plating destroyed. Y-45 Defender suffers critical hit (Burn). Y-45 Defender destroyed. Acquired 32 matter. Triggered EMP Trap. A bubble of electromagnetic force engulfs the area. Chain reaction triggered in Corrupted Imp. Ion Engine. Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 1 components... Flail Connecting with Recycling Unit... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ???????????################## ";;################# | | ?????????? | | ?????????? = | | ?????????? % | | ?????????????????#######+###; # ###+############# | | ?????????????????????## ####### #???????????? | | ?????????????????????# = #?#!! #???????????? | | ?????????????????????## @ #?#!!!" #???????????? | | ??????????????????????# #?#####T##???????????? | | ??????????????????????# """ #?????###????????????? | | ??????????????????????# """ ###??????????????????? | | ??????????????????????# """ ""#??????????????????? | | ??????????????????????# / Y"#??????????????????? | | ??????????????????????# "" ""#??????????????????? | | ??????????????????????# "Y ###??????????????????? | | ??????????????????????# "" #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoySensorLattice Manual? 0 Play Time 01:04:34 Cumulative 5.1 hours Start 2025.02.08 @ 15:31:45 End 2025.02.08 @ 16:55:33 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f6018e83-e3d5-4042-8e08-1d2aa76fddb9