Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 15:11:17

Player: VoodooWoodoo

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (2347)     2347
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (547)                547
              TOTAL SCORE: 5234

 Bonus
-------
High Alert Combat Kills    299
Follower Combat Kills      48
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     88/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
    Remote Datajack
>   --- INVENTORY (4) ----
    Gauss Rifle
    Gauss Cannon
    Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
  Improved Heat Sink
    Medium Storage Unit
     Large Storage Unit
           Kinecellerator
           Kinecellerator
           Gauss Cannon
           Gauss Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             79   | 6   14  22  15  22  .   
  Power                    7    | 1   1   1   2   2   .   
    Engine                 6    | 1   1   1   2   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   4   7   6   8   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    27   | 2   4   7   6   8   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   3   6   3   5   .   
    Device                 4    | .   2   1   .   1   .   
    Storage                4    | 1   1   1   .   1   .   
    Processor              4    | .   .   3   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   1   2   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   6   8   4   7   .   
    Energy Gun             10   | 2   3   5   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   3   3   .   1   .   
    Ballistic Cannon       8    | .   .   .   4   4   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 27   | .   3   8   2   14  .   
  Power                    4    | .   .   1   1   2   .   
  Propulsion               10   | .   .   2   .   8   .   
  Utility                  5    | .   .   1   1   3   .   
  Weapon                   8    | .   3   4   .   1   .   
  Highest Loss Streak      8    | .   2   5   1   8   .   
Average Slot Usage (%)     94   | .   95  94  99  95  9   
  Engine                   9    | .   14  9   9   7   .   
  Leg                      32   | .   28  32  36  33  .   
  Device                   3    | .   10  4   .   1   .   
  Storage                  10   | .   14  11  9   8   .   
  Processor                13   | .   .   15  18  16  .   
  Protection               5    | .   .   2   9   8   .   
  Energy Gun               6    | .   18  15  1   .   .   
  Ballistic Gun            2    | .   8   3   1   1   .   
  Ballistic Cannon         8    | .   .   .   15  14  .   
  Special Weapon           1    | .   .   .   .   2   9   
Naked Turns                12   | .   .   .   .   12  .   
Heaviest Build             46   | 13  18  33  46  46  3   
  Greatest Support         53   | 20  20  33  53  53  3   
  Greatest Overweight (x)  1    | 1   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  4   
  Average Capacity         9    | 5   7   9   10  9   4   
  Most Carried             10   | 2   8   10  10  10  3   
  Average Carried          8    | 1   7   8   9   8   3   
  Final Capacity           10   | 6   8   10  10  4   4   
  Final Carried            10   | 2   8   10  10  3   3   

 Class Distribution 
--------------------
 79% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar Mat 
Matter Collected           1809 | 220 187 221 334 847 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1930 | .   346 499 362 723 .   
  Parts                    120  | .   24  29  24  43  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  62   | .   10  17  12  23  .   
  Guns                     26   | .   9   17  .   .   .   
  Cannons                  35   | .   .   .   12  23  .   
Classes Destroyed          9    | .   2   2   3   2   .   
  Worker                   1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Swarmer                  14   | .   3   8   .   3   .   
  Grunt                    22   | .   7   5   5   5   .   
  Brawler                  3    | .   .   .   1   2   .   
  Sentry                   19   | .   .   4   4   11  .   
  Specialist               1    | .   .   .   .   1   .   
  Hunter                   2    | .   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   1   .   
Best Kill Streak           9    | .   3   9   4   7   .   
  Combat Bots Only         8    | .   3   8   3   7   .   
Max Kills in Single Turn   2    | .   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Damage Taken               4274 | .    617  984  515  1970 188  
  Core                     757  | .    131  73   44   389  120  
  Absorbed by Shields      15   | .    .    .    .    15   .    
Core Remaining (%)         76   | 100  47   81   .    .    .    
Volleys Fired              194  | .    43   47   29   73   2    
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  126  | .    100  126  96   96   30   
Shots Fired                321  | .    70   70   58   121  2    
  Gun                      143  | .    70   70   .    3    .    
  Cannon                   153  | .    .    .    58   95   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  25   | .    .    .    .    23   2    
  Kinetic                  209  | .    41   12   58   98   .    
  Thermal                  87   | .    29   58   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         23   | .    10   16   23   19   1    
  Robot Miss Streak        3    | .    3    2    2    2    1    
  Penetration Max          1    | .    .    .    1    1    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           232  | .    52   52   43   84   1    
  Core Hits                93   | .    21   23   19   30   .    
  Critical Hits            16   | .    .    .    6    10   .    
  Critical Kills           6    | .    .    .    3    3    .    
  Critical Parts Destroyed 7    | .    .    .    2    5    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4526 | .    531  846  1199 1950 .    
  Guns                     1416 | .    531  842  .    43   .    
  Cannons                  3104 | .    .    .    1197 1907 .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    4    2    .    .    
  Kinetic                  3419 | .    230  42   1197 1950 .    
  Thermal                  1101 | .    301  800  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    4    
  Average Corruption       4    | .    .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    22   1    
    Message Errors         6    | .    .    .    .    6    .    
    Matter Fused           7    | .    .    .    .    6    1    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Targeting Errors       4    | .    .    .    .    4    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    3    9    .    
  Projectiles              12   | .    .    .    3    9    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    6    6    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    6    6    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    1    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             4    | .    .    2    2    .    .    
  Kicked                   3    | .    .    2    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        458  | .    186  384  247  458  8    
  Average Temperature      111  | .    70   97   73   148  8    
  Received Heat Transfer   1227 | .    258  219  153  543  54   
  Effects                  6    | .    .    .    .    6    .    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             5    | .    1    4    .    .    .    
  Heat Transferred         2627 | .    888  1739 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Peak Influence             978  | .   185 383 433 978 481 
  Average Influence        405  | .   61  180 261 716 473 
Maximum Alert Level        3    | .   .   1   2   3   2   
  Low Security (%)         34   | 100 100 47  32  .   .   
  Level 1                  24   | .   .   52  51  14  .   
  Level 2                  17   | .   .   .   16  30  100 
  Level 3                  24   | .   .   .   .   55  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   1   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Distress Signals           6    | .   1   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              97   | .   17  26  19  34  1   
  Peak Tracking Total      6    | .   4   6   4   5   1   
  Tactical Retreats        7    | .   .   .   1   6   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Traps Triggered            3    | .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat 
Machines Disabled          6    | .   .   2   3   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Machines Accessed          8    | .   4   .   4   .   .   
  Terminals                6    | .   3   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                14   | .   5   .   9   .   .   
  Successful               5    | .   3   .   2   .   .   
  Failed                   9    | .   2   .   7   .   .   
    Catastrophic           3    | .   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   .   
  Terminals                11   | .   4   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   
  Terminals                1    | .   .   .   1   .   .   
    Assimilate             1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   4   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   1   1   
Robot Hacks Applied        2    | .   .   .   .   1   1   
  parse_system             2    | .   .   .   .   1   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat 
Total Allies               5    | .   .   .   1   4   .   
  Largest Group            4    | .   .   .   1   4   .   
  Highest-Rated Group      52   | .   .   .   10  52  .   
  Highest-Rated Ally       16   | .   .   .   10  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   30  .   
  Total Damage             430  | .   .   .   .   430 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3242 | 65   603  582  541  1413 38   
Spaces Moved               2018 | 48   344  300  319  937  70   
  Core                     104  | 7    .    .    .    27   70   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1914 | 41   344  300  319  910  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   50   
  Average Speed            118  | 115  120  122  120  122  50   
  Slowest Speed            150  | 120  120  150  120  150  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    68   29   40   66   10   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    12   1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               13   | .    .    .    12   1    .    
  AOE                      .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Total                      2565 | 55   476  444  420  1098 72   
  Wait                     155  | .    48   57   39   11   .    
  Move                     2010 | 47   343  299  318  933  70   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  43   | 2    15   9    7    10   .    
  Fast Attach              17   | 6    3    4    1    3    .    
  Attach                   23   | .    2    8    4    9    .    
  Detach                   4    | .    1    2    1    .    .    
  Swap                     39   | .    9    10   10   10   .    
  Drop                     38   | .    12   6    9    11   .    
  Fire                     194  | .    43   47   29   73   2    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     4    | .    .    2    2    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    6    .    
  Rewire                   32   | .    .    .    .    32   .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 4)
  302 | -10/Materials | Build established: Mutant
  534 | -10/Materials | Discovered new exit (range 16)
  631 | -10/Materials | Core integrity fell below 50%
  669 | -10/Materials | Entered another Materials area
  669 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  773 | -9/Materials  | Build established: Scavenger-Mutant
  965 | -9/Materials  | Lost 5 parts (1n1u3w)
  980 | -9/Materials  | Destroyed 8 combat bots
 1025 | -9/Materials  | Discovered new exit (range 16)
 1251 | -9/Materials  | Entered another Materials area
 1251 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1791 | -8/Materials  | Identified exit to Garrison
 1792 | -8/Materials  | Entered Garrison
 1912 | -8/Garrison   | Triggered checkpoint
 1921 | -8/Garrison   | Triggered checkpoint
 2013 | -8/Garrison   | Discovered new exit (range 11)
 2064 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2094 | -8/Garrison   | Triggered checkpoint
 2150 | -8/Garrison   | Destroyed 7 combat bots
 2328 | -8/Garrison   | Triggered checkpoint
 2821 | -8/Garrison   | Spotted B-75 Beast
 2942 | -8/Garrison   | Triggered checkpoint
 2973 | -8/Garrison   | Core integrity fell below 50%
 2988 | -8/Garrison   | Destroyed B-75 Beast
 3018 | -8/Garrison   | Lost 8 parts (2p4n1u1w)
 3150 | -8/Garrison   | Triggered checkpoint
 3175 | -8/Garrison   | Released all parts (8)
 3184 | -8/Garrison   | Discovered new exit (range 12)
 3205 | -8/Garrison   | Entered Materials
 3229 | -8/Materials  | Core integrity fell below 20%
 3243 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03175_ Released Gauss Cannon.
03175_ Released Imp. Targeting Computer.
03175_ Released Aluminum Leg.
03175_ Released Kinecellerator.
03175_ Released Gauss Rifle.
03175_ Released Aluminum Leg.
03175_ Released Lgt. Nuclear Core.
03175_ Field strength at 14.
03176_ Field strength at 3.
03177_ Stasis field depleted.
03184_ EXIT=FOUND
03188_ D-53 Grenadier system offline. <x2>
03191_ HLC/G1CPA3HM<TR 3QJJ1RLL DHZX
03191_ D-53 Grenadier system offline. <x7>
LOCATION=UNKNOWN
GOAL=ESCAPE
03211_ System corrupted: Matter fused (-7).
03231_ Jacked Y-45 Defender...
>>parse_system
Reading system data...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         12
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceChargeTerminator
  Manual?         0
Play Time         00:45:21
  Cumulative      36.2 hours
  Start           2020.02.25 @ 14:23:05
  End             2020.02.25 @ 15:11:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             31
Gallery%          35
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07da6635-2d8b-4b9a-adb0-1b6d72a4f0cb