Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 07:18:50 Player: Whiskey Challenger Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2626) 2626 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 5681 Bonus ------- High Alert Combat Kills 120 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/265 System Corruption 0% Temperature Cool (9) Movement Walking (105) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Datajack > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Large Storage Unit Large Storage Unit Medium Armor Plating Medium Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Trap Scanner > --- WEAPON ----------- Particle Gun Particle Gun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Large Storage Unit Large Storage Unit Melee Analysis Suite Ion Cannon Datajack [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 70 | 6 3 5 17 2 13 24 Power 14 | 1 . 2 5 . 3 3 Engine 12 | 1 . 2 5 . 1 3 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 21 | 2 . . 4 1 4 10 Treads . | . . . . . . . Leg 18 | 2 . . 4 1 4 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 12 | 1 2 . 3 1 1 4 Device 6 | . 1 . 2 . 1 2 Storage 3 | 1 1 . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 23 | 2 1 3 5 . 5 7 Energy Gun 8 | 1 . . . . 3 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 1 . 3 5 . 2 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 6 | . . 1 2 . . 3 Parts Lost 40 | . . . 10 . 9 21 Power 8 | . . . 2 . 2 4 Propulsion 11 | . . . 4 . 1 6 Utility 8 | . . . 2 . 2 4 Weapon 13 | . . . 2 . 4 7 Highest Loss Streak 8 | . . . 4 . 3 8 To Critical Strikes 2 | . . . . . 1 1 Average Backups 9 | 1 4 8 9 8 8 12 Power 1 | . 1 1 2 1 1 . Propulsion 3 | . . . 2 4 4 6 Utility 1 | . 1 1 1 . . 3 Weapon 1 | . 2 4 2 2 . 1 Tool/Special . | . . . . . . . Unused Backups 22 | . 1 4 9 . . 8 Power 2 | . . 1 1 . . . Propulsion 3 | . . . 3 . . . Utility 9 | . . . 2 . . 7 Weapon 8 | . 1 3 3 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 94 96 98 88 81 Engine 16 | . 14 17 21 18 11 12 Core 1 | . . . . . 5 1 Leg 22 | . 28 22 21 27 25 19 Device 8 | . 12 11 4 9 8 14 Storage 10 | . 14 11 11 9 9 9 Protection 3 | . . . 5 7 4 . Energy Gun 4 | . 2 . . . 6 15 Ballistic Gun 20 | . 14 22 29 27 16 6 Launcher 2 | . 11 11 2 . . . Peak Build Rating 32 | 6 7 13 22 21 27 32 Average Rating 18 | 4 6 10 17 20 20 25 On Entrance 13 | . 6 7 13 19 21 27 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 55 | 12 19 31 42 37 37 55 Greatest Support 45 | 20 20 20 20 30 40 45 Greatest Overweight (x) 8 | . . 1 3 1 1 8 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 10 14 Most Carried 15 | 4 8 10 10 9 10 15 Average Carried 9 | 1 4 9 9 8 8 12 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 10 | 2 8 10 10 8 9 6 Class Distribution -------------------- 31% | Tank 21% | Gunner 15% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher 8% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Matter Collected 2023 | 232 . . 1081 . 376 334 Remotely . | . . . . . . . Salvage Created 3131 | . 3 . 1606 . 588 934 Parts 188 | . 2 . 117 . 31 38 Haulers Intercepted 3 | . . . 1 . . 2 Recyclers Shooed 3 | . . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 72 | . . . 40 . 15 17 Guns 65 | . . . 34 . 15 16 Cannons 1 | . . . . . . 1 AOE 6 | . . . 6 . . . Classes Destroyed 9 | . 1 . 7 . 1 . Worker 4 | . . . 3 . . 1 Hauler 3 | . . . 1 . . 2 Recycler 2 | . . . 1 . . 1 Operator 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 17 | . . . 10 . 5 2 Grunt 37 | . . . 18 . 7 12 Duelist 1 | . . . . . 1 . Sentry 17 | . . . 12 . 2 3 Best Kill Streak 10 | . 1 . 10 . 7 4 Combat Bots Only 9 | . . . 9 . 7 3 Max Kills in Single Turn 2 | . 1 . 2 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Hostile Shots Fired 536 | . . 4 187 . 134 211 Missed 146 | . . 3 45 . 36 62 Hits 390 | . . 1 142 . 98 149 Melee 3 | . . . . . 3 . Projectile 387 | . . 1 142 . 95 149 Critical Strikes 23 | . . . 6 . 7 10 Damage Taken 5255 | . 15 15 1948 . 1027 2250 Core 846 | . . . 284 . 124 438 Absorbed by Shields 399 | . . . 20 . 379 . Regen/Repaired (Parts) 24 | . . . 24 . . . Core Remaining (%) 76 | 100 100 . 29 . . . Volleys Fired 229 | . 1 . 87 . 48 93 Largest 3 | . 2 . 3 . 3 3 Hottest 191 | . 50 . 73 . 153 191 Shots Fired 545 | . 2 . 244 . 110 189 Gun 518 | . 1 . 232 . 110 175 Cannon 14 | . . . . . . 14 Launcher 13 | . 1 . 12 . . . Special . | . . . . . . . Kinetic 365 | . 1 . 232 . 82 50 Thermal 167 | . . . . . 28 139 Explosive 13 | . 1 . 12 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 1 . 13 . 9 15 Robot Miss Streak 6 | . 1 . 3 . 4 6 Penetration Max . | . . . . . . . Secondary Targets 16 | . . . 10 . 4 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 369 | . 1 . 162 . 74 132 Core Hits 150 | . 1 . 73 . 31 45 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . Critical Strikes 10 | . . . 2 . 1 7 Burn 7 | . . . . . . 7 Destroy 3 | . . . 2 . 1 . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6255 | . 49 . 2862 . 1130 2214 Guns 5272 | . . . 2178 . 1130 1964 Cannons 232 | . . . . . . 232 Explosions 729 | . 45 . 684 . . . Melee . | . . . . . . . Ramming 22 | . 4 . . . . 18 Kinetic 3614 | . . . 2178 . 882 554 Thermal 1890 | . . . . . 248 1642 Explosive 729 | . 45 . 684 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . . . Average Corruption 1 | . . 1 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . 3 15 . . . Message Errors 3 | . . 1 2 . . . Matter Fused 3 | . . 1 2 . . . Heat Flow Errors 3 | . . 1 2 . . . Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (major) 3 | . . . 3 . . . Alerts 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 142 | . 15 . 127 . . . Shots 5 | . 1 . 4 . . . Rammed . | . . . . . . . Targets Rammed 5 | . 1 . . . . 4 Kicked 5 | . 1 . . . . 4 Crushed . | . . . . . . . Highest Temperature 476 | . . 188 272 . 476 358 Average Temperature 105 | . . 100 67 . 188 99 Received Heat Transfer 2551 | . . . 780 . 448 1323 Effects 20 | . . . 3 . 10 7 Shutdowns 3 | . . . . . 3 . Energy Bleed 4 | . . . 1 . 2 1 Interference 10 | . . . 2 . 2 6 Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . . . 7 Heat Transferred 4580 | . . . . . 473 4107 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 33 | 100 100 100 20 . 37 11 Level 1 53 | . . . 56 100 45 88 Level 2 13 | . . . 23 . 16 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 618 | . 14 15 618 252 449 311 Initial 252 | . . . 5 252 150 218 Average 240 | . . . 302 244 289 240 Influence Increases 2146 | . 14 22 1185 . 389 536 Destroy 0b10 Robot/C 1440 | . . . 800 . 300 340 Destroy 0b10 Robot/NC 55 | . 5 . 30 . . 20 Destroy Leader 308 | . . . 214 . 30 64 Successful Hack 40 | . . 7 14 . 14 5 Disable Machine 75 | . . . 45 . . 30 Destroy Structure 93 | . 9 . 82 . . 2 Lose Combat Pursuer 135 | . . 15 . . 45 75 Influence Decreases 1920 | . 14 7 602 366 172 759 Entered New Map 669 | . . . 10 346 82 231 Time Decay 851 | . 14 7 492 20 . 318 Lost Part 400 | . . . 100 . 90 210 Squads Dispatched 15 | . . 3 5 . . 7 Investigation 5 | . . 1 2 . . 2 Extermination . | . . . . . . . Reinforcement 6 | . . 2 2 . . 2 Assault 1 | . . . 1 . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Distress Signals 11 | . 1 3 2 . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 3 1 47 . 22 33 Peak Tracking Total 6 | . 3 1 6 . 6 6 Tactical Retreats 8 | . . 1 . . 3 4 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Traps Triggered 5 | . . . 2 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Disabled 5 | . . . 3 . . 2 Max in Single Turn 2 | . . . 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Accessed 12 | . . 3 5 1 2 1 Terminals 9 | . . 2 4 . 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 32 | . . 9 15 1 4 3 Successful 21 | . . 7 8 1 2 3 Failed 11 | . . 2 7 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . 1 3 . . . Terminals 24 | . . 5 12 . 4 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . . 4 5 . 2 3 Record 2 | . . . 1 . . 1 Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 2 | . . 1 1 . . . Maintenance Status 1 | . . 1 . . . . Patrol Status 1 | . . . . . . 1 Assault Status 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 3 | . . 1 1 . . 1 Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 10 | . . 2 6 . 1 1 Full Trace Events 6 | . . 2 3 . . 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 1 | . . . 1 . . . Time 36 | . . . 36 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Active Infowar (turns) 1271 | . 171 279 378 . . 443 Traps 443 | . . . . . . 443 Seismic 828 | . 171 279 378 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Turns Passed 3431 | 64 181 279 1554 46 588 719 Spaces Moved 1473 | 44 136 147 635 26 263 222 Core 11 | 8 . . . . . 3 Treads . | . . . . . . . Legs 1462 | 36 136 147 635 26 263 219 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 175 175 115 105 Average Speed 162 | 107 120 146 184 175 145 168 Slowest Speed 455 | 120 120 175 315 175 180 455 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 25 12 88 6 28 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 87 | . 9 . 78 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 87 | . 9 . 78 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Total 2078 | 61 151 214 834 27 379 412 Wait 165 | 4 . 45 54 . 33 29 Move 1467 | 43 135 146 634 25 262 222 Hop . | . . . . . . . Pick Up 88 | 8 9 11 24 . 12 24 Fast Attach 5 | . . . 4 . . 1 Attach 55 | 6 1 3 11 2 10 22 Detach . | . . . . . . . Swap 15 | . 2 2 4 . 5 2 Drop 40 | . 2 7 16 . 4 11 Fire 229 | . 1 . 87 . 48 93 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 5 | . 1 . . . . 4 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 4) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 451 | -9/Materials | Discovered new exit (range 15) 525 | -9/Materials | Entered Storage 559 | -9/Storage | Build established: Gunner 682 | -9/Storage | Repaired Corrupted Aluminum Leg+? 869 | -9/Storage | Destroyed 8 combat bots 946 | -9/Storage | Lost 4 parts (1p1u2w) 1270 | -9/Storage | Build established: Tank 1725 | -9/Storage | First assault squad dispatched 1756 | -9/Storage | Core integrity fell below 50% 1828 | -9/Storage | Destroyed 9 combat bots 1828 | -9/Storage | Lost 4 parts (1p2n1u) 2057 | -9/Storage | Discovered new exit (range 12) 2079 | -9/Storage | Entered Materials 2079 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2120 | -8/Materials | Identified exit to Garrison 2125 | -8/Materials | Entered Garrison 2153 | -8/Garrison | Triggered checkpoint 2193 | -8/Garrison | Discovered new exit (range 80) 2193 | -8/Garrison | Discovered new exit (range 44) 2193 | -8/Garrison | Discovered new exit (range 66) 2412 | -8/Garrison | Destroyed 7 combat bots 2471 | -8/Garrison | Triggered checkpoint 2597 | -8/Garrison | Lost 3 parts (1p1n1w) 2713 | -8/Garrison | Entered Materials 3005 | -8/Materials | Lost 3 parts (1n2w) 3081 | -8/Materials | Garrison activated, responded to threat 3123 | -8/Materials | Lost 3 parts (1p1n1w) 3175 | -8/Materials | Core integrity fell below 50% 3308 | -8/Materials | Lost 5 parts (2n2u1w) 3379 | -8/Materials | Core integrity fell below 20% 3430 | -8/Materials | Discovered new exit (range 15) 3432 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03411_ R-06 Scavenger collects Flight Unit. 03416_ Acquired Imp. Ion Engine. 03417_ K-01 Serf collects debris. 03418_ M-13 Machinist repairs G-47 Trooper. 03418_ R-06 Scavenger collects Heat Sink. 03419_ Critical hit (Burn: +37). 03420_ M-13 Machinist repairs G-47 Trooper Aluminum Leg. 03421_ K-01 Serf collects debris. 03423_ Jacked G-47 Trooper... >>parse_system Reading system data... 03424_ K-01 Serf collects debris. 03428_ Jacked G-47 Trooper... >>parse_system Reading system data... 03429_ Acquired 51 matter. 03430_ EXIT=FOUND 03431_ K-01 Serf collects debris. 03431_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ??????# ! # ! #?????????????????????? | | ###########+##### #?######??????????????? | | % %% #? """ #??????????????? | | # "T" #??????????????? | | # #??????????????? | | ###### ### #######+### + ! #??????????????? | | ???? ## #????? ?# # #??????????????? | | ?? ## #?????"""?# # #??????????????? | | # ###### #?????"""?#% #? 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