Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.01 @ 17:51:42

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (2)       10
Value Destroyed (8)        8
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1228)               1228
              TOTAL SCORE: 5206

 Bonus
-------
Pacifist                   928
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             210/700
Matter                     115/300
Energy                     100/100
System Corruption          13%
Temperature                Warm (173)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Gravmag System
>          --- UTILITY (6) ------
           Launcher Guidance Computer
           Launcher Guidance Computer
  Improved Power Shielding
>          --- WEAPON (3) -------
           Powered Hammer
>          --- INVENTORY (5) ----
           Launcher Guidance Computer
           AWS/Autocannon
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Impulse Thruster
>          --- UTILITY ----------
           Launcher Guidance Computer
           Launcher Guidance Computer
           Launcher Guidance Computer
           Launcher Guidance Computer
  Improved Power Shielding
>          --- WEAPON -----------
           Powered Hammer
>          --- INVENTORY --------
           Launcher Guidance Computer
           AWS/Autocannon
     Heavy Rocket Launcher
[Rating: 38]

 Favorites 
-----------
Power                      None
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Launcher Guidance Computer
  Processor                Launcher Guidance Computer
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Powered Hammer
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             23   | 2   .   .   2   1   2   .   4   8   3   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   2   .   2   .   .   2   2   1   
    Treads                 6    | 2   .   .   2   .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 4    | .   .   .   .   .   .   .   .   2   2   .   
  Utility                  7    | .   .   .   .   .   .   .   4   3   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   4   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   1   .   .   .   3   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   3   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   7   .   
Parts Lost                 6    | .   .   .   .   .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   1   1   .   
  Utility                  2    | .   .   .   .   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   2   2   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     31   | .   28  28  22  22  22  22  45  49  45  34  
  Treads                   14   | .   28  28  22  22  22  22  12  .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   6   4   .   
  Processor                10   | .   .   .   .   .   .   .   32  28  25  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   4   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   3   7   7   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             5    | .   .   .   .   .   .   .   .   5   5   5   
  Greatest Support         46   | 3   3   3   23  3   46  46  3   6   13  3   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   .   .   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   .   3   4   4   5   5   4   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Matter Collected           210  | 118 .   .   .   .   .   23  .   69  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            124  | .   .   .   .   .   .   .   .   124 .   .   
  Parts                    3    | .   .   .   .   .   .   .   .   3   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          2    | .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           2    | .   .   .   .   .   .   .   .   2   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Damage Taken               1539 | .   .   145 42  204 .   219 356 295 93  185 
  Core                     806  | .   .   45  .   36  .   54  181 212 93  185 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         81   | 100 .   82  .   .   .   77  67  .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           2    | .   .   .   .   .   .   .   .   2   .   .   
  Core Hits                3    | .   .   .   .   2   .   .   .   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              4    | .   .   .   .   .   .   .   .   4   .   .   
  Impact                   4    | .   .   .   .   .   .   .   .   4   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   .   .   .   2   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           213  | .   .   .   1   13  .   2   2   195 .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    195  | .   .   .   .   .   .   .   .   195 .   .   
  Ramming                  18   | .   .   .   1   13  .   2   2   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   195  | .   .   .   .   .   .   .   .   195 .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         13   | .   .   .   .   1   1   1   .   .   13  13  
  Average Corruption       3    | .   .   .   .   1   1   1   .   .   12  13  
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  7    | .   .   .   .   .   1   2   .   .   2   2   
    Message Errors         3    | .   .   .   .   .   1   1   .   .   1   .   
    Matter Fused           1    | .   .   .   .   .   .   1   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   .   1   .   
    Alerts                 1    | .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            36   | .   .   .   .   .   .   .   .   36  .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    36   | .   .   .   .   .   .   .   .   36  .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   .   5   .   .   1   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   7    | .   .   .   1   4   .   1   1   .   .   .   
Targets Rammed             7    | .   .   .   1   4   .   1   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        5    | .   .   .   .   .   .   .   5   .   .   .   
  Average Temperature      5    | .   .   .   .   .   .   .   5   .   .   .   
  Received Heat Transfer   321  | .   .   .   24  57  .   .   90  150 .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       2    | .   .   .   .   .   .   .   .   2   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             333  | .   15  20  22  128 .   15  5   333 143 116 
  Initial                  113  | .   .   5   7   8   .   .   5   .   113 86  
  Average                  55   | .   1   6   8   63  .   .   3   94  129 94  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   .   .   
  Low Security (%)         95   | 100 100 100 100 100 .   100 100 82  100 100 
  Level 1                  4    | .   .   .   .   .   .   .   .   17  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   .   .   1   6   .   1   
  Investigation            4    | .   .   .   .   .   .   .   .   4   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   1   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              61   | .   1   7   4   9   .   2   11  19  6   2   
  Peak Tracking Total      11   | .   1   6   4   9   .   2   11  8   6   2   
  Tactical Retreats        8    | .   .   1   .   2   .   .   .   5   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          6    | .   .   .   .   .   1   .   .   5   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                14   | .   .   .   .   .   1   .   .   13  .   .   
  Successful               2    | .   .   .   .   .   1   .   .   1   .   .   
  Failed                   12   | .   .   .   .   .   .   .   .   12  .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   1   .   .   10  .   .   
  Terminals                11   | .   .   .   .   .   .   .   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   .   .   5   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Turns Passed               1054 | 15  26  42  49  138 216 157 50  222 67  72  
Spaces Moved               1566 | 22  51  84  79  263 212 122 86  474 103 70  
  Core                     886  | 22  51  84  77  263 116 36  86  40  41  70  
  Treads                   184  | .   .   .   2   .   96  86  .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   496  | .   .   .   .   .   .   .   .   434 62  .   
  Fastest Speed            37   | 50  50  50  50  50  50  50  50  40  37  100 
  Average Speed            63   | 50  50  50  52  50  99  127 50  41  60  100 
  Slowest Speed            160  | 50  50  50  160 50  160 160 50  100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   .   .   .   .   .   .   .   7   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   21  35  12  55  62  36  17  22  68  5   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   1   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   1   .   .   
Terrain Destroyed          1    | .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total                      1606 | 25  50  83  86  269 217 122 90  487 106 71  
  Wait                     1    | .   .   .   .   .   .   .   .   .   1   .   
  Move                     1546 | 21  50  83  79  262 211 121 85  462 102 70  
  Hop                      5    | .   .   .   .   .   .   .   .   5   .   .   
  Pick Up                  11   | 2   .   .   4   .   1   .   .   4   .   .   
  Fast Attach              16   | .   .   .   .   1   .   .   4   7   3   1   
  Attach                   3    | 2   .   .   .   .   .   .   .   1   .   .   
  Detach                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Swap                     4    | .   .   .   2   .   2   .   .   .   .   .   
  Drop                     9    | .   .   .   1   1   3   .   .   4   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    4    | .   .   .   .   .   .   .   .   4   .   .   
  Ram                      5    | .   .   .   .   4   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: [*Fac x3])
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   16 | -11/Junkyard  | Entered Materials
   39 | -10/Materials | Discovered new exit (range 6)
   42 | -10/Materials | Entered Mines
   81 | -10/Mines     | Discovered new exit (range 8)
   84 | -10/Mines     | Entered Materials
   84 | -9/Materials  | Evolved 2 slots: Utility x2
  127 | -9/Materials  | Discovered new exit (range 14)
  133 | -9/Materials  | Entered Mines
  142 | -9/Mines      | Met a Derelict bent on vengeance
  161 | -9/Mines      | Learned location of Storage (-8)
  167 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  202 | -9/Mines      | Assembled infested the area
  207 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  238 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  269 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  269 | -9/Mines      | Discovered new exit (range 5)
  271 | -9/Mines      | Entered Exiles
  284 | -9/Exiles     | Met 8R-AWN
  292 | -9/Exiles     | Met EX-HEX
  307 | -9/Exiles     | Met EX-BIN
  313 | -9/Exiles     | Aligned with FarCom system
  313 | -9/Exiles     | Given EX-Vault access code
  318 | -9/Exiles     | Build established: Mutant
  326 | -9/Exiles     | Opened EX-Vault
  334 | -9/Exiles     | Found AWS/Autocannon
  370 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  412 | -9/Exiles     | Met EX-DEC
  468 | -9/Exiles     | Discovered new exit (range 14)
  487 | -9/Exiles     | Left Exiles lab with AWS/Autocannon
  487 | -9/Exiles     | Entered Mines
  637 | -8/Mines      | Discovered new exit (range 15)
  644 | -8/Mines      | Entered Materials
  644 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  687 | -8/Materials  | Discovered new exit (range 15)
  694 | -8/Materials  | Entered Factory
  694 | -7/Factory    | Evolved 2 slots: Utility x2
  726 | -7/Factory    | Discovered new exit (range 8)
  747 | -7/Factory    | Discovered new exit (range 9)
  908 | -7/Factory    | Discovered new exit (range 15)
  916 | -7/Factory    | Sucked down chute
  916 | -7/Factory    | Entered Waste
  920 | -7/Waste      | Spotted C-40 Crusher
  931 | -7/Waste      | EMP discharged
  938 | -7/Waste      | System corruption reached 10%
  941 | -7/Waste      | Spotted C-40 Crusher
  941 | -7/Waste      | Spotted C-40 Crusher
  947 | -7/Waste      | Spotted C-40 Crusher
  947 | -7/Waste      | Spotted C-40 Crusher
  952 | -7/Waste      | Spotted C-40 Crusher
  966 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  967 | -7/Waste      | Discovered new exit (range 12)
  969 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  983 | -7/Waste      | Entered Factory
 1052 | -7/Factory    | Core integrity fell below 50%
 1055 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00970_ UI:C8TO7X/EL0TZBG6HKDSUITA AIS
LOCATION=UNKNOWN
GOAL=ESCAPE
00983_ Receiving FarCom transmissions...
01012_ System corrupted: IFF burst signal emitted.
01013_ Acquired Gravmag System.
01022_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01023_ ALERT: All DSF locations entering lockdown mode.
01043_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F001.
01051_ Triggered Heavy Explosive Trap.
01051_ An explosion rips through the floor.
01053_ Fusion Modulator explodes.
01053_ W-25 Informer destroyed.
01053_ Fusion Modulator explodes. <x2>
01053_ Repair Station disabled.
01053_ Fusion Modulator explodes. <x3>
01054_ Triggered Heavy Explosive Trap.
01054_ An explosion rips through the floor.
01055_ System corrupted: Heat flow error (+173).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????                        |
| ????????????????????????????                       |
| ????????????????????????#########+####     ####### |
| ????????????????????????#            #     #     ] |
| ????????????????????????#            #     #       |
| ????????????????????????#            +     + """"" |
| ????????????????????????#            #     #       |
| ????????????????????????#            #     # """"" |
| ????????????????????????#           ?#     #       |
| ????????????????????????#           ?#     # """"" |
| ????????????????????????#          ??#     #       |
| ????????????????????????#          ??#     # """"" |
| ????????????????????????#         ???#     #       |
| ?????????????????????????         ???#     # "?""" |
| ?????????????????????????        ????#     #  ???? |
| ???????????????????###??############?#     ####### |
| ???????????????????    ?     ?     #?#     #?[     |
| ????????????????#??                #?#     #       |
| ????????????????#  """ """ """   ""#?#     # [ """ |
| ????????????????#  """ """ """   ""#?#     +   """ |
| ????????????????#  """ """ """  oT"#?#     #   """ |
| ????????????????#  m             ""#?#     #   """ |
| ????????????????#                ""#?#     #?  """ |
| ???????????????????                #?#     #?  """ |
| ??????????????########          ;;##""     #??     |
| ??????????               @                 #??#### |
| ??????????                               ] #?????? |
| ??????????                                 #?????? |
| ???????????         u                      #?????? |
| ???????????  k                             #?????? |
| ????????????############                   #?????? |
| ?????????g?????????????#                   #?????? |
| ???????????????????????#  "                #?????? |
| ???????????????????????#  "             "  +?????? |
| ???????????????????????#  "             "  #?????? |
| ???????????????????????#   r            ?  #?????? |
| ???????????????????????#               ??  #?????? |
| ???????????????????????#  ?  #;       #???#??????? |
| ???????????????????????#  ?  #      ?????????????? |
| ???????????????????????#  ?  # "S ???????????????? |
| ???????????????????????+  ?  #???????????????????? |
| ???????????????????????? ??? ????????????????????? |
| ???????????????????????????? ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              198
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            66
Evasion (%)                62
Launcher Accuracy          80
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataMobileChronowheel
  Manual?         0
Play Time         00:10:49
  Cumulative      164.1 hours
  Start           2023.05.01 @ 17:34:46
  End             2023.05.01 @ 17:51:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          490
  Rogue           490
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          73
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c82da5d-e119-4979-bb2f-4404cc0c0f13