Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 19:27:23 Player: SVIT13 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2125) 2125 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 7475 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1150 Matter 234/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Advanced Sensor Array Improved Weapon Cycler Improved Shield Generator Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Linear Gravjet Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Energy Well Matter Compressor Long-range Sensor Array Improved Target Analyzer Improved Weapon Cycler Advanced Reaction Control System Hardened Heavy Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Proton Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Wheel Compact Wheel Aerolev Unit Aerolev Unit Gravmag System Gravmag Array Improved Sensor Array Layered Light Armor Plating Improved Shield Generator Improved Recalibrator Long-range Proton Cannon [Rating: 101] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . 4 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . 2 . . . 1 Utility 7 | . . . . 2 1 1 2 1 Weapon 1 | . . . . . 1 . . . Parts Attached 159 | 7 8 5 13 23 29 9 47 18 Power 14 | 1 . . 2 3 2 1 5 . Engine 8 | 1 . . 2 . . 1 4 . Core 6 | . . . . 3 2 . 1 . Reactor . | . . . . . . . . . Propulsion 55 | 2 2 2 1 10 14 . 15 9 Treads 3 | 2 . . . 1 . . . . Leg 1 | . . . . . . . 1 . Wheel 18 | . . 2 . 3 11 . 2 . Hover 33 | . 2 . 1 6 3 . 12 9 Flight . | . . . . . . . . . Utility 52 | 2 3 2 4 8 8 5 13 7 Device 18 | 1 . 1 2 1 3 2 5 3 Storage 11 | 1 1 1 . 3 3 1 1 . Processor 3 | . . . . . 1 1 1 . Hackware 2 | . . . . 1 . . 1 . Protection 18 | . 2 . 2 3 1 1 5 4 Artifact . | . . . . . . . . . Weapon 38 | 2 3 1 6 2 5 3 14 2 Energy Gun 3 | 1 . . . . 1 . 1 . Energy Cannon 10 | . . . 1 . 1 . 7 1 Ballistic Gun 6 | 1 . . . 2 3 . . . Ballistic Cannon 9 | . 1 1 3 . . 2 2 . Launcher 7 | . 2 . 2 . . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 1 . . 1 . . . Parts Lost 43 | . 1 . 3 10 6 . 17 6 Power 8 | . . . 1 2 . . 3 2 Propulsion 15 | . . . 1 6 3 . 4 1 Utility 9 | . . . . 1 1 . 6 1 Weapon 11 | . 1 . 1 1 2 . 4 2 Highest Loss Streak 9 | . 1 . 1 5 4 . 9 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 87 83 92 99 80 69 Engine 7 | . 14 14 13 7 . 6 5 7 Core 2 | . . . . 4 7 6 1 . Wheel 13 | . . 12 19 1 22 26 11 . Hover 9 | . 7 15 3 25 1 . 10 18 Device 10 | . 3 9 12 5 15 12 8 11 Storage 13 | . 13 14 13 13 14 12 11 11 Processor 1 | . . . . . 1 6 2 3 Hackware 1 | . . . . 8 2 . 1 . Protection 4 | . 11 4 . 5 2 6 8 4 Energy Cannon 3 | . . . 3 6 4 . 3 7 Ballistic Gun 4 | . 7 . . 3 14 7 . . Ballistic Cannon 8 | . 6 25 16 . . 4 8 . Launcher 2 | . 8 2 4 . . 3 1 3 Naked Turns 147 | . . . . . . . . 147 Heaviest Build 109 | 13 22 32 38 43 49 78 109 96 Greatest Support 58 | 40 40 20 20 29 58 52 52 54 Greatest Overweight (x) 5 | . 1 3 3 4 4 1 4 5 Average Overweight (x) 1 | . . 1 1 . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 7 11 15 11 13 15 15 12 Most Carried 15 | 3 8 10 15 11 15 15 15 15 Average Carried 10 | 1 5 8 11 8 10 12 13 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 2 8 10 12 9 15 15 12 5 Class Distribution -------------------- 52% | Mutant 18% | Tank 9% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Matter Collected 3082 | 288 56 137 332 496 400 253 903 217 Remotely . | . . . . . . . . . Salvage Created 2989 | 101 137 15 198 740 664 136 783 215 Parts 159 | 4 19 3 12 42 29 6 38 6 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 7 | . 1 . . 1 . . 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Combat Hostiles Destroyed 49 | . 6 . 11 12 7 4 8 1 Melee 1 | . . . . . . . 1 . Guns 13 | . 3 . . 6 3 1 . . Cannons 23 | . . . 7 6 4 1 5 . AOE 10 | . 3 . 4 . . 2 1 . Classes Destroyed 15 | 2 5 . 2 3 2 . 1 . Worker 10 | . 1 1 . 2 2 . 4 . Builder 5 | . . . . 2 1 1 1 . Tunneler 3 | 1 . . . . . 1 . 1 Hauler 2 | . . . . 2 . . . . Recycler 11 | 1 . . . 2 4 . 3 1 Mechanic 1 | . . . . . . . 1 . Operator 2 | . 1 . . . 1 . . . Watcher 3 | . 2 . . . . . 1 . Swarmer 18 | . 3 . 5 3 4 . 3 . Grunt 19 | . 3 . . 8 . 4 3 1 Sentry 2 | . . . . 1 1 . . . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . 1 . 2 . Cobbler 1 | . . . 1 . . . . . Subdweller 6 | . . . 6 . . . . . Best Kill Streak 8 | 1 8 1 4 4 3 4 5 1 Combat Bots Only 5 | . 5 . 4 4 2 2 3 1 Max Kills in Single Turn 3 | 1 3 1 1 2 1 2 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . 2 . 1 . . 1 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Hostile Shots Fired 841 | . 37 . 52 125 117 28 113 369 Missed 319 | . 12 . 22 32 48 10 20 175 Damage Taken 7447 | . 229 . 458 1314 698 274 2081 2393 Core 2006 | . 19 . 78 223 128 21 369 1168 Absorbed by Shields 363 | . . . . . 140 79 144 . Regen/Repaired (Parts) 680 | . . . . 54 238 . 388 . Core Remaining (%) 76 | 100 . . 61 59 81 97 63 . Volleys Fired 207 | 6 12 1 37 37 35 14 57 8 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 225 | 70 70 69 78 50 136 145 219 225 Shots Fired 369 | 12 23 2 67 52 76 35 87 15 Gun 127 | 12 14 . . 30 50 18 3 . Cannon 216 | . 4 1 57 22 26 10 84 12 Launcher 26 | . 5 1 10 . . 7 . 3 Special . | . . . . . . . . . Kinetic 242 | 6 12 1 56 30 43 28 66 . Thermal 78 | 6 6 . 1 22 33 . 3 7 Explosive 23 | . 5 1 10 . . 7 . . Electromagnetic 26 | . . . . . . . 18 8 Robot Hit Streak 9 | 5 4 1 6 8 6 5 9 8 Robot Miss Streak 7 | 2 3 1 3 4 4 6 7 5 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 4 | . 1 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 228 | 8 14 1 36 40 44 16 61 8 Core Hits 138 | 3 15 1 20 30 24 12 30 3 Critical Kills 3 | . . . . 2 . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 11 | . 1 . . 3 . 1 5 1 Burn 2 | . 1 . . . . . 1 . Meltdown 3 | . . . . 2 . . . 1 Destroy 1 | . . . . 1 . . . . Blast 5 | . . . . . . 1 4 . Melee Attacks 12 | . . . . . . . 12 . Impact . | . . . . . . . . . Slashing 12 | . . . . . . . 12 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7767 | 101 405 60 1198 1613 976 783 2317 314 Guns 1501 | 101 85 . . 529 545 203 38 . Cannons 4218 | . 61 . 700 846 431 126 1763 291 Explosions 1631 | . 259 60 498 238 . 454 99 23 Melee 417 | . . . . . . . 417 . Ramming . | . . . . . . . . . Kinetic 3461 | 38 95 . 641 529 406 329 1423 . Thermal 1870 | 63 51 . 59 846 570 . 137 144 Explosive 1509 | . 259 60 498 238 . 454 . . Electromagnetic 510 | . . . . . . . 340 170 Impact . | . . . . . . . . . Slashing 417 | . . . . . . . 417 . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . 14 1 Average Corruption 5 | . . . . . . . 13 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . . 13 5 Message Errors 3 | . . . . . . . 3 . Matter Fused 8 | . . . . . . . 5 3 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 4 | . . . . . . . 3 1 Data Loss (minor) 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 185 | . . . . 27 23 20 71 44 Projectiles 148 | . . . . 27 23 . 54 44 Explosions 25 | . . . . . . 20 5 . Melee 12 | . . . . . . . 12 . Knockbacks 28 | . . . 8 . . . 20 . Impact . | . . . . . . . . . Kinetic 28 | . . . 8 . . . 20 . Secondary . | . . . . . . . . . Self-Inflicted Damage 130 | . . . . 66 . 15 49 . Shots 3 | . . . . 1 . 1 1 . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 770 | 27 108 24 . 192 219 325 770 568 Average Temperature 154 | 14 39 14 . 69 69 114 210 216 Received Heat Transfer 1437 | . 30 . 42 720 52 119 225 249 Effects 58 | . . . . . . . 50 8 Shutdowns 8 | . . . . . . . 7 1 Energy Bleed 8 | . . . . . . . 7 1 Interference 8 | . . . . . . . 8 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 8 | . . . . . . . 6 2 Damage (minor) 8 | . . . . . . . 8 . Damage (major) 15 | . . . . . . . 11 4 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . . . . . . 2 2 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . . . . 3 . . 2 2 Heat Transferred 1707 | 185 222 . . . 954 . 198 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Peak Influence 385 | 10 208 150 . 385 185 217 257 310 Initial 170 | . 6 78 . 33 170 37 105 . Average 93 | 4 127 53 . 134 103 100 111 46 Maximum Alert Level 1 | . 1 . . 1 . 1 1 1 Low Security (%) 91 | 100 70 100 . 77 100 83 89 90 Level 1 8 | . 29 . . 22 . 16 10 9 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . . 3 4 1 3 8 Investigation 4 | . . . . 1 2 . . 1 Extermination 5 | . . . . . 2 . 2 1 Reinforcement 8 | . 1 . . 2 . 1 1 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Distress Signals 8 | . 3 . . 3 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 10 1 16 27 12 5 23 36 Peak Tracking Total 16 | . 4 . 6 12 5 2 5 16 Tactical Retreats 20 | . . . 2 6 2 . 3 7 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Traps Triggered 6 | . . . . 1 2 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Machines Disabled 8 | . . . 1 3 3 . 1 . Max in Single Turn 2 | . . . 1 2 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Machines Accessed 21 | . 1 1 1 4 4 2 5 3 Terminals 12 | . 1 1 . 3 3 . 3 1 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . 1 1 2 2 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 2 1 9 10 12 4 10 7 Successful 30 | . 1 1 9 6 6 1 5 1 Failed 25 | . 1 . . 4 6 3 5 6 Catastrophic 6 | . . . . 1 . 2 . 3 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 23 | . 2 1 . 8 6 . 4 2 Fabricators . | . . . . . . . . . Repair Stations 23 | . . . . 2 6 4 6 5 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 1 1 9 4 3 . 1 . Record 11 | . . . 8 2 . . 1 . Emergency Access Points 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . Zone Layout 5 | . 1 1 . 2 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . . . 2 3 1 4 1 Scan Component 7 | . . . . 1 2 1 2 1 Repair 4 | . . . . 1 1 . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 1 . 2 3 1 5 3 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . 1 1 . 2 . Time 112 | . . . . 26 26 . 60 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders 4 | . . . . . . 4 . . EXPLORE 4 | . . . . . . 4 . . Ally Attacks 3 | . . 3 . . . . . . Total Damage 63 | . . 63 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 4 | . . . . . . 4 . . Drone Recoveries 2 | . . . . . . 2 . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Turns Passed 6817 | 96 291 884 1125 667 1407 341 1271 735 Spaces Moved 4917 | 44 160 405 914 512 1107 263 727 785 Core 293 | 7 . . . . . . . 286 Treads 142 | 37 98 . . 7 . . . . Legs 6 | . . . . . . . 6 . Wheels 2757 | . . 25 914 45 1107 263 403 . Hover 1719 | . 62 380 . 460 . . 318 499 Flight . | . . . . . . . . . Fastest Speed 48 | 50 116 95 95 48 90 105 105 50 Average Speed 106 | 142 142 114 108 88 105 105 129 83 Slowest Speed 360 | 160 160 125 125 300 140 105 260 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 32 78 48 28 23 12 12 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 252 | . 30 9 63 42 . 85 20 3 Melee . | . . . . . . . . . Projectile 31 | . . . . 6 . 4 18 3 AOE 221 | . 30 9 63 36 . 81 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Total 6148 | 65 199 819 977 677 1279 301 972 859 Wait 639 | . . 403 4 81 62 . 72 17 Move 4909 | 43 159 404 913 511 1106 262 726 785 Hop . | . . . . . . . . . Pick Up 139 | 9 13 4 7 15 36 8 32 15 Fast Attach 3 | . . . . . . . 2 1 Attach 97 | 7 1 . 5 14 14 7 37 12 Detach 18 | . . . 1 2 . . 11 4 Swap 60 | . 8 5 8 9 15 2 8 5 Drop 63 | . 6 2 2 8 11 8 15 11 Fire 207 | 6 12 1 37 37 35 14 57 8 Melee 12 | . . . . . . . 12 . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 3) 388 | -10/Materials | Entered Mines 391 | -10/Mines | Received a Mining Laser from a helpful Derelict 435 | -10/Mines | Discovered new exit (range 7) 536 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 539 | -10/Mines | Found Prototype Device 669 | -10/Mines | Identified Exp. Sensor Array 718 | -10/Mines | Learned location of 2 exits from Materials 737 | -10/Mines | Assembled infested the area 1253 | -10/Mines | Discovered new exit (range 6) 1272 | -10/Mines | Entered Subcaves 1381 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1454 | -10/Subcaves | Learned location of Zion (-7) 1454 | -10/Subcaves | Met a Zionite searching for "candidates" 1574 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1576 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1585 | -10/Subcaves | Discovered new exit (range 10) 1622 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1703 | -10/Subcaves | Ambushed by Subdweller buried in earth 1873 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2000 | -10/Subcaves | Discovered new exit (range 10) 2085 | -10/Subcaves | Visited 4L-MR0's lab 2100 | -10/Subcaves | Found Powered Cannon 2103 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 2397 | -10/Subcaves | Entered Materials 2397 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2398 | -8/Materials | Identified exit to Factory 2398 | -8/Materials | Identified exit to Storage 2907 | -8/Materials | Discovered exit to Factory (range 13) 2974 | -8/Materials | Lost 5 parts (3n1u1w) 3037 | -8/Materials | Repaired Lgt. Armor Plating 3064 | -8/Materials | Entered Factory 3064 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3369 | -7/Factory | Build established: Tank 3379 | -7/Factory | Repaired Lrg. Storage Unit 3624 | -7/Factory | Lost 4 parts (2n2w) 4071 | -7/Factory | Build established: Scavenger-Tank 4426 | -7/Factory | Build established: Scavenger-Skirmisher 4463 | -7/Factory | Discovered new exit (range 10) 4470 | -7/Factory | Identified exit to Factory 4471 | -7/Factory | Entered another Factory area 4471 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4687 | -6/Factory | Discovered new exit (range 38) 4774 | -6/Factory | Build established: Scavenger-Tank 4812 | -6/Factory | Entered another Factory area 4812 | -5/Factory | Evolved 2 slots: Utility x2 4867 | -5/Factory | Repaired Lgt. Nuclear Core 5059 | -5/Factory | Lost 3 parts (1n1u1w) 5088 | -5/Factory | Build established: Tank 5421 | -5/Factory | Repaired Hrd. Heavy Armor Plating 5788 | -5/Factory | System corruption reached 10% 5827 | -5/Factory | Lost 9 parts (2p1n4u2w) 6070 | -5/Factory | Discovered new exit (range 9) 6083 | -5/Factory | Entered another Factory area 6083 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6238 | -4/Factory | Build established: Scavenger-Gunner 6258 | -4/Factory | Spotted B-86 Titan 6611 | -4/Factory | Garrison activated, responded to threat 6640 | -4/Factory | Released all parts (12) 6655 | -4/Factory | Core integrity fell below 50% 6671 | -4/Factory | Lost 5 parts (2p1u2w) 6714 | -4/Factory | Core integrity fell below 20% 6818 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06693_ Dropped Broken Imp. Antigrav System. 06699_ K-01 Serf destroyed. 06708_ ALERT: Rogue bot located, Programmers report to Factory Zone 1R. 06713_ Acquired 2 matter. 06713_ Slug penetrates Wall. 06736_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06741_ O-16 Technician uses terminal to summon reinforcements. 06741_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 06741_ O-16 Technician locks terminal. 06771_ System corrupted: Matter fused (-8). 06783_ Slug penetrates Power Conduit. 06785_ K-01 Serf cleans the Power Conduit. 06803_ Slug penetrates Nuclear Reactor. 06803_ Penetrated by Slug. 06804_ Slug penetrates Wall. 06804_ Penetrated by Slug. 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""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 1060 Matter Stores 344 Matter Capacity 550 Sight Range 21 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Cycling 20 Evasion (%) 55 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Respectable Loadout Challenges ------------ None Game ------ Seed UltimateMachineField Manual? 0 Play Time 01:49:59 Cumulative 15.9 hours Start 2024.04.20 @ 17:05:26 End 2024.04.20 @ 19:27:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74bf99c3-3d61-41c9-afc5-04196d5f6376