Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.02 @ 21:39:37 Player: Chl0ro-4M Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (2648) 2648 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1405) 1405 TOTAL SCORE: 9423 Bonus ------- Follower Combat Kills 948 Met Imprinter 300 Was Imprinted 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 97/100 System Corruption 6% Temperature Cool (9) Movement Treading (170) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Terrain Scanner > --- WEAPON (4) ------- Heavy Beamcaster Coil Gun > --- INVENTORY (4) ---- Large Storage Unit Armor Integrity Analyzer Focal Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Energy Well Advanced Focal Shield Advanced Focal Shield > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Deuterium Engine Makeshift Power Source Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Heavy Treads Heavy Treads Heavy Treads Heavy Treads Advanced Heat Sink Makeshift Terrain Scanner Hardlight Generator [Rating: 93] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Weapon Hardcell Cannon Energy Gun Storm Laser Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 6 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . . Utility 4 | . . . 1 . . . 2 1 . . . . Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 101 | 1 26 . 7 . 10 1 13 7 9 4 . 23 Power 15 | . 3 . . . 1 1 4 . 2 . . 4 Engine 14 | . 3 . . . 1 1 4 . 2 . . 3 Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 25 | . 8 . 4 . 1 . 2 3 . . . 7 Treads 9 | . 2 . . . . . . 2 . . . 5 Leg 13 | . 3 . 4 . 1 . 2 1 . . . 2 Wheel 3 | . 3 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 1 4 . 1 . 6 . 6 2 4 1 . 6 Device 20 | . 2 . 1 . 3 . 3 2 3 1 . 5 Storage 7 | 1 1 . . . 1 . 3 . . . . 1 Processor 4 | . 1 . . . 2 . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | . 11 . 2 . 2 . 1 2 3 3 . 6 Energy Gun 11 | . 2 . 2 . . . 1 1 . 1 . 4 Energy Cannon 2 | . 2 . . . . . . . . . . . Ballistic Gun 4 | . 1 . . . . . . . 1 . . 2 Ballistic Cannon 8 | . 4 . . . . . . . 2 2 . . Launcher 4 | . 2 . . . 2 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 2 . . . . . Parts Lost 30 | . 2 . . . . 1 . . 3 1 . 23 Power 7 | . 1 . . . . . . . . . . 6 Propulsion 6 | . 1 . . . . . . . . . . 5 Utility 8 | . . . . . . . . . 2 1 . 5 Weapon 9 | . . . . . . 1 . . 1 . . 7 Highest Loss Streak 10 | . 1 . . . . 1 . . 3 1 . 10 Average Slot Usage (%) 76 | . 98 100 75 88 83 84 76 72 68 79 82 57 Engine 10 | . 13 14 11 11 11 11 13 11 11 11 11 2 Treads 4 | . 3 . . . . . . 4 11 11 11 6 Leg 13 | . 4 28 21 33 33 33 26 15 . . . 4 Wheel 2 | . 19 . . . . . . . . . . . Device 11 | . 4 . 11 11 4 11 13 15 13 14 17 16 Storage 14 | . 18 14 11 11 19 22 15 17 17 11 11 8 Processor 2 | . 5 14 . . 1 . . . 2 5 5 1 Energy Gun 3 | . 8 . . 22 5 . 6 4 1 . . 3 Energy Cannon 2 | . 2 28 20 . . . . . . . . . Ballistic Gun 1 | . 5 . . . . . . . . 5 5 3 Ballistic Cannon 4 | . 12 . . . . . . . 7 16 17 3 Launcher 1 | . . . . . 8 7 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 95 | 13 31 31 39 37 51 56 83 87 87 89 89 95 Greatest Support 140 | 20 40 20 51 51 54 54 74 140 140 140 140 140 Greatest Overweight (x) 12 | . 2 1 12 . . 1 1 1 . . . 11 Average Overweight (x) . | . . 1 1 . . . . . . . . . Largest Inventory Capacity 16 | 8 12 10 10 10 16 16 16 16 16 16 16 16 Average Capacity 13 | 6 10 10 10 10 14 16 16 16 16 16 16 10 Most Carried 16 | 7 12 10 10 10 16 14 16 16 16 16 14 14 Average Carried 11 | 6 9 9 9 10 14 13 12 14 15 14 14 5 Final Capacity 16 | 8 10 10 10 10 16 16 16 16 16 16 16 4 Final Carried 16 | 7 10 10 10 10 14 14 16 16 16 14 14 3 Class Distribution -------------------- 45% | Mutant 12% | Scavenger-Tank 11% | Skirmisher 10% | Derelict-Mutant 7% | Tank 7% | Derelict-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Matter Collected 2549 | 214 535 . 38 . 122 45 125 90 467 329 . 584 Remotely . | . . . . . . . . . . . . . Salvage Created 2903 | 52 663 72 . . . 42 324 238 634 310 . 568 Parts 129 | 2 35 8 . . . . 7 12 27 7 . 31 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 5 | . 2 1 . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . 8 . . 26 7 . 27 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 59 | . 17 2 . . . 1 . 4 16 7 . 12 Melee 2 | . . . . . . . . . . . . 2 Guns 23 | . 5 . . . . . . 4 4 3 . 7 Cannons 27 | . 6 2 . . . . . . 12 4 . 3 AOE 7 | . 6 . . . . 1 . . . . . . Classes Destroyed 11 | 1 5 1 . . . . . 2 1 1 . . Worker 3 | . 1 1 . . . . . 1 . . . . Builder 2 | . . 1 . . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 7 | 1 4 . . . . . 2 . . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 20 | . 6 2 . . . . . 1 4 3 . 4 Grunt 28 | . 11 . . . . 1 . . 10 2 . 4 Brawler 1 | . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 3 | . . . . . . . . 1 1 1 . . Hunter 6 | . . . . . . . . 2 . . . 4 Best Kill Streak 5 | 1 5 2 . . . 1 2 2 4 3 . 4 Combat Bots Only 4 | . 3 1 . . . 1 . 2 4 3 . 4 Max Kills in Single Turn 3 | 1 3 1 . . . 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Damage Taken 7337 | . 798 27 6 . . 121 174 351 1542 249 . 4069 Core 1235 | . 164 . 6 . . 27 29 . 117 67 . 825 Absorbed by Shields 150 | . . . . . . . . 144 6 . . . Core Remaining (%) 80 | 100 . 34 . . . 91 96 . . . . . Volleys Fired 200 | 4 82 4 . . . 2 9 9 37 12 . 41 Largest 4 | 2 2 2 . . . 1 1 1 3 4 . 4 Hottest 268 | 60 100 136 . . . 39 250 250 250 220 . 268 Shots Fired 411 | 8 163 8 . . . 2 9 9 70 43 . 99 Gun 182 | 8 82 . . . . . 9 9 18 12 . 44 Cannon 214 | . 68 8 . . . . . . 52 31 . 55 Launcher 15 | . 13 . . . . 2 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 274 | 4 97 . . . . . . . 59 43 . 71 Thermal 122 | 4 53 8 . . . . 9 9 11 . . 28 Explosive 15 | . 13 . . . . 2 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 13 | 1 13 3 . . . 4 8 6 13 10 . 9 Robot Miss Streak 18 | 3 6 3 . . . . 18 9 7 2 . 3 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 235 | 3 93 3 . . . 1 7 7 50 21 . 50 Core Hits 148 | 2 38 4 . . . 7 9 16 29 11 . 32 Critical Hits 3 | . 1 . . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7111 | 25 1793 116 . . . 237 535 677 1720 596 . 1412 Guns 3241 | 25 634 . . . . . 525 677 409 226 . 745 Cannons 2943 | . 532 110 . . . . . . 1311 370 . 620 Explosions 864 | . 627 . . . . 237 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 63 | . . 6 . . . . 10 . . . . 47 Kinetic 3465 | 25 632 . . . . . . . 1409 596 . 803 Thermal 2719 | . 534 110 . . . . 525 677 311 . . 562 Explosive 864 | . 627 . . . . 237 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 2 . . 4 4 6 Average Corruption 4 | . . . . . . . 2 . . 4 4 5 Corruption Purged . | . . . . . . . . . . . . . Effects 76 | . . . . . . . 7 . . 17 1 51 Message Errors 17 | . . . . . . . 3 . . 3 . 11 Matter Fused 13 | . . . . . . . . . . 6 . 7 Heat Flow Errors 13 | . . . . . . . 2 . . 2 . 9 Energy Discharges 11 | . . . . . . . 1 . . 3 1 6 Data Loss (minor) 10 | . . . . . . . 1 . . 3 . 6 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . . . 2 Targeting Errors 7 | . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 59 | . 22 . . . . . . . 28 9 . . Projectiles 37 | . . . . . . . . . 28 9 . . Explosions 22 | . 22 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 22 | . 9 . . . . . . . 6 . . 7 Impact . | . . . . . . . . . . . . . Kinetic 21 | . 8 . . . . . . . 6 . . 7 Secondary 1 | . 1 . . . . . . . . . . . Self-Inflicted Damage 64 | . 57 2 . . . . 5 . . . . . Shots 3 | . 3 . . . . . . . . . . . Rammed 23 | . . 1 . . . . 1 . . . . 21 Targets Rammed 25 | . . 2 . . . . 1 . . . . 22 Kicked 1 | . . 1 . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 602 | 20 419 156 . . . 8 352 142 420 249 . 602 Average Temperature 131 | 15 101 62 . . . 7 122 58 159 58 . 216 Received Heat Transfer 1719 | . 339 . . . . 18 6 43 569 54 . 690 Effects 23 | . 1 . . . . . . . 4 . . 18 Shutdowns 8 | . 1 . . . . . . . 3 . . 4 Energy Bleed 4 | . . . . . . . . . 1 . . 3 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 5 | . . . . . . . . . . . . 5 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . 2 1 . . . . 1 3 . . . 1 Heat Transferred 4977 | . 1480 185 . . . . 775 1125 450 . . 962 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Peak Influence 635 | 5 400 308 56 . . . 635 398 . . . . Initial 304 | . 3 142 41 . . . 304 237 . . . . Average 241 | 3 179 177 23 . . . 375 311 . . . . Maximum Alert Level 2 | . 2 1 . . . . 2 1 . . . . Low Security (%) 34 | 100 52 62 100 100 . . 2 2 . . . . Level 1 57 | . 43 37 . . . . 66 97 . . . . Level 2 8 | . 3 . . . . . 31 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 7 . . . . . 2 3 . . . . Investigation 6 | . 4 . . . . . . 2 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 5 | . 3 . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Distress Signals 7 | . 3 1 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 123 | . 35 6 8 . . 11 10 13 16 9 . 15 Peak Tracking Total 5 | . 5 3 3 . . 5 3 5 5 3 . 4 Tactical Retreats 8 | . 3 . . . . . 1 . . 2 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 5 | . 3 . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . 3 . . . . . . 3 . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 13 | . 6 1 . . 1 . 1 3 1 . . . Terminals 3 | . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . 1 2 . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 40 | . 21 1 . . 7 . 1 9 1 . . . Successful 25 | . 12 1 . . 7 . . 4 1 . . . Failed 15 | . 9 . . . . . 1 5 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 18 . . . 2 . 6 6 . . . . Terminals 12 | . 12 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . 1 . . . . . 1 7 . . . . Recycling Units 10 | . 8 . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . 4 1 . . 7 . . . 1 . . . Part Schematic 7 | . . . . . 7 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . 1 . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 7 | . 6 . . . . . . 1 . . . . Recycle Component 2 | . 2 . . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 4 . . . . . 1 3 . . . . Full Trace Events 5 | . 3 . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 19 | . . . . . . . . 19 . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . Recycled Matter 201 | . 201 . . . . . . . . . . . Retrieved Matter 201 | . 201 . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Total Allies 14 | . . 3 . . 6 . 2 3 . . . . Largest Group 6 | . . 3 1 1 6 6 4 5 . . . . Highest-Rated Group 358 | . . 40 16 16 336 336 358 263 . . . . Highest-Rated Ally 94 | . . 16 16 16 94 94 94 94 . . . . Zionite Dispatches 3 | . . . . . . . 2 1 . . . . Heavy 1 | . . . . . . . 1 . . . . . Recon 1 | . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . 1 . . . . Total Orders 7 | . . 4 . 3 . . . . . . . . ROAM 4 | . . 2 . 2 . . . . . . . . GUARD 3 | . . 2 . 1 . . . . . . . . Ally Attacks 129 | . . 13 15 . . 38 42 21 . . . . Total Damage 3894 | . . 133 13 . . 1790 1440 518 . . . . Kills 38 | . . 4 . . . 11 15 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . 1 2 . . 2 1 . 2 Drone Launches 21 | . . . 19 . . . 2 . . . . . Drone Recoveries 3 | . . . 3 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Turns Passed 8928 | 29 1021 633 251 24 1026 308 813 885 1317 824 21 1776 Spaces Moved 5321 | 13 606 409 153 19 761 219 457 566 732 484 14 888 Core 6 | . . . 1 . . . . . . . . 5 Treads 2303 | . 53 . . . . . . 229 732 484 14 791 Legs 2556 | 13 97 409 152 19 761 219 457 337 . . . 92 Wheels 456 | . 456 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 100 | 120 100 150 130 130 130 133 130 128 160 160 160 120 Average Speed 148 | 120 111 150 152 130 130 137 157 140 160 160 160 172 Slowest Speed 650 | 120 160 150 650 130 133 163 162 180 160 160 160 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 77 57 25 40 83 51 16 17 80 74 7 71 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 1 . 1 Known Exits Taken 3 | . . . . . 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 15 | . . 3 . . 4 2 . . 2 . . 4 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 142 | . 46 . . . . 12 . . 16 24 . 44 Melee . | . . . . . . . . . . . . . Projectile 84 | . . . . . . . . . 16 24 . 44 AOE 58 | . 46 . . . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Total 5946 | 18 795 421 172 18 798 223 525 633 789 505 13 1036 Wait 110 | . 31 2 . . . . 15 22 8 . . 32 Move 5309 | 12 605 408 152 18 760 218 456 565 731 483 13 888 Hop . | . . . . . . . . . . . . . Pick Up 105 | 1 28 2 5 . 11 1 20 12 2 3 . 20 Fast Attach 19 | 1 . . 5 . 4 . 2 2 5 . . . Attach 46 | . 4 . 1 . 2 . 7 6 2 2 . 22 Detach 2 | . . . . . 2 . . . . . . . Swap 38 | . 22 . 1 . 4 1 4 1 2 2 . 1 Drop 92 | . 23 3 8 . 15 1 11 16 2 3 . 10 Fire 200 | 4 82 4 . . . 2 9 9 37 12 . 41 Melee . | . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . 7 Kick 3 | . . 2 . . . . 1 . . . . . Crush 15 | . . . . . . . . . . . . 15 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 694 | -10/Materials | Core integrity fell below 50% 790 | -10/Materials | Discovered new exit (range 13) 836 | -10/Materials | Discovered new exit (range 15) 1051 | -10/Materials | Entered Mines 1080 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1108 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1210 | -10/Mines | Discovered new exit (range 9) 1285 | -10/Mines | Learned Materials garrison access intel 1605 | -10/Mines | Found the Drone Emporium 1613 | -10/Mines | Found Prototype Device 1684 | -10/Mines | Entered Materials 1684 | -9/Materials | Accompanied by 1 ally 1684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1686 | -9/Materials | Identified Bomb Drone Bay 1870 | -9/Materials | Discovered new exit (range 9) 1935 | -9/Materials | Entered Mines 1935 | -9/Mines | Accompanied by 2 allies 1943 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1949 | -9/Mines | Discovered new exit (range 37) 1959 | -9/Mines | Entered Zion 1972 | -7/Zion | Given A8's code to call for help 2119 | -7/Zion | Identified exit to Proximity Caves 2188 | -7/Zion | Found Prototype Launcher 2196 | -7/Zion | Found Prototype Launcher 2200 | -7/Zion | Identified Gui. Missile Launcher (x2) 2271 | -7/Zion | Found Prototype Energy Gun 2346 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2353 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2485 | -7/Zion | Imprinted 2488 | -7/Zion | Declared Zion's savior 2835 | -7/Zion | Found Prototype Device 2836 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2985 | -7/Zion | Entered Proximity Caves 2985 | -6/Proximity Caves | Accompanied by 6 allies 3108 | -6/Proximity Caves | Learned location of 1 exit from Factory 3169 | -6/Proximity Caves | Identified exit to Factory 3180 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3293 | -6/Proximity Caves | Entered Factory 3293 | -6/Factory | Accompanied by 2 allies 3293 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3294 | -6/Factory | Identified exit to Factory 3295 | -6/Factory | Identified Storm Laser 3540 | -6/Factory | Zion Recon squad teleported in 3585 | -6/Factory | Build established: Skirmisher 3613 | -6/Factory | Zion Heavy squad teleported in 4013 | -6/Factory | Discovered exit to Factory (range 15) 4106 | -6/Factory | Entered another Factory area 4106 | -5/Factory | Accompanied by 2 allies 4106 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4227 | -5/Factory | Repaired Deuterium Engine 4321 | -5/Factory | Zion Fire squad teleported in 4591 | -5/Factory | Build established: Scavenger-Tank 4790 | -5/Factory | Discovered new exit (range 16) 4991 | -5/Factory | Entered Upper Caves 5269 | -5/Upper Caves | Encountered a Warlord checkpoint 5331 | -5/Upper Caves | Learned Factory terminal intel 5513 | -5/Upper Caves | Lost 3 parts (2u1w) 5765 | -5/Upper Caves | Build established: Mutant 6042 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6069 | -5/Upper Caves | Learned 8 Factory zone layouts 6225 | -5/Upper Caves | Discovered new exit (range 11) 6308 | -5/Upper Caves | Entered another Upper Caves area 6351 | -5/Upper Caves | Encountered a Warlord checkpoint 6355 | -5/Upper Caves | Build established: Tank 6476 | -5/Upper Caves | Learned location of Warlord (-4) 6807 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6941 | -5/Upper Caves | Build established: Derelict-Skirmisher 7075 | -5/Upper Caves | Discovered new exit (range 17) 7132 | -5/Upper Caves | Entered Zhirov 7132 | -5/Zhirov | Discovered new exit (range 3) 7153 | -5/Zhirov | Entered Proximity Caves 7555 | -4/Proximity Caves | Spotted B-86 Titan 7561 | -4/Proximity Caves | Lost 10 parts (2p1n2u5w) 7622 | -4/Proximity Caves | Core integrity fell below 50% 7692 | -4/Proximity Caves | Lost 8 parts (2p2n2u2w) 7765 | -4/Proximity Caves | Learned Research stockpile data 7989 | -4/Proximity Caves | Build established: Scavenger-Mutant 8345 | -4/Proximity Caves | Build established: Derelict-Mutant 8804 | -4/Proximity Caves | Learned location of Quarantine (-2) 8914 | -4/Proximity Caves | Core integrity fell below 20% 8929 | -4/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 08629_ System corrupted: Energy discharge (-52). 08633_ Acquired Lrg. Storage Unit. 08635_ Acquired Focal Shield. 08638_ Acquired Armor Integrity Analyzer. 08662_ System corrupted: Matter fused (-6). 08678_ System corrupted: Component data lost. 08690_ Acquired 22 matter. 08709_ Z/2R7M#W#NQYZU9&TEURNWAVWKUS 08729_ NHQMX# TJTC9AAGV9M& 08913_ Adv. Thermal Shield destroyed. 08913_ Penetrated by Slug. 08926_ Lgt. Antimatter Reactor destroyed. 08928_ B-86 Titan activates siege mode. Map ----- +----------------------------------------------------+ | ##### ??#?### "" #?????##?????????????? | | #### ??##?#?# """ ##???????????????????? | | #### ? ##### "" #????????????????????? | | ##### ? ####?# """ """ ##?????#?????????????? | | #########??#??# "" "" #??#?????????????????? | | ########?#?#### " """ #????????????????????? | | #########?##### "" #??#????#????????????? | | ############# """ #?#??????#???????????? | | ######## ## "" #???????????#????????? | | """"#### ## " #?????#??????????????? | | " ## ##??????#????????????? | | "" %== ## #????????????????????? | | #"%##"## ###### #######????????#??????????? | | ## ##### #?### #???????????????#??#??????? | | #?### ###?# #???#????????? ???????????? | | ######### ##### #????######??#????????????? | | ######?#### ##### #???? ###?????????????? | | ### ####?### ##??#; #?#?# ?????????????? | | # ##### ##?### ##?# ??????????????? | | ### ###??# ;## #?????? ?????????? | | ## # #### #??????????????????? | | ##" BB ###??????????????????? | | #### #### BB ##???????? ??????????? | | ## ### #??# ##### ???????????? | | #### ### ##?# ??????????? | | ?#?## #### #?# @ ##### ???????????? | | ##??## ###### ##?????????????????????? | | ?#??## ##??# #?#????????????????????? | | ##?## ### ###??# #???????#??????????????? | | #### #########?#?? #????????#?????????????? | | #????#??????####??????????????????????? | | ##????????????????????????????????????? | | #### ##?????????????????????????????????????? | | #??## #?????????????????????????? ???????????? | | # #???# ##??????????????????????????????????????? | | ###???# ##??????????????????????????????????????? | | ##????## #??????????????????????????????????????? | | ##???## #??????????????????????????????????????? | | ##??# ##???????????????????????#??????????????? | | #??# #???????????????#???????????????????????? | | #?# #???????????????????????????????????????? | | ##?# ##???????????????????????????????????????? | | #??####????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 31 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Resistance: KI 30 Resistance: TH 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Fist Fight Help From High Places I'm Back, Baby! Omniscient Cartographer Party Time Release The Drones! The More The Merrier The One Challenges ------------ None Game ------ Seed ReactiveArmageddonRifle Manual? 0 Play Time 01:28:22 Cumulative 10.4 hours Start 2021.12.02 @ 18:37:46 End 2021.12.02 @ 21:39:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 10 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9415017-a565-4526-aea2-f15820a10eae