Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 22:39:45 Player: CoolCatCid Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (26) 130 Value Destroyed (559) 559 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 4657 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Coolant Injector Advanced ECM Suite Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Micro Fission Core > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Pulse Rifle Proton Cannon Gauss Rifle > --- INVENTORY -------- Fusion Compressor Coolant Injector Advanced Sensor Array Improved Component Analysis Suite Advanced Plasma Cannon [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion VTOL Module Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . 1 Utility 5 | . . 1 . 1 1 1 1 Weapon 1 | . . . . 1 . . . Parts Attached 61 | 6 4 9 8 6 4 15 9 Power 10 | 1 . . 1 3 1 3 1 Engine 5 | 1 . . 1 1 . 2 . Core 5 | . . . . 2 1 1 1 Reactor . | . . . . . . . . Propulsion 23 | 2 2 8 1 . . 7 3 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight 19 | . . 8 1 . . 7 3 Utility 17 | 1 2 1 3 2 3 3 2 Device 6 | . 1 . 1 1 1 . 2 Storage 2 | 1 1 . . . . . . Processor 7 | . . 1 2 1 2 1 . Hackware 1 | . . . . . . 1 . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 11 | 2 . . 3 1 . 2 3 Energy Gun 3 | . . . 2 1 . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 5 | 2 . . 1 . . 2 . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 17 | . . . 2 1 . 2 12 Power 3 | . . . 1 . . . 2 Propulsion 9 | . . . 1 . . 1 7 Utility 4 | . . . . 1 . 1 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 7 | . . . 1 1 . 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 91 86 98 86 79 86 70 Engine 7 | . 14 11 10 6 . 1 3 Core 2 | . . . . 2 7 5 4 Wheel 8 | . 25 . . . . . . Flight 16 | . . 32 33 27 23 25 17 Device 9 | . 8 11 11 14 11 7 9 Storage 4 | . 14 . . . . . . Processor 13 | . . 9 21 18 21 23 22 Hackware 1 | . . . . . . 4 3 Energy Gun 4 | . . . 9 18 15 8 2 Ballistic Gun 13 | . 28 22 12 . . 5 2 Peak Build Rating 67 | 6 8 12 14 22 30 53 67 Average Rating 22 | 5 6 9 13 17 27 43 47 On Entrance 17 | . 6 8 12 14 21 29 52 Naked Turns . | . . . . . . . . Heaviest Build 28 | 14 15 10 10 12 12 22 28 Greatest Support 32 | 32 32 12 12 12 18 24 29 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 5 5 5 5 5 5 Most Carried 8 | 6 8 7 5 5 5 5 5 Average Carried 5 | 3 7 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 5 4 5 5 5 4 Class Distribution -------------------- 46% | Sprinter 37% | Mutant 15% | Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 1003 | 219 163 35 . 28 61 252 245 Remotely . | . . . . . . . . Salvage Created 638 | . 172 55 . 28 61 128 194 Parts 58 | . 16 5 . 6 2 12 17 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 21 | . 7 3 . 2 . 2 7 Guns 18 | . 7 3 . 2 . 2 4 Cannons 1 | . . . . . . . 1 AOE 2 | . . . . . . . 2 Classes Destroyed 6 | . 3 . . . 1 2 . Builder 3 | . 1 . . . . 1 1 Hauler 1 | . . . . . . 1 . Recycler 1 | . . . . . 1 . . Swarmer 14 | . 5 3 . 2 . . 4 Cutter 4 | . . . . . . 2 2 Grunt 3 | . 2 . . . . . 1 Best Kill Streak 5 | . 3 3 . 2 1 2 5 Combat Bots Only 4 | . 3 3 . 2 . 2 4 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 269 | . 19 23 34 31 2 55 105 Missed 129 | . 6 12 16 18 2 28 47 Damage Taken 2851 | . 165 110 246 131 . 545 1654 Core 1255 | . 38 25 65 15 . 96 1016 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 84 . 77 97 100 88 . Volleys Fired 74 | . 21 6 1 7 1 23 15 Largest 3 | . 2 2 2 2 2 3 2 Hottest 141 | . 40 40 40 100 113 141 91 Shots Fired 131 | . 42 12 2 14 2 34 25 Gun 125 | . 42 12 2 14 2 34 19 Cannon 6 | . . . . . . . 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 74 | . 42 12 2 . . 3 15 Thermal 56 | . . . . 14 2 31 9 Explosive . | . . . . . . . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 6 | . 4 5 1 1 1 6 5 Robot Miss Streak 12 | . 12 2 1 5 1 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 2 . . . 1 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 Shots Hit Robots 62 | . 17 8 1 4 1 19 12 Core Hits 37 | . 11 3 . 2 1 9 11 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . 2 . 3 2 Burn 6 | . . . . 2 . 3 1 Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1234 | . 231 108 15 62 16 331 471 Guns 1020 | . 231 108 15 62 16 331 257 Cannons 66 | . . . . . . . 66 Explosions 148 | . . . . . . . 148 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 574 | . 231 108 15 . . 33 187 Thermal 628 | . . . . 62 16 298 252 Explosive . | . . . . . . . . Electromagnetic 32 | . . . . . . . 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 118 | . . . . . . 23 95 Projectiles . | . . . . . . . . Explosions 118 | . . . . . . 23 95 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 324 | . . . . . . 87 237 Shots 6 | . . . . . . 3 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 376 | . 6 1 1 216 39 376 80 Average Temperature 78 | . 2 1 1 108 21 130 27 Received Heat Transfer 402 | . 42 9 96 36 . 72 147 Effects 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1654 | . . . . 333 37 888 396 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Peak Influence 819 | . 190 276 287 366 309 406 819 Initial 198 | . . 56 52 120 161 151 198 Average 226 | . 115 110 147 205 249 294 477 Maximum Alert Level 3 | . . 1 1 1 1 2 3 Low Security (%) 59 | 100 100 82 81 48 32 24 7 Level 1 26 | . . 17 18 51 67 68 29 Level 2 10 | . . . . . . 7 49 Level 3 2 | . . . . . . . 13 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 3 3 . 1 6 Investigation 2 | . . . 1 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . . . 2 2 . 1 3 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 12 | . 1 4 4 1 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 17 10 23 18 9 13 47 Peak Tracking Total 15 | . 4 6 15 9 8 6 13 Tactical Retreats 28 | . 4 2 5 3 2 5 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 3 | . 1 . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 8 | . . . . . . 2 6 Max in Single Turn 4 | . . . . . . 2 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 14 | . 1 1 5 2 1 1 3 Terminals 13 | . . 1 5 2 1 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 5 4 9 4 2 2 5 Successful 16 | . 5 1 4 2 1 . 3 Failed 15 | . . 3 5 2 1 2 2 Catastrophic 5 | . . . 1 1 1 2 . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 26 | . . 4 9 4 2 2 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . 1 4 2 1 . 3 Record 3 | . . . . 1 . . 2 Robot Analysis 1 | . . . . 1 . . . Open Door 2 | . . . 2 . . . . Level Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 2 2 1 1 2 Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 70 | . 70 . . . . . . Retrieved Matter 70 | . 70 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 2070 | 62 677 182 164 123 159 299 404 Spaces Moved 3945 | 49 586 417 471 288 425 577 1132 Core 93 | 2 . . . . . . 91 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 633 | 47 586 . . . . . . Hover . | . . . . . . . . Flight 3219 | . . 417 471 288 425 577 1041 Fastest Speed 23 | 50 90 29 29 29 29 26 23 Average Speed 40 | 97 97 31 29 29 29 26 29 Slowest Speed 100 | 100 100 34 29 29 29 29 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 52 | . . . 11 8 1 12 20 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 51 21 56 29 14 19 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . . . . . . 55 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 53 | . . . . . . . 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 4242 | 60 652 458 483 303 456 674 1156 Wait 123 | . 22 12 11 6 8 56 8 Move 3840 | 48 585 416 448 272 422 554 1095 Hop 46 | . . . 11 7 1 10 17 Pick Up 41 | 6 11 6 1 2 2 8 5 Fast Attach 33 | 6 2 1 6 3 3 6 6 Attach 13 | . 2 4 2 . . 3 2 Detach . | . . . . . . . . Swap 15 | . . 4 . 3 1 6 1 Drop 42 | . 9 9 3 3 3 8 7 Fire 74 | . 21 6 1 7 1 23 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 918 | -9/Materials | Discovered new exit (range 14) 922 | -9/Materials | Entered Storage 1036 | -9/Storage | Build established: Sprinter 1084 | -9/Storage | Discovered new exit (range 9) 1086 | -9/Storage | Entered Materials 1086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1204 | -8/Materials | Discovered new exit (range 15) 1209 | -8/Materials | Entered Factory 1209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -7/Factory | Identified exit to Factory 1350 | -7/Factory | Discovered new exit (range 16) 1355 | -7/Factory | Identified exit to Lower Caves 1368 | -7/Factory | Entered another Factory area 1368 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1389 | -6/Factory | Discovered new exit (range 16) 1394 | -6/Factory | Identified exit to Lower Caves 1593 | -6/Factory | Spotted B-75 Beast 1661 | -6/Factory | Discovered new exit (range 21) 1666 | -6/Factory | Identified exit to Factory 1667 | -6/Factory | Entered another Factory area 1667 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1821 | -5/Factory | Garrison activated, responded to threat 1946 | -5/Factory | Lost 7 parts (1p4n1u1w) 1967 | -5/Factory | Search patrols dispatched 2014 | -5/Factory | Build established: Scout 2031 | -5/Factory | Core integrity fell below 50% 2057 | -5/Factory | Lost 3 parts (1p1n1u) 2069 | -5/Factory | Core integrity fell below 20% 2071 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02027_ K-01 Serf collects debris. 02028_ U-05 Engineer lays Concrete. 02028_ Proton Cannon blown off. 02028_ Weight Redist. System blown off. 02028_ Armor Integrity Analyzer blown off. 02028_ E-15 Imp destroyed. 02029_ K-01 Serf collects debris. 02030_ U-05 Engineer lays Concrete. 02030_ U-05 Engineer builds a Wall. 02031_ K-01 Serf collects debris. 02039_ U-05 Engineer lays Concrete. 02060_ Penetrated by Slug. 02066_ Slug penetrates K-01 Serf. 02066_ K-01 Serf destroyed. 02067_ Penetrated by Slug. 02067_ K-01 Serf collects debris. 02068_ Knocked back. 02068_ Penetrated by Slug. 02071_ K-01 Serf collects debris. 02071_ Penetrated by Slug. 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H #???????????????? | | ??????????????????????? #???????????????? | | ??????????????????????? #???????????????? | | ??????????????????????? #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????### ###???????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? A #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????u ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 72 Targeting Accuracy 6 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Everything Is Under Control Challenges ------------ None Game ------ Seed SwordSkeletonPropulsion Manual? 0 Play Time 01:05:44 Cumulative 16.0 hours Start 2024.11.24 @ 21:32:22 End 2024.11.24 @ 22:39:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cc58089-7c2b-4508-a219-82effa598d94