Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 22:45:28 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (2960) 2960 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 9285 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 332 Met Imprinter 300 Was Imprinted 300 Friendly Fire -406 Cogmind --------- Core Integrity 839/1000 Matter 295/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Treading (85) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Treaded Carbon Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Large Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (4) ------- EM Tesla Construct/G Power Maul > --- INVENTORY (15) --- Light Nuclear Core Improved Cryofiber Web Improved Heat Sink High-capacity Matter Pod (200) Faulty Experimental Optical Array Spectral Analyzer Spectral Analyzer Experimental Signal Interpreter Experimental Target Analyzer Faulty Experimental Target Analyzer Experimental Core Analyzer Faulty Experimental Core Analyzer Precision Energy Filter Hacking Drone Bay (1/1) Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Treaded Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Directed Construct/G EM Tesla Construct/G Power Maul > --- INVENTORY -------- Improved Cryofiber Web Improved Heat Sink High-capacity Matter Pod Experimental Optical Array Spectral Analyzer Spectral Analyzer Experimental Signal Interpreter Experimental Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Precision Energy Filter Hacking Drone Bay Proton Cannon Proton Missile Launcher [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Wheel Compact Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . . 4 . . 4 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 5 | . . . 2 . . 1 . . . . 2 . Weapon 2 | . . . 1 . . 1 . . . . . . Parts Attached 75 | 1 12 12 9 1 8 14 2 1 3 1 11 . Power 8 | . 1 . 1 . 1 2 . . . . 3 . Engine 4 | . 1 . 1 . . 2 . . . . . . Core 4 | . . . . . 1 . . . . . 3 . Reactor . | . . . . . . . . . . . . . Propulsion 12 | . 3 3 1 . 3 2 . . . . . . Treads 6 | . 3 1 . . . 2 . . . . . . Leg 2 | . . . 1 . 1 . . . . . . . Wheel 4 | . . 2 . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | . 4 3 5 . 2 6 . 1 3 . 6 . Device 16 | . 2 1 2 . 2 3 . 1 2 . 3 . Storage 2 | . 2 . . . . . . . . . . . Processor 7 | . . . 2 . . 3 . . 1 . 1 . Hackware . | . . . . . . . . . . . . . Protection 5 | . . 2 1 . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 25 | 1 4 6 2 1 2 4 2 . . 1 2 . Energy Gun 8 | . 4 1 1 1 . . 1 . . . . . Energy Cannon 4 | . . 2 . . . 2 . . . . . . Ballistic Gun 6 | 1 . . 1 . 1 . 1 . . . 2 . Ballistic Cannon 1 | . . 1 . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . 2 . . . 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . 1 . 2 . Parts Lost 28 | . . 1 . 1 2 12 1 . . 3 8 . Power 7 | . . 1 . . 1 2 . . . 1 2 . Propulsion 10 | . . . . . 1 6 . . . . 3 . Utility 1 | . . . . . . 1 . . . . . . Weapon 10 | . . . . 1 . 3 1 . . 2 3 . Highest Loss Streak 7 | . . 1 . 1 2 7 1 . . 2 3 . To Critical Strikes 2 | . . . . . 1 . . . . 1 . . Average Backups 11 | 6 11 5 14 14 10 13 14 15 14 15 14 15 Power . | 1 1 . . 1 . . . . . . . 1 Propulsion 1 | 4 2 1 3 3 1 1 . . . . . . Utility 5 | . 2 1 3 3 2 6 9 8 9 14 12 13 Weapon 3 | 1 4 2 5 6 5 4 4 5 4 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 42 | . 6 4 2 . 9 . . 2 5 . 4 10 Power 1 | . . 1 . . . . . . . . . . Propulsion 5 | . . 2 . . 3 . . . . . . . Utility 19 | . 2 1 1 . . . . 2 2 . 1 10 Weapon 16 | . 4 . 1 . 6 . . . 2 . 3 . Tool/Special 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 80 | . 99 95 56 63 65 66 79 79 77 76 69 52 Engine 6 | . 14 9 5 7 . 5 6 6 6 4 . . Core 1 | . . . . . 7 3 . . . . 5 . Treads 12 | . 17 22 . . . 1 13 15 20 20 4 5 Leg 2 | . 10 . 6 7 5 . . . . . . . Wheel 3 | . . 5 . . 6 9 5 3 . . . . Device 12 | . 13 10 5 7 13 13 13 13 13 13 16 11 Storage 6 | . 14 3 7 7 7 6 6 6 6 6 5 5 Processor 3 | . . . 4 7 2 5 6 6 6 6 6 11 Protection 4 | . . 13 7 7 2 . . . . . 3 5 Energy Gun 12 | . 27 15 5 10 7 8 1 6 7 11 2 . Energy Cannon 5 | . . 9 8 7 5 3 6 6 6 5 . . Ballistic Gun 2 | . . . 5 2 2 3 11 5 2 . 11 5 Impact Weapon 2 | . . . . . . 2 6 6 6 5 5 5 Peak Build Rating 81 | 6 12 17 41 41 62 58 66 66 73 73 81 61 Average Rating 39 | 6 11 11 37 40 44 49 65 65 66 71 71 61 On Entrance 42 | 6 6 11 17 41 41 44 58 66 66 73 62 61 Avg Prop Armor Cover (%) 12 | . . 12 . . 10 9 12 12 12 12 11 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 12 32 43 53 51 51 49 51 48 51 50 57 37 Greatest Support 78 | 20 40 40 50 50 67 75 75 52 52 52 78 52 Greatest Overweight (x) 2 | . 1 2 2 1 2 2 1 1 . . . . Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 8 13 7 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | 6 11 6 14 14 10 13 14 14 14 15 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 14 15 11 14 15 15 15 15 15 15 Scrap Engine Consumption 107 | . . . . . 53 14 3 8 3 3 23 . Constructs Created 16 | . . . . . 6 5 . 1 1 . 3 . Constructs Modified 19 | . . . . . 5 5 1 3 . . 5 . Class Distribution -------------------- 49% | Mutant 19% | Skirmisher 10% | Tank 8% | Construct 6% | Derelict-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Matter Collected 1769 | 210 339 247 139 40 146 197 83 72 20 55 221 . Remotely . | . . . . . . . . . . . . . Salvage Created 3697 | . 588 297 269 104 577 910 139 80 . 197 536 . Parts 174 | . 46 16 12 7 24 29 9 6 . 3 22 . Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . 2 . . . . 11 . . 4 . . Prevented 5 | . . . . . . . . 3 . 2 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 69 | . 16 7 4 2 13 15 2 1 . 6 3 . Melee 1 | . . . . . 1 . . . . . . . Guns 29 | . 16 . 1 1 4 2 1 1 . . 3 . Cannons 20 | . . 5 3 1 7 3 1 . . . . . AOE 12 | . . . . . . 7 . . . 5 . . Classes Destroyed 18 | . 7 2 1 . 1 5 . 1 . . 1 . Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . Hauler 3 | . 2 . 1 . . . . . . . . . Recycler 5 | . . . . . . 2 . . . . 3 . Mechanic 1 | . 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 21 | . 8 . . . . 6 . . . 6 1 . Grunt 14 | . 8 . 2 . . 2 2 . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 7 | . . . 2 2 3 . . . . . . . Hunter 3 | . . . . . . 3 . . . . . . Programmer 5 | . . . . . . 3 . . . . 2 . Subdweller 17 | . . 7 . . 10 . . . . . . . Scientist 1 | . . 1 . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 9 | . 4 2 2 1 2 9 1 1 . 5 3 . Combat Bots Only 7 | . 4 2 2 1 2 7 1 1 . 5 2 . Max Kills in Single Turn 5 | . 1 1 1 1 1 4 1 1 . 5 4 . Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . . . 4 . . . 5 . . Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 473 | . 63 16 13 15 58 92 16 15 . 58 127 . Missed 144 | . 12 5 1 2 23 18 4 3 . 25 51 . Hits 329 | . 51 11 12 13 35 74 12 12 . 33 76 . Projectile 329 | . 51 11 12 13 35 74 12 12 . 33 76 . Critical Strikes 13 | . 1 . . . 2 2 . . . 6 2 . Damage Taken 6194 | . 480 328 180 171 617 1501 237 158 . 633 1889 . Core 597 | . 62 9 . 13 60 205 16 34 . 37 161 . Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 76 | . . 6 4 21 45 . . . . . . . Regen/Repaired (Parts) 649 | . . . . . 134 123 . 148 . . 244 . Core Remaining (%) 80 | 100 . 71 . . 86 . . . . 65 . . Volleys Fired 197 | . 45 18 14 8 54 26 11 5 . 2 14 . Largest 3 | . 2 2 3 3 3 3 3 3 . 1 3 . Hottest 186 | . 130 160 160 186 186 153 173 182 . 39 113 . Shots Fired 428 | . 90 34 39 20 114 58 24 15 . 2 32 . Gun 305 | . 90 14 22 13 70 38 16 10 . . 32 . Cannon 118 | . . 20 17 7 44 17 8 5 . . . . Launcher 5 | . . . . . . 3 . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic 105 | . . 8 11 5 26 20 16 5 . . 14 . Thermal 270 | . 90 22 28 15 63 21 8 10 . . 13 . Explosive . | . . . . . . . . . . . . . Electromagnetic 53 | . . 4 . . 25 17 . . . 2 5 . Robot Hit Streak 18 | . 8 11 14 4 18 11 4 6 . 2 7 . Robot Miss Streak 5 | . 4 3 3 2 2 5 1 2 . . 4 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . . . . 1 . Shots Hit Robots 289 | . 50 24 24 12 91 43 13 8 . 4 20 . Core Hits 123 | . 25 11 8 3 24 23 8 4 . 5 12 . Critical Kills 5 | . . 1 1 . 1 . 1 1 . . . . Critical Parts Destroyed 7 | . . . . . . 5 . 1 . 1 . . Critical Strikes 18 | . 2 3 1 . 3 5 1 2 . 1 . . Burn 5 | . 2 1 . . 2 . . . . . . . Meltdown 2 | . . 1 1 . . . . . . . . . Destroy 5 | . . . . . 1 1 1 2 . . . . Blast 1 | . . 1 . . . . . . . . . . Smash 5 | . . . . . . 4 . . . 1 . . Melee Attacks 55 | . . 17 . . 4 9 7 2 1 5 10 . Impact 50 | . . 17 . . . 8 7 2 1 5 10 . Slashing 5 | . . . . . 4 1 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . 1 . . 2 1 . . . 1 1 . Combat Hostiles 1 | . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7859 | . 829 542 466 218 1817 1931 214 118 . 628 1096 . Guns 3229 | . 806 146 186 106 839 546 88 93 . . 419 . Cannons 2001 | . . 278 280 112 802 378 126 25 . . . . Explosions 1710 | . . . . . . 703 . . . 396 611 . Melee 896 | . . 118 . . 176 304 . . . 232 66 . Ramming 23 | . 23 . . . . . . . . . . . Kinetic 1295 | . . 140 85 29 460 283 88 18 . . 192 . Thermal 4170 | . 806 219 381 189 903 469 126 100 . 183 794 . Explosive 587 | . . . . . . 587 . . . . . . Electromagnetic 888 | . . 65 . . 278 288 . . . 213 44 . Impact 720 | . . 118 . . . 304 . . . 232 66 . Slashing 176 | . . . . . 176 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 2 2 . . . 1 1 1 1 . 6 6 Average Corruption 1 | . 2 2 . . . 1 1 1 1 . 2 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 63 | . 17 36 . . . . 2 3 . . 4 1 Message Errors 11 | . 4 7 . . . . . . . . . . Matter Fused 21 | . 3 12 . . . . 2 1 . . 2 1 Heat Flow Errors 7 | . 3 3 . . . . . 1 . . . . Energy Discharges 7 | . 4 3 . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . Data Loss (minor) 7 | . . 4 . . . . . 1 . . 2 . Data Loss (major) 1 | . . 1 . . . . . . . . . . Misfires 3 | . 1 2 . . . . . . . . . . Alerts 2 | . . 2 . . . . . . . . . . Weapon Failures 3 | . 1 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 716 | . . 20 . . . 399 . . . 133 164 . Projectiles 1 | . . . . . . 1 . . . . . . Explosions 313 | . . . . . . 124 . . . 25 164 . Melee 402 | . . 20 . . . 274 . . . 108 . . Knockbacks 5 | . . 1 . . 2 . . . . 1 1 . Impact 3 | . . 1 . . . . . . . 1 1 . Kinetic 2 | . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 515 | . . . . . . 246 . . . . 269 . Shots 6 | . . . . . . 3 . . . . 3 . Rammed 2 | . 2 . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 302 | . 228 176 201 289 302 194 299 225 . . 45 . Average Temperature 94 | . 90 38 96 116 110 95 137 124 . . 10 . Received Heat Transfer 750 | . 96 45 90 63 132 126 63 . . 99 36 . Effects 1 | . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 7 | . . 1 . . . 4 . . . 2 . . Combat Hostiles 5 | . . 1 . . . 3 . . . 1 . . Parts Fried 18 | . . 1 . . 3 11 . . . 3 . . Impact Corruptions 15 | . . 1 . . . 9 . . . 5 . . Robots Melted 3 | . . 1 1 . 1 . . . . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . . . . Parts Melted 22 | . 4 3 1 2 8 3 . . . 1 . . Heat Transferred 7120 | . 2072 444 666 370 1961 609 250 198 . 250 300 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Maximum Alert Level 2 | . 1 . . . . 1 . . . . 2 . Low Security (%) 69 | 100 87 . 100 100 100 8 . . . . 11 . Level 1 25 | . 12 . . . . 91 . . . . 52 . Level 2 4 | . . . . . . . . . . . 35 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 486 | . 234 . 79 32 62 350 . . . . 486 . Initial 350 | . . . . . 1 350 . . . . 109 . Average 121 | . 93 . 31 10 8 263 . . . . 332 . Influence Increases 2932 | . 472 . 137 78 281 845 65 . . 348 706 . Destroy 0b10 Robot/C 1260 | . 320 . 80 40 60 300 40 . . 180 240 . Destroy 0b10 Robot/NC 85 | . 35 . 5 . 5 15 . . . . 25 . Destroy Leader 272 | . 68 . 32 20 . 80 10 . . 20 42 . Allied During Kill 52 | . . . . . . . . . . 28 24 . Successful Hack 15 | . 15 . . . . . . . . . . . Select Force Hacks 210 | . . . . . 210 . . . . . . . Disable Machine 240 | . . . 15 . . 75 . . . . 150 . Destroy Structure 223 | . 4 . 5 3 6 25 . . . . 180 . Advance Influence 350 | . . . . . . 350 . . . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . Lose Combat Pursuer 210 | . 30 . . . . . 15 . . 120 45 . Influence Decreases 2698 | . 313 159 137 73 286 606 304 . . 174 507 139 Entered New Map 374 | . . 77 . . 4 . 89 . . . 65 139 Time Decay 1931 | . 313 82 137 63 279 386 205 . . 124 342 . Search Patrol Dispatched 100 | . . . . . . 100 . . . . . . Lost Part 253 | . . . . 10 3 120 10 . . 30 80 . Lost Ally 40 | . . . . . . . . . . 20 20 . Squads Dispatched 9 | . 3 . 1 . . 3 . . . . 2 . Investigation 2 | . 2 . . . . . . . . . . . Extermination 4 | . . . . . . 2 . . . . 2 . Reinforcement 3 | . 1 . 1 . . 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Distress Signals 8 | . 6 . 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 25 7 7 2 12 18 3 1 . 13 34 . Peak Tracking Total 14 | . 3 2 3 2 2 6 3 1 . 12 14 . Tactical Retreats 7 | . 2 . . . . . 1 . . 2 2 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Traps Triggered 9 | . 3 2 . . . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Machines Disabled 18 | . . 1 1 . . 5 . 1 . . 10 . Max in Single Turn 5 | . . 1 1 . . 4 . 1 . . 5 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Machines Accessed 17 | . 5 1 . . 8 1 . 1 . . 1 . Terminals 5 | . 5 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . . 7 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 36 | . 12 9 . . 11 2 . 1 . . 1 . Successful 23 | . 2 9 . . 11 . . 1 . . . . Failed 13 | . 10 . . . . 2 . . . . 1 . Catastrophic 4 | . 3 . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 7 . . 1 7 . . . . . 17 . Terminals 12 | . 12 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . . . . 7 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 2 9 . . 4 . . 1 . . . . Record 10 | . . 8 . . 2 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . 2 . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 7 . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . Tunnel 7 | . . . . . 7 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 5 . . . . 1 . . . . 1 . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . . . . . . Programmers 7 | . . . . . . 7 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Total Allies 7 | . . . . . . . . . 4 . 3 . Largest Group 4 | . . . . . . . . . 4 4 2 . Highest-Rated Group 170 | . . . . . . . . . 155 155 170 . Highest-Rated Ally 85 | . . . . . . . . . 39 39 85 . Zionite Dispatches 2 | . . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . 2 . . . EXPLORE 1 | . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . 1 . . . Ally Attacks 29 | . . . . . . . . . . 15 14 . Total Damage 2163 | . . . . . . . . . . 550 1613 . Kills 15 | . . . . . . . . . . 3 12 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Active Infowar (turns) 2886 | . . . . . . 297 469 455 740 353 570 2 Optics 305 | . . . . . . 97 . . . . 206 2 Sensors 2728 | . . . . . . 139 469 455 740 353 570 2 Structural 64 | . . . . . . 64 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 1 1 2 2 . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . Branch Access 1 | . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Turns Passed 10552 | 4 1574 2536 359 173 1742 906 573 467 1015 431 770 2 Spaces Moved 6420 | 3 637 1289 179 70 1049 542 342 402 744 433 729 1 Core . | . . . . . . . . . . . . . Treads 2977 | . 530 580 . . 51 12 43 233 744 433 350 1 Legs 966 | 3 107 . 178 70 608 . . . . . . . Wheels 2098 | . . 709 1 . 390 530 299 169 . . . . Hover . | . . . . . . . . . . . . . Flight 379 | . . . . . . . . . . . 379 . Fastest Speed 54 | 120 120 110 90 180 90 106 150 83 83 83 54 85 Average Speed 119 | 120 158 141 142 180 115 137 150 107 83 83 81 85 Slowest Speed 260 | 120 190 260 180 180 237 214 160 150 83 83 127 85 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 99 53 15 12 98 16 39 55 90 59 20 4 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 11 | . . 1 . . 7 . . . 3 . . . Known Exits Taken 8 | . . . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . Scrap Searched 21 | . . 13 . . . . 1 3 3 1 . . Spaces Dug 33 | . . 7 . 1 2 5 7 2 . . 9 . Terrain Destroyed 113 | . . 10 4 3 5 25 7 2 . 5 52 . Melee 26 | . . 7 . . . 1 7 2 . . 9 . Projectile 17 | . . 3 4 3 5 1 . . . . 1 . AOE 70 | . . . . . . 23 . . . 5 42 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Total 8821 | 3 1114 1946 254 103 1484 636 365 421 1142 490 861 2 Wait 1872 | . 388 579 36 21 331 19 . 1 372 48 76 1 Move 6406 | 2 636 1288 178 69 1048 541 341 401 743 432 726 1 Hop 1 | . . . . . . . . . . . 1 . Pick Up 83 | . 18 15 9 3 7 11 2 4 9 . 5 . Fast Attach 36 | . 1 6 4 . 6 5 1 . 2 . 11 . Attach 26 | . 3 . 4 1 3 11 1 1 . . 2 . Detach 21 | . . . . . 10 6 . . 1 . 4 . Swap 35 | 1 8 8 1 . 3 4 2 2 3 3 . . Drop 86 | . 12 15 8 1 18 4 . 5 11 . 12 . Fire 197 | . 45 18 14 8 54 26 11 5 . 2 14 . Melee 55 | . . 17 . . 4 9 7 2 1 5 10 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 536 | -10/Materials | Identified exit to Mines 1051 | -10/Materials | Discovered new exit (range 10) 1247 | -10/Materials | Discovered new exit (range 10) 1547 | -10/Materials | Discovered new exit (range 16) 1568 | -10/Materials | Discovered new exit (range 8) 1579 | -10/Materials | Entered Subcaves 1580 | -10/Subcaves | Approached by a straggling Scientist 1768 | -10/Subcaves | Learned location of Storage (-8) 2047 | -10/Subcaves | Discovered new exit (range 5) 2845 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3103 | -10/Subcaves | Disturbed a concealed Subdweller 3169 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3346 | -10/Subcaves | Disturbed a concealed Subdweller 3417 | -10/Subcaves | Visited 4L-MR0's lab 3456 | -10/Subcaves | Found Arachnoskeleton 3630 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3704 | -10/Subcaves | Build established: Derelict-Mutant 4115 | -10/Subcaves | Entered Materials 4115 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4119 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 4165 | -8/Materials | Discovered new exit (range 8) 4474 | -8/Materials | Identified exit to Storage 4474 | -8/Materials | Entered Storage 4494 | -8/Storage | Build established: Tank 4639 | -8/Storage | Used back door to open Recycling access 4639 | -8/Storage | Discovered new exit (range 5) 4645 | -8/Storage | Identified exit to Recycling 4647 | -8/Storage | Entered Recycling 4886 | -8/Recycling | Discovered new exit (range 15) 5290 | -8/Recycling | Entered Scraplab 5296 | -8/Recycling | Found Prototype Device 5296 | -8/Recycling | Identified Scrap Engine 5586 | -8/Recycling | Build established: Mutant 6200 | -8/Recycling | Build established: Construct 6389 | -8/Recycling | Entered Factory 6389 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6739 | -6/Factory | Search patrols dispatched 6860 | -6/Factory | Destroyed 7 combat bots 6868 | -6/Factory | Lost 7 parts (1p3n1u2w) 6877 | -6/Factory | Discovered new exit (range 15) 7110 | -6/Factory | Build established: Mutant 7294 | -6/Factory | Identified exit to Lower Caves 7295 | -6/Factory | Entered Lower Caves 7388 | -6/Lower Caves | Learned 4 Factory zone layouts 7610 | -6/Lower Caves | Build established: Skirmisher 7805 | -6/Lower Caves | Discovered new exit (range 7) 7814 | -6/Lower Caves | Identified exit to Lower Caves 7868 | -6/Lower Caves | Entered another Lower Caves area 7940 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8146 | -6/Lower Caves | Entered an active Warlord outpost 8221 | -6/Lower Caves | Encountered a Warlord checkpoint 8307 | -6/Lower Caves | Discovered new exit (range 15) 8308 | -6/Lower Caves | Learned Factory emergency access door positions 8334 | -6/Lower Caves | Identified exit to Zion 8335 | -6/Lower Caves | Entered Zion 8386 | -6/Zion | System corruption cleaned by Quarantine Array 8441 | -6/Zion | Discovered new exit (range 12) 8921 | -6/Zion | Met Imprinter 8935 | -6/Zion | Imprinted 8937 | -6/Zion | Declared Zion's savior 8999 | -6/Zion | Given the Hacking Drone Bay 8999 | -6/Zion | Found Prototype Device 8999 | -6/Zion | Identified Hacking Drone Bay 9092 | -6/Zion | Learned Factory security intel 9155 | -6/Zion | Found Prototype Processor 9157 | -6/Zion | Found Prototype Processor 9159 | -6/Zion | Found Prototype Processor 9160 | -6/Zion | Found Prototype Processor 9162 | -6/Zion | Found Prototype Processor 9165 | -6/Zion | Found Prototype Processor 9167 | -6/Zion | Found Prototype Processor 9264 | -6/Zion | Identified exit to Proximity Caves 9350 | -6/Zion | Entered Proximity Caves 9350 | -5/Proximity Caves | Accompanied by 4 allies 9400 | -5/Proximity Caves | Learned 4 Factory zone layouts 9589 | -5/Proximity Caves | Learned Factory terminal intel 9674 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9682 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9708 | -5/Proximity Caves | Lost 4 allies 9774 | -5/Proximity Caves | Discovered new exit (range 3) 9778 | -5/Proximity Caves | Identified exit to Factory 9781 | -5/Proximity Caves | Entered Factory 9781 | -5/Factory | Evolved 2 slots: Utility x2 9785 | -5/Factory | Loaded intel: 26 terminal locations 9804 | -5/Factory | Zion Heavy squad teleported in 10163 | -5/Factory | Retrieved Zion intel report: Branch Access 10163 | -5/Factory | Identified exit to Upper Caves 10164 | -5/Factory | Zion Defense Resupply teleported in 10500 | -5/Factory | Discovered new exit (range 10) 10522 | -5/Factory | Retrieved Zion intel report: Emergency Access 10551 | -5/Factory | Entered Upper Caves 10553 | -5/Upper Caves | Self-destructed Last Messages --------------- 10529_ C-30 ARC bursts open, deploying its payload. 10529_ S-27 Virus unfolds itself. 10531_ Triggered Shock Trap. 10531_ The floor emits a surge of raw power. 10531_ System corrupted (+2). 10532_ Triggered Shock Trap. 10532_ The floor emits a surge of raw power. 10532_ System corrupted (+2). 10534_ Autogun destroyed. 10534_ Directed Construct/G destroyed. 10534_ Arm. Scrap Engine damaged due to network destabilization (-6). 10536_ Detecting system override signal. 10536_ Lgt. Nuclear Core destroyed. 10538_ System corrupted: Component data lost. 10538_ K-01 Serf cleans the Assembly Bed. LOCATION=UPPER CAVES GOAL=ESCAPE 10553_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????"" ????????????????????????? | | ?????????????????????"" ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????" ????????????????????????? | | ?????????????????????? ##??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????hph?# #???????#??????????????? | | ???????????????????????# ###### ##?????????????? | | ??????????????????????## #?????????????? | | ??????????????????# # @ #?????????????? | | ??????????????????# #?????????????? | | ???????? ## #?????????????? | | ??? #### ##??? #?????????????? | | ???? ???????# ##???????#?????????????? | | ??????#???????????# ####??????????????????????? | | ????????????????? #??????????????????????????? | | ???????????????? #???????????????????????????? | | ???????????????## ##????????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 50 Energy Generation 25 Energy Capacity 343 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 59 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Salvage Targeting 1 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive KE Penetrator | -6/Zion | Archive IFF Parser | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed DispersionStorageGreatsword Manual? 1 Play Time 01:05:43 Cumulative 429.4 hours Start 2025.12.01 @ 15:59:35 End 2025.12.01 @ 22:45:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 15 Types 4/0/6/0/1/0/2/0/1/1 Lore% 80 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15e13e88-e6af-4e3e-98b9-f6df6c3c1e97