Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 11:28:51 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2481) 2481 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5876 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 571/700 Matter 292/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Terrain Scan Processor Improved Medium Armor Plating Hacking Suite > --- WEAPON (4) ------- Heavy EM Shotgun Cooled Pulse Rifle Heavy Assault Rifle Axe > --- INVENTORY (10) --- Cooled Ion Engine Advanced Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Advanced ECM Suite Improved Shield Generator System Shield Drone Bay (2/2) Beam Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Cooled Pulse Rifle Heavy Assault Rifle Axe > --- INVENTORY -------- Cooled Ion Engine Advanced Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Reactive Plating Improved Shield Generator System Shield Drone Bay Beam Rifle [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . . 1 . 2 Weapon 2 | . . 2 . . . . Parts Attached 105 | 6 7 33 5 18 29 7 Power 13 | 1 . 6 . 4 2 . Engine 12 | 1 . 5 . 4 2 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 25 | 2 3 7 1 4 7 1 Treads 13 | . 3 3 1 . 5 1 Leg 6 | 2 . 4 . . . . Wheel . | . . . . . . . Hover 6 | . . . . 4 2 . Flight . | . . . . . . . Utility 28 | 1 1 6 3 4 9 4 Device 11 | . 1 . 1 3 4 2 Storage 5 | 1 . 3 . . 1 . Processor 3 | . . . 1 . 1 1 Hackware 1 | . . . . . 1 . Protection 8 | . . 3 1 1 2 1 Artifact . | . . . . . . . Weapon 39 | 2 3 14 1 6 11 2 Energy Gun 16 | 1 2 4 . 3 4 2 Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 1 6 1 3 6 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 4 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 2 1 Parts Lost 7 | . . 2 . 2 2 1 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . 1 . 2 1 1 Weapon 1 | . . 1 . . . . Highest Loss Streak 2 | . . 1 . 1 2 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 98 98 100 99 98 99 Engine 9 | . 14 9 11 9 9 7 Treads 15 | . 13 16 22 . 13 22 Leg 2 | . 14 5 . . . . Hover 5 | . . . . 26 12 . Device 9 | . 13 2 . 11 15 14 Storage 8 | . 14 11 11 . 4 7 Processor 2 | . . . . 9 2 7 Hackware 1 | . . . . . 1 7 Protection 4 | . . 8 10 5 2 . Energy Gun 7 | . 14 6 . 6 9 10 Ballistic Gun 13 | . 13 15 22 11 11 11 Slashing Weapon 14 | . . 21 22 18 12 7 Naked Turns . | . . . . . . . Heaviest Build 40 | 12 13 28 28 25 39 40 Greatest Support 66 | 20 40 40 40 24 66 60 Greatest Overweight (x) 4 | . 4 2 . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 10 10 Average Capacity 7 | 7 8 8 8 5 7 10 Most Carried 10 | 6 8 10 8 7 9 10 Average Carried 6 | 2 6 7 7 4 5 8 Final Capacity 10 | 8 8 8 8 5 10 10 Final Carried 9 | 6 8 8 8 5 8 9 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Mutant 8% | Scavenger-Tank 8% | Scavenger-Skirmisher 6% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 1755 | 260 120 500 45 236 489 105 Remotely . | . . . . . . . Salvage Created 3261 | . 269 1138 . 500 913 441 Parts 198 | . 19 83 . 25 53 18 Haulers Intercepted 5 | . . 1 . 1 3 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 61 | . 8 24 . 6 16 7 Melee 24 | . . 10 . 3 8 3 Guns 31 | . 8 11 . 2 8 2 AOE 5 | . . 3 . 1 . 1 Classes Destroyed 10 | . 3 5 . 2 . . Worker 2 | . . 1 . 1 . . Builder 2 | . . . . 1 1 . Hauler 5 | . . 1 . 1 3 . Recycler 3 | . . 1 . 1 . 1 Operator 2 | . . 1 . . 1 . Watcher 4 | . 1 1 . 1 1 . Swarmer 9 | . 3 3 . . 3 . Grunt 36 | . 5 15 . 2 7 7 Sentry 15 | . . 6 . 3 6 . Hunter 1 | . . . . 1 . . Best Kill Streak 5 | . 5 4 . 3 3 5 Combat Bots Only 5 | . 5 4 . 2 3 4 Max Kills in Single Turn 3 | . 2 2 . 3 1 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 2 . 1 . 1 Melee 1 | . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 270 | . 30 101 6 33 78 22 Missed 73 | . 10 23 2 6 26 6 Damage Taken 3055 | . 219 1012 65 447 766 546 Core 419 | . 40 134 . 43 73 129 Absorbed by Shields 114 | . . . . . 37 77 Regen/Repaired (Parts) 371 | . . 85 . . 175 111 Core Remaining (%) 82 | 100 84 . 66 . 78 . Volleys Fired 131 | . 22 43 1 13 40 12 Largest 3 | . 2 2 2 2 3 3 Hottest 133 | . 90 88 46 112 112 133 Shots Fired 272 | . 44 85 2 24 83 34 Gun 272 | . 44 85 2 24 83 34 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 162 | . 17 51 2 15 61 16 Thermal 64 | . 8 15 . 8 22 11 Explosive . | . . . . . . . Electromagnetic 46 | . 19 19 . 1 . 7 Robot Hit Streak 21 | . 6 12 1 21 10 9 Robot Miss Streak 4 | . 4 3 2 1 3 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 261 | . 22 80 1 39 88 31 Core Hits 120 | . 13 36 . 17 39 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 3 . 1 3 2 Burn 4 | . . 1 . . 1 2 Sever 5 | . . 2 . 1 2 . Melee Attacks 121 | . . 48 . 31 33 9 Impact . | . . . . . . . Slashing 121 | . . 48 . 31 33 9 Piercing . | . . . . . . . Sneak Attacks 11 | . . 4 . 3 4 . Combat Hostiles 2 | . . 1 . 1 . . Follow-up Attacks 8 | . . 2 . 2 4 . Damage Inflicted 6427 | . 387 1947 18 1182 2136 757 Guns 3029 | . 338 808 18 351 1050 464 Cannons . | . . . . . . . Explosions 443 | . 49 113 . 161 . 120 Melee 2955 | . . 1026 . 670 1086 173 Ramming . | . . . . . . . Kinetic 1755 | . 96 430 18 204 845 162 Thermal 1158 | . 85 295 . 278 205 295 Explosive . | . . . . . . . Electromagnetic 559 | . 206 196 . 30 . 127 Impact . | . . . . . . . Slashing 2955 | . . 1026 . 670 1086 173 Piercing . | . . . . . . . Highest Corruption 4 | . . 3 3 . . 4 Average Corruption 3 | . . 3 3 . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . 10 7 . . . Message Errors 4 | . . 3 1 . . . Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 4 | . . 2 2 . . . Data Loss (minor) 4 | . . 1 3 . . . Data Loss (major) 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots 2 | . . . . . . 2 Overflow Damage 171 | . . 26 . 23 119 3 Projectiles . | . . . . . . . Explosions 26 | . . . . 23 . 3 Melee 145 | . . 26 . . 119 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 101 | . . . . 53 . 48 Shots 2 | . . . . 1 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | . 156 255 20 27 10 109 Average Temperature 52 | . 37 68 13 17 3 28 Received Heat Transfer 1253 | . 87 501 36 81 436 112 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . 1 . Heat Transferred 2611 | . 211 668 . 496 592 644 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 2 . 1 . 1 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 471 | . 294 436 176 219 471 261 Initial 173 | . . 5 161 . 92 173 Average 212 | . 125 264 161 68 280 184 Maximum Alert Level 2 | . 1 2 . 1 2 1 Low Security (%) 53 | 100 57 30 100 96 37 65 Level 1 41 | . 42 61 . 3 55 34 Level 2 4 | . . 8 . . 7 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 5 . 1 3 2 Investigation 6 | . 1 3 . . 1 1 Extermination . | . . . . . . . Reinforcement 6 | . 2 2 . 1 . 1 Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 6 | . 2 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 14 37 2 12 25 9 Peak Tracking Total 6 | . 5 6 2 3 5 4 Tactical Retreats 11 | . 2 3 . . 5 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . 6 . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 4 | . 1 2 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 25 | . 3 6 . 2 10 4 Terminals 18 | . 3 5 . 1 8 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 1 . . 1 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access 1 | . . . . . 1 . Total Hacks 70 | . 9 20 . 8 23 10 Successful 43 | . 5 9 . 7 15 7 Failed 27 | . 4 11 . 1 8 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 46 | . 9 15 . 3 17 2 Fabricators 3 | . . . . . . 3 Repair Stations 12 | . . 5 . . 5 2 Recycling Units . | . . . . . . . Scanalyzers 8 | . . . . 5 . 3 Garrison Access 1 | . . . . . 1 . Terminal Hacks 23 | . 5 5 . 3 10 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 4 | . 1 1 . . 2 . Open Door 3 | . . . . . 3 . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . 1 . Unreport Threat 2 | . 2 . . . . . Locate Traps 5 | . . 1 . 1 3 . Reprogram Traps 2 | . . . . 2 . . Transport Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . . 1 . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 10 | . . 4 . . 4 2 Scan Component 5 | . . 2 . . 2 1 Repair 5 | . . 2 . . 2 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 4 . 2 Insert Component 3 | . . . . 2 . 1 Analyze 3 | . . . . 2 . 1 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 17 | . 3 5 . 1 5 3 Full Trace Events 7 | . . 4 . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 116 | . . . . . . 116 Total Part Build Rating 3 | . . . . . . 3 Parts Repaired 5 | . . 2 . . 2 1 Time 178 | . . 64 . . 76 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 2 . 1 Part Schematics Acquired 3 | . . . . 2 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 37 | . . . 37 37 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 8 . . Total Damage 122 | . . . . 122 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 4262 | 76 367 1289 433 373 1108 616 Spaces Moved 2160 | 52 184 525 252 307 564 276 Core 2 | 1 1 . . . . . Treads 1243 | . 95 401 252 . 219 276 Legs 263 | 51 88 124 . . . . Wheels . | . . . . . . . Hover 652 | . . . . 307 345 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 52 52 170 Average Speed 129 | 118 141 167 160 52 97 170 Slowest Speed 260 | 120 250 260 160 112 250 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 29 | 3 29 37 58 21 53 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 27 | . . 14 . 7 3 3 Terrain Destroyed 41 | . 2 21 . 10 3 5 Melee 27 | . . 14 . 7 3 3 Projectile . | . . . . . . . AOE 14 | . 2 7 . 3 . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 3188 | 63 248 784 280 445 985 383 Wait 505 | . 22 86 18 57 260 62 Move 2154 | 51 183 524 251 306 563 276 Hop . | . . . . . . . Pick Up 63 | 6 6 17 1 9 15 9 Fast Attach 42 | 6 3 12 1 4 13 3 Attach 9 | . . 1 . 3 2 3 Detach . | . . . . . . . Swap 54 | . 4 20 4 11 14 1 Drop 96 | . 8 38 4 15 23 8 Fire 131 | . 22 43 1 13 40 12 Melee 108 | . . 43 . 27 29 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 26 | . . . . . 26 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Weapon x2 1036 | -9/Materials | Build established: Scavenger-Mutant 1188 | -9/Materials | Discovered new exit (range 12) 1523 | -9/Materials | Repaired Lgt. Armor Plating 1563 | -9/Materials | Repaired Axe 1733 | -9/Materials | Entered Mines 1740 | -9/Mines | Learned Materials security intel 1740 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1948 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1957 | -9/Mines | Found Prototype Device 1957 | -9/Mines | Identified Exp. Sensor Array 2048 | -9/Mines | Learned Materials emergency access door positions 2140 | -9/Mines | Discovered new exit (range 10) 2165 | -9/Mines | Identified exit to Materials 2166 | -9/Mines | Entered Materials 2166 | -8/Materials | Accompanied by 2 allies 2166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2171 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2489 | -8/Materials | Discovered new exit (range 10) 2512 | -8/Materials | Identified exit to Storage 2539 | -8/Materials | Entered Storage 2711 | -8/Storage | Build established: Mutant 3105 | -8/Storage | Garrison activated, responded to threat 3483 | -8/Storage | Repaired Arm. Treads 3523 | -8/Storage | Repaired Arm. Treads 3607 | -8/Storage | Build established: Scavenger-Tank 3621 | -8/Storage | Discovered new exit (range 15) 3647 | -8/Storage | Entered Factory 3647 | -7/Factory | Evolved 2 slots: Utility x2 3847 | -7/Factory | Fabricated Hvy. EM Shotgun (x1) 3961 | -7/Factory | Build established: Scavenger-Skirmisher 3971 | -7/Factory | Repaired Arm. Treads 4261 | -7/Factory | Crushed by falling debris 4263 | -7/Factory | Self-destructed Last Messages --------------- 04180_ Connecting with Fabricator... 04216_ Acquired Imp. Medium Armor Plating. 04217_ Dropped Imp. Shield Generator. 04219_ Dropped Reactive Plating. 04234_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04237_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 04248_ Connecting with Scanalyzer... >>Insert(Imp. Shield Generator) Scanning Imp. Shield Generator... Ready to analyze. >>Scanalyze Scanning: Imp. Shield Generator... Schematic downloaded. 04255_ Acquired Adv. ECM Suite. 04261_ The unstable cave ceiling collapses. 04261_ Crushed by falling debris. 04261_ Imp. Terrain Scanner destroyed. 04261_ System corrupted by crushing effect (+4). 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EM Shotgun | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. EM Shotgun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentBladeFlamer Manual? 0 Play Time 00:45:38 Cumulative 73.7 hours Start 2024.05.10 @ 10:43:36 End 2024.05.10 @ 11:28:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 96 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84833ac5-63b5-44ec-8dad-30fac3116632