Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 10:47:01 Player: Shyllaena Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (772) 772 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 3090 Bonus ------- High Alert Combat Kills 28 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Hot (292) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (10) --- Heat Sink High-capacity Battery (250) Advanced Weight Redist. System Terrain Scanner Makeshift Salvage Targeting Computer Targeting Computer Field Recycling Unit (0) Heavy Ion Cannon Mining Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter Hardlight Generator > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Small Storage Unit High-capacity Battery Targeting Computer [Rating: 19] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 40 | 7 5 26 . 2 . Power 10 | 1 2 5 . 2 . Engine 9 | 1 2 5 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 9 | 2 1 6 . . . Treads 4 | . . 4 . . . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 11 | 2 1 8 . . . Device 6 | 1 . 5 . . . Storage 2 | 1 . 1 . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 7 . . . Energy Gun 4 | 2 . 2 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon 3 | . . 3 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . 3 6 . . 3 Power 3 | . 1 2 . . . Propulsion 4 | . . 2 . . 2 Utility 3 | . 1 2 . . . Weapon 2 | . 1 . . . 1 Highest Loss Streak 4 | . 2 4 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 90 100 100 97 Engine 5 | . 13 10 11 2 . Core 5 | . . . . 8 11 Treads 17 | . . 14 22 22 22 Wheel 2 | . 28 . . . . Device 12 | . 4 18 11 11 11 Storage 8 | . 14 . 11 11 11 Processor 20 | . 9 22 22 22 22 Energy Gun 2 | . 20 3 . . . Energy Cannon 7 | . . 1 11 11 11 Ballistic Gun 2 | . 7 5 . . . Ballistic Cannon 9 | . . 9 11 11 8 Naked Turns . | . . . . . . Heaviest Build 26 | 15 15 22 22 26 26 Greatest Support 44 | 26 32 44 40 40 40 Greatest Overweight (x) 4 | . . 4 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 6 8 5 10 10 10 Most Carried 10 | 4 6 7 7 10 10 Average Carried 7 | 1 4 4 7 8 10 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 1 6 7 7 10 10 Class Distribution -------------------- 79% | Scavenger-Skirmisher 8% | Scavenger-Mutant 7% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 840 | 256 68 429 . 87 . Remotely . | . . . . . . Salvage Created 1044 | 119 259 666 . . . Parts 67 | 2 15 50 . . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 5 18 . . . Guns 14 | . 3 11 . . . Cannons 7 | . . 7 . . . AOE 1 | . 1 . . . . Classes Destroyed 8 | 2 3 3 . . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | 1 1 1 . . . Watcher 5 | . 1 4 . . . Swarmer 10 | . 3 7 . . . Grunt 8 | . 2 6 . . . Sentry 5 | . . 5 . . . Best Kill Streak 5 | 2 3 5 . . . Combat Bots Only 5 | . 3 5 . . . Max Kills in Single Turn 2 | 1 1 2 . . . Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1952 | . 259 1256 . . 437 Core 480 | . 69 304 . . 107 Absorbed by Shields 340 | . . 340 . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 127 | 4 18 95 . . 10 Largest 2 | 2 2 2 . . 2 Hottest 107 | 90 90 107 . . 107 Shots Fired 239 | 8 36 183 . . 12 Gun 152 | 8 36 108 . . . Cannon 87 | . . 75 . . 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 136 | . 4 130 . . 2 Thermal 85 | 4 18 53 . . 10 Explosive . | . . . . . . Electromagnetic 18 | 4 14 . . . . Robot Hit Streak 16 | 2 7 16 . . 3 Robot Miss Streak 5 | 1 3 5 . . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 126 | 5 18 96 . . 7 Core Hits 51 | 3 9 38 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 1 2 3 . . . Burn 2 | 1 1 . . . . Blast 3 | . . 3 . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2145 | 86 292 1586 . . 181 Guns 1020 | 64 222 734 . . . Cannons 1033 | . . 852 . . 181 Explosions 92 | 22 70 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1221 | . 23 1151 . . 47 Thermal 787 | 47 171 435 . . 134 Explosive . | . . . . . . Electromagnetic 137 | 39 98 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 3 . . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . 2 . . . Projectiles 2 | . . 2 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . 13 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 415 | 60 415 291 . . 280 Average Temperature 86 | 33 155 63 . . 142 Received Heat Transfer 572 | . 93 407 . . 72 Effects 5 | . 2 2 . . 1 Shutdowns 1 | . 1 . . . . Interference 3 | . . 2 . . 1 Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 4 | 1 1 2 . . . Heat Transferred 1987 | 198 420 1147 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 495 | 10 173 495 140 . . Initial 140 | . 6 67 140 . . Average 242 | 3 127 304 140 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 48 | 100 100 23 100 . . Level 1 40 | . . 60 . . . Level 2 11 | . . 16 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 7 37 . . 1 Peak Tracking Total 9 | . 3 9 . . 1 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 6 | . 2 4 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 7 | . 4 3 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 9 11 . . . Successful 13 | . 5 8 . . . Failed 7 | . 4 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 11 | . 4 7 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 5 | . 1 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 4 . . . Record 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 1 4 . . . Process 1 | . . 1 . . . Report Inventory 3 | . 1 2 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 4 | . 1 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 158 | . . 158 . . . Retrieved Matter 333 | . . 333 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 158 | . . . . 158 77 Highest-Rated Ally 41 | . . . . 41 39 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 373 | . . . . . 373 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3868 | 67 370 1014 52 2310 55 Spaces Moved 2327 | 51 316 469 33 1437 21 Core 34 | 16 . 18 . . . Treads 1871 | . . 380 33 1437 21 Legs . | . . . . . . Wheels 366 | 35 316 15 . . . Hover . | . . . . . . Flight 56 | . . 56 . . . Fastest Speed 50 | 50 90 100 160 160 160 Average Speed 146 | 79 93 144 160 160 160 Slowest Speed 250 | 100 100 250 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 48 34 9 92 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 10 | 3 4 3 . . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 7 | 3 4 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2565 | 69 355 629 32 1449 31 Wait 4 | . 3 1 . . . Move 2322 | 50 315 468 32 1436 21 Hop . | . . . . . . Pick Up 47 | 8 11 21 . 7 . Fast Attach 4 | . . 4 . . . Attach 18 | 7 4 7 . . . Detach . | . . . . . . Swap 18 | . 1 15 . 2 . Drop 25 | . 3 18 . 4 . Fire 127 | 4 18 95 . . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 54 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 365 | -10/Materials | Discovered new exit (range 18) 421 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Discovered new exit (range 17) 1055 | -9/Materials | Discovered new exit (range 17) 1076 | -9/Materials | Core integrity fell below 50% 1125 | -9/Materials | Lost 4 parts (2p1n1u) 1450 | -9/Materials | Identified exit to Mines 1452 | -9/Materials | Entered Mines 1498 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1502 | -9/Mines | Identified exit to Zion 1504 | -9/Mines | Entered Zion 1550 | -7/Zion | Build established: Scavenger-Skirmisher 1554 | -7/Zion | Found CR-A16's Pointy Stick 1609 | -7/Zion | System corruption cleaned by Quarantine Array 1656 | -7/Zion | Learned Factory security intel 1685 | -7/Zion | Learned Factory garrison access intel 1964 | -7/Zion | Learned Factory fabricator intel 2090 | -7/Zion | Learned location of Data Miner (-6) 2199 | -7/Zion | Discovered new exit (range 13) 2907 | -7/Zion | Imprinted 2909 | -7/Zion | Declared Zion's savior 3394 | -7/Zion | Learned Factory emergency access door positions 3812 | -7/Zion | Identified exit to Proximity Caves 3814 | -7/Zion | Entered Proximity Caves 3814 | -6/Proximity Caves | Accompanied by 2 allies 3842 | -6/Proximity Caves | Spotted B-75 Beast 3849 | -6/Proximity Caves | Core integrity fell below 20% 3869 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Found Mak. Salvage Targeting Computer. Found Matter Filter. Found 11 Matter. Acquired 6 matter. Acquired Mak. Salvage Targeting Computer. PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. W0-TNK(z) plays with the Twisted Machinery. 1Z-141(z) examines a few pieces of the Twisted Machinery. GH-QHE(z) plays with the Twisted Machinery. HN-UUI(z) examines a few pieces of the Twisted Machinery. EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 4D-GGL(S) destroyed. XI-B6H(S) destroyed. Imp. Light Cannon destroyed. Lgt. Treads destroyed. Knocked back. Overheating: System interference. Adv. Beam Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????## ######?????????????????????? | | ???????????????????# ##????????????????????? | | ???????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ##???????????????????? | | ???????????????????## ## #???????????????????? | | ?????????????????### ### ##???????????????????? | | ????????????## ## #????????????????????? | | ????????????# #????????????????????? | | ????????????## ##### #???????????? ???????? | | ?????????????## #??##% #???????## ??????? | | ??????????????## ## #?## %=#?#?? ?????? | | ???????????????# ?# ### % %#;# ?????? | | ???????????????#?? ## @M M ?????? | | ?????????????????## ### ?????? | | ??????????????????# #?### ## ?????? | | ?????????????????? #???# #?????????? | | ?????????????????? #??? #?????????? | | ?????????????????? #???? 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BB #?????????? | | ?????????????????? ????? # #?????????? | | ????????????????? ???? # #?????????? | | ????????????????? ???? #?######?????????? | | ????????????????? ???? #????????????????? | | ????????????????? ???? ##????????????????? | | ?????????????????? ??? ## ##?????????????????? | | ??????????????????????? #??##??????????????????? | | ??????????????????????? #???????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed GhostDecoderPod Manual? 0 Play Time 00:52:08 Cumulative 4.1 hours Start 2023.03.07 @ 22:53:44 End 2023.03.08 @ 10:47:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7f8c942-1f72-4e83-abdc-6858ce30a2a4