Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.21 @ 00:30:19 Player: BOBIT Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (2) 10 Value Destroyed (101) 101 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 7011 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1150 Matter 24/450 Energy 32/100 System Corruption 6% Temperature Cool (1) Movement Flying (30) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Diametric Drive > --- UTILITY (7) ------ Compact Matter Pod Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Improved Force Field Long-range Proton Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Diametric Drive > --- UTILITY ---------- Compact Matter Pod Improved Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Force Field Long-range Proton Cannon Enhanced Autogun [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Backup Plating I Device Triangulator Storage Small Storage Unit Protection Backup Plating I Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Slots Evolved 12 | . . 2 2 2 . 2 . 2 . 2 . . Power 1 | . . . 1 . . . . . . . . . Propulsion 5 | . . 1 1 . . 1 . 1 . 1 . . Utility 5 | . . . . 2 . 1 . 1 . 1 . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 37 | 5 . 21 . . 1 1 1 . . 1 . 7 Power 4 | 1 . . . . . . . . . . . 3 Engine 3 | 1 . . . . . . . . . . . 2 Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 9 | 2 . 5 . . 1 . . . . . . 1 Treads 2 | 2 . . . . . . . . . . . . Leg 4 | . . 4 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . 1 . . 1 . . . . . . 1 Utility 13 | . . 7 . . . 1 1 . . 1 . 3 Device 3 | . . . . . . 1 . . . . . 2 Storage 3 | . . 2 . . . . . . . . . 1 Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . 5 . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 11 | 2 . 9 . . . . . . . . . . Energy Gun 4 | 2 . 2 . . . . . . . . . . Energy Cannon 7 | . . 7 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . . . . 1 Parts Lost 13 | . . 4 . . 4 1 1 . 2 1 . . Power 3 | . . 1 . . 1 1 . . . . . . Propulsion 5 | . . 2 . . 1 . 1 . 1 . . . Utility 5 | . . 1 . . 2 . . . 1 1 . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 4 | . . 3 . . 4 1 2 . 2 1 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 43 | . 83 74 9 47 45 22 17 17 13 5 . 6 Engine 6 | . 14 9 . 11 11 6 . . . . . . Treads 5 | . 28 2 . . . . . . . . . . Leg 8 | . . 24 . . . . . . . . . . Flight 2 | . . . 9 7 7 6 6 5 3 . . 2 Device 1 | . . . . . . 2 6 5 5 4 . 1 Storage 2 | . . 6 . . . . . . . . . 1 Protection 6 | . 12 11 . 11 11 . 2 5 3 . . . Energy Gun 7 | . 28 7 . 11 7 . . . . . . . Energy Cannon 3 | . . 11 . . . . . . . . . . Naked Turns 176 | . . 54 . . . . . . . 6 92 24 Heaviest Build 47 | 9 11 47 . 6 6 2 5 5 5 3 . 2 Greatest Support 40 | 40 40 40 4 6 6 5 5 5 5 3 3 7 Greatest Overweight (x) 4 | 2 . 4 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 7 5 5 5 5 5 5 5 5 5 5 Most Carried 9 | 5 5 9 5 5 5 5 5 4 4 5 5 5 Average Carried 4 | 3 4 5 4 5 4 4 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 5 4 4 4 5 5 5 Class Distribution -------------------- 86% | Mutant 9% | Sprinter 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Waste Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Matter Collected 201 | 142 . . . . . . . . . . . 59 Remotely . | . . . . . . . . . . . . . Salvage Created 88 | . . 88 . . . . . . . . . . Parts 3 | . . 3 . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Combat Hostiles Destroyed 2 | . . 2 . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . Classes Destroyed 2 | . . 2 . . . . . . . . . . Grunt 1 | . . 1 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Best Kill Streak 2 | . . 2 . . . . . . . . . . Combat Bots Only 2 | . . 2 . . . . . . . . . . Max Kills in Single Turn 2 | . . 2 . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Damage Taken 3567 | . 151 1144 126 . 192 47 348 . 193 569 83 714 Core 1959 | . 10 281 111 . 32 30 212 . 131 389 83 680 Absorbed by Shields 96 | . . . . . . . 56 . 40 . . . Redirected to Shielding 2 | . . 2 . . . . . . . . . . Core Remaining (%) 79 | 100 96 29 79 . 95 . 71 . 86 . . . Volleys Fired 8 | . . 8 . . . . . . . . . . Largest 3 | . . 3 . . . . . . . . . . Hottest 196 | . . 196 . . . . . . . . . . Shots Fired 20 | . . 20 . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon 20 | . . 20 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 20 | . . 20 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 4 | . . 4 . . . . . . . . . . Robot Miss Streak 5 | . . 5 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 8 | . . 8 . . . . . . . . . . Core Hits 1 | . . 1 . . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 257 | . . 229 . . . . . . . . . 28 Guns . | . . . . . . . . . . . . . Cannons 219 | . . 219 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 38 | . . 10 . . . . . . . . . 28 Kinetic . | . . . . . . . . . . . . . Thermal 219 | . . 219 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . 10 2 . . . 1 . . . 5 6 Average Corruption 5 | . . 7 2 . . . 1 . . . 5 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . 3 . . . . . . . . 3 6 Message Errors 2 | . . . . . . . . . . . 1 1 Matter Fused 4 | . . 1 . . . . . . . . 1 2 Heat Flow Errors 2 | . . 1 . . . . . . . . 1 . Energy Discharges 2 | . . 1 . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . 4 . . . . . . . . . 12 Shots . | . . . . . . . . . . . . . Rammed 11 | . . 2 . . . . . . . . . 9 Targets Rammed 11 | . . 2 . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 415 | . . 415 . . . . . . . 8 118 . Average Temperature 178 | . . 184 . . . . . . . 8 75 . Received Heat Transfer 963 | . 84 393 63 . . . 110 . . 199 . 114 Effects 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 370 | . . 370 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Peak Influence 254 | . 51 229 212 101 70 30 99 56 39 9 60 254 Initial 95 | . . 21 85 95 70 15 14 51 39 9 . 42 Average 57 | . 19 71 106 99 58 16 80 51 33 8 35 100 Maximum Alert Level 1 | . . 1 1 . . . . . . . . 1 Low Security (%) 95 | 100 100 90 95 100 100 100 100 100 100 100 100 89 Level 1 4 | . . 9 4 . . . . . . . . 10 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 2 . . 1 1 . 2 . 2 . 2 Investigation 7 | . . . . . . 1 . 2 . 2 . 2 Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . 1 2 . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Distress Signals 4 | . . 3 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . 5 24 10 . 4 3 11 . 1 7 6 20 Peak Tracking Total 15 | . 4 9 8 . 4 3 11 . 1 7 6 15 Tactical Retreats 9 | . . 4 2 . . . 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Traps Triggered 6 | . . . 1 . 1 1 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Machines Disabled 2 | . . 2 . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Machines Accessed 25 | . 1 3 3 2 . 3 1 2 . 2 . 8 Terminals 15 | . . 2 3 1 . 1 1 2 . . . 5 Fabricators 2 | . . . . . . . . . . 1 . 1 Repair Stations 3 | . 1 . . 1 . . . . . . . 1 Recycling Units 3 | . . . . . . 1 . . . 1 . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 49 | . 1 5 9 2 . 4 3 5 . 6 . 14 Successful 20 | . 1 2 5 2 . 1 . 1 . 4 . 4 Failed 29 | . . 3 4 . . 3 3 4 . 2 . 10 Catastrophic 11 | . . 1 2 . . 2 . 1 . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . 3 . . 1 . . . . . 1 Terminals 31 | . . 3 9 1 . 1 3 5 . . . 9 Fabricators 5 | . . . . . . . . . . 3 . 2 Repair Stations 3 | . 1 . . 1 . . . . . . . 1 Recycling Units 6 | . . . . . . 1 . . . 3 . 2 Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 10 | . . . 5 1 . . . 1 . . . 3 Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open DSF 4 | . . . . 1 . . . 1 . . . 2 Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . 1 . . 1 . . . . . . . . Refit 2 | . 1 . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 3 . 1 Process 1 | . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . . 1 . 1 Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . . 3 3 1 . 3 1 2 . 2 . 7 Full Trace Events 8 | . . . 1 . . . 1 2 . 2 . 2 Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 18 | . . . . . . . . . . 18 . . Retrieved Matter 18 | . . . . . . . . . . 18 . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Turns Passed 1458 | 79 214 452 74 42 24 79 60 16 37 70 92 219 Spaces Moved 2097 | 56 133 353 189 69 35 190 127 39 82 122 184 518 Core 624 | 33 . 107 . . . . . . 18 122 184 160 Treads 183 | 23 133 27 . . . . . . . . . . Legs 202 | . . 202 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 60 | . . . . 41 19 . . . . . . . Flight 1028 | . . 17 189 28 16 190 127 39 64 . . 358 Fastest Speed 30 | 50 160 35 35 35 40 40 40 40 40 50 50 30 Average Speed 61 | 119 160 104 35 61 61 40 40 40 42 50 50 36 Slowest Speed 260 | 160 160 260 35 80 80 40 40 40 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . 1 . . . 7 . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 27 36 25 3 43 8 33 2 86 3 79 15 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 . 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 3 | . . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 3 | . . 3 . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Fac DSF Fac Was Fac Total 2230 | 68 134 431 197 68 37 191 128 38 83 131 183 541 Wait 13 | . . . . . . . . . . 4 . 9 Move 2057 | 55 132 352 186 68 34 189 115 38 81 122 183 502 Hop 12 | . . . 1 . . . 4 . . . . 7 Pick Up 31 | 8 2 12 5 . . 1 . . . 2 . 1 Fast Attach 14 | . . 8 . . . 1 . . . 1 . 4 Attach 21 | 5 . 11 . . 1 . 1 . . . . 3 Detach 20 | . . 16 . . . . . . . . . 4 Swap 2 | . . 2 . . . . . . . . . . Drop 31 | . . 20 5 . 2 . . . . 2 . 2 Fire 8 | . . 8 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ram 11 | . . 2 . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 8 . 2 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Garrison -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 14) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 316 | -9/Materials | Build established: Mutant 666 | -9/Materials | System corruption reached 10% 700 | -9/Materials | Core integrity fell below 50% 702 | -9/Materials | Lost 3 parts (1p2n) 743 | -9/Materials | Discovered new exit (range 9) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 772 | -8/Materials | Identified exit to Factory 820 | -8/Materials | Entered Factory 820 | -7/Factory | Evolved 2 slots: Utility x2 861 | -7/Factory | Identified exit to DSF 862 | -7/Factory | Entered DSF 879 | -7/DSF | Additional patrols routed to DSF 879 | -7/DSF | Discovered new exit (range 16) 886 | -7/DSF | Entered Factory 886 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 916 | -6/Factory | Lost 4 parts (1p1n2u) 964 | -6/Factory | Identified exit to Garrison 965 | -6/Factory | Entered Garrison 978 | -6/Garrison | Triggered checkpoint 979 | -6/Garrison | Triggered checkpoint 982 | -6/Garrison | Triggered checkpoint 998 | -6/Garrison | Triggered checkpoint 1021 | -6/Garrison | Discovered new exit (range 12) 1025 | -6/Garrison | Entered Factory 1025 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -5/Factory | Identified exit to DSF 1041 | -5/Factory | Entered DSF 1062 | -5/DSF | Additional patrols routed to DSF 1071 | -5/DSF | Discovered new exit (range 13) 1078 | -5/DSF | Entered Factory 1078 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -4/Factory | Sucked down chute 1148 | -4/Factory | Entered Waste 1163 | -4/Waste | EMP discharged 1167 | -4/Waste | Spotted C-40 Crusher 1173 | -4/Waste | Spotted C-40 Crusher 1183 | -4/Waste | Spotted C-40 Crusher 1184 | -4/Waste | Spotted C-40 Crusher 1185 | -4/Waste | Spotted C-40 Crusher 1216 | -4/Waste | Spotted C-40 Crusher 1235 | -4/Waste | Discovered new exit (range 11) 1240 | -4/Waste | Entered Factory 1263 | -4/Factory | Identified exit to DSF 1284 | -4/Factory | Spotted B-86 Titan 1328 | -4/Factory | Core integrity fell below 50% 1339 | -4/Factory | Identified exit to Upper Caves 1358 | -4/Factory | Core integrity fell below 20% 1459 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 01385_ Connecting with DSF Access... 01390_ Connecting with Fabricator... 01390_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 01397_ Acquired Com. Matter Pod. 01399_ Connecting with Repair Station... 01406_ System corrupted: Component data lost. 01432_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01437_ Construction Platform disabled. 01437_ W-44 Eye sends out distress signal. 01438_ Dropped Ion Cannon. 01439_ Acquired Imp. Force Field. 01441_ WS11BSX6%V<8FOK |H=K2,00> 01441_ Connecting with Terminal... 01441_ ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. 01450_ Slug penetrates K-01 Serf. 01450_ Slug penetrates Wall. 01454_ Acquired Lgt. Antimatter Reactor. 01459_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????"""""" """""" #?????# ## | | ??????????????? #?????# " | | ????????????#??""" #?????# "T ! | | ??????????? """ "" #?????# ] | | ??????????? """ = G" #########+## | | ?????????? "" + # | | ?????????? ## ### # | | ???????????? ## #?# # | | ???????????????????# ## #?# # | | ???????????????????# ##### + ! #?# # | | ???????????????????# #####"#############?# # | | ???????????????????# h## ! #????????????# # | | ???????????????????# ## #????????????# # | | ???????????????????# ## """ #????????????+ # | | ???????????????????# ## """ #????????????# # | | ???????????????????# ## """ #????????????# # | | ???????????????????# ########??####??????# # | | ???????????????????# #???????? ?????? # | | ???????????????????# ######?? ?????# ? | | ?????????????####### ## ????? ? | | ?????????# w ?????????? | | ?????????# ## = ## ?????????? | | ?????????# ??# *] T#??? ???????????? | | ?????????# ???# #?????????????????? | | ?????????? ????# ##?????????????????? | | ??????????? ?????# @ +?????????????????? | | ???????????????????# ##?????????????????? | | ???????????????????# u #??????????????????? | | ???????????????????## ######??????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????+ ????>???????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 13 Energy Capacity 250 Matter Stores 192 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- Reflective Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingHeatDissipator Manual? 0 Play Time 00:38:06 Cumulative 42.2 hours Start 2023.08.20 @ 23:54:00 End 2023.08.21 @ 00:30:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09a0c090-5291-48f9-b621-b5d1dce01b25