Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 19:57:43 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2521) 2521 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6976 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 90/100 System Corruption 13% Temperature Cool (11) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Dynamic Insulation System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Energy Well Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Layered Medium Armor Plating Layered Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Flexi-carbon Leg Improved Sensor Array Layered Medium Armor Plating High-powered Shock Rifle Plasma Rifle [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . . . 2 . Utility 7 | . . 2 . 1 2 . 2 Weapon . | . . . . . . . . Parts Attached 95 | 6 6 14 3 7 19 28 12 Power 16 | 1 . 3 . 1 5 5 1 Engine 11 | 1 . 3 . 1 2 4 . Core 5 | . . . . . 3 1 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 4 . 3 3 10 3 Treads 12 | . 2 4 . 3 3 . . Leg 7 | . . . . . . 7 . Wheel 2 | 2 . . . . . . . Hover 6 | . . . . . . 3 3 Flight . | . . . . . . . . Utility 37 | 1 3 5 1 2 8 11 6 Device 14 | . 1 1 . . 6 3 3 Storage 3 | 1 . 1 . . . 1 . Processor 11 | . 1 1 . 1 2 6 . Hackware . | . . . . . . . . Protection 9 | . 1 2 1 1 . 1 3 Artifact . | . . . . . . . . Weapon 15 | 2 1 2 2 1 3 2 2 Energy Gun 3 | 1 . . . . . 1 1 Energy Cannon 4 | . . 2 . . 2 . . Ballistic Gun 2 | 1 . . . . . 1 . Ballistic Cannon 3 | . . . 1 . 1 . 1 Launcher 2 | . 1 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 60 | . . 2 5 . 2 35 16 Power 11 | . . . . . 1 8 2 Propulsion 17 | . . . . . . 12 5 Utility 19 | . . 1 2 . 1 9 6 Weapon 13 | . . 1 3 . . 6 3 Highest Loss Streak 15 | . . 2 4 . 1 15 11 To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 5 10 13 12 14 7 3 Power 2 | . . 1 4 4 3 1 . Propulsion 2 | 2 2 2 3 3 3 1 1 Utility 2 | . . 3 4 2 2 2 1 Weapon 2 | 1 2 3 2 2 5 2 1 Tool/Special . | . . . . . . . . Unused Backups 14 | . 4 2 . 1 5 1 1 Power 5 | . 1 1 . 1 2 . . Propulsion 3 | . 2 . . . . . 1 Utility 1 | . . . . . . 1 . Weapon 5 | . 1 1 . . 3 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 85 99 95 89 96 78 88 Engine 8 | . 14 11 11 9 6 6 4 Core 2 | . . . . . 6 3 2 Treads 13 | . 17 22 22 18 15 5 . Leg 2 | . . . . . . 12 . Hover 3 | . . . . . . 1 20 Device 10 | . 3 12 7 . 15 11 14 Storage 7 | . 9 11 11 9 7 5 4 Processor 15 | . 3 11 11 17 20 18 17 Protection 7 | . 3 9 11 17 7 . 9 Energy Gun 1 | . 14 2 . . . . 3 Energy Cannon 5 | . . 14 11 . 4 1 . Ballistic Gun 1 | . 2 . . . . 2 3 Ballistic Cannon 2 | . . . 6 9 5 1 2 Launcher 1 | . 5 4 . . . 1 . Slashing Weapon 2 | . . . 3 8 4 3 . Peak Build Rating 79 | 6 7 18 19 22 42 55 79 Average Rating 31 | 2 6 12 17 20 36 39 68 On Entrance 19 | . 6 7 18 17 22 36 49 Naked Turns . | . . . . . . . . Heaviest Build 67 | 12 15 41 40 37 53 67 50 Greatest Support 89 | 26 40 40 40 42 53 89 42 Greatest Overweight (x) 2 | 1 . 1 . . 1 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 Average Capacity 12 | 7 6 15 15 15 15 13 5 Most Carried 15 | 8 8 15 15 15 15 13 5 Average Carried 9 | 5 5 10 13 13 14 7 3 Final Capacity 15 | 8 5 15 15 15 15 5 5 Final Carried 15 | 6 5 15 13 15 14 2 2 Class Distribution -------------------- 40% | Mutant 21% | Scavenger-Mutant 10% | Scout 9% | Skirmisher 8% | Scavenger-Skirmisher 5% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 1836 | 186 . 346 127 107 323 593 154 Remotely 195 | . . . . . . 195 . Salvage Created 2465 | . . 635 353 164 407 776 130 Parts 136 | . . 46 19 9 24 32 6 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . . 17 13 5 8 15 3 Melee 5 | . . . . 1 1 3 . Guns 5 | . . 3 . . . 2 . Cannons 36 | . . 8 13 2 5 6 2 AOE 13 | . . 5 . 2 2 4 . Classes Destroyed 13 | . . 5 3 1 1 2 1 Worker 1 | . . . . . 1 . . Builder 1 | . . . 1 . . . . Hauler 2 | . . 2 . . . . . Recycler 4 | . . . 1 . 1 2 . Operator 1 | . . . . 1 . . . Watcher 1 | . . 1 . . . . . Swarmer 16 | . . 6 3 . . 7 . Grunt 30 | . . 7 9 3 5 6 . Duelist 1 | . . . 1 . . . . Sentry 9 | . . 4 . 2 3 . . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . 1 2 Behemoth 1 | . . . . . . 1 . Best Kill Streak 8 | . . 4 8 4 7 5 1 Combat Bots Only 7 | . . 4 7 3 5 5 1 Max Kills in Single Turn 4 | . . 3 2 2 2 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 3 . 1 1 4 . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 793 | . . 111 65 25 162 241 189 Missed 270 | . . 35 15 8 57 85 70 Hits 523 | . . 76 50 17 105 156 119 Melee 3 | . . . 3 . . . . Projectile 520 | . . 76 47 17 105 156 119 AOE 2 | . . . . . . . 2 Critical Strikes 18 | . . 1 . 1 . 9 7 Part Disruptions 2 | . . . . . . 1 1 Actively Blocked 1 | . . . . . . . 1 Damage Taken 9312 | . . 1207 588 259 1033 3304 2921 Core 2071 | . . 280 81 . 179 516 1015 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 59 | . . . . 59 . . . Core Remaining (%) 70 | 100 100 . 9 100 74 39 . Volleys Fired 171 | . 2 40 32 10 21 47 19 Largest 2 | . 1 2 2 2 2 2 2 Hottest 130 | . 30 128 128 63 130 130 119 Shots Fired 301 | . 2 75 53 13 38 86 34 Gun 44 | . . 8 . . . 14 22 Cannon 238 | . . 60 52 10 36 68 12 Launcher 19 | . 2 7 1 3 2 4 . Special . | . . . . . . . . Kinetic 119 | . . . 21 10 10 58 20 Thermal 160 | . . 68 31 . 26 24 11 Explosive 19 | . 2 7 1 3 2 4 . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 18 | . . 11 9 3 18 7 11 Robot Miss Streak 5 | . . 4 3 1 1 5 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 218 | . . 44 37 10 34 68 25 Core Hits 108 | . . 22 15 10 17 40 4 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 2 1 . 2 2 Burn 1 | . . . . . . . 1 Meltdown 1 | . . 1 . . . . . Blast 3 | . . . 1 1 . . 1 Sever 3 | . . . 1 . . 2 . Melee Attacks 31 | . . . 3 2 5 21 . Impact . | . . . . . . . . Slashing 31 | . . . 3 2 5 21 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6690 | . . 1013 981 568 1136 2363 629 Guns 562 | . . 80 . . . 147 335 Cannons 3704 | . . 629 779 131 754 1142 269 Explosions 1506 | . . 296 123 368 237 482 . Melee 849 | . . . 60 69 128 592 . Ramming 69 | . . 8 19 . 17 . 25 Kinetic 1901 | . . . 403 131 238 786 343 Thermal 2385 | . . 709 376 . 516 584 200 Explosive 1391 | . . 296 123 368 237 367 . Electromagnetic 95 | . . . . . . 34 61 Impact . | . . . . . . . . Slashing 849 | . . . 60 69 128 592 . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 2 13 Average Corruption 8 | . . . . . . 2 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 2 9 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . 2 Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 143 | . . 18 12 5 17 91 . Projectiles 53 | . . . 12 . 17 24 . Explosions 90 | . . 18 . 5 . 67 . Melee . | . . . . . . . . Knockbacks 11 | . . 1 7 1 . 2 . Impact 2 | . . 1 1 . . . . Kinetic 9 | . . . 6 1 . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 180 | . . 53 15 . . 101 11 Shots 6 | . . 2 1 . . 3 . Rammed 9 | . . 3 1 . 1 . 4 Targets Rammed 10 | . . 3 2 . 1 . 4 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 430 | . . 75 75 27 97 48 430 Average Temperature 96 | . . 22 25 14 41 14 177 Received Heat Transfer 1848 | . . 282 204 135 357 705 165 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 Combat Hostiles 2 | . . 1 . . . . 1 Parts Melted 8 | . . 3 1 . . 1 3 Heat Transferred 4055 | . . 1433 703 . 703 716 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 95 | 100 100 95 59 100 100 100 100 Level 1 4 | . . 4 40 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 257 | . 37 211 257 110 144 144 45 Initial 87 | . . 5 63 87 45 50 43 Average 59 | . 5 120 145 40 30 40 12 Influence Increases 2118 | . 52 497 354 170 255 648 142 Destroy 0b10 Robot/C 1220 | . . 340 260 100 160 300 60 Destroy 0b10 Robot/NC 50 | . . 15 10 5 10 10 . Destroy Leader 286 | . . 76 40 30 50 70 20 Successful Hack 12 | . . 12 . . . . . Disable Machine 180 | . 15 . 15 15 15 120 . Destroy Structure 175 | . 22 54 14 20 20 43 2 Partial Spotted 30 | . 15 . . . . . 15 Lose Combat Pursuer 165 | . . . 15 . . 105 45 Influence Decreases 2118 | . 37 361 298 277 251 663 231 Entered New Map 373 | . . 10 88 120 55 54 46 Time Decay 1335 | . 37 331 160 157 186 324 140 Lost Part 410 | . . 20 50 . 10 285 45 Squads Dispatched 20 | . . 2 3 1 3 8 3 Investigation 2 | . . . 1 . . 1 . Extermination 3 | . . . . . 1 1 1 Reinforcement 14 | . . 2 2 1 2 5 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 7 | . . 3 1 . 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 2 25 17 8 14 29 29 Peak Tracking Total 16 | . 1 6 6 4 7 9 16 Tactical Retreats 10 | . . . 1 . . 6 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 12 | . 1 . 1 1 1 8 . Max in Single Turn 3 | . 1 . 1 1 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 8 | . . 4 1 2 . . 1 Terminals 5 | . . 3 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . 1 . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . . 9 2 5 . . 1 Successful 3 | . . 1 . 2 . . . Failed 14 | . . 8 2 3 . . 1 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . 5 2 3 . . . Terminals 10 | . . 5 2 3 . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . 4 . 2 . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 1 . 2 . . . Scan Component 2 | . . 1 . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 4 1 2 . . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 2730 | . 59 226 . 349 644 893 559 Optics 2445 | . . . . 349 644 893 559 Sensors 1752 | . 59 226 . . 386 558 523 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 3941 | 45 215 905 326 354 644 893 559 Spaces Moved 2319 | 32 151 346 140 176 328 591 555 Core 175 | 11 . . . . . 164 . Treads 1130 | . 74 346 140 176 328 66 . Legs 292 | . . . . . . 292 . Wheels 98 | 21 77 . . . . . . Hover 624 | . . . . . . 69 555 Flight . | . . . . . . . . Fastest Speed 48 | 50 90 160 160 152 145 50 48 Average Speed 124 | 87 124 191 160 159 151 105 68 Slowest Speed 320 | 100 160 240 160 160 240 320 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 24 | 4 35 43 36 24 11 24 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 179 | . 21 56 10 26 20 45 1 Melee . | . . . . . . . . Projectile 6 | . . . 1 . . 4 1 AOE 173 | . 21 56 9 26 20 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 3014 | 47 181 508 183 234 429 734 698 Wait 250 | . 5 83 2 26 20 13 101 Move 2313 | 31 150 345 139 175 328 590 555 Hop . | . . . . . . . . Pick Up 53 | 10 5 13 1 6 10 5 3 Fast Attach 41 | 2 3 1 1 1 6 17 10 Attach 52 | 4 3 4 3 3 6 26 3 Detach 20 | . 5 1 . 1 4 8 1 Swap 39 | . . 11 . 5 15 7 1 Drop 35 | . 8 7 . 5 14 . 1 Fire 171 | . 2 40 32 10 21 47 19 Melee 31 | . . . 3 2 5 21 . Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush 5 | . . 3 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 513 | -9/Materials | Crushed by falling debris 513 | -9/Materials | Core integrity fell below 50% 1066 | -9/Materials | Discovered new exit (range 13) 1164 | -9/Materials | Identified exit to Storage 1166 | -9/Materials | Entered Storage 1322 | -9/Storage | Destroyed 7 combat bots 1373 | -9/Storage | Core integrity fell below 20% 1416 | -9/Storage | Lost 4 parts (2u2w) 1462 | -9/Storage | Discovered new exit (range 13) 1487 | -9/Storage | Identified exit to Materials 1492 | -9/Storage | Entered Materials 1492 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1692 | -8/Materials | Repaired Lgt. Armor Plating 1713 | -8/Materials | Build established: Scavenger-Mutant 1809 | -8/Materials | Discovered new exit (range 12) 1845 | -8/Materials | Identified exit to Factory 1846 | -8/Materials | Entered Factory 1846 | -7/Factory | Evolved 2 slots: Utility x2 2459 | -7/Factory | Discovered new exit (range 20) 2488 | -7/Factory | Identified exit to Factory 2490 | -7/Factory | Entered another Factory area 2490 | -6/Factory | Evolved 2 slots: Propulsion x2 2574 | -6/Factory | Spotted B-75 Beast 2631 | -6/Factory | Destroyed B-75 Beast 2718 | -6/Factory | Lost 15 parts (3p4n5u3w) 3146 | -6/Factory | Garrison activated, responded to threat 3249 | -6/Factory | Lost 14 parts (4p8n1u1w) 3279 | -6/Factory | Core integrity fell below 50% 3313 | -6/Factory | Lost 4 parts (3u1w) 3371 | -6/Factory | Discovered new exit (range 17) 3382 | -6/Factory | Identified exit to Factory 3383 | -6/Factory | Entered another Factory area 3383 | -5/Factory | Evolved 2 slots: Utility x2 3604 | -5/Factory | Build established: Scout 3721 | -5/Factory | System corruption reached 10% 3825 | -5/Factory | Lost 4 parts (2n1u1w) 3848 | -5/Factory | Spotted B-75 Beast 3910 | -5/Factory | Cargo convoy interrupted 3922 | -5/Factory | Core integrity fell below 50% 3925 | -5/Factory | Core integrity fell below 20% 3936 | -5/Factory | Discovered new exit (range 13) 3942 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Power Conduit explodes. P-70 Sage destroyed. X-72 Disruptor destroyed. Power Conduit explodes. P-70 Sage destroyed. Power Conduit explodes. Fabricator disabled. K-01 Serf destroyed. Power Conduit explodes. P-70 Sage resets I-47 Archangel, system corruption cleaned. Slug penetrates Wall. Penetrated by Slug. Slug penetrates I-47 Archangel. Penetrated by Slug. Slug penetrates Wall. System corrupted: Matter fused (-6). EXIT=FOUND K-01 Serf destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ????????????????# ?#######?????????????????????? | | ????????????????? ## #?????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? < ??????????????????????? | | ???????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# A #?????????????? ???????? | | ??????????????????????# @#?????????????? #??????? | | ??????????????????????# g #?????????????? #??????? | | ?????????????????????## ##?????#+###### #????### | | ?????????????????????# g ##### # #####""" | | ???????????????#+##### k% ^ | | ???????????????# T = | | ???????????????# ##### | | ?????????????????????# ##### | | ??????????????##+#######+####???? | | ??????????????# #???? | | ??????????????# """" #???? | | ??????????????# """" " " ##### | | ??????????????# """" "Y" + | | ??????????????# """" """ # | | ??????????????? # ####### | | ######+######???############# " # | | ??????????????# ### // # | | ??????????????# #?# /! # | | ?????????????# #?# / | | ?????????????# #?# # | | ^ ?????????????# #?# # | | ######+###?????????????????? ?# "" #" | | #??????????????????????? ?#""" #" | | #??????????????????????? ?#"R #" | | #??????????????????????? ?#""" + % |% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Corruption Containment 8 Armor Coverage 450 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 34% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyExoskeletonBoomstick Manual? 0 Play Time 01:08:53 Cumulative 50.4 hours Start 2025.07.09 @ 18:42:29 End 2025.07.09 @ 19:57:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 38 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85fd5679-1648-4707-b0cb-09a5e43677e5