Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 18:46:04 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2252) 2252 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 7208 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 438 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 169/170 System Corruption 1% Temperature Cool (11) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Makeshift Power Source Makeshift Power Source Improved Heat Sink Large Storage Unit Heavy Laser Heavy Laser Heavy Hammer Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON ----------- Heavy Particle Cannon Minigun > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter ECM Suite Hacking Suite Lightning Gun Arc Projector Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Autogun Hammer [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility Improved Signal Interpreter Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 66 | . 7 9 7 12 22 6 2 . 1 Power 8 | . . 1 1 2 2 1 1 . . Engine 5 | . . 1 1 1 . 1 1 . . Core 3 | . . . . 1 2 . . . . Reactor . | . . . . . . . . . . Propulsion 14 | . 2 2 . 5 4 1 . . . Treads 8 | . . 2 . 5 1 . . . . Leg 2 | . 2 . . . . . . . . Wheel 1 | . . . . . 1 . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . 2 1 . . . Utility 20 | . 2 2 2 3 7 3 1 . . Device 9 | . . 1 1 3 3 1 . . . Storage 3 | . 1 . 1 . 1 . . . . Processor 5 | . . 1 . . 2 1 1 . . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 24 | . 3 4 4 2 9 1 . . 1 Energy Gun 4 | . . . 1 1 2 . . . . Energy Cannon 6 | . . 2 2 . 2 . . . . Ballistic Gun 12 | . 3 2 1 1 5 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 . . . . Parts Lost 25 | . . . 1 7 16 . 1 . . Power 3 | . . . . 1 2 . . . . Propulsion 9 | . . . . 2 6 . 1 . . Utility 7 | . . . 1 3 3 . . . . Weapon 6 | . . . . 1 5 . . . . Highest Loss Streak 9 | . . . 1 5 9 . 1 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 91 92 98 95 78 51 73 69 71 Engine 7 | . 14 11 11 8 . 1 7 7 7 Core 1 | . . . . . 6 . . . . Treads 17 | . . 19 22 36 21 . . . . Leg 2 | . 28 2 . . . . . . . Flight 2 | . . . . . . 16 23 15 15 Device 9 | . . 6 9 7 15 6 7 7 7 Storage 9 | . 14 11 11 9 6 7 7 7 7 Processor 9 | . . 9 11 9 7 12 20 23 23 Protection 6 | . 5 11 11 6 1 4 7 7 7 Energy Gun 2 | . 8 . . 1 4 . . . . Energy Cannon 5 | . . 9 11 7 2 . . . . Ballistic Gun 8 | . 19 12 10 9 6 . . . . Naked Turns 19 | . . . . . 19 . . . . Heaviest Build 61 | 12 28 39 59 59 61 21 18 12 15 Greatest Support 90 | 20 20 44 44 90 90 17 17 12 12 Greatest Overweight (x) 2 | . 1 1 1 . 2 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 8 8 8 8 Average Capacity 16 | . 10 15 19 20 19 8 8 8 8 Most Carried 20 | . 8 15 20 20 20 5 8 8 8 Average Carried 14 | . 7 12 18 17 18 3 7 8 7 Final Capacity 20 | 8 15 15 20 20 8 8 8 8 8 Final Carried 20 | 6 8 15 20 16 5 4 8 8 8 Class Distribution -------------------- 85% | Mutant 6% | Derelict-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Data Miner Derelict-Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Matter Collected 1339 | 200 165 105 127 232 338 136 26 . 10 Remotely . | . . . . . . . . . . Salvage Created 3118 | . 428 272 412 700 856 145 . . 305 Parts 154 | . 28 20 18 48 36 1 . . 3 Haulers Intercepted 3 | . 1 1 . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 3 . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 52 | . 12 4 8 16 12 . . . . Guns 34 | . 12 2 4 7 9 . . . . Cannons 18 | . . 2 4 9 3 . . . . Classes Destroyed 13 | . 6 1 2 3 1 . . . . Worker 1 | . 1 . . . . . . . . Builder 2 | . 1 1 . . . . . . . Hauler 3 | . 1 1 . . 1 . . . . Recycler 2 | . . . 1 . 1 . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 4 | . 1 1 1 . 1 . . . . Swarmer 13 | . 8 . 1 4 . . . . . Grunt 25 | . 4 4 3 6 8 . . . . Brawler 3 | . . . . 2 1 . . . . Duelist 1 | . . . . 1 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 8 | . . . 4 2 2 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 10 | . 10 2 3 9 9 . . . . Combat Bots Only 9 | . 7 2 2 9 7 . . . . Max Kills in Single Turn 2 | . 1 2 1 2 1 . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Hostile Shots Fired 560 | . 55 10 28 115 316 18 12 . 6 Missed 178 | . 15 3 8 34 92 14 9 . 3 Damage Taken 4750 | . 342 78 279 1295 2599 53 45 . 59 Core 1041 | . 80 10 56 190 602 48 16 . 39 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 53 | . . 6 14 30 . 3 . . . Core Remaining (%) 79 | 100 68 . 83 65 . . . . . Volleys Fired 196 | . 34 11 34 47 70 . . . . Largest 2 | . 2 2 2 2 2 . . . . Hottest 130 | . 60 98 98 98 130 . . . . Shots Fired 378 | . 59 22 68 95 134 . . . . Gun 241 | . 59 11 34 49 88 . . . . Cannon 137 | . . 11 34 46 46 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 189 | . 38 11 34 47 59 . . . . Thermal 180 | . 21 11 34 48 66 . . . . Explosive . | . . . . . . . . . . Electromagnetic 9 | . . . . . 9 . . . . Robot Hit Streak 15 | . 6 7 9 14 15 . . . . Robot Miss Streak 4 | . 3 2 2 4 2 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 240 | . 36 12 39 62 78 4 . . 9 Core Hits 114 | . 23 11 15 31 32 1 . . 1 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 3 | . . . 1 1 1 . . . . Burn 1 | . . . . . 1 . . . . Destroy 2 | . . . 1 1 . . . . . Melee Attacks 13 | . . . . . . 4 . . 9 Impact . | . . . . . . . . . . Slashing 13 | . . . . . . 4 . . 9 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5371 | . 449 265 820 1383 1645 276 . . 533 Guns 2275 | . 444 63 378 529 861 . . . . Cannons 2218 | . . 200 425 818 775 . . . . Explosions 7 | . . . 7 . . . . . . Melee 809 | . . . . . . 276 . . 533 Ramming 62 | . 5 2 10 36 9 . . . . Kinetic 1741 | . 284 63 378 493 523 . . . . Thermal 2685 | . 160 200 425 854 1046 . . . . Explosive 7 | . . . 7 . . . . . . Electromagnetic 67 | . . . . . 67 . . . . Impact . | . . . . . . . . . . Slashing 809 | . . . . . . 276 . . 533 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 1 5 1 1 1 1 1 Average Corruption 1 | . . . 1 5 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . 2 8 5 2 . . 1 Message Errors 4 | . . . 1 . 1 1 . . 1 Matter Fused 4 | . . . 1 2 1 . . . . Heat Flow Errors 3 | . . . . 1 1 1 . . . Energy Discharges 3 | . . . . 2 1 . . . . Data Loss (minor) 3 | . . . . 2 1 . . . . Misfires 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 358 | . . . 25 7 5 109 . . 212 Projectiles 30 | . . . 25 . 5 . . . . Explosions . | . . . . . . . . . . Melee 328 | . . . . 7 . 109 . . 212 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . 4 . . . . Shots . | . . . . . . . . . . Rammed 8 | . . 1 3 2 2 . . . . Targets Rammed 10 | . 2 1 3 2 2 . . . . Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 234 | . 30 104 234 204 174 91 . . . Average Temperature 53 | . 17 39 59 75 38 53 . . . Received Heat Transfer 1347 | . 60 42 129 279 792 18 . . 27 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . Heat Transferred 4300 | . 350 296 629 1286 1739 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Peak Influence 1044 | . 309 276 1044 800 380 . . . . Initial 440 | . . 130 116 440 296 . . . . Average 379 | . 174 172 527 594 260 . . . . Maximum Alert Level 3 | . 1 1 3 3 1 . . . . Low Security (%) 21 | . 47 67 6 . 22 . . . . Level 1 51 | . 52 32 50 12 77 . . . . Level 2 11 | . . . 12 53 . . . . . Level 3 15 | . . . 30 33 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 1 7 3 7 . . . . Investigation 3 | . . . 1 1 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 8 | . 1 1 4 . 2 . . . . Assault 3 | . . . 1 2 . . . . . Garrison 4 | . . . 1 . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Distress Signals 7 | . 5 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 15 6 30 24 23 2 4 . 8 Peak Tracking Total 9 | . 7 2 4 9 7 2 4 . 5 Tactical Retreats 9 | . . . 2 1 2 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Machines Disabled 14 | . . 1 11 1 1 . . . . Max in Single Turn 2 | . . 1 2 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 15 | . . 1 3 3 3 . 1 4 . Terminals 5 | . . 1 2 2 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 46 | . . 3 4 6 5 . 1 27 . Successful 35 | . . 1 3 3 . . 1 27 . Failed 11 | . . 2 1 3 5 . . . . Catastrophic 7 | . . 1 . 3 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 1 3 . . . . . Terminals 10 | . . 3 3 4 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . Terminal Hacks 34 | . . 1 2 3 . . 1 27 . Record 11 | . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 3 | . . . . . . . . 3 . Prototype ID Bank 4 | . . 1 . . . . . 3 . Open Door 2 | . . . 1 . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 1 3 3 . . . . Full Trace Events 3 | . . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . 3 1 . . . . . Machine Destruction 4 | . . . 3 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Total Allies 3 | . . . 1 . . 1 . . 1 Largest Group 1 | . . . 1 1 . 1 . . 1 Highest-Rated Group 180 | . . . 100 95 . 180 . . 96 Highest-Rated Ally 180 | . . . 100 95 . 180 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . 41 . . 1 . . 3 Total Damage 1674 | . . . 1548 . . 29 . . 97 Kills 20 | . . . 20 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Turns Passed 3653 | . 357 327 1071 432 914 243 151 26 132 Spaces Moved 2752 | 1 171 177 429 171 467 549 418 82 287 Core 35 | . . . . . 35 . . . . Treads 1123 | . . 162 429 171 361 . . . . Legs 187 | 1 171 15 . . . . . . . Wheels 34 | . . . . . 34 . . . . Hover . | . . . . . . . . . . Flight 1373 | . . . . . 37 549 418 82 287 Fastest Speed 29 | 120 120 145 145 152 32 32 29 32 32 Average Speed 103 | 120 140 149 218 152 142 37 33 32 35 Slowest Speed 305 | 120 190 225 225 152 305 99 99 32 97 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . 3 . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 39 18 89 32 16 72 59 70 49 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 2 . 2 Spaces Dug 3 | . . . 3 . . . . . . Terrain Destroyed 41 | . . 2 28 11 . . . . . Melee . | . . . . . . . . . . Projectile 24 | . . 2 11 11 . . . . . AOE 17 | . . . 17 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Total 3169 | . 234 222 494 247 590 577 423 81 301 Wait 61 | . 5 5 8 11 13 17 . . 2 Move 2735 | . 170 176 428 170 466 548 411 81 285 Hop 4 | . . . . . . . 3 . 1 Pick Up 36 | . 6 8 6 3 7 . 5 . 1 Fast Attach 36 | . 2 8 5 2 13 5 1 . . Attach 17 | . . . 1 8 6 1 . . 1 Detach 13 | . . 5 2 1 3 1 . . 1 Swap 13 | . 5 1 1 2 3 . 1 . . Drop 35 | . 10 7 6 1 7 1 2 . 1 Fire 196 | . 34 11 34 47 70 . . . . Melee 13 | . . . . . . 4 . . 9 Ram 2 | . . . . . 2 . . . . Kick 2 | . 2 . . . . . . . . Crush 6 | . . 1 3 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Destroyed 7 combat bots 308 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x2 631 | -9/Materials | Discovered new exit (range 9) 682 | -9/Materials | Identified exit to Storage 685 | -9/Materials | Entered Storage 1159 | -9/Storage | Met 01-MTF 1378 | -9/Storage | Garrison activated, responded to threat 1638 | -9/Storage | Discovered new exit (range 15) 1754 | -9/Storage | Identified exit to Materials 1756 | -9/Storage | Entered Materials 1756 | -8/Materials | Accompanied by 1 ally (01-MTF) 1756 | -8/Materials | Evolved 2 slots: Propulsion x2 1761 | -8/Materials | 01-MTF left 2010 | -8/Materials | Destroyed 9 combat bots 2076 | -8/Materials | Lost 5 parts (1p2n2u) 2134 | -8/Materials | Discovered new exit (range 10) 2156 | -8/Materials | First assault squad dispatched 2186 | -8/Materials | Identified exit to Factory 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Utility x2 2404 | -7/Factory | Discovered new exit (range 15) 2414 | -7/Factory | Discovered new exit (range 15) 2426 | -7/Factory | Identified exit to Factory 2785 | -7/Factory | Lost 5 parts (3n1u1w) 2819 | -7/Factory | Destroyed 7 combat bots 3050 | -7/Factory | Core integrity fell below 50% 3065 | -7/Factory | Released all parts (6) 3077 | -7/Factory | Core integrity fell below 20% 3093 | -7/Factory | Discovered new exit (range 10) 3096 | -7/Factory | Lost 9 parts (2p2n2u3w) 3102 | -7/Factory | Entered Lower Caves 3156 | -7/Lower Caves | Learned Factory stockpile data 3206 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3242 | -7/Lower Caves | Spotted B-75 Beast 3338 | -7/Lower Caves | Discovered new exit (range 7) 3345 | -7/Lower Caves | Entered another Lower Caves area 3389 | -7/Lower Caves | Learned Factory stockpile data 3406 | -7/Lower Caves | Encountered a Warlord checkpoint 3495 | -7/Lower Caves | Discovered new exit (range 3) 3496 | -7/Lower Caves | Entered Data Miner 3496 | -7/Data Miner | Discovered new exit (range 6) 3503 | -7/Data Miner | Met Data Miner 3510 | -7/Data Miner | Learned location of Section 7 (-3) 3510 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3514 | -7/Data Miner | Received God Mode back door access code from Data Miner 3522 | -7/Data Miner | Entered Proximity Caves 3652 | -6/Proximity Caves | Discovered exit to Factory (range 9) 3654 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Imp. Light Armor Plating. Sneak attack on B-48 Gladiator. Destroyed Lgt. Treads. B-48 Gladiator destroyed. Carbon-fiber Leg fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Sneak attack on FG-36I(s). Destroyed Battle Rifle. FG-36I(s) destroyed. Sneak attack on OK-KFH(b). OK-KFH(b) destroyed. Sneak attack on PJ-HXZ(g). Destroyed Carbon-fiber Leg. PJ-HXZ(g) destroyed. Acquired Great Maul. Dropped Great Maul. M-22 Extractor reprogrammed Dirty Bomb Trap. M-22 Extractor reprogrammed Fire Trap. M-22 Extractor extracts Fire Trap. EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ? ???????????????????? ????????????????? | | ???????????????????? #????????????????? | | #?????????????????? #????????????????? | | #?????????????????? #????????????????? | | ##????????????????? ##???????????????? | | ##???????????##??? #???????????????? | | #??????????## #?? #???????????????? | | ##????????## ## #???????????????? | | ##???????? ##??????????????? | | ###?????? #??????????????? | | ##?????? < #???????????????? | | #######? #????????????????? | | #?# gg##???????????????? | | #?# #???????????????? | | ####### #??#@l #????????????????? | | #?????# #?## ##????????????????? | | ##?????# #?# ##?????????????????? | | #### ##?????## #?# #??????????????????? | | #??####?????## ### ##??????????????????? | | ############# ## #???????????????????? | | ### #???????????????????? | | #####?# #???????????????????? | | ??????# #???????????????????? | | ??????# """"" " """" #???????????????????? | | ??????# """""" """ #???????????????????? | | ??????# "" "" "" "" #???????????????????? | | ??????# """ "" " #???????????????????? | | ??????# #???????????????????? | | ??????# """""" """""" #???????????????????? | | ??????# " """ """ #???????????????????? | | ??????# " """ " " "" #???????????????????? | | ??????# "" " """" #???????????????????? | | ??????# #???????????????????? | | ??????# #???????????????????? | | ??????# #???????????????????? | | ??????#####################???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledInertialWarhead Manual? 0 Play Time 00:49:04 Cumulative 135.9 hours Start 2024.05.10 @ 17:08:38 End 2024.05.10 @ 18:46:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 226 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a0ee67c-736a-4219-8298-8937d3e6b2f9