Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.02 @ 18:54:15 Player: Analote Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (6011) 6011 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 12129 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/1300 Matter 221/450 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (600) Ox11 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Large Matter Pod Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Tractor Beam Heavy Disruptor Cannon Improved Light Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod Matter Compressor Advanced Targeting Computer Improved Kinecellerator Improved Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Railgun Hardcell Cannon Hardcell Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Flexi-carbon Leg Myomer Leg Tractor Beam Heavy Disruptor Cannon Improved Assault Rifle Enhanced Autogun KE Penetrator Improved Light Cannon [Rating: 115] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Improved Light Cannon Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Slots Evolved 15 | . 1 2 2 2 2 2 2 . 2 Power 3 | . . . . . 1 . 2 . . Propulsion 2 | . . . . 2 . . . . . Utility 7 | . 1 1 2 . 1 1 . . 1 Weapon 3 | . . 1 . . . 1 . . 1 Parts Attached 93 | 7 2 7 8 13 6 15 12 10 13 Power 14 | 1 . . 1 3 1 4 2 2 . Engine 7 | 1 . . 1 2 1 2 . . . Core 5 | . . . . 1 . 2 2 . . Reactor 2 | . . . . . . . . 2 . Propulsion 18 | 2 . . 2 3 1 4 3 2 1 Treads . | . . . . . . . . . . Leg 18 | 2 . . 2 3 1 4 3 2 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 2 2 1 5 3 3 4 2 2 6 Device 18 | . 1 . 2 2 2 4 2 2 3 Storage 5 | 1 1 . 1 1 1 . . . . Processor 4 | . . 1 1 . . . . . 2 Hackware . | . . . . . . . . . . Protection 3 | 1 . . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 . 6 . 4 1 3 5 4 6 Energy Gun 2 | . . . . . . . . 1 1 Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 14 | 2 . 2 . 2 . 2 1 2 3 Ballistic Cannon 13 | . . 4 . 2 . 1 4 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . 1 . . Parts Lost 36 | . . . . 2 . 6 . 6 22 Power 5 | . . . . . . 1 . . 4 Propulsion 6 | . . . . . . 1 . 1 4 Utility 14 | . . . . 1 . 3 . 3 7 Weapon 11 | . . . . 1 . 1 . 2 7 Highest Loss Streak 7 | . . . . 1 . 3 . 6 7 Average Slot Usage (%) 93 | . 94 100 99 99 97 96 89 86 74 Engine 6 | . 12 10 8 7 12 6 5 5 2 Core 2 | . . . . . . 3 9 9 2 Leg 20 | . 25 20 16 28 25 20 19 14 14 Device 11 | . 7 10 9 7 14 15 16 17 9 Storage 13 | . 12 10 16 13 13 16 15 15 11 Processor 6 | . . 10 8 7 6 5 5 5 5 Protection 7 | . 12 10 14 13 6 4 . . 2 Ballistic Gun 6 | . 25 3 . 3 6 7 13 10 8 Ballistic Cannon 14 | . . 26 25 17 11 10 5 8 9 Naked Turns . | . . . . . . . . . . Heaviest Build 160 | 14 39 49 65 70 84 96 114 126 160 Greatest Support 87 | 20 20 20 34 68 68 67 87 85 85 Greatest Overweight (x) 3 | . 1 2 2 1 1 1 1 2 3 Average Overweight (x) . | . . 1 1 . 1 1 1 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 10 12 12 12 12 12 12 12 12 Most Carried 12 | 2 4 8 12 12 10 12 12 8 12 Average Carried 8 | 1 2 5 11 10 8 9 9 7 8 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 12 Final Carried 10 | 2 4 7 10 8 10 9 8 8 9 Class Distribution -------------------- 44% | Hacker-Tank 24% | Hacker-Gunner 12% | Scavenger-Gunner 11% | Generator-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Generator-Gunner | -4/Factory Generator-Gunner | -4/Extension Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Matter Collected 5441 | 115 169 397 608 617 210 1228 584 772 741 Remotely 855 | . . . . . . . 277 520 58 Salvage Created 5520 | . 169 461 507 746 131 1415 493 596 1002 Parts 292 | . 6 31 25 47 3 78 27 25 50 Haulers Intercepted 14 | . 1 2 1 4 . 4 . 1 1 Recyclers Shooed 4 | . 1 . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Combat Hostiles Destroyed 97 | . 1 11 18 15 3 20 6 7 16 Guns 21 | . 1 1 . 4 1 7 1 4 2 Cannons 75 | . . 10 18 11 2 12 5 3 14 AOE 1 | . . . . . . 1 . . . Classes Destroyed 14 | . 3 4 2 1 . 3 . 1 . Worker 8 | . . . 1 2 . 3 . 1 1 Builder 9 | . . . . . . 5 2 . 2 Hauler 14 | . 1 2 1 4 . 4 . 1 1 Recycler 2 | . 1 . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 13 | . . 3 1 3 1 3 2 . . Swarmer 12 | . . 2 5 2 . . . . 3 Grunt 37 | . 1 5 7 6 3 5 2 2 6 Brawler 2 | . . 1 . . . . 1 . . Duelist 1 | . . . . . . . . 1 . Sentry 18 | . . 3 4 5 . 2 1 2 1 Hunter 9 | . . . 2 . . 5 . . 2 Programmer 15 | . . . . 2 . 7 2 . 4 Behemoth 3 | . . . . . . 1 . 2 . Best Kill Streak 10 | . 2 6 5 4 2 10 4 3 7 Combat Bots Only 5 | . 1 5 5 3 2 3 3 3 5 Max Kills in Single Turn 7 | . 1 2 2 2 1 7 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Damage Taken 7466 | . 21 100 493 786 75 1159 312 865 3655 Core 1529 | . . 6 19 68 . 38 14 78 1306 Absorbed by Shields 171 | . . . . . 23 148 . . . Core Remaining (%) 96 | 100 100 98 96 90 100 96 . 92 . Volleys Fired 297 | . 10 20 42 48 16 78 13 31 39 Largest 5 | . 2 3 3 3 3 4 4 4 5 Hottest 301 | . 40 117 117 117 148 196 172 187 301 Shots Fired 1015 | . 20 60 126 144 48 309 52 113 143 Gun 346 | . 20 6 . 29 16 113 31 70 61 Cannon 669 | . . 54 126 115 32 196 21 43 82 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 951 | . 20 60 126 144 44 263 52 107 135 Thermal 58 | . . . . . 4 46 . . 8 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . . . . . 6 . Robot Hit Streak 52 | . 14 15 16 22 41 52 12 19 24 Robot Miss Streak 3 | . 2 2 2 2 2 3 2 2 3 Penetration Max 1 | . . . . . . 1 1 1 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 757 | . 16 35 85 105 43 235 39 96 103 Core Hits 284 | . 6 19 34 44 10 78 24 34 35 Critical Hits 57 | . . . . 3 2 11 8 19 14 Critical Kills 18 | . . . . 1 1 3 4 2 7 Critical Parts Destroyed 30 | . . . . 2 1 8 4 8 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17500 | . 120 699 1620 2088 832 6005 945 2132 3059 Guns 5535 | . 120 52 . 432 243 1475 592 1411 1210 Cannons 11050 | . . 647 1620 1656 589 3650 339 721 1828 Explosions 880 | . . . . . . 880 . . . Melee . | . . . . . . . . . . Ramming 35 | . . . . . . . 14 . 21 Kinetic 15134 | . 120 699 1620 2088 757 4174 931 2039 2706 Thermal 2128 | . . . . . 75 1721 . . 332 Explosive 110 | . . . . . . 110 . . . Electromagnetic 93 | . . . . . . . . 93 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . 2 . 1 . 2 . . 22 Average Corruption 3 | . . 2 . 1 . 1 . . 10 Corruption Purged . | . . . . . . . . . . Effects 27 | . . . . . . 8 . . 19 Message Errors 1 | . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 6 | . . . . . . . . . 6 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . 2 . . 1 Misfires 1 | . . . . . . . . . 1 Targeting Errors 7 | . . . . . . 4 . . 3 Weapon Failures 3 | . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 397 | . . 13 3 11 15 247 . . 108 Projectiles 240 | . . 13 3 11 15 90 . . 108 Explosions 157 | . . . . . . 157 . . . Melee . | . . . . . . . . . . Knockbacks 56 | . . 4 8 5 4 18 4 1 12 Impact 2 | . . . . . . . 1 . 1 Kinetic 53 | . . 4 8 5 4 17 3 1 11 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 118 | . . . . . . 109 . . 9 Shots 3 | . . . . . . 3 . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . 1 . 3 Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 818 | . 12 54 113 32 124 270 114 449 818 Average Temperature 112 | . 8 18 22 7 25 69 39 107 262 Received Heat Transfer 1266 | . 18 27 99 276 52 182 87 165 360 Effects 69 | . . . . . . . . 1 68 Shutdowns 29 | . . . . . . . . . 29 Energy Bleed 5 | . . . . . . . . . 5 Interference 11 | . . . . . . . . . 11 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 5 | . . . . . . . . 1 4 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 8 | . . . . . . . . . 8 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 2352 | . . . . . 111 1945 . . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Peak Influence 430 | . 32 280 328 221 139 430 134 160 301 Initial 93 | . . 9 35 93 28 49 28 36 62 Average 129 | . 25 132 157 106 44 241 47 85 107 Maximum Alert Level 2 | . . 1 1 1 . 2 . . 1 Low Security (%) 74 | 100 100 74 53 86 100 31 100 100 91 Level 1 25 | . . 25 46 13 . 65 . . 8 Level 2 . | . . . . . . 2 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . . 2 4 1 11 1 . 6 Investigation 7 | . . . 1 2 . 2 . . 2 Extermination 7 | . . . . 1 . 2 1 . 3 Reinforcement 8 | . . . 1 1 1 4 . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . 1 2 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Distress Signals 9 | . . . 2 2 1 3 1 . . Communications Jammed 39 | . . . . . . . 2 35 2 Distress Signals 39 | . . . . . . . 2 35 2 Times Spotted 151 | . 1 14 21 23 5 32 8 10 37 Peak Tracking Total 13 | . . 3 4 3 3 4 4 5 13 Tactical Retreats 8 | . . . . . 1 3 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Traps Triggered 10 | . . 1 . 2 . 3 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Machines Disabled 28 | . . . . 1 1 20 1 3 2 Max in Single Turn 14 | . . . . 1 1 14 1 1 1 Garrison Access 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Machines Accessed 24 | . . 4 5 6 1 3 2 1 2 Terminals 16 | . . 4 4 1 1 2 1 1 2 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 2 . 1 1 . . Recycling Units 2 | . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 49 | . . 9 7 15 3 7 3 1 4 Successful 34 | . . 8 4 11 1 5 3 1 1 Failed 15 | . . 1 3 4 2 2 . . 3 Catastrophic 2 | . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 29 | . . 9 6 1 3 4 1 1 4 Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . . 7 . 3 2 . . Recycling Units 5 | . . . 1 4 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 20 | . . 8 3 1 1 4 1 1 1 Record 11 | . . 6 1 . . 4 . . . Robot Analysis 2 | . . 1 . . 1 . . . . Open Door 2 | . . . . . . . 1 1 . Emergency Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 Locate Traps 2 | . . . 1 1 . . . . . Security Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 4 . 1 2 . . Scan Component 4 | . . . . 2 . 1 1 . . Repair 3 | . . . . 2 . . 1 . . Recycling Unit Hacks 5 | . . . 1 4 . . . . . Recycle Component 1 | . . . . 1 . . . . . Process 3 | . . . 1 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . 2 1 3 1 2 1 . 2 Full Trace Events 5 | . . . 1 2 . 1 . . 1 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . 1 . . Time 59 | . . . . 29 . . 30 . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 151 | . . . 1 150 . . . . . Retrieved Matter 150 | . . . . 150 . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Robot Analysis Total 2 | . . 1 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Turns Passed 6033 | 62 237 660 707 1253 287 1208 485 351 783 Spaces Moved 3040 | 42 146 324 331 762 145 555 253 152 330 Core 5 | 5 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3035 | 37 146 324 331 762 145 555 253 152 330 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 160 130 157 152 152 150 150 Average Speed 151 | 111 136 176 161 134 157 153 152 156 158 Slowest Speed 210 | 120 150 180 180 160 160 157 153 180 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 3 30 39 26 26 6 22 9 30 10 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 131 | . . 2 4 4 . 72 . 3 46 Melee . | . . . . . . . . . . Projectile 66 | . . 2 4 4 . 31 . 3 22 AOE 65 | . . . . . . 41 . . 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Total 3841 | 57 168 368 411 892 172 753 326 200 494 Wait 290 | . 6 11 12 47 . 87 35 . 92 Move 3031 | 41 145 323 330 761 144 554 252 151 330 Hop . | . . . . . . . . . . Pick Up 90 | 9 4 6 12 14 5 12 9 7 12 Fast Attach . | . . . . . . . . . . Attach 52 | 7 1 2 3 7 2 6 7 8 9 Detach . | . . . . . . . . . . Swap 41 | . 1 5 5 6 4 9 5 2 4 Drop 36 | . 1 1 7 9 1 7 4 1 5 Fire 297 | . 10 20 42 48 16 78 13 31 39 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . . 1 . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Extension -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 269 | -10/Materials | Identified exit to Materials 269 | -10/Materials | Discovered exit to Materials (range 14) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 607 | -9/Materials | Build established: Hacker-Gunner 759 | -9/Materials | Identified exit to Materials 759 | -9/Materials | Discovered exit to Materials (range 9) 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Utility x2 1427 | -8/Materials | Build established: Hacker-Tank 1660 | -8/Materials | Identified exit to Factory 1660 | -8/Materials | Discovered exit to Factory (range 4) 1667 | -8/Materials | Entered Factory 1667 | -7/Factory | Evolved 2 slots: Propulsion x2 1706 | -7/Factory | Repaired Imp. Light Cannon 2408 | -7/Factory | Identified exit to Lower Caves 2408 | -7/Factory | Discovered exit to Lower Caves (range 15) 2881 | -7/Factory | Repaired Lrg. Matter Pod 2897 | -7/Factory | Identified exit to Factory 2897 | -7/Factory | Discovered exit to Factory (range 16) 2920 | -7/Factory | Entered another Factory area 2920 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3188 | -6/Factory | Identified exit to Factory 3188 | -6/Factory | Discovered exit to Factory (range 13) 3207 | -6/Factory | Entered another Factory area 3207 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3846 | -5/Factory | Garrison activated, responded to threat 3967 | -5/Factory | Spotted B-75 Beast 3976 | -5/Factory | Build established: Hacker-Gunner 3983 | -5/Factory | Destroyed B-75 Beast 4035 | -5/Factory | Lost 3 parts (1n1u1w) 4145 | -5/Factory | Identified exit to Upper Caves 4145 | -5/Factory | Discovered exit to Upper Caves (range 11) 4343 | -5/Factory | Lost 3 parts (1p2u) 4346 | -5/Factory | Identified exit to Factory 4346 | -5/Factory | Discovered exit to Factory (range 15) 4415 | -5/Factory | Entered another Factory area 4415 | -4/Factory | Evolved 2 slots: Power x2 4503 | -4/Factory | Repaired Enh. Autogun 4722 | -4/Factory | Build established: Generator-Gunner 4895 | -4/Factory | Identified exit to Extension 4895 | -4/Factory | Discovered exit to Extension (range 5) 4900 | -4/Factory | Entered Extension 5043 | -4/Extension | Spotted B-86 Titan 5063 | -4/Extension | Destroyed B-86 Titan 5075 | -4/Extension | Spotted B-86 Titan 5123 | -4/Extension | Destroyed B-86 Titan 5175 | -4/Extension | Disrupted transfer network 5189 | -4/Extension | Lost 6 parts (1n3u2w) 5249 | -4/Extension | Identified exit to Research 5249 | -4/Extension | Discovered exit to Research (range 3) 5251 | -4/Extension | Entered Research 5251 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5487 | -3/Research | Build established: Scavenger-Gunner 5630 | -3/Research | Core integrity fell below 50% 5646 | -3/Research | Lost 4 parts (1p2u1w) 5769 | -3/Research | Lost 6 parts (3p2u1w) 5832 | -3/Research | System corruption reached 10% 5887 | -3/Research | Lost 5 parts (3n2w) 6021 | -3/Research | Core integrity fell below 20% 6034 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06006_ A-15 Conveyor destroyed. 06011_ Critical hit. 06011_ Imp. Assault Rifle destroyed. 06011_ U-05 Engineer lays Concrete. 06013_ U-05 Engineer destroyed. 06015_ System corrupted: Heat flow error (+291). 06015_ Broken Adv. Target Analyzer destroyed. 06015_ U-05 Engineer lays Concrete. 06017_ Flexi-carbon Leg destroyed. 06020_ Hardcell Cannon destroyed. 06023_ U-05 Engineer destroyed. 06023_ K-01 Serf collects debris. 06025_ Adv. Thermal Shield destroyed. 06029_ P-80 Master resets U-05 Engineer, system corruption cleaned. 06030_ K-01 Serf collects debris. 06031_ P-80 Master resets P-80 Master, system corruption cleaned. 06032_ U-05 Engineer lays Concrete. 06032_ G-67 Veteran IFF system glitched. 06032_ P-80 Master resets G-67 Veteran, system corruption cleaned. 06032_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????? +????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? p????????????????????? | | ????????????????????????# g^#????????????????????? | | ????????????????????????#^p^#????????????????????? | | ??????????????????####### p#????????????????????? | | ??????????????????+ ggk +????###############?? | | ???????????????????# gggg#????# #?? | | ???????????????????# ##???# #?? | | ???????????????????# #???# #?? | | ???????????????????# #???# #?? | | ?????????????##+#### #???# #?? | | ?????????????# |%* @ #???# #?? | | ?????????????# k k= #???##########+###### | | ?????????????# ! p############# | | ?????????????# !%= | | ?????????????# u = u !!= | | ?????????????# !%! | | ?????????????# u !! | | ?????????????# ################# | | ?????????????# ?????????????????# | | ?????????????#??????????????????+ | | ????????????????????????????????####+############+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 64 Energy Capacity 765 Matter Stores 500 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Reclamation Efficiency 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokPotentialTendrils Manual? 0 Play Time 00:49:00 Cumulative 37.0 hours Start 2021.04.02 @ 18:03:54 End 2021.04.02 @ 18:54:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 53 Rogue 0 Adventurer 0 Explorer 53 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13f73f1d-a79c-41a4-8a4b-03cb376b2d83