Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 23:41:55 Player: mephiles96 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1152) 1152 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 4136 Bonus ------- Follower Combat Kills 299 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 325/325 System Corruption 18% Temperature Warning (359) Movement Core (900) Ox17 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Improved Grenade Launcher > --- INVENTORY (15) --- Light Deuterium Engine Armored Treads Armored Treads Armored Treads Cryofiber Web Cooling System Medium Matter Pod (100) Structural Scanner Improved Terrain Scanner 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Neutron Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Experimental Terrain Scan Processor > --- WEAPON ----------- Pulse Rifle Pulse Rifle KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Armored Treads Armored Treads Armored Treads Cryofiber Web Cooling System Medium Matter Pod Structural Scanner Improved Terrain Scanner 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Medium Armor Plating Pulse Rifle Neutron Cannon Improved Grenade Launcher [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 43 | . 12 10 10 1 3 7 Power 11 | . 3 2 2 1 1 2 Engine 7 | . 2 2 2 . 1 . Core 3 | . 1 . . 1 . 1 Reactor 1 | . . . . . . 1 Propulsion 12 | . 5 4 2 . . 1 Treads 5 | . 2 . 2 . . 1 Leg 2 | . 2 . . . . . Wheel 5 | . 1 4 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 3 . 2 . 2 1 Device 2 | . 1 . 1 . . . Storage 2 | . 2 . . . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 12 | . 1 4 4 . . 3 Energy Gun 3 | . . . 3 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | . 1 3 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 18 | . . . . . . 18 Parts Lost 12 | . 1 7 1 . 1 2 Power 3 | . 1 2 . . . . Propulsion 5 | . . 4 1 . . . Utility 1 | . . . . . 1 . Weapon 3 | . . 1 . . . 2 Highest Loss Streak 3 | . 1 3 1 . 1 2 To Critical Strikes . | . . . . . . . Average Backups 11 | 6 11 14 14 14 14 14 Power 1 | 1 1 1 1 1 1 1 Propulsion 3 | 4 3 3 2 2 2 2 Utility 5 | . 4 7 9 9 9 8 Weapon 1 | 1 1 1 1 2 2 3 Tool/Special . | . . . . . . . Unused Backups 31 | 6 3 1 5 . 6 10 Power 3 | 1 1 . . . 1 . Propulsion 6 | 2 1 . 1 . . 2 Utility 15 | 1 . . 3 . 4 7 Weapon 5 | 2 . 1 . . 1 1 Tool/Special 2 | . 1 . 1 . . . Average Slot Usage (%) 98 | . 97 94 97 100 99 98 Engine 6 | . 7 10 11 1 2 9 Core 5 | . 5 2 . 9 8 . Treads 20 | . 23 13 14 22 22 21 Leg 1 | . 3 . . . . . Wheel 2 | . . 13 6 . . . Device 10 | . 12 14 11 11 8 . Storage 12 | . 14 14 11 11 11 11 Processor 7 | . . . 10 11 13 21 Energy Gun 13 | . . . 26 22 22 21 Ballistic Gun 16 | . 28 22 4 11 11 10 Peak Build Rating 39 | 6 10 10 26 27 33 39 Average Rating 14 | 6 8 8 23 26 28 32 On Entrance 16 | 6 6 10 8 26 27 32 Avg Prop Armor Cover (%) 12 | . . 12 . . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 10 28 29 37 37 35 47 Greatest Support 43 | 20 40 40 40 40 40 43 Greatest Overweight (x) 8 | . . 8 3 . . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 25 | 8 25 15 25 15 15 15 Average Capacity 12 | 8 14 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 11 | 6 11 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 14 15 15 15 12 Class Distribution -------------------- 60% | Mutant 36% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1252 | 204 311 332 232 45 40 88 Remotely . | . . . . . . . Salvage Created 1866 | . 575 101 907 244 . 39 Parts 114 | . 42 3 56 12 . 1 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 6 | . 2 . 2 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented 5 | . . . . . . 5 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 48 | . 12 12 20 3 . 1 Guns 41 | . 12 7 18 3 . 1 AOE 7 | . . 5 2 . . . Classes Destroyed 13 | . 9 1 2 . . 1 Worker 3 | . 1 . . 2 . . Builder 2 | . 1 . 1 . . . Tunneler 2 | . 1 1 . . . . Hauler 4 | . 1 . 3 . . . Recycler 4 | . 1 . 2 1 . . Operator 1 | . 1 . . . . . Watcher 5 | . 2 . 3 . . . Swarmer 14 | . 6 . 8 . . . Grunt 15 | . 6 . 6 3 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Assembled 12 | . . 12 . . . . Best Kill Streak 6 | . 4 6 4 2 . 1 Combat Bots Only 5 | . 2 5 3 2 . 1 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 202 | 3 53 31 79 5 . 31 Missed 47 | 2 14 4 22 . . 5 Hits 155 | 1 39 27 57 5 . 26 Melee 16 | . . 2 2 . . 12 Projectile 139 | 1 39 25 55 5 . 14 Critical Strikes 6 | . . . 2 . . 4 Part Disruptions 1 | . . 1 . . . . Damage Taken 2513 | 15 388 641 701 69 . 699 Core 582 | . 34 133 116 43 . 256 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 61 | . 14 . 47 . . . Core Remaining (%) 66 | 100 . 33 . . . . Volleys Fired 195 | 2 92 32 53 10 . 6 Largest 3 | 2 2 2 3 2 . 3 Hottest 189 | 40 40 50 189 126 . 159 Shots Fired 431 | 4 184 54 155 20 . 14 Gun 415 | 4 184 43 151 20 . 13 Cannon . | . . . . . . . Launcher 16 | . . 11 4 . . 1 Special . | . . . . . . . Kinetic 253 | 4 184 43 18 . . 4 Thermal 162 | . . . 133 20 . 9 Explosive 16 | . . 11 4 . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 2 14 5 24 7 . 12 Robot Miss Streak 4 | 1 3 4 4 1 . 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 . 1 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 252 | 3 116 26 84 13 . 10 Core Hits 109 | 1 42 19 37 7 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 5 . . . Burn 5 | . . . 5 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3609 | 28 887 657 1581 245 . 211 Guns 3105 | 28 876 230 1519 245 . 207 Cannons . | . . . . . . . Explosions 455 | . . 415 36 . . 4 Melee . | . . . . . . . Ramming 49 | . 11 12 26 . . . Kinetic 1258 | 28 876 230 34 . . 90 Thermal 1847 | . . . 1485 245 . 117 Explosive 455 | . . 415 36 . . 4 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . 2 4 . . . 18 Average Corruption 3 | . 2 3 . . . 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . 8 18 . . . 2 Message Errors 5 | . 1 3 . . . 1 Matter Fused 8 | . 1 7 . . . . Heat Flow Errors 2 | . . 1 . . . 1 Energy Discharges 2 | . 2 . . . . . Parts Fused 2 | . . 2 . . . . Data Loss (minor) 7 | . 4 3 . . . . Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . . 46 . . . . Projectiles . | . . . . . . . Explosions 46 | . . 46 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 328 | . . 261 67 . . . Shots 9 | . . 7 2 . . . Rammed 8 | . 3 3 2 . . . Targets Rammed 8 | . 3 3 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 431 | . 15 241 431 173 . 359 Average Temperature 128 | . 5 55 165 69 . 177 Received Heat Transfer 560 | . 99 200 132 39 . 90 Effects 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 5 . . 1 Heat Transferred 4292 | . . . 3515 518 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 190 | . 131 24 190 90 . . Initial 40 | . . . . 40 . . Average 24 | . 33 . 116 13 . . Influence Increases 1691 | . 439 63 699 85 . 405 Destroy 0b10 Robot/C 940 | . 240 . 400 60 . 240 Destroy 0b10 Robot/NC 105 | . 40 5 45 15 . . Destroy Leader 188 | . 56 . 112 10 . 10 Allied During Kill 140 | . . . . . . 140 Successful Hack 54 | . 43 . 11 . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 99 | . . 58 41 . . . Lose Combat Pursuer 150 | . 60 . 75 . . 15 Influence Decreases 1626 | . 439 63 594 190 . 340 Entered New Map 65 | . . . . 65 . . Time Decay 1208 | . 419 24 434 125 . 206 Lost Part 79 | . 10 39 10 . . 20 Lost Ally 124 | . 10 . . . . 114 Purge Threat 150 | . . . 150 . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 8 | . 4 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | 1 30 12 33 2 . 11 Peak Tracking Total 7 | 2 4 3 4 2 . 7 Tactical Retreats 8 | . 3 1 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 8 . 5 . . . Terminals 10 | . 7 . 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 25 . 16 . . . Successful 26 | . 17 . 9 . . . Failed 15 | . 8 . 7 . . . Catastrophic 4 | . 3 . 1 . . . Database Lockouts . | . . . . . . . Manual 33 | . 24 . 7 . 2 . Terminals 33 | . 23 . 10 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 2 . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 5 . 2 . . . Robot Analysis 3 | . 3 . . . . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 10 . 2 . . . Terminals 12 | . 10 . 2 . . . Track 3 | . 3 . . . . . Assimilate 1 | . 1 . . . . . Botnet 8 | . 6 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 7 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . 1 . 1 . . . Time 64 | . 26 . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . 1 . . . 6 . Largest Group 6 | . 1 . . . 6 6 Highest-Rated Group 350 | . 10 . . . 350 350 Highest-Rated Ally 96 | . 10 . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 46 | . . . . . . 46 Total Damage 1286 | . . . . . . 1286 Kills 11 | . . . . . . 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 6842 | . 1763 876 1070 846 1864 423 Optics 4153 | . . . 1020 846 1864 423 Seismic 2744 | . 1763 876 105 . . . Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 10734 | 3643 2012 876 1070 846 1864 423 Spaces Moved 4945 | 985 1033 641 523 470 1078 215 Core 4 | . . 4 . . . . Treads 2976 | . 825 85 303 470 1078 215 Legs 1193 | 985 208 . . . . . Wheels 772 | . . 552 220 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 120 120 95 95 170 170 165 Average Speed 146 | 120 151 116 139 170 170 171 Slowest Speed 450 | 120 160 450 250 170 170 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 67 98 91 39 71 91 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 2 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug 11 | . . 11 . . . . Terrain Destroyed 134 | . . 79 46 . . 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 134 | . . 79 46 . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 8115 | 3443 1322 722 753 500 1114 261 Wait 2831 | 2455 168 31 126 15 17 19 Move 4939 | 984 1032 640 522 469 1077 215 Hop . | . . . . . . . Pick Up 36 | 1 8 3 12 2 7 3 Fast Attach 20 | . 4 5 8 . 2 1 Attach 7 | . . 2 3 . . 2 Detach 5 | . 1 . 4 . . . Swap 31 | . 11 3 6 1 2 8 Drop 43 | 1 3 3 17 3 9 7 Fire 195 | 2 92 32 53 10 . 6 Melee . | . . . . . . . Ram 4 | . . 2 2 . . . Kick . | . . . . . . . Crush 4 | . 3 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 3555 | -11/Scrapyard | Assembled infested the area 3644 | -11/Scrapyard | Entered Materials 3645 | -10/Materials | Build established: Mutant 4281 | -10/Materials | Discovered new exit (range 11) 4361 | -10/Materials | Discovered new exit (range 11) 4891 | -10/Materials | Discovered new exit (range 6) 4966 | -10/Materials | Discovered new exit (range 5) 5034 | -10/Materials | Discovered new exit (range 16) 5391 | -10/Materials | Repaired Seismic Detector 5656 | -10/Materials | Entered Mines 5685 | -10/Mines | Assembled infested the area 5690 | -10/Mines | Assisted by a Guerilla fighting off Assembled 6020 | -10/Mines | Found a hidden stash of uninstalled traps 6268 | -10/Mines | Discovered new exit (range 9) 6349 | -10/Mines | Lost 3 parts (1p1n1w) 6398 | -10/Mines | Core integrity fell below 50% 6417 | -10/Mines | Discovered new exit (range 5) 6532 | -10/Mines | Entered Materials 6532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 6859 | -9/Materials | Discovered new exit (range 16) 7122 | -9/Materials | Repaired Pulse Rifle 7159 | -9/Materials | Identified exit to Mines 7242 | -9/Materials | Discovered new exit (range 17) 7409 | -9/Materials | Build established: Skirmisher 7602 | -9/Materials | Entered Mines 7746 | -9/Mines | Discovered new exit (range 14) 7767 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7778 | -9/Mines | Discovered new exit (range 5) 7873 | -9/Mines | Learned location of Zion (-7) 7881 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 8398 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8448 | -9/Mines | Entered Zion 8533 | -7/Zion | Learned Factory terminal intel 8552 | -7/Zion | Discovered new exit (range 9) 8665 | -7/Zion | Given A8's code to call for help 8898 | -7/Zion | Received a hallucinogenic algorithm 8900 | -7/Zion | Ran a hallucination algorithm 8941 | -7/Zion | Learned location of Recycling (-7) 8983 | -7/Zion | Learned location of Quarantine (-3) 9220 | -7/Zion | Met Imprinter 9248 | -7/Zion | Imprinted 9250 | -7/Zion | Declared Zion's savior 9846 | -7/Zion | Found Prototype Processor 9847 | -7/Zion | Identified Spectral Analyzer 9850 | -7/Zion | Found Prototype Processor 9850 | -7/Zion | Identified Exp. Target Analyzer 9854 | -7/Zion | Found Prototype Processor 9854 | -7/Zion | Identified Exp. Terrain Scan Processor 9878 | -7/Zion | Found Spectral Analyzer 9938 | -7/Zion | Learned Factory emergency access door positions 9967 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9974 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10018 | -7/Zion | Found CR-A16's Pointy Stick 10312 | -7/Zion | Entered Proximity Caves 10312 | -6/Proximity Caves | Accompanied by 6 allies 10314 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10637 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10695 | -6/Proximity Caves | System corruption reached 10% 10700 | -6/Proximity Caves | Lost 3 allies 10719 | -6/Proximity Caves | Core integrity fell below 50% 10727 | -6/Proximity Caves | Core integrity fell below 20% 10735 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 10714_ Acquired 4 matter. 10716_ Slug penetrates Wall. 10717_ Acquired 4 matter. 10721_ F XF4OJZC,Q< OI IC4XT3QB 10722_ Cesium-ion Thruster fries itself beyond repair. 10722_ Imp. Treads severed. 10722_ Discarded Exp. Terrain Scan Processor. 10724_ Slug penetrates L-41 Fighter. 10724_ Arm. Treads severed. 10727_ Pulse Rifle destroyed. 10727_ Microactuators melted. 10727_ L-41 Fighter destroyed. 10727_ Switching to secondary target: L-41 Fighter. 10727_ Critical hit (Burn: +37). 10728_ KE Penetrator severed. 10730_ Pulse Rifle destroyed. 10735_ Core Shielding fries itself beyond repair. Map ----- +----------------------------------------------------+ | # # ##?????????????????????????????????? | | #?? # # #?????????????????????????????????? | | # ## ##????????????????????????????????? | | # # ##???????????????????????????????? | | ## ##??????????????????????????????? | | # #??????????????????????????????? | | # # #?????????????????????????????? | | # # # ??????????????????????????????? | | ## # ?????????????????????????????????? | | # #???????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # # ##???????????????????????????????????? | | # ## ##??????????????????????????????????? | | ## ### #??????????????????????????????????? | | ## #### # #######?????????????????????????????? | | ### ## ## #?????????????????????????????? | | #?## # # ##????????????????????????????? | | #??## ##???????????????????????????? | | ?#???## # #???????????????????????????? | | ??????##### # # #######?????????????????????? | | ??????????### ## !!!#?????????????????????? | | ????????????## #####|=#?????????????????????? | | ?????????????## ##???#%!#?????????????????????? | | ??????????????## ##????#!%##????????????????????? | | ???????????????####?????#@*=#????????????????????? | | ???????????????????????##%l##????????????????????? | | ???????????????????????#=!%|##???????? ##??????? | | ???????????????????????# %gg=### #??????? | | ???????????????????????#[![%=!% #?????? | | ???????????????# !%[ #????? | | ??????????????# % ### = ## #?????? | | ??????????????# ??" #???# ##?????? | | ??????????????## ??#" #?????? #??????? | | ???????????????# ???#" ?????????#??????? | | ?????????????? ????#" "# ???????????????? | | ???????????? ?????# "# ??????????????? | | ????????????#?# ??????# "#? ##?????????????? | | ??????????????????????###;###?? #??????????????? | | ????????????????????????? ?????? ##??????????????? | | ????????????????????????? ??????##???????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 1010 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Great Axe | -7/Zion | Archive Remote Shield | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 30% | -10/Materials Pulse Rifle | 41% | -9/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed HeartArmageddonPick Manual? 0 Play Time 01:01:08 Cumulative 60.2 hours Start 2026.04.27 @ 17:19:19 End 2026.05.02 @ 23:41:55 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 342fe17c-5a3b-45a8-8c4f-81576a7fcdf3