Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.28 @ 17:47:39

Player: Kom

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (309)      309
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1449

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
   Compact Wheel
>          --- UTILITY (3) ------
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (8) ----
           Ion Engine
    Medium Storage Unit
     Small Laser
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Axe
>          --- INVENTORY --------
           Ion Engine
   Compact Wheel
   Compact Wheel
    Medium Storage Unit
     Small Laser
           Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Axe
  Energy Gun               Small Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 6   2   5   6   
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 2   .   2   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   1   2   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   1   1   .   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   5   .   6   
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   1   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   3   .   .   
  Highest Loss Streak      4    | .   4   .   3   
Average Slot Usage (%)     60   | .   57  59  66  
  Engine                   5    | .   4   5   6   
  Wheel                    21   | .   20  28  17  
  Storage                  13   | .   14  14  11  
  Processor                7    | .   .   5   17  
  Protection               1    | .   .   .   3   
  Energy Gun               6    | .   17  .   .   
  Slashing Weapon          5    | .   .   5   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 10  14  16  21  
  Greatest Support         32   | 26  26  32  32  
  Greatest Overweight (x)  3    | 1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   8   
  Average Capacity         7    | 5   7   8   8   
  Most Carried             8    | 6   8   8   7   
  Average Carried          5    | 3   6   6   4   
  Final Capacity           8    | 6   8   8   8   
  Final Carried            8    | 4   8   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           345  | 181 79  20  65  
  Remotely                 .    | .   .   .   .   
Salvage Created            375  | .   82  .   293 
  Parts                    16   | .   3   .   13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  8    | .   2   .   6   
  Melee                    6    | .   .   .   6   
  Guns                     2    | .   2   .   .   
Classes Destroyed          4    | .   1   .   3   
  Grunt                    4    | .   2   .   2   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | .   2   .   4   
  Combat Bots Only         4    | .   2   .   4   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1156 | .   424 .   732 
  Core                     555  | .   148 .   407 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         70   | 100 .   40  .   
Volleys Fired              20   | .   20  .   .   
  Largest                  2    | .   2   .   .   
  Hottest                  80   | .   80  .   .   
Shots Fired                30   | .   30  .   .   
  Gun                      30   | .   30  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  24   | .   24  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          6    | .   6   .   .   
  Robot Hit Streak         4    | .   4   .   .   
  Robot Miss Streak        4    | .   4   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           36   | .   15  .   21  
  Core Hits                13   | .   6   .   7   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              26   | .   .   .   26  
  Impact                   .    | .   .   .   .   
  Slashing                 26   | .   .   .   26  
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           858  | .   202 .   656 
  Guns                     192  | .   192 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    656  | .   .   .   656 
  Ramming                  10   | .   10  .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  143  | .   143 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          49   | .   49  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 656  | .   .   .   656 
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            1    | .   .   .   1   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      4    | .   4   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   2   .   .   
Targets Rammed             2    | .   2   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        203  | .   203 .   .   
  Average Temperature      135  | .   135 .   .   
  Received Heat Transfer   360  | .   231 .   129 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         325  | .   325 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             195  | .   85  28  195 
  Initial                  28   | .   .   28  10  
  Average                  47   | .   42  28  89  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   7   .   11  
  Peak Tracking Total      5    | .   3   .   5   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               1    | .   .   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               618  | 68  192 176 182 
Spaces Moved               438  | 59  133 162 84  
  Core                     33   | 27  .   .   6   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   405  | 32  133 162 78  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  100 100 
  Average Speed            98   | 88  96  100 107 
  Slowest Speed            200  | 100 100 100 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   29  61  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      550  | 74  168 177 131 
  Wait                     16   | .   1   5   10  
  Move                     435  | 58  132 161 84  
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 10  8   4   4   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 6   2   5   6   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     6    | .   3   2   1   
  Fire                     20   | .   20  .   .   
  Melee                    26   | .   .   .   26  
  Ram                      2    | .   2   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Lost 4 parts (1p1n2w)
  198 | -10/Materials | Core integrity fell below 50%
  247 | -10/Materials | Discovered new exit (range 14)
  261 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  423 | -10/Mines     | Discovered new exit (range 16)
  437 | -10/Mines     | Entered Materials
  437 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  500 | -9/Materials  | Core integrity fell below 50%
  519 | -9/Materials  | Lost 3 parts (1p2n)
  610 | -9/Materials  | Core integrity fell below 20%
  619 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
00523_ T-07 Excavator is excavating.
00523_ Ion Engine destroyed.
00543_ K-01 Serf collects debris.
00546_ Y-45 Defender destroyed.
00546_ K-01 Serf collects debris. <x2>
00550_ U-05 Engineer builds a Door.
00553_ K-01 Serf collects debris.
00554_ Y-45 Defender destroyed.
00556_ K-01 Serf collects debris. <x2>
00559_ Acquired Lgt. Armor Plating.
00560_ Discarded Signal Interpreter.
00562_ K-01 Serf collects debris.
00563_ Acquired 10 matter.
00565_ K-01 Serf collects debris.
00567_ Acquired Imp. Ion Engine.
00569_ K-01 Serf collects debris. <x4>
00608_ Destroyed Heat Sink.
00614_ Y-45 Defender Lgt. Treads severed.
00615_ Lgt. Armor Plating destroyed.
00616_ Com. Wheel destroyed.

 Map 
-----
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| ??????????????#=###???#??????????                  |
| ??????????????#%#????????????????                  |
| ??????????????#!#????????????????                  |
| ??????????????# ###??????????????                  |
| ??????????????#   #??????????????                  |
| ??????????????#   #??????????????                  |
| ??????????????#   #??????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakDisruptionDoomcannon
  Manual?         0
Play Time         00:15:09
  Cumulative      9.1 hours
  Start           2021.10.28 @ 12:01:47
  End             2021.10.28 @ 17:47:39
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e69b0be1-7b1d-492e-9260-e5c920def41b