Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.04 @ 19:28:47 Player: Perseus Result: Destroyed by Enhanced Programmer with Enhanced Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (311) 1555 Value Destroyed (12358) 12358 Prototype IDs (238) 4760 Alien Tech Used (8) 1600 Bonus (42900) 42900 TOTAL SCORE: 75273 Bonus ------- High Alert Combat Kills 1864 Follower Combat Kills 6307 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Friendly Fire -971 Cogmind --------- Core Integrity 0/1600 Matter 52/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Multirail Light Antimatter Cannon Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Reinforced Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Spiked Medium Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Coolant Network Large Storage Unit High-capacity Storage Unit Experimental Energy Well Zionite Biocell Array Advanced Signal Interpreter Experimental Weapon Cycler Advanced Phase Shifter Zionite Weapon Casing Improved Remote Force Field > --- WEAPON ----------- Heavy Quantum Rifle Nova Cannon Enhanced Nova Cannon Helical Railgun Multirail Light Antimatter Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zero-point Reactor Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Cooling System Advanced Phase Shifter Advanced Shield Generator Point Defense Array System Backup Module Phase Gun Enhanced Nova Cannon Potential Cannon Light Antimatter Cannon Micro-nuke Launcher Gamma Refractor [Rating: 227] Favorites ----------- Power Reinforced Quantum Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Myomer Leg Treads Enhanced Armored Heavy Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Phase Redirector Weapon Light Antimatter Cannon Energy Gun Heavy Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Multirail Ballistic Cannon Light Antimatter Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 10 | . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 . 1 . . Weapon 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Parts Attached 673 | 6 6 8 15 1 1 12 26 17 9 5 6 20 15 4 16 21 11 5 10 11 24 6 1 2 4 22 3 3 8 8 9 8 17 21 12 29 255 16 Power 47 | 1 . . . . . 1 2 4 . . 1 2 . . . 1 4 . . 1 1 1 . . . 4 . 3 1 1 . . 1 2 1 3 11 1 Engine 15 | 1 . . . . . . 2 3 . . 1 2 . . . . 2 . . . 1 1 . . . 1 . 1 . . . . . . . . . . Core 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Reactor 27 | . . . . . . . . . . . . . . . . 1 2 . . 1 . . . . . 2 . 2 1 1 . . 1 1 1 2 11 1 Propulsion 107 | 2 2 3 1 . . 1 8 . 3 1 1 3 1 3 4 2 1 . . 1 1 1 . . 1 2 . . 2 2 1 4 1 5 . 1 46 3 Treads 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3 Leg 60 | 2 2 3 1 . . 1 8 . 3 1 1 . . 2 3 2 1 . . 1 1 1 . . 1 2 . . 2 2 1 4 1 5 . 1 8 . Wheel 8 | . . . . . . . . . . . . 3 1 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Utility 319 | 1 1 1 4 1 1 4 4 5 2 1 3 9 7 . 8 4 2 2 6 6 19 3 1 2 2 14 1 . 5 3 7 3 8 9 9 11 143 7 Device 215 | . . 1 3 1 . 4 2 3 1 . 2 4 3 . 3 3 . 2 5 2 14 2 1 1 1 14 1 . 5 2 5 2 8 6 2 11 94 7 Storage 25 | 1 1 . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . . 18 . Processor 31 | . . . 1 . . . 1 2 1 1 . 1 . . 5 . 2 . . . . . . 1 . . . . . . . . . . . . 16 . Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 43 | . . . . . . . . . . . 1 3 3 . . 1 . . 1 4 5 1 . . 1 . . . . 1 2 1 . 1 4 . 14 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Weapon 200 | 2 3 4 10 . . 6 12 8 4 3 1 6 7 1 4 14 4 3 4 3 3 1 . . 1 2 2 . . 2 1 1 7 5 2 14 55 5 Energy Gun 58 | 2 2 2 3 . . 3 6 4 1 2 1 . 1 1 2 5 1 . . . . . . . . . 1 . . . . 1 . 3 . 4 13 . Energy Cannon 40 | . . . . . . . . 1 1 . . 2 . . . . 2 1 1 2 . 1 . . . 1 1 . . 1 1 . 3 . 1 6 12 3 Ballistic Gun 46 | . 1 2 4 . . 1 4 3 2 1 . . 2 . 2 2 1 2 2 . 3 . . . 1 . . . . . . . 1 1 . 2 9 . Ballistic Cannon 23 | . . . . . . . . . . . . 2 1 . . 3 . . . 1 . . . . . 1 . . . 1 . . 3 . . . 10 1 Launcher 24 | . . . 3 . . 2 2 . . . . 2 1 . . 4 . . 1 . . . . . . . . . . . . . . 1 1 1 5 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Impact Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 73 | . . . 1 1 . . 2 4 . . 1 1 . . 3 1 1 . 1 . . . . . 1 . . . . 1 2 2 3 5 4 1 38 . Parts Lost 128 | . 1 1 2 . . 8 4 7 5 9 5 2 2 1 . . . . . 1 2 . . . . 1 . . . . 3 1 12 . 3 8 25 25 Power 13 | . . . . . . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 2 Propulsion 16 | . . . . . . 1 . 1 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 4 4 Utility 43 | . . . . . . 1 2 2 1 1 3 . 1 . . . . . . . . . . . . . . . . . 2 . 4 . 1 2 10 13 Weapon 56 | . 1 1 2 . . 4 2 3 2 5 1 2 1 . . . . . . 1 2 . . . . 1 . . . . 1 1 6 . 2 4 8 6 Highest Loss Streak 16 | . 1 1 1 . . 5 2 3 3 5 4 2 1 1 . . . . . 1 1 . . . . 1 . . . . 3 1 11 . 3 5 11 16 Average Slot Usage (%) 94 | . 97 99 99 100 100 93 96 98 94 70 49 71 96 90 90 94 99 99 99 97 99 99 100 100 99 99 97 99 99 100 93 95 94 78 98 88 89 66 Engine 3 | . 14 14 11 11 11 . 7 8 9 2 2 3 7 7 7 . . . . . . 11 11 11 11 8 5 4 3 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 6 5 6 6 5 5 . . . . 1 5 5 6 10 10 9 8 6 11 10 10 8 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 8 Leg 14 | . 28 28 22 22 22 20 26 26 21 19 10 . . 6 11 23 19 20 20 20 20 23 23 23 23 23 21 21 21 21 21 22 21 19 20 18 1 . Wheel 1 | . . . . . . . . . . . . 14 23 14 10 . . . . . . . . . . . . . . . . . . . . . . . Device 19 | . . 12 22 22 22 19 7 15 8 3 6 14 15 15 14 17 20 20 24 15 19 19 23 23 18 16 21 21 20 21 22 18 17 19 24 24 22 16 Storage 9 | . 26 15 11 11 11 11 9 9 9 7 3 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 7 8 4 14 12 Processor 10 | . . . 11 11 11 11 14 9 18 22 20 2 7 7 7 7 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 13 13 10 8 7 2 3 Protection 3 | . . . . . . . . . . . . 11 13 7 7 7 6 6 1 8 5 3 . . 3 5 5 5 5 5 1 9 8 2 3 . 1 . Energy Gun 5 | . 22 10 6 22 22 17 13 13 3 7 4 . 5 7 12 6 5 6 6 4 . . . . . . 3 5 5 5 . 4 3 5 11 3 5 2 Energy Cannon 2 | . . . . . . . . . 5 . . 6 . . . . . . . 1 . . 5 5 5 5 5 5 5 5 9 9 5 . 3 9 2 6 Ballistic Gun 6 | . 4 17 15 . . 1 11 13 18 5 . . 5 7 7 8 12 12 12 10 12 10 5 5 5 2 . . . . . . 2 1 4 1 6 3 Ballistic Cannon 4 | . . . . . . . . . . . . 6 6 6 . 5 . . . 1 6 5 5 5 5 7 10 10 10 10 5 4 4 . . . 4 . Naked Turns 50 | . . . . . . . . . . . 28 19 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 192 | 12 21 20 20 19 27 30 37 34 35 32 29 56 56 56 54 62 59 57 57 77 81 67 67 67 69 99 98 90 96 100 110 136 137 103 106 130 192 192 Greatest Support 193 | 20 20 20 20 20 20 20 58 58 58 38 38 42 42 42 55 65 65 61 61 69 69 84 84 84 96 96 90 90 100 105 130 142 142 116 116 146 193 188 Greatest Overweight (x) 5 | . 1 . . . 1 2 . . 1 1 1 2 1 3 3 . . . . 1 1 . . . . 1 1 . . 1 1 . . . . . 5 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 10 10 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 22 18 Average Capacity 11 | 4 9 8 8 8 9 10 10 10 10 10 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 15 Most Carried 18 | 4 10 10 8 8 10 10 10 10 10 10 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 18 18 Average Carried 11 | 3 9 8 7 7 9 9 9 9 7 7 4 7 9 10 9 9 9 9 9 9 9 9 10 9 9 7 8 9 9 9 9 9 9 9 9 9 16 12 Final Capacity 18 | 6 10 8 8 8 10 10 10 10 10 10 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 18 4 Final Carried 18 | 4 10 8 8 8 10 7 10 10 9 6 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 9 10 10 10 10 10 8 18 3 Class Distribution -------------------- 38% | Scavenger-Mutant 29% | Scavenger-Skirmisher 7% | Scavenger-Executioner 5% | Scavenger-Tank 5% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Skirmisher | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Generator-Executioner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Matter Collected 13864 | 260 93 211 332 30 20 141 627 442 298 17 . 365 692 434 84 565 88 354 403 300 1274 30 142 70 40 1184 . 60 234 . 90 391 300 259 206 349 3413 66 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14623 | 225 427 304 400 . . 284 1073 1620 453 107 . 409 719 533 . 376 42 675 259 164 613 39 72 170 450 544 19 . 359 . 90 760 786 . 432 998 998 223 Parts 681 | 19 37 20 33 . . 15 74 71 22 5 . 23 18 11 . 8 6 18 14 5 33 4 2 5 10 25 2 . 19 . 10 24 36 . 19 58 32 3 Haulers Intercepted 12 | . 2 . 1 . . . 3 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 1 1 . . . 1 2 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 135 | . . . . . . . . . . . . . 13 17 . 23 . 1 11 . 23 . 2 16 8 21 . . . . . . . . . . . . Prevented 54 | . . . . . . . . . . . . . 3 . . 12 . . 2 . 13 . . . . 24 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Combat Hostiles Destroyed 212 | . 9 4 12 . . 9 21 15 13 2 . 5 12 6 . 7 . . 5 2 14 . . 4 . 15 . . 4 . 1 3 6 . 6 16 11 10 Guns 109 | . 8 4 5 . . 4 19 15 10 2 . . 5 5 . . . . 2 1 6 . . 2 . 2 . . 2 . . 1 2 . 1 1 9 3 Cannons 56 | . . . . . . . . . 3 . . 4 3 1 . . . . . . 8 . . 2 . 13 . . 2 . . 2 4 . . 7 1 6 AOE 42 | . . . 7 . . 5 2 . . . . . 4 . . 7 . . 3 . . . . . . . . . . . . . . . 5 8 . 1 Classes Destroyed 21 | 3 5 . 1 . . 3 1 . . . . . 2 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . 2 . Worker 21 | 2 3 . 1 . . . 3 4 . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Builder 10 | . 1 1 . . . . 1 3 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Tunneler 10 | 5 . 1 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 1 . . . 3 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 17 | 1 . 2 . . . . 1 5 . . . 2 . . . . . . . . . . . . . . . . . . . 3 2 . . . 1 . Minesweeper 5 | . . . . . . . . . . . . . 2 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Watcher 15 | . 2 . 2 . . . 1 1 . . . 2 . . . . . . . . . 1 . . . . . . 2 . . 1 2 . 1 . . . Swarmer 75 | . 6 2 6 . . 3 7 . 6 . . 4 7 3 . . . . 5 . 5 . . 2 . 8 . . . . . . . . 4 4 3 . Grunt 59 | . 3 2 5 . . 4 8 8 6 2 . . . 2 . 6 . . . . 3 . . 1 . 1 . . . . . . . . 1 5 2 . Brawler 6 | . . . . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . Duelist 6 | . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Sentry 23 | . . . . . . . 5 5 . . . 1 . . . . . . . . 1 . . 1 . . . . 4 . . 2 . . . 2 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 9 | . . . . . . 1 . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . 1 . Programmer 12 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 3 . 1 5 . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 5 | . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 12 | . . . . . . . . . . . . . . 1 . . . 8 3 . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 4 3 2 4 . . 6 12 7 10 1 . 4 3 3 . 6 1 . 4 1 4 1 . 2 . 5 1 . 3 . 1 2 3 . 4 13 3 6 Combat Bots Only 11 | . 3 2 4 . . 6 10 4 10 1 . 4 3 3 . 5 . . 4 1 4 . . 2 . 5 . . 3 . 1 2 2 . 4 11 3 6 Max Kills in Single Turn 6 | 1 1 1 4 . . 2 2 2 1 1 . 1 2 1 . 3 1 1 3 1 1 1 1 2 . 2 1 . 1 . 1 1 2 . 4 6 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 4 . . 2 2 . . . . . 2 . . 2 . . 2 . . . . . . . . . . . . . . . 4 5 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Damage Taken 27793 | . 331 318 388 . . 628 911 1152 729 715 199 571 597 353 . 442 . . 168 268 1169 . 31 49 . 666 . . 260 . 624 167 3565 42 950 933 4607 6960 Core 3245 | . 152 64 10 . . 82 153 135 107 202 135 98 68 . . 37 . . . . 132 . . . . 13 . . 22 . 37 12 234 11 70 52 446 973 Absorbed by Shields 4031 | . . . . . . . . . . . . . . . . . . . . . 25 . 12 19 . 249 . . 96 . 205 134 581 44 347 314 628 1377 Reduced by Siege Mode 260 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260 Core Remaining (%) 68 | 100 . 13 . . . 77 . . 28 . . . . . . 22 . . . . 84 . . . . 98 . . . . 88 . 81 . 94 . . . Volleys Fired 1142 | 17 43 35 40 . . 31 94 65 51 11 5 28 34 29 1 24 16 44 17 9 62 5 3 6 9 75 1 . 17 5 39 27 37 6 13 49 141 53 Largest 6 | 2 2 2 2 . . 2 3 3 3 3 1 3 3 3 2 3 3 3 3 3 3 3 3 3 1 3 1 . 4 1 4 4 5 3 5 5 6 6 Hottest 540 | 90 105 60 96 . . 110 184 147 118 148 65 186 122 122 78 189 131 131 137 169 178 104 179 179 98 217 65 . 282 98 282 344 379 186 400 420 477 540 Shots Fired 2677 | 34 86 62 78 . . 46 232 188 121 31 4 55 78 82 2 52 22 110 43 25 131 9 9 16 9 117 1 . 51 5 87 54 96 10 34 115 410 172 Gun 1722 | 34 86 62 74 . . 40 228 188 100 31 4 . 34 56 2 25 20 109 38 21 70 4 3 5 . 22 1 . 12 . 9 13 27 10 24 26 283 61 Cannon 877 | . . . . . . . . . 21 . . 55 29 26 . 16 2 1 1 4 61 5 6 11 9 95 . . 39 5 78 41 69 . 8 82 111 102 Launcher 78 | . . . 4 . . 6 4 . . . . . 15 . . 11 . . 4 . . . . . . . . . . . . . . . 2 7 16 9 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1170 | . 11 53 53 . . 6 88 87 94 14 . 29 46 55 1 29 18 76 25 17 127 9 6 10 . 64 . . 22 . 23 4 44 2 7 10 126 14 Thermal 1174 | 34 71 9 21 . . 15 140 101 27 17 . . 17 27 1 12 4 34 14 6 4 . 3 6 9 53 . . 17 5 34 24 39 2 18 80 181 149 Explosive 50 | . . . 4 . . 6 4 . . . . . . . . 7 . . 4 . . . . . . . . . . . . . . . . . 16 9 Electromagnetic 270 | . 4 . . . . 19 . . . . 4 26 15 . . 4 . . . 2 . . . . . . 1 . 12 . 30 26 13 . 2 25 87 . Phasic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 . . . Robot Hit Streak 21 | 5 12 8 7 . . 9 12 12 21 19 2 6 19 6 1 10 3 9 12 10 8 3 2 5 8 9 2 . 8 . 7 9 8 8 11 14 21 12 Robot Miss Streak 9 | 2 4 3 4 . . 2 5 3 4 2 2 6 8 7 1 3 3 4 2 3 9 3 3 2 2 3 . . 3 . 6 3 7 1 1 3 4 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . 1 Secondary Targets 12 | . 1 1 2 . . . 1 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1448 | 19 47 41 46 . . 31 141 115 78 26 2 26 50 49 1 28 6 57 25 16 60 3 3 6 8 40 1 . 23 . 43 23 47 8 21 60 179 119 Core Hits 764 | 9 25 13 29 . . 23 65 52 26 7 1 12 49 32 . 31 4 31 22 9 31 4 2 5 7 28 1 . 7 . 19 16 28 2 18 39 50 67 Critical Hits 68 | . . . . . . . . . 1 . . 1 . . . . . 2 3 . 9 1 . . . 8 . . 3 . 2 1 16 . 1 1 12 7 Critical Kills 23 | . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . 4 . . 2 . . 1 5 . . . 1 3 Critical Parts Destroyed 33 | . . . . . . . . . 1 . . 1 . . . . . 1 . . 5 . . . . 4 . . 1 . 2 . 9 . 1 1 6 1 Melee Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40698 | 244 592 513 1137 . . 945 2166 1836 1204 313 2 581 1172 864 16 1641 90 1040 738 215 1198 124 96 360 249 927 28 . 623 . 640 885 1646 330 1644 3495 5112 8032 Guns 18079 | 244 592 513 642 . . 473 1939 1818 921 313 2 . 391 536 16 287 90 1040 390 160 475 19 23 98 . 42 28 . 233 . 15 321 583 330 557 375 3364 1249 Cannons 13541 | . . . . . . . . . 283 . . 581 316 328 . 156 . . . 55 723 105 73 262 249 885 . . 390 . 625 391 1022 . 192 1633 1571 3701 Explosions 8908 | . . . 495 . . 472 227 . . . . . 375 . . 1198 . . 327 . . . . . . . . . . . . 173 . . 895 1487 177 3082 Melee 90 | . . . . . . . . . . . . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 80 | . . . . . . . . 18 . . . . . . . . . . 21 . . . . . . . . . . . . . 41 . . . . . Kinetic 11192 | . 34 435 497 . . 101 707 505 839 108 . 259 524 607 . 308 68 598 196 120 1079 124 23 180 . 355 . . 204 . 133 50 537 41 172 74 1958 356 Thermal 19431 | 244 506 78 145 . . 164 1232 1313 365 205 . . 276 257 16 183 22 442 194 72 119 . 73 180 249 572 . . 186 . 387 285 714 84 526 2297 2195 5850 Explosive 5227 | . . . 495 . . 472 227 . . . . . . . . 987 . . 327 . . . . . . . . . . . . . . . 567 326 . 1826 Electromagnetic 4350 | . 52 . . . . 208 . . . . 2 322 282 . . 163 . . . 23 . . . . . . 28 . 233 . 120 550 354 . 256 798 959 . Impact 90 | . . . . . . . . . . . . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 328 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 123 . . . Highest Corruption 17 | . . . . . . . 3 4 4 9 9 9 9 9 9 . . . . . 8 . . . . 1 . . . . 7 . 17 . 3 9 9 15 Average Corruption 6 | . . . . . . . 3 3 4 8 9 9 9 9 9 . . . . . 6 . . . . 1 . . . . 4 . 6 . 1 6 2 6 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . 1 . . . 4 . Effects 319 | . . . . . . . 8 26 18 5 7 28 71 63 2 . . . . . 33 . . . . 4 . . . . 19 . 10 . . 14 7 4 Message Errors 67 | . . . . . . . 2 5 3 3 . 3 16 15 1 . . . . . 7 . . . . 2 . . . . 6 . 1 . . 1 1 1 Matter Fused 71 | . . . . . . . 2 6 1 1 2 7 15 16 . . . . . . 11 . . . . . . . . . 3 . . . . 4 2 1 Heat Flow Errors 37 | . . . . . . . . 2 2 1 1 8 5 7 1 . . . . . 4 . . . . . . . . . 2 . 1 . . 2 1 . Energy Discharges 27 | . . . . . . . 1 . . . 2 . 7 3 . . . . . . 2 . . . . . . . . . 5 . 4 . . 3 . . Parts Rejected 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 40 | . . . . . . . 3 . . . 1 5 11 10 . . . . . . 2 . . . . 2 . . . . . . 2 . . 1 2 1 Data Loss (major) 6 | . . . . . . . . . . . . 1 1 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Misfires 9 | . . . . . . . . . . . . 2 3 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 48 | . . . . . . . . 11 11 . . 2 9 5 . . . . . . 3 . . . . . . . . . 2 . 2 . . 2 1 . Weapon Failures 11 | . . . . . . . . 2 1 . 1 . 2 3 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 591 | . . . 25 . . . . . . . . 7 73 4 . . . . 26 . 8 . 29 4 10 10 . . 21 . . 36 44 . 71 131 21 71 Projectiles 268 | . . . . . . . . . . . . 7 . 4 . . . . . . 8 . 29 4 10 10 . . 21 . . . 44 . . 72 21 38 Explosions 254 | . . . 25 . . . . . . . . . 23 . . . . . 7 . . . . . . . . . . . . 36 . . 71 59 . 33 Melee 69 | . . . . . . . . . . . . . 50 . . . . . 19 . . . . . . . . . . . . . . . . . . . Knockbacks 41 | . . . . . . . . . . . . 2 4 11 . 2 . . . 1 5 1 . 1 . 5 . . 3 . 4 . 2 . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . . . . . . . . . . . . 2 3 11 . 2 . . . 1 5 1 . 1 . 5 . . 3 . 4 . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 498 | . . . 38 . . . . . . . . . 4 . . 16 . . . . . . . . . . . . . . . 52 . . 123 241 11 13 Shots 15 | . . . 1 . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . 1 . . 3 5 1 1 Rammed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . Kicked 6 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | 150 240 18 87 . . 338 298 277 254 106 214 239 137 242 58 48 . . 96 68 114 . 84 60 . 124 . . 208 30 222 57 334 . . 202 198 169 Average Temperature 74 | 54 71 11 29 . . 110 78 91 107 23 139 65 56 99 34 25 . . 36 26 38 . 36 24 . 34 . . 78 15 61 34 83 . . 87 67 67 Received Heat Transfer 2588 | . 96 81 165 . . 198 342 387 270 186 . 18 80 63 . 117 . . . 36 102 . . 6 . 12 . . 65 . . 10 . . 96 36 69 153 Effects 9 | . . . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Total Turns 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Longest Duration 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Robots Corrupted 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . Combat Hostiles 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . Parts Fried 26 | . . . . . . 1 . . . . . 4 1 . . . . . . 1 1 . . . . 1 . . . . 4 4 3 . . . 6 . Impact Corruptions 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 29 | . 1 . 1 . . . 4 4 1 1 . . 2 . . . . 2 . . . . . 3 . 1 . . 1 . . . 2 . . 4 2 . Heat Transferred 22178 | 668 1266 175 324 . . 371 2886 2701 703 481 . . 457 555 37 396 37 703 333 185 75 . 100 250 224 602 . . 185 . 480 137 555 74 494 2041 1801 2882 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . 1 . . 1 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Peak Influence 1793 | 40 259 154 485 189 . 209 545 458 673 397 126 173 . . . . 88 . . . . 150 . . . . 220 77 998 457 . 297 388 504 787 1049 1793 . Initial 671 | . 26 11 5 189 . . . 150 278 352 126 39 . . . . 60 . . . . 109 . . . . 214 77 53 434 . . 166 70 186 384 671 . Average 247 | 15 101 47 264 189 . 118 358 248 522 361 87 77 . . . . 64 . . . . 128 . . . . 217 77 730 65 . 139 254 315 473 669 1354 . Maximum Alert Level 5 | . 1 . 2 . . 1 2 2 2 1 . . . . . . . . . . . . . . . . 1 . 3 2 . 1 1 2 3 3 5 . Low Security (%) 27 | 100 89 100 36 100 . 53 19 34 . . 100 100 . . . . 100 . . . . 100 . . . . . 100 14 88 . 71 31 25 3 . . . Level 1 9 | . 10 . 48 . . 46 37 60 24 100 . . . . . . . . . . . . . . . . 100 . 2 6 . 28 68 33 23 12 . . Level 2 5 | . . . 15 . . . 43 4 75 . . . . . . . . . . . . . . . . . . . 4 5 . . . 41 55 37 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . . . . . 17 50 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . . 5 . . . . 3 . . . 2 . . . . 1 . . . . 2 . . . 1 . . 8 5 . 4 5 4 3 4 1 . Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Extermination 14 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 5 . 1 1 . 1 1 1 . Reinforcement 14 | . . . 5 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 1 1 1 . . . Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . 1 3 . . Garrison 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 . . . . Construction Impeded 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Distress Signals 42 | . . . 1 . . . 4 4 . . . . . . . 1 . . . . . . . . . 1 . . 2 . . 2 . . 2 1 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 465 | . 15 8 25 . . 9 26 25 13 8 6 14 15 12 1 17 2 . 3 4 21 2 2 8 . 34 . . 34 4 1 17 13 12 18 36 38 22 Peak Tracking Total 10 | . 3 3 4 . . 6 6 8 9 6 6 4 5 3 1 5 1 . 3 1 6 1 1 5 . 10 . . 8 5 1 8 5 3 7 8 5 7 Tactical Retreats 31 | . . . . . . . . . . 1 . 1 1 1 . . . . . . 5 . . . . 16 . . . . . 1 . . 1 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Traps Triggered 14 | . . . . . . . . 2 . 1 . . 2 . . . . . . . . . . . . . 1 . . 2 . . . 1 1 . 4 . Indirectly 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 29 | . . . . . . . . . . . . . 3 . . . . . 1 1 14 . . . . 10 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 43 | . . . . . . . . . . . . . 6 . 3 . . 1 2 4 15 . . . . 12 . . . . . . . . . . . . Triggered 30 | . . . . . . . . . . . . . 2 . . 1 . . 1 . 16 . . . . 10 . . . . . . . . . . . . Fabricated Traps 22 | . . . . . . . . . . . . . . . . . . . 2 4 5 . . . . 11 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Machines Disabled 62 | . . . 1 . . 1 2 1 1 . . 2 . . . . . . . . . . . . 1 1 . . 6 1 2 . 2 . 8 8 24 1 Max in Single Turn 2 | . . . 1 . . 1 1 1 1 . . 1 . . . . . . . . . . . . 1 1 . . 1 1 1 . 1 . 2 2 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Machines Accessed 59 | . 10 . 3 . . . 2 6 . 1 . 6 4 3 1 . 2 . 1 3 . 1 1 2 5 . 1 . 1 . 2 1 2 1 . . . . Terminals 19 | . 8 . 2 . . . 1 3 . 1 . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Total Hacks 186 | . 27 . 11 . . . 7 21 . 2 . 14 7 11 6 . 5 . 1 22 . 3 1 3 14 . 1 . 3 . 20 2 4 1 . . . . Successful 143 | . 20 . 4 . . . 6 13 . . . 7 7 11 6 . 2 . 1 22 . 1 1 3 14 . . . 2 . 20 . 3 . . . . . Failed 42 | . 6 . 7 . . . 1 8 . 2 . 7 . . . . 3 . . . . 2 . . . . 1 . 1 . . 2 1 1 . . . . Catastrophic 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 18 . 12 . . . 3 15 . 2 . 7 . . . . 9 . . . . 9 . . . . . . 3 3 . 6 16 12 10 8 7 . Terminals 53 | . 21 . 5 . . . 5 10 . 2 . 8 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . 3 . . . 2 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 22 | . 6 . 6 . . . . 7 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 9 | . . . . . . . . 3 . . . . . . . . . . . . . 3 . . . . . . . . . 2 . 1 . . . . Terminal Hacks 97 | . 7 . . . . . 2 2 . . . 1 7 11 6 . . . 1 22 . . 1 3 14 . . . . . 20 . . . . . . . Record 47 | . . . . . . . . . . . . . 4 9 . . . . . 6 . . . 2 6 . . . . . 20 . . . . . . . Part Schematic 17 | . 1 . . . . . 1 . . . . . . . 6 . . . . 5 . . . . 4 . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . 1 1 . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 9 | . . . . . . . . 1 . . . . 3 2 . . . . 1 . . . 1 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Build 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Insert Component 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Analyze 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 31 | . 13 . 4 . . . 2 9 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminals 15 | . 8 . . . . . 2 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 5 . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 5 . 4 . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Monitor 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 5 | . 2 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 10 . 3 . . . 2 4 . 1 . 5 . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 1 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . 1 . . . . . 2 . . . . 1 . . 6 . . . . 5 . . . . 4 . . . . . . . 13 . . . 15 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Matter 716 | . . . . . . . . . . . . 146 . . . . . . . . . . . . . . . . 285 . . . 285 . . . . . Time 301 | . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . 76 . . . 152 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . 2 1 . . 3 . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Total Allies 132 | . 1 5 . . . . . 2 . . 1 . 2 2 4 . . . . . 2 4 . . . 2 1 20 1 5 . 5 . 6 . 5 56 8 Largest Group 29 | . 1 4 3 2 2 1 . 2 . . 1 . 2 2 4 4 1 . . . 2 6 5 4 . 2 3 23 23 5 . 3 . 5 2 4 29 8 Highest-Rated Group 3039 | . 10 52 52 40 40 9 . 32 . . 31 . 50 50 153 153 37 . . . 59 170 143 115 . 95 151 948 948 308 . 210 . 586 382 156 3039 115 Highest-Rated Ally 268 | . 10 31 31 31 31 9 . 16 . . 31 . 25 25 39 39 37 . . . 30 30 30 30 . 48 56 56 56 70 . 103 . 268 268 50 268 15 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . 2 . 3 . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Total Orders 32 | . . 6 2 . . 4 . . . . . . 2 2 . . . . . . 6 1 . 1 . 1 . . 1 . . . . . . . 6 . STAY 11 | . . 3 1 . . 2 . . . . . . 1 . . . . . . . 3 . . . . 1 . . . . . . . . . . . . ROAM 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . FOLLOW 12 | . . 3 1 . . 2 . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . 2 . GUARD 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ally Attacks 779 | . . 25 36 . . . . 9 . . 3 . . 31 . 49 . . . . . 1 10 19 . . . . 138 . . 24 . 54 21 29 310 20 Total Damage 37931 | . . 274 581 . . . . 149 . . 63 . . 897 . 1915 . . . . . 24 202 292 . . . . 4718 . . 1931 . 3728 1490 613 20666 388 Kills 177 | . . 5 12 . . . . 1 . . . . . 6 . 15 . . . . . . 2 4 . . . . 29 . . 10 . 14 7 7 64 1 Allies Corrupted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . 11 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Robot Analysis Total 115 | . . . . . . . . . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 21 | . . 2 . 1 . . . . . . . . 1 2 1 1 . 2 1 . 3 . 3 1 . 3 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 1 2 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Turns Passed 61285 | 135 1008 737 719 185 367 437 951 902 409 196 181 894 2018 1506 1849 2272 555 2013 2169 358 6240 337 1479 1266 282 5048 130 351 559 3450 1202 531 605 417 414 730 18053 330 Spaces Moved 34861 | 62 662 511 479 151 248 220 473 468 215 127 200 763 1655 1161 1403 1330 388 1559 1374 164 3349 256 1179 1011 212 3483 79 277 360 124 374 309 353 315 293 385 8759 130 Core 377 | 11 . . . . . . . . . . 132 176 . . . . . . . . . . . . . . . . . . . . . . . . . 58 Treads 8185 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8113 72 Legs 22184 | 51 662 511 479 151 248 220 473 468 215 127 68 . . 79 612 1330 388 1559 1374 164 3349 256 1179 1011 212 3483 79 277 360 124 374 309 353 315 293 385 646 . Wheels 4115 | . . . . . . . . . . . . 587 1655 1082 791 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 120 126 120 120 50 50 93 103 105 120 120 120 120 120 120 120 120 120 117 117 120 120 120 120 120 112 110 110 115 115 114 50 Average Speed 126 | 107 120 120 120 120 146 153 123 126 123 123 74 94 102 118 126 120 120 120 120 142 120 120 120 120 118 119 120 120 120 120 122 116 111 112 115 117 147 111 Slowest Speed 270 | 120 150 120 120 120 150 180 126 130 150 150 120 120 103 210 210 120 120 120 120 150 150 120 120 120 120 150 150 120 120 150 150 120 112 115 115 118 270 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Exploration Rate (%) 56 | 4 98 98 61 37 66 55 36 58 37 7 86 16 96 96 90 90 13 97 96 78 96 10 92 96 61 93 4 97 11 17 99 10 40 11 44 13 95 16 Regions Visited 38 Branch Regions 23 Pre-discovered Areas 36 | . . 2 . . . . . . . . . . 1 1 1 . . 1 . 24 . . 1 . 3 2 . . . . . . . . . . . . Known Exits Taken 25 | . . . 1 1 1 1 1 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 32 | . . 1 . 1 . 1 . . . . . . 2 2 4 4 . 3 2 . 3 . 2 4 . 3 . . . . . . . . . . . . Spaces Dug 251 | . . . . . . . . . . . . . . . . 22 2 1 1 . 15 1 . 1 . 23 . . 5 3 . 14 10 1 2 16 134 . Terrain Destroyed 1261 | . . . 29 . . 40 36 . . . . 12 11 . . 95 2 3 17 . 28 1 2 4 . 45 . . 12 4 . 39 22 1 23 88 472 275 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 318 | . . . . . . . . . . . . 12 . . . 6 2 3 1 . 28 1 2 4 . 45 . . 12 4 . 20 22 1 2 32 90 31 AOE 943 | . . . 29 . . 40 36 . . . . . 11 . . 89 . . 16 . . . . . . . . . . . . 19 . . 21 56 382 244 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Total 50300 | 96 791 574 545 155 252 273 665 649 285 147 226 888 1921 1229 1486 1962 458 1616 1861 276 5464 279 1236 1052 234 4265 114 295 453 3417 1049 437 492 370 346 574 13633 235 Wait 12570 | . 61 13 . 1 . 3 37 74 2 2 11 45 139 33 31 566 29 . 445 65 1913 3 53 28 . 587 15 12 56 3273 602 83 74 11 9 84 4186 24 Move 34822 | 61 661 510 478 150 247 219 472 467 214 127 199 762 1654 1160 1402 1329 387 1558 1373 163 3348 255 1178 1010 211 3482 79 276 359 123 373 308 352 314 292 384 8755 130 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 363 | 10 12 2 6 1 3 4 20 9 8 2 3 23 25 . 12 8 6 3 3 10 39 4 . 3 3 20 1 1 4 1 13 4 2 11 2 12 70 3 Fast Attach 312 | 2 2 1 3 1 . 1 8 9 . . . 6 8 3 7 4 3 2 4 . 6 4 1 1 4 4 . 3 4 5 2 5 7 8 9 10 175 . Attach 228 | 4 2 1 4 . . 6 9 3 8 5 6 12 5 . 6 3 4 1 2 9 17 2 . . 1 12 3 . . 1 8 2 3 12 1 19 45 12 Detach 37 | . 1 . . . . . . . . . 2 2 . . . 1 2 . 1 1 4 . . . . 2 1 . . . 2 . 2 1 1 6 8 . Swap 142 | . 2 6 8 . 1 5 9 5 1 . . 2 2 1 4 14 4 2 4 2 1 . . 1 . 6 . . 4 3 1 1 7 1 3 1 37 4 Drop 545 | 2 7 6 6 2 1 4 16 13 1 . . 8 29 3 20 13 7 5 9 13 48 6 1 3 6 32 . 3 9 3 9 7 5 6 11 9 213 9 Fire 1142 | 17 43 35 40 . . 31 94 65 51 11 5 28 34 29 1 24 16 44 17 9 62 5 3 6 9 75 1 . 17 5 39 27 37 6 13 49 141 53 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Rewire 79 | . . . . . . . . . . . . . 18 . . . . . . . 11 . . . . 33 14 . . 3 . . . . . . . . Trap 43 | . . . . . . . . . . . . . 6 . 3 . . 1 2 4 15 . . . . 12 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Garrison -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: [Upp] / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 441 | -10/Materials | Core integrity fell below 50% 468 | -10/Materials | Discovered new exit (range 5) 668 | -10/Materials | Discovered new exit (range 11) 692 | -10/Materials | Central database locked down 751 | -10/Materials | Discovered new exit (range 16) 1030 | -10/Materials | Discovered new exit (range 16) 1144 | -10/Materials | Entered Mines 1144 | -10/Mines | Accompanied by 1 ally 1200 | -10/Mines | Learned location of Storage (-8) 1288 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1467 | -10/Mines | Core integrity fell below 20% 1494 | -10/Mines | Learned Materials emergency access door positions 1661 | -10/Mines | Learned location of Zion (-7) 1668 | -10/Mines | Discovered new exit (range 7) 1702 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1781 | -10/Mines | Build established: Scavenger-Mutant 1858 | -10/Mines | Discovered new exit (range 10) 1881 | -10/Mines | Entered Materials 1881 | -9/Materials | Accompanied by 3 allies 1881 | -9/Materials | Evolved 2 slots: Utility x2 1886 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2165 | -9/Materials | Build established: Scavenger-Skirmisher 2257 | -9/Materials | Discovered new exit (range 4) 2470 | -9/Materials | Discovered new exit (range 11) 2593 | -9/Materials | Discovered new exit (range 7) 2599 | -9/Materials | Identified exit to Mines 2600 | -9/Materials | Entered Mines 2600 | -9/Mines | Accompanied by 2 allies 2607 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2670 | -9/Mines | Learned location of 1 exit from Materials 2750 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2752 | -9/Mines | Found Prototype Device 2752 | -9/Mines | Identified Exp. Sensor Array 2779 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2779 | -9/Mines | Discovered new exit (range 5) 2783 | -9/Mines | Identified exit to Exiles 2785 | -9/Mines | Entered Exiles 2785 | -9/Exiles | Accompanied by 2 allies 2815 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2817 | -9/Exiles | Met 8R-AWN 2883 | -9/Exiles | Met EX-HEX 2928 | -9/Exiles | Met EX-BIN 2949 | -9/Exiles | Met EX-DEC 2997 | -9/Exiles | Visited The Gauntlet 3132 | -9/Exiles | Discovered new exit (range 14) 3149 | -9/Exiles | Identified exit to Mines 3152 | -9/Exiles | Entered Mines 3152 | -8/Mines | Accompanied by 1 ally 3215 | -8/Mines | Lost 3 parts (1p2w) 3569 | -8/Mines | Lost 5 parts (1p1n1u2w) 3580 | -8/Mines | Discovered new exit (range 5) 3587 | -8/Mines | Identified exit to Materials 3589 | -8/Mines | Entered Materials 3589 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3590 | -8/Materials | Identified exit to Factory 3659 | -8/Materials | Discovered new exit (range 8) 3718 | -8/Materials | Identified exit to Storage 3876 | -8/Materials | Destroyed 10 combat bots 4231 | -8/Materials | Build established: Scavenger-Gunner 4540 | -8/Materials | Entered Storage 5201 | -8/Storage | Build established: Skirmisher 5384 | -8/Storage | Identified exit to Garrison 5423 | -8/Storage | Garrison activated, responded to threat 5437 | -8/Storage | Core integrity fell below 50% 5442 | -8/Storage | Entered Garrison 5468 | -8/Garrison | Lost 3 parts (1n2w) 5564 | -8/Garrison | Triggered checkpoint 5575 | -8/Garrison | Garrison Relay disabled 5612 | -8/Garrison | Triggered checkpoint 5619 | -8/Garrison | Triggered checkpoint 5735 | -8/Garrison | Lost 3 parts (1n1u1w) 5750 | -8/Garrison | Destroyed 10 combat bots 5836 | -8/Garrison | Discovered exit to Factory (range 12) 5851 | -8/Garrison | Entered Factory 5851 | -7/Factory | Evolved 2 slots: Utility x2 5938 | -7/Factory | Lost 4 parts (1n3w) 6001 | -7/Factory | Lost 5 parts (1p1n1u2w) 6047 | -7/Factory | Sucked down chute 6047 | -7/Factory | Entered Waste 6048 | -7/Waste | Met a frightened Derelict 6057 | -7/Waste | Found Prototype Device 6059 | -7/Waste | Identified EM Disruption Field 6064 | -7/Waste | Found Hvy. Reflective Plating 6065 | -7/Waste | Spotted C-40 Crusher 6091 | -7/Waste | Spotted C-40 Crusher 6110 | -7/Waste | Spotted C-40 Crusher 6112 | -7/Waste | Spotted C-40 Crusher 6120 | -7/Waste | Spotted C-40 Crusher 6122 | -7/Waste | Spotted C-40 Crusher 6137 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6138 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6138 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6139 | -7/Waste | Discovered new exit (range 22) 6169 | -7/Waste | Lost 4 parts (1p2u1w) 6200 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6228 | -7/Waste | Entered Factory 6569 | -7/Factory | Identified exit to Lower Caves 6739 | -7/Factory | Build established: Mutant 6998 | -7/Factory | Core integrity fell below 50% 7122 | -7/Factory | Entered Lower Caves 7569 | -7/Lower Caves | Learned Research stockpile data 7569 | -7/Lower Caves | Learned Extension terminal intel 7635 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7958 | -7/Lower Caves | Build established: Skirmisher 7969 | -7/Lower Caves | Encountered a Warlord checkpoint 8254 | -7/Lower Caves | Attacked by a faux Warlord 8553 | -7/Lower Caves | Build established: Tank 8830 | -7/Lower Caves | Discovered new exit (range 11) 9140 | -7/Lower Caves | Entered another Lower Caves area 9140 | -7/Lower Caves | Accompanied by 2 allies 9337 | -7/Lower Caves | Discovered new exit (range 13) 10003 | -7/Lower Caves | Discovered new exit (range 12) 10021 | -7/Lower Caves | Learned Factory emergency access door positions 10113 | -7/Lower Caves | A Commander dispatched an escort 10127 | -7/Lower Caves | Learned location of 1 exit from Factory 10127 | -7/Lower Caves | Learned Factory emergency access door positions 10127 | -7/Lower Caves | Learned Extension emergency access door positions 10127 | -7/Lower Caves | Learned Research stockpile data 10646 | -7/Lower Caves | Entered Zion 10646 | -7/Zion | Accompanied by 2 allies 10647 | -7/Zion | Commander's escort returned to base 10647 | -7/Zion | Commander's escort returned to base 10714 | -7/Zion | System corruption cleaned by Quarantine Array 10918 | -7/Zion | Discovered new exit (range 13) 11303 | -7/Zion | Found Prototype Device 11388 | -7/Zion | Learned location of Armory (-4) 11414 | -7/Zion | Learned Factory security intel 11496 | -7/Zion | Build established: Derelict-Mutant 11502 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11668 | -7/Zion | Given the Hacking Drone Bay 12065 | -7/Zion | Imprinted 12067 | -7/Zion | Declared Zion's savior 12387 | -7/Zion | Found Prototype Processor 12398 | -7/Zion | Found Prototype Processor 12398 | -7/Zion | Identified Exp. Armor Integrity Analyzer 12403 | -7/Zion | Found Prototype Processor 12405 | -7/Zion | Found Prototype Processor 12405 | -7/Zion | Identified Exp. Terrain Scan Processor 12407 | -7/Zion | Identified Exp. Core Analyzer 12495 | -7/Zion | Entered Proximity Caves 12495 | -6/Proximity Caves | Accompanied by 4 allies 12839 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 13407 | -6/Proximity Caves | Learned Factory non-interactive machine intel 13773 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13943 | -6/Proximity Caves | Discovered new exit (range 12) 14077 | -6/Proximity Caves | Found Imp. Powered Armor 14767 | -6/Proximity Caves | Entered Factory 14767 | -6/Factory | Accompanied by 1 ally 14767 | -6/Factory | Evolved 2 slots: Utility x2 14768 | -6/Factory | Identified exit to Lower Caves 14769 | -6/Factory | Identified exit to Factory 14772 | -6/Factory | Loaded intel: 173 non-interactive machine locations 15298 | -6/Factory | Retrieved Zion intel report: Trap Installations 15322 | -6/Factory | Entered Lower Caves 15330 | -6/Lower Caves | Identified exit to Lower Caves 15595 | -6/Lower Caves | Build established: Scavenger-Mutant 15838 | -6/Lower Caves | Learned location of Extension (-4) 15918 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17335 | -6/Lower Caves | Entered another Lower Caves area 17368 | -6/Lower Caves | Discovered exit to Factory (range 13) 17507 | -6/Lower Caves | Learned Factory stockpile data 17633 | -6/Lower Caves | Encountered a Warlord checkpoint 17963 | -6/Lower Caves | Discovered new exit (range 17) 17979 | -6/Lower Caves | Identified exit to Data Miner 18185 | -6/Lower Caves | Identified Bomb Factory No. 2 19504 | -6/Lower Caves | Entered Data Miner 19504 | -6/Data Miner | Discovered new exit (range 6) 19649 | -6/Data Miner | Met Data Miner 19674 | -6/Data Miner | Learned location of Section 7 (-2) 19674 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19698 | -6/Data Miner | Received God Mode back door access code from Data Miner 19715 | -6/Data Miner | Interfaced with the Data Conduit 19860 | -6/Data Miner | Identified exit to Proximity Caves 19862 | -6/Data Miner | Entered Proximity Caves 19872 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20212 | -5/Proximity Caves | Spotted B-75 Beast 20251 | -5/Proximity Caves | Build established: Scavenger-Mutant 20704 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 21359 | -5/Proximity Caves | Learned Factory terminal intel 21389 | -5/Proximity Caves | Learned Factory emergency access door positions 21685 | -5/Proximity Caves | Build established: Scavenger-Mutant 22275 | -5/Proximity Caves | Learned Factory security intel 22379 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 22438 | -5/Proximity Caves | Discovered exit to Factory (range 18) 22761 | -5/Proximity Caves | Build established: Scavenger-Mutant 24697 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 25200 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 26102 | -5/Proximity Caves | Entered Factory 26102 | -5/Factory | Accompanied by 2 allies 26102 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 26106 | -5/Factory | Loaded intel: 293 machine locations 26107 | -5/Factory | Loaded intel: 19 terminal locations 26139 | -5/Factory | Zion Infowar Resupply teleported in 26144 | -5/Factory | Found Exp. Signal Interpreter 26231 | -5/Factory | Zion Fire squad teleported in 26364 | -5/Factory | Discovered new exit (range 14) 26388 | -5/Factory | Identified exit to Upper Caves 26439 | -5/Factory | Entered Upper Caves 26439 | -5/Upper Caves | Accompanied by 5 allies 26739 | -5/Upper Caves | Learned 4 Factory zone layouts 26886 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27397 | -5/Upper Caves | Discovered new exit (range 20) 27911 | -5/Upper Caves | Identified exit to Upper Caves 27918 | -5/Upper Caves | Entered another Upper Caves area 27918 | -5/Upper Caves | Accompanied by 4 allies 27920 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27925 | -5/Upper Caves | Discovered new exit (range 9) 27967 | -5/Upper Caves | Identified exit to Factory 27998 | -5/Upper Caves | Learned Factory non-interactive machine intel 28452 | -5/Upper Caves | Discovered new exit (range 16) 28478 | -5/Upper Caves | Identified exit to Zhirov 28928 | -5/Upper Caves | Spotted B-75 Beast 29184 | -5/Upper Caves | Entered Zhirov 29184 | -5/Zhirov | Discovered new exit (range 4) 29272 | -5/Zhirov | Found Alien Artifact 29272 | -5/Zhirov | Identified Integrated Dissipator 29272 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29357 | -5/Zhirov | Build established: Scavenger-Mutant 29397 | -5/Zhirov | Found Alien Artifact 29463 | -5/Zhirov | Identified exit to Proximity Caves 29466 | -5/Zhirov | Entered Proximity Caves 29802 | -4/Proximity Caves | Learned Research trap positions 29817 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 30099 | -4/Proximity Caves | Spotted B-86 Titan 30375 | -4/Proximity Caves | Build established: Scavenger-Mutant 30569 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30984 | -4/Proximity Caves | Discovered exit to Factory (range 15) 32202 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 32701 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 33920 | -4/Proximity Caves | Build established: Scavenger-Mutant 34514 | -4/Proximity Caves | Entered Factory 34514 | -4/Factory | Accompanied by 2 allies 34514 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 34515 | -4/Factory | Identified exit to Research 34518 | -4/Factory | Loaded intel: 246 machine locations 34519 | -4/Factory | Loaded intel: 198 non-interactive machine locations 34644 | -4/Factory | Sucked down chute 34644 | -4/Factory | Entered Waste 34645 | -4/Waste | Joined by Warlord forces that had cleared the area 34765 | -4/Waste | 3 allies followed down the chute 34925 | -4/Waste | Discovered new exit (range 14) 34990 | -4/Waste | Identified exit to Factory 34995 | -4/Waste | Entered Factory 34995 | -4/Factory | Accompanied by 23 allies 34996 | -4/Factory | Loaded intel: 245 machine locations 35087 | -4/Factory | Garrison activated, responded to threat 35266 | -4/Factory | Fabricated Exp. Sensor Array (x1) 35425 | -4/Factory | Build established: Scavenger-Tank 35430 | -4/Factory | Zion Infowar Resupply teleported in 35460 | -4/Factory | Discovered new exit (range 23) 35474 | -4/Factory | Discovered new exit (range 24) 35495 | -4/Factory | First assault squad dispatched 35553 | -4/Factory | Identified exit to Armory 35554 | -4/Factory | Entered Armory 35555 | -4/Armory | Loaded intel: 72 machine locations 35604 | -4/Armory | Zion Hacker squad teleported in 35721 | -4/Armory | Identified Transdimensional Reconstructor 35721 | -4/Armory | Warped through subspace to slip node 35721 | -4/Armory | Discovered new exit (range 1) 35721 | -4/Armory | Identified exit to Lab 35727 | -4/Armory | Discovered exit to Research (range 10) 36012 | -4/Armory | Build established: Scavenger-Mutant 36832 | -4/Armory | Terminal network hard line cut 39004 | -4/Armory | Entered Lab 39004 | -4/Lab | Discovered exit to Research (range 9) 39018 | -4/Lab | Hidden lab's door opened automatically 39018 | -4/Lab | Sensor layout match revealed 39019 | -4/Lab | Gained access to the hidden lab's interior 39027 | -4/Lab | Detected by scanners 39036 | -4/Lab | Confronted by A5 39129 | -4/Lab | Lost 3 parts (2u1w) 39152 | -4/Lab | Destroyed A5 39164 | -4/Lab | Found Prototype Protection 39165 | -4/Lab | Identified Med. Regenerative Plating 39209 | -4/Lab | Decrypted terminal 39209 | -4/Lab | Acquired modification code for an L2 power cell 39226 | -4/Lab | Found Prototype Energy Cannon 39232 | -4/Lab | Found Prototype Protection 39968 | -4/Lab | Found Integrated Dissipator 39968 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 39974 | -4/Lab | Found Alien Artifact 39974 | -4/Lab | Identified Core Expander 39974 | -4/Lab | Installed Core Expander, added new Propulsion slot 40082 | -4/Lab | Found Prototype Hackware 40093 | -4/Lab | Found Prototype Energy Cannon 40125 | -4/Lab | Found Transdimensional Reconstructor 40149 | -4/Lab | Found Alien Artifact 40162 | -4/Lab | Decrypted terminal 40166 | -4/Lab | Decrypted terminal 40166 | -4/Lab | Decrypted terminal 40206 | -4/Lab | Entered Research 40206 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 40206 | -3/Research | Identified Exp. Powered Armor 40207 | -3/Research | Loaded intel: 84 trap records 40209 | -3/Research | Loaded intel: 95 machine locations 40229 | -3/Research | Zion Heavy squad teleported in 40503 | -3/Research | Discovered new exit (range 24) 40596 | -3/Research | Zion Hacker squad teleported in 40728 | -3/Research | Intercept squad dispatched 40736 | -3/Research | Identified exit to Testing 40737 | -3/Research | Entered Testing 40737 | -3/Testing | Identified Potential Cannon (x2) 40738 | -3/Testing | Loaded intel: 78 machine locations 40750 | -3/Testing | Identified Core Reset Matrix 40984 | -3/Testing | Retrieved Zion intel report: Trap Installations 41002 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 41008 | -3/Testing | Discovered new exit (range 22) 41097 | -3/Testing | Retrieved Zion intel report: Component Schematics 41128 | -3/Testing | Identified exit to Research 41198 | -3/Testing | Found Prototype Energy Cannon 41198 | -3/Testing | Identified Disintegrator 41230 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 41265 | -3/Testing | Intercept squad dispatched 41268 | -3/Testing | Spotted Tracker 41269 | -3/Testing | Spotted Tracker 41282 | -3/Testing | Spotted Combat Programmer 41282 | -3/Testing | Spotted Combat Programmer 41292 | -3/Testing | Fabricated Exp. Terrain Scanner? 41301 | -3/Testing | System corruption reached 10% 41342 | -3/Testing | Entered Research 41342 | -2/Research | Evolved 2 slots: Power x1, Utility x1 41344 | -2/Research | Loaded intel: 123 machine locations 41372 | -2/Research | Lost 11 parts (2p4u5w) 41399 | -2/Research | Zion Heavy squad teleported in 41423 | -2/Research | Zion Light squad teleported in 41630 | -2/Research | Found Com. Tesla Bomb Launcher 41693 | -2/Research | Discovered new exit (range 12) 41699 | -2/Research | Discovered new exit (range 14) 41742 | -2/Research | Intercept squad dispatched 41750 | -2/Research | Retrieved Zion intel report: Trap Installations 41751 | -2/Research | Zion Experimental squad teleported in 41757 | -2/Research | Spotted Tracker 41757 | -2/Research | Identified exit to Quarantine 41758 | -2/Research | Spotted Tracker 41759 | -2/Research | Allies destroyed Tracker 41759 | -2/Research | Entered Quarantine 41759 | -2/Quarantine | Accompanied by 2 allies 41760 | -2/Quarantine | Loaded intel: 70 machine locations 41803 | -2/Quarantine | Found Alien Artifact 41803 | -2/Quarantine | Identified Terrabomb 41803 | -2/Quarantine | Used Terrabomb 41854 | -2/Quarantine | Found Alien Artifact 41854 | -2/Quarantine | Identified Phase Armor 41911 | -2/Quarantine | Found Core Reset Matrix 41937 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 41956 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 42031 | -2/Quarantine | Discovered new exit (range 27) 42043 | -2/Quarantine | First assault squad dispatched 42114 | -2/Quarantine | Found Alien Artifact 42114 | -2/Quarantine | Identified Phase Redirector 42146 | -2/Quarantine | Found Alien Artifact 42146 | -2/Quarantine | Identified Matter Drive 42172 | -2/Quarantine | Identified exit to Access 42173 | -2/Quarantine | Entered Access 42173 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 42174 | -1/Access | Loaded intel: 110 machine locations 42184 | -1/Access | Lost 3 parts (1u2w) 42384 | -1/Access | Destroyed 11 combat bots 42393 | -1/Access | Lost 5 parts (1p1n3w) 42423 | -1/Access | First assault squad dispatched 42428 | -1/Access | Zion Demo squad teleported in 42614 | -1/Access | Warped through subspace 42664 | -1/Access | Discovered new exit (range 29) 42694 | -1/Access | Zion Fire squad teleported in 42876 | -1/Access | Retrieved Zion intel report: Unaware Analyses 42893 | -1/Access | Identified exit to Command 42903 | -1/Access | Entered Command 42903 | -1/Command | Accompanied by 1 ally 42904 | -1/Command | Loaded intel: 56 machine locations 42926 | -1/Command | Disengaged cave seal 42991 | -1/Command | Disengaged cave seal 43001 | -1/Command | Used Core Reset Matrix 43014 | -1/Command | Retrieved Zion intel report: Component Schematics 43140 | -1/Command | Spotted Combat Programmer 43141 | -1/Command | Spotted Combat Programmer 43144 | -1/Command | Spotted M Guard 43145 | -1/Command | Allies destroyed Combat Programmer 43147 | -1/Command | Spotted M Guard 43155 | -1/Command | Combat Programmer assimilated allied Z-Experimental 43159 | -1/Command | Allies destroyed M Guard 43164 | -1/Command | Allies destroyed Combat Programmer 43176 | -1/Command | Allies destroyed M Guard 43176 | -1/Command | All MAIN.C guards destroyed 43188 | -1/Command | Found Prototype Protection 43189 | -1/Command | Identified Zio. Weapon Casing 43207 | -1/Command | Lost 11 parts (1p1n7u2w) 43349 | -1/Command | Met MAIN.C 43352 | -1/Command | 0b10 Conduit disabled 43358 | -1/Command | Allies destroyed MAIN.C Shell 43360 | -1/Command | MAIN.C activated Command garrisons 43372 | -1/Command | Allies destroyed MAIN.C 43655 | -1/Command | Build established: Scavenger-Executioner 43686 | -1/Command | Spotted B-99 Colossus 43762 | -1/Command | Lost 3 parts (1p2w) 43849 | -1/Command | Spotted B-99 Colossus 43889 | -1/Command | Destroyed B-99 Colossus 43919 | -1/Command | Lost 7 parts (1p2n2u2w) 43936 | -1/Command | Found Prototype Ballistic Gun 44005 | -1/Command | Found Gamma Refractor 44023 | -1/Command | Identified Multirail 44026 | -1/Command | Found Prototype Reactor 44027 | -1/Command | Identified Zero-point Reactor 44029 | -1/Command | Found Zero-point Reactor 44032 | -1/Command | Found Prototype Device 44033 | -1/Command | Identified Exp. Weapon Cycler 44043 | -1/Command | Found Prototype Processor 44043 | -1/Command | Identified Exp. Armor Integrity Analyzer 44052 | -1/Command | Found Prototype Device 44052 | -1/Command | Identified Exp. ECM Suite 44504 | -1/Command | Discovered new exit (range 14) 44811 | -1/Command | Spotted B-99 Colossus 44974 | -1/Command | Phase Generator disabled 45259 | -1/Command | Build established: Scavenger-Mutant 46166 | -1/Command | Destroyed B-99 Colossus 46327 | -1/Command | Discovered new exit (range 8) 46440 | -1/Command | Build established: Scavenger-Executioner 47581 | -1/Command | Build established: Scavenger-Mutant 48182 | -1/Command | Build established: Scavenger-Skirmisher 48249 | -1/Command | Found Unknown Device 48249 | -1/Command | Identified Quantum Capacitor 48748 | -1/Command | Found Prototype Processor 48748 | -1/Command | Identified Exp. Targeting Computer 48751 | -1/Command | Found Prototype Device 48751 | -1/Command | Identified Adv. Kinecellerator 48866 | -1/Command | Identified exit to Surface 49902 | -1/Command | Build established: Scavenger-Executioner 50451 | -1/Command | Found Zio. Weapon Casing 50957 | -1/Command | Found Prototype Protection 50957 | -1/Command | Identified Zio. Shade Armor 51679 | -1/Command | Build established: Scavenger-Mutant 52890 | -1/Command | Build established: Scavenger-Gunner 53468 | -1/Command | Found Unknown Device 53468 | -1/Command | Identified Antimissile System 53573 | -1/Command | Build established: Scavenger-Tank 55085 | -1/Command | Build established: Scavenger-Mutant 60442 | -1/Command | Build established: Scavenger-Tank 60883 | -1/Command | Crushed by falling debris 60900 | -1/Command | Discovered new exit (range 23) 60908 | -1/Command | Crushed by falling debris 60927 | -1/Command | Crushed by falling debris 60956 | -1/Command | Entered Access_0 60957 | -1/Access_0 | Sensed 4 artifacts in vicinity 60958 | -1/Access_0 | Met Architect 60960 | -1/Access_0 | Architect warped through subspace 60980 | -1/Access_0 | Destroyed A8 61006 | -1/Access_0 | Core integrity fell below 50% 61032 | -1/Access_0 | Lost 4 parts (2u2w) 61036 | -1/Access_0 | Architect warped through subspace 61081 | -1/Access_0 | Architect warped through subspace 61111 | -1/Access_0 | Spotted Enhanced Programmer 61112 | -1/Access_0 | Architect warped through subspace 61120 | -1/Access_0 | Destroyed Enhanced Programmer 61138 | -1/Access_0 | Spotted Enhanced Programmer 61139 | -1/Access_0 | Architect warped through subspace 61167 | -1/Access_0 | Destroyed Enhanced Programmer 61181 | -1/Access_0 | Spotted Enhanced Programmer 61214 | -1/Access_0 | Emitted hypermatrix ping 61219 | -1/Access_0 | Assembled emerged from beneath the floor 61220 | -1/Access_0 | Spotted Enhanced Programmer 61246 | -1/Access_0 | System corruption reached 10% 61252 | -1/Access_0 | Lost 16 parts (2p4n6u4w) 61254 | -1/Access_0 | Triggered Gamma Refractor 61269 | -1/Access_0 | Core integrity fell below 20% 61278 | -1/Access_0 | A6 warped into view 61281 | -1/Access_0 | Spotted Enhanced Programmer 61286 | -1/Access_0 | Destroyed by Enhanced Programmer with Enhanced Gamma Rifle Last Messages --------------- 61254_ Antimissile System destroyed. 61254_ Enhanced Grunt shuts down. 61254_ Dropped Rnf. Quantum Reactor. 61255_ Enhanced Grunt system terminally corrupted. 61255_ Dropped Lrg. Storage Unit. 61255_ Dropped Exp. Energy Well. 61256_ Enhanced Grunt system terminally corrupted. 61256_ Dropped Exp. Biometal Heavy Treads. 61265_ Penetrated by Quantum Shear. 61265_ Lrn. Terrain Scanner destroyed. 61268_ Penetrated by Quantum Shear. 61271_ Exp. Weapon Cycler destroyed. A6 warps into view. 61278_ A6: "I'm here! Did I miss the party? Oh hello there." Found relevant data record, DESTROY_A6: \\FL9M 61282_ Quantum Shear penetrates Wall. 61283_ A6 follow-up attacks with Unknown Piercing Weapon. 61283_ System Backup Module destroyed. 61283_ Adv. Terrain Scan Processor destroyed. 61285_ Quantum Shear penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????#??????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????###?????????????????????# | | ?????????????????????????# ##????????????????###?? | | ????????????????????????? ####???????????### ##? | | ?????????????????????????# ##???????????# ## | | ??????????????????????##?# #???????????? # | | ??????????????????????# ## #?????????????# # | | ??????????????????????# #?????????????## #? | | ????????????????????### #??????????##?### #? | | ??????????????????### #???????#?## ## ## | | ??????????????????# p@ #?????????# | | ??????????? ## ###???????# | | ?????????? ####?????## ############ | | ????????????????????????#" p #"# ##?# #### | | ????????????????????????## #?# #??# | | ?????????????????????????# ###; ### #?? | | ????????????????????????# #??# "# ### | | ???????????????????????# #??# ;" #?# | | ???????????????????????# #??# ## ####? | | ???????????????????????## #??## ### #???# " | | ????????????????????????#####???# ####?# #??# " | | ????????????????????????????????###????# #?##" | | ???????????????????????????????????????## ###??#" | | ????????????????????????????????????????####????#" | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 270 Coolant Potential 120 Energy Generation 89 Energy Capacity 2725 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1210 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Armor Coverage 625 Resistance: TH 25 Resistance: EX 50 Resistance: EM 50 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Thermal Conversion 60 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 62 Launcher Accuracy 30 Target Analysis 8 Core Analysis 15 Recoil Reduction 5 Stasis Canceling 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -4/Factory Exp. Terrain Scanner | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Terrabomb Phase Armor Phase Redirector Matter Drive Core Reset Matrix Achievements -------------- Behind The Curtain Friend Of Zion Great Explorer void main() Challenges ------------ None Game ------ Seed FireUtilityMaul Manual? 0 Play Time 09:00:19 Cumulative 158.6 hours Start 2020.12.01 @ 18:13:34 End 2020.12.04 @ 19:28:47 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 21 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fee5b66a-1061-4d80-bd6b-f59b74060d4f