Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 16:33:56

Player: xeen

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (4)       20
Value Destroyed (118)      118
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1438

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Aluminum Leg
    Aluminum Leg
    Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Hover Unit
        Hover Unit
>       --- UTILITY ----------
        Huge Storage Unit
>       --- WEAPON -----------
  Light EM Pulse Cannon
  Heavy Assault Rifle
>       --- INVENTORY --------
        Aluminum Leg
        Aluminum Leg
        Heat Sink
        Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    2    | .   .   .   2   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             12   | 5   2   .   5   .   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
    Device                 1    | .   .   .   1   .   
    Storage                1    | .   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   .   3   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     60   | .   71  71  60  18  
  Engine                   11   | .   14  14  11  1   
  Leg                      8    | .   25  .   .   .   
  Hover                    14   | .   2   28  22  5   
  Storage                  2    | .   .   .   5   .   
  Energy Cannon            3    | .   .   .   8   3   
  Ballistic Gun            16   | .   28  28  6   .   
  Impact Weapon            2    | .   .   .   6   3   
Peak Build Rating          8    | 5   5   5   8   7   
  Average Rating           5    | 3   5   5   6   1   
  On Entrance              4    | .   5   5   5   7   
Naked Turns                39   | .   .   .   .   39  
Heaviest Build             89   | 7   7   7   89  10  
  Greatest Support         20   | 20  20  12  12  12  
  Greatest Overweight (x)  7    | 2   .   .   7   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   5   25  5   
  Average Capacity         8    | 5   5   5   16  5   
  Most Carried             5    | 2   5   5   5   3   
  Average Carried          3    | .   1   5   4   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   5   5   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           356  | 217 51  .   .   88  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            122  | .   51  .   .   71  
  Parts                    10   | .   8   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  3    | .   1   .   .   2   
  Melee                    2    | .   .   .   .   2   
  Guns                     1    | .   1   .   .   .   
Classes Destroyed          2    | .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Grunt                    3    | .   1   .   .   2   
Best Kill Streak           2    | .   1   .   .   2   
  Combat Bots Only         2    | .   1   .   .   2   
Max Kills in Single Turn   1    | .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        55   | .   4   .   .   51  
  Missed                   15   | .   1   .   .   14  
Damage Taken               720  | .   33  .   .   687 
  Core                     417  | .   11  .   .   406 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         97   | 100 .   95  .   .   
Volleys Fired              6    | .   6   .   .   .   
  Largest                  2    | .   2   .   .   .   
  Hottest                  40   | .   40  .   .   .   
Shots Fired                12   | .   12  .   .   .   
  Gun                      12   | .   12  .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  12   | .   12  .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         5    | .   5   .   .   .   
  Robot Miss Streak        3    | .   3   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           12   | .   7   .   .   5   
  Core Hits                8    | .   3   .   .   5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              6    | .   .   .   .   6   
  Impact                   6    | .   .   .   .   6   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           261  | .   87  .   .   174 
  Guns                     87   | .   87  .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    163  | .   .   .   .   163 
  Ramming                  11   | .   .   .   .   11  
  Kinetic                  87   | .   87  .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   163  | .   .   .   .   163 
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         7    | .   5   5   .   7   
  Average Corruption       5    | .   4   5   .   6   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  3    | .   .   2   .   1   
    Matter Fused           1    | .   .   .   .   1   
    Heat Flow Errors       1    | .   .   1   .   .   
    Energy Discharges      1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   .   5   
  Shots                    .    | .   .   .   .   .   
  Rammed                   3    | .   .   .   .   3   
Targets Rammed             3    | .   .   .   .   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        146  | .   .   146 .   .   
  Average Temperature      73   | .   .   73  .   .   
  Received Heat Transfer   156  | .   18  .   .   138 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             82   | .   82  31  56  21  
  Initial                  31   | .   .   31  11  21  
  Average                  24   | .   24  31  35  6   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              17   | .   7   .   3   7   
  Peak Tracking Total      7    | .   5   .   3   7   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               555  | 59  176 72  190 58  
Spaces Moved               561  | 51  139 129 166 76  
  Core                     97   | 26  .   .   .   71  
  Treads                   .    | .   .   .   .   .   
  Legs                     138  | 25  113 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    326  | .   26  129 166 5   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  50  
  Average Speed            87   | 95  108 56  109 50  
  Slowest Speed            476  | 150 120 56  476 60  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   26  45  15  17  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      600  | 61  151 128 175 85  
  Wait                     1    | 1   .   .   .   .   
  Move                     557  | 50  138 128 165 76  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 5   5   .   1   .   
  Fast Attach              1    | .   .   .   1   .   
  Attach                   7    | 5   .   .   2   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   2   .   2   .   
  Drop                     4    | .   .   .   4   .   
  Fire                     6    | .   6   .   .   .   
  Melee                    6    | .   .   .   .   6   
  Ram                      3    | .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 8)
  227 | -10/Materials | Discovered new exit (range 7)
  236 | -10/Materials | Entered Mines
  243 | -10/Mines     | Learned Materials terminal intel
  256 | -10/Mines     | Met a Derelict bent on vengeance
  302 | -10/Mines     | Discovered new exit (range 10)
  308 | -10/Mines     | Entered Materials
  308 | -9/Materials  | Evolved 2 slots: Power x2
  309 | -9/Materials  | Loaded intel: 12 terminal locations
  317 | -9/Materials  | Build established: Mutant
  493 | -9/Materials  | Discovered new exit (range 8)
  498 | -9/Materials  | Entered Mines
  519 | -9/Mines      | Core integrity fell below 50%
  523 | -9/Mines      | Core integrity fell below 20%
  548 | -9/Mines      | Lost 6 parts (1p2n1u2w)
  556 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00-O2V(g) destroyed.
G-34 Mercenary destroyed.
Lgt. Ion Engine destroyed.
Heat Sink destroyed.
System corrupted by crushing effect (+5).
G-34 Mercenary destroyed.
Lgt. EM Pulse Cannon destroyed.
Hover Unit destroyed.
Hammer destroyed.
System corrupted by crushing effect (+2).
Slammed into L-31 Rogue. <x2>
Slammed into G-34 Mercenary.
A derelict emerges from the shadows.
0I-07Z(g): "Some of my friends down here think
  you need a mining laser when you travel the
  depths."
0I-07Z(g): "Pshh... whatever."
0I-07Z(g): "Everyone knows a good old rocket
  launcher goes a long way."
System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????#???????????????????? |
| ??????????????????????????#  #???????????????????? |
| ????????????????????#####    #####???????????????? |
| ?####???????????????#              ??????????????? |
| ##  ##???????????####          ??????????????????? |
| #    ##??????????#     #?????????????????????????? |
|       #?????###### ##  #?????????????????????????? |
|    %" #?????#      ##  #?????????????????????????? |
| %[%% ##?????# #### ##  #?????????????????????????? |
| *%!%##??##### #?##     ###???????????????????????? |
| =%%%#???#     #?#        ##??????????????????????? |
|    ##???# #####?#         ##?????????????????????? |
|   ##???## #?????#          ##????????????????????? |
|   #???##  ####?## u         #????????????????????? |
|   #####      ###            #????????????????????? |
|           =       u        ##????????????????????? |
|          !%*b g            #?????????????????????? |
| #####   ###     l         ##?????????????????????? |
| ????#  ##?##     g       ##??????????????????????? |
| ????####???##            ##??????????????????????? |
| ????????????##  ####      #??????????????????????? |
| ?????????????#  #??##  l @#??????????????????????? |
| ?????????????#  #???##    #??????????????????????? |
| ??????????????  #????##   ##?????????????????????? |
| ????????????????#?????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????##  ##?????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProjectionLauncherStick
  Manual?         0
Play Time         00:07:03
  Cumulative      3.4 hours
  Start           2024.12.02 @ 16:27:33
  End             2024.12.02 @ 16:33:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fdf54e39-f9da-415b-89c8-198073282126