Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.30 @ 20:24:23 Player: OctagonalPrism Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (76) 380 Value Destroyed (2308) 2308 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 10573 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 261 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -57 Cogmind --------- Core Integrity 877/1150 Matter 169/300 Energy 100/100 System Corruption 22% Temperature Warm (174) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Siege Treads Improved Heavy Armor Plating Authchip [R/NC] Peak State ------------ > --- POWER ------------ Light Fission Core Hybrid Fission Core > --- PROPULSION ------- Heavy Siege Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Hardened Medium Armor Plating Improved Heavy Armor Plating Force Field Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Longsword +1 > --- INVENTORY -------- Antimatter Reactor Heavy Siege Treads Large Matter Pod Advanced Sensor Array Advanced Terrain Scan Processor Matter Filter Improved Kinecellerator Improved Heavy Armor Plating Improved System Shield Authchip [R/NC] Heavy Machine Gun KE Penetrator [Rating: 96] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Medium Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Force Field Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Impact Weapon Heavy Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 1 . . . . . 1 . . Utility 9 | . . . 2 . . . 2 1 . . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 160 | 7 . . 35 3 5 . 4 19 4 1 . 6 50 13 8 5 Power 8 | 1 . . 3 . . . . . . . . 1 2 1 . . Engine 6 | 1 . . 3 . . . . . . . . 1 1 . . . Core 2 | . . . . . . . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 43 | 2 . . 17 2 . . 1 1 . . . . 13 3 4 . Treads 22 | . . . 9 1 . . . 1 . . . . 5 3 3 . Leg . | . . . . . . . . . . . . . . . . . Wheel 21 | 2 . . 8 1 . . 1 . . . . . 8 . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 59 | 2 . . 10 1 1 . 1 14 2 1 . 2 19 3 1 2 Device 15 | 1 . . 2 . . . . 3 1 . . . 5 2 . 1 Storage 5 | 1 . . 2 . 1 . . 1 . . . . . . . . Processor 14 | . . . 3 . . . . 5 1 . . . 4 . . 1 Hackware 4 | . . . . . . . 1 . . . . . 2 1 . . Protection 21 | . . . 3 1 . . . 5 . 1 . 2 8 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | 2 . . 5 . 4 . 2 4 2 . . 3 16 6 3 3 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 28 | 2 . . 5 . 2 . 1 2 1 . . . 8 3 2 2 Ballistic Cannon 5 | . . . . . . . . 1 . . . 2 2 . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 16 | . . . . . 1 . 1 1 1 . . 1 6 3 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . . . 1 . Parts Lost 30 | . . . 3 1 . . . 1 1 . . 2 15 . . 7 Power 3 | . . . . . . . . . . . . 1 2 . . . Propulsion 4 | . . . . . . . . . . . . . 3 . . 1 Utility 20 | . . . 3 1 . . . 1 1 . . 1 7 . . 6 Weapon 3 | . . . . . . . . . . . . . 3 . . . Highest Loss Streak 9 | . . . 1 1 . . . 1 1 . . 2 9 . . 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 96 | . 100 100 94 98 88 100 89 95 99 100 100 100 96 99 90 86 Engine 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 4 . . . Core 2 | . . . . . . . . . . . . . 1 11 10 10 Treads 5 | . . . 3 2 . . . 5 7 7 7 7 4 10 6 5 Wheel 15 | . 28 28 18 19 22 22 18 15 15 15 15 15 14 11 10 9 Device 10 | . 14 14 5 11 11 11 9 7 15 15 15 13 10 10 10 10 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 Processor 16 | . . . 11 11 11 11 9 9 20 15 15 15 19 23 21 19 Hackware 5 | . . . . . . . 8 7 7 7 7 7 9 5 5 5 Protection 9 | . . . 10 9 11 11 9 16 1 7 7 8 10 5 10 9 Ballistic Gun 10 | . 28 28 22 22 1 22 17 7 6 7 7 7 8 5 5 8 Ballistic Cannon 1 | . . . . . . . . 5 6 . . 3 1 . . . Slashing Weapon 2 | . . . . . 6 . . . . 7 7 3 2 4 4 1 Peak Build Rating 96 | 9 9 9 18 20 23 20 28 44 42 43 43 44 66 79 93 96 Average Rating 44 | 5 9 9 15 17 20 20 23 34 38 43 43 42 54 76 90 87 On Entrance 33 | . 9 9 9 17 20 20 20 23 39 40 43 43 40 66 79 93 Naked Turns 6 | . . . . . . . . . . . . . . . . 6 Heaviest Build 76 | 14 14 14 29 32 32 32 32 67 60 43 43 66 75 61 76 76 Greatest Support 70 | 26 26 26 26 26 26 26 32 32 32 32 32 32 32 60 70 20 Greatest Overweight (x) 10 | . . . 1 1 1 1 1 2 1 1 1 2 10 3 3 3 Average Overweight (x) 1 | . . . . . . 1 . 1 1 1 1 1 1 2 2 2 Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 10 10 10 10 12 15 15 15 15 15 15 15 14 Most Carried 15 | 4 7 7 10 10 10 9 9 15 14 12 12 12 15 15 15 15 Average Carried 11 | 3 4 7 8 10 9 9 8 11 13 11 12 11 12 14 14 13 Final Capacity 15 | 8 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 7 7 10 10 9 9 9 14 13 12 12 10 15 15 15 5 Class Distribution -------------------- 44% | Mutant 18% | Skirmisher 17% | Assassin 8% | Hacker-Mutant 4% | Hacker-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Skirmisher | -4/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Matter Collected 3719 | 284 . . 921 124 58 20 . 349 92 106 . 251 1000 313 51 150 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2767 | 86 . . 953 177 . . 41 299 58 . . 181 600 229 143 . Parts 179 | 4 . . 57 16 . . 3 17 3 . . 6 38 18 17 . Haulers Intercepted 3 | . . . 2 . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 7 . 6 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Combat Hostiles Destroyed 52 | . . . 22 7 . . 1 5 . . . 4 10 2 1 . Melee 1 | . . . . . . . . . . . . 1 . . . . Guns 48 | . . . 22 7 . . 1 3 . . . 2 10 2 1 . Cannons 3 | . . . . . . . . 2 . . . 1 . . . . Classes Destroyed 15 | 2 . . 8 . . . . 2 1 . . 1 1 . . . Worker 3 | . . . . . . . . . . . . . 3 . . . Builder 5 | . . . . . . . . 1 . . . . 1 1 2 . Tunneler 3 | 1 . . . . . . . 1 . . . . 1 . . . Hauler 3 | . . . 2 . . . . 1 . . . . . . . . Recycler 2 | 1 . . . . . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 7 | . . . 2 . . . . . . . . . 1 3 1 . Swarmer 14 | . . . 7 4 . . . . . . . . 3 . . . Grunt 19 | . . . 8 3 . . 1 4 . . . 1 1 1 . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . 1 . . . . Sentry 7 | . . . 5 . . . . . . . . . 1 1 . . Hunter 5 | . . . . . . . . . . . . 2 3 . . . Programmer 4 | . . . . . . . . 1 . . . . 2 . 1 . Samaritan 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 1 . . 6 4 . . 1 3 . . . 2 4 3 1 . Combat Bots Only 5 | . . . 5 4 . . 1 2 . . . 2 3 1 1 . Max Kills in Single Turn 2 | 1 . . 2 2 . . 1 1 1 . . 1 2 1 1 . Gunslinging 1 | . . . 1 1 . . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Hostile Shots Fired 511 | . . . 111 25 . . 22 27 4 . . 70 223 16 6 7 Missed 142 | . . . 32 5 . . 9 8 1 . . 25 59 3 . . Damage Taken 5395 | . . . 1064 144 . . 148 355 28 . . 516 1929 143 69 999 Core 927 | . . . 176 23 . . 47 41 . . . 40 327 . 7 266 Absorbed by Shields 723 | . . . 81 54 . . 55 13 . . . . 299 150 71 . Reduced by Siege Mode 59 | . . . . . . . . . . . . . . . 5 54 Redirected to Shielding 208 | . . . . . . . . . . . . . 208 . . . Ignored by Resistances 320 | . . . . . . . . . . . . 163 157 . . . Regen/Repaired (Parts) 236 | . . . 197 . . . . . . . . . 21 18 . . Core Remaining (%) 84 | 100 . 100 . . . 50 91 . . . . 88 61 100 . . Volleys Fired 248 | 6 1 . 72 10 . . 3 24 12 . . 14 64 15 13 14 Largest 2 | 2 2 . 2 2 . . 2 2 1 . . 2 2 2 2 2 Hottest 78 | 40 40 . 46 46 . . 46 71 48 . . 76 78 60 60 63 Shots Fired 457 | 12 2 . 142 20 . . 6 43 12 . . 28 117 27 20 28 Gun 413 | 12 2 . 142 20 . . 6 26 10 . . 14 106 27 20 28 Cannon 44 | . . . . . . . . 17 2 . . 14 11 . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 457 | 12 2 . 142 20 . . 6 43 12 . . 28 117 27 20 28 Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 5 1 . 16 12 . . 7 10 18 . . 11 7 9 12 14 Robot Miss Streak 4 | 1 1 . 3 2 . . . 2 1 . . 1 4 3 2 1 Penetration Max 2 | . . . . . . . . . . . . . 1 1 2 . Secondary Targets 5 | . . . 2 2 . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . 1 . . . Shots Hit Robots 349 | 8 1 . 111 18 . . 5 35 11 . . 25 75 18 16 26 Core Hits 134 | 4 . . 43 10 . . 4 14 3 . . 10 27 11 6 2 Critical Kills 1 | . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . . . . . . 1 2 . 1 . Critical Strikes 11 | . . . . . . . . 2 . . . 4 2 . 2 1 Destroy 6 | . . . . . . . . . . . . 1 2 . 2 1 Blast 5 | . . . . . . . . 2 . . . 3 . . . . Melee Attacks 72 | . . . . . . . 6 3 2 3 . 6 26 15 7 4 Impact . | . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . 6 3 2 3 . 6 26 15 7 4 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7198 | 84 7 . 1745 286 . . 90 707 224 . . 612 1750 436 600 657 Guns 5627 | 84 7 . 1745 286 . . 90 255 168 . . 170 1363 386 433 640 Cannons 1064 | . . . . . . . . 452 56 . . 304 252 . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 490 | . . . . . . . . . . . . 138 135 50 167 . Ramming 17 | . . . . . . . . . . . . . . . . 17 Kinetic 6691 | 84 7 . 1745 286 . . 90 707 224 . . 474 1615 386 433 640 Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 490 | . . . . . . . . . . . . 138 135 50 167 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . 1 1 1 1 . . . . . . 3 . 2 22 Average Corruption 1 | . . . 1 1 1 1 . . . . . . 2 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 27 | . . . 2 6 4 . . . . . . . 13 . . 2 Message Errors 6 | . . . 1 2 2 . . . . . . . 1 . . . Matter Fused 6 | . . . . 1 1 . . . . . . . 3 . . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . 3 . . 1 Energy Discharges 5 | . . . . 1 1 . . . . . . . 3 . . . Data Loss (minor) 4 | . . . 1 1 . . . . . . . . 2 . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 132 | . . . . . . . . 26 . . . . 19 . 87 . Projectiles 26 | . . . . . . . . 26 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 106 | . . . . . . . . . . . . . 19 . 87 . Knockbacks 13 | . . . . . . . . 7 2 . . 1 3 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . 7 2 . . 1 3 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . . . . . . 7 Shots . | . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 174 | . . . 61 2 . . . 153 4 . . 83 169 18 18 174 Average Temperature 32 | . . . 13 2 . . . 57 2 . . 49 51 11 13 23 Received Heat Transfer 873 | . . . 332 46 . . 78 162 . . . 45 161 45 4 . Siege Activations 2 | . . . . . . . . . . . . . . . 1 1 Total Turns 41 | . . . . . . . . . . . . . . . 16 25 Longest Duration 25 | . . . . . . . . . . . . . . . 16 25 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . 4 . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Peak Influence 499 | 10 33 12 499 359 . . 91 91 . . . . 160 124 191 6 Initial 194 | . 6 12 4 194 . . . 41 . . . . 25 23 25 . Average 86 | 2 12 12 235 238 . . 17 42 . . . . 69 43 76 1 Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . . . . Low Security (%) 89 | 100 100 100 37 60 . 100 100 100 . . . . 100 100 100 100 Level 1 7 | . . . 42 39 . . . . . . . . . . . . Level 2 2 | . . . 19 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 4 . . . 1 3 . . . . 8 1 1 . Investigation 8 | . . . 2 . . . . 2 . . . . 4 . . . Extermination 6 | . . . . . . . . 1 . . . . 4 1 . . Reinforcement 4 | . . . 2 . . . 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Distress Signals 13 | . . . 6 . . . 2 . . . . . 2 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 128 | . 1 . 40 8 . . 7 5 5 . . 6 34 8 10 4 Peak Tracking Total 7 | . 1 . 6 4 . . 7 2 4 . . 4 7 4 3 5 Tactical Retreats 13 | . . . 4 1 . . 1 . . . . 2 4 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Traps Triggered 15 | . . . 2 . . . . 3 . . . . 8 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Machines Accessed 53 | . 2 . 8 1 2 . 5 4 . . 4 1 16 8 2 . Terminals 29 | . 2 . 6 . . . 5 2 . . . 1 7 4 2 . Fabricators 5 | . . . . . . . . 1 . . . . 4 . . . Repair Stations 4 | . . . 1 . . . . . . . . . 1 2 . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . . 3 1 . . Total Hacks 144 | . 4 . 21 1 5 . 15 9 . . 26 1 38 19 5 . Successful 94 | . 3 . 13 1 5 . 9 3 . . 26 1 22 10 1 . Failed 50 | . 1 . 8 . . . 6 6 . . . . 16 9 4 . Catastrophic 5 | . . . . . . . . 1 . . . . 4 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 43 | . 2 . 8 . 1 . 8 3 . . . . 11 5 5 . Terminals 75 | . 4 . 14 . . . 15 6 . . . 1 19 11 5 . Fabricators 11 | . . . . . . . . 1 . . . . 10 . . . Repair Stations 11 | . . . 5 . . . . . . . . . 2 4 . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . Scanalyzers 6 | . . . 2 . . . . 2 . . . . . 2 . . Garrison Access 8 | . . . . . . . . . . . . . 6 2 . . Terminal Hacks 55 | . 2 . 5 1 5 . 6 1 . . 26 1 6 2 . . Record 16 | . . . . . 4 . . . . . 11 1 . . . . Part Schematic 7 | . . . . . . . . . . . 7 . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . Prototype ID Bank 6 | . 1 . . . . . 1 . . . 3 . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . 1 1 . . Emergency Access Points 2 | . . . 1 . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . 1 . . . 1 . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . 1 . . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 1 . . . . 7 . . . Network Status 4 | . . . . . . . . 1 . . . . 3 . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . 2 . . . Repair Station Hacks 8 | . . . 4 . . . . . . . . . 2 2 . . Scan Component 4 | . . . 2 . . . . . . . . . 1 1 . . Repair 4 | . . . 2 . . . . . . . . . 1 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . 2 . . Insert Component 2 | . . . 1 . . . . . . . . . . 1 . . Analyze 2 | . . . 1 . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 2 1 . . Seal Access 3 | . . . . . . . . . . . . . 2 1 . . Unauthorized Hacks 15 | . 1 . 2 . . . 3 1 . . . . 4 3 1 . Terminals 14 | . 1 . 2 . . . 3 1 . . . . 3 3 1 . Assimilate 1 | . . . . . . . . . . . . . 1 . . . Botnet 10 | . 1 . 2 . . . 2 1 . . . . 1 2 1 . Disrupt 1 | . . . . . . . . . . . . . 1 . . . Operators 2 | . . . . . . . 1 . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 34 | . 2 . 5 . . . 5 3 . . . . 10 7 2 . Full Trace Events 6 | . . . 2 . . . . 2 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . Robots Built 6 | . . . . . . . . . . . . . 6 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 192 | . . . . . . . . . . . . . 192 . . . Total Robot Build Rating 24 | . . . . . . . . . . . . . 24 . . . Part Schematics Acquired 9 | . . . 1 . . . . . . . 7 . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 . . . . . . . . . 1 1 . . Time 153 | . . . 77 . . . . . . . . . 26 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Total Allies 10 | . . . . . . . . . . . . . 7 . 3 . Largest Group 4 | . . . . . . . . . . . . . 4 . 3 1 Highest-Rated Group 138 | . . . . . . . . . . . . . 113 . 138 46 Highest-Rated Ally 46 | . . . . . . . . . . . . . 29 . 46 46 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 98 | . . . . . . . . . . . . . 71 . 22 5 Total Damage 1761 | . . . . . . . . . . . . . 1073 . 520 168 Kills 10 | . . . . . . . . . . . . . 7 . 3 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Turns Passed 10098 | 112 79 21 1027 428 385 223 398 932 908 316 89 665 2835 1060 485 135 Spaces Moved 6326 | 83 82 24 601 346 358 202 322 653 254 216 78 266 1912 626 258 45 Core 9 | 7 . . . . . . . . . . . . 1 . . 1 Treads 326 | . . . 41 23 . . . 2 . . . 13 192 6 49 . Legs . | . . . . . . . . . . . . . . . . . Wheels 5991 | 76 82 24 560 323 358 202 322 651 254 216 78 253 1719 620 209 44 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 105 100 100 115 115 115 115 83 110 125 50 Average Speed 116 | 86 90 90 104 111 104 105 102 120 115 115 115 124 123 112 152 123 Slowest Speed 550 | 90 90 90 240 240 105 105 105 240 115 115 115 320 550 240 270 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 37 | 4 20 15 56 80 71 63 24 13 41 45 68 41 39 25 10 25 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . . . . . Known Exits Taken 4 | . . . . . . . 1 1 . . . . 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . Scrap Searched 4 | . . . . 1 . 1 . . . . . 2 . . . . Spaces Dug 59 | . . . . . . . 6 3 2 2 . 3 23 13 3 4 Terrain Destroyed 68 | . . . . . . . 6 5 2 2 . 5 27 13 3 5 Melee 59 | . . . . . . . 6 3 2 2 . 3 23 13 3 4 Projectile 9 | . . . . . . . . 2 . . . 2 4 . . 1 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Total 8509 | 109 85 23 856 366 368 212 378 750 854 281 77 563 2233 937 325 92 Wait 1566 | 10 . . 120 6 . 11 41 14 583 60 . 270 150 258 27 16 Move 6311 | 82 81 23 600 345 357 201 321 652 253 215 77 265 1911 625 258 45 Hop . | . . . . . . . . . . . . . . . . . Pick Up 62 | 4 3 . 11 1 1 . 1 12 . 1 . 1 18 5 3 1 Fast Attach 57 | 7 . . 7 1 1 . 1 7 . . . . 26 3 4 . Attach 23 | . . . 2 . 1 . 1 1 1 1 . 2 10 2 1 1 Detach 10 | . . . 3 . 1 . 1 1 . . . . 3 . . 1 Swap 80 | . . . 26 2 3 . 2 11 3 . . 4 14 8 3 4 Drop 58 | . . . 15 1 4 . 1 9 . 1 . 1 11 6 8 1 Fire 248 | 6 1 . 72 10 . . 3 24 12 . . 14 64 15 13 14 Melee 72 | . . . . . . . 6 3 2 3 . 6 26 15 7 4 Ram 5 | . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Entered Mines 201 | -10/Mines | Discovered new exit (range 15) 213 | -10/Mines | Entered Materials 213 | -9/Materials | Evolved 2 slots: Utility x2 343 | -9/Materials | Build established: Mutant 843 | -9/Materials | Repaired Lgt. Armor Plating 895 | -9/Materials | Repaired Imp. Assault Rifle 1124 | -9/Materials | Discovered new exit (range 12) 1240 | -9/Materials | Entered Mines 1246 | -9/Mines | Assembled infested the area 1284 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1415 | -9/Mines | Learned 4 Materials zone layouts 1432 | -9/Mines | Discovered new exit (range 9) 1457 | -9/Mines | Discovered new exit (range 8) 1604 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1663 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1663 | -9/Mines | Discovered new exit (range 5) 1668 | -9/Mines | Entered Exiles 1694 | -9/Exiles | Met 8R-AWN 1714 | -9/Exiles | Met EX-HEX 1756 | -9/Exiles | Met EX-DEC 1760 | -9/Exiles | Learned location of Zion (-6) 1777 | -9/Exiles | Met EX-BIN 1792 | -9/Exiles | Aligned with FarCom system 1793 | -9/Exiles | Given EX-Vault access code 1817 | -9/Exiles | Opened EX-Vault 1823 | -9/Exiles | Found Longsword +1 1847 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2039 | -9/Exiles | Discovered new exit (range 14) 2053 | -9/Exiles | Left Exiles lab with Longsword +1 2053 | -9/Exiles | Entered Mines 2242 | -8/Mines | Discovered new exit (range 9) 2271 | -8/Mines | Discovered new exit (range 3) 2276 | -8/Mines | Entered Materials 2276 | -8/Materials | Evolved 2 slots: Utility x2 2277 | -8/Materials | Identified exit to Factory 2520 | -8/Materials | Discovered exit to Factory (range 12) 2674 | -8/Materials | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2726 | -7/Factory | Discovered new exit (range 15) 2757 | -7/Factory | Discovered new exit (range 14) 2851 | -7/Factory | Discovered new exit (range 6) 3319 | -7/Factory | Discovered new exit (range 13) 3324 | -7/Factory | Identified exit to Storage 3324 | -7/Factory | Identified exit to Lower Caves 3327 | -7/Factory | Build established: Skirmisher 3606 | -7/Factory | Entered Lower Caves 3984 | -7/Lower Caves | Discovered new exit (range 14) 4514 | -7/Lower Caves | Entered another Lower Caves area 4557 | -7/Lower Caves | Learned Factory terminal intel 4804 | -7/Lower Caves | Build established: Mutant 4824 | -7/Lower Caves | Discovered new exit (range 6) 4830 | -7/Lower Caves | Entered Data Miner 4830 | -7/Data Miner | Discovered new exit (range 7) 4852 | -7/Data Miner | Met Data Miner 4873 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4873 | -7/Data Miner | Learned location of Section 7 (-2) 4894 | -7/Data Miner | Received God Mode back door access code from Data Miner 4919 | -7/Data Miner | Entered Proximity Caves 5568 | -6/Proximity Caves | Discovered new exit (range 13) 5584 | -6/Proximity Caves | Entered Factory 5584 | -6/Factory | Evolved 2 slots: Utility x2 5585 | -6/Factory | Loaded intel: 26 terminal locations 5612 | -6/Factory | Discovered new exit (range 11) 5889 | -6/Factory | Build established: Skirmisher 6084 | -6/Factory | Incoming investigation squad redirected 6485 | -6/Factory | Fabricated G-50 Soldier (x3) 6961 | -6/Factory | Identified exit to Lower Caves 6982 | -6/Factory | Build established: Hacker-Mutant 7303 | -6/Factory | Repaired Com. Wheel 7586 | -6/Factory | Lost 4 parts (4u) 7658 | -6/Factory | Fabricated G-47 Trooper? 7723 | -6/Factory | Lost 9 parts (2p3n2u2w) 8141 | -6/Factory | Build established: Scavenger-Assassin 8397 | -6/Factory | Discovered new exit (range 16) 8418 | -6/Factory | Identified exit to Factory 8419 | -6/Factory | Entered another Factory area 8419 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8479 | -5/Factory | Build established: Assassin 9266 | -5/Factory | Repaired Adv. Terrain Scanner 9405 | -5/Factory | Identified exit to Upper Caves 9405 | -5/Factory | Discovered new exit (range 15) 9478 | -5/Factory | Identified exit to Factory 9479 | -5/Factory | Entered another Factory area 9479 | -4/Factory | Evolved 2 slots: Utility x2 9523 | -4/Factory | Allied Derelicts emerged from ambush trap array 9786 | -4/Factory | P-70 Sage assimilated allied JR-PY5(g) 9964 | -4/Factory | Sucked down chute 9964 | -4/Factory | Entered Waste 9979 | -4/Waste | 1 allies followed down the chute 9997 | -4/Waste | Spotted C-40 Crusher 10010 | -4/Waste | Spotted C-40 Crusher 10053 | -4/Waste | Spotted C-40 Crusher 10054 | -4/Waste | Spotted C-40 Crusher 10084 | -4/Waste | Crushed by falling debris 10084 | -4/Waste | Crushed by Compactor (1 part destroyed) 10085 | -4/Waste | Crushed by falling debris 10085 | -4/Waste | System corruption reached 10% 10090 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10093 | -4/Waste | Crushed by Compactor (1 part destroyed) 10093 | -4/Waste | Released all parts (9) 10099 | -4/Waste | Self-destructed Last Messages --------------- 10093_ Force Field crushed. 10093_ Imp. System Shield crushed. 10093_ Lrg. Matter Pod crushed. 10093_ Antimatter Reactor crushed. 10094_ Slammed into C-40 Crusher. 10094_ Hvy. Machine Gun crushed. 10094_ KE Penetrator crushed. 10095_ The unstable cave ceiling collapses. 10095_ Hyb. Fission Core crushed. 10095_ Slammed into C-40 Crusher. 10096_ Hvy. Siege Treads crushed. 10096_ Adv. Sensor Array crushed. 10096_ Imp. Kinecellerator crushed. 10096_ Lrg. Storage Unit crushed. 10096_ Longsword +1 crushed. 10096_ KE Penetrator crushed. 10097_ Slammed into C-40 Crusher. 10098_ System corrupted: Heat flow error (+217). 10098_ Slammed into C-40 Crusher. 10098_ Destabilizing: Core damaged (-57). Map ----- +----------------------------------------------------+ | ???????????????????#??#?#### ?##?##?? ?? #???? | | ?????????????????????#??#### ??#?#??#????####? | | ??????????????????????#### #???###? ?? | | ?????????????????#?####?## ####?#?? ?????? | | ???????????????#####??#### ###?#?## ???? | | ???????????????#?##?###?## *##???##? ? ?? ? | | ????????????#??##??##?####?# #??#?#?#? ??###?? | | ????????????#?#?############ #######?? ??#??#? | | ??????????????############## ####?#?? ###?? | | ???????????###########??#### ##?####?? #?### | | ???????????################# ######## ##### | | ??????????#?############?# | | ????#?#?###########??###?# | | ???????######?############ | | ??????????################ !* | | ??????#??################### ######## ####? | | ???????#?#?################# #?#####? ? ###?? | | ????#??####### ##?# ######## ?###? | | ?????#?####### ! #### ######## ##### | | ???##??####### #### ######?# #?### | | ?????######?## ####?### ?? | | ?????######### ######## | | ?????######### ! ###?#### ? ? | | ????######?### * CCCC #?###### ? ? ? ? | | ?????######### CCCC#### ######## ##?## | | ??????####?### CC@### ######## ?? ##### | | ?????##?###?## *!CC#### ###?#### ###?? | | ????####??################## ######?# ####? | | ??????#####??############### ########? #?#?? | | ??????##########?###################?# ??? | | ???#?##?####?#########?###############? ???? | | ?????#?#######?##?#?###############?## ? #?? | | ???????############################### ?? ???? | | ???????##?####?#####?#########?######? ??????? | | ???????#######??##################?### ?? ????? | | ???????##?#?###########?##?########### ??????? | | ???????###?#??####??#?####?##########? ? ??????? | | ???????####??#################?######?####??????? | | ?????????###?######?#############?#?#####???????? | | ???????????####??#?#?##?##??##?##?###??#????????? | | ?????????####?#####??#?#########?#????##????????? | | ???????????#?#######?####?####?#####?#??????????? | | ?????????????#?###?####??#######?####???????????? | | ??????????????########??#?######?#??????????????? | | ??????????????????####???#??##?##???????????????? | | ???????????????????#######??????#???????????????? | | ???????????????????????#?#??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1650 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 40 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Coil Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ I-47 Archangel | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded G-47 Trooper | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed ContainmentPhysicsBay Manual? 0 Play Time 02:03:54 Cumulative 200.7 hours Start 2025.04.30 @ 18:16:50 End 2025.04.30 @ 20:24:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 65 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a6babe2-e53e-4c32-acf4-2164458b9002