Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 19:24:15

Player: Mogwok Wargfriend

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (69)      345
Value Destroyed (1401)     1401
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 2711

 Bonus
-------
High Alert Combat Kills    45

 Cogmind 
---------
Core Integrity             0/400
Matter                     216/300
Energy                     278/280
System Corruption          12%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (3) ---
               Aluminum Leg
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY (3) ------
               Heat Sink
        Medium Storage Unit
      Improved Terrain Scanner
>              --- WEAPON (2) -------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY (10) ---
         Heavy Ion Engine
               Aluminum Leg
               Aluminum Leg
         Heavy EM Pulse Gun
      Improved Grenade Launcher
               Scythe
               Scythe
               Scythe
               Scythe

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
               Heat Sink
        Medium Storage Unit
      Improved Terrain Scanner
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Heavy Ion Engine
               Aluminum Leg
               Aluminum Leg
               Heat Sink
         Heavy EM Pulse Gun
      Improved Grenade Launcher
               Scythe
               Scythe
               Scythe
               Scythe
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             52   | 7   12  33  
  Power                    11   | 1   2   8   
    Engine                 11   | 1   2   8   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   2   9   
    Treads                 .    | .   .   .   
    Leg                    13   | 2   2   9   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  15   | 1   4   10  
    Device                 9    | .   3   6   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   4   6   
    Energy Gun             11   | 3   4   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   2   12  
  Power                    4    | .   1   3   
  Propulsion               3    | .   .   3   
  Utility                  5    | .   .   5   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  97  
  Engine                   12   | .   13  10  
  Leg                      30   | .   28  32  
  Device                   12   | .   13  12  
  Storage                  12   | .   14  11  
  Protection               4    | .   .   8   
  Energy Gun               22   | .   27  17  
  Ballistic Gun            2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 13  20  30  
  Greatest Support         33   | 20  20  33  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 6   10  10  
  Average Carried          9    | 3   9   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 6   10  9   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           842  | 193  197  452  
  Remotely                 .    | .    .    .    
Salvage Created            2194 | .    617  1577 
  Parts                    125  | .    44   81   
Haulers Intercepted        3    | .    2    1    
Recyclers Shooed           1    | .    1    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  44   | .   11  33  
  Guns                     42   | .   11  31  
  AOE                      1    | .   .   1   
Classes Destroyed          13   | .   7   6   
  Worker                   7    | .   3   4   
  Builder                  2    | .   .   2   
  Tunneler                 1    | .   .   1   
  Hauler                   3    | .   2   1   
  Recycler                 2    | .   1   1   
  Mechanic                 1    | .   .   1   
  Operator                 2    | .   1   1   
  Watcher                  7    | .   3   4   
  Swarmer                  18   | .   6   12  
  Grunt                    16   | .   5   11  
  Brawler                  1    | .   .   1   
  Duelist                  2    | .   .   2   
  Sentry                   7    | .   .   7   
Best Kill Streak           7    | .   3   7   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        230  | .    71   159  
  Missed                   71   | .    24   47   
Damage Taken               2364 | .    461  1903 
  Core                     481  | .    80   401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         84   | 100  68   .    
Volleys Fired              190  | .    72   118  
  Largest                  2    | .    2    2    
  Hottest                  106  | .    100  106  
Shots Fired                376  | .    143  233  
  Gun                      376  | .    143  233  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  48   | .    .    48   
  Thermal                  291  | .    143  148  
  Explosive                .    | .    .    .    
  Electromagnetic          37   | .    .    37   
  Robot Hit Streak         17   | .    9    17   
  Robot Miss Streak        8    | .    6    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           235  | .    78   157  
  Core Hits                101  | .    31   70   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         18   | .    5    13   
    Burn                   18   | .    5    13   
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3515 | .    1018 2497 
  Guns                     3367 | .    1018 2349 
  Cannons                  .    | .    .    .    
  Explosions               121  | .    .    121  
  Melee                    .    | .    .    .    
  Ramming                  27   | .    .    27   
  Kinetic                  544  | .    .    544  
  Thermal                  2628 | .    1018 1610 
  Explosive                .    | .    .    .    
  Electromagnetic          316  | .    .    316  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         12   | .    .    12   
  Average Corruption       7    | .    .    7    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  42   | .    .    42   
    Message Errors         5    | .    .    5    
    Matter Fused           11   | .    .    11   
    Heat Flow Errors       5    | .    .    5    
    Energy Discharges      9    | .    .    9    
    Data Loss (minor)      6    | .    .    6    
    Data Loss (major)      1    | .    .    1    
    Misfires               1    | .    .    1    
    Alerts                 1    | .    .    1    
    Weapon Failures        3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            9    | .    .    9    
  Projectiles              .    | .    .    .    
  Explosions               9    | .    .    9    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      172  | .    .    172  
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             5    | .    .    5    
  Kicked                   5    | .    .    5    
  Crushed                  .    | .    .    .    
Highest Temperature        260  | .    120  260  
  Average Temperature      44   | .    32   52   
  Received Heat Transfer   531  | .    117  414  
  Effects                  2    | .    .    2    
    Energy Bleed           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             16   | .    2    14   
  Heat Transferred         8390 | .    3295 5095 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             648  | .   262 648 
  Initial                  28   | .   .   28  
  Average                  219  | .   110 318 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         52   | 100 91  19  
  Level 1                  33   | .   8   54  
  Level 2                  13   | .   .   25  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          9    | .   2   7   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  2    | .   .   2   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              78   | .   24  54  
  Peak Tracking Total      8    | .   5   8   
  Tactical Retreats        7    | .   5   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          13   | .   7   6   
  Terminals                13   | .   7   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   17  12  
  Successful               10   | .   7   3   
  Failed                   18   | .   9   9   
    Catastrophic           6    | .   1   5   
  Database Lockouts        1    | .   1   .   
  Manual                   32   | .   20  12  
  Terminals                29   | .   17  12  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   4   2   
  Robot Analysis           5    | .   3   2   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   3   1   
  Terminals                4    | .   3   1   
    Assimilate             2    | .   2   .   
    Operators              2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         12   | .   6   6   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               1    | .   .   1   
  STAY                     1    | .   .   1   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       5    | .   3   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3206 | 72   1407 1727 
Spaces Moved               1918 | 54   897  967  
  Core                     12   | 12   .    .    
  Treads                   .    | .    .    .    
  Legs                     1906 | 42   897  967  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            119  | 104  120  120  
  Slowest Speed            190  | 120  120  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       54   | 4    97   62   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          55   | .    .    55   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      55   | .    .    55   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2467 | 66   1093 1308 
  Wait                     217  | .    77   140  
  Move                     1916 | 53   896  967  
  Hop                      .    | .    .    .    
  Pick Up                  39   | 5    16   18   
  Fast Attach              21   | 7    4    10   
  Attach                   15   | .    2    13   
  Detach                   6    | 1    2    3    
  Swap                     16   | .    6    10   
  Drop                     42   | .    18   24   
  Fire                     190  | .    72   118  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     5    | .    .    5    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 13)
  317 | -10/Materials | Build established: Mutant
  746 | -10/Materials | Discovered new exit (range 5)
  850 | -10/Materials | Discovered new exit (range 16)
 1033 | -10/Materials | Central database locked down
 1480 | -10/Materials | Entered another Materials area
 1480 | -9/Materials  | Accompanied by 1 ally
 1480 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1968 | -9/Materials  | Crushed by falling debris
 1968 | -9/Materials  | Core integrity fell below 50%
 2012 | -9/Materials  | Lost 5 parts (2n3u)
 2019 | -9/Materials  | Build established: Scavenger-Mutant
 2129 | -9/Materials  | Discovered new exit (range 16)
 2347 | -9/Materials  | Lost 3 parts (1p1n1w)
 2426 | -9/Materials  | Discovered new exit (range 10)
 2999 | -9/Materials  | Core integrity fell below 20%
 3080 | -9/Materials  | First assault squad dispatched
 3193 | -9/Materials  | System corruption reached 10%
 3207 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  payload.
03153_ G-47 Trooper unfolds itself.
03153_ B-36 Bruiser unfolds itself.
03153_ G-34 Mercenary unfolds itself.
03153_ M-13 Machinist unfolds itself.
03157_ Kicked T-07 Excavator.
03170_ Acquired Imp. Terrain Scanner.
03171_ System corrupted: Energy discharge (-70).
03179_ C-30 ARC bursts open, deploying its
  payload.
03179_ G-34 Mercenary unfolds itself. <x2>
03179_ M-13 Machinist unfolds itself.
03186_ System corrupted: IFF burst signal
  emitted.
03192_ Heat Sink destroyed.
03192_ System corrupted by crushing effect (+5).
03194_ B-36 Bruiser destroyed.
03200_ G-34 Mercenary destroyed.
03200_ Switching to secondary target: G-34
  Mercenary.

 Map 
-----
+----------------------------------------------------+
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|   #?????????#    #???##??????#       ##        #?  |
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|   #         #[   #    """""  """""   ##########??  |
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|   #   **    ##**           %  %%     #  """"" #??  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityMobileImmobilizer
  Manual?         0
Play Time         00:25:58
  Cumulative      101.6 hours
  Start           2024.03.17 @ 14:29:17
  End             2024.03.17 @ 19:24:15
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bd818e6-e1a9-4524-bc32-573c94926785