Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 03:45:16 Player: Kiwi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3607) 3607 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1557) 1557 TOTAL SCORE: 9279 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 581 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 4/100 System Corruption 0% Temperature Hot (250) Movement Core (1450) Ox28 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- Field Laser > --- INVENTORY (25) --- Light Nuclear Core Aluminum Leg Flexi-carbon Leg Surge Thruster Surge Thruster Surge Thruster Surge Thruster Improved Heat Sink High-capacity Storage Unit Matter Filter Advanced ECM Suite Experimental Reaction Control System Experimental Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Autogun Datajack Improved Remote Datajack Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Improved Remote Datajack > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Matter Filter Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Field Laser Field Laser Field Laser Flak Cannon Gauss Cannon Heavy Flak Cannon Datajack Improved Remote Datajack Improved Remote Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . . . . 1 . Parts Attached 150 | 10 7 21 17 9 20 7 9 50 Power 19 | 1 . 1 2 1 2 . 2 10 Engine 9 | 1 . . 2 . 1 . 1 4 Core 8 | . . 1 . 1 1 . 1 4 Reactor 2 | . . . . . . . . 2 Propulsion 52 | 5 5 6 5 2 8 1 5 15 Treads 1 | 1 . . . . . . . . Leg 41 | 1 2 6 5 2 8 1 5 11 Wheel 3 | 3 . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . 3 . . . . . . 4 Utility 35 | 1 2 2 5 3 5 5 . 12 Device 16 | . . . 2 1 4 2 . 7 Storage 3 | 1 1 . 1 . . . . . Processor 6 | . 1 . 2 . 1 1 . 1 Hackware 2 | . . . . 1 . 1 . . Protection 8 | . . 2 . 1 . 1 . 4 Artifact . | . . . . . . . . . Weapon 44 | 3 . 12 5 3 5 1 2 13 Energy Gun 20 | 1 . 8 4 1 . . 2 4 Energy Cannon 7 | . . . . . 3 1 . 3 Ballistic Gun 7 | 2 . 2 . . 1 . . 2 Ballistic Cannon 4 | . . . . 1 . . . 3 Launcher 2 | . . 1 . . 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . 1 1 1 . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 79 | . . 4 10 1 15 1 3 45 Power 17 | . . 1 2 . 2 . 1 11 Propulsion 26 | . . 1 3 . 6 . 1 15 Utility 18 | . . 1 2 1 4 1 . 9 Weapon 18 | . . 1 3 . 3 . 1 10 Highest Loss Streak 17 | . . 3 3 1 8 1 2 17 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 90 | . 92 90 95 91 94 97 98 81 Engine 4 | . 14 2 6 1 4 7 5 3 Core 3 | . . 8 1 5 2 . 6 2 Reactor 1 | . . . . . . . . 5 Leg 28 | . 7 31 34 38 36 38 32 15 Flight 1 | . 11 . . . . . . 2 Device 7 | . . . 6 6 10 11 6 9 Storage 7 | . 14 11 9 7 7 7 6 6 Processor 9 | . 7 11 17 . 5 7 6 11 Hackware 3 | . . . . 6 7 7 6 . Protection 3 | . . 7 1 7 1 2 6 2 Energy Gun 8 | . . 15 16 14 1 . 5 9 Energy Cannon 5 | . . . . . 12 13 13 4 Ballistic Gun 2 | . 28 2 . . . . . 1 Peak Build Rating 63 | 6 9 27 30 40 42 40 56 63 Average Rating 36 | 3 7 23 23 37 34 37 49 49 On Entrance 26 | . 6 9 26 29 40 36 40 56 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 10 45 56 94 111 112 109 117 126 Greatest Support 86 | 26 26 45 55 70 75 60 78 86 Greatest Overweight (x) 40 | . 3 14 3 1 2 1 2 40 Average Overweight (x) 1 | . . 1 . 1 1 1 1 4 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 Average Capacity 23 | 6 10 20 23 25 25 25 25 25 Most Carried 25 | 8 8 20 24 25 25 25 25 25 Average Carried 20 | 5 7 18 19 23 23 24 24 19 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 Final Carried 25 | 6 8 20 23 25 25 25 25 20 Class Distribution -------------------- 36% | Scavenger-Mutant 24% | Mutant 13% | Scavenger-Tank 9% | Gunner 8% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 1808 | 214 38 370 130 75 234 47 130 570 Remotely . | . . . . . . . . . Salvage Created 3350 | . 38 915 676 216 417 . 316 772 Parts 192 | . 5 46 32 14 31 . 15 49 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 89 | . 3 22 15 3 15 . 5 26 Guns 42 | . 3 18 11 3 3 . . 4 Cannons 30 | . . . . . 6 . 5 19 AOE 14 | . . 4 2 . 6 . . 2 Classes Destroyed 10 | . 1 3 . 2 3 . . 1 Worker 1 | . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . Swarmer 28 | . 3 3 4 . 7 . . 11 Cutter 6 | . . . . . 3 . . 3 Grunt 36 | . . 14 7 3 3 . 4 5 Brawler 1 | . . 1 . . . . . . Sentry 13 | . . 4 4 . . . 1 4 Hunter 2 | . . . . . 1 . . 1 Programmer 1 | . . . . . 1 . . . Striker 2 | . . . . . . . . 2 Best Kill Streak 9 | . 3 4 4 4 8 . 3 9 Combat Bots Only 9 | . 3 4 4 3 8 . 3 9 Max Kills in Single Turn 6 | . 1 1 1 1 6 . 1 2 Gunslinging . | . . . . . . . . . Exploded 6 | . . 1 1 . 6 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Hostile Shots Fired 770 | . 15 98 82 35 135 4 40 361 Missed 207 | . 4 29 24 11 33 2 10 94 Damage Taken 9246 | . 92 851 795 371 1614 49 514 4960 Core 1315 | . 7 190 135 45 78 . 40 820 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 97 52 75 . . 82 . . Volleys Fired 257 | . 12 50 46 19 36 1 17 76 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 193 | . 40 126 126 126 130 130 193 193 Shots Fired 498 | . 24 80 65 30 70 2 41 186 Gun 281 | . 24 76 65 30 19 . 7 60 Cannon 211 | . . . . . 50 2 34 125 Launcher 5 | . . 4 . . 1 . . . Special 1 | . . . . . . . . 1 Kinetic 130 | . 24 8 . . 11 . . 87 Thermal 244 | . . 4 29 30 58 2 41 80 Explosive 5 | . . 4 . . 1 . . . Electromagnetic 118 | . . 64 36 . . . . 18 Robot Hit Streak 19 | . 4 12 10 6 8 4 9 19 Robot Miss Streak 12 | . 3 6 3 2 6 . 6 12 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 312 | . 13 61 44 21 40 2 20 111 Core Hits 174 | . 6 31 26 11 25 . 12 63 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . 1 . . . . . 7 Burn 2 | . . 1 . . . . . 1 Blast 6 | . . . . . . . . 6 Melee Attacks 5 | . . 2 2 1 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7434 | . 123 1361 813 437 1417 55 519 2709 Guns 3259 | . 122 1002 727 396 181 . 35 796 Cannons 3194 | . . . . . 908 55 484 1747 Explosions 924 | . . 354 76 . 328 . . 166 Melee . | . . . . . . . . . Ramming 57 | . 1 5 10 41 . . . . Kinetic 1485 | . 122 17 . . 137 . . 1209 Thermal 3746 | . . 194 370 396 952 55 519 1260 Explosive 619 | . . 230 . . 328 . . 61 Electromagnetic 1527 | . . 915 433 . . . . 179 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 . . . 6 6 . . Average Corruption 5 | . 1 . . . 5 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . . . . . 35 22 . . Message Errors 12 | . . . . . 6 6 . . Matter Fused 10 | . . . . . 5 5 . . Heat Flow Errors 12 | . . . . . 12 . . . Energy Discharges 7 | . . . . . 2 5 . . Data Loss (minor) 10 | . . . . . 5 5 . . Data Loss (major) 2 | . . . . . 1 1 . . Misfires 3 | . . . . . 3 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . . 22 . . 25 Projectiles 13 | . . . . . 7 . . 6 Explosions 34 | . . . . . 15 . . 19 Melee . | . . . . . . . . . Knockbacks 18 | . . . . . . . . 18 Impact . | . . . . . . . . . Kinetic 18 | . . . . . . . . 18 Secondary . | . . . . . . . . . Self-Inflicted Damage 317 | . . 86 28 . 38 . . 165 Shots 7 | . . 3 1 . 1 . . 2 Rammed 1 | . 1 . . . . . . . Targets Rammed 9 | . 1 2 2 4 . . . . Kicked 8 | . . 2 2 4 . . . . Crushed . | . . . . . . . . . Highest Temperature 478 | . . 245 438 360 478 12 285 454 Average Temperature 125 | . . 68 86 182 144 9 127 163 Received Heat Transfer 2178 | . . 258 351 171 324 27 204 843 Effects 24 | . . . 2 2 5 . 4 11 Shutdowns 5 | . . . 1 1 1 . . 2 Energy Bleed 3 | . . . . . . . 1 2 Interference 9 | . . . . 1 . . 3 5 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . 1 . . . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 2 . . . . 1 Combat Hostiles 3 | . . . 2 . . . . 1 Parts Fried 6 | . . 4 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . 1 2 . 1 . 4 3 Heat Transferred 6320 | . . 422 729 814 1295 74 740 2246 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 3 2 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Peak Influence 956 | . 125 377 339 173 619 324 231 956 Initial 324 | . . 52 159 107 3 324 86 56 Average 291 | . 86 235 242 78 311 230 135 490 Maximum Alert Level 3 | . . 1 1 . 2 1 1 3 Low Security (%) 42 | 100 100 34 31 100 19 40 95 22 Level 1 34 | . . 65 68 . 56 59 4 8 Level 2 19 | . . . . . 23 . . 56 Level 3 3 | . . . . . . . . 12 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 5 . 7 . 3 1 . Investigation 10 | . . 4 . 3 . 2 1 . Extermination 2 | . . . . 1 . 1 . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 8 | . 2 3 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 7 30 22 7 29 8 8 30 Peak Tracking Total 12 | . 4 4 5 3 12 3 4 6 Tactical Retreats 8 | . 1 1 1 . 3 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 14 | . 2 1 . 1 5 1 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled 7 | . . 2 2 . . 1 . 2 Max in Single Turn 2 | . . 1 2 . . . . 2 Phase Generator 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 16 | . 2 3 2 4 1 1 1 2 Terminals 13 | . 2 3 1 3 1 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 42 | . 4 7 6 15 1 3 1 5 Successful 20 | . 2 1 4 8 1 2 1 1 Failed 22 | . 2 6 2 7 . 1 . 4 Catastrophic 3 | . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 32 | . 4 7 1 11 1 3 . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 4 . . 1 . Terminal Hacks 14 | . 2 1 1 6 1 2 . 1 Record 3 | . . . . 1 . 2 . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . . 1 Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . Assault Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 3 . 4 1 1 . 2 Full Trace Events 9 | . . 3 . 3 . 1 . 2 Feedback Events 1 | . . . . . . 1 . . Hackware Fried 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 188 | . . . 188 . . . . . Retrieved Matter 188 | . . . 188 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 2 | . . . 1 1 . . . . Non-combat 2 | . . . 1 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . 1 1 . . . . parse_system 1 | . . . 1 . . . . . no_distress 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 2 1 . Highest-Rated Group 175 | . . . . . 175 168 80 . Highest-Rated Ally 95 | . . . . . 95 88 80 . Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . . 18 17 6 . Total Damage 1751 | . . . . . 777 672 302 . Kills 17 | . . . . . 7 7 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 8532 | 83 371 1026 1125 748 1356 882 529 2412 Spaces Moved 3450 | 68 259 423 504 346 607 447 237 559 Core 58 | 22 1 5 . . . . . 30 Treads 2 | 2 . . . . . . . . Legs 3120 | 20 46 418 504 346 607 447 237 495 Wheels 116 | 24 92 . . . . . . . Hover . | . . . . . . . . . Flight 154 | . 120 . . . . . . 34 Fastest Speed 50 | 50 90 120 120 190 192 192 190 188 Average Speed 211 | 87 123 189 180 191 193 192 193 368 Slowest Speed 2435 | 160 260 750 330 192 263 192 262 2435 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 6 54 29 35 6 59 10 5 56 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 136 | . . 49 8 . 2 . 6 71 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . 6 1 AOE 129 | . . 49 8 . 2 . . 70 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Total 4240 | 91 293 577 653 403 721 474 274 754 Wait 132 | . . 42 56 1 14 . . 19 Move 3442 | 67 258 422 503 345 606 446 236 559 Hop . | . . . . . . . . . Pick Up 138 | 9 6 21 20 9 18 10 6 39 Fast Attach 16 | 5 5 1 . . 1 1 3 . Attach 126 | 5 1 20 16 8 18 6 5 47 Detach 33 | 3 . 13 3 6 . 3 1 4 Swap 8 | . 1 . 1 1 1 . 1 3 Drop 38 | 2 9 4 4 3 2 7 5 2 Fire 257 | . 12 50 46 19 36 1 17 76 Melee 5 | . . 2 2 1 . . . . Ram 1 | . 1 . . . . . . . Kick 8 | . . 2 2 4 . . . . Crush . | . . . . . . . . . Escape Stasis 35 | . . . . 5 25 . . 5 Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 18) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -9/Materials | Lost 3 parts (1n1u1w) 1420 | -9/Materials | Discovered new exit (range 11) 1481 | -9/Materials | Entered another Materials area 1481 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1759 | -8/Materials | Lost 3 parts (1p1u1w) 2010 | -8/Materials | Discovered new exit (range 9) 2024 | -8/Materials | Identified exit to Factory 2486 | -8/Materials | Lost 3 parts (2n1u) 2606 | -8/Materials | Entered Factory 2606 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2675 | -7/Factory | Identified exit to Garrison 2742 | -7/Factory | Garrison activated, responded to threat 2762 | -7/Factory | Build established: Scavenger-Mutant 3036 | -7/Factory | Discovered new exit (range 4) 3354 | -7/Factory | Entered Garrison 3432 | -7/Garrison | Triggered checkpoint 3556 | -7/Garrison | Lost 3 parts (1n1u1w) 3600 | -7/Garrison | Triggered checkpoint 3644 | -7/Garrison | Destroyed 8 combat bots 3647 | -7/Garrison | Lost 8 parts (1p4n2u1w) 3808 | -7/Garrison | Triggered checkpoint 3875 | -7/Garrison | Lost 4 parts (1p1n1u1w) 3988 | -7/Garrison | Found embedded Infiltrators 4060 | -7/Garrison | Discovered new exit (range 10) 4156 | -7/Garrison | Triggered checkpoint 4278 | -7/Garrison | Heavy support dispatched to Factory 4384 | -7/Garrison | Triggered checkpoint 4478 | -7/Garrison | Discovered new exit (range 14) 4498 | -7/Garrison | Installed Relay Interface Framework 4522 | -7/Garrison | Triggered checkpoint 4710 | -7/Garrison | Entered Factory 4710 | -7/Factory | Accompanied by 2 allies 5183 | -7/Factory | Discovered new exit (range 5) 5226 | -7/Factory | Hacking Suite fried by hacking feedback 5592 | -7/Factory | Entered another Factory area 5592 | -6/Factory | Accompanied by 1 ally 5592 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5891 | -6/Factory | Build established: Scavenger-Tank 5934 | -6/Factory | Identified exit to Garrison 6121 | -6/Factory | Entered Garrison 6369 | -6/Garrison | Triggered checkpoint 6633 | -6/Garrison | Triggered checkpoint 6667 | -6/Garrison | Phase Generator disabled 6698 | -6/Garrison | Lost 9 parts (2p3n2u2w) 6843 | -6/Garrison | Triggered checkpoint 6899 | -6/Garrison | Destroyed 9 combat bots 6905 | -6/Garrison | Lost 5 parts (1p3u1w) 6977 | -6/Garrison | Spotted Striker 7005 | -6/Garrison | Discovered new exit (range 10) 7173 | -6/Garrison | Build established: Scavenger-Gunner 7293 | -6/Garrison | Spotted Striker 7342 | -6/Garrison | Core integrity fell below 50% 7349 | -6/Garrison | Destroyed Striker 7388 | -6/Garrison | Destroyed Striker 7414 | -6/Garrison | Lost 17 parts (5p5n4u3w) 7835 | -6/Garrison | Build established: Gunner 8522 | -6/Garrison | Core integrity fell below 20% 8533 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08389_ Acquired Surge Thruster. 08510_ Lgt. Quantum Reactor destroyed. 08512_ VTOL Module destroyed. 08517_ Surge Thruster destroyed. 08518_ L-41 Fighter overheating. 08519_ Pulse Rifle destroyed. 08519_ L-41 Fighter overheating. 08519_ Critical hit (Burn: +37). 08521_ ALERT: Garrison interior compromised. 08521_ Field Laser destroyed. 08522_ Surge Thruster destroyed. 08522_ Critical hit (Burn: +37). 08523_ Field Laser destroyed. 08523_ L-41 Fighter overheating. 08524_ Overheating: Energy bleed (-12). 08524_ L-41 Fighter overheating. 08525_ Lgt. Quantum Reactor destroyed. 08525_ L-41 Fighter overheating. 08529_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????# ###"""######?????????????????? | | ?????????????????# #????????????????????????????? | | ################## #????????????????????????????? | | ##???????????????????????????? | | ????????????????????????????? | | #????????????????????????????? | | ########### ##### #????????????????????????????? | | ##????# #???# #????????????????????????????? | | ##???# #???# #????????????????????????????? | | ##### ##### #????????????????????????????? | | * ! #????????????????????????????? | | % ###### ##### #????????????????????????????? | | ! #?## ##??# #????????????????????????????? | | ## #?# #??# #????????????????????????????? | | = # #### #### #????????????????????????????? | | %=* #????????????????????????????? | | " = #????????????????????????????? | | # ## ## ######## [ #????????????????????????????? | | ## #??????#= #????????????????????????????? | | # ### ##?????# #????????????????????????????? | | ###### |#?????# #????????????????????????????? | | ?????# |#?????# ##################???#???????? | | ?????# |#?????# # [[=#?? #???????? | | ?????#| |#?????# ### ## ## ### ### ##??????? | | ?????#||||#?????# g #### ### | | ?????## ##?????# @ * | | ??????# #??????# =gg=[ * | | ??????####??????############= ##l ## #### ### | | ?????????????????????????### ## ## #### ??? | | ?????????????????????????# #?? | | ?????????????????????????# % #????? | | ?????????????????????????# #????? | | ?????????????????????????# [ #????? | | ?????????????????????????### ^^## ## ###????? | | ?????????????????########### = ## ## #######? | | ?????????????????# | | ?????????????????# | | ?????????????????# ######## ### #??? | | ?????????????????# #??????## ### ## ##???#??? | | ?????????????????# #???????# #?# #? #???????? | | ?????????????????# #???????# #?######?? #???????? | | ?????????????????# #########*#????????? #???????? | | ?????????????????# [ #?????????? ???????? | | ?????????????????# ######### #####??????????????? | | ?????????????????# #???# % #??????????????? | | ?????????????????# #???# #??????????????? | | ?????????????????# #???# ^ #??????????????? | | ????????########## #???# #??????????????? | | ????????# ##### #??????????????? | | ????????# ##"""" """"#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Let's See Who's Tougher Novice Programmer Party Time Please Form A Line Quick And Dirty Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed BraceCarbideSuite Manual? 0 Play Time 01:36:13 Cumulative 7.3 hours Start 2024.10.10 @ 02:04:59 End 2024.10.10 @ 03:45:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dbce43c-8c24-4973-9af5-c5ef10fb8c20