Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 14:54:09 Player: Minty Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (170) 850 Value Destroyed (6739) 6739 Prototype IDs (37) 740 Alien Tech Used (4) 800 Bonus (6670) 6670 TOTAL SCORE: 22699 Bonus ------- High Alert Combat Kills 401 Follower Combat Kills 2239 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -1870 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Phase Shifter Advanced Hacking Suite Advanced System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Dynamic Insulation System Quantum Rifle Sigix Containment Pod Peak State ------------ > --- POWER ------------ Neutrino Core Fusion Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Improved Cooling System Large Storage Unit Improved Matter Compressor Experimental Optical Array Improved Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Dispersion Rifle Long-range Proton Cannon Advanced Plasma Cannon Hardcell Cannon Hypervelocity Mass Driver Phasing Sabre > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Improved Phase Shifter Heavy Armor Plating Advanced Hacking Suite Advanced System Shield Dynamic Insulation System Transdimensional Reconstructor [Rating: 129] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Long-range Proton Cannon Energy Gun Heavy Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Precision Rocket Launcher Special Weapon Flamer Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . . . . . Utility 7 | . . 1 . 1 . . . . 2 1 . . . . . 2 . Weapon 4 | . . 1 2 . . . . . . 1 . . . . . . . Parts Attached 263 | . 4 15 32 14 13 20 8 22 51 22 5 4 2 8 7 27 9 Power 20 | . . 1 5 . . . . 2 3 3 1 . . 1 . 3 1 Engine 12 | . . 1 4 . . . . 2 2 2 1 . . . . . . Core 3 | . . . 1 . . . . . . 1 . . . . . 1 . Reactor 5 | . . . . . . . . . 1 . . . . 1 . 2 1 Propulsion 39 | . . 6 4 2 2 . . 6 8 3 1 . . . . 6 1 Treads 25 | . . 4 2 2 2 . . 6 4 2 1 . . . . 2 . Leg . | . . . . . . . . . . . . . . . . . . Wheel 6 | . . . 2 . . . . . 2 . . . . . . 2 . Hover 8 | . . 2 . . . . . . 2 1 . . . . . 2 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 104 | . 2 3 7 6 5 14 . 5 20 7 . 4 . 7 7 12 5 Device 46 | . 1 2 3 2 3 8 . 1 9 4 . 1 . 2 4 4 2 Storage 14 | . 1 1 1 . . 3 . . 2 1 . . . 2 1 2 . Processor 4 | . . . . 1 . . . . 1 . . . . . . 2 . Hackware 4 | . . . . . . . . . 1 . . 1 . . . . 2 Protection 36 | . . . 3 3 2 3 . 4 7 2 . 2 . 3 2 4 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 100 | . 2 5 16 6 6 6 8 9 20 9 3 . 2 . . 6 2 Energy Gun 36 | . . 2 3 4 3 2 1 4 13 . 2 . 1 . . . 1 Energy Cannon 9 | . . . . . . . . . . 6 1 . 1 . . 1 . Ballistic Gun 26 | . . 3 12 2 1 . 2 4 2 . . . . . . . . Ballistic Cannon 6 | . 2 . . . . . 2 . . . . . . . . 2 . Launcher 4 | . . . . . . . . 1 3 . . . . . . . . Special Weapon 4 | . . . . . . . 1 . . 3 . . . . . . . Impact Weapon 5 | . . . . . 1 3 . . . . . . . . . . 1 Slashing Weapon 9 | . . . 1 . 1 1 2 . 2 . . . . . . 2 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 2 4 2 . 1 1 . 10 . . . . 5 . 3 2 Corrupted Parts 12 | . . . 1 . 3 . . 4 1 2 . . . . . 1 . System Corruption 41 | . . . 4 . 5 . . 9 8 9 . . . . . 6 . Parts Lost 75 | . 2 3 4 . 3 2 . 4 21 1 . . . . . 27 8 Power 7 | . 1 . 1 . . . . . 2 . . . . . . 2 1 Propulsion 17 | . 1 . 1 . 2 . . . 5 . . . . . . 5 3 Utility 24 | . . 1 1 . 1 . . 2 6 . . . . . . 10 3 Weapon 27 | . . 2 1 . . 2 . 2 8 1 . . . . . 10 1 Highest Loss Streak 16 | . 2 2 4 . 2 1 . 4 16 1 . . . . . 14 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 87 95 99 92 96 97 99 97 89 60 80 84 84 83 83 75 33 Engine 5 | . 10 11 8 7 7 7 7 7 5 2 4 5 5 2 . . . Core 1 | . . . . . . . . . . 2 5 5 5 5 5 3 . Treads 15 | . . 21 10 17 19 23 23 22 17 5 10 10 10 10 10 8 . Device 13 | . 10 19 9 9 13 13 15 11 12 7 15 14 15 14 17 15 2 Storage 7 | . 14 11 9 7 7 8 7 7 5 3 5 5 5 5 5 7 . Protection 7 | . . . 8 10 8 5 7 9 15 4 5 7 10 10 7 6 3 Energy Gun 11 | . 7 11 4 26 29 26 13 9 20 . 3 5 5 5 5 2 . Energy Cannon 6 | . . . . . . . . . . 11 24 26 26 26 26 10 . Ballistic Gun 5 | . 7 12 38 7 7 2 4 7 1 . . . . . . . . Ballistic Cannon 3 | . 14 8 . . . . 9 11 . . . . . . . 5 . Impact Weapon 1 | . . . . . . 6 5 . . . . . . . . . 1 Slashing Weapon 2 | . . . 1 3 . 2 4 7 5 4 . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 11 31 36 59 57 60 64 70 72 67 113 123 131 131 131 130 134 34 Greatest Support 140 | 20 20 40 45 65 65 60 60 60 76 93 140 140 140 140 140 140 50 Greatest Overweight (x) 10 | . 2 4 4 1 1 1 1 1 5 2 . . . . . 10 1 Average Overweight (x) . | . 1 . 3 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | . 14 15 15 15 15 14 15 15 14 11 15 15 15 15 15 14 5 Most Carried 15 | . 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | . 11 12 14 14 14 14 14 14 13 10 13 14 14 14 14 9 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 5 5 Final Carried 15 | 6 13 15 15 15 15 15 14 15 5 15 15 14 15 15 15 5 4 Class Distribution -------------------- 43% | Scavenger-Tank 16% | Executioner 8% | Tank 6% | Mutant 5% | Skirmisher 3% | Scavenger-Executioner 3% | Derelict-Tank 3% | Scavenger-Gunner 3% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -5/Factory Scavenger-Executioner | -4/Factory Executioner | -4/Upper Caves Executioner | -4/Upper Caves Executioner | -4/Zhirov Executioner | -3/Proximity Caves Derelict-Tank | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 7232 | 200 199 646 821 246 223 583 136 654 1001 267 45 150 20 . 571 1400 70 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8402 | . 285 737 1145 388 689 445 . 374 1403 212 51 102 143 . 487 1836 105 Parts 378 | . 16 49 58 17 24 10 . 14 60 7 2 5 6 . 10 93 7 Haulers Intercepted 9 | . . 1 4 1 . . . . 2 . . . . . . 1 . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . 18 7 . 18 . . . 7 4 . . . . Prevented 40 | . . . . . 4 1 . 14 . . . 9 2 . 10 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 126 | . 8 13 17 6 12 6 . 12 23 1 1 1 2 . 3 18 3 Melee 13 | . . . . . 2 1 . 1 1 1 . . . . . 4 3 Guns 55 | . . 6 15 6 10 3 . 5 9 . . . 1 . . . . Cannons 30 | . 8 7 . . . . . 2 . . 1 . . . . 12 . AOE 16 | . . . 2 . . . . 4 9 . . . . . . 1 . Classes Destroyed 22 | . 4 5 2 1 1 2 . 2 2 . . . . . 1 2 . Worker 8 | . . 2 1 . . . . . 4 . . . . . . 1 . Builder 7 | . . 1 1 . . . . . 2 . . . . . . 3 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . Hauler 9 | . . 1 4 1 . . . . 2 . . . . . . 1 . Recycler 5 | . 1 . 1 . . . . . . 1 . . . . . 2 . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . Mechanic 3 | . 1 2 . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . 1 . Watcher 4 | . . 2 1 . . . . . . . . . . . . 1 . Swarmer 23 | . 3 3 3 . 3 . . 3 2 . . . . . . 3 3 Grunt 61 | . 5 8 11 3 4 5 . 6 12 . 1 . . . . 6 . Brawler 7 | . . . . . 5 . . . 1 . . . . . . 1 . Duelist 5 | . . . . . . . . 2 3 . . . . . . . . Protector 2 | . . . . . . . . 1 1 . . . . . . . . Sentry 12 | . . 2 2 2 1 1 . . 1 1 . 1 1 . . . . Hunter 7 | . . . 1 . . . . . 1 . . . . . 2 3 . Programmer 8 | . . . . 1 . . . . 2 . . . 1 . . 4 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . 1 . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . 3 . . . . . . . . . . . Best Kill Streak 16 | . 9 5 5 4 5 4 . 7 16 1 1 1 1 . 2 4 3 Combat Bots Only 13 | . 7 3 4 3 5 4 . 7 13 1 1 1 1 . 2 4 3 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 . 2 2 1 1 1 1 . 1 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . 2 2 . . . . . . 1 . Melee 1 | . . . . . 1 1 . 1 1 1 . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . Warbot (-3/Research) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1204 | . 52 44 105 53 52 84 . 96 255 4 2 3 4 . 47 312 91 Missed 384 | . 10 16 26 21 12 43 . 32 84 1 2 1 2 . 14 83 37 Damage Taken 16855 | . 475 352 1203 297 742 434 . 1527 3566 161 199 189 42 . 778 5476 1414 Core 2510 | . 82 51 66 24 75 76 . 62 732 . 29 . 19 . 53 880 361 Absorbed by Shields 220 | . . . 220 . . . . . . . . . . . . . . Reduced by Siege Mode 71 | . . . . . . . . . . . . . . . 10 61 . Redirected to Shielding 608 | . . . . 3 8 . . . 444 . . . . . . 153 . Ignored by Resistances 3 | . . . . . . . . . 3 . . . . . . . . Core Remaining (%) 76 | 100 67 87 88 . . . . 66 13 100 . . . . 91 . . Volleys Fired 301 | . 29 44 44 17 15 20 . 20 48 1 7 2 2 . 6 46 . Largest 6 | . 2 3 5 5 5 5 . 4 5 3 6 6 6 . 6 6 . Hottest 510 | . 70 120 141 246 273 273 . 189 290 243 493 493 493 . 493 510 . Shots Fired 1011 | . 58 123 193 56 63 72 . 62 135 3 24 12 12 . 36 162 . Gun 645 | . 6 80 193 56 63 72 . 28 117 . 1 2 2 . 6 19 . Cannon 340 | . 52 43 . . . . . 26 . 3 23 10 10 . 30 143 . Launcher 26 | . . . . . . . . 8 18 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 440 | . 55 77 176 17 15 4 . 40 8 . . . . . . 48 . Thermal 219 | . . . . 32 40 60 . . 15 . 1 2 2 . 6 61 . Explosive 24 | . . . . . . . . 8 16 . . . . . . . . Electromagnetic 328 | . 3 46 17 7 8 8 . 14 96 3 23 10 10 . 30 53 . Robot Hit Streak 19 | . 4 7 19 6 9 13 . 6 13 4 7 4 2 . 9 14 . Robot Miss Streak 10 | . 10 5 3 4 4 6 . 4 3 . 3 4 2 . 4 4 . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . Secondary Targets 16 | . . 1 6 . 4 1 . . 4 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . 1 . . . . . . . . Shots Hit Robots 647 | . 22 64 123 37 42 54 . 39 90 6 17 5 4 . 27 111 6 Core Hits 314 | . 11 32 48 16 24 22 . 29 64 4 6 . 2 . 4 45 7 Critical Kills 7 | . . 1 . . . 1 . . . . . . . . . 5 . Critical Parts Destroyed 8 | . . . 1 . . . . 1 . . . . . . . 6 . Critical Strikes 26 | . 1 1 1 . . 1 . 2 1 . 2 . . . 1 16 . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . Destroy 14 | . . 1 1 . . . . 1 . . . . . . . 11 . Blast 1 | . 1 . . . . . . . . . . . . . . . . Corrupt 5 | . . . . . . . . . 1 . 2 . . . 1 1 . Smash 1 | . . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . 3 . Melee Attacks 85 | . . . 2 1 5 6 3 9 12 3 . . . . . 33 11 Impact 8 | . . . . . 1 6 1 . . . . . . . . . . Slashing 49 | . . . 2 1 4 . 2 9 12 3 . . . . . 16 . Piercing 28 | . . . . . . . . . . . . . . . . 17 11 Sneak Attacks 17 | . . . 2 . . 1 . . 5 1 . . . . . 7 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19055 | . 449 1189 2143 661 841 1158 . 1555 4342 237 413 225 180 . 984 4129 549 Guns 7730 | . 31 833 1861 661 748 945 . 437 1635 . 33 27 33 . 135 351 . Cannons 4922 | . 418 260 . . . . . 205 . 89 380 175 85 . 691 2619 . Explosions 3527 | . . 85 151 . . . . 663 2103 . . . 31 . . 186 308 Melee 2624 | . . . 124 . 93 213 . 250 604 148 . . . . . 951 241 Ramming 252 | . . 11 7 . . . . . . . . 23 31 . 158 22 . Kinetic 4144 | . 427 510 1607 152 137 71 . 481 126 . . . . . . 633 . Thermal 4151 | . . 85 151 435 470 790 . . 599 . 33 27 33 . 135 1393 . Explosive 2587 | . . . . . . . . 663 1616 . . . . . . . 308 Electromagnetic 5297 | . 22 583 254 74 141 84 . 161 1397 89 380 175 116 . 691 1130 . Impact 213 | . . . . . . 213 . . . . . . . . . . . Slashing 1810 | . . . 124 . 93 . . 250 604 148 . . . . . 591 . Piercing 601 | . . . . . . . . . . . . . . . . 360 241 Highest Corruption 28 | . 1 . 5 . 8 8 8 9 12 9 . . . . . 28 28 Average Corruption 7 | . 1 . 4 . 4 8 8 7 9 8 . . . . . 9 28 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . Corruption Blocked 43 | . . . . . . . . . . . . . . . . 43 . Effects 129 | . . . 18 . 6 38 1 17 18 4 . . . . . 24 3 Message Errors 28 | . . . 3 . 2 7 . 4 4 . . . . . . 7 1 Matter Fused 28 | . . . 3 . 1 9 1 2 3 2 . . . . . 7 . Heat Flow Errors 13 | . . . . . 1 6 . 1 1 . . . . . . 3 1 Energy Discharges 21 | . . . 3 . 1 4 . 3 5 1 . . . . . 3 1 Data Loss (minor) 15 | . . . 5 . 1 4 . 1 2 . . . . . . 2 . Data Loss (major) 5 | . . . . . . 2 . 3 . . . . . . . . . Misfires 5 | . . . 1 . . 2 . 1 . . . . . . . 1 . Alerts 5 | . . . 1 . . . . 1 1 1 . . . . . 1 . Misdirections 1 | . . . . . . . . . 1 . . . . . . . . Weapon Failures 8 | . . . 2 . . 4 . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 516 | . . . 22 . . 30 . 6 215 . . 28 5 . 29 154 27 Projectiles 149 | . . . . . . . . . . . . 20 . . 16 113 . Explosions 56 | . . . . . . . . 6 50 . . . . . . . . Melee 311 | . . . 22 . . 30 . . 165 . . 8 5 . 13 41 27 Knockbacks 22 | . 5 2 . . . 1 . 2 . . . . . . 3 9 . Impact 3 | . . . . . . 1 . . . . . . . . 2 . . Kinetic 17 | . 4 2 . . . . . 2 . . . . . . . 9 . Secondary 2 | . 1 . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 781 | . . 35 3 . . . . 175 432 . . . . . . . 136 Shots 16 | . . 1 . . . . . 5 9 . . . . . . . 1 Rammed 29 | . . 2 1 . . . . . . . . 2 2 . 16 6 . Targets Rammed 31 | . . 2 1 . . . . . . . . 2 2 . 18 6 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . 2 . . Highest Temperature 466 | . 295 155 390 378 350 363 . 78 380 165 72 186 78 . 106 466 214 Average Temperature 108 | . 175 42 104 105 125 91 . 28 103 88 34 82 39 . 44 172 70 Received Heat Transfer 2754 | . 183 147 429 81 252 195 . 405 537 18 . 9 . . 45 327 126 Effects 7 | . . . 1 2 . . . . . . . . . . . 4 . Interference 6 | . . . 1 2 . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . . . . 1 1 . Total Turns 60 | . . . . . . . . . . . . . . . 14 46 . Longest Duration 46 | . . . . . . . . . . . . . . . 14 46 . Robots Corrupted 11 | . . . . . . . . . 4 . . 1 1 . 4 1 . Combat Hostiles 10 | . . . . . . . . . 4 . . 1 1 . 4 . . Parts Fried 24 | . . . . . . 1 . . 6 . . . . . 6 11 . Impact Corruptions 10 | . . . . . . 2 . . . . . 2 1 . 5 . . Robots Melted 2 | . . . . . . 1 . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . 1 . Parts Melted 18 | . . 1 . 7 3 4 . . . . . . . . . 3 . Heat Transferred 6543 | . . 100 100 851 952 1713 . . 700 . 37 37 37 . 185 1831 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 4 2 . . . . . 3 . . . 1 . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Peak Influence 911 | . 196 310 450 337 . . . . 911 455 369 . . . . 553 461 Initial 396 | . . 82 67 140 . . . . 195 396 222 . . . . 36 234 Average 257 | . 75 183 210 210 . . . . 340 432 313 . . . . 247 302 Maximum Alert Level 3 | . . 1 2 1 . . . . 3 2 1 . . . . 2 2 Low Security (%) 45 | . 100 52 56 43 . . . . 37 . 2 . . . . 56 . Level 1 34 | . . 47 38 56 . . . . 24 16 97 . . . . 15 86 Level 2 16 | . . . 4 . . . . . 24 83 . . . . . 27 13 Level 3 3 | . . . . . . . . . 13 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 2 3 2 . . . 1 17 1 5 . . . . 9 . Investigation 7 | . . 1 1 1 . . . . 3 1 . . . . . . . Extermination 7 | . . . . 1 . . . . 2 . 1 . . . . 3 . Reinforcement 15 | . 1 1 2 . . . . . 4 . 1 . . . . 6 . Assault 4 | . . . . . . . . 1 3 . . . . . . . . Garrison 8 | . . . . . . . . . 5 . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 9 | . 2 3 2 . . . . . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 233 | . 12 22 26 6 11 7 . 24 48 4 8 10 2 . 3 41 9 Peak Tracking Total 8 | . 4 5 5 2 6 5 . 6 8 2 6 7 1 . 2 7 6 Tactical Retreats 11 | . . 2 1 . . 2 . . . 1 . . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 5 | . 1 . . . . . . . 1 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . 7 . . . . . . . . . . . Triggered 7 | . . . . . 2 1 . . . . . 2 . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 25 | . . 1 2 1 . . . 1 11 . . 1 . . . 4 4 Max in Single Turn 3 | . . 1 1 1 . . . 1 3 . . . . . . 2 2 Garrison Access 2 | . . . 1 . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 19 | . . 1 3 1 . 1 . . 3 1 1 . . 5 1 . 2 Terminals 5 | . . 1 . 1 . . . . . . . . . . 1 . 2 Fabricators 2 | . . . . . . . . . . 1 1 . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 . . . . . . . . Total Hacks 50 | . . 3 11 2 . 1 . . 8 2 2 . . 18 1 . 2 Successful 37 | . . . 7 . . 1 . . 6 2 . . . 18 1 . 2 Failed 13 | . . 3 4 2 . . . . 2 . 2 . . . . . . Catastrophic 5 | . . 1 . 2 . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 38 | . . 3 1 2 . . . . 6 4 6 . . . . 12 4 Terminals 8 | . . 3 . 2 . . . . . . . . . . 1 . 2 Fabricators 4 | . . . . . . . . . . 2 2 . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . . . 5 . . . . . . . . Terminal Hacks 22 | . . . . . . 1 . . . . . . . 18 1 . 2 Record 8 | . . . . . . . . . . . . . . 6 1 . 1 Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . . . 2 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . Broadcast 1 | . . . . . . . . . 1 . . . . . . . . Redirect 1 | . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 2 1 . . . . 3 1 1 . . . 1 . . Full Trace Events 5 | . . 1 1 1 . . . . 1 1 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 3 . . . 16 . . . . . . 4 . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 . . . . . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 39 | . . . . . . . . . 39 . . . . . . . . Retrieved Matter 39 | . . . . . . . . . 39 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . 1 . . 2 . . . . . . 2 . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 49 | . . 1 . . 2 . 4 . 18 7 5 2 . . . 10 . Largest Group 5 | . . 1 . . 1 . 4 4 5 4 5 5 2 1 1 5 . Highest-Rated Group 443 | . . 10 . . 32 . 154 154 210 231 388 373 77 30 30 443 . Highest-Rated Ally 103 | . . 10 . . 32 . 40 40 70 70 96 96 47 30 30 103 . Zionite Dispatches 10 | . . . . . . . . . 2 2 2 . . . . 4 . Heavy 2 | . . . . . . . . . . . . . . . . 2 . Light 4 | . . . . . . . . . 2 1 1 . . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 2 . Demo 1 | . . . . . . . . . . . 1 . . . . . . Total Orders 2 | . . 2 . . . . . . . . . . . . . . . ROAM 1 | . . 1 . . . . . . . . . . . . . . . DROP 1 | . . 1 . . . . . . . . . . . . . . . Ally Attacks 273 | . . . . . 2 . . 29 119 8 33 23 2 . 4 53 . Total Damage 10918 | . . . . . 97 . . 1154 2967 100 1353 1899 139 . 76 3133 . Kills 70 | . . . . . 1 . . 11 21 2 6 12 1 . . 16 . Allies Corrupted 5 | . . . . . . . . . 2 . . 1 . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . . . . 2 . 2 1 . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 12675 | . 319 805 866 374 632 1122 1841 962 1436 240 380 508 493 336 739 1447 175 Spaces Moved 6182 | 1 110 375 389 144 294 569 904 344 651 140 218 300 299 195 386 662 201 Core 38 | . . . . . . . . . 3 . . . . . . 2 33 Treads 5245 | . . 371 51 144 294 569 904 344 480 65 218 300 299 195 386 625 . Legs 112 | 1 110 1 . . . . . . . . . . . . . . . Wheels 427 | . . . 338 . . . . . 75 . . . . . . 14 . Hover 360 | . . 3 . . . . . . 93 75 . . . . . 21 168 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 135 155 155 160 160 170 50 50 160 160 160 160 160 56 50 Average Speed 171 | 120 202 160 160 206 179 161 201 240 172 136 160 160 160 160 160 168 57 Slowest Speed 550 | 120 260 300 240 232 240 240 240 250 300 240 160 160 160 160 160 550 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 35 | 2 22 36 30 5 35 73 85 52 17 5 8 63 52 60 56 21 21 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 3 . . . Known Exits Taken 6 | . . . . 1 . . . 1 1 . . 1 . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 . . 1 1 . 1 1 . . . Scrap Searched 23 | . . . . . 3 7 4 1 . . . 2 1 . 5 . . Spaces Dug 7 | . . . . . . . . . . . . . . . . 6 1 Terrain Destroyed 314 | . . 14 7 . 3 . . 82 114 . . . . . . 52 42 Melee 7 | . . . . . . . . . . . . . . . . 6 1 Projectile 44 | . . . . . 3 . . 15 2 . . . . . . 24 . AOE 263 | . . 14 7 . . . . 67 112 . . . . . . 22 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Total 7412 | . 149 483 527 187 352 711 924 422 856 177 235 322 307 222 482 820 236 Wait 203 | . . 2 18 . . 57 . . 33 . . 2 . 1 51 30 9 Move 6161 | . 109 374 388 143 293 564 903 343 650 139 217 299 298 194 385 661 201 Hop 2 | . . . . . . 2 . . . . . . . . . . . Pick Up 105 | . 6 15 12 2 5 15 1 2 15 5 4 1 1 5 6 8 2 Fast Attach 124 | . 2 11 13 7 2 11 7 7 24 14 1 2 1 7 1 9 5 Attach 70 | . . 3 7 1 1 5 . 3 15 4 4 1 . 2 3 16 5 Detach 35 | . 1 3 1 1 . 2 . 2 7 7 1 2 1 2 . 3 2 Swap 72 | . 2 1 12 6 10 4 1 12 12 4 . 1 1 . 3 3 . Drop 171 | . . 17 29 9 7 18 9 12 40 . 1 3 1 11 8 5 1 Fire 301 | . 29 44 44 17 15 20 . 20 48 1 7 2 2 . 6 46 . Melee 84 | . . . 2 1 4 6 3 9 12 3 . . . . . 33 11 Ram 1 | . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 30 | . . 2 . . . . . . . . . 2 2 . 18 6 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 46 | . . 11 . . 15 . . 12 . . . 7 . . 1 . . Trap 7 | . . . . . . 7 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: [*Res] / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Destroyed 7 combat bots 284 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1021 | -9/Materials | Build established: Skirmisher 1089 | -9/Materials | Discovered new exit (range 12) 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Weapon x2 1253 | -8/Materials | Lost 4 parts (1p1n1u1w) 1492 | -8/Materials | Build established: Tank 1950 | -8/Materials | Discovered new exit (range 14) 1991 | -8/Materials | Entered Factory 1991 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2306 | -7/Factory | Discovered new exit (range 14) 2350 | -7/Factory | Identified exit to Lower Caves 2365 | -7/Factory | Entered Lower Caves 2435 | -7/Lower Caves | Learned 4 Factory zone layouts 2519 | -7/Lower Caves | Learned Factory stockpile data 2605 | -7/Lower Caves | Build established: Scavenger-Tank 2983 | -7/Lower Caves | Discovered new exit (range 8) 2997 | -7/Lower Caves | Entered another Lower Caves area 3173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3277 | -7/Lower Caves | Found Prototype Device 3277 | -7/Lower Caves | Identified Heart of Steel 3409 | -7/Lower Caves | Murdered Warlord Statue 4016 | -7/Lower Caves | Discovered new exit (range 9) 4119 | -7/Lower Caves | Entered Zion 4169 | -7/Zion | System corruption cleaned by Quarantine Array 4326 | -7/Zion | Learned location of 1 exit from Lower Caves 4598 | -7/Zion | Imprinted 4600 | -7/Zion | Declared Zion's savior 5158 | -7/Zion | Learned Factory garrison access intel 5233 | -7/Zion | Found Prototype Special Weapon 5233 | -7/Zion | Identified RU-N14's Throwing Claymores 5395 | -7/Zion | Identified exit to Deep Caves 5887 | -7/Zion | Found CR-A16's Pointy Stick 5929 | -7/Zion | Discovered new exit (range 14) 5960 | -7/Zion | Entered Proximity Caves 5960 | -6/Proximity Caves | Accompanied by 4 allies 5962 | -6/Proximity Caves | Spotter reported a threat 6002 | -6/Proximity Caves | Identified exit to Factory 6368 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6416 | -6/Proximity Caves | Lost 3 allies 6540 | -6/Proximity Caves | Destroyed 7 combat bots 6540 | -6/Proximity Caves | Lost 4 parts (2u2w) 6922 | -6/Proximity Caves | Entered Factory 6922 | -6/Factory | Evolved 2 slots: Utility x2 6923 | -6/Factory | Identified exit to Factory 6925 | -6/Factory | Loaded intel: 4 garrison access locations 6993 | -6/Factory | Identified exit to Garrison 7112 | -6/Factory | Zion Light squad teleported in 7521 | -6/Factory | Garrison activated, responded to threat 7566 | -6/Factory | Found Prototype Protection 7566 | -6/Factory | Identified Zio. Weapon Casing 7582 | -6/Factory | Found Zio. Weapon Casing 7755 | -6/Factory | Zion Light squad teleported in 7972 | -6/Factory | First assault squad dispatched 8091 | -6/Factory | Garrison activated, responded to threat 8149 | -6/Factory | Lost 3 parts (1n2u) 8164 | -6/Factory | System corruption reached 10% 8203 | -6/Factory | Destroyed 13 combat bots 8223 | -6/Factory | Core integrity fell below 50% 8250 | -6/Factory | Lost 16 parts (2p2n4u8w) 8259 | -6/Factory | Spotted B-75 Beast 8292 | -6/Factory | Core integrity fell below 20% 8325 | -6/Factory | Lost 6 allies 8327 | -6/Factory | Discovered exit to Factory (range 8) 8358 | -6/Factory | Entered another Factory area 8358 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8379 | -5/Factory | Zion Fire squad teleported in 8456 | -5/Factory | Fabricated Shock Bomb Launcher? 8546 | -5/Factory | Zion Light squad teleported in 8586 | -5/Factory | Discovered new exit (range 7) 8598 | -5/Factory | Entered another Factory area 8598 | -4/Factory | Accompanied by 4 allies 8598 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8636 | -4/Factory | Garrison activated, responded to threat 8673 | -4/Factory | Zion Demo squad teleported in 8698 | -4/Factory | Lost 4 allies 8783 | -4/Factory | Zion Light squad teleported in 8970 | -4/Factory | Discovered new exit (range 5) 8978 | -4/Factory | Entered Upper Caves 8978 | -4/Upper Caves | Accompanied by 5 allies 9008 | -4/Upper Caves | Build established: Scavenger-Executioner 9076 | -4/Upper Caves | Learned Research emergency access door positions 9238 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9284 | -4/Upper Caves | Lost 5 allies 9306 | -4/Upper Caves | Identified exit to Upper Caves 9486 | -4/Upper Caves | Entered another Upper Caves area 9486 | -4/Upper Caves | Accompanied by 2 allies 9512 | -4/Upper Caves | Build established: Executioner 9514 | -4/Upper Caves | P-70 Sage assimilated allied Veteran 7a 9841 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9861 | -4/Upper Caves | Identified exit to Research 9965 | -4/Upper Caves | Discovered new exit (range 8) 9979 | -4/Upper Caves | Entered Zhirov 9979 | -4/Zhirov | Accompanied by 1 ally 9979 | -4/Zhirov | Discovered new exit (range 3) 10008 | -4/Zhirov | Met Zhirov 10043 | -4/Zhirov | Learned location of Quarantine (-3) 10043 | -4/Zhirov | Learned location of Testing (-2) 10043 | -4/Zhirov | Learned location of Command (-1) 10053 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10189 | -4/Zhirov | Found Alien Artifact 10210 | -4/Zhirov | Found Alien Artifact 10210 | -4/Zhirov | Identified Integrated Reactor 10210 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10315 | -4/Zhirov | Entered Proximity Caves 10315 | -3/Proximity Caves | Accompanied by 1 ally 10488 | -3/Proximity Caves | Spotted B-86 Titan 10514 | -3/Proximity Caves | Destroyed B-86 Titan 11039 | -3/Proximity Caves | Discovered exit to Research (range 7) 11054 | -3/Proximity Caves | Entered Research 11054 | -3/Research | Accompanied by 1 ally 11054 | -3/Research | Evolved 2 slots: Utility x2 11396 | -3/Research | Lost 6 parts (2u4w) 11409 | -3/Research | Heart of Steel transformed into Warbot 11630 | -3/Research | Retrieved Zion intel report: Branch Access 11630 | -3/Research | Identified exit to Quarantine 11631 | -3/Research | Zion Heavy squad teleported in 11719 | -3/Research | Build established: Derelict-Executioner 11813 | -3/Research | Destroyed Warbot 11816 | -3/Research | Identified Transdimensional Reconstructor 11816 | -3/Research | Warped through subspace 11879 | -3/Research | Zion Hacker squad teleported in 11953 | -3/Research | Zion Heavy squad teleported in 11974 | -3/Research | Found Enh. Force Lance 11997 | -3/Research | Zion Hacker squad teleported in 12021 | -3/Research | Lost 3 allies 12178 | -3/Research | Build established: Derelict-Tank 12211 | -3/Research | Spotted B-86 Titan 12214 | -3/Research | Discovered new exit (range 23) 12386 | -3/Research | System corruption reached 10% 12418 | -3/Research | Core integrity fell below 50% 12472 | -3/Research | Terminal network hard line cut 12481 | -3/Research | Lost 14 parts (2p3n5u4w) 12501 | -3/Research | Entered Quarantine 12553 | -3/Quarantine | Cryocooling Duct disabled 12568 | -3/Quarantine | Ambient heat levels rising (+20) 12568 | -3/Quarantine | Non-combat units ordered to evacuate 12577 | -3/Quarantine | Found Alien Impact Weapon 12577 | -3/Quarantine | Identified Core Stripper 12587 | -3/Quarantine | Found Alien Artifact 12589 | -3/Quarantine | Identified Core Reset Matrix 12589 | -3/Quarantine | Used Core Reset Matrix 12593 | -3/Quarantine | Detected hypermatrix surge 12593 | -3/Quarantine | Sensed 14 artifacts in vicinity 12656 | -3/Quarantine | Core integrity fell below 20% 12663 | -3/Quarantine | Met incapacitated Sigix Warrior 12663 | -3/Quarantine | Lockdown squad dispatched 12664 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12665 | -3/Quarantine | Unlocked Sigix quarantine chamber 12676 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Sigix Containment Pod: What have they done to you? Where are all your components? I cannot do anything in this state. Take me to our ship immediately. 12663_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 12664_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\WWCT. 12665_ Connecting with Sigix Quarantine Controls... 12665_ Quarantine chamber unlocked. 12665_ Quarantine chamber walls retract into the ground. 12666_ Dropped Core Stripper. 12667_ Acquired Sigix Containment Pod. 12675_ Slug penetrates Door Terminal. 12675_ Door Terminal disabled. 12676_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????#### #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ?########## #????????????????????? | | ?# # #????????????????????? | | ?#"" # #????????????????????? | | ##"" #????????????????????? | | # " #????????????????????? | | # #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ####?????????????????? | | #?????????????????? | | ## #?????????????????? | | ?# # # #YY #?????????????????? | | ?#! ! #Y ####?????????????????? | | ?# # #????????????????????? | | ?# # #????????????????????? | | ?# """ ! # #????????????????????? | | ?# """ #h #????????????????????? | | ?# """ ! #hh #????????????????????? | | ?# """ + #????????????????????? | | ?# """ # #????????????????????? | | ?# ! #@ #????????????????????? | | ?########## ##???????????????????? | | ??????????# #???????????????????? | | ???????#### ####?????????????????? | | ???????#""T T""#?????????????????? | | ???????#"" ""#?????????????????? | | ???????#""" """#?????????????????? | | ???????#"" / ""#?????????????????? | | ???????#"" ""#?????????????????? | | ???????#"" ""#?????????????????? | | ???????#""" """#?????????????????? | | ???????#"""""""""#?????????????????? | | ???????#"""""""""#?????????????????? | | ???????###########?????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 63 Energy Capacity 910 Matter Stores 600 Matter Capacity 600 Sight Range 23 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 1200 Resistance: TH 20 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Shock Bomb Launcher | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Stripper Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryCoreChip Manual? 0 Play Time 01:17:40 Cumulative 696.8 hours Start 2024.03.07 @ 13:23:05 End 2024.03.07 @ 14:54:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 726 Rogue 451 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 81 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9322260a-f461-4230-be39-4c02fee85c04