Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 00:53:54 Player: VisuLies Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2368) 2368 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 4865 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 145/300 Energy 275/275 System Corruption 5% Temperature Warm (106) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Pulse Rifle > --- INVENTORY (15) --- Deuterium Engine Improved Deuterium Engine Improved Heat Sink Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Advanced Visual Processing Unit Hardened Light Armor Plating Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 69 | 8 11 1 25 24 Power 6 | 1 1 1 1 2 Engine 4 | 1 1 . . 2 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 23 | 3 5 . 9 6 Treads 19 | . 4 . 9 6 Leg . | . . . . . Wheel 4 | 3 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 . 2 3 Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor 2 | . 1 . 1 . Hackware 2 | . . . . 2 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 31 | 2 3 . 13 13 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 23 | 2 2 . 11 8 Ballistic Cannon . | . . . . . Launcher 5 | . 1 . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 25 | . 3 . 5 17 Power 2 | . 1 . . 1 Propulsion 3 | . . . . 3 Utility 4 | . 1 . 1 2 Weapon 16 | . 1 . 4 11 Highest Loss Streak 16 | . 1 . 3 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 100 98 94 Engine 4 | . 13 . . 4 Core 7 | . . 13 10 4 Treads 22 | . 24 28 22 17 Storage 11 | . 14 14 11 9 Processor 10 | . 10 14 9 8 Hackware 2 | . . . . 17 Ballistic Gun 33 | . 27 28 41 26 Peak Build Rating 24 | 7 8 10 17 24 Average Rating 13 | 5 7 9 15 21 On Entrance 8 | . 7 8 10 17 Naked Turns . | . . . . . Heaviest Build 40 | 15 29 29 40 39 Greatest Support 40 | 26 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 Most Carried 15 | 5 10 13 15 15 Average Carried 11 | 3 8 12 13 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 10 13 15 4 Class Distribution -------------------- 46% | Mutant 34% | Scavenger-Skirmisher 8% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2090 | 304 299 148 1023 316 Remotely 320 | 194 126 . . . Salvage Created 2903 | 69 439 189 1760 446 Parts 190 | 4 43 13 101 29 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 64 | . 15 5 30 14 Guns 55 | . 11 5 30 9 AOE 9 | . 4 . . 5 Classes Destroyed 13 | 2 6 . 3 2 Worker 2 | . . . 1 1 Builder 2 | . 1 . 1 . Tunneler 2 | 1 1 . . . Hauler 3 | . 1 . 2 . Recycler 3 | 1 . . 2 . Operator 4 | . 1 . 3 . Watcher 3 | . 2 . 1 . Swarmer 14 | . 9 1 . 4 Grunt 35 | . 6 4 21 4 Duelist 2 | . . . 2 . Sentry 10 | . . . 7 3 Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 8 | 2 7 2 8 5 Combat Bots Only 5 | . 5 2 5 4 Max Kills in Single Turn 4 | 1 4 1 3 2 Gunslinging 1 | . . . 1 . Exploded 4 | . 4 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 372 | . 81 24 129 138 Missed 103 | . 29 6 36 32 Damage Taken 4118 | . 498 187 1165 2268 Core 846 | . 105 20 164 557 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 260 | . . . 260 . Core Remaining (%) 69 | 100 . 50 59 . Volleys Fired 186 | 4 41 16 85 40 Largest 4 | 2 2 2 4 4 Hottest 96 | 40 50 40 92 96 Shots Fired 528 | 8 82 32 300 106 Gun 520 | 8 80 32 300 100 Cannon . | . . . . . Launcher 8 | . 2 . . 6 Special . | . . . . . Kinetic 510 | 8 80 32 300 90 Thermal 10 | . . . . 10 Explosive 8 | . 2 . . 6 Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 9 11 11 12 Robot Miss Streak 8 | 1 8 3 6 5 Penetration Max . | . . . . . Secondary Targets 16 | . 2 . 11 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 313 | 6 46 24 174 63 Core Hits 150 | 3 29 8 76 34 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 5 | . 1 1 1 2 Destroy 5 | . 1 1 1 2 Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5085 | 75 892 300 2364 1454 Guns 4203 | 75 594 300 2319 915 Cannons . | . . . . . Explosions 818 | . 279 . . 539 Melee . | . . . . . Ramming 64 | . 19 . 45 . Kinetic 4050 | 75 594 300 2319 762 Thermal 153 | . . . . 153 Explosive 818 | . 279 . . 539 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 1 5 Average Corruption 1 | . . . 1 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Data Loss (minor) 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 5 | . . . 2 3 Projectiles . | . . . . . Explosions 3 | . . . . 3 Melee 2 | . . . 2 . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . . . 61 Shots 2 | . . . . 2 Rammed 8 | . 5 1 2 . Targets Rammed 9 | . 5 1 3 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 335 | . 6 4 335 145 Average Temperature 89 | . 3 1 103 55 Received Heat Transfer 1113 | . 102 66 594 351 Effects 8 | . . . 8 . Energy Bleed 3 | . . . 3 . Interference 3 | . . . 3 . Matter Decay 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 333 | . . . . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 643 | 10 410 226 643 596 Initial 238 | . 6 45 87 238 Average 342 | 3 237 174 446 442 Maximum Alert Level 2 | . 2 1 2 2 Low Security (%) 22 | 100 25 45 16 . Level 1 34 | . 59 54 15 30 Level 2 42 | . 14 . 67 69 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 . 5 4 Investigation 4 | . . . 3 1 Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 20 7 43 21 Peak Tracking Total 8 | . 7 3 4 8 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 1 . 7 1 Terminals 8 | . 1 . 6 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 2 . 25 3 Successful 17 | . 1 . 14 2 Failed 13 | . 1 . 11 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 21 | . 2 . 16 3 Terminals 24 | . 2 . 19 3 Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 1 . 7 2 Terminals 10 | . 1 . 7 2 Botnet 7 | . 1 . 5 1 Operators 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 6 1 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 102 | . . . 102 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 12 | . . 5 7 . Total Damage 115 | . . 22 93 . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2898 | 75 804 368 1252 399 Spaces Moved 1318 | 57 423 196 494 148 Core 4 | 4 . . . . Treads 1204 | . 366 196 494 148 Legs . | . . . . . Wheels 110 | 53 57 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 160 Average Speed 154 | 83 149 160 160 168 Slowest Speed 240 | 90 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 40 | 3 80 57 47 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . 14 . . 30 Melee . | . . . . . Projectile . | . . . . . AOE 44 | . 14 . . 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1800 | 72 516 218 767 227 Wait 145 | . 14 . 131 . Move 1314 | 56 422 195 493 148 Hop . | . . . . . Pick Up 41 | 4 14 4 13 6 Fast Attach 14 | 7 . . 5 2 Attach 25 | . 5 . 5 15 Detach 1 | . . . . 1 Swap 30 | 1 6 1 15 7 Drop 33 | . 9 1 15 8 Fire 186 | 4 41 16 85 40 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 5 1 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Discovered new exit (range 9) 880 | -10/Materials | Entered Mines 998 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1166 | -10/Mines | Learned Materials interactive machine intel 1235 | -10/Mines | Discovered new exit (range 9) 1248 | -10/Mines | Entered Materials 1248 | -9/Materials | Accompanied by 3 allies 1248 | -9/Materials | Evolved 2 slots: Weapon x2 1249 | -9/Materials | Loaded intel: 18 interactive machine locations 1479 | -9/Materials | Discovered new exit (range 12) 1638 | -9/Materials | Discovered new exit (range 6) 1718 | -9/Materials | Lost 3 parts (3w) 1764 | -9/Materials | Discovered new exit (range 9) 2076 | -9/Materials | Discovered new exit (range 12) 2094 | -9/Materials | Build established: Scavenger-Skirmisher 2292 | -9/Materials | Repaired Hvy. Assault Rifle 2325 | -9/Materials | Repaired Hvy. Assault Rifle 2365 | -9/Materials | Repaired Lgt. Nuclear Core 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Utility x2 2851 | -8/Materials | Core integrity fell below 50% 2865 | -8/Materials | Crushed by falling debris 2865 | -8/Materials | Core integrity fell below 20% 2896 | -8/Materials | Lost 16 parts (1p2n2u11w) 2899 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Slug penetrates Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Carbon-fiber Leg. U-05 Engineer lays Concrete. Acquired Imp. Deuterium Engine. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer builds a Wall. A-02 Transporter destroyed. U-05 Engineer lays Concrete. Acquired 40 matter. Penetrated by Slug. U-05 Engineer destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. U-05 Engineer lays Concrete. Lgt. Treads destroyed. Penetrated by Slug. 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[ ???????????????????? | | ???????????? ??? ???????????????????? | | ??????????? ??? ???????????????????# | | ???????????##????## ????????????????????### | | ??????????????????### ##??????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeLinearSpear Manual? 0 Play Time 00:24:11 Cumulative 46.3 hours Start 2025.02.17 @ 00:30:57 End 2025.02.17 @ 00:53:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 37f6749a-7b7c-4a99-87e0-4840816316f2