Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:55:37 Player: SPACEGOAT Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1818) 1818 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 3438 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/400 Matter 96/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Salvage Targeting Computer Targeting Computer > --- WEAPON (3) ------- Medium Laser (fused) > --- INVENTORY (10) --- Improved Ion Engine High-capacity Matter Pod (200) Visual Processing Unit Visual Processing Unit Beam Rifle Beam Cannon Heavy Assault Rifle Autogun Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine VTOL Module High-capacity Matter Pod Visual Processing Unit Medium Laser Beam Rifle Light Assault Rifle Heavy Assault Rifle Rocket Launcher Maul [Rating: 16] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 94 | 7 24 58 5 Power 9 | 1 2 6 . Engine 7 | 1 . 6 . Core 2 | . 2 . . Reactor . | . . . . Propulsion 23 | 4 7 11 1 Treads 8 | . 1 7 . Leg 9 | 2 5 1 1 Wheel 3 | 2 . 1 . Hover 1 | . 1 . . Flight 2 | . . 2 . Utility 11 | . 6 5 . Device 1 | . 1 . . Storage 4 | . 3 1 . Processor 3 | . 2 1 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 51 | 2 9 36 4 Energy Gun 16 | 1 5 10 . Energy Cannon 7 | . . 5 2 Ballistic Gun 13 | 1 3 9 . Ballistic Cannon 1 | . . 1 . Launcher 12 | . 1 9 2 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 13 | . 2 6 5 Power 2 | . . 1 1 Propulsion 3 | . . 1 2 Utility 2 | . 1 1 . Weapon 6 | . 1 3 2 Highest Loss Streak 5 | . 1 3 5 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 97 91 95 Engine 7 | . 1 9 10 Core 4 | . 12 1 . Treads 9 | . 10 11 . Leg 7 | . 17 1 6 Flight 3 | . . 3 11 Storage 11 | . 13 11 11 Processor 17 | . 11 19 22 Protection 1 | . . 2 . Energy Gun 10 | . 14 8 15 Energy Cannon 5 | . . 6 16 Ballistic Gun 10 | . 13 10 . Launcher 2 | . . 3 . Naked Turns . | . . . . Heaviest Build 34 | 6 26 34 27 Greatest Support 40 | 20 20 40 10 Greatest Overweight (x) 8 | . 3 8 6 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 15 | 5 15 10 10 Average Capacity 9 | 5 10 10 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 3 9 9 9 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 4 10 8 10 Class Distribution -------------------- 44% | Gunner 43% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1842 | 257 514 1051 20 Remotely . | . . . . Salvage Created 2025 | 34 591 1384 16 Parts 133 | 1 44 88 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 50 | 1 13 30 6 Guns 24 | . 10 14 . Cannons 5 | . . 5 . AOE 21 | 1 3 11 6 Classes Destroyed 13 | 1 3 8 1 Worker 10 | . 2 8 . Builder 2 | . 1 1 . Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Watcher 7 | . 3 4 . Swarmer 6 | . . 6 . Grunt 27 | 1 13 13 . Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 9 | . . 9 . Assembled 6 | . . . 6 Best Kill Streak 9 | 1 4 9 6 Combat Bots Only 8 | 1 2 8 6 Max Kills in Single Turn 4 | 1 2 4 3 Gunslinging 1 | . . 1 . Exploded 3 | 1 1 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 288 | 2 79 183 24 Missed 71 | . 21 48 2 Damage Taken 3059 | 22 741 1647 649 Core 580 | 12 166 109 293 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 271 | . 110 161 . Core Remaining (%) 61 | 95 28 . . Volleys Fired 158 | 3 69 83 3 Largest 3 | 2 2 3 3 Hottest 139 | 60 105 139 116 Shots Fired 344 | 6 135 194 9 Gun 230 | 6 132 89 3 Cannon 81 | . . 81 . Launcher 33 | . 3 24 6 Special . | . . . . Kinetic 152 | 3 65 84 . Thermal 133 | . 54 76 3 Explosive 33 | . 3 24 6 Electromagnetic 26 | 3 13 10 . Robot Hit Streak 16 | 4 12 16 2 Robot Miss Streak 5 | . 4 5 3 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 210 | 4 76 128 2 Core Hits 132 | 2 36 83 11 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 5 . Burn 5 | . 2 3 . Destroy 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5032 | 60 1150 3448 374 Guns 1820 | 34 837 949 . Cannons 877 | . . 877 . Explosions 2320 | 26 311 1609 374 Melee . | . . . . Ramming 15 | . 2 13 . Kinetic 1219 | 9 336 874 . Thermal 1375 | 26 497 852 . Explosive 1827 | . 240 1213 374 Electromagnetic 596 | 25 75 496 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 14 3 Message Errors 1 | . . 1 . Matter Fused 4 | . . 4 . Heat Flow Errors 2 | . . 1 1 Energy Discharges 3 | . . 2 1 Parts Rejected 1 | . . 1 . Parts Fused 2 | . . 1 1 Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 41 | . . 18 23 Projectiles 11 | . . 11 . Explosions 30 | . . 7 23 Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage 39 | . 5 7 27 Shots 3 | . 1 1 1 Rammed 4 | . 2 2 . Targets Rammed 4 | . 2 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 603 | 32 342 603 122 Average Temperature 110 | 18 114 111 60 Received Heat Transfer 978 | 12 462 504 . Effects 16 | . 1 15 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . 1 . . Interference 7 | . . 7 . Damage (major) 6 | . . 6 . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 5 3 . Heat Transferred 3383 | . 1200 2183 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | 1 1 2 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 564 | 20 219 564 202 Initial 202 | . 13 . 202 Average 241 | 12 88 371 125 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 45 | 100 93 13 38 Level 1 24 | . 6 31 61 Level 2 30 | . . 55 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 4 4 . Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 78 | 1 22 39 16 Peak Tracking Total 13 | 1 3 7 13 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 6 | . 2 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 14 | . . 14 . Max in Single Turn 4 | . . 4 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 19 | . 9 10 . Terminals 12 | . 6 6 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 72 | . 35 37 . Successful 48 | . 23 25 . Failed 24 | . 12 12 . Catastrophic 4 | . 1 3 . Database Lockouts . | . . . . Manual . | . . . . Terminals 40 | . 19 21 . Fabricators . | . . . . Repair Stations 16 | . 9 7 . Recycling Units 10 | . 7 3 . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 20 | . 10 10 . Record 8 | . 4 4 . Prototype ID Bank 1 | . . 1 . Recycling Unit Index 2 | . 1 1 . Alert Level 3 | . 1 2 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 13 | . 7 6 . Scan Component 8 | . 5 3 . Repair 5 | . 2 3 . Recycling Unit Hacks 9 | . 6 3 . Recycle Component 2 | . 1 1 . Process 3 | . 2 1 . Report Inventory 3 | . 2 1 . Retrieve Matter 1 | . 1 . . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 7 8 . Full Trace Events 7 | . 3 4 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 2 3 . Time 148 | . 70 78 . Parts Recycled 2 | . 1 1 . Recycled Matter 717 | . 703 14 . Retrieved Matter 377 | . 377 . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 7137 | 386 2209 3891 651 Spaces Moved 2897 | 162 1197 1345 193 Core 46 | 19 . 27 . Treads 1956 | . 901 1055 . Legs 576 | 137 295 . 144 Wheels 6 | 6 . . . Hover 1 | . 1 . . Flight 312 | . . 263 49 Fastest Speed 50 | 50 120 160 190 Average Speed 206 | 110 150 250 323 Slowest Speed 595 | 120 250 595 515 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 9 95 79 44 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 231 | . 16 160 55 Melee . | . . . . Projectile . | . . . . AOE 231 | . 16 160 55 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 3753 | 365 1487 1689 212 Wait 480 | 183 137 152 8 Move 2894 | 161 1196 1344 193 Hop . | . . . . Pick Up 70 | 9 34 24 3 Fast Attach 14 | . 2 12 . Attach 37 | 7 8 21 1 Detach 9 | 2 2 5 . Swap 43 | . 14 25 4 Drop 44 | . 23 21 . Fire 158 | 3 69 83 3 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush 3 | . 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 130 | -11/Scrapyard | Discovered new exit (range 8) 387 | -11/Scrapyard | Entered Materials 388 | -10/Materials | Build established: Mutant 648 | -10/Materials | Core integrity fell below 50% 766 | -10/Materials | Repaired Broken Particle Gun 793 | -10/Materials | Repaired Sml. Laser 916 | -10/Materials | Build established: Scavenger-Mutant 973 | -10/Materials | Discovered new exit (range 11) 996 | -10/Materials | Discovered new exit (range 16) 1296 | -10/Materials | Discovered new exit (range 5) 1400 | -10/Materials | Build established: Mutant 1461 | -10/Materials | Discovered new exit (range 15) 1707 | -10/Materials | Discovered new exit (range 13) 2596 | -10/Materials | Entered another Materials area 2596 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3083 | -9/Materials | Discovered new exit (range 3) 3256 | -9/Materials | Discovered new exit (range 15) 3427 | -9/Materials | Build established: Gunner 3440 | -9/Materials | Repaired Lgt. Treads 3468 | -9/Materials | Repaired Beam Cannon 3495 | -9/Materials | Repaired Grenade Launcher 3593 | -9/Materials | Lost 3 parts (1u2w) 3601 | -9/Materials | Destroyed 8 combat bots 4377 | -9/Materials | Discovered new exit (range 13) 5097 | -9/Materials | Build established: Mutant 5199 | -9/Materials | Discovered new exit (range 14) 5500 | -9/Materials | Build established: Gunner 6487 | -9/Materials | Entered Mines 6493 | -9/Mines | Learned location of Storage (-8) 6861 | -9/Mines | Discovered new exit (range 9) 7026 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7108 | -9/Mines | Assembled infested the area 7134 | -9/Mines | Core integrity fell below 50% 7137 | -9/Mines | Core integrity fell below 20% 7138 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- as-13364 destroyed. as-28056 destroyed. [Achievement: Remodeling] Destroyed Asb. Hover Unit. as-25720 destroyed. Destroyed Asb. Hover Unit. as-41897 destroyed. as-26753 destroyed. Hvy. Ion Engine destroyed. Destroyed Hvy. Ion Engine. C-30 ARC bursts open, deploying its payload. D-53 Grenadier unfolds itself. The unstable cave ceiling collapses. Lgt. EM Pulse Cannon destroyed. VTOL Module destroyed. Rocket Launcher destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. Aluminum Leg destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ????????##### ##???????????????????????????????? | | ???????## #???????????????????????????????? | | ???##### #???????????????????????????????? | | ??## ##???????????????????????????????? | | ??# ## ##????????????????????????????????? | | ??# ### #?#####???????#???????????????????? | | ??# #?# ### ####### #???????????????????? | | ??# ] ### ## # #?##????????????????? | | ??## # ## # ##???????????????? | | ???### ###### ## #???????????????? | | ?????# #????# ## #???????????????? | | ?????# #???## ## @ #???????????????? | | ?????# #???# k d a a a=a #?????????? | | ?????# #???# %d ## #??????????? | | ?????# #???# ### #???????????????? | | ?????# #???# #### ##???????????????? | | ?????# ##??# #### # ##????????????????? | | ?????# ##?# #?## ### #?????????????????? | | ?????# ## #??### # #???#?????????????????? | | ###??# #????######?????????????????????? | | # ##### #???????????????????????????????? | | # ### ##???????????????????????????????? | | #####????????????????????????????????? | | ##????????????????????????????????????? | | # #?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | ?????# ##?????????????????????????????????????? | | ?????# ##?????????????????????????????????????? | | ??##### ###???????????????????????????????????? | | ?## #### ## #?????????????????????????????? | | ?# #### #??????????????????????????????? | | ?# ### # #??????????????????????????????? | | ?## ## #??????????????????????????????? | | ?## ## #?## #??????????????????????????????? | | ## < ## #???# ##??????????????????????????????? | | # ## ####?###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Loot Pinata One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Shopping List Storm Trooper Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed CoreSmallInverter Manual? 0 Play Time 02:44:01 Cumulative 2.6 hours Start 2024.04.03 @ 12:19:33 End 2024.04.03 @ 15:55:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa4b4e59-82f7-4973-bcb6-6be31fc7d0ba