Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 00:18:03 Player: Alien Result: Destroyed by QU-4TR(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (461) 461 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1201 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 96/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- Enhanced Flamer > --- INVENTORY (10) --- Scrap Engine Cooling System Improved Signal Interpreter Light Armor Plating Light Armor Plating System Shield Medium Laser Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Beam Cannon Enhanced Flamer > --- INVENTORY -------- Compact Wheel Heat Sink Small Storage Unit Signal Interpreter Targeting Computer Light Armor Plating Light Armor Plating Medium Laser Grenade Launcher Piercing Trap [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 23 | 7 10 5 1 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 1 . Treads 2 | 2 . . . Leg 3 | . 2 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 4 1 1 Device 5 | 1 2 1 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 7 | 2 3 2 . Energy Gun 4 | 2 1 1 . Energy Cannon 1 | . 1 . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 3 2 . Power 2 | . 1 1 . Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 3 | . 3 2 . To Critical Strikes 1 | . . 1 . Average Backups 9 | 4 9 9 9 Power . | . . . . Propulsion 1 | 1 1 1 . Utility 5 | . 5 6 6 Weapon 1 | 1 1 1 2 Tool/Special . | . . . . Unused Backups 12 | 1 3 1 7 Power . | . . . . Propulsion 4 | 1 2 . 1 Utility 7 | . . 1 6 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 91 | . 95 94 71 Engine 10 | . 12 9 7 Treads 4 | . 10 . . Leg 20 | . 16 27 14 Device 13 | . 13 14 14 Storage 14 | . 14 14 14 Energy Gun 10 | . 18 6 . Energy Cannon 10 | . 7 14 7 Special Weapon 4 | . . 7 12 Peak Build Rating 12 | 7 8 10 12 Average Rating 8 | 4 7 8 8 On Entrance 6 | . 7 8 10 Avg Prop Armor Cover (%) 9 | . 9 9 . Naked Turns . | . . . . Heaviest Build 23 | 14 21 23 20 Greatest Support 40 | 40 40 20 29 Greatest Overweight (x) 3 | 1 3 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 7 10 10 10 Average Carried 9 | 4 9 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 5 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 720 | 258 281 121 60 Remotely . | . . . . Salvage Created 615 | 21 450 144 . Parts 44 | 4 32 8 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . 7 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 17 | . 14 3 . Guns 4 | . 4 . . Cannons 3 | . 2 1 . AOE 9 | . 7 2 . Classes Destroyed 12 | 1 7 4 . Worker 2 | . 2 . . Builder 3 | . 3 . . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | . 1 . . Turret 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 11 | . 9 2 . Grunt 5 | . 5 . . Artisan 1 | . . 1 . Cobbler 1 | . . 1 . Subdweller 1 | . . 1 . Best Kill Streak 10 | 1 10 3 . Combat Bots Only 4 | . 4 2 . Max Kills in Single Turn 5 | 1 5 2 . Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 126 | . 78 46 2 Missed 32 | . 17 14 1 Hits 94 | . 61 32 1 Projectile 94 | . 61 32 1 Critical Strikes 3 | . 2 1 . Damage Taken 1095 | . 690 364 41 Core 253 | . 81 149 23 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 154 | . 154 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 73 | 1 39 30 3 Largest 2 | 2 2 2 1 Hottest 140 | 90 110 140 30 Shots Fired 111 | 2 68 38 3 Gun 62 | 2 54 6 . Cannon 26 | . 8 18 . Launcher 11 | . 6 2 3 Special 12 | . . 12 . Kinetic . | . . . . Thermal 100 | 2 62 36 . Explosive 11 | . 6 2 3 Electromagnetic . | . . . . Robot Hit Streak 9 | 1 9 8 . Robot Miss Streak 4 | . 4 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 67 | 1 41 25 . Core Hits 41 | 1 28 12 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Burn 2 | . 2 . . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1885 | 14 1315 556 . Guns 515 | 13 416 86 . Cannons 350 | . 103 247 . Explosions 942 | . 791 151 . Melee . | . . . . Ramming 6 | 1 5 . . Kinetic . | . . . . Thermal 937 | 13 519 405 . Explosive 942 | . 791 151 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 25 | . . 25 . Projectiles . | . . . . Explosions 25 | . . 25 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 56 | . 36 . 20 Shots 3 | . 2 . 1 Rammed 4 | 1 3 . . Targets Rammed 5 | 1 4 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 327 | 30 327 24 . Average Temperature 75 | 18 87 12 . Received Heat Transfer 420 | . 240 168 12 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 1 | . 1 . . Heat Transferred 2712 | 37 1497 1178 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 184 | 5 184 . 107 Initial 35 | . . . 35 Average 73 | . 84 . 58 Influence Increases 683 | 5 466 110 102 Destroy 0b10 Robot/C 360 | . 280 80 . Destroy 0b10 Robot/NC 45 | 5 40 . . Destroy Leader 54 | . 54 . . Successful Hack 16 | . 16 . . Select Force Hacks 90 | . . . 90 Disable Machine 30 | . 30 . . Destroy Structure 58 | . 46 . 12 Lose Combat Pursuer 30 | . . 30 . Influence Decreases 683 | 5 368 134 176 Entered New Map 87 | . . 48 39 Time Decay 566 | 5 338 86 137 Lost Part 30 | . 30 . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 17 4 1 Peak Tracking Total 4 | . 4 4 1 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . 1 1 Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 6 | . 4 2 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 9 | . 3 . 6 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 19 . 11 Successful 18 | . 13 . 5 Failed 12 | . 6 . 6 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 18 | . 9 . 9 Terminals 14 | . 10 . 4 Fabricators . | . . . . Repair Stations 9 | . 9 . . Recycling Units 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Dispatch Records 1 | . 1 . . Surveillance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Release Object 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 8 . . Scan Component 4 | . 4 . . Repair 4 | . 4 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 2 . 3 Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Tunnel 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 4 | . 4 . . Time 114 | . 114 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 1010 | 13 207 656 134 Seismic 1010 | 13 207 656 134 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 2249 | 88 946 915 300 Spaces Moved 1035 | 46 320 476 193 Core 112 | 7 2 . 103 Treads 189 | 39 150 . . Legs 734 | . 168 476 90 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 152 | 146 171 152 123 Slowest Speed 200 | 160 200 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 52 33 39 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . . . 3 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 14 | . . . 14 Terrain Destroyed 84 | . 49 11 24 Melee . | . . . . Projectile . | . . . . AOE 84 | . 49 11 24 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1581 | 63 643 616 259 Wait 381 | . 243 96 42 Move 1032 | 45 319 475 193 Hop . | . . . . Pick Up 28 | 8 11 3 6 Fast Attach 16 | 5 8 2 1 Attach 4 | 2 1 1 . Detach . | . . . . Swap 18 | . 10 6 2 Drop 24 | 1 8 3 12 Fire 73 | 1 39 30 3 Melee . | . . . . Ram 1 | 1 . . . Kick 1 | . 1 . . Crush 3 | . 3 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 472 | -10/Materials | Lost 3 parts (1p1n1w) 679 | -10/Materials | Repaired Broken Aluminum Leg 707 | -10/Materials | Repaired Lgt. Armor Plating 734 | -10/Materials | Repaired Aluminum Leg 761 | -10/Materials | Repaired Sml. Laser 801 | -10/Materials | Discovered new exit (range 6) 1007 | -10/Materials | Discovered new exit (range 11) 1035 | -10/Materials | Entered Subcaves 1064 | -10/Subcaves | Learned Materials terminal intel 1445 | -10/Subcaves | Core integrity fell below 50% 1838 | -10/Subcaves | Discovered new exit (range 10) 1847 | -10/Subcaves | Core integrity fell below 20% 1950 | -10/Subcaves | Entered Recycling 1951 | -7/Recycling | Met a Zionite searching for Scraptown 2132 | -7/Recycling | Scanned before Scraplab entrance 2206 | -7/Recycling | Entered Scraplab 2248 | -7/Recycling | Angered Scraplab inhabitants 2249 | -7/Recycling | Found Prototype Device 2250 | -7/Recycling | Destroyed by QU-4TR(j) with Overtuned Pulse Rifle Last Messages --------------- 02167_ MD-ZNK(c) is busy at their terminal. 02184_ The wall retracts into the floor. 02194_ The floor rises up to form a wall. 02208_ MD-ZNK(c): "A little light reading never hurt anyone, but if you dare try to take our prototype, you'll regret it." 02214_ SC-19C(c) is busy at their terminal. 02232_ Connecting with Scrap Engine Manual... 02238_ Connecting with Scraplab SEP... 02238_ Dropped Targeting Computer. 02239_ Dropped Sml. Storage Unit. 02239_ Acquired Targeting Computer. 02244_ Dropped Targeting Computer. 02247_ SC-19C(c) is busy at their terminal. 02248_ Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 02249_ Acquired Prototype Device. Prototype Device integrity failing. 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"#? | | ### #???# #?????#"" X"#? | | #???# #?????#"& "#? | | #???# #?????#" ! c""#? | | ##### #?????#"Xc "#? | | + #?????#" ###? | | #= =#### #?????# "" #??? | | #== #??# #????# """ j #? | | #####??# ##????##########? | | ######??# #???????????????? | | !#??## ###???????????????? | | #???###?????????????????? | | ! #???????????????????????? | | % #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | /#???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ######???????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 33% | -10/Materials | Broken Lgt. Armor Plating | 54% | -10/Materials Aluminum Leg | 70% | -10/Materials Sml. Laser | 62% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Art Critic Challenges ------------ None Game ------ Seed LargeAbsorptionBuckler Manual? 0 Play Time 00:21:44 Cumulative 87.5 hours Start 2026.04.27 @ 23:52:17 End 2026.04.28 @ 00:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 60 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f616162b-bb26-49ca-abb7-bd4581770892