Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 23:06:10 Player: Rainynight Result: Destroyed by as-42430 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (19) 95 Value Destroyed (520) 520 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5315 Bonus ------- Met Imprinter 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 16/100 System Corruption 7% Temperature Cool (38) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit Large Storage Unit Compact Matter Pod (84) 0b10 Decoder Chip [Scout] Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Zionite Heavy Carapace > --- WEAPON ----------- Remote Datajack Makeshift Sword > --- INVENTORY -------- Flight Unit Large Storage Unit High-capacity Battery Compact Matter Pod Sensor Array 0b10 Decoder Chip [Scout] System Shield Improved Proton Missile Launcher [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Hammer Energy Gun Lightning Gun Ballistic Gun High-powered Shotgun Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 5 | . . 2 1 1 1 . . . . Utility 3 | . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 56 | 2 12 5 13 6 4 1 3 4 6 Power 7 | . 2 1 1 1 . . . . 2 Engine 7 | . 2 1 1 1 . . . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 5 2 6 2 1 . . . 2 Treads 2 | . 2 . . . . . . . . Leg 1 | . 1 . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 15 | . 2 2 6 2 1 . . . 2 Utility 22 | . 3 1 6 1 3 . 2 4 2 Device 6 | . 1 1 . . 2 . . 1 1 Storage 7 | . 1 . 4 . . . . 2 . Processor 3 | . . . 2 . 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . 1 . . 1 . . 2 1 1 Artifact . | . . . . . . . . . . Weapon 7 | . 2 1 . 2 . 1 1 . . Energy Gun 2 | . 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 2 | . 1 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 1 1 Corrupted Parts 1 | . 1 . . . . . . . . System Corruption 10 | . 10 . . . . . . . . Parts Lost 23 | . 7 . . 1 . . . . 15 Power 3 | . 1 . . . . . . . 2 Propulsion 13 | . 4 . . 1 . . . . 8 Utility 5 | . 1 . . . . . . . 4 Weapon 2 | . 1 . . . . . . . 1 Highest Loss Streak 11 | . 4 . . 1 . . . . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 80 88 88 99 100 100 100 100 91 Engine 6 | . 7 11 9 7 6 6 6 6 5 Treads 3 | . 14 . . . . . . . . Wheel 2 | . 8 . . . . . . . . Flight 34 | . 2 44 45 46 46 46 46 46 43 Device 9 | . 2 6 9 7 13 13 13 15 11 Storage 8 | . 14 11 9 7 6 6 6 6 5 Processor 4 | . . . 7 7 6 6 6 6 5 Protection 5 | . 8 4 . 7 6 6 6 3 4 Energy Gun 4 | . 10 . . 5 6 6 1 . . Special Weapon 2 | . . . . . . . 4 6 5 Impact Weapon 4 | . 11 11 9 7 6 3 . . . Slashing Weapon 2 | . . . . . . 2 6 6 5 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 33 | 8 15 11 22 28 30 30 30 29 33 Greatest Support 40 | 20 40 16 25 29 33 33 33 33 33 Greatest Overweight (x) 9 | . 4 . . . 9 9 9 9 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 10 15 10 Average Capacity 9 | 8 8 8 9 10 10 10 10 10 9 Most Carried 10 | 7 8 7 10 10 10 10 10 10 10 Average Carried 8 | 6 7 4 7 8 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 6 10 9 10 10 10 10 4 Class Distribution -------------------- 70% | Sprinter 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 786 | 200 113 . . 110 . 174 166 23 . Remotely . | . . . . . . . . . . Salvage Created 811 | . 628 . . 110 . . 73 . . Parts 33 | . 19 . . 5 . . 9 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 14 | . 11 . . 1 . . 2 . . Melee 10 | . 7 . . 1 . . 2 . . Classes Destroyed 5 | . 4 . . 1 . . . . . Worker 1 | . 1 . . . . . . . . Recycler 4 | . 3 . . 1 . . . . . Swarmer 3 | . 3 . . . . . . . . Grunt 8 | . 8 . . . . . . . . Programmer 3 | . . . . 1 . . 2 . . Best Kill Streak 9 | . 9 . . 1 . . 1 . . Combat Bots Only 6 | . 6 . . 1 . . 1 . . Max Kills in Single Turn 1 | . 1 . . 1 . . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . 1 . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 3031 | . 974 . 13 93 39 . 78 . 1834 Core 1114 | . 207 . 13 36 . . 16 . 842 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 71 | . 21 . . 6 6 . 9 . 29 Core Remaining (%) 81 | 100 17 100 97 94 . . . . . Volleys Fired 19 | . 6 . . 2 . . 7 . 4 Largest 1 | . 1 . . 1 . . 1 . 1 Hottest 55 | . 50 . . 55 . . 55 . 5 Shots Fired 19 | . 6 . . 2 . . 7 . 4 Gun 12 | . 6 . . 2 . . 4 . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 7 | . . . . . . . 3 . 4 Kinetic . | . . . . . . . . . . Thermal 6 | . 6 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . 2 . . 4 . . Robot Hit Streak 5 | . 4 . . 2 . . 3 . 5 Robot Miss Streak 2 | . 1 . . . . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 51 | . 36 . . 5 . . 6 . 4 Core Hits 14 | . 9 . . 3 . . 2 . . Critical Kills 2 | . 2 . . . . . . . . Critical Parts Destroyed 6 | . 6 . . . . . . . . Critical Strikes 9 | . 9 . . . . . . . . Burn 1 | . 1 . . . . . . . . Smash 8 | . 8 . . . . . . . . Melee Attacks 50 | . 40 . 4 4 . . 2 . . Impact 48 | . 40 . 4 4 . . . . . Slashing 2 | . . . . . . . 2 . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1049 | . 863 . . 108 . . 78 . . Guns 102 | . 51 . . 43 . . 8 . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 925 | . 790 . . 65 . . 70 . . Ramming 22 | . 22 . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 51 | . 51 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 51 | . . . . 43 . . 8 . . Impact 855 | . 790 . . 65 . . . . . Slashing 70 | . . . . . . . 70 . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 10 . . 1 . . 1 1 7 Average Corruption 5 | . 10 . . 1 . . 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . 13 . . . . . 2 3 . Message Errors 3 | . 2 . . . . . . 1 . Matter Fused 3 | . 2 . . . . . 1 . . Heat Flow Errors 3 | . 2 . . . . . . 1 . Energy Discharges 3 | . 2 . . . . . 1 . . Data Loss (minor) 2 | . 2 . . . . . . . . Alerts 2 | . 1 . . . . . . 1 . Misdirections 2 | . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . 156 . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 156 | . 156 . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 11 | . 11 . . . . . . . . Targets Rammed 14 | . 14 . . . . . . . . Kicked . | . . . . . . . . . . Crushed 3 | . 3 . . . . . . . . Highest Temperature 324 | . 267 1 11 120 324 257 318 313 231 Average Temperature 79 | . 91 1 5 47 91 73 84 93 72 Received Heat Transfer 886 | . 474 . 9 . . . . . 403 Effects 3 | . . . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 12 | . 12 . . . . . . . . Impact Corruptions 12 | . 12 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 222 | . 222 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 279 | . 279 33 24 65 241 . . . . Initial 33 | . . 33 13 . 26 . . . . Average 90 | . 139 33 17 27 68 . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . Low Security (%) 80 | 100 63 100 100 100 90 . . . . Level 1 19 | . 36 . . . 9 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 5 . . . 2 . . . . Investigation 5 | . 3 . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 25 . 1 2 5 1 3 . 51 Peak Tracking Total 48 | . 5 . 1 2 6 1 2 . 48 Tactical Retreats 7 | . 3 . . . 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 15 | . 5 . 3 . 4 1 2 . . Terminals 10 | . 4 . 3 . 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 57 | . 18 . 13 . 9 9 8 . . Successful 33 | . 6 . 8 . 2 9 8 . . Failed 24 | . 12 . 5 . 7 . . . . Catastrophic 4 | . 1 . . . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 6 . 9 . . . . 15 . Terminals 33 | . 14 . 13 . 6 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 4 . 5 . 2 9 8 . . Record 16 | . . . . . . 9 7 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 4 | . 1 . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . Terminals 3 | . . . 3 . . . . . . Botnet 3 | . . . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 5 . 1 . 3 . . . . Full Trace Events 5 | . 3 . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 3 Highest-Rated Group 81 | . . . . . . . . 81 81 Highest-Rated Ally 31 | . . . . . . . . 31 31 Total Orders 1 | . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . 1 . Ally Attacks 11 | . . . . . . . . . 11 Total Damage 209 | . . . . . . . . . 209 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 2212 | 5 546 55 111 174 190 241 196 504 190 Spaces Moved 4179 | 1 334 121 196 473 509 622 596 828 499 Core 10 | . 3 . . . 1 1 1 2 2 Treads 141 | . 141 . . . . . . . . Legs 4 | . 4 . . . . . . . . Wheels 106 | 1 105 . . . . . . . . Hover . | . . . . . . . . . . Flight 3918 | . 81 121 196 473 508 621 595 826 497 Fastest Speed 18 | 80 37 31 23 20 18 18 18 18 18 Average Speed 26 | 80 105 31 25 20 18 18 18 19 18 Slowest Speed 500 | 80 250 31 29 20 500 500 500 500 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 36 | . . 3 2 4 8 2 6 . 11 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 56 15 22 14 18 78 73 88 77 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . 3 1 1 . Spaces Dug 3 | . . . 3 . . . . . . Terrain Destroyed 3 | . . . 3 . . . . . . Melee 3 | . . . 3 . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 5130 | 6 444 135 245 540 593 745 666 1171 585 Wait 767 | . 20 10 25 33 85 120 60 336 78 Move 4099 | . 333 114 191 464 492 617 583 827 478 Hop 35 | . . 3 2 4 8 2 6 . 10 Pick Up 26 | . 8 2 3 4 3 2 1 1 2 Fast Attach 20 | . 10 . 2 2 . 1 3 2 . Attach 19 | . 2 5 1 3 2 . . . 6 Detach 11 | 1 3 1 1 1 . . . . 4 Swap 17 | 2 . . 10 1 2 . . 2 . Drop 35 | 3 8 . 6 4 1 3 4 3 3 Fire 19 | . 6 . . 2 . . 7 . 4 Melee 50 | . 40 . 4 4 . . 2 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 14 | . 14 . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 180 | -10/Materials | System corruption reached 10% 210 | -10/Materials | Lost 4 parts (2n1u1w) 245 | -10/Materials | Core integrity fell below 50% 287 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 490 | -10/Materials | Core integrity fell below 20% 543 | -10/Materials | Discovered new exit (range 11) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Propulsion x2 596 | -9/Materials | Discovered new exit (range 16) 607 | -9/Materials | Entered another Materials area 607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 708 | -8/Materials | Discovered new exit (range 15) 717 | -8/Materials | Identified exit to Factory 718 | -8/Materials | Entered Factory 718 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 871 | -7/Factory | Discovered new exit (range 13) 892 | -7/Factory | Identified exit to Factory 892 | -7/Factory | Entered another Factory area 892 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1075 | -6/Factory | Discovered new exit (range 14) 1077 | -6/Factory | Identified exit to Lower Caves 1082 | -6/Factory | Entered Lower Caves 1093 | -6/Lower Caves | Encountered a Warlord checkpoint 1241 | -6/Lower Caves | Learned Armory trap positions 1241 | -6/Lower Caves | Learned Factory trap positions 1241 | -6/Lower Caves | Learned Extension emergency access door positions 1241 | -6/Lower Caves | Learned Extension security intel 1241 | -6/Lower Caves | Learned Factory garrison access intel 1241 | -6/Lower Caves | Learned Research garrison access intel 1320 | -6/Lower Caves | Discovered new exit (range 7) 1322 | -6/Lower Caves | Identified exit to Lower Caves 1323 | -6/Lower Caves | Entered another Lower Caves area 1335 | -6/Lower Caves | Discovered new exit (range 15) 1393 | -6/Lower Caves | Learned 8 Research zone layouts 1393 | -6/Lower Caves | Learned Extension stockpile data 1393 | -6/Lower Caves | Learned Extension emergency access door positions 1393 | -6/Lower Caves | Learned Extension security intel 1393 | -6/Lower Caves | Learned Armory security intel 1455 | -6/Lower Caves | Discovered new exit (range 13) 1461 | -6/Lower Caves | Encountered a Warlord checkpoint 1519 | -6/Lower Caves | Identified exit to Zion 1519 | -6/Lower Caves | Entered Zion 1527 | -6/Zion | Given the Hacking Drone Bay 1528 | -6/Zion | Found Prototype Device 1528 | -6/Zion | Identified Hacking Drone Bay 1551 | -6/Zion | Discovered new exit (range 37) 1740 | -6/Zion | Received a visual enhancement algorithm 1743 | -6/Zion | System corruption cleaned by Quarantine Array 1750 | -6/Zion | Loaded intel: 5 derelict terminal locations 1756 | -6/Zion | Build established: Sprinter 1769 | -6/Zion | Identified exit to Deep Caves 1805 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1842 | -6/Zion | Learned location of Warlord (-4) 1878 | -6/Zion | Gained Derelict followers 1894 | -6/Zion | Opened final containment barrier to the Deep Caves 1897 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2023 | -6/Zion | Entered Deep Caves 2023 | -6/Deep Caves | Accompanied by 3 allies 2136 | -6/Deep Caves | Attacked by Z-Imprinter 2149 | -6/Deep Caves | Found Prototype Protection 2162 | -6/Deep Caves | Identified Zio. Heavy Carapace 2189 | -6/Deep Caves | Lost 4 parts (1p1n2u) 2205 | -6/Deep Caves | Spotted as-09766 2207 | -6/Deep Caves | Triggered Deep Caves wall 2207 | -6/Deep Caves | Spotted AS-01123 2208 | -6/Deep Caves | Core integrity fell below 50% 2209 | -6/Deep Caves | Spotted as-42430 2210 | -6/Deep Caves | Spotted AS-61160 2213 | -6/Deep Caves | Core integrity fell below 20% 2213 | -6/Deep Caves | Destroyed by as-42430 with Assembled Focal Cannon Last Messages --------------- 02202_ Dropped Zio. Heavy Carapace. 02202_ Flight Unit destroyed. 02202_ Acquired Flight Unit. 02203_ 2M-3ZN(z) destroyed. 02206_ as-09766: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 02207_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 02207_ 59-FY3(g) destroyed. 02207_ as-88212 suffers critical hit (Destroy). 02208_ Mak. Sword destroyed. 02210_ as-92070 destroyed. 02211_ as-42430: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 02211_ Adv. Heat Sink destroyed. 02211_ Imp. VTOL Module destroyed. 02211_ System corrupted by crushing effect (+3). 02211_ System corrupted by crushing effect (+2). 02211_ Knocked back. 02212_ Imp. VTOL Module destroyed. 02213_ as-45987 released from Mobile Assembly Unit. 02213_ as-72376 released from Mobile Assembly Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ??????????? ?????????????????????? | | ??????????? ???????????????????? | | ?????????"" ?????????????????? | | ????????? #?#???????????????? | | ????????? # # ??????????????? | | ?????????" # # #?????????????? | | ????????? # #?????????????? | | ?????????? # #??#??????????? | | ?????????? #? #??????????? | | ????????""" #? #??????????? | | ????????"G ## #??????????? | | ????????" # ####???????? | | ????????" ???????? | | ????????# ! #????????? | | ?????????" #?????????? | | ?????????" @ ###?????????? | | ?????????" #?????????? | | ?????????" ##?##????????? | | ????????"" M #?? #????????? | | ??????###aa a ### ####?????? | | ????""" a aaa # #?????? | | ??" aa a aa ##???????? | | ??" aa aaa ###?????? | | ??" a aa a a ! = #?????? | | ??" a aa a = ###?????? | | ??" aaa ##??????? | | ??" aa a a = #??????? | | ??" a ! #??????? | | ??""""" A ! #??????? | | ??????### = #??????? | | ????????"" M = #??????? | | ?????????" #?????## | | ?????????" * #?????? | | ?????????" ##????? | | ?????????" = = #?????# | | ????????# #????## | | ????????" [ = = #???## | | ????????" [ [ ##### | | ????????" ! | | ????????""" [ !]! ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 1200 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 76 Recoil Reduction 2 Item Schematics ----------------- Spk. Medium Treads | -6/Zion | Archive Antigrav System | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Energy Well | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Beamcaster | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive M-28 Smith | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed SmartbombPhaseHammer Manual? 0 Play Time 01:11:05 Cumulative 41.4 hours Start 2022.03.28 @ 21:32:49 End 2022.03.28 @ 23:06:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50fc4391-bc8f-400b-9228-ef6838594cd0