Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 19:17:16 Player: CeJaay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2055) 2055 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5555 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 288/290 System Corruption 7% Temperature Warning (300) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (4) ------- Heavy Laser Remote Datajack > --- INVENTORY (5) ---- Light Ion Engine Fusion Compressor Terrain Scanner Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Heavy Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Aluminum Leg Wheel Core Analyzer EM Shotgun EM Pulse Cannon Assault Rifle Improved Datajack [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . 1 2 . Weapon 2 | . . . . 1 . 1 Parts Attached 106 | 7 13 9 . 23 36 18 Power 16 | 1 2 2 . 2 6 3 Engine 11 | 1 2 2 . 1 3 2 Core 5 | . . . . 1 3 1 Reactor . | . . . . . . . Propulsion 28 | 2 6 3 . 5 8 4 Treads . | . . . . . . . Leg 20 | 2 6 3 . 5 1 3 Wheel 8 | . . . . . 7 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 1 2 . 7 10 3 Device 6 | 1 . . . 2 3 . Storage 2 | 1 1 . . . . . Processor 8 | . . 1 . 2 3 2 Hackware 2 | . . . . 1 . 1 Protection 7 | . . 1 . 2 4 . Artifact . | . . . . . . . Weapon 37 | 2 4 2 . 9 12 8 Energy Gun 14 | 2 4 1 . 1 3 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 3 | . . . . . 3 . Ballistic Cannon 5 | . . 1 . 2 1 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 7 | . . . . 3 4 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 5 | . . . . 3 1 1 Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 46 | . 1 . . 4 22 19 Power 8 | . 1 . . 1 3 3 Propulsion 10 | . . . . 1 4 5 Utility 15 | . . . . 2 10 3 Weapon 13 | . . . . . 5 8 Highest Loss Streak 10 | . 1 . . 2 9 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 95 98 100 97 92 39 Engine 6 | . 12 11 11 7 1 4 Core 1 | . . . . 1 5 . Leg 14 | . 26 22 22 16 6 1 Wheel 2 | . . . . . 7 3 Device 10 | . 14 11 11 15 8 . Storage 8 | . 14 11 11 9 7 1 Processor 12 | . . 11 11 9 18 16 Hackware 1 | . . . . . 3 . Protection 7 | . . 9 11 9 9 . Energy Gun 9 | . 27 19 11 7 1 3 Ballistic Cannon 6 | . . 2 11 9 10 . Impact Weapon 3 | . . . . 7 5 . Peak Build Rating 37 | 7 11 17 17 30 37 28 Average Rating 21 | 4 7 14 17 26 31 16 On Entrance 14 | . 7 11 17 17 29 18 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 19 29 29 39 44 28 Greatest Support 26 | 20 26 26 26 26 20 20 Greatest Overweight (x) 9 | 1 4 1 1 2 9 5 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 6 Most Carried 10 | 6 8 10 10 10 10 5 Average Carried 8 | 3 5 9 10 9 8 2 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 5 8 10 10 10 5 3 Class Distribution -------------------- 49% | Mutant 39% | Scavenger-Mutant 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1736 | 270 75 212 . 357 634 188 Remotely . | . . . . . . . Salvage Created 2027 | 15 195 483 . 433 597 304 Parts 118 | 3 10 31 . 22 39 13 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . 1 3 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 2 10 . 9 19 5 Guns 21 | . 2 8 . 5 4 2 Cannons 21 | . . 2 . 4 14 1 AOE 2 | . . . . . 1 1 Classes Destroyed 16 | 1 3 4 . 3 5 . Worker 3 | . . . . . 3 . Builder 7 | . 1 . . . 5 1 Tunneler 1 | 1 . . . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . 1 1 . . . . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 6 | . . 2 . . 4 . Grunt 24 | . 2 5 . 5 8 4 Duelist 1 | . . 1 . . . . Sentry 6 | . . 2 . 3 1 . Demolisher 1 | . . . . . 1 . Hunter 3 | . . . . 1 2 . Programmer 2 | . . . . . 1 1 Assembled 2 | . . . . . 2 . Best Kill Streak 7 | 1 4 3 . 7 7 3 Combat Bots Only 6 | . 2 3 . 6 5 3 Max Kills in Single Turn 4 | 1 1 1 . 2 4 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 505 | . 20 32 . 55 245 153 Missed 141 | . 7 10 . 12 72 40 Damage Taken 6625 | . 220 302 . 760 3126 2217 Core 1588 | . 25 61 . 83 566 853 Absorbed by Shields . | . . . . . . . Ignored by Resistances 92 | . . . . . 92 . Regen/Repaired (Parts) 33 | . . . . 33 . . Core Remaining (%) 75 | 100 90 . 84 84 19 . Volleys Fired 157 | 1 12 30 . 21 59 34 Largest 3 | 2 2 2 . 2 2 3 Hottest 128 | 90 90 95 . 124 128 128 Shots Fired 282 | 2 24 60 . 42 113 41 Gun 163 | 2 24 48 . 21 39 29 Cannon 119 | . . 12 . 21 74 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 138 | . . 12 . 21 94 11 Thermal 98 | 1 12 34 . 21 19 11 Explosive . | . . . . . . . Electromagnetic 46 | 1 12 14 . . . 19 Robot Hit Streak 12 | 2 4 10 . 12 9 11 Robot Miss Streak 9 | . 3 4 . 9 7 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 213 | 2 14 49 . 37 76 35 Core Hits 158 | 1 7 29 . 39 57 25 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 6 | 1 . 2 . . 3 . Burn 3 | 1 . 2 . . . . Blast 2 | . . . . . 2 . Smash 1 | . . . . . 1 . Melee Attacks 22 | . . . . 7 13 2 Impact 18 | . . . . 5 13 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 2 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5469 | 25 245 734 . 715 2605 1145 Guns 2107 | 25 181 516 . 391 582 412 Cannons 2159 | . . 218 . 274 1300 367 Explosions 976 | . 64 . . . 561 351 Melee 212 | . . . . 50 162 . Ramming 15 | . . . . . . 15 Kinetic 2301 | . . 218 . 274 1531 278 Thermal 1744 | 12 138 324 . 391 351 528 Explosive 561 | . . . . . 561 . Electromagnetic 636 | 13 107 192 . . . 324 Impact 212 | . . . . 50 162 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 3 7 Average Corruption 2 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 1 7 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 224 | . 8 . . 3 209 4 Projectiles 16 | . . . . 3 13 . Explosions 131 | . 8 . . . 119 4 Melee 77 | . . . . . 77 . Knockbacks 48 | . . 5 . 11 23 9 Impact 3 | . . . . 1 2 . Kinetic 44 | . . 5 . 10 20 9 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 171 | . 42 . . . . 129 Shots 3 | . 1 . . . . 2 Rammed 13 | . . . . . . 13 Targets Rammed 15 | . . 2 . . . 13 Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 591 | 30 388 288 . 591 358 291 Average Temperature 139 | 18 220 77 . 217 128 98 Received Heat Transfer 1999 | . 105 96 . 279 742 777 Effects 11 | . . . . 8 3 . Shutdowns 3 | . . . . 3 . . Energy Bleed 3 | . . . . 1 2 . Matter Decay 2 | . . . . 1 1 . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . 6 . Impact Corruptions 3 | . . . . . 3 . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . 1 . . . 1 Heat Transferred 3900 | 111 322 1099 . 911 774 683 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 369 | 5 56 204 56 202 369 147 Initial 147 | . 3 23 56 21 40 147 Average 82 | 1 33 52 56 36 178 104 Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 86 | 100 100 99 100 96 51 100 Level 1 13 | . . . . 3 48 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 2 . 4 7 2 Investigation 2 | . . 1 . 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 9 | . . 1 . 3 4 1 Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 1 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 3 20 . 12 40 13 Peak Tracking Total 8 | . 2 7 . 6 8 5 Tactical Retreats 7 | . . 1 . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 2 1 . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 7 | . . . . . 7 . Max in Single Turn 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 5 | . 1 1 . 3 . . Terminals 4 | . 1 1 . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 3 . 5 . . Successful 7 | . 1 1 . 5 . . Failed 4 | . 2 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 3 3 . 3 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 1 . 3 . . Record 2 | . 1 1 . . . . Alert Level 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 2 . 1 Non-combat 2 | . . . . 2 . . Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . . . 2 . 1 parse_system 2 | . . . . 1 . 1 no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4199 | 74 355 712 248 1279 1070 461 Spaces Moved 1961 | 50 221 240 131 446 476 397 Core 323 | 13 8 . . . 6 296 Treads . | . . . . . . . Legs 1243 | 37 213 240 131 446 158 18 Wheels 395 | . . . . . 312 83 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 190 120 95 50 Average Speed 142 | 102 122 155 190 193 140 79 Slowest Speed 500 | 120 250 190 190 260 500 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 18 | 3 29 19 30 27 14 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 2 8 . Terrain Destroyed 46 | . 2 . . 2 23 19 Melee 10 | . . . . 2 8 . Projectile 6 | . . . . . 6 . AOE 30 | . 2 . . . 9 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3053 | 69 284 521 131 810 737 501 Wait 668 | 3 17 222 1 283 123 19 Move 1955 | 49 220 239 130 445 475 397 Hop . | . . . . . . . Pick Up 80 | 9 14 9 . 16 17 15 Fast Attach 23 | 3 2 3 . 5 9 1 Attach 58 | 4 10 2 . 9 16 17 Detach 1 | . . . . . . 1 Swap 25 | . 1 4 . 9 11 . Drop 49 | . 8 10 . 15 14 2 Fire 157 | 1 12 30 . 21 59 34 Melee 22 | . . . . 7 13 2 Ram 13 | . . . . . . 13 Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 377 | -10/Materials | Discovered new exit (range 4) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 652 | -9/Materials | Build established: Mutant 1079 | -9/Materials | Discovered new exit (range 7) 1142 | -9/Materials | Entered Mines 1271 | -9/Mines | Discovered new exit (range 3) 1390 | -9/Mines | Entered Materials 1390 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1494 | -8/Materials | Repaired Imp. Aluminum Leg 2148 | -8/Materials | Build established: Scavenger-Mutant 2652 | -8/Materials | Discovered new exit (range 8) 2667 | -8/Materials | Identified exit to Factory 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Utility x2 3133 | -7/Factory | Lost 3 parts (1p1n1u) 3245 | -7/Factory | Lost 8 parts (1p2n3u2w) 3303 | -7/Factory | Core integrity fell below 50% 3310 | -7/Factory | Garrison activated, responded to threat 3558 | -7/Factory | Assembled infested ambush trap array 3565 | -7/Factory | Garrison activated, responded to threat 3575 | -7/Factory | Build established: Scavenger-Assassin 3719 | -7/Factory | Discovered new exit (range 13) 3720 | -7/Factory | Core integrity fell below 20% 3724 | -7/Factory | Crushed by falling debris 3739 | -7/Factory | Entered another Factory area 3739 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3755 | -6/Factory | Lost 9 parts (1p1n5u2w) 3887 | -6/Factory | Lost 10 parts (2p3n1u4w) 4086 | -6/Factory | Core integrity fell below 50% 4136 | -6/Factory | Lost 5 parts (2u3w) 4167 | -6/Factory | Core integrity fell below 20% 4195 | -6/Factory | Build established: Mutant 4200 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Chain reaction triggered in Lgt. Angular Momentum Engine. U-05 Engineer lays Concrete. G-50 Soldier destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Shock Rifle destroyed. U-05 Engineer builds a Door. Carbon-fiber Leg destroyed. U-05 Engineer builds a Door. System corrupted: IFF burst signal emitted. Wheel destroyed. System corrupted: Hvy. Laser failed to cycle. G-50 Soldier heat spikes uncontrollably. G-50 Soldier critical meltdown. Hvy. Laser melted. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. 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" ??????####### ! ! #?????????????????? | | ???????? ??????# # #?????????????????? | | ##########/######## # * #?????????????????? | | T gu !!!#?????????????????? | | ###### #@u !!!#?????????????????? | | #????# %# u !! #?????????????????? | | #????##############?????????????????? | | #???????????????????????????????????? | | ###/###########????????????????????????????? | | # #????????????????????????????? | | # """" "" #????????????????????????????? | | # """ """ #????????????????????????????? | | # """" R" #????????????????????????????? | | # """" """ #????????????????????????????? | | # #????????????????????????????? | | # #####+##########???????????????????????????? | | # # #???????????????????????????? | | # # """""" #???????????????????????????? | | + + """""" #???????????????????????????? | | # # """""" #???????????????????????????? | | # # """""" #???????????????????????????? | | # # #???????????????????????????? | | # ################???????????????????????????? | | # #??????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ????????????????????????????????????????? | | # ???????????????????????????????????????? | | # """" "??????????????????????????????????????? | | # """" ""?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 375 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Power Corrupts Challenges ------------ None Game ------ Seed GatlingPhasingReplicator Manual? 0 Play Time 00:46:20 Cumulative 12.5 hours Start 2024.12.26 @ 18:29:18 End 2024.12.26 @ 19:17:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c81a33b5-69f9-4a10-964a-77bdbe2bd6d6