Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 22:46:06 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (984) 984 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3714 Bonus ------- None Cogmind --------- Core Integrity 599/700 Matter 263/300 Energy 280/280 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Improved Sensor Array > --- WEAPON (2) ------- Great Axe > --- INVENTORY (15) --- Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Improved Cooling System Machine Analyzer Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Lightning Gun Field Laser Minigun Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Advanced Targeting Computer Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- Field Laser Heavy Particle Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Titanium Leg Improved Cooling System Machine Analyzer Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Hardened Light Armor Plating Lightning Gun Minigun Grenade Launcher Datajack Great Axe Great Axe [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . . 1 2 1 Weapon . | . . . . . . Parts Attached 67 | 8 14 2 11 17 15 Power 7 | 1 2 . 1 3 . Engine 7 | 1 2 . 1 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 3 . 2 5 2 Treads . | . . . . . . Leg 14 | 2 3 . 2 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 4 1 6 5 10 Device 16 | 1 2 1 2 4 6 Storage 3 | 1 1 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 8 | . 1 . 3 . 4 Artifact . | . . . . . . Weapon 18 | 3 5 1 2 4 3 Energy Gun 4 | 1 1 . . 2 . Energy Cannon 3 | . . . . 2 1 Ballistic Gun 6 | 2 1 1 2 . . Ballistic Cannon . | . . . . . . Launcher 4 | . 3 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 9 | . 1 . 1 3 4 Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 5 | . 1 . 1 . 3 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . 1 . 1 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 98 95 99 Engine 10 | . 14 14 11 9 7 Leg 28 | . 28 28 33 27 30 Device 15 | . 9 9 17 13 26 Storage 10 | . 14 14 11 9 7 Processor 3 | . . . . 8 6 Protection 6 | . 4 4 4 13 2 Energy Gun 6 | . 13 . . 5 6 Energy Cannon 3 | . . . . 8 6 Ballistic Gun 10 | . 12 26 21 1 . Naked Turns . | . . . . . . Heaviest Build 52 | 13 23 23 42 47 52 Greatest Support 52 | 20 26 26 39 39 52 Greatest Overweight (x) 1 | 1 . . 1 1 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 15 15 Most Carried 15 | 6 10 10 10 15 15 Average Carried 10 | 4 8 9 9 13 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 10 10 10 15 15 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1339 | 298 210 55 102 557 117 Remotely . | . . . . . . Salvage Created 1149 | 64 287 19 140 469 170 Parts 78 | 4 30 4 9 18 13 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 27 | . 10 . 5 7 5 Guns 10 | . 5 . 5 . . Cannons 9 | . . . . 7 2 AOE 8 | . 5 . . . 3 Classes Destroyed 10 | 2 4 . 1 2 1 Worker 3 | . 3 . . . . Tunneler 2 | 1 . 1 . . . Hauler 2 | . 1 . . 1 . Recycler 1 | 1 . . . . . Watcher 3 | . . . . 2 1 Swarmer 12 | . 6 . 3 . 3 Grunt 11 | . 4 . 1 6 . Duelist 1 | . . . . 1 . Sentry 2 | . . . 1 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 6 1 2 2 3 Combat Bots Only 3 | . 3 . 2 2 3 Max Kills in Single Turn 3 | 1 3 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2047 | . 430 . 550 527 540 Core 321 | . 62 . 96 62 101 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 180 | . . . 65 115 . Core Remaining (%) 84 | 100 . 75 76 88 . Volleys Fired 120 | 6 30 7 24 47 6 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 70 80 40 43 125 138 Shots Fired 184 | 12 55 14 48 48 7 Gun 124 | 12 48 14 48 1 1 Cannon 50 | . . . . 47 3 Launcher 10 | . 7 . . . 3 Special . | . . . . . . Kinetic 91 | 6 23 14 48 . . Thermal 83 | 6 25 . . 48 4 Explosive 10 | . 7 . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 5 12 3 5 12 6 Robot Miss Streak 4 | 1 3 2 4 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 116 | 9 31 7 26 37 6 Core Hits 54 | 3 19 1 7 16 8 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . 1 . 1 . . Burn 1 | . 1 . . . . Destroy 1 | . . . 1 . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2662 | 114 750 81 363 923 431 Guns 983 | 114 394 81 361 13 20 Cannons 991 | . . . . 900 91 Explosions 665 | . 356 . . . 309 Melee . | . . . . . . Ramming 23 | . . . 2 10 11 Kinetic 700 | 65 193 81 361 . . Thermal 1274 | 49 201 . . 913 111 Explosive 665 | . 356 . . . 309 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 2 . 11 Average Corruption 2 | . . . 1 . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . 4 . 1 Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . . 2 . . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . 28 . . 6 4 Projectiles 6 | . . . . 6 . Explosions 32 | . 28 . . . 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . 15 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 6 | . . . 1 3 2 Kicked 6 | . . . 1 3 2 Crushed . | . . . . . . Highest Temperature 195 | 54 195 . 98 45 9 Average Temperature 45 | 28 66 . 28 12 6 Received Heat Transfer 606 | . 189 . 99 306 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . 2 . Heat Transferred 2331 | 148 666 . . 1369 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 323 | 10 323 130 215 277 191 Initial 125 | . 6 125 50 47 13 Average 98 | 4 99 128 126 114 53 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 83 | 100 79 100 63 78 100 Level 1 16 | . 20 . 36 21 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 2 1 2 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 20 . 15 14 10 Peak Tracking Total 6 | . 6 . 4 4 4 Tactical Retreats 4 | . . . 2 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 4 | . 2 . . 2 . Max in Single Turn 2 | . 2 . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 8 | . 2 . 2 1 3 Terminals 6 | . 2 . 1 . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 11 . 6 6 9 Successful 18 | . 8 . 4 4 2 Failed 14 | . 3 . 2 2 7 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 13 | . 9 . 3 . 1 Terminals 24 | . 11 . 4 . 9 Fabricators . | . . . . . . Repair Stations 8 | . . . 2 6 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 . 1 . 2 Part Schematic 1 | . . . . . 1 Robot Schematic 1 | . 1 . . . . Robot Analysis 3 | . 1 . 1 . 1 Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . Terminals 3 | . 2 . 1 . . Botnet 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 2 1 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 2 . Time 90 | . . . 26 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 3 | . 1 . 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3679 | 117 1134 321 556 909 642 Spaces Moved 1970 | 77 554 236 301 366 436 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 1954 | 61 554 236 301 366 436 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 Average Speed 133 | 106 120 120 124 190 120 Slowest Speed 190 | 120 120 120 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 34 | 5 74 66 26 27 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 3 | . . . . 1 2 Terrain Destroyed 63 | . 43 . . 5 15 Melee 2 | . . . . . 2 Projectile 5 | . . . . 5 . AOE 56 | . 43 . . . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2836 | 96 972 260 435 532 541 Wait 590 | . 349 12 89 71 69 Move 1965 | 76 553 235 300 365 436 Hop . | . . . . . . Pick Up 45 | 6 12 2 4 15 6 Fast Attach 14 | 7 . . 2 5 . Attach 9 | . 1 . 3 3 2 Detach 1 | . . . . 1 . Swap 44 | 1 13 2 6 9 13 Drop 40 | . 14 2 6 13 5 Fire 120 | 6 30 7 24 47 6 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 6 | . . . 1 3 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 851 | -10/Materials | Discovered new exit (range 5) 1252 | -10/Materials | Entered Mines 1467 | -10/Mines | Learned location of Storage (-8) 1561 | -10/Mines | Discovered new exit (range 10) 1573 | -10/Mines | Entered Materials 1573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -9/Materials | Repaired Assault Rifle 2108 | -9/Materials | Discovered new exit (range 6) 2129 | -9/Materials | Entered another Materials area 2129 | -8/Materials | Evolved 2 slots: Utility x2 2715 | -8/Materials | Repaired Imp. Aluminum Leg 2748 | -8/Materials | Repaired Imp. Aluminum Leg 2945 | -8/Materials | Discovered new exit (range 3) 3038 | -8/Materials | Entered Factory 3038 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3359 | -7/Factory | Discovered new exit (range 5) 3678 | -7/Factory | Crushed by falling debris 3678 | -7/Factory | System corruption reached 10% 3680 | -7/Factory | Self-destructed Last Messages --------------- 03529_ Y-54 Guardian destroyed. 03531_ K-01 Serf collects debris. 03532_ Dropped Mic. Nuclear Core. 03532_ Acquired Imp. Deuterium Engine. 03533_ Acquired 67 matter. 03537_ K-01 Serf collects debris. 03544_ R-06 Scavenger collects Lgt. Treads. 03582_ Dropped Mic. Nuclear Core. 03583_ Acquired Carbon-fiber Leg. 03678_ The unstable cave ceiling collapses. 03678_ Crushed by falling debris. 03678_ Hvy. Particle Cannon destroyed. 03678_ System corrupted by crushing effect (+5). 03678_ Seismic Detector destroyed. 03678_ System corrupted by crushing effect (+1). 03678_ Particle Charger destroyed. 03678_ System corrupted by crushing effect (+4). 03678_ Adv. Targeting Computer destroyed. 03678_ System corrupted by crushing effect (+1). 03680_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"???????########?????????????????? | | ???????????????""" ?????# !#######???######### | | ??????????# """ ""???# # #???# !# | | ??????????# ##@""" # ##### # | | ??????????# "# """ + + ! # | | ????????????????######### """ # ### #######+# | | ????????????????????????# [# #?# #???????? | | ????????????????????????########## ###? ???????? | | ?????????????????????????????????# #??# ??????? | | ?????????????????????????????????# #??# ##?????? | | ?????????????????????????????????# #???###???????? | | ?????????????????????????????????# #?????????????? | | ???????????????????????????????###/######????????? | | ???????????????????????????????#! ! #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????#? * #????????? | | ???????????????????????????????# """""" #????????? | | ???????????????????????????????# """""" #????????? | | ???????????????????????????????# """""" #????????# | | ???????????????????????????????# """""" #??????? # | | ????????????????+#####?????????# #????? # | | ??????????????? #############+####???? | | ???????????????# ##### | | ???????????????# | | ???????????????# " " " " " " " | | ????????????????????## " " " " " " " | | ##########???????????# " " " " " " " ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- KE Penetrator | -7/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipCouplerBlaster Manual? 0 Play Time 00:31:20 Cumulative 266.7 hours Start 2022.09.09 @ 22:18:32 End 2022.09.09 @ 22:46:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 608 Rogue 608 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad92084f-7b81-4047-8bc1-b25b69c30c05