Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 12:21:06 Player: Kathisto Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1290) 1290 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2920 Bonus ------- None Cogmind --------- Core Integrity 304/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Grenade Launcher > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Large Matter Pod (150) Salvage Targeting Computer Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Large Matter Pod Salvage Targeting Computer Assault Rifle Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Plasma Cutter [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 26 | 6 3 3 12 2 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 1 5 . Treads 8 | 2 . 1 5 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 3 . . . Device . | . . . . . Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . 2 6 1 Energy Gun 1 | . . . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 2 . 2 4 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 5 | . . 4 . 1 Power 2 | . . 1 . 1 Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . . 3 . 1 To Critical Strikes 1 | . . . . 1 Average Backups 15 | 1 12 17 19 19 Power . | . 1 1 1 . Propulsion 2 | . 1 1 6 8 Utility 7 | . 6 11 5 2 Weapon 4 | . 3 4 6 8 Tool/Special . | . . . . . Unused Backups 35 | . 4 1 14 16 Power . | . . . . . Propulsion 9 | . . . 2 7 Utility 14 | . 4 1 7 2 Weapon 11 | . . . 5 6 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 97 90 97 96 Engine 9 | . 14 5 9 8 Treads 29 | . 28 28 33 33 Storage 13 | . 14 14 11 11 Processor 12 | . 11 14 11 11 Ballistic Gun 28 | . 28 28 28 27 Peak Build Rating 23 | 6 9 9 23 23 Average Rating 10 | 5 7 8 17 21 On Entrance 9 | . 6 9 8 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 56 | 12 47 47 55 56 Greatest Support 66 | 40 40 40 66 66 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 2 20 20 20 20 Average Carried 15 | 1 12 17 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 20 17 20 19 Class Distribution -------------------- 74% | Mutant 25% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1691 | 302 451 286 494 158 Remotely . | . . . . . Salvage Created 1975 | 93 522 303 931 126 Parts 118 | . 30 17 59 12 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 4 | . 1 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 46 | . 11 9 17 9 Guns 40 | . 11 9 17 3 AOE 6 | . . . . 6 Classes Destroyed 10 | 1 6 . 2 1 Worker 5 | . 2 . . 3 Builder 2 | . 1 . . 1 Hauler 7 | . 2 . 5 . Recycler 2 | 1 . . . 1 Watcher 2 | . 2 . . . Swarmer 12 | . 3 3 3 3 Grunt 22 | . 8 6 8 . Brawler 1 | . . . 1 . Sentry 5 | . . . 5 . Assembled 6 | . . . . 6 Best Kill Streak 8 | 1 4 5 5 8 Combat Bots Only 5 | . 2 5 5 5 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 166 | . 44 40 60 22 Missed 32 | . 8 8 13 3 Hits 134 | . 36 32 47 19 Projectile 134 | . 36 32 47 19 Critical Strikes 3 | . . 1 1 1 Damage Taken 1506 | . 415 346 585 160 Core 268 | . 111 61 96 . Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 . 31 . . Volleys Fired 154 | 7 66 21 45 15 Largest 3 | 2 2 2 3 3 Hottest 90 | 40 40 40 90 66 Shots Fired 347 | 14 132 42 134 25 Gun 337 | 14 132 42 134 15 Cannon . | . . . . . Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 326 | 14 132 42 123 15 Thermal 11 | . . . 11 . Explosive 10 | . . . . 10 Electromagnetic . | . . . . . Robot Hit Streak 18 | 5 14 12 18 5 Robot Miss Streak 4 | 2 4 1 3 3 Penetration Max . | . . . . . Secondary Targets 11 | . 3 3 4 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 234 | 9 88 33 94 10 Core Hits 112 | 2 31 18 42 19 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 4 | . 2 . 2 . Burn 2 | . . . 2 . Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3568 | 105 1102 481 1308 572 Guns 3031 | 105 1093 444 1282 107 Cannons . | . . . . . Explosions 447 | . . . . 447 Melee . | . . . . . Ramming 90 | . 9 37 26 18 Kinetic 2916 | 105 1093 444 1167 107 Thermal 115 | . . . 115 . Explosive 447 | . . . . 447 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . . 10 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 18 | . 4 8 4 2 Targets Rammed 20 | . 5 8 4 3 Kicked . | . . . . . Crushed 2 | . 1 . . 1 Highest Temperature 63 | . 2 20 63 . Average Temperature 16 | . 2 8 18 . Received Heat Transfer 564 | . 168 138 258 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 481 | . . . 481 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 68 100 Level 1 6 | . . . 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 258 | 5 68 82 258 142 Initial 72 | . . 9 . 72 Average 38 | . 20 10 104 113 Influence Increases 1173 | 5 329 220 467 152 Destroy 0b10 Robot/C 800 | . 220 180 340 60 Destroy 0b10 Robot/NC 90 | 5 35 . 25 25 Destroy Leader 208 | . 58 40 100 10 Disable Machine 15 | . . . . 15 Destroy Structure 45 | . 1 . 2 42 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1079 | 5 305 244 282 243 Entered New Map 128 | . . 15 . 113 Time Decay 901 | 5 305 189 282 120 Lost Part 50 | . . 40 . 10 Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 28 9 20 9 Peak Tracking Total 4 | . 3 4 3 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 2 | . . 1 . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . 1 . 1 Successful 2 | . . 1 . 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 . 1 Open Door 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4002 | 114 1530 1335 770 253 Spaces Moved 1647 | 55 588 519 363 122 Core 4 | 4 . . . . Treads 1643 | 51 588 519 363 122 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 145 145 Average Speed 201 | 152 214 240 149 145 Slowest Speed 240 | 160 240 240 160 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 5 88 95 38 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 7 | . . . . 7 Terrain Destroyed 65 | . . . . 65 Melee . | . . . . . Projectile . | . . . . . AOE 65 | . . . . 65 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2021 | 69 719 557 501 175 Wait 98 | . 34 5 26 33 Move 1643 | 54 587 518 362 122 Hop . | . . . . . Pick Up 48 | 2 20 1 25 . Fast Attach 9 | 6 1 . 2 . Attach 6 | . . 3 2 1 Detach . | . . . . . Swap 12 | . 2 . 9 1 Drop 31 | . 4 1 26 . Fire 154 | 7 66 21 45 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 20 | . 5 8 4 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / Sub) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 9) 1128 | -10/Materials | Discovered new exit (range 13) 1614 | -10/Materials | Discovered new exit (range 7) 1645 | -10/Materials | Entered Mines 1699 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1808 | -10/Mines | Discovered new exit (range 15) 1897 | -10/Mines | Identified exit to Subcaves 2099 | -10/Mines | Discovered new exit (range 6) 2112 | -10/Mines | Core integrity fell below 50% 2163 | -10/Mines | Lost 3 parts (1p2w) 2208 | -10/Mines | Learned 2 Materials zone layouts 2570 | -10/Mines | Learned Materials emergency access door positions 2980 | -10/Mines | Entered Materials 2980 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3263 | -9/Materials | Build established: Gunner 3337 | -9/Materials | Discovered new exit (range 13) 3337 | -9/Materials | Discovered new exit (range 15) 3589 | -9/Materials | Discovered new exit (range 16) 3750 | -9/Materials | Entered Mines 3802 | -9/Mines | Discovered new exit (range 7) 3802 | -9/Mines | Discovered new exit (range 7) 3834 | -9/Mines | Assembled infested the area 4000 | -9/Mines | Found the Drone Emporium 4003 | -9/Mines | Self-destructed Last Messages --------------- 03986_ K-01 Serf collects debris. 03995_ U-05 Engineer lays Concrete. 03996_ U-05 Engineer builds a Wall. 03997_ K-01 Serf collects debris. 03999_ Connecting with SHOP.Sys... 03999_ Current location identified: Mines >>Open Door Sealed Doors opened. 04000_ 0F-KLX(g): "Well that was anticlimactic. Heard you outside and thought you were from the Merchants Guild. I haven't even officially opened my Drone Emporium yet but am totally ready to tell them where they can shove that C&D." 04000_ The unstable cave ceiling collapses. 04000_ Corrupted Lgt. Ion Engine crushed. 04000_ U-05 Engineer builds a Wall. 04001_ K-01 Serf collects debris. 04002_ 0F-KLX(g): "I'm a fan of the free market. Free drones for all! No strings attached!" Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????? ??????????????????? | | ?????????? ??????????????????? | | ????????? ??????????????????? | | ???????? ?????????????????? | | ????????? ?????????????????? | | ?????????? ?????###?????????? | | ?????????? =!????# ##????????? | | ???????????!%%???? #????????? | | ???????????#=!???# #????????? | | ???????????# ?## #?????????? | | ???????????# !## #??????????? | | ???????????# *%! #?######???? | | ????????#### =! "#?##""""#???? | | ###### ####" ! "???? | | ! ##" ????? | | *% % # ###g ????? | | ??????# * ### ###??? | | ??????## # ## X #??? | | ???????## ### ##?? | | ????????# % ## @ #?? | | ????????## !=% # #?? | | ?????????#### #*# k #?? | | ????????????###u= #?? | | ??????######### # # #?? | | ?????## ## ### # # #?? | | ?????# == # #?? | | ?????# < ## # #?? | | ?????# ## !| #?? | | ?????# #### ## #?? | | ###### #??# # # #?? | | ##?# ##########?? | | ###### ### ## ##?????????? | | ????## ## # # # #?????????? | | ????# # # # #?????????? | | ????# ##????????? | | ????## #????????? | | ?????# < #????????? | | ?????# #????????? | | ?????# "" ##???????? | | ?????# ## #???????? | | ?????## ###### #???????? | | ??????## ##????## ##???????? | | ???????####??????######????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlAbsorptionBattery Manual? 0 Play Time 00:14:58 Cumulative 256.6 hours Start 2025.11.29 @ 11:48:30 End 2025.11.29 @ 12:21:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 31 Types 13/1/11/1/0/1/2/1/0/1 Lore% 82 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ba1e029-147b-4e1a-bc50-48947648175a