Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 21:16:07

Player: Ben Meat Bible

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (275)      275
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 770

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
        Mining Claw
>       --- INVENTORY (8) ----
  Light Ion Engine
        Flight Unit
        Flight Unit
        Visual Processing Unit
        Sensor Array
        ECM Suite
   Mini Grenade Launcher
        Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Seismic Detector
>         --- WEAPON -----------
    Small Laser
          Mining Claw
>         --- INVENTORY --------
    Light Ion Engine
          Visual Processing Unit
          Sensor Array
          EM Pulse Gun
          EM Pulse Gun
          Particle Gun
          Mining Laser
          Mining Claw
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Mining Claw
  Energy Gun               Small Laser
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 8   15  4   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   2   1   
  Utility                  2    | 2   .   .   
    Device                 1    | 1   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 3   11  2   
    Energy Gun             6    | 3   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        8    | .   6   2   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   83  68  
  Engine                   13   | .   12  13  
  Wheel                    11   | .   16  .   
  Flight                   15   | .   10  26  
  Device                   6    | .   9   .   
  Storage                  14   | .   14  14  
  Energy Gun               4    | .   6   .   
  Launcher                 1    | .   1   .   
  Slashing Weapon          11   | .   11  13  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 12  14  10  
  Greatest Support         26   | 26  26  8   
  Greatest Overweight (x)  4    | .   4   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          6    | 1   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           475  | 237 173 65  
  Remotely                 .    | .   .   .   
Salvage Created            505  | 111 299 95  
  Parts                    46   | 9   25  12  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   7   4   
  Melee                    8    | .   4   4   
  Guns                     3    | .   3   .   
Classes Destroyed          7    | 2   5   .   
  Worker                   2    | .   1   1   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  7    | .   3   4   
  Grunt                    4    | .   4   .   
Best Kill Streak           4    | 2   3   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        105  | .   57  48  
  Missed                   30   | .   16  14  
Damage Taken               714  | .   443 271 
  Core                     253  | .   149 104 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              17   | 6   11  .   
  Largest                  2    | 2   1   .   
  Hottest                  80   | 80  65  .   
Shots Fired                23   | 12  11  .   
  Gun                      22   | 12  10  .   
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   1   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  13   | 3   10  .   
  Explosive                1    | .   1   .   
  Electromagnetic          9    | 9   .   .   
  Robot Hit Streak         3    | 3   3   .   
  Robot Miss Streak        2    | 2   2   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           39   | 6   25  8   
  Core Hits                22   | 4   13  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Corrupt                1    | 1   .   .   
Melee Attacks              45   | .   31  14  
  Impact                   .    | .   .   .   
  Slashing                 45   | .   31  14  
  Piercing                 .    | .   .   .   
  Sneak Attacks            2    | .   1   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           872  | 75  577 220 
  Guns                     167  | 75  92  .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    705  | .   485 220 
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  92   | .   92  .   
  Explosive                .    | .   .   .   
  Electromagnetic          75   | 75  .   .   
  Impact                   .    | .   .   .   
  Slashing                 705  | .   485 220 
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            11   | .   6   5   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    11   | .   6   5   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      44   | .   44  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        216  | 36  216 .   
  Average Temperature      69   | 11  108 .   
  Received Heat Transfer   162  | .   162 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         210  | .   210 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             257  | 15  257 116 
  Initial                  28   | .   9   28  
  Average                  101  | 5   118 100 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 79  100 
  Level 1                  12   | .   20  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   12  6   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          10   | .   9   1   
  Terminals                8    | .   7   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   25  5   
  Successful               16   | .   13  3   
  Failed                   14   | .   12  2   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   23   | .   21  2   
  Terminals                26   | .   21  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   2   2   
  Record                   2    | .   1   1   
  Level Access Points      1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   8   1   
  Terminals                9    | .   8   1   
    Assimilate             2    | .   2   .   
    Botnet                 7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   8   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               826  | 93  514 219 
Spaces Moved               667  | 68  454 145 
  Core                     3    | 1   1   1   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   275  | 67  208 .   
  Hover                    .    | .   .   .   
  Flight                   389  | .   245 144 
  Fastest Speed            37   | 50  37  37  
  Average Speed            87   | 88  78  114 
  Slowest Speed            280  | 90  280 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            3    | .   3   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 4   75  21  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 7    | .   7   .   
Terrain Destroyed          7    | .   7   .   
  Melee                    3    | .   3   .   
  Projectile               .    | .   .   .   
  AOE                      4    | .   4   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      799  | 85  542 172 
  Wait                     9    | .   5   4   
  Move                     659  | 67  447 145 
  Hop                      3    | .   3   .   
  Pick Up                  13   | 3   9   1   
  Fast Attach              16   | 8   7   1   
  Attach                   7    | .   6   1   
  Detach                   10   | 1   8   1   
  Swap                     4    | .   2   2   
  Drop                     16   | .   13  3   
  Fire                     17   | 6   11  .   
  Melee                    45   | .   31  14  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: Mat x2)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 13)
   94 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Core integrity fell below 50%
  308 | -10/Materials | Discovered new exit (range 11)
  314 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 11)
  549 | -10/Materials | Discovered new exit (range 13)
  577 | -10/Materials | Discovered new exit (range 9)
  587 | -10/Materials | Discovered new exit (range 15)
  608 | -10/Materials | Entered Mines
  639 | -10/Mines     | Met a Derelict bent on vengeance
  649 | -10/Mines     | Identified exit to Materials
  817 | -10/Mines     | Core integrity fell below 20%
  827 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  process may render the component itself useless. Advanced scanalyzers
  are equipped with a wider array of devices for more quickly and safely
  analyzing esoteric technologies.
>>Access(Main)
Found 2 level access points to Materials:
    (69,37)
    (21,18)
  Map updated.
00722_ Connecting with Terminal...
00723_ Dropped Mining Claw.
00723_ Acquired Mining Claw.
00743_ K-01 Serf collects debris.
00765_ Sneak attack on K-01 Serf.
00765_ K-01 Serf destroyed.
00768_ Acquired 29 matter.
00769_ Extracted 1 matter.
00812_ Flight Unit destroyed. <x2>
00818_ Lgt. Ion Engine destroyed.
00820_ S-10 Pest destroyed.
00825_ Destroyed Flight Unit.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????#???        |
| ?????????????????????????????????????# #???        |
| ????????????????????????????????????   ????        |
| ???????????????????????????????####  <?????        |
| ???????????????????????????????#   ????????        |
| ???????????????????????????????# #?????????        |
| ???????????????????????????????# #?????????        |
| ???????????????????????????????#!#?????????        |
| ?????????????????????????####### #?????????        |
| ?????????????????????????#     =*#?????????        |
| ?????????????????????????# #######?????????        |
| ?????????????????????????# #???????????????        |
| ???????????????????????### #???????????????        |
| ??????????????????????##   #???????????????        |
| ??????????????????????#    #???????????????        |
| ??????????????????????#    #???????????????        |
| ??????????????????????##   #???????????????        |
| ???????????????????????#   #???????????????        |
| ???????????????????????#=  #???????????????        |
| ??????????????????????##%@ #???????????????        |
| ???????????#  ######### = s#???????????????        |
| ???????????#           s  ##???????????????        |
| ???????????#            ###????????????????        |
| ???????????####### ### ##??????????????????        |
| ?????????????????#???# #???????????????????        |
| ?????????????????????# #???????????????????        |
| ?????????????????????# #???????????????????        |
| ?????????????????????# #???????????????????        |
| ?????????????????????# #???????????????????        |
| ????????###??????????# #???????????????????        |
| ######??#  ??????????# #???????????????????        |
|      #??# #??????????# #???????????????????        |
| #### #??# #??????????# #???????????????????        |
| ???# #??# #??????????# #???????????????????        |
| ???# #??# #?########## #???????????????????        |
| ???# #??# #?#          #???????????????????        |
| ???# #### ###       ####???????????????????        |
| ???#                #??????????????????????        |
| ???##########       #??????????????????????        |
| ????????????######T##??????????????????????        |
| ?????????????????###???????????????????????        |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              DeepOmegaShielding
  Manual?         0
Play Time         00:16:38
  Cumulative      14.0 hours
  Start           2024.04.14 @ 16:50:14
  End             2024.04.14 @ 21:16:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd7623fe-1636-4fa8-bc55-32c2e76117e2