Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.11 @ 12:33:42 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (206) 1030 Value Destroyed (6694) 6694 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11044 Bonus ------- None Cogmind --------- Core Integrity 426/850 Matter 186/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Maneuvering Thrusters Improved Utility Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating Improved Shield Generator Long-range Tractor Beam Precision Shock Rifle Precision Shock Rifle Autogun Advanced EMP Blaster Proton Missile Launcher Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine High-capacity Matter Pod Advanced Visual Processing Unit Improved Maneuvering Thrusters Improved Utility Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating Improved Shield Generator Long-range Tractor Beam Precision Shock Rifle Precision Shock Rifle Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Proton Missile Launcher Improved Grenade Launcher Great Axe [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 172 | . 7 27 51 68 19 Power 18 | . . 3 3 10 2 Engine 18 | . . 3 3 10 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 57 | . 2 12 20 20 3 Treads 51 | . 2 12 18 16 3 Leg . | . . . . . . Wheel 4 | . . . . 4 . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 37 | . 4 4 8 17 4 Device 9 | . . . . 6 3 Storage 4 | . 3 1 . . . Processor 3 | . 1 . . 1 1 Hackware 1 | . . . 1 . . Protection 20 | . . 3 7 10 . Artifact . | . . . . . . Weapon 60 | . 1 8 20 21 10 Energy Gun 7 | . . . 2 5 . Energy Cannon . | . . . . . . Ballistic Gun 42 | . . 5 16 15 6 Ballistic Cannon 4 | . 1 2 1 . . Launcher 6 | . . 1 1 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 1 4 3 . Parts Lost 31 | . . 1 2 13 15 Power 4 | . . 1 . 1 2 Propulsion 12 | . . . . 6 6 Utility 6 | . . . 1 3 2 Weapon 9 | . . . 1 3 5 Highest Loss Streak 6 | . . 1 2 3 6 Average Slot Usage (%) 95 | . 99 97 98 94 93 Engine 8 | . 14 10 8 6 5 Treads 27 | . 24 33 26 26 27 Device 4 | . . . . 5 12 Storage 16 | . 21 23 18 15 13 Processor 4 | . 6 . . 3 13 Hackware 2 | . . . 9 1 . Protection 5 | . . 6 8 7 . Energy Gun 2 | . 13 . 2 3 . Ballistic Gun 18 | . 14 15 23 18 18 Ballistic Cannon 1 | . . 6 1 . . Naked Turns . | . . . . . . Heaviest Build 96 | 11 72 93 88 96 92 Greatest Support 110 | 20 40 63 63 82 110 Greatest Overweight (x) 29 | . 1 1 3 29 27 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 26 | . 20 26 20 20 20 Average Capacity 19 | . 14 20 20 20 20 Most Carried 26 | . 20 26 20 20 20 Average Carried 19 | . 11 19 19 19 19 Final Capacity 20 | 6 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 Class Distribution -------------------- 24% | Scavenger-Tank 18% | Scavenger-Gunner 12% | Hauler-Mutant 9% | Scavenger-Mutant 7% | Hauler-Skirmisher 7% | Hauler-Tank 6% | Mutant 5% | Scavenger-Skirmisher 3% | Hacker-Tank 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 6024 | 174 244 1075 1296 2571 664 Remotely . | . . . . . . Salvage Created 8488 | . 283 1355 1943 3962 945 Parts 444 | . 26 92 104 185 37 Haulers Intercepted 16 | . 1 4 6 4 1 Recyclers Shooed 9 | . 1 3 . 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 150 | . 11 27 30 63 19 Guns 135 | . 11 20 26 62 16 Cannons 8 | . . 7 1 . . AOE 7 | . . . 3 1 3 Classes Destroyed 14 | . 4 5 3 2 . Worker 9 | . . 1 1 6 1 Builder 7 | . . . 3 3 1 Tunneler 2 | . . . 1 1 . Hauler 16 | . 1 4 6 4 1 Recycler 6 | . . 2 1 3 . Operator 4 | . . 2 1 1 . Watcher 12 | . 1 4 1 4 2 Swarmer 33 | . 9 9 3 6 6 Grunt 71 | . 2 10 16 34 9 Brawler 3 | . . 1 . 2 . Duelist 3 | . . . . 3 . Sentry 24 | . . 7 10 7 . Hunter 5 | . . . 1 3 1 Programmer 11 | . . . . 8 3 Best Kill Streak 12 | . 5 6 6 5 12 Combat Bots Only 10 | . 5 5 6 4 10 Max Kills in Single Turn 5 | . 2 2 3 2 5 Gunslinging 1 | . 1 . 1 1 . Exploded 3 | . . . 2 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8048 | . 144 1069 1348 3286 2201 Core 944 | . 8 140 128 244 424 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 96 65 76 65 . Volleys Fired 470 | . 23 104 88 194 61 Largest 3 | . 2 2 3 3 3 Hottest 135 | . 70 58 117 135 84 Shots Fired 1215 | . 45 206 257 538 169 Gun 1135 | . 45 144 249 531 166 Cannon 66 | . . 60 6 . . Launcher 14 | . . 2 2 7 3 Special . | . . . . . . Kinetic 1092 | . 23 204 233 466 166 Thermal 43 | . 22 . . 21 . Explosive 12 | . . 2 . 7 3 Electromagnetic 68 | . . . 24 44 . Robot Hit Streak 54 | . 8 27 54 40 49 Robot Miss Streak 4 | . 2 2 2 4 1 Penetration Max . | . . . . . . Secondary Targets 31 | . 4 3 7 11 6 Max Gunslinging Chain 2 | . 1 1 1 2 1 Shots Hit Robots 975 | . 34 161 206 432 142 Core Hits 442 | . 16 56 91 223 56 Critical Hits 6 | . . 2 2 2 . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 4 | . . 1 1 2 . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 18009 | . 445 2437 3657 8054 3416 Guns 15547 | . 440 1660 2933 7839 2675 Cannons 825 | . . 777 48 . . Explosions 1586 | . . . 660 185 741 Melee . | . . . . . . Ramming 51 | . 5 . 16 30 . Kinetic 14538 | . 216 2437 2471 6739 2675 Thermal 1440 | . 224 . 350 432 434 Explosive 727 | . . . 277 143 307 Electromagnetic 1253 | . . . 543 710 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 1 4 8 2 Average Corruption 4 | . . 1 4 5 1 Corruption Purged . | . . . . . . Effects 207 | . . 5 16 178 8 Message Errors 54 | . . 1 5 44 4 Matter Fused 38 | . . . 3 35 . Heat Flow Errors 20 | . . . 2 18 . Energy Discharges 22 | . . . 3 18 1 Parts Rejected 3 | . . . . 3 . Data Loss (minor) 24 | . . 2 1 19 2 Data Loss (major) 4 | . . . . 4 . Misfires 4 | . . . . 4 . Targeting Errors 31 | . . 2 2 26 1 Weapon Failures 7 | . . . . 7 . Overload Shots . | . . . . . . Overflow Damage 193 | . . 41 4 . 148 Projectiles 41 | . . 41 . . . Explosions 152 | . . . 4 . 148 Melee . | . . . . . . Knockbacks 4 | . . 4 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 130 | . . . 99 31 . Shots 5 | . . . 4 1 . Rammed 3 | . 1 . 1 1 . Targets Rammed 4 | . 1 . 2 1 . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 466 | . 102 52 466 304 189 Average Temperature 61 | . 29 15 66 76 67 Received Heat Transfer 3171 | . 30 492 711 1197 741 Effects 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . . 6 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 . . 4 1 Heat Transferred 2100 | . 629 . 350 871 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 4 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 348 | . 148 247 348 268 277 Initial 41 | . . . 41 . . Average 62 | . 52 89 76 64 25 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 96 | . 100 96 90 97 96 Level 1 3 | . . 3 9 2 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 41 | . . 1 2 28 10 Investigation 9 | . . 1 1 6 1 Extermination 13 | . . . . 9 4 Reinforcement 10 | . . . 1 6 3 Assault . | . . . . . . Garrison 9 | . . . . 7 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 10 | . . 2 3 2 3 Communications Jammed 26 | . . . . 26 . Distress Signals 26 | . . . . 26 . Times Spotted 241 | . 17 41 52 92 39 Peak Tracking Total 11 | . 4 5 5 5 11 Tactical Retreats 14 | . 1 . 2 10 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 13 | . . 3 5 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 9 | . . . 4 2 3 Max in Single Turn 2 | . . . 1 1 2 Garrison Access 4 | . . . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 49 | . 8 9 15 13 4 Terminals 32 | . 8 7 10 6 1 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . 2 1 . Recycling Units 2 | . . 1 . . 1 Scanalyzers 5 | . . 1 2 2 . Garrison Access 6 | . . . 1 3 2 Total Hacks 154 | . 25 38 45 35 11 Successful 92 | . 8 27 32 18 7 Failed 61 | . 17 10 13 17 4 Catastrophic 10 | . 3 . 3 3 1 Database Lockouts 1 | . . 1 . . . Manual 73 | . 15 19 19 14 6 Terminals 99 | . 25 23 27 17 7 Fabricators 3 | . . . . 3 . Repair Stations 9 | . . . 6 3 . Recycling Units 2 | . . 1 . . 1 Scanalyzers 32 | . . 14 11 7 . Garrison Access 9 | . . . 1 5 3 Terminal Hacks 35 | . 8 7 14 3 3 Record 1 | . . . 1 . . Part Schematic 3 | . . 3 . . . Robot Analysis 7 | . 2 1 4 . . Prototype ID Bank 4 | . 1 1 2 . . Branch Access Points 2 | . 1 . . . 1 Terminal Index 3 | . . . 1 1 1 Garrison Index 1 | . . . . . 1 Unreport Threat 10 | . 2 1 5 2 . Locate Traps 1 | . . . 1 . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 8 | . . . 6 2 . Scan Component 4 | . . . 3 1 . Repair 4 | . . . 3 1 . Recycling Unit Hacks 2 | . . 1 . . 1 Report Inventory 2 | . . 1 . . 1 Scanalyzer 27 | . . 14 11 2 . Insert Component 11 | . . 6 4 1 . Analyze 16 | . . 8 7 1 . Garrison Access Hacks 4 | . . . 1 2 1 Seal Access 4 | . . . 1 2 1 Unauthorized Hacks 15 | . . 5 . 8 2 Terminals 15 | . . 5 . 8 2 Track 5 | . . 2 . 3 . Assimilate 1 | . . . . . 1 Botnet 7 | . . 3 . 3 1 Operators 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used . | . . . . . . Hacking Detections 47 | . 8 9 15 12 3 Full Trace Events 8 | . 1 . 1 5 1 Feedback Events 2 | . . . . 2 . Corruption 2 | . . . . 2 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . 9 4 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 3 1 . Time 142 | . . . 128 14 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 11 | . . 6 4 1 . Part Schematics Acquired 11 | . . 6 4 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 10 | . . . . . 10 Highest-Rated Ally 10 | . . . . . 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 7 | . 2 1 4 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 15642 | . 1249 2279 2813 6621 2680 Spaces Moved 7498 | 1 705 1011 1267 3273 1241 Core 4 | . . . . 1 3 Treads 6989 | . 583 1011 1267 2890 1238 Legs 123 | 1 122 . . . . Wheels 382 | . . . . 382 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 180 172 100 157 Average Speed 172 | 120 162 180 179 170 168 Slowest Speed 1500 | 120 180 180 220 1500 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 2 93 87 96 61 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 113 | . . 7 55 19 32 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 112 | . . 7 55 19 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 9295 | . 766 1285 1620 3907 1717 Wait 917 | . 5 85 152 292 383 Move 7493 | . 704 1010 1266 3272 1241 Hop . | . . . . . . Pick Up 86 | . 18 19 18 25 6 Fast Attach 74 | . 3 7 24 35 5 Attach 24 | . . 2 3 14 5 Detach 7 | . 1 1 . 4 1 Swap 74 | . 4 18 24 19 9 Drop 145 | . 7 39 43 51 5 Fire 470 | . 23 104 88 194 61 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 . 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / [*Sto x2] / [*Low]) -6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 7) 789 | -10/Materials | Discovered new exit (range 15) 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -9/Materials | Build established: Hauler-Mutant 2122 | -9/Materials | Discovered new exit (range 7) 2361 | -9/Materials | Build established: Scavenger-Mutant 2449 | -9/Materials | Discovered new exit (range 8) 2723 | -9/Materials | Discovered new exit (range 10) 2860 | -9/Materials | Central database locked down 3331 | -9/Materials | Build established: Hauler-Mutant 3522 | -9/Materials | Discovered new exit (range 4) 3529 | -9/Materials | Entered another Materials area 3529 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3843 | -8/Materials | Build established: Scavenger-Tank 4085 | -8/Materials | Discovered new exit (range 16) 4236 | -8/Materials | Repaired Imp. Assault Rifle 4559 | -8/Materials | Build established: Hacker-Tank 4857 | -8/Materials | Discovered new exit (range 5) 5082 | -8/Materials | Build established: Scavenger-Tank 5761 | -8/Materials | Discovered new exit (range 15) 5911 | -8/Materials | Repaired Lgt. Armor Plating 5963 | -8/Materials | Repaired Imp. Assault Rifle 6342 | -8/Materials | Entered Factory 6342 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6451 | -7/Factory | Discovered new exit (range 6) 6915 | -7/Factory | Garrison activated, responded to threat 7819 | -7/Factory | Garrison activated, responded to threat 7991 | -7/Factory | Lost 3 parts (1p1n1u) 8449 | -7/Factory | Build established: Hauler-Tank 8598 | -7/Factory | Discovered new exit (range 10) 9159 | -7/Factory | Lost 3 parts (1n1u1w) 9991 | -7/Factory | Build established: Scavenger-Gunner 11557 | -7/Factory | Discovered new exit (range 8) 11566 | -7/Factory | Garrison activated, responded to threat 11825 | -7/Factory | Discovered new exit (range 16) 12296 | -7/Factory | Repaired Imp. Medium Armor Plating 12787 | -7/Factory | Build established: Hauler-Gunner 12803 | -7/Factory | Discovered new exit (range 12) 12963 | -7/Factory | Entered another Factory area 12963 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13402 | -6/Factory | Build established: Scavenger-Mutant 13612 | -6/Factory | Identified exit to Lower Caves 13612 | -6/Factory | Identified exit to Extension 13853 | -6/Factory | Build established: Scavenger-Skirmisher 14574 | -6/Factory | Build established: Hauler-Skirmisher 15348 | -6/Factory | Lost 6 parts (1p3n2w) 15467 | -6/Factory | Discovered new exit (range 16) 15537 | -6/Factory | Garrison activated, responded to threat 15606 | -6/Factory | Destroyed 10 combat bots 15643 | -6/Factory | Self-destructed Last Messages --------------- 15618_ K-01 Serf collects debris. 15619_ Acquired 50 matter. 15620_ U-05 Engineer lays Concrete. 15620_ Enh. Autogun destroyed. 15621_ U-05 Engineer lays Concrete. 15621_ K-01 Serf collects debris. 15622_ U-05 Engineer lays Concrete. 15624_ Imp. Deuterium Engine destroyed. 15624_ K-01 Serf collects debris. 15627_ U-05 Engineer lays Concrete. 15629_ K-01 Serf collects debris. 15630_ U-05 Engineer lays Concrete. 15631_ Enh. Autogun destroyed. 15632_ U-05 Engineer lays Concrete. 15632_ K-01 Serf collects debris. 15633_ U-05 Engineer lays Concrete. 15633_ K-01 Serf collects debris. 15637_ B-48 Gladiator emerges from the garrison. 15637_ L-41 Fighter emerges from the garrison. 15637_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | "???????????????????????????????????????????????? | | "???????????????????????????????????????????????? | | """?#???????????????????????????????????????????? | | #?????????????##########????????????????????? | | """ #?????????????# #????????????????????? | | """ #?????????????# " #????????????????????? | | """ #?????????????# "" #????????????????????? | | #?????????????# G !#????????????????????? | | #?????????????# "" % #????????????????????? | | #?????????????# " lb #????"???????????????? | | #?????????????# @ #??"""" """??????????? | | ###########????????# # ?????????? | | #????????# ggg kg ?????????? | | ##############Y g#g ?????????? | | < k = ##???????????? | | !% #????????????? | | *= % #????????????? | | ######## %%%%[ #????????????? | | #??????# *=!| #????????????? | | #??????# ######### #????????????? | | +??????# #???????# ###????????????? | | #??????# #???????# = u ##?????????????? | | #??????# #???????# == ##?????????????? | | #??????# #???????# == ##?????????????? | | #??????# #???????+ ??????????????? | | #??????# ????????# k #??????????????? | | #??????# ????????# #""" """####+????????????????? | | ???????? ????????# #"""T"""?????????????????????? | | ????????? ????????# ????#????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Total Silence Challenges ------------ None Game ------ Seed ShadeShadingPick Manual? 0 Play Time 02:12:23 Cumulative 94.6 hours Start 2021.05.10 @ 20:30:27 End 2021.05.11 @ 12:33:42 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 34 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2be7f93-44c9-4b3d-ad7f-6ae2bbf40b35