Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.19 @ 19:57:32 Player: swetpototo Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (266) 1330 Value Destroyed (12721) 12721 Prototype IDs (34) 680 Alien Tech Used (7) 1400 Bonus (3277) 3277 TOTAL SCORE: 26808 Bonus ------- High Alert Combat Kills 712 Follower Combat Kills 108 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -43 Cogmind --------- Core Integrity 0/1450 Matter 292/300 Energy 100/100 System Corruption 5% Temperature Cool (1) Movement Flying (45) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Array > --- UTILITY (12) ----- Experimental Optical Array Advanced Signal Interpreter Improved System Guard Spacefold Activator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Sensor Array High-powered Tractor Beam SGEMP Prototype Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Flying FPA-ITA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Experimental Coolant Injector Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Improved System Guard Improved System Guard Spacefold Activator > --- WEAPON ----------- Plasma Sword Plasma Sword Plasma Sword Plasma Lance > --- INVENTORY -------- Advanced Energy Well Matter Compressor Advanced Sensor Array Improved Salvage Targeting Computer Improved Weapon Cycler Improved Corruption Screen High-powered Tractor Beam Experimental Field Recycling Unit Mini Drone Bay Micro-nuke Launcher [Rating: 198] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Makeshift Leg Flight Unit Constructs Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Slots Evolved 17 | . 1 . 2 2 . . 4 2 . . 2 . 2 . . 2 . Power 1 | . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . 2 . . . . . . Utility 10 | . . . 2 . . . 2 2 . . . . 2 . . 2 . Weapon 2 | . . . . 2 . . . . . . . . . . . . . Parts Attached 140 | . 1 6 8 7 23 4 12 14 . . 2 15 . 1 26 16 5 Power 14 | . 1 2 1 3 3 . 1 . . . . . . . 1 2 . Engine 6 | . . 1 1 1 3 . . . . . . . . . . . . Core 5 | . 1 1 . 2 . . 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 2 . Propulsion 11 | . . 2 . . 3 . 2 . . . . 2 . . . 1 1 Treads 4 | . . . . . 2 . 1 . . . . 1 . . . . . Leg 5 | . . 2 . . 1 . 1 . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 1 1 Utility 68 | . . 1 2 2 3 1 4 12 . . 2 13 . 1 19 7 1 Device 44 | . . 1 1 . 1 1 4 9 . . 2 11 . 1 11 2 . Storage 6 | . . . . . 1 . . 1 . . . 1 . . . 2 1 Processor 10 | . . . . . . . . 2 . . . 1 . . 5 2 . Hackware 2 | . . . . . . . . . . . . . . . 2 . . Protection 4 | . . . 1 2 1 . . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . 1 1 . Weapon 47 | . . 1 5 2 14 3 5 2 . . . . . . 6 6 3 Energy Gun 3 | . . . . . 1 . 1 . . . . . . . . 1 . Energy Cannon 8 | . . . 5 2 . . . . . . . . . . 1 . . Ballistic Gun 9 | . . 1 . . 4 2 2 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . Launcher 7 | . . . . . 3 . 1 . . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . 6 . 1 . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 2 . . . . . . 4 4 . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 1 1 . 3 1 1 . . . . 6 . 1 15 2 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . 1 . 2 System Corruption 15 | . . . . . . . . . . . . . . . 1 . 14 Parts Lost 66 | . . 2 1 1 7 2 6 5 . . 1 2 . 7 7 11 14 Power 10 | . . 1 1 . 1 . 1 . . . . . . 2 . 2 2 Propulsion 9 | . . . . . 1 . 2 . . . . . . . . 3 3 Utility 24 | . . . . 1 1 1 1 3 . . 1 2 . 2 4 3 5 Weapon 23 | . . 1 . . 4 1 2 2 . . . . . 3 3 3 4 Highest Loss Streak 14 | . . 2 1 1 6 2 3 2 . . 1 1 . 5 2 3 14 To Critical Strikes 3 | . . . . . . . 1 . . . . . . . . 1 1 Average Slot Usage (%) 73 | . 90 99 90 93 96 94 73 70 59 55 49 59 50 42 56 56 45 Engine 5 | . 12 11 10 2 6 16 9 1 . . . . . . . . . Core 4 | . 3 12 9 12 8 . 2 2 5 5 4 4 . . . . . Reactor 1 | . . . . . . . . 1 . . . . 4 2 4 4 6 Treads 2 | . . . . . 3 16 7 . . . . 5 . . . . . Leg 6 | . 25 25 20 16 12 . 5 . . . . . . 2 3 . . Device 16 | . . 9 13 11 8 8 20 27 22 22 19 22 18 15 16 12 6 Storage 8 | . 12 12 10 8 12 15 6 4 5 5 5 9 9 9 7 3 3 Processor 2 | . . . . . . . . 3 . . . . . . 7 17 15 Protection 2 | . 12 2 8 10 10 7 . . . . . . . . . . . Energy Gun 1 | . . . . . . . 4 . 5 5 5 3 4 . 4 1 . Energy Cannon 3 | . . . 18 29 10 . . . 1 5 5 3 . 6 . . 3 Ballistic Gun 7 | . 25 24 . . 5 5 5 11 5 5 5 5 4 . 4 1 . Ballistic Cannon 1 | . . . . . . 3 6 5 2 . . 2 4 . . . . Impact Weapon 2 | . . . . . 9 19 . . . . . . . . . . . Peak Build Rating 198 | . 11 25 35 42 39 42 77 102 85 80 105 133 101 115 190 198 136 Average Rating 74 | . 8 19 32 36 32 29 61 89 82 80 88 122 101 100 126 151 114 On Entrance 65 | 7 7 11 25 32 36 29 39 71 78 80 80 101 101 101 88 167 128 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 19 24 24 44 54 56 49 52 55 46 36 39 58 50 53 70 101 42 Greatest Support 175 | 20 20 40 40 40 49 49 69 64 64 64 103 133 71 93 175 148 45 Greatest Overweight (x) 2 | . 1 1 1 1 1 . 2 2 . . . 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 5 Average Capacity 10 | . 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 12 5 Most Carried 15 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 5 Average Carried 9 | . 8 9 9 9 9 9 9 9 10 10 10 9 10 10 9 10 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Scrap Engine Consumption 394 | . . . . . . . 59 70 7 . 29 79 1 22 71 40 16 Constructs Created 18 | . . . . . . . 4 1 1 . . . . 2 5 5 . Constructs Modified 114 | . . . . . . . 7 30 8 . 6 25 1 12 17 6 2 Class Distribution -------------------- 35% | Hacker-Mutant 35% | Hacker-Construct 14% | Hacker-Tank 7% | Hacker-Skirmisher 3% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Skirmisher | -6/Factory Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Upper Caves Hacker-Construct | -4/Factory Hacker-Construct | -4/Armory Hacker-Construct | -3/Research Hacker-Construct | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Matter Collected 4564 | 200 43 237 93 65 440 151 808 651 36 17 164 427 . 23 625 509 75 Remotely 240 | . . . . . . . . . . . . 224 . 16 . . . Salvage Created 13114 | . 84 194 543 453 1090 355 1675 2089 125 . 386 1568 . 828 2046 1253 425 Parts 598 | . 4 10 32 23 69 18 78 68 9 . 18 55 . 37 117 34 26 Haulers Intercepted 12 | . . . 2 . 4 . 1 2 . . . . . . 2 1 . Recyclers Shooed 6 | . . . . . . . 4 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Combat Hostiles Destroyed 198 | . 2 6 12 9 17 5 25 28 2 . 6 27 . 9 24 22 4 Melee 9 | . . . . . 2 1 . . . . . . . . 2 4 . Guns 93 | . 2 6 . . 9 2 8 17 2 . 4 12 . . 20 11 . Cannons 67 | . . . 11 9 . 2 10 9 . . 2 13 . 7 . . 4 AOE 16 | . . . . . 3 . 7 . . . . . . . . 6 . Classes Destroyed 21 | . 1 1 5 1 4 1 3 . . . . 2 . . 3 . . Worker 16 | . . . 1 . 1 . 11 1 . . . . . 2 . . . Builder 16 | . . . . . 3 . 9 2 . . . . . . . 1 1 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 12 | . . . 2 . 4 . 1 2 . . . . . . 2 1 . Recycler 9 | . . . . . 1 1 3 2 . . . . . 1 1 . . Mechanic 2 | . . . . . . . . . . . . 1 . . . . 1 Operator 6 | . . . . . 1 . . 1 . . . 1 . 2 1 . . Watcher 6 | . . . . 2 . . 1 . . . 1 1 . 1 . . . Swarmer 31 | . . . 5 3 . . 5 4 . . . 2 . 3 6 3 . Grunt 75 | . 2 4 3 5 8 . 11 11 . . . 13 . 1 3 14 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . 1 . 1 Sentry 30 | . . . 3 1 8 3 1 5 . . 2 2 . . 2 3 . Demolisher 1 | . . . . . . . . . . . . 1 . . . . . Hunter 21 | . . . . . . . 5 4 2 . 2 3 . 2 2 1 . Programmer 25 | . . . . . . . 3 4 . . 2 6 . 3 5 . 2 Striker 4 | . . . . . . . . . . . . . . . 2 . 2 Executioner 4 | . . . . . . . . . . . . . . . 4 . . Scrapper 2 | . . . . . . 2 . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . Best Kill Streak 14 | . 1 2 4 4 12 2 14 5 2 . 4 6 . 4 4 7 3 Combat Bots Only 7 | . 1 2 3 4 6 2 5 4 2 . 3 5 . 3 4 7 2 Max Kills in Single Turn 5 | . 1 1 1 1 5 1 5 1 1 . 1 2 . 1 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . Exploded 3 | . . . . . 2 . 3 . . . . . . . . 2 . Melee 1 | . . . . . 1 1 . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Hostile Shots Fired 2340 | . 12 34 23 26 137 35 177 222 12 . 80 254 . 204 359 597 168 Missed 828 | . 1 7 3 6 47 4 62 70 5 . 32 108 . 83 122 231 47 Damage Taken 21505 | . 96 402 224 205 1077 376 1103 2019 75 . 717 1721 . 2130 3968 5584 1808 Core 3010 | . 18 72 . 8 161 28 142 207 . . 44 157 . 200 515 898 560 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 1 | . 1 . . . . . . . . . . . . . . . . Ignored by Resistances 12740 | . 59 238 138 126 653 222 661 1184 43 . 423 1040 . 1227 2563 3159 1004 Regen/Repaired (Parts) 6508 | . . . . . . . 252 782 311 . 258 849 7 750 2736 403 160 Core Remaining (%) 74 | 100 . 64 100 . . 64 83 . . 79 . 82 . . 27 . . Volleys Fired 566 | . 9 25 20 14 38 8 76 91 3 . 17 65 . 44 68 46 42 Largest 4 | . 2 2 2 4 4 3 3 4 3 . 3 3 . 3 4 2 1 Hottest 299 | . 40 40 131 257 198 108 144 209 267 . 299 236 . 174 197 157 176 Shots Fired 1278 | . 18 47 39 43 73 23 196 263 9 . 51 166 . 69 166 73 42 Gun 803 | . 18 47 . . 58 15 121 173 8 . 34 92 . 4 165 68 . Cannon 452 | . . . 39 43 9 8 68 90 1 . 17 74 . 65 1 . 37 Launcher 23 | . . . . . 6 . 7 . . . . . . . . 5 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic 766 | . 18 47 . . 58 23 133 183 6 . 34 104 . 26 93 41 . Thermal 234 | . . . 4 1 . . 56 66 3 . . . . . 40 27 37 Explosive 12 | . . . . . . . 7 . . . . . . . . 5 . Electromagnetic 266 | . . . 35 42 15 . . 14 . . 17 62 . 43 33 . 5 Robot Hit Streak 56 | . 10 12 17 21 33 23 25 36 6 . 23 56 . 14 31 18 26 Robot Miss Streak 3 | . 1 1 1 2 1 2 2 2 3 . 1 3 . 1 1 1 2 Penetration Max 2 | . . . . . . . 1 1 . . 1 2 . 1 1 1 . Secondary Targets 10 | . 1 . . . . . . . . . . . . . 6 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 1 . Shots Hit Robots 1069 | . 17 33 27 24 83 17 150 219 7 . 42 135 . 55 152 74 34 Core Hits 598 | . 6 15 13 15 36 9 82 117 8 . 31 93 . 21 69 62 21 Critical Kills 6 | . . . . . 1 . 2 1 . . . . . . 1 1 . Critical Parts Destroyed 13 | . . . . . 4 . 3 2 . . 1 . . . 3 . . Critical Strikes 38 | . . . . 1 5 . 13 5 . . 1 . . . 7 6 . Burn 3 | . . . . . . . 2 . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . Destroy 13 | . . . . . . . 5 3 . . 1 . . . 4 . . Blast 9 | . . . . . . . 6 . . . . . . . . 3 . Corrupt 3 | . . . . 1 . . . 2 . . . . . . . . . Smash 5 | . . . . . 5 . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . 2 1 . Impale 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks 65 | . . . . . 27 2 . 2 . . . . . . 19 14 1 Impact 29 | . . . . . 27 2 . . . . . . . . . . . Slashing 27 | . . . . . . . . 2 . . . . . . 19 6 . Piercing 9 | . . . . . . . . . . . . . . . . 8 1 Sneak Attacks 11 | . . . . . 7 1 . 2 . . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 8 | . . . . . 6 . . . . . . . . . . 2 . Damage Inflicted 35188 | . 169 341 884 765 3199 434 6100 4978 155 . 1214 4743 . 1825 4094 4347 1940 Guns 16213 | . 169 338 . . 793 192 1942 3337 139 . 755 2586 . 128 3702 2132 . Cannons 10685 | . . . 588 666 210 188 2028 1475 16 . 459 1852 . 1697 . . 1506 Explosions 5982 | . . . 296 99 1115 . 2119 . . . . 305 . . . 1679 369 Melee 2215 | . . . . . 1081 54 . 166 . . . . . . 366 497 51 Ramming 93 | . . 3 . . . . 11 . . . . . . . 26 39 14 Kinetic 16577 | . 169 338 . . 793 380 3060 3370 80 . 755 3401 . 885 1988 1358 . Thermal 6752 | . . . 378 99 120 . 1634 1136 75 . . . . . 993 774 1543 Explosive 3918 | . . . . . 539 . 1395 . . . . 305 . . . 1679 . Electromagnetic 5633 | . . . 506 666 666 . . 306 . . 459 1037 . 940 721 . 332 Impact 1135 | . . . . . 1081 54 . . . . . . . . . . . Slashing 706 | . . . . . . . . 166 . . . . . . 366 174 . Piercing 374 | . . . . . . . . . . . . . . . . 323 51 Highest Corruption 17 | . . . . . . . 3 2 2 2 . 9 . 12 17 . 5 Average Corruption 4 | . . . . . . . 2 1 2 2 . 7 . 6 11 . 2 Corruption Purged 11 | . . . . . . . . 1 . . . . . . 10 . . Corruption Blocked 2 | . . . . . . . . 2 . . . . . . . . . Effects 111 | . . . . . . . 12 13 4 2 . 31 . 11 37 . 1 Message Errors 21 | . . . . . . . 3 2 1 . . 6 . 2 6 . 1 Matter Fused 34 | . . . . . . . 3 3 2 2 . 10 . 2 12 . . Heat Flow Errors 15 | . . . . . . . 2 2 . . . 7 . 1 3 . . Energy Discharges 12 | . . . . . . . 1 3 1 . . 3 . 1 3 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . . 2 2 . . . 1 . . 2 . . Data Loss (major) 3 | . . . . . . . 1 . . . . 1 . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . 2 1 . . Weapon Failures 12 | . . . . . . . . 1 . . . 3 . 2 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1334 | . . . 146 42 321 . 353 93 . . 56 25 . 157 . . 141 Projectiles 520 | . . . 3 42 . . 70 37 . . 56 25 . 157 . . 130 Explosions 511 | . . . 143 . 74 . 283 . . . . . . . . . 11 Melee 303 | . . . . . 247 . . 56 . . . . . . . . . Knockbacks 55 | . . . . . 2 . 18 13 1 . . 18 . 3 . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . Kinetic 50 | . . . . . . . 17 11 1 . . 18 . 3 . . . Secondary 3 | . . . . . . . 1 2 . . . . . . . . . Self-Inflicted Damage 593 | . . . 100 49 201 . 41 . . . . . . . . 57 145 Shots 32 | . . . 2 2 10 . 2 . . . . . . . . 2 14 Rammed 4 | . . . . . . . 1 . . . . . . . . 1 2 Targets Rammed 9 | . . 1 . . . . 3 . . . . . . . 2 1 2 Kicked 5 | . . 1 . . . . 2 . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 683 | . 32 82 390 254 140 254 377 320 180 . 683 459 . 130 193 39 199 Average Temperature 101 | . 16 23 125 97 41 101 124 83 93 . 257 130 . 60 67 18 115 Received Heat Transfer 4724 | . 126 162 63 135 639 354 291 567 . . 175 268 . 554 364 855 171 Effects 21 | . . . 6 . . . 3 2 . . 8 2 . . . . . Shutdowns 6 | . . . 1 . . . . . . . 3 2 . . . . . Energy Bleed 3 | . . . 2 . . . 1 . . . . . . . . . . Interference 7 | . . . 3 . . . . 2 . . 2 . . . . . . Matter Decay 2 | . . . . . . . 1 . . . 1 . . . . . . Damage (minor) 3 | . . . . . . . 1 . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . 1 1 3 . . . . . . 2 . 2 2 . . Combat Hostiles 10 | . . . 1 . 3 . . . . . . 2 . 2 2 . . Parts Fried 39 | . . . . 3 6 . . 1 . . 1 4 . 15 5 . 4 Impact Corruptions 10 | . . . . . 10 . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . 2 . . . . . . . 1 . Parts Melted 31 | . . . . . 1 1 4 21 . . . . . . 3 1 . Heat Transferred 10350 | . . . 348 100 200 . 2350 5772 111 . . . . . 1369 . 100 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 3 . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Peak Influence 1011 | . 88 114 300 250 334 118 488 358 . . 252 515 85 367 444 1011 506 Initial 427 | . . 24 . 38 3 23 162 99 . . 55 10 85 35 29 98 427 Average 173 | . 39 32 105 111 122 56 190 182 . . 104 106 85 200 247 638 393 Maximum Alert Level 3 | . . . 1 1 1 . 2 1 . . 1 2 . 1 2 3 2 Low Security (%) 65 | . 100 100 78 69 67 100 67 51 . . 84 71 100 55 36 16 . Level 1 25 | . . . 21 30 32 . 20 48 . . 15 23 . 44 49 4 66 Level 2 5 | . . . . . . . 11 . . . . 5 . . 14 19 33 Level 3 3 | . . . . . . . . . . . . . . . . 59 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . . 2 . . 7 11 . . 1 7 . 2 4 8 4 Investigation 13 | . 1 . . 1 . . 1 3 . . . 3 . 1 . 3 . Extermination 13 | . . . . . . . 2 3 . . 1 2 . 1 2 1 1 Reinforcement 14 | . . . . 1 . . 4 2 . . . 2 . . 1 2 2 Assault 3 | . . . . . . . . . . . . . . . . 2 1 Garrison 4 | . . . . . . . . 3 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . 1 1 Haulers Reinforced 4 | . . . . . . . 2 1 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Distress Signals 21 | . 1 1 2 . 3 . 3 2 . . 3 2 . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 337 | . 3 11 15 13 25 5 30 43 2 . 17 41 . 17 39 59 17 Peak Tracking Total 14 | . 3 2 5 4 5 5 4 10 2 . 10 8 . 7 5 14 9 Tactical Retreats 30 | . . 1 . 1 2 1 1 4 . . . 3 . 2 4 11 . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Traps Triggered 6 | . . . . . . . 1 . . . . 2 . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Machines Disabled 43 | . . . 2 1 7 . 8 4 . . . 9 . 1 5 3 3 Max in Single Turn 5 | . . . 2 1 3 . 5 1 . . . 2 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Machines Accessed 42 | . 2 1 2 3 4 6 2 5 . . 1 5 . 3 5 2 1 Terminals 33 | . 1 1 2 3 4 3 2 2 . . . 5 . 3 5 1 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . 1 . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . Total Hacks 106 | . 7 3 9 7 5 16 3 15 . . 2 12 . 8 12 5 2 Successful 61 | . 7 3 4 4 4 12 2 6 . . 2 5 . 3 8 . 1 Failed 45 | . . . 5 3 1 4 1 9 . . . 7 . 5 4 5 1 Catastrophic 9 | . . . 1 . . . . 2 . . . 3 . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 44 | . 3 2 9 4 2 6 . 3 . . . 10 . 3 2 . . Terminals 87 | . 6 3 9 7 5 12 3 6 . . . 12 . 8 12 2 2 Fabricators 3 | . . . . . . . . 3 . . . . . . . . . Repair Stations 5 | . . . . . . . . 3 . . 2 . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 3 . . . . . . . 3 . Terminal Hacks 41 | . 4 2 2 3 4 9 2 2 . . . 2 . 2 8 . 1 Record 1 | . 1 . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . Open Door 6 | . . . . . 3 . . . . . . 1 . . 2 . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . Level Access Points 5 | . . . 1 . . . 1 1 . . . 1 . . 1 . . Branch Access Points 4 | . . 1 1 . 1 . . . . . . . . 1 . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . . . 1 . 1 . . . . . 1 1 . . Unreport Threat 3 | . . . . 2 . . . . . . . . . . . . 1 Dispatch Records 2 | . . . . . . 2 . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . Patrol Status 2 | . 1 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Activate Exoskeleton 4 | . . . . . . . . . . . . . . . 4 . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 . . 2 . . . . . . Scan Component 2 | . . . . . . . . 1 . . 1 . . . . . . Repair 2 | . . . . . . . . 1 . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 1 2 1 . 3 . . . . . 3 . 1 . . . Terminals 11 | . 2 1 2 1 . 1 . . . . . 3 . 1 . . . Botnet 10 | . 1 1 2 1 . 1 . . . . . 3 . 1 . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . . . Tunnel 3 | . 1 . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . 1 . . . . . . 1 . 2 1 . . Used 1 | . . . . . . . . . . . . . . 1 . . . Hacking Detections 31 | . . 1 2 1 3 3 2 5 . . 1 4 . 3 3 2 1 Full Trace Events 13 | . . 1 2 1 . 1 . 3 . . . 2 . 1 . 2 . Feedback Events 3 | . . . . . . . . 1 . . . . . 1 . 1 . Corruption 3 | . . . . . . . . 1 . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . 1 . . . . . . Time 33 | . . . . . . . . 8 . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 4 . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Programmers 4 | . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Total Allies 8 | . . 3 . . . . . . . . . 5 . . . . . Largest Group 3 | . . 2 1 . . . . . . . . 3 . . . . . Highest-Rated Group 90 | . . 51 31 . . . . . . . . 90 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . 30 . . . . . Total Orders 4 | . . . . . . . . 2 . . . 2 . . . . . EXPLORE 4 | . . . . . . . . 2 . . . 2 . . . . . Ally Attacks 18 | . . 11 . . . . . . . . . 7 . . . . . Total Damage 325 | . . 189 . . . . . . . . . 136 . . . . . Kills 3 | . . 2 . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . . . . . Drone Launches 9 | . . . . . . . . 5 . . . 4 . . . . . Drone Recoveries 8 | . . . . . . . . 4 . . . 4 . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Turns Passed 11820 | . 280 1283 512 482 896 796 1443 1581 288 86 431 1210 57 428 987 757 303 Spaces Moved 7195 | 1 181 739 223 205 406 465 668 696 225 75 337 624 47 331 902 784 286 Core 43 | . . . . . . . . . . . . 14 . . . . 29 Treads 1371 | . . . . . 107 465 300 60 . . . 439 . . . . . Legs 2680 | 1 181 739 223 205 299 . 121 4 . . 5 27 . 215 660 . . Wheels 1281 | . . . . . . . 247 517 225 75 217 . . . . . . Hover 980 | . . . . . . . . 115 . . . . . . 115 750 . Flight 821 | . . . . . . . . . . . 115 144 47 116 127 21 251 Fastest Speed 45 | 120 120 120 140 140 130 160 125 120 115 115 65 65 123 52 60 66 45 Average Speed 128 | 120 135 162 182 199 165 160 172 156 122 115 97 132 123 91 72 71 69 Slowest Speed 250 | 120 190 190 210 210 240 160 250 205 155 115 115 240 123 153 75 146 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 1 3 . 1 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . Spacefolds 8 | . . . . . . . . . . . . . . . . 6 2 Exploration Rate (%) 36 | 2 33 97 33 21 62 79 18 25 46 13 10 52 1 38 65 26 32 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . 1 . . . . 2 . . . . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 3 | . . 1 . . . . . . 1 1 . . . . . . . Spaces Dug 14 | . . . . . 1 . . . . . . 7 . . 2 4 . Terrain Destroyed 315 | . . . 32 5 35 4 81 20 . . 1 57 . 7 3 61 9 Melee 4 | . . . . . 1 . . . . . . . . . 2 1 . Projectile 125 | . . . . . . 4 7 20 . . 1 51 . 7 1 29 5 AOE 186 | . . . 32 5 34 . 74 . . . . 6 . . . 31 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Fac Arm Res Qua Sec Res Tes Total 8661 | . 201 785 294 251 542 497 787 1003 231 74 401 887 46 383 1046 889 344 Wait 511 | . 4 2 27 17 26 7 15 177 2 . 45 146 . 9 9 22 3 Move 7151 | . 180 738 222 204 405 464 667 695 224 74 334 617 46 328 901 776 276 Hop 8 | . . . . . . . . . . . 1 3 . 1 . . 3 Pick Up 54 | . 5 5 6 4 10 5 4 8 . . 1 . . . . 2 4 Fast Attach 107 | . 1 2 6 3 13 2 9 10 . . 2 13 . 1 28 13 4 Attach 15 | . . 2 . 2 4 . 1 1 . . . 1 . . 1 2 1 Detach 30 | . . 1 . . 3 . . 6 1 . . 4 . . 8 6 1 Swap 24 | . . 2 2 2 6 2 2 3 . . . 1 . . 3 1 . Drop 103 | . 2 7 11 5 18 8 10 10 1 . 1 9 . . 7 8 6 Fire 566 | . 9 25 20 14 38 8 76 91 3 . 17 65 . 44 68 46 42 Melee 54 | . . . . . 19 1 . 2 . . . . . . 19 12 1 Ram 4 | . . . . . . . 1 . . . . . . . . 1 2 Kick 5 | . . 1 . . . . 2 . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 Rewire 28 | . . . . . . . . . . . . 28 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Power x1 262 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Discovered exit to Mines (range 6) 281 | -10/Materials | Entered Mines 346 | -10/Mines | Build established: Hacker-Mutant 475 | -10/Mines | Identified exit to Materials 475 | -10/Mines | Discovered exit to Materials (range 8) 534 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 538 | -10/Mines | Found Prototype Device 538 | -10/Mines | Identified Exp. Sensor Array 929 | -10/Mines | Assembled infested the area 937 | -10/Mines | Discovered exit to Materials (range 15) 1345 | -10/Mines | Received a Mining Laser from a helpful Derelict 1564 | -10/Mines | Entered Materials 1564 | -9/Materials | Accompanied by 1 ally 1564 | -9/Materials | Evolved 2 slots: Utility x2 1614 | -9/Materials | Identified exit to Mines 1738 | -9/Materials | Identified exit to Materials 2076 | -9/Materials | Entered another Materials area 2076 | -8/Materials | Evolved 2 slots: Weapon x2 2468 | -8/Materials | Build established: Hacker-Tank 2534 | -8/Materials | Identified exit to Storage 2534 | -8/Materials | Discovered exit to Storage (range 11) 2558 | -8/Materials | Entered Storage 2923 | -8/Storage | Lost 6 parts (1p1n1u3w) 3216 | -8/Storage | Identified exit to Recycling 3447 | -8/Storage | Used back door to open Recycling access 3454 | -8/Storage | Entered Recycling 3455 | -8/Recycling | Met a Zionite searching for Scraptown 3532 | -8/Recycling | Build established: Hacker-Mutant 4075 | -8/Recycling | Identified exit to Factory 4075 | -8/Recycling | Discovered exit to Factory (range 14) 4112 | -8/Recycling | Scanned before Scraplab entrance 4134 | -8/Recycling | Entered Scraplab 4147 | -8/Recycling | Identified exit to Scraptown 4147 | -8/Recycling | Discovered exit to Scraptown (range 3) 4161 | -8/Recycling | Angered Scraplab inhabitants 4165 | -8/Recycling | Found Prototype Device 4165 | -8/Recycling | Identified Scrap Engine 4250 | -8/Recycling | Entered Factory 4250 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4453 | -6/Factory | Build established: Hacker-Gunner 4569 | -6/Factory | Lost 3 parts (2n1w) 4848 | -6/Factory | Build established: Hacker-Tank 5312 | -6/Factory | Build established: Hacker-Skirmisher 5655 | -6/Factory | Identified exit to Factory 5693 | -6/Factory | Entered another Factory area 5693 | -5/Factory | Evolved 2 slots: Utility x2 5724 | -5/Factory | Repaired Med. Storage Unit 5730 | -5/Factory | Garrison activated, responded to threat 6237 | -5/Factory | Build established: Hacker-Construct 6302 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 7169 | -5/Factory | Identified exit to Factory 7251 | -5/Factory | Identified exit to Upper Caves 7251 | -5/Factory | Discovered exit to Upper Caves (range 16) 7274 | -5/Factory | Entered Upper Caves 7464 | -5/Upper Caves | Learned Factory terminal intel 7531 | -5/Upper Caves | Learned Factory garrison access intel 7550 | -5/Upper Caves | Identified exit to Upper Caves 7550 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 7562 | -5/Upper Caves | Entered another Upper Caves area 7628 | -5/Upper Caves | Discovered exit to Factory (range 3) 7648 | -5/Upper Caves | Entered Factory 7648 | -4/Factory | Evolved 2 slots: Propulsion x2 7649 | -4/Factory | Loaded intel: 25 terminal locations 7650 | -4/Factory | Loaded intel: 3 garrison access locations 7685 | -4/Factory | Repaired Adv. Heat Sink 8070 | -4/Factory | Identified exit to Armory 8070 | -4/Factory | Discovered exit to Armory (range 14) 8079 | -4/Factory | Entered Armory 9191 | -4/Armory | Identified exit to Research 9244 | -4/Armory | Energy Cycler disabled 9289 | -4/Armory | Entered Research 9289 | -3/Research | Evolved 2 slots: Utility x2 9309 | -3/Research | Identified exit to Quarantine 9309 | -3/Research | Discovered exit to Quarantine (range 5) 9346 | -3/Research | Entered Quarantine 9636 | -3/Quarantine | Spotted Fortress 9660 | -3/Quarantine | System corruption reached 10% 9712 | -3/Quarantine | Lost 5 parts (2p1u2w) 9769 | -3/Quarantine | Identified exit to Section 7 9769 | -3/Quarantine | Discovered exit to Section 7 (range 6) 9774 | -3/Quarantine | Entered Section 7 9806 | -3/Section 7 | Found Alien Artifact 9806 | -3/Section 7 | Identified Integrity Redistributor 9806 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-198) 9887 | -3/Section 7 | Garrison activated, responded to threat 9894 | -3/Section 7 | Found Prototype Device 9894 | -3/Section 7 | Identified Exp. Thermal Shield 9900 | -3/Section 7 | Found Exp. Thermal Shield 9961 | -3/Section 7 | Build established: Hacker-Mutant 10049 | -3/Section 7 | Found Prototype Processor 10049 | -3/Section 7 | Identified Spectral Analyzer 10183 | -3/Section 7 | Identified exit to Research 10197 | -3/Section 7 | Spotted B-86 Titan 10276 | -3/Section 7 | Found Alien Artifact 10276 | -3/Section 7 | Identified Integrated Reactor 10276 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10321 | -3/Section 7 | Spotted Executioner 10322 | -3/Section 7 | Spotted Executioner 10413 | -3/Section 7 | Destroyed Executioner 10420 | -3/Section 7 | Destroyed Executioner 10440 | -3/Section 7 | Spotted Executioner 10441 | -3/Section 7 | Found Prototype Processor 10441 | -3/Section 7 | Identified Exp. Targeting Computer 10443 | -3/Section 7 | Found Prototype Processor 10443 | -3/Section 7 | Identified Exp. Core Analyzer 10448 | -3/Section 7 | Spotted Executioner 10459 | -3/Section 7 | Destroyed Executioner 10460 | -3/Section 7 | Core integrity fell below 50% 10467 | -3/Section 7 | Build established: Hacker-Construct 10472 | -3/Section 7 | Destroyed Executioner 10503 | -3/Section 7 | Spotted Striker 10503 | -3/Section 7 | Spotted Striker 10557 | -3/Section 7 | Found Alien Reactor 10557 | -3/Section 7 | Identified Matter Drive 10560 | -3/Section 7 | Found Alien Artifact 10560 | -3/Section 7 | Identified Transdimensional Reconstructor 10560 | -3/Section 7 | Warped through subspace 10584 | -3/Section 7 | Found Alien Energy Cannon 10584 | -3/Section 7 | Identified Drained L-Cannon 10610 | -3/Section 7 | Found Alien Artifact 10610 | -3/Section 7 | Identified Terrabomb 10610 | -3/Section 7 | Used Terrabomb 10612 | -3/Section 7 | Found Terrabomb 10612 | -3/Section 7 | Used Terrabomb 10614 | -3/Section 7 | Found Terrabomb 10614 | -3/Section 7 | Used Terrabomb 10663 | -3/Section 7 | Found Alien Artifact 10663 | -3/Section 7 | Identified Spacefold Activator 10674 | -3/Section 7 | Destroyed Striker 10687 | -3/Section 7 | Destroyed Striker 10761 | -3/Section 7 | Entered Research 10761 | -2/Research | Evolved 2 slots: Utility x2 10989 | -2/Research | Destroyed 7 combat bots 11338 | -2/Research | Lost 3 parts (1u2w) 11387 | -2/Research | Core integrity fell below 50% 11500 | -2/Research | Identified exit to Testing 11500 | -2/Research | Discovered exit to Testing (range 20) 11511 | -2/Research | First assault squad dispatched 11518 | -2/Research | Entered Testing 11564 | -2/Testing | Build established: Hacker-Mutant 11591 | -2/Testing | Found Gamma Bomb Array 11648 | -2/Testing | Found Portable AFG 11654 | -2/Testing | Spotted Striker 11658 | -2/Testing | Spotted Striker 11715 | -2/Testing | Spotted Alpha 7 11719 | -2/Testing | Scanned by Researcher 11726 | -2/Testing | Destroyed Striker 11738 | -2/Testing | Destroyed Striker 11768 | -2/Testing | Core integrity fell below 20% 11789 | -2/Testing | Stole the SGEMP Prototype 11809 | -2/Testing | First assault squad dispatched 11821 | -2/Testing | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 11800_ H-88 Terminator suffers critical hit (Destroy). 11800_ H-88 Terminator destroyed. 11800_ Slug penetrates Wall. 11801_ Slammed into R-10 Processor. 11803_ Acquired Corrupted Impulse Thruster Array. 11803_ Integrated Corrupted Impulse Thruster Array (+4). 11805_ Acquired 2 matter. 11805_ Slug penetrates Wall. 11805_ Slug penetrates Door. 11808_ Slug penetrates Wall. 11808_ Slug penetrates P-80 Master. 11809_ |4HFE151ILM7TTW/WDP51:UI8 A0<3H3AJIJ0E 4 11809_ ALERT: Significant disruption in Zone 9N, assault force dispatched. 11818_ Slug penetrates Wall. 11821_ Slug penetrates K-01 Serf. 11821_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ##### ########??????????????????????????????????? | | #""=# #="""!"#??????????????????????????????????? | | *# #* " "#??????????????????????????????????? | | " / / "##??????????????????????????????????? | | " # # #??????????????????????????????????? | | """ # # !" #??????????????????????????????????? | | """ """###??????????????????????????????????? | | ##### ########?????????????????????????????????? | | ????# ####"""#?????????????????????????????????? | | ????# ### " ""#?????????????????????????????????? | | ????#= ### " "#?????????????????????????????????? | | ????#% ##" "#?????????????????????????????????? | | ????# ##" "#?????????????????????????????????? | | ???## ## "#?????????????????????????????????? | | ???# ###+#####????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #### #???####?????????????????????????? | | ???######??# #???"""#?????????????????????????? | | ???????????# #??? "#?????????????????????????? | | ??########## #""" ""#????#????????????????????? | | ??# # # "#???[#????????????????????? | | ??# """ ]# #" ""#??? #????????????????????? | | ??# """ # # ???? #????????????????????? | | ??# """ # p###+######/### #??????????????? | | ??# + R @k #??????????????? | | ??#! """ # h +?????? | | ??# """ ! # h hR ####?????? | | ??# """ # u #????????? | | ??# # R #????????? | | #####+###### #############+#????????? | | # #????# #??????????????????????? | | # #????# #??????????????????????? | | # #????# #??????????????????????? | | " ] # #????# #??????????????????????? | | " # #????#######+### #??????????????????????? | | # #????# ! !# ##??????????????????????? | | ##+## ###### #k #???????????????????????? | | + + """ """ # #???????????????????????? | | # # """T""" #k #???????????????????????? | | # ########### #???????????????????????? | | + #???????????????????????? | | # +???????????????????????? | | ## / #???????????????????????? | | ## #???????????????????????? | | ## +???????????????????????? | | ### ####### ########???????????????????????? | | ??# #?????# """ #??????????????????????????????? | | ??# # ????# """ #??????????????????????????????? | | ??# # ??# """ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 120 Energy Generation 56 Energy Capacity 1217 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Corruption Containment 24 Corruption Block 15 Armor Coverage 300 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 4 Particle Charging 30 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Energy Mantle | -3/Section 7 | Archive Electron Diverter | -3/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrity Redistributor Integrated Reactor Matter Drive Transdimensional Reconstructor Drained L-Cannon Terrabomb Spacefold Activator Achievements -------------- Ooh, Shiny! Challenges ------------ None Game ------ Seed CatalystFissionRipteeth Manual? 0 Play Time 02:08:33 Cumulative 82.0 hours Start 2025.02.15 @ 19:55:25 End 2025.02.19 @ 19:57:32 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 103 Rogue 41 Adventurer 54 Explorer 8 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccd32011-9a51-43d9-b3ba-854d6070f379