Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 01:44:52 Player: slowdive Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2363) 2363 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 5781 Bonus ------- High Alert Combat Kills 23 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 64/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer System Shield Advanced Reclamation Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Gatling Laser Ion Cannon Flak Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Thermal Generator Improved Heat Sink Maneuvering Thrusters System Shield Advanced Reclamation Unit Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Titanium Leg Leg Titanium Leg Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . . 1 1 . Parts Attached 88 | 7 7 1 13 26 16 18 Power 7 | 1 1 1 . 2 . 2 Engine 7 | 1 1 1 . 2 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . . 6 3 2 4 Treads . | . . . . . . . Leg 14 | 2 . . 6 3 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 26 | 1 4 . 3 7 6 5 Device 12 | . 1 . . 5 2 4 Storage 3 | 1 1 . 1 . . . Processor 4 | . 1 . . 1 2 . Hackware 1 | . . . . . . 1 Protection 6 | . 1 . 2 1 2 . Artifact . | . . . . . . . Weapon 38 | 3 2 . 4 14 8 7 Energy Gun 9 | 3 . . . 3 1 2 Energy Cannon 9 | . 1 . 2 3 3 . Ballistic Gun 14 | . . . . 5 4 5 Ballistic Cannon 6 | . 1 . 2 3 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 29 | . . . . 1 7 21 Power 2 | . . . . . . 2 Propulsion 7 | . . . . . 1 6 Utility 8 | . . . . . 3 5 Weapon 12 | . . . . 1 3 8 Highest Loss Streak 18 | . . . . 1 2 18 Average Slot Usage (%) 98 | . 98 100 99 99 97 91 Engine 9 | . 14 14 11 8 7 6 Leg 26 | . 28 28 32 26 22 20 Device 7 | . . . . 8 13 13 Storage 18 | . 18 28 22 18 15 15 Processor 4 | . . . . 9 4 7 Protection 3 | . 6 . 11 . 2 . Energy Gun 2 | . 11 . . 3 . 5 Energy Cannon 8 | . 12 14 11 6 6 4 Ballistic Gun 9 | . . . . 7 22 14 Ballistic Cannon 5 | . 3 14 9 9 . . Naked Turns . | . . . . . . . Heaviest Build 43 | 10 19 19 28 36 43 41 Greatest Support 51 | 20 20 20 51 51 44 37 Greatest Overweight (x) 8 | . . . 8 1 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 Average Capacity 9 | 5 6 8 8 10 10 9 Most Carried 10 | 5 8 8 10 10 10 9 Average Carried 8 | 2 6 7 8 9 8 6 Final Capacity 10 | 6 8 8 10 10 10 4 Final Carried 10 | 4 8 8 10 10 7 . Class Distribution -------------------- 26% | Mutant 24% | Scavenger-Skirmisher 21% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 2132 | 255 109 20 226 868 534 120 Remotely . | . . . . . . . Salvage Created 2822 | . 304 75 461 1067 696 219 Parts 182 | . 20 4 32 70 37 19 Haulers Intercepted 5 | . 1 . 2 2 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 51 | . 3 2 9 20 10 7 Guns 25 | . . . . 10 8 7 Cannons 26 | . 3 2 9 10 2 . Classes Destroyed 13 | . 4 . 1 4 4 . Worker 3 | . . . . 1 2 . Builder 4 | . . . . 4 . . Tunneler 1 | . . . . . 1 . Hauler 5 | . 1 . 2 2 . . Recycler 4 | . 1 . . 1 2 . Operator 1 | . . . . . 1 . Watcher 6 | . 3 . . 2 1 . Swarmer 12 | . . . . 4 2 6 Grunt 26 | . 3 2 7 11 3 . Brawler 1 | . . . . . 1 . Sentry 9 | . . . 2 4 2 1 Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 6 | . 2 2 3 5 6 4 Combat Bots Only 5 | . 2 2 3 5 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 5517 | . 53 130 434 1515 1321 2064 Core 1150 | . . 22 83 333 210 502 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 91 79 39 . . Volleys Fired 195 | . 21 5 37 75 35 22 Largest 4 | . 2 2 2 3 4 4 Hottest 248 | . 100 95 120 151 138 248 Shots Fired 546 | . 42 10 74 221 139 60 Gun 277 | . 15 . . 102 105 55 Cannon 269 | . 27 10 74 119 34 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 356 | . 6 5 25 167 105 48 Thermal 188 | . 36 5 49 54 32 12 Explosive . | . . . . . . . Electromagnetic 2 | . . . . . 2 . Robot Hit Streak 23 | . 14 6 4 15 17 23 Robot Miss Streak 6 | . 2 2 3 3 6 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 315 | . 29 7 42 122 77 38 Core Hits 126 | . 11 3 13 47 29 23 Critical Hits 3 | . . . . 2 1 . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5257 | . 411 125 741 2053 1405 522 Guns 2385 | . 129 . . 1044 737 475 Cannons 2700 | . 282 125 741 1009 496 47 Explosions 168 | . . . . . 168 . Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 2858 | . 74 56 163 1418 737 410 Thermal 2395 | . 337 69 578 635 664 112 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 11 19 Average Corruption 10 | . . . . . 9 11 Corruption Purged . | . . . . . . . Effects 57 | . . . . . 36 21 Message Errors 8 | . . . . . 6 2 Matter Fused 9 | . . . . . 9 . Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 4 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 1 1 Misdirections 5 | . . . . . 2 3 Targeting Errors 17 | . . . . . 11 6 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 159 | . . . 7 13 139 . Projectiles 21 | . . . 7 13 1 . Explosions 138 | . . . . . 138 . Melee . | . . . . . . . Knockbacks 14 | . . . 1 13 . . Impact . | . . . . . . . Kinetic 14 | . . . 1 13 . . Secondary . | . . . . . . . Self-Inflicted Damage 586 | . . . . . 586 . Shots 7 | . . . . . 7 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 577 | . 177 150 327 577 199 208 Average Temperature 98 | . 68 66 106 143 42 74 Received Heat Transfer 894 | . 30 75 192 486 75 36 Effects 10 | . . . 1 9 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 2 | . . . 1 1 . . Interference 2 | . . . . 2 . . Matter Decay 2 | . . . . 2 . . Short Circuit 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 4312 | . 719 148 1036 1184 1001 224 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 515 | . 118 95 254 432 387 515 Average Influence 184 | . 45 86 140 230 203 333 Maximum Alert Level 2 | . . . 1 2 1 2 Low Security (%) 51 | 100 100 100 60 36 48 . Level 1 46 | . . . 39 62 51 85 Level 2 1 | . . . . . . 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 1 3 . Investigation 2 | . . . 1 . 1 . Extermination 2 | . . . . . 2 . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 6 2 10 26 20 11 Peak Tracking Total 6 | . 2 2 3 5 5 6 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 12 | . . . . 2 10 . Max in Single Turn 6 | . . . . 1 6 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 11 | . 1 . 1 4 5 . Terminals 4 | . . . . 2 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 3 | . . . 1 2 . . Garrison Access 1 | . . . . . 1 . Total Hacks 32 | . 2 . 3 18 9 . Successful 24 | . 2 . 3 16 3 . Failed 8 | . . . . 2 6 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . . . . 8 4 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 13 | . . . 3 10 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 7 | . . . . 6 1 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Emergency Access Points 2 | . . . . 2 . . Alert Level 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 13 | . . . 3 10 . . Insert Component 7 | . . . 2 5 . . Analyze 6 | . . . 1 5 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 9 | . 1 . 1 2 5 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 1 5 . . Parts Built 2 | . . . . . 2 . Matter 212 | . . . . . 212 . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 6 | . . . 1 5 . . Part Schematics Acquired 6 | . . . 1 5 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 3556 | 118 395 107 622 1083 921 310 Spaces Moved 1814 | 93 256 73 298 479 474 141 Core 25 | 16 . . 1 . . 8 Treads . | . . . . . . . Legs 1782 | 77 256 73 297 479 474 126 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 7 | . . . . . . 7 Fastest Speed 50 | 50 120 120 120 126 123 50 Average Speed 126 | 107 120 120 128 128 126 145 Slowest Speed 450 | 120 120 120 450 160 153 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 6 40 15 18 31 11 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . . . 3 3 106 . Melee . | . . . . . . . Projectile 6 | . . . 3 3 . . AOE 106 | . . . . . 106 . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 2676 | 109 306 83 469 786 718 205 Wait 441 | 1 . 2 82 163 179 14 Move 1808 | 92 255 72 297 478 473 141 Hop . | . . . . . . . Pick Up 69 | 6 13 1 17 18 9 5 Fast Attach 29 | 6 1 1 10 4 3 4 Attach 52 | 1 5 . 2 19 12 13 Detach 10 | 1 1 . . 7 . 1 Swap 7 | . 1 . 1 3 1 1 Drop 64 | 2 9 2 23 19 5 4 Fire 195 | . 21 5 37 75 35 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 482 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Entered Mines 590 | -10/Mines | Discovered new exit (range 7) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -9/Materials | Discovered new exit (range 7) 1243 | -9/Materials | Entered another Materials area 1243 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2049 | -8/Materials | Core integrity fell below 50% 2231 | -8/Materials | Discovered new exit (range 15) 2322 | -8/Materials | Identified exit to Factory 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2405 | -7/Factory | Build established: Scavenger-Skirmisher 2908 | -7/Factory | System corruption reached 10% 2978 | -7/Factory | Fabricated Adv. Reclamation Unit (x2) 3242 | -7/Factory | Build established: Scavenger-Gunner 3245 | -7/Factory | Identified exit to Garrison 3247 | -7/Factory | Entered Garrison 3312 | -7/Garrison | Triggered checkpoint 3432 | -7/Garrison | Triggered checkpoint 3439 | -7/Garrison | Triggered checkpoint 3477 | -7/Garrison | Lost 3 parts (3w) 3502 | -7/Garrison | Triggered checkpoint 3515 | -7/Garrison | Core integrity fell below 50% 3539 | -7/Garrison | Core integrity fell below 20% 3557 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03524_ System corrupted: Autogun targeting data glitched. 03526_ Slug penetrates Wall. 03526_ Aluminum Leg destroyed. 03528_ Titanium Leg destroyed. 03529_ Autogun destroyed. 03531_ Acquired Autogun. 03532_ Imp. Heat Sink destroyed. 03537_ System corrupted: Component data lost. 03538_ Penetrated by Slug. 03540_ Autogun destroyed. 03541_ Slug penetrates Wall. 03544_ VTOL Module destroyed. 03548_ Penetrated by Slug. 03548_ Ion Engine destroyed. 03548_ VTOL Module destroyed. 03551_ Penetrated by Slug. 03551_ Med. Storage Unit destroyed. 03552_ OVXIN3ZR3VIA2ZWSQAO9JWWKNT6,DKQN%,9SI|K 03554_ Sml. Storage Unit destroyed. 03554_ S-27 Virus destroyed. 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Cannon | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Reclamation Unit | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed HypervelocityUltimateFalx Manual? 0 Play Time 01:07:46 Cumulative 12.6 hours Start 2020.05.22 @ 00:33:35 End 2020.05.22 @ 01:44:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12e6d70e-cd56-4f02-bc24-5c0b7d245658