Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.03.31 @ 22:17:16 Player: ShurikenKat Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3227) 3227 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 8517 Bonus ------- Follower Combat Kills 49 Met Data Miner 300 Friendly Fire -334 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 69/100 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Armored Leg > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Gravity Neutralizing Apparatus Improved Targeting Computer Phase Shifter Phase Shifter Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Gun Improved Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Armored Leg Armored Leg Armored Leg Wheel Compact Wheel Advanced Heat Sink Improved EM Shotgun [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . 2 Power 2 | . . . . . . 1 . . . 1 Propulsion . | . . . . . . . . . . . Utility 7 | . . . 2 1 2 1 . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 89 | 6 5 2 5 17 22 13 . . 10 9 Power 14 | 1 . 1 . 2 4 2 . . 2 2 Engine 7 | 1 . . . 2 2 1 . . 1 . Core 7 | . . 1 . . 2 1 . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . 1 . 3 5 2 . . 3 1 Treads . | . . . . . . . . . . . Leg 17 | 2 . 1 . 3 5 2 . . 3 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 3 . 3 2 8 5 . . 2 2 Device 12 | . 1 . . 1 1 5 . . 2 2 Storage 5 | 1 1 . 1 . 2 . . . . . Processor 5 | . 1 . 1 . 3 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 1 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 2 . 2 10 5 4 . . 3 4 Energy Gun 7 | . . . . 2 3 1 . . . 1 Energy Cannon 6 | . . . 1 . 1 . . . 2 2 Ballistic Gun 7 | 2 2 . . 3 . . . . . . Ballistic Cannon 7 | . . . 1 4 1 . . . 1 . Launcher 4 | . . . . 1 . 3 . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 3 . . . . Parts Lost 59 | . . . 2 5 16 5 1 . 20 10 Power 11 | . . . . 1 3 1 . . 4 2 Propulsion 11 | . . . . 2 4 . . . 3 2 Utility 17 | . . . 1 . 5 1 1 . 7 2 Weapon 20 | . . . 1 2 4 3 . . 6 4 Highest Loss Streak 18 | . . . 1 3 9 3 1 . 18 6 Average Slot Usage (%) 83 | . 99 100 88 92 83 88 86 86 72 11 Engine 5 | . 14 8 . 7 4 6 6 6 4 . Core 3 | . . 5 11 . 1 3 6 6 4 . Leg 16 | . 28 28 22 17 14 13 13 13 12 8 Device 5 | . 6 . . 7 1 10 13 13 13 2 Storage 15 | . 14 14 17 18 21 17 13 13 10 . Processor 8 | . 7 14 10 9 10 6 6 6 4 . Protection 5 | . . . 4 7 6 9 6 6 4 . Energy Gun 3 | . . . . 1 7 7 6 6 . . Energy Cannon 2 | . . . 3 3 1 2 . . 4 . Ballistic Gun 6 | . 28 28 10 4 . . . . . . Ballistic Cannon 4 | . . . 7 14 7 . . . . . Launcher 3 | . . . . . 2 8 13 13 9 . Naked Turns 15 | . . . . . . . . . . 15 Heaviest Build 78 | 12 25 23 33 53 65 75 70 70 78 19 Greatest Support 32 | 20 20 20 20 20 25 32 32 32 32 31 Greatest Overweight (x) 10 | . 1 1 1 9 10 3 2 2 2 6 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 9 4 Most Carried 10 | 6 10 10 10 10 10 10 9 9 10 2 Average Carried 8 | 2 8 9 9 9 9 8 9 9 7 . Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 10 9 9 10 9 9 9 9 1 . Class Distribution -------------------- 32% | Mutant 28% | Tank 14% | Scavenger-Mutant 10% | Gunner 7% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Matter Collected 2573 | 179 137 180 156 380 837 213 3 . 450 38 Remotely 100 | . . . . . 100 . . . . . Salvage Created 2660 | . 165 138 192 477 806 449 58 . 375 . Parts 144 | . 14 8 20 26 48 12 4 . 12 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 2 . 10 . Prevented 4 | . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 65 | . 5 5 7 11 15 6 6 . 10 . Guns 23 | . 5 5 1 4 5 3 . . . . Cannons 24 | . . . 6 7 8 1 . . 2 . AOE 18 | . . . . . 2 2 6 . 8 . Classes Destroyed 14 | . 3 . 1 4 5 1 . . . . Worker 4 | . . . . 2 1 1 . . . . Builder 4 | . . . . 1 2 1 . . . . Tunneler 1 | . . . . . 1 . . . . . Recycler 4 | . . . . 1 2 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 12 | . 1 . 1 4 6 . . . . . Swarmer 16 | . 3 3 4 . . . 6 . . . Grunt 28 | . 2 2 . 7 9 3 . . 5 . Brawler 4 | . . . . 1 . 1 . . 2 . Duelist 2 | . . . . . 1 . . . 1 . Sentry 8 | . . . 3 3 1 1 . . . . Hunter 3 | . . . . . 2 . . . 1 . Programmer 3 | . . . . . 2 . . . 1 . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 9 | . 3 2 4 9 4 5 4 . 6 . Combat Bots Only 6 | . 3 2 4 3 4 4 4 . 6 . Max Kills in Single Turn 3 | . 1 1 1 2 3 2 2 . 3 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 1 1 2 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Damage Taken 9233 | . 219 257 312 798 1874 964 191 . 2728 1890 Core 2630 | . 79 73 20 321 373 . 13 . 746 1005 Absorbed by Shields 239 | . . . . . . . . . 239 . Core Remaining (%) 55 | 100 . 39 95 41 46 . . . 10 . Volleys Fired 241 | . 31 20 31 46 57 25 5 . 23 3 Largest 3 | . 2 2 2 3 3 3 3 . 3 1 Hottest 193 | . 40 40 99 144 193 178 137 . 137 90 Shots Fired 512 | . 62 40 58 111 122 54 15 . 47 3 Gun 230 | . 62 40 23 28 46 25 5 . . 1 Cannon 218 | . . . 35 82 68 7 . . 24 2 Launcher 64 | . . . . 1 8 22 10 . 23 . Special . | . . . . . . . . . . . Kinetic 293 | . 62 40 43 82 61 . . . 5 . Thermal 119 | . . . 15 28 42 8 5 . 19 2 Explosive 64 | . . . . 1 8 22 10 . 23 . Electromagnetic 36 | . . . . . 11 24 . . . 1 Robot Hit Streak 43 | . 9 9 14 30 41 43 9 . 24 1 Robot Miss Streak 5 | . 5 1 3 3 1 1 1 . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 366 | . 29 33 41 82 89 44 10 . 37 1 Core Hits 182 | . 13 12 13 30 50 23 7 . 33 1 Critical Hits 5 | . . 1 1 1 1 . . . 1 . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . 1 1 1 . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10844 | . 592 236 601 1923 2690 1652 663 . 2456 31 Guns 1764 | . 332 236 102 275 491 274 33 . . 21 Cannons 3929 | . . . 499 1541 1216 154 . . 519 . Explosions 5123 | . 260 . . 105 983 1224 630 . 1921 . Melee . | . . . . . . . . . . . Ramming 28 | . . . . 2 . . . . 16 10 Kinetic 3480 | . 332 236 357 1427 1061 . . . 67 . Thermal 2139 | . 260 . 244 389 413 348 33 . 452 . Explosive 4609 | . . . . 105 983 970 630 . 1921 . Electromagnetic 588 | . . . . . 233 334 . . . 21 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 1 5 . . . 7 5 Average Corruption 3 | . . . . 1 4 . . . 5 2 Corruption Purged . | . . . . . . . . . . . Effects 33 | . . . . . 30 . . . 3 . Message Errors 10 | . . . . . 7 . . . 3 . Matter Fused 8 | . . . . . 8 . . . . . Heat Flow Errors 5 | . . . . . 5 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . 4 . . . . . Misfires 1 | . . . . . 1 . . . . . Targeting Errors 4 | . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 430 | . 150 . 1 40 80 . 50 . 109 . Projectiles 86 | . . . 1 40 37 . . . 8 . Explosions 344 | . 150 . . . 43 . 50 . 101 . Melee . | . . . . . . . . . . . Knockbacks 20 | . . . . 8 12 . . . . . Impact . | . . . . . . . . . . . Kinetic 17 | . . . . 6 11 . . . . . Secondary 3 | . . . . 2 1 . . . . . Self-Inflicted Damage 639 | . . . . 1 173 . 132 . 329 4 Shots 18 | . . . . . 3 . 4 . 11 . Rammed 6 | . . . . 1 . . . . 2 3 Targets Rammed 10 | . . . . 1 1 . . . 5 3 Kicked 4 | . . . . . 1 . . . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 804 | . 9 24 293 804 438 276 78 . 129 19 Average Temperature 143 | . 8 11 106 225 141 77 31 . 37 14 Received Heat Transfer 2268 | . 51 78 90 306 639 237 . . 804 63 Effects 31 | . . . 1 26 4 . . . . . Shutdowns 6 | . . . . 4 2 . . . . . Energy Bleed 6 | . . . 1 4 1 . . . . . Interference 3 | . . . . 3 . . . . . . Matter Decay 2 | . . . . 2 . . . . . . Short Circuit 3 | . . . . 3 . . . . . . Damage (minor) 2 | . . . . 1 1 . . . . . Damage (major) 6 | . . . . 6 . . . . . . Damage (core) 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 2 1 . . . . . Heat Transferred 3619 | . 150 . 518 851 962 472 74 . 592 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Peak Influence 263 | . 202 120 227 193 263 201 . . . 19 Average Influence 76 | . 103 50 62 61 115 71 . . . 1 Maximum Alert Level 1 | . 1 . 1 . 1 1 . . . . Low Security (%) 93 | 100 78 100 97 100 87 92 . . . 100 Level 1 6 | . 21 . 2 . 12 7 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . . 2 6 . . . 1 1 Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . 3 . . . . 1 Reinforcement 5 | . . . . 2 3 . . . . . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Distress Signals 3 | . 1 . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 8 5 12 22 25 7 4 . 23 15 Peak Tracking Total 9 | . 4 2 4 4 4 4 2 . 6 9 Tactical Retreats 6 | . . . . . 1 . . . 2 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Traps Triggered 5 | . 1 . . 3 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Disabled 17 | . 3 . . 1 12 . . . 1 . Max in Single Turn 2 | . 2 . . 1 2 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Accessed 6 | . 2 . . . . . . 4 . . Terminals 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 2 . . . . . . 27 . . Successful 29 | . 2 . . . . . . 27 . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . Terminals 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 29 | . 2 . . . . . . 27 . . Record 12 | . 1 . . . . . . 11 . . Part Schematic 6 | . . . . . . . . 6 . . Robot Schematic 7 | . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Dispatch Records 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 . Total Damage 290 | . . . . . . . . . 290 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Turns Passed 5891 | 62 450 512 472 881 1513 708 208 146 581 358 Spaces Moved 3027 | 40 233 302 252 313 765 323 107 82 298 312 Core 101 | 7 . . . 1 2 . . . . 91 Treads . | . . . . . . . . . . . Legs 2926 | 33 233 302 252 312 763 323 107 82 298 221 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 150 180 180 120 50 Average Speed 157 | 107 146 150 150 174 166 185 180 180 163 103 Slowest Speed 550 | 120 150 150 150 500 550 210 180 180 180 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 5 36 59 26 30 23 12 18 70 51 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 443 | . 25 . 1 18 117 88 84 . 108 2 Melee . | . . . . . . . . . . . Projectile 11 | . . . 1 4 3 . . . 1 2 AOE 432 | . 25 . . 14 114 88 84 . 107 . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total 3684 | 58 290 331 293 551 896 384 111 81 349 340 Wait 245 | 3 10 4 1 158 38 9 . . 10 12 Move 3017 | 39 232 301 251 312 764 322 106 81 297 312 Hop . | . . . . . . . . . . . Pick Up 44 | 10 6 1 3 7 8 5 . . 3 1 Fast Attach 47 | 2 2 . 2 10 14 7 . . 3 7 Attach 36 | 4 . 1 3 7 7 5 . . 7 2 Detach 3 | . . . . 1 . 2 . . . . Swap 7 | . 3 1 . . 1 2 . . . . Drop 34 | . 6 3 2 9 6 7 . . 1 . Fire 241 | . 31 20 31 46 57 25 5 . 23 3 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 7 | . . . . 1 1 . . . 5 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 3) 404 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Entered Mines 724 | -10/Mines | Core integrity fell below 50% 781 | -10/Mines | Learned Materials emergency access door positions 877 | -10/Mines | Discovered new exit (range 16) 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Evolved 2 slots: Utility x2 1123 | -9/Materials | Build established: Scavenger-Mutant 1485 | -9/Materials | Discovered new exit (range 8) 1497 | -9/Materials | Entered another Materials area 1497 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1596 | -8/Materials | Lost 3 parts (1p2n) 1605 | -8/Materials | Build established: Mutant 2218 | -8/Materials | Core integrity fell below 50% 2360 | -8/Materials | Discovered new exit (range 7) 2378 | -8/Materials | Entered Factory 2378 | -7/Factory | Evolved 2 slots: Utility x2 2598 | -7/Factory | Build established: Gunner 2875 | -7/Factory | Lost 9 parts (2p2n2u3w) 3210 | -7/Factory | Core integrity fell below 50% 3586 | -7/Factory | Build established: Scavenger-Gunner 3820 | -7/Factory | Discovered new exit (range 16) 3891 | -7/Factory | Entered another Factory area 3891 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4018 | -6/Factory | Build established: Scavenger-Tank 4181 | -6/Factory | Spotted B-75 Beast 4240 | -6/Factory | Destroyed B-75 Beast 4250 | -6/Factory | Lost 3 parts (1u2w) 4581 | -6/Factory | Discovered new exit (range 6) 4599 | -6/Factory | Entered Lower Caves 4617 | -6/Lower Caves | Build established: Tank 4797 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4807 | -6/Lower Caves | Entered Data Miner 4807 | -6/Data Miner | Discovered new exit (range 6) 4842 | -6/Data Miner | Met Data Miner 4881 | -6/Data Miner | Learned location of Section 7 (-2) 4881 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4912 | -6/Data Miner | Received God Mode back door access code from Data Miner 4953 | -6/Data Miner | Entered Proximity Caves 5009 | -5/Proximity Caves | Escorted by Enhanced Grunt 5140 | -5/Proximity Caves | Learned location of Armory (-4) 5176 | -5/Proximity Caves | Learned Factory stockpile data 5395 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5415 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5485 | -5/Proximity Caves | Core integrity fell below 50% 5502 | -5/Proximity Caves | Core integrity fell below 20% 5519 | -5/Proximity Caves | Discovered new exit (range 12) 5520 | -5/Proximity Caves | Lost 18 parts (4p3n6u5w) 5534 | -5/Proximity Caves | Entered Factory 5534 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5698 | -5/Factory | Build established: Mutant 5830 | -5/Factory | Lost 4 parts (2n1u1w) 5854 | -5/Factory | Core integrity fell below 50% 5870 | -5/Factory | Core integrity fell below 20% 5892 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05876_ K-01 Serf pushes G-50 Soldier. 05877_ Penetrated by Slug. 05877_ K-01 Serf pushes G-50 Soldier. 05880_ The unstable cave ceiling collapses. 05881_ K-01 Serf latches onto G-50 Soldier. 05881_ K-01 Serf pushes G-50 Soldier. 05881_ R-10 Processor collects Lgt. Nuclear Core. 05881_ Penetrated by Slug. 05882_ K-01 Serf pushes G-50 Soldier. 05883_ U-05 Engineer builds a Wall. 05884_ K-01 Serf pushes K-01 Serf. 05885_ U-05 Engineer lays Concrete. 05885_ K-01 Serf pushes K-01 Serf. 05889_ U-05 Engineer lays Concrete. 05889_ Tesla Rifle destroyed. 05889_ Penetrated by Slug. 05889_ U-05 Engineer builds a Wall. 05890_ U-05 Engineer lays Concrete. 05890_ K-01 Serf latches onto K-01 Serf. 05890_ K-01 Serf pushes K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????#+#?????????????????????????????????? | | ??????????####k####??????????????????????????????? | | #######???# k ########???????????????????????? | | ##### #???????????????????????? | | A #???????????????????????? | | u #???????????????????????? | | #???????????????????????? | | #???# p #???????????????????????? | | # ##### ## #?????????? ?????????? | | # #### # ## ####### ????????? | | # %!% ## ????????? | | ### # =* # @ ????????? | | # |%= R T ??????????? | | ## [ % # ?????????? | | ## % = # A h ?????????? | | ####* ############# ?????????? | | # ##????????????? ??????????? | | #???????????????? ??????????? | | # !! #?????????????????? ??????????? | | # ! #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # " " #??????????????????????????????? | | # "Y" #??????????????????????????????? | | # """ #??????????????????????????????? | | # ###???#??????????????????????????????? | | ############?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 455 Matter Stores 550 Matter Capacity 650 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Librarian The Oracle Tourist Challenges ------------ None Game ------ Seed ShadingXenonAutogun Manual? 0 Play Time 00:56:06 Cumulative 7.7 hours Start 2020.03.31 @ 21:22:05 End 2020.03.31 @ 22:17:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 11 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 046af972-1cec-460e-af7d-ae0bd961d53b