Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 09:39:32 Player: Memoir Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (505) 505 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 2987 Bonus ------- Follower Combat Kills 42 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 176/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Walking (260) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Disposable Heat Sink Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Disposable Heat Sink Weapon Cycler Reaction Control System Heavy Ion Cannon Plasma Cutter CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Experimental Core Analyzer > --- WEAPON ----------- Heavy Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Disposable Heat Sink Weapon Cycler Reaction Control System Heavy Ion Cannon Plasma Cutter CR-A16's Pointy Stick GAL Module [Rating: 28] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 30 | 6 9 . 9 1 5 . Power 5 | 1 . . 2 . 2 . Engine 4 | 1 . . 1 . 2 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 5 . 4 . . . Treads . | . . . . . . . Leg 3 | . . . 3 . . . Wheel 2 | 2 . . . . . . Hover 1 | . 1 . . . . . Flight 5 | . 4 . 1 . . . Utility 7 | 1 3 . . 1 2 . Device 1 | . . . . 1 . . Storage 3 | 1 2 . . . . . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 1 . 3 . 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 14 | . . . 9 . . 5 Power 2 | . . . 1 . . 1 Propulsion 5 | . . . 3 . . 2 Utility 2 | . . . 1 . . 1 Weapon 5 | . . . 4 . . 1 Highest Loss Streak 8 | . . . 8 . . 3 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 3 5 1 3 5 6 Power . | . . . . . . . Propulsion . | . 1 1 . . . . Utility 2 | . . 1 . 2 2 3 Weapon 1 | . 1 2 . . 1 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . . 1 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 1 3 Weapon 2 | . . . . . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 98 100 84 100 100 88 Engine 10 | . 14 14 3 . 10 10 Leg 24 | . . . 11 33 33 27 Flight 5 | . 20 28 12 . . . Device 7 | . . . . 11 11 11 Storage 12 | . 15 14 21 11 11 11 Processor 10 | . 10 14 11 11 11 6 Ballistic Gun 20 | . 23 14 15 22 22 21 Launcher 1 | . 4 14 2 . . . Peak Build Rating 28 | 6 10 10 13 14 28 26 Average Rating 16 | 3 9 10 11 14 19 21 On Entrance 11 | . 6 10 10 12 14 26 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 36 | 13 30 30 33 30 36 36 Greatest Support 30 | 26 26 8 30 30 30 30 Greatest Overweight (x) 9 | . 3 3 9 . 1 2 Average Overweight (x) 1 | . . 3 2 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 Most Carried 8 | 5 7 5 4 3 8 7 Average Carried 5 | 1 4 5 1 3 5 7 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 7 | . 5 5 4 3 7 7 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 675 | 231 132 18 127 . 163 4 Remotely . | . . . . . . . Salvage Created 534 | . 315 . 197 . . 22 Parts 50 | . 33 . 17 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 17 | . 10 . 4 . . 3 Guns 11 | . 4 . 4 . . 3 AOE 6 | . 6 . . . . . Classes Destroyed 7 | . 5 . 1 . . 1 Builder 1 | . 1 . . . . . Tunneler 1 | . 1 . . . . . Watcher 3 | . 3 . . . . . Swarmer 4 | . 3 . 1 . . . Grunt 9 | . 7 . 2 . . . Sentry 2 | . . . 2 . . . Assembled 3 | . . . . . . 3 Best Kill Streak 5 | . 5 . 2 . . 2 Combat Bots Only 5 | . 5 . 2 . . 2 Max Kills in Single Turn 3 | . 3 . 1 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 146 | . 19 3 101 . . 23 Missed 31 | . 7 1 18 . . 5 Hits 115 | . 12 2 83 . . 18 Melee 5 | . . . . . . 5 Projectile 110 | . 12 2 83 . . 13 Critical Strikes 1 | . . . 1 . . . Damage Taken 1567 | . 186 12 924 . . 445 Core 499 | . 69 6 304 . . 120 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 50 | . 20 2 18 . . 10 Largest 2 | . 2 1 2 . . 2 Hottest 50 | . 50 20 43 . . 47 Shots Fired 88 | . 38 2 29 . . 19 Gun 81 | . 31 2 29 . . 19 Cannon . | . . . . . . . Launcher 7 | . 7 . . . . . Special . | . . . . . . . Kinetic 81 | . 31 2 29 . . 19 Thermal . | . . . . . . . Explosive 7 | . 7 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 5 . 5 . . 3 Robot Miss Streak 7 | . 3 2 4 . . 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 47 | . 22 . 16 . . 9 Core Hits 37 | . 24 . 7 . . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1096 | . 715 22 218 . . 141 Guns 574 | . 193 22 218 . . 141 Cannons . | . . . . . . . Explosions 515 | . 515 . . . . . Melee . | . . . . . . . Ramming 7 | . 7 . . . . . Kinetic 574 | . 193 22 218 . . 141 Thermal 81 | . 81 . . . . . Explosive 434 | . 434 . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 . . . 2 Average Corruption 2 | . 2 3 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 8 2 . . . 1 Message Errors 3 | . 2 . . . . 1 Matter Fused 2 | . . 2 . . . . Heat Flow Errors 3 | . 3 . . . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 76 | . 76 . . . . . Projectiles . | . . . . . . . Explosions 76 | . 76 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 53 | . 53 . . . . . Shots 3 | . 3 . . . . . Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 273 | . 273 . 6 . . . Average Temperature 102 | . 109 . 3 . . . Received Heat Transfer 321 | . 57 . 192 . . 72 Effects 3 | . 3 . . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . 50 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 94 100 100 100 . . Level 1 2 | . 5 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 281 | . 281 106 82 . . . Initial 106 | . . 106 26 . . . Average 54 | . 71 69 26 . . . Influence Increases 678 | . 386 81 211 . . . Destroy 0b10 Robot/C 400 | . 200 60 140 . . . Destroy 0b10 Robot/NC 25 | . 25 . . . . . Destroy Leader 76 | . 36 10 30 . . . Allied During Kill 22 | . . 11 11 . . . Successful Hack 8 | . 8 . . . . . Disable Machine 45 | . 30 . 15 . . . Destroy Structure 72 | . 72 . . . . . Lose Combat Pursuer 30 | . 15 . 15 . . . Influence Decreases 678 | . 113 287 278 . . . Entered New Map 208 | . . 167 41 . . . Time Decay 340 | . 113 120 107 . . . Lost Part 90 | . . . 90 . . . Lost Ally 40 | . . . 40 . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 13 3 16 . . 4 Peak Tracking Total 6 | . 4 2 6 . . 2 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 9 . . . . . Successful 6 | . 6 . . . . . Failed 3 | . 3 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 16 | . . . . . 16 . Terminals 9 | . 9 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 6 . . . . . Record 5 | . 5 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 3 . 4 4 Highest-Rated Group 153 | . . 40 40 . 153 153 Highest-Rated Ally 40 | . . 16 16 . 40 40 Total Orders . | . . . . . . . Ally Attacks 38 | . . 16 22 . . . Total Damage 245 | . . 107 138 . . . Kills 6 | . . 3 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) 2765 | . 289 244 288 4 1940 . Optics 2765 | . 289 244 288 4 1940 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 3269 | 38 406 244 288 4 2028 261 Spaces Moved 1668 | 34 248 89 99 3 1074 121 Core 23 | 10 . . 13 . . . Treads . | . . . . . . . Legs 1248 | . . . 50 3 1074 121 Wheels 129 | 24 105 . . . . . Hover . | . . . . . . . Flight 268 | . 143 89 36 . . . Fastest Speed 50 | 50 90 272 120 120 120 190 Average Speed 182 | 78 127 272 220 120 186 191 Slowest Speed 515 | 90 272 272 515 120 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 43 36 17 2 88 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . 3 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . 84 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 84 | . 84 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 1801 | 44 297 90 140 3 1096 131 Wait 2 | . . . . . 2 . Move 1662 | 33 247 88 98 2 1073 121 Hop . | . . . . . . . Pick Up 37 | 5 12 . 10 . 10 . Fast Attach 1 | 1 . . . . . . Attach 18 | 5 1 . 10 1 1 . Detach . | . . . . . . . Swap 17 | . 9 . 3 . 5 . Drop 12 | . 6 . 1 . 5 . Fire 50 | . 20 2 18 . . 10 Melee . | . . . . . . . Ram 2 | . 2 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 10) 424 | -10/Materials | Discovered new exit (range 8) 445 | -10/Materials | Entered Mines 451 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 571 | -10/Mines | Learned location of Storage (-9) 584 | -10/Mines | Discovered new exit (range 7) 689 | -10/Mines | Entered Materials 689 | -9/Materials | Accompanied by 3 allies 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 800 | -9/Materials | Discovered new exit (range 14) 808 | -9/Materials | Core integrity fell below 50% 810 | -9/Materials | Lost 3 allies 838 | -9/Materials | Lost 8 parts (1p3n4w) 977 | -9/Materials | Entered Mines 978 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 981 | -9/Mines | Entered Zion 1155 | -7/Zion | Build established: Scavenger-Mutant 1398 | -7/Zion | Found GAL Module 1473 | -7/Zion | Learned location of Quarantine (-2) 1732 | -7/Zion | Found CR-A16's Pointy Stick 1767 | -7/Zion | Learned location of Armory (-3) 1883 | -7/Zion | Met Imprinter 1938 | -7/Zion | Imprinted 1940 | -7/Zion | Declared Zion's savior 2194 | -7/Zion | Learned Factory terminal intel 2231 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2641 | -7/Zion | Received a visual enhancement algorithm 2643 | -7/Zion | Ran a visual enhancement algorithm 2650 | -7/Zion | Ran a visual enhancement algorithm 2920 | -7/Zion | Found Prototype Processor 2921 | -7/Zion | Identified Exp. Core Analyzer 2927 | -7/Zion | Found Prototype Processor 2928 | -7/Zion | Identified Exp. Signal Interpreter 2973 | -7/Zion | Opened final containment barrier to the Deep Caves 3003 | -7/Zion | Discovered new exit (range 3) 3003 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3005 | -7/Zion | Identified exit to Deep Caves 3009 | -7/Zion | Entered Deep Caves 3009 | -7/Deep Caves | Accompanied by 4 allies 3159 | -7/Deep Caves | Core integrity fell below 20% 3261 | -7/Deep Caves | Attacked by Z-Imprinter 3270 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 03012_ 2S-MAV(M) slips into the shadows. 03012_ L9-H38(M) slips into the shadows. 03013_ 2H-T6G(M) slips into the shadows. 03148_ Knocked back. 03150_ Aluminum Leg destroyed. 03151_ as-03109 destroyed. 03155_ Exp. Signal Interpreter destroyed. 03155_ System corrupted by crushing effect (+2). 03160_ as-45543 destroyed. 03163_ Acquired 4 matter. 03177_ |9RJW:GFRX|Q:BK%VVWIHN|SK%=C& 03184_ as-04286 destroyed. 03252_ NEW_ZION: Z-Facility proximity alert. 03260_ Aluminum Leg destroyed. 03260_ Imp. Deuterium Engine destroyed. 03261_ GX-WFV(o) is busy at the terminal. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03266_ Mak. Shrapnel Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ????????????????????? ##?### ##?????######???????? | | ??????????????????? ## # #???### ##??????# | | ???????????????? ##### #?????? | | ??????????????? #?????? | | ??????????????? #?????# | | ??????????????? #?????## | | ???????????????? #????## | | ???????????????""" ##???# | | ??????????????"""" ##### | | ??????????????"""" | | ?????????????""""" | | ??????????????" I | | ??????????????"""" #### | | ??????????????"""" ###??# | | ??????????????"""" ##????# | | ??????????????"""" @ #?????## | | ????????????" " " #??????# | | ????????????""o o #????## | | ???????????"" #????# | | ???????????"""o #???# | | ????????????"" ##???# | | ????????????"""" #????# | | ????????????""""""o #???## | | ?????????????? #????# | | ??????????????""" ##????## | | ???????????????""" ##??????## | | ???????????????"""" ?????????# | | ?????????????????"" ???????????? | | ??????????????????" ??????????????? | | ??????????????????? ??????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 16 Energy Capacity 450 Matter Stores 271 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Imp. Coolant Injector | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed AntimissileInertialConstruct Manual? 0 Play Time 00:25:48 Cumulative 4.7 hours Start 2025.10.26 @ 09:14:27 End 2025.10.26 @ 09:39:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c3cb572-ec27-4602-824f-758e3961bacc