Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.06 @ 15:18:27 Player: LegoMDS Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (205) 1025 Value Destroyed (7412) 7412 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2440) 2440 TOTAL SCORE: 16537 Bonus ------- High Alert Combat Kills 881 Follower Combat Kills 259 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 46/500 Energy 321/750 System Corruption 5% Temperature Critical (593) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Large Storage Unit Zionite Biocell High-capacity Matter Pod Core Shielding > --- WEAPON (4) ------- Improved Heavy Laser Improved Heavy Laser Flak Gun Flak Cannon > --- INVENTORY (15) --- Neutrino Core Carbon-fiber Leg Armored Leg Zionite Composite Leg I Advanced Melee Analysis Suite Microactuators Transmission Jammer Flak Gun AWS/Gauss Segregator Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Experimental Sensor Array Advanced Targeting Computer Improved Reaction Control System > --- WEAPON ----------- Zionite Phaser-S Magnetic Acceleration Cannon Great Axe > --- INVENTORY -------- Zionite Light DM Reactor Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Zionite Biocell High-capacity Matter Pod Improved Melee Analysis Suite Microactuators Zionite Laser-S AWS/Gauss Self-destruct Interrupter [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Flak Cannon Energy Gun Zionite Phaser-S Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 Utility 3 | . . . 1 . . . 1 1 . . . . . . Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 195 | 7 7 8 33 2 2 9 11 16 12 5 3 22 16 42 Power 32 | 1 1 1 5 . 1 1 3 3 1 . 1 2 5 7 Engine 13 | 1 1 . 3 . . . 1 . . . 1 . 2 4 Core 15 | . . 1 2 . 1 1 2 3 1 . . . 2 2 Reactor 4 | . . . . . . . . . . . . 2 1 1 Propulsion 54 | 2 1 3 14 . 1 3 1 5 1 2 . 8 1 12 Treads . | . . . . . . . . . . . . . . . Leg 52 | 2 1 3 13 . 1 3 1 5 1 2 . 7 1 12 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . Flight 1 | . . . 1 . . . . . . . . . . . Utility 43 | 1 4 2 2 . . . 1 4 4 1 1 8 4 11 Device 24 | . 1 1 1 . . . . 2 3 . 1 5 4 6 Storage 8 | 1 1 . . . . . . 1 1 . . 2 . 2 Processor 3 | . . . . . . . 1 1 . 1 . . . . Hackware 2 | . . . 1 . . . . . . . . . . 1 Protection 6 | . 2 1 . . . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 3 1 2 12 2 . 5 6 4 6 2 1 4 6 12 Energy Gun 11 | . . . 1 . . . 1 . . . . 3 3 3 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 29 | 3 1 2 8 1 . 1 5 . 1 . 1 . 2 4 Ballistic Cannon 10 | . . . . . . . . 3 2 1 . . 1 3 Launcher 8 | . . . 1 1 . 2 . . 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . 1 . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . 1 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 2 . . . 3 1 . . . 8 . 3 Parts Lost 62 | . 2 2 9 . . . . . 5 6 . 8 15 15 Power 14 | . . . 2 . . . . . 2 1 . 1 4 4 Propulsion 14 | . 1 1 5 . . . . . . 2 . 2 1 2 Utility 18 | . . . . . . . . . 2 1 . 4 4 7 Weapon 16 | . 1 1 2 . . . . . 1 2 . 1 6 2 Highest Loss Streak 8 | . 1 1 4 . . . . . 3 5 . 4 8 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 97 97 100 100 100 99 100 94 74 74 96 90 95 Engine 3 | . 14 3 5 11 5 . . . . . 1 2 3 4 Core 5 | . . 10 5 . 5 11 9 15 10 . . . . 4 Reactor 2 | . . . . . . . . . . . . 9 10 2 Leg 25 | . 28 27 30 33 33 33 26 23 23 22 23 22 23 25 Device 12 | . 1 . 11 11 11 11 9 15 20 18 16 15 15 11 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 13 9 7 Processor 4 | . . . . . . . 9 7 7 7 7 7 7 5 Hackware 3 | . . . 9 11 11 11 9 7 1 . . . . . Protection 2 | . 12 12 1 . . . . . . . . . . 4 Energy Gun 1 | . . . . . . . 1 . . . . 5 4 2 Ballistic Gun 12 | . 27 27 20 22 22 19 17 10 5 2 1 1 4 14 Ballistic Cannon 4 | . . . . . . . . 4 14 7 7 7 4 3 Launcher 1 | . . . . . . . . . . 4 7 1 . 2 Slashing Weapon 2 | . . . . . . . 9 7 . 2 . 5 4 . Peak Build Rating 81 | 6 8 16 19 16 18 20 29 55 55 50 47 73 81 81 Average Rating 40 | 4 7 9 15 16 16 18 27 50 49 40 40 60 68 72 On Entrance 30 | . 6 8 11 16 16 18 20 29 55 50 37 47 73 64 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 83 | 13 19 19 24 24 24 23 25 53 62 49 49 61 63 83 Greatest Support 80 | 20 20 20 33 30 30 33 33 60 60 60 53 72 72 80 Greatest Overweight (x) 6 | . . 1 6 . . . . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 10 10 10 13 15 15 15 15 15 15 Most Carried 15 | 5 10 10 10 10 10 10 10 15 15 15 14 15 15 15 Average Carried 11 | 1 6 9 9 9 9 9 9 13 12 13 12 12 12 14 Final Capacity 15 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 2 10 10 10 10 10 10 10 15 15 12 11 15 11 11 Class Distribution -------------------- 40% | Scavenger-Mutant 21% | Mutant 10% | Gunner 10% | Hacker-Assassin 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Assassin | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Matter Collected 5878 | 270 441 176 855 134 . 154 188 375 998 149 66 359 336 1377 Remotely 503 | . . . . . . . . . . . . 53 . 450 Salvage Created 8301 | . 583 334 1369 247 . 263 42 362 576 50 . 194 1377 2904 Parts 415 | . 32 22 103 11 . 18 7 29 7 2 . 4 58 122 Haulers Intercepted 4 | . 2 . 1 . . . . . . . . . . 1 Recyclers Shooed 7 | . 3 . 1 . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . 8 1 . . 43 . Prevented 5 | . . . . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 169 | . 11 11 29 4 . 6 4 11 12 2 . 7 25 47 Melee 2 | . . . . . . 1 . . . . . . 1 . Guns 117 | . 10 11 28 2 . 5 4 10 4 . . 1 16 26 Cannons 35 | . . . . . . . . 1 8 2 . 4 8 12 AOE 15 | . 1 . 1 2 . . . . . . . 2 . 9 Classes Destroyed 19 | . 5 . 5 . . 1 . 2 1 . . 2 . 3 Worker 6 | . . . 1 . . . . . . . . . . 5 Builder 9 | . . . 1 . . . . . . . . . . 8 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 4 | . 2 . 1 . . . . . . . . . . 1 Recycler 7 | . 2 . . . . . . . . . . . . 5 Operator 8 | . . . 3 . . . . . . . . . . 5 Watcher 13 | . 2 . 5 . . . . 1 . . . . . 5 Swarmer 35 | . 6 5 7 . . . 4 3 3 . . . 7 . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 88 | . 5 6 11 3 . 4 . 5 5 . . . 14 35 Brawler 6 | . . . . . . 1 . . 2 . . . . 3 Duelist 3 | . . . 2 . . 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 Sentry 18 | . . . 9 1 . . . 1 1 1 . . 3 2 Hunter 3 | . . . . . . . . 1 . . . . . 2 Programmer 4 | . . . . . . . . 1 . . . . . 3 Behemoth 3 | . . . . . . . . . 1 1 . . 1 . Z-Light 4 | . . . . . . . . . . . . 4 . . Assembled 3 | . . . . . . . . . . . . 3 . . Best Kill Streak 16 | . 6 3 4 3 . 3 4 4 3 1 . 2 14 16 Combat Bots Only 14 | . 5 3 4 3 . 3 4 3 3 1 . 2 14 10 Max Kills in Single Turn 4 | . 1 2 3 2 . 1 1 1 1 1 . 2 2 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 4 | . 1 . 1 2 . . . . . . . 2 . 4 Melee 1 | . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Hostile Shots Fired 1089 | . 47 41 171 . . 26 18 73 126 42 . 65 179 301 Missed 372 | . 20 9 49 . . 9 4 26 40 10 . 21 65 119 Damage Taken 10207 | . 388 275 1401 . . 264 89 649 1023 411 . 927 1743 3037 Core 2004 | . 46 33 223 . . 23 23 130 90 52 . 129 297 958 Absorbed by Shields 512 | . . . . . . . . . 140 . . 120 . 252 Redirected to Shielding 48 | . 4 5 1 . . . . . . . . . . 38 Ignored by Resistances 2806 | . 114 85 412 . . 76 28 191 328 117 . 274 480 701 Regen/Repaired (Parts) 135 | . . . 55 . . . 54 . . . 26 . . . Core Remaining (%) 60 | 100 . 68 . . . 38 95 . . . . . . . Volleys Fired 506 | . 45 27 140 8 . 13 6 40 50 8 . 23 46 100 Largest 4 | . 2 2 2 2 . 2 2 2 3 3 . 3 2 4 Hottest 208 | . 40 40 53 56 . 56 51 88 136 122 . 104 120 208 Shots Fired 1130 | . 87 54 238 16 . 21 12 74 108 17 . 39 114 350 Gun 883 | . 87 54 237 15 . 20 12 61 26 2 . 12 79 278 Cannon 221 | . . . . . . . . 13 71 11 . 23 35 68 Launcher 26 | . . . 1 1 . 1 . . 11 4 . 4 . 4 Special . | . . . . . . . . . . . . . . . Kinetic 1032 | . 87 54 237 15 . 20 12 74 97 13 . 30 79 314 Thermal 49 | . . . . . . . . . . . . 2 15 32 Explosive 26 | . . . 1 1 . 1 . . 11 4 . 4 . 4 Electromagnetic . | . . . . . . . . . . . . . . . Phasic 23 | . . . . . . . . . . . . 3 20 . Robot Hit Streak 28 | . 20 12 17 14 . 15 11 23 23 26 . 11 25 28 Robot Miss Streak 8 | . 5 2 4 1 . 1 8 6 5 1 . 6 1 7 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 10 | . 4 1 2 . . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 . . . . . . Autonomous 107 | . . . . . . . . . . . . . 39 68 Shots Hit Robots 895 | . 58 43 186 13 . 19 8 64 84 6 . 26 103 285 Core Hits 742 | . 32 19 70 9 . 14 7 54 60 16 . 40 53 368 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . 1 . Critical Strikes 11 | . 1 . 1 . . . . . 1 . . . 6 2 Burn 2 | . . . . . . . . . . . . . . 2 Destroy 3 | . 1 . 1 . . . . . . . . . 1 . Blast 5 | . . . . . . . . . 1 . . . 4 . Intensify 1 | . . . . . . . . . . . . . 1 . Melee Attacks 8 | . . . . . . 1 . . . . . 1 6 . Impact 1 | . . . . . . 1 . . . . . . . . Slashing 7 | . . . . . . . . . . . . 1 6 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22746 | . 849 446 2532 326 . 392 105 1137 2315 513 . 986 3451 9694 Guns 13367 | . 616 435 2420 182 . 327 105 854 448 41 . 158 2133 5648 Cannons 4845 | . . . . . . . . 283 1480 326 . 469 931 1356 Explosions 4004 | . 233 . 112 144 . 33 . . 387 146 . 274 . 2675 Melee 504 | . . . . . . 32 . . . . . 85 387 . Ramming 26 | . . 11 . . . . . . . . . . . 15 Kinetic 16584 | . 616 435 2420 182 . 327 105 1137 1928 367 . 501 2149 6417 Thermal 1596 | . . . . . . . . . . . . 27 288 1281 Explosive 2988 | . 233 . 112 144 . 33 . . 387 146 . 274 . 1659 Electromagnetic 322 | . . . . . . . . . . . . . . 322 Impact 32 | . . . . . . 32 . . . . . . . . Slashing 472 | . . . . . . . . . . . . 85 387 . Piercing . | . . . . . . . . . . . . . . . Phasic 726 | . . . . . . . . . . . . 99 627 . Highest Corruption 7 | . . . . . . . . 1 7 7 7 . . 5 Average Corruption 5 | . . . . . . . . 1 5 7 7 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 68 | . . . . . . . . . 44 14 1 . . 9 Message Errors 13 | . . . . . . . . . 9 4 . . . . Matter Fused 22 | . . . . . . . . . 13 5 1 . . 3 Heat Flow Errors 8 | . . . . . . . . . 6 1 . . . 1 Energy Discharges 10 | . . . . . . . . . 7 1 . . . 2 Parts Fused 2 | . . . . . . . . . 2 . . . . . Data Loss (minor) 6 | . . . . . . . . . 4 2 . . . . Data Loss (major) 3 | . . . . . . . . . 1 1 . . . 1 Misfires 3 | . . . . . . . . . 1 . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 336 | . 6 . . . . . . . . . . 4 168 158 Projectiles 39 | . . . . . . . . . . . . 4 18 17 Explosions 147 | . 6 . . . . . . . . . . . . 141 Melee 150 | . . . . . . . . . . . . . 150 . Knockbacks 33 | . . . . . . . . 5 4 . . 3 11 10 Impact . | . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . 5 4 . . 3 11 10 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 320 | . 156 . . . . 32 . . 11 . . . . 121 Shots 8 | . 2 . . . . 1 . . 1 . . . . 4 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 . . . . . . . . . . . 1 Kicked 3 | . . 2 . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 660 | . 9 41 224 . . 12 . 108 367 115 . 52 302 660 Average Temperature 115 | . 7 13 44 . . 7 . 30 131 32 . 19 103 182 Received Heat Transfer 3734 | . 75 189 579 . . 135 . 138 233 72 . 333 765 1215 Effects 36 | . . . . . . . . . 6 . . . 3 27 Shutdowns 8 | . . . . . . . . . 2 . . . . 6 Energy Bleed 6 | . . . . . . . . . 1 . . . 1 4 Interference 4 | . . . . . . . . . . . . . 2 2 Matter Decay 5 | . . . . . . . . . 3 . . . . 2 Short Circuit 4 | . . . . . . . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . 1 Damage (core) 7 | . . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . . . . . . . . 1 . Heat Transferred 1888 | . . . . . . . . . . . . 37 370 1481 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Peak Influence 1228 | . 283 291 415 127 . 167 168 302 . . . . . 1228 Initial 96 | . . 51 43 50 . . 54 . . . . . . 96 Average 211 | . 105 157 265 75 . 78 61 76 . . . . . 516 Maximum Alert Level 4 | . 1 1 2 . . . . 1 . . . . . 4 Low Security (%) 64 | 100 87 72 24 100 . 100 100 88 . . . . . 30 Level 1 23 | . 12 27 68 . . . . 11 . . . . . 16 Level 2 5 | . . . 7 . . . . . . . . . . 17 Level 3 6 | . . . . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . 3 . . . 1 6 . . . . . 19 Investigation 8 | . . . 1 . . . 1 1 . . . . . 5 Extermination 4 | . . . . . . . . 2 . . . . . 2 Reinforcement 14 | . . . 2 . . . . 3 . . . . . 9 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Distress Signals 14 | . 1 . 4 . . . 3 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 229 | . 17 11 48 2 . 6 5 17 14 2 . 10 28 69 Peak Tracking Total 11 | . 4 3 5 1 . 3 4 4 4 1 . 3 11 9 Tactical Retreats 14 | . . 1 2 . . . . . 1 . . . 2 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 7 | . 1 . 4 . . . . 1 . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 37 | . 2 . . . . . . . . . . 3 1 31 Max in Single Turn 5 | . 2 . . . . . . . . . . 1 1 5 Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 23 | . 2 . 4 . 1 . 3 4 . . . . 1 8 Terminals 9 | . 1 . 2 . . . 2 1 . . . . 1 2 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 1 1 . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . 3 Scanalyzers 3 | . . . 1 . . . . 1 . . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . 1 Total Hacks 81 | . 2 . 27 . 1 . 8 14 . . . . 7 22 Successful 53 | . 2 . 22 . 1 . 4 6 . . . . 7 11 Failed 28 | . . . 5 . . . 4 8 . . . . . 11 Catastrophic 3 | . . . 1 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . . . 3 . 1 . 5 1 . . 4 . . . Terminals 29 | . 1 . 6 . . . 6 1 . . . . 7 8 Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations 8 | . . . 2 . . . 2 4 . . . . . . Recycling Units 8 | . 1 . . . . . . . . . . . . 7 Scanalyzers 26 | . . . 19 . . . . 5 . . . . . 2 Garrison Access 6 | . . . . . . . . 4 . . . . . 2 Terminal Hacks 15 | . 1 . 1 . 1 . 2 . . . . . 7 3 Record 9 | . . . . . . . . . . . . . 7 2 Part Schematic 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . 2 . . . 2 1 . . . . . . Scan Component 3 | . . . 1 . . . 1 1 . . . . . . Repair 2 | . . . 1 . . . 1 . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . . . . . . . . . 6 Process 1 | . . . . . . . . . . . . . . 1 Report Inventory 4 | . 1 . . . . . . . . . . . . 3 Retrieve Matter 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer 23 | . . . 19 . . . . 4 . . . . . . Insert Component 8 | . . . 6 . . . . 2 . . . . . . Analyze 15 | . . . 13 . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 3 . . . 3 4 . . . . . 6 Full Trace Events 7 | . . . . . . . 1 1 . . . . . 5 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 6 . . . 1 2 . . 15 . . . Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 Parts Repaired 2 | . . . 1 . . . 1 . . . . . . . Time 64 | . . . 32 . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 18 | . . . . . . . . . . . . . . 18 Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 Parts Scanalyzed 8 | . . . 6 . . . . 2 . . . . . . Part Schematics Acquired 8 | . . . 6 . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total Allies 3 | . . . . 2 . . . . . . . 1 . . Largest Group 2 | . . . . 2 1 . . . . . . 1 1 . Highest-Rated Group 119 | . . . . 45 31 . . . . . . 119 119 . Highest-Rated Ally 119 | . . . . 31 31 . . . . . . 119 119 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . . . 32 . . Total Damage 3446 | . . . . . . . . . . . . 3446 . . Kills 13 | . . . . . . . . . . . . 13 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . 2 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Turns Passed 13652 | 56 697 733 1664 620 280 384 719 1450 1477 515 1144 1326 1020 1567 Spaces Moved 8860 | 39 451 515 928 449 227 275 353 1011 983 348 877 740 752 912 Core 21 | 12 . . 9 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 8839 | 27 451 515 919 449 227 275 353 1011 983 348 877 740 752 912 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 130 125 123 110 110 115 Average Speed 126 | 98 120 120 126 120 120 120 120 128 132 138 124 164 110 119 Slowest Speed 350 | 120 120 190 350 120 120 120 120 130 200 200 195 200 113 194 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 79 76 85 86 63 63 32 30 94 60 80 74 79 27 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . 1 . 1 . . 4 2 2 . 3 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 287 | . 34 . 8 12 . 16 . . 26 25 . 21 24 121 Melee . | . . . . . . . . . . . . . . . Projectile 64 | . . . . . . . . . 10 . . . 24 30 AOE 223 | . 34 . 8 12 . 16 . . 16 25 . 21 . 91 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total 10354 | 56 528 584 1189 514 234 309 638 1110 1064 365 927 808 856 1172 Wait 541 | 3 12 14 60 52 2 1 251 7 12 2 46 2 13 64 Move 8846 | 38 450 514 927 448 226 274 352 1010 982 347 876 739 751 912 Hop . | . . . . . . . . . . . . . . . Pick Up 151 | 8 12 9 17 2 1 3 9 18 6 2 2 17 17 28 Fast Attach 16 | . . . 5 . . 1 2 3 . . . . . 5 Attach 81 | 6 3 3 12 . . . 2 2 5 3 3 10 13 19 Detach 1 | . . . . . . . . . . . . . . 1 Swap 98 | 1 4 5 16 2 2 8 7 11 7 2 . 12 3 18 Drop 102 | . 2 10 12 2 2 8 9 19 2 1 . 4 7 24 Fire 506 | . 45 27 140 8 . 13 6 40 50 8 . 23 46 100 Melee 8 | . . . . . . 1 . . . . . 1 6 . Ram . | . . . . . . . . . . . . . . . Kick 3 | . . 2 . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Mines (discovered 2 exits: *Exi / Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Discovered new exit (range 14) 614 | -10/Materials | Discovered new exit (range 15) 754 | -10/Materials | Entered Mines 782 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 785 | -10/Mines | Found Prototype Device 786 | -10/Mines | Identified Exp. Sensor Array 794 | -10/Mines | Learned location of 1 exit from Materials 801 | -10/Mines | Learned Materials emergency access door positions 825 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 979 | -10/Mines | Discovered new exit (range 15) 1223 | -10/Mines | Build established: Scavenger-Mutant 1487 | -10/Mines | Entered Materials 1487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1488 | -9/Materials | Identified exit to Storage 1914 | -9/Materials | Lost 4 parts (3n1w) 2185 | -9/Materials | Discovered exit to Storage (range 15) 2711 | -9/Materials | Discovered new exit (range 9) 2845 | -9/Materials | Core integrity fell below 50% 2955 | -9/Materials | Repaired Imp. Ion Engine 3117 | -9/Materials | Discovered new exit (range 6) 3151 | -9/Materials | Entered Mines 3152 | -9/Mines | Learned location of Storage (-9) 3185 | -9/Mines | Learned Materials security intel 3226 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3410 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3453 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3680 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3680 | -9/Mines | Discovered new exit (range 6) 3706 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3771 | -9/Mines | Entered Exiles 3771 | -9/Exiles | Accompanied by 1 ally 3801 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3801 | -9/Exiles | Met 8R-AWN 3824 | -9/Exiles | Met EX-HEX 3869 | -9/Exiles | Met EX-BIN 3886 | -9/Exiles | Aligned with FarCom system 3887 | -9/Exiles | Given EX-Vault access code 3916 | -9/Exiles | Opened EX-Vault 3926 | -9/Exiles | Found AWS/Gauss 3949 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3985 | -9/Exiles | Met EX-DEC 4036 | -9/Exiles | Discovered new exit (range 14) 4051 | -9/Exiles | Left Exiles lab with AWS/Gauss 4051 | -9/Exiles | Entered Mines 4419 | -8/Mines | Discovered new exit (range 6) 4435 | -8/Mines | Entered Materials 4435 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4972 | -8/Materials | Met 7R-MNS 5114 | -8/Materials | Repaired Imp. Aluminum Leg 5127 | -8/Materials | Discovered new exit (range 13) 5154 | -8/Materials | Entered Factory 5154 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5155 | -7/Factory | Caught up to 7R-MNS 5461 | -7/Factory | Build established: Hacker-Assassin 6087 | -7/Factory | Discovered new exit (range 14) 6289 | -7/Factory | Discovered new exit (range 12) 6604 | -7/Factory | Entered Lower Caves 6653 | -7/Lower Caves | Learned Factory garrison access intel 6653 | -7/Lower Caves | Spotted B-75 Beast 6717 | -7/Lower Caves | Destroyed B-75 Beast 6819 | -7/Lower Caves | Encountered a Warlord checkpoint 6844 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6956 | -7/Lower Caves | Lost 3 parts (1p1u1w) 7279 | -7/Lower Caves | Build established: Gunner 8075 | -7/Lower Caves | Discovered new exit (range 7) 8081 | -7/Lower Caves | Entered another Lower Caves area 8115 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8260 | -7/Lower Caves | Spotted B-75 Beast 8285 | -7/Lower Caves | Destroyed B-75 Beast 8312 | -7/Lower Caves | Build established: Mutant 8313 | -7/Lower Caves | Lost 5 parts (2n1u2w) 8352 | -7/Lower Caves | Encountered a Warlord checkpoint 8386 | -7/Lower Caves | Discovered new exit (range 9) 8421 | -7/Lower Caves | Learned Factory terminal intel 8456 | -7/Lower Caves | Learned 8 Factory zone layouts 8596 | -7/Lower Caves | Entered Zion 8652 | -7/Zion | System corruption cleaned by Quarantine Array 8765 | -7/Zion | Learned location of Quarantine (-2) 8802 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9718 | -7/Zion | Opened final containment barrier to the Deep Caves 9738 | -7/Zion | Discovered new exit (range 3) 9738 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9740 | -7/Zion | Entered Deep Caves 9742 | -7/Deep Caves | Met 5H-AD0 9765 | -7/Deep Caves | Build established: Gunner 9909 | -7/Deep Caves | Z-Facility disabled 9933 | -7/Deep Caves | Attacked by Z-Imprinter 9950 | -7/Deep Caves | Core integrity fell below 50% 9951 | -7/Deep Caves | Allies destroyed Z-Imprinter 9987 | -7/Deep Caves | Lost 4 parts (1n2u1w) 10127 | -7/Deep Caves | Found Prototype Protection 10267 | -7/Deep Caves | Build established: Mutant 10279 | -7/Deep Caves | Lost 3 parts (1p1n1u) 10556 | -7/Deep Caves | Discovered new exit (range 6) 10583 | -7/Deep Caves | Build established: Scavenger-Mutant 11066 | -7/Deep Caves | Entered Proximity Caves 11066 | -6/Proximity Caves | Accompanied by 1 ally (5H-AD0) 11071 | -6/Proximity Caves | Thanked by 5H-AD0 11182 | -6/Proximity Caves | Spotted B-75 Beast 11209 | -6/Proximity Caves | Destroyed B-75 Beast 11554 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 11608 | -6/Proximity Caves | Discovered new exit (range 12) 11612 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11661 | -6/Proximity Caves | Learned Factory emergency access door positions 11788 | -6/Proximity Caves | Core integrity fell below 20% 11821 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11829 | -6/Proximity Caves | Lost 8 parts (2p1n2u3w) 11855 | -6/Proximity Caves | Destroyed 14 combat bots 11935 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 11935 | -6/Proximity Caves | Learned Armory trap positions 11935 | -6/Proximity Caves | Learned Factory security intel 11935 | -6/Proximity Caves | Learned Factory terminal intel 11935 | -6/Proximity Caves | Learned Armory garrison access intel 12086 | -6/Proximity Caves | Entered Factory 12086 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12087 | -6/Factory | Identified exit to Factory 12087 | -6/Factory | Identified exit to Lower Caves 12090 | -6/Factory | Loaded intel: 28 terminal locations 12091 | -6/Factory | Loaded intel: 4 garrison access locations 12317 | -6/Factory | Build established: Scavenger-Skirmisher 12366 | -6/Factory | Fabricated Flak Gun (x2) 12456 | -6/Factory | Garrison activated, responded to threat 12788 | -6/Factory | Found Prototype Launcher 12802 | -6/Factory | AWS/Gauss suddenly broke down 12806 | -6/Factory | Identified Scatter Rocket Array 13370 | -6/Factory | Lost 3 parts (1n1u1w) 13486 | -6/Factory | First assault squad dispatched 13619 | -6/Factory | Core integrity fell below 50% 13631 | -6/Factory | Destroyed 10 combat bots 13640 | -6/Factory | Core integrity fell below 20% 13654 | -6/Factory | Core destroyed Last Messages --------------- Overheating: Core damaged (-119). Overheating: Matter decay (-9). Arm. Leg broken. Overheating: Short circuit. G-50 Soldier suffers critical hit (Burn). G-50 Soldier destroyed. Flexi-carbon Leg broken. Overheating: Short circuit. Overheating: System interference. Flak Gun temporarily disabled. Imp. Heavy Laser temporarily disabled. Overheating: Lrg. Storage Unit damaged (-48). G-50 Soldier destroyed. R-10 Processor collects Sml. Matter Pod. Overheating: Matter decay (-9). R-10 Processor collects Wheel. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-85). Overheating: Core damaged (-110). 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"""# ""% =# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 49 Energy Capacity 890 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Hacked Mni. Grenade Launcher | -7/Factory | Scanalyzed Recoil Stabilizer | -7/Factory | Scanalyzed Lrn. Tractor Beam | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Greatsword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Flak Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance What Is This Thing? Challenges ------------ None Game ------ Seed LightSensorCleaver Manual? 0 Play Time 02:05:27 Cumulative 19.9 hours Start 2024.08.06 @ 13:12:59 End 2024.08.06 @ 15:18:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 13 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df9aabc0-e0d7-4ed1-9fc4-f7e2e9364832