Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.10 @ 23:43:30 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1357) 1357 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 2850 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 85 Friendly Fire -119 Cogmind --------- Core Integrity 239/400 Matter 297/300 Energy 280/280 System Corruption 5% Temperature Cool (6) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit High-capacity Matter Pod (200) Faulty Experimental Sensor Array Signal Interpreter Pulse Rifle Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Decoy Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Experimental Sensor Array Pulse Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 37 | 6 9 3 19 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 2 7 Treads . | . . . . Leg 12 | 2 2 2 6 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 8 | 1 2 1 4 Device 3 | . . 1 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 11 | 2 4 . 5 Energy Gun 7 | 1 2 . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 1 | 1 . . . Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . 1 1 4 Parts Lost 4 | . 1 . 3 Power 1 | . 1 . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . . 1 Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 97 87 89 Engine 12 | . 13 14 11 Leg 24 | . 28 28 21 Device 5 | . . . 11 Storage 12 | . 14 14 11 Protection 11 | . 13 2 12 Energy Gun 10 | . 18 . 8 Energy Cannon 2 | . . . 5 Ballistic Gun 2 | . 8 . . Ballistic Cannon 8 | . . 28 7 Naked Turns . | . . . . Heaviest Build 50 | 12 32 32 50 Greatest Support 23 | 20 20 20 23 Greatest Overweight (x) 2 | 1 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 11 15 15 Most Carried 15 | 5 15 15 15 Average Carried 12 | 1 8 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 15 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 954 | 173 342 201 238 Remotely . | . . . . Salvage Created 1624 | . 510 65 1049 Parts 105 | . 37 3 65 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 42 | . 13 2 27 Guns 30 | . 13 . 17 Cannons 12 | . . 2 10 Classes Destroyed 8 | . 4 . 4 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 5 | . 2 . 3 Swarmer 13 | . 3 . 10 Grunt 24 | . 10 2 12 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Best Kill Streak 7 | . 3 2 7 Combat Bots Only 7 | . 3 2 7 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 1676 | . 359 34 1283 Core 240 | . 56 23 161 Absorbed by Shields . | . . . . Redirected to Shielding 38 | . 38 . . Regen/Repaired (Parts) 73 | . . . 73 Core Remaining (%) 84 | 100 . 68 . Volleys Fired 112 | . 40 3 69 Largest 2 | . 2 2 2 Hottest 131 | . 112 78 131 Shots Fired 220 | . 80 6 134 Gun 161 | . 80 . 81 Cannon 59 | . . 6 53 Launcher . | . . . . Special . | . . . . Kinetic 45 | . 33 6 6 Thermal 175 | . 47 . 128 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | . 14 2 21 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 137 | . 51 3 83 Core Hits 66 | . 27 3 36 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 . 1 Burn 3 | . 2 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2358 | . 700 62 1596 Guns 1635 | . 699 . 936 Cannons 714 | . . 62 652 Explosions . | . . . . Melee . | . . . . Ramming 9 | . 1 . 8 Kinetic 399 | . 279 62 58 Thermal 1950 | . 420 . 1530 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 1 5 Average Corruption 2 | . 1 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 33 | . 2 4 27 Message Errors 11 | . . 1 10 Matter Fused 9 | . 2 . 7 Heat Flow Errors 3 | . . . 3 Energy Discharges 4 | . . 2 2 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles 10 | . . . 10 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 5 | . 1 . 4 Kicked 5 | . 1 . 4 Crushed . | . . . . Highest Temperature 336 | . 231 48 336 Average Temperature 85 | . 44 22 104 Received Heat Transfer 606 | . 192 18 396 Effects 3 | . . . 3 Energy Bleed 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 5 . 2 Heat Transferred 4477 | . 1295 . 3182 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 563 | . 170 59 563 Initial 14 | . . . 14 Average 124 | . 62 6 202 Maximum Alert Level 2 | . . . 2 Low Security (%) 79 | 100 100 100 59 Level 1 8 | . . . 17 Level 2 11 | . . . 23 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 . 5 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 21 4 52 Peak Tracking Total 8 | . 3 2 8 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 14 | . 5 1 8 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . . . 1 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 44 | . 11 1 32 Successful 22 | . . 1 21 Failed 22 | . 11 . 11 Catastrophic 7 | . 4 . 3 Database Lockouts . | . . . . Manual 13 | . 10 . 3 Terminals 20 | . 11 . 9 Fabricators . | . . . . Repair Stations 13 | . . . 13 Recycling Units 4 | . . . 4 Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 7 | . . 1 6 Record 4 | . . . 4 Open Door 1 | . . 1 . Branch Access Points 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . . 8 Scan Component 5 | . . . 5 Repair 3 | . . . 3 Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 5 | . . . 5 Insert Component 3 | . . . 3 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 12 | . 5 . 7 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 206 | . . . 206 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 2 Highest-Rated Group 40 | . . 40 24 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 21 | . . 15 6 Total Damage 246 | . . 182 64 Kills 3 | . . 2 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches 2 | . . . 2 Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 4091 | 50 1341 626 2074 Spaces Moved 1666 | 35 604 305 722 Core 11 | 11 . . . Treads . | . . . . Legs 1655 | 24 604 305 722 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 187 | 102 154 190 219 Slowest Speed 260 | 190 190 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 3 81 63 59 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 2410 | 49 940 347 1074 Wait 504 | 1 248 29 226 Move 1663 | 34 603 304 722 Hop . | . . . . Pick Up 50 | 8 25 2 15 Fast Attach 9 | . 2 1 6 Attach 17 | 6 4 . 7 Detach 1 | . . 1 . Swap 11 | . 3 2 6 Drop 33 | . 14 5 14 Fire 112 | . 40 3 69 Melee . | . . . . Ram . | . . . . Kick 5 | . 1 . 4 Crush . | . . . . Escape Stasis . | . . . . Rewire 5 | . . . 5 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / Min / Sto) History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 51 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 804 | -10/Materials | Discovered new exit (range 8) 1232 | -10/Materials | Discovered new exit (range 10) 1341 | -10/Materials | Discovered new exit (range 12) 1392 | -10/Materials | Entered Mines 1399 | -10/Mines | Met a Derelict bent on vengeance 1441 | -10/Mines | Assembled infested the area 1510 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1515 | -10/Mines | Found Prototype Device 1515 | -10/Mines | Identified Exp. Sensor Array 1555 | -10/Mines | Found the Drone Emporium 1566 | -10/Mines | Found Prototype Device 1702 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1936 | -10/Mines | Discovered new exit (range 9) 2018 | -10/Mines | Entered Materials 2018 | -9/Materials | Accompanied by 2 allies 2018 | -9/Materials | Evolved 2 slots: Utility x2 2018 | -9/Materials | Identified Decoy Drone Bay 2260 | -9/Materials | Identified exit to Mines 2260 | -9/Materials | Identified exit to Storage 3260 | -9/Materials | Repaired Faulty Exp. Sensor Array 3308 | -9/Materials | Repaired Lgt. Deuterium Engine 3341 | -9/Materials | Repaired Imp. Aluminum Leg 3607 | -9/Materials | Destroyed 7 combat bots 3679 | -9/Materials | Discovered new exit (range 6) 3790 | -9/Materials | Build established: Scavenger-Mutant 3834 | -9/Materials | Discovered new exit (range 15) 4018 | -9/Materials | First assault squad dispatched 4092 | -9/Materials | Self-destructed Last Messages --------------- 03974_ K-01 Serf cleans the Terminal. 03975_ System corrupted: Heat flow error (+293). 04004_ System corrupted: Matter fused (-5). 04018_ ALERT: Significant disruption in Zone 3G, multiple assault carriers dispatched. 04072_ System corrupted: Matter fused (-7). 04083_ C-30 ARC bursts open, deploying its payload. 04083_ G-47 Trooper unfolds itself. 04083_ G-34 Mercenary unfolds itself. 04083_ M-13 Machinist unfolds itself. 04083_ System corrupted: Pulse Rifle failed to cycle. 04085_ C-30 ARC bursts open, deploying its payload. 04085_ G-47 Trooper unfolds itself. 04085_ G-34 Mercenary unfolds itself. 04085_ L-31 Rogue unfolds itself. 04085_ M-13 Machinist unfolds itself. 04086_ Kicked G-47 Trooper. 04087_ Critical hit (Burn: +37). 04088_ Kicked G-47 Trooper. 04091_ Hrd. 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Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledScanJammer Manual? 0 Play Time 00:21:35 Cumulative 42.9 hours Start 2023.10.10 @ 23:22:14 End 2023.10.10 @ 23:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 76 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10404e32-54ba-4b74-84b2-7c8accb64b14