Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 18:12:35 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2224) 2224 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 4937 Bonus ------- High Alert Combat Kills 797 Follower Combat Kills 986 Friendly Fire -1395 Cogmind --------- Core Integrity 7/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Cooled Ion Engine Cooled Ion Engine Wheel Medium Storage Unit Large Storage Unit Medium Matter Pod (0) High-capacity Matter Pod (159) Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating EM Pulse Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Wheel Wheel Wheel Cooling System Medium Storage Unit Large Storage Unit Medium Matter Pod High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Improved Assault Rifle High-powered Shotgun Rocket Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 97 | 6 7 12 31 41 Power 8 | 1 1 . 4 2 Engine 7 | 1 . . 4 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 22 | 2 2 4 6 8 Treads . | . . . . . Leg 6 | 2 2 2 . . Wheel 16 | . . 2 6 8 Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 . 2 5 Device 1 | . . . . 1 Storage 6 | 1 2 . 2 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 56 | 2 1 8 19 26 Energy Gun . | . . . . . Energy Cannon 2 | . . . . 2 Ballistic Gun 32 | 2 1 5 12 12 Ballistic Cannon 3 | . . . 1 2 Launcher 19 | . . 3 6 10 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 19 | . . . 2 17 Power 1 | . . . 1 . Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 12 | . . . 1 11 Highest Loss Streak 6 | . . . 1 6 Average Slot Usage (%) 97 | . 98 100 98 94 Engine 5 | . 4 . 6 9 Core 6 | . 9 14 4 . Leg 9 | . 28 15 . . Wheel 13 | . . 12 22 17 Storage 16 | . 14 14 21 17 Processor 13 | . 13 14 11 15 Ballistic Gun 26 | . 27 27 26 23 Ballistic Cannon 2 | . . . 6 3 Launcher 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 76 | 13 25 27 66 76 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 7 | . 1 1 3 7 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 18 | 6 10 10 18 18 Average Capacity 13 | 5 7 10 15 17 Most Carried 18 | 4 10 10 18 18 Average Carried 11 | 1 5 9 14 14 Final Capacity 18 | 6 10 10 18 18 Final Carried 18 | 4 10 10 18 13 Class Distribution -------------------- 51% | Mutant 31% | Gunner 11% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 3310 | 245 211 325 993 1536 Remotely . | . . . . . Salvage Created 2464 | . 154 195 915 1200 Parts 173 | . 10 25 73 65 Haulers Intercepted 8 | . 1 . 5 2 Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 61 | . 4 12 18 27 Guns 33 | . 4 6 9 14 Cannons 7 | . . . 1 6 AOE 21 | . . 6 8 7 Classes Destroyed 12 | . 4 1 3 4 Worker 8 | . . 1 5 2 Builder 10 | . . . 3 7 Hauler 8 | . 1 . 5 2 Recycler 3 | . . . 2 1 Mechanic 1 | . . . . 1 Operator 2 | . 1 . 1 . Swarmer 20 | . 2 10 8 . Grunt 33 | . 2 2 9 20 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 4 | . . . 1 3 Hunter 2 | . . . . 2 Best Kill Streak 10 | . 3 3 9 10 Combat Bots Only 5 | . 2 3 4 5 Max Kills in Single Turn 4 | . 1 2 4 2 Gunslinging . | . . . . . Exploded 3 | . . 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2739 | . 128 259 521 1831 Core 318 | . 21 13 23 261 Absorbed by Shields 105 | . . . . 105 Core Remaining (%) 61 | 100 . 61 22 . Volleys Fired 190 | . 18 26 65 81 Largest 4 | . 2 2 3 4 Hottest 136 | . 40 53 91 136 Shots Fired 521 | . 36 52 180 253 Gun 433 | . 36 48 156 193 Cannon 55 | . . . 18 37 Launcher 33 | . . 4 6 23 Special . | . . . . . Kinetic 474 | . 36 48 174 216 Thermal . | . . . . . Explosive 33 | . . 4 6 23 Electromagnetic 14 | . . . . 14 Robot Hit Streak 14 | . 11 7 13 14 Robot Miss Streak 7 | . 3 5 4 7 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 322 | . 21 30 110 161 Core Hits 175 | . 7 20 51 97 Critical Hits 4 | . . 1 . 3 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7177 | . 225 447 2170 4335 Guns 3863 | . 225 254 1190 2194 Cannons 718 | . . . 228 490 Explosions 2583 | . . 193 752 1638 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 4347 | . 225 254 1418 2450 Thermal 74 | . . . . 74 Explosive 2509 | . . 193 752 1564 Electromagnetic 234 | . . . . 234 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 105 | . . . 51 54 Projectiles . | . . . . . Explosions 105 | . . . 51 54 Melee . | . . . . . Knockbacks 7 | . . . 3 4 Impact . | . . . . . Kinetic 7 | . . . 3 4 Secondary . | . . . . . Self-Inflicted Damage 17 | . . . 11 6 Shots 2 | . . . 2 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 256 | . 1 37 109 256 Average Temperature 37 | . 1 6 32 51 Received Heat Transfer 864 | . 36 30 165 633 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 59 | . . . . 59 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1206 | . 371 570 1068 1206 Average Influence 541 | . 149 332 749 863 Maximum Alert Level 4 | . 1 2 3 4 Low Security (%) 22 | 100 79 14 5 . Level 1 22 | . 20 67 6 . Level 2 15 | . . 17 18 22 Level 3 32 | . . . 69 52 Level 4 6 | . . . . 24 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 . 4 7 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 7 | . 1 . 3 3 Assault 5 | . . . 1 4 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 9 | . . . 6 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 127 | . 13 17 41 56 Peak Tracking Total 8 | . 3 3 8 7 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 9 | . . 1 4 4 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 4 . 6 3 Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 4 | . 1 . 1 2 Recycling Units 3 | . 1 . 2 . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 39 | . 11 . 16 12 Successful 25 | . 7 . 9 9 Failed 14 | . 4 . 7 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 11 | . 7 . 4 . Terminals 15 | . 8 . 7 . Fabricators . | . . . . . Repair Stations 14 | . 2 . 2 10 Recycling Units 5 | . 1 . 4 . Scanalyzers 5 | . . . 3 2 Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Branch Access Points 2 | . 1 . 1 . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 2 . 1 7 Scan Component 6 | . 1 . 1 4 Repair 4 | . 1 . . 3 Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Components 3 | . 1 . 2 . Scanalyzer 5 | . . . 3 2 Insert Component 3 | . . . 2 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 . 4 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . . 3 Time 122 | . 26 . . 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 14 | . 1 . 13 . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . 1 3 . . Largest Group 4 | . 1 4 4 1 Highest-Rated Group 102 | . 60 99 102 75 Highest-Rated Ally 75 | . 60 59 69 75 Total Orders . | . . . . . Ally Attacks 219 | . 24 13 103 79 Total Damage 4062 | . 592 164 1774 1532 Kills 57 | . 11 5 27 14 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3523 | 64 706 875 958 920 Spaces Moved 2171 | 47 440 634 640 410 Core 7 | 7 . . . . Treads . | . . . . . Legs 745 | 40 440 265 . . Wheels 1419 | . . 369 640 410 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 90 100 Average Speed 112 | 109 126 115 100 110 Slowest Speed 150 | 120 150 150 110 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 79 97 50 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 17 | . . . 17 . Terrain Destroyed 195 | . . 41 39 115 Melee . | . . . . . Projectile . | . . . . . AOE 195 | . . 41 39 115 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2856 | 56 556 731 824 689 Wait 320 | . 75 51 57 137 Move 2167 | 46 439 633 639 410 Hop . | . . . . . Pick Up 37 | 4 9 2 13 9 Fast Attach 24 | 6 3 1 6 8 Attach 14 | . . . 3 11 Detach 10 | . 1 1 4 4 Swap 59 | . 4 11 22 22 Drop 34 | . 7 6 15 6 Fire 190 | . 18 26 65 81 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 10) 215 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered exit to Materials (range 14) 436 | -10/Materials | Identified exit to Mines 567 | -10/Materials | Discovered exit to Materials (range 8) 657 | -10/Materials | Repaired Assault Rifle 771 | -10/Materials | Entered Mines 771 | -10/Mines | Accompanied by 1 ally 780 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 956 | -10/Mines | Discovered exit to Materials (range 8) 1405 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1504 | -10/Mines | Learned location of Storage (-8) 1505 | -10/Mines | Learned location of Recycling (-8) 1646 | -10/Mines | Entered Materials 1646 | -9/Materials | Accompanied by 4 allies 1646 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1898 | -9/Materials | Core integrity fell below 50% 1926 | -9/Materials | Discovered new exit (range 14) 1932 | -9/Materials | Build established: Scavenger-Gunner 2055 | -9/Materials | Discovered new exit (range 14) 2093 | -9/Materials | Identified exit to Mines 2446 | -9/Materials | First assault squad dispatched 2602 | -9/Materials | Identified exit to Materials 2604 | -9/Materials | Entered another Materials area 2604 | -8/Materials | Accompanied by 1 ally 2604 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2631 | -8/Materials | Discovered new exit (range 14) 2698 | -8/Materials | Lost 3 parts (3w) 2921 | -8/Materials | Repaired Wheel 2967 | -8/Materials | Repaired Broken Hvy. Assault Rifle 3004 | -8/Materials | First assault squad dispatched 3064 | -8/Materials | Core integrity fell below 50% 3152 | -8/Materials | Repaired Lrg. Storage Unit 3173 | -8/Materials | Build established: Gunner 3257 | -8/Materials | Discovered new exit (range 16) 3321 | -8/Materials | Identified exit to Factory 3474 | -8/Materials | Lost 4 parts (2n2w) 3481 | -8/Materials | Core integrity fell below 20% 3524 | -8/Materials | Self-destructed Last Messages --------------- 03503_ Hpw. Shotgun destroyed. 03503_ Wheel destroyed. 03503_ Hpw. Shotgun destroyed. 03506_ U-05 Engineer lays Concrete. 03508_ Acquired 55 matter. 03508_ U-05 Engineer lays Concrete. 03509_ Acquired 2 matter. 03510_ U-05 Engineer lays Concrete. 03511_ K-01 Serf collects debris. 03512_ Cooling System destroyed. 03513_ U-05 Engineer lays Concrete. 03513_ Acquired 25 matter. 03514_ U-05 Engineer lays Concrete. 03516_ K-01 Serf collects debris. 03516_ U-05 Engineer lays Concrete. 03518_ Hpw. Shotgun destroyed. 03518_ U-05 Engineer lays Concrete. 03519_ K-01 Serf collects debris. 03519_ U-05 Engineer lays Concrete. 03520_ Acquired 89 matter. Map ----- +----------------------------------------------------+ | ???# """ # # """ ## """ """ # # "S | | ???# """ # # ## + " """ | | ???# """ # # " " ## # # "" | | ???# + ######## "R" ## # # | | ???# """ # %#??????# """ ############ ###### | | ???# """ # % #??????# #### # | | ???#] """ # ##########+############# | | ???? # !!=! | | | ????######### !!! ! | | ????????????# %" ! !! * | | ????????????# = ###########! """ | | ??########??# =! ###??????## ^ """ | | ??# ??# # #???????# """ ! """ | | ??# ?# * " #???????# """ | | ??# ! ?# % ! " #???????# """ | | ??# # ="########## """ | | ??# ** # # # # """ | | ??# * + ### ##+##### """ # | | ??# # % + #??????# ???? ? | | ??# ! # % # #??????# ?????? | | ??########### # #??????? """????? | | ????????# % %# #??????? "??????? | | ????????# + #??????? 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"??????? | | ????????????"""" #????#[%=########### ???????? | | ?????????????""" = #????# = #????????????????????? | | ?????????????? #????# #????????????????????? | | ??????????????######????+ +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#^^^#????????????????????? | | ????????????????????????# !%#????????????????????? | | ???????????????????????? ![ ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? !< ????????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 3 | . . 1 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 89 | . 14 7 33 35 Parts Lost 34 | . 2 2 7 23 Damage Taken 3974 | . 361 181 1078 2354 Core 633 | . 54 9 288 282 Player 2/Cogmind (%) 66 | . 72 40 92 51 Absorbed by Shields 184 | . 104 . . 80 Damage Inflicted 3497 | . 592 164 1209 1532 Player 2/Cogmind (%) 32 | . 72 26 35 26 Combat Hostiles Destroyed 39 | . 10 4 12 13 Player 2/Cogmind (%) 39 | . 71 25 40 32 Game ------ Seed PointSiegeRifle Manual? 0 Play Time 00:46:27 Cumulative 167.7 hours Start 2020.08.17 @ 17:25:57 End 2020.08.17 @ 18:12:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 63 Rogue 27 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 13c0b343-283a-4a2f-a167-7d53cf42fce2