Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.31 @ 23:10:08 Player: Mot Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (151) 755 Value Destroyed (6517) 6517 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (1000) 1000 TOTAL SCORE: 15892 Bonus ------- Pacifist 200 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 1149/1300 Matter 270/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -3/Testing Parts ------- > --- POWER (4) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Layered Light Armor Plating System Guard > --- WEAPON (5) ------- Wave Gun Heavy Proton Cannon Powered Hammer > --- INVENTORY (5) ---- Light Nuclear Core Light Antimatter Reactor Flexi-carbon Leg Thunder Leg Improved Matter Compressor (300) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Thunder Leg Thunder Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Heavy Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun Railgun Gamma Bomb Array Powered Hammer > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Improved Matter Compressor [Rating: 130] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Flight Unit Nuclear Pulse Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Improved Matter Compressor Processor Armor Integrity Analyzer Protection Layered Light Armor Plating Weapon High-powered Shotgun Energy Gun High-powered Shock Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Slots Evolved 15 | . 1 2 2 2 . . 2 2 . . 2 . . . . 2 . Power 3 | . 1 . 1 . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . . . . 1 1 . . . . . . . . . Utility 6 | . . 1 . 2 . . . 1 . . 1 . . . . 1 . Weapon 3 | . . . 1 . . . 1 . . . 1 . . . . . . Parts Attached 129 | 7 . 4 14 5 1 1 19 25 3 . 16 2 . 2 10 15 5 Power 26 | 1 . 1 3 2 . . 6 4 2 . 1 . . . 4 1 1 Engine 8 | 1 . 1 . . . . 4 1 1 . . . . . . . . Core 11 | . . . 3 2 . . 1 3 1 . 1 . . . . . . Reactor 7 | . . . . . . . 1 . . . . . . . 4 1 1 Propulsion 32 | 2 . 1 4 . . . 5 6 1 . 6 . . . 1 6 . Treads 1 | . . . . . . . 1 . . . . . . . . . . Leg 30 | 2 . 1 4 . . . 4 5 1 . 6 . . . 1 6 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . . . . Utility 37 | 2 . 1 2 2 1 . 5 6 . . 6 1 . 2 3 4 2 Device 22 | 1 . . 2 1 1 . 2 4 . . 5 1 . . 3 1 1 Storage 1 | . . . . . . . . . . . . . . 1 . . . Processor 9 | . . 1 . 1 . . 3 . . . 1 . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 5 | 1 . . . . . . . 2 . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 34 | 2 . 1 5 1 . 1 3 9 . . 3 1 . . 2 4 2 Energy Gun 13 | . . 1 2 . . . 1 6 . . 1 . . . . 1 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 14 | 2 . . 3 1 . 1 1 1 . . 1 1 . . 2 1 . Ballistic Cannon 3 | . . . . . . . 1 2 . . . . . . . . . Launcher 2 | . . . . . . . . . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . . 3 . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 . System Corruption 4 | . . . . . . . . . . . . . . . . 4 . Parts Lost 38 | . . . 2 . . 1 8 2 . . 2 . 3 . 10 3 7 Power 10 | . . . 1 . . 1 3 1 . . 1 . 1 . . . 2 Propulsion 7 | . . . . . . . 3 . . . . . . . 3 . 1 Utility 8 | . . . . . . . 1 . . . . . 1 . 4 1 1 Weapon 13 | . . . 1 . . . 1 1 . . 1 . 1 . 3 2 3 Highest Loss Streak 5 | . . . 1 . . 1 3 1 . . 2 . 2 . 5 2 5 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . Average Backups 3 | . . . 4 4 4 4 4 4 4 5 4 4 4 2 4 4 5 Power 1 | . . . 1 2 2 2 1 . 1 2 1 1 . 1 2 2 2 Propulsion 1 | . . . 1 1 1 1 . 1 2 2 1 1 1 1 . 1 2 Utility . | . . . . . . . . 1 . . . . 1 . 1 1 1 Weapon 1 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . . . 2 1 . . . . . . . . 1 Power 3 | . . . . . . . 2 . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 87 93 91 90 100 94 86 97 94 94 93 95 92 96 77 82 88 Engine 5 | . 12 18 3 . . . 7 8 4 5 2 5 8 10 6 . . Core 9 | . . . 18 21 21 16 4 6 11 11 12 10 6 5 5 4 2 Reactor 1 | . . . . . . . 3 . . . . . . . 3 10 14 Leg 22 | . 25 28 22 21 21 21 14 26 27 27 24 25 25 25 21 21 21 Device 16 | . 12 10 11 18 21 21 8 11 16 16 23 25 25 25 14 18 18 Processor 9 | . . 6 8 7 14 14 21 15 11 11 6 5 5 6 5 4 7 Protection 2 | . 12 10 2 . . . . 3 5 5 5 5 3 . . 5 4 Energy Gun 3 | . . 6 10 2 . . 4 8 5 5 4 . 3 5 1 1 1 Ballistic Gun 12 | . 25 13 12 18 21 21 15 7 . . 4 5 5 9 12 7 7 Ballistic Cannon 3 | . . . . . . . . 4 11 11 10 10 6 5 4 . . Launcher 1 | . . . . . . . . . . . . 5 5 5 2 2 3 Peak Build Rating 130 | 7 7 14 33 39 39 39 59 88 88 88 107 109 109 104 98 130 129 Average Rating 67 | 5 7 12 24 34 39 37 45 78 87 88 101 108 101 98 83 110 119 On Entrance 60 | . 7 7 14 33 39 39 36 59 85 88 88 107 109 96 98 77 115 Avg Prop Armor Cover (%) 4 | . . . 5 . . . 5 . . . 5 . . . . 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 7 7 16 33 33 33 29 49 72 80 80 95 95 95 83 83 115 99 Greatest Support 115 | 20 20 33 38 35 35 35 65 91 91 91 115 111 111 111 111 115 91 Greatest Overweight (x) 3 | 1 . . 1 . . . 3 1 . . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 5 5 4 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | . . . 4 4 4 4 4 4 4 5 4 4 4 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 5 4 4 5 5 4 5 5 3 5 4 3 3 5 5 Class Distribution -------------------- 30% | Scavenger-Gunner 22% | Scavenger-Skirmisher 21% | Hacker-Skirmisher 9% | Hacker-Mutant 6% | Scavenger-Tank 6% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Matter Collected 5362 | 201 77 63 339 102 72 65 630 871 142 . 516 307 270 . 943 542 222 Remotely 325 | . . . 86 102 72 65 . . . . . . . . . . . Salvage Created 6897 | . . 236 656 57 36 39 1091 1257 109 . 518 83 420 . 518 1238 639 Parts 363 | . . 14 27 5 5 2 54 64 6 . 28 4 22 . 27 77 28 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 2 . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 115 | . . 6 13 3 2 2 18 17 2 . 13 2 9 . 13 12 3 Melee 1 | . . . . . . . . . . . 1 . . . . . . Guns 71 | . . 6 13 3 2 2 15 11 . . 1 . 2 . 9 6 1 Cannons 26 | . . . . . . . 2 4 2 . 9 2 1 . 4 . 2 AOE 9 | . . . . . . . 1 1 . . 2 . 4 . . 1 . Classes Destroyed 14 | . . 4 2 . . . 4 3 . . . . . . . . 1 Worker 9 | . . . . . . . 4 2 . . 1 . . . . 2 . Builder 13 | . . . 1 . . . 2 2 . . . . . . . 5 3 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Recycler 4 | . . . . . . . . 1 . . . . . . . 1 2 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . Watcher 6 | . . 1 1 . . . 2 1 . . . . . . . 1 . Swarmer 37 | . . 2 2 3 2 2 3 4 . . 4 . 5 . 8 2 . Grunt 36 | . . 3 8 . . . 9 3 1 . 2 . 1 . 4 3 2 Brawler 3 | . . . . . . . . 1 1 . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . 1 Sentry 11 | . . 1 2 . . . 2 1 . . 1 . 1 . 1 2 . Hunter 13 | . . . 1 . . . 2 2 . . 2 2 2 . . 2 . Programmer 15 | . . . . . . . 2 6 . . 4 . . . . 2 1 Best Kill Streak 10 | . . 2 3 3 2 2 10 10 2 . 4 2 5 . 5 7 5 Combat Bots Only 6 | . . 2 2 3 2 2 5 6 2 . 4 2 5 . 5 6 2 Max Kills in Single Turn 4 | . . 1 1 1 1 1 4 3 1 . 3 1 2 . 1 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . 1 1 . . 2 . 1 . . 1 . Melee 1 | . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Hostile Shots Fired 951 | . . 16 77 9 30 10 147 128 3 . 135 28 41 . 106 98 123 Missed 295 | . . 3 18 . 12 3 45 31 . . 48 13 16 . 29 29 48 Hits 656 | . . 13 59 9 18 7 102 97 3 . 87 15 25 . 77 69 75 Projectile 656 | . . 13 59 9 18 7 102 97 3 . 87 15 25 . 77 69 75 Critical Strikes 26 | . . . 1 . . . 5 5 . . 5 1 . . 1 3 5 Part Disruptions 3 | . . . . . . . 1 . . . . . . . . 2 . Damage Taken 7865 | . . 67 493 51 224 66 1051 1211 37 . 1003 104 331 . 1082 1276 869 Core 737 | . . 8 120 6 54 9 147 82 . . 25 13 40 . 82 60 91 Absorbed by Shields 199 | . . . 163 36 . . . . . . . . . . . . . Redirected to Shielding 15 | . . 7 8 . . . . . . . . . . . . . . Ignored by Resistances 4772 | . . 47 356 53 132 40 631 714 21 . 591 61 202 . 642 760 522 Core Remaining (%) 89 | 100 100 98 78 . . 90 82 . . 91 . . . . 79 . . Volleys Fired 296 | . 4 18 43 4 5 5 49 45 3 . 19 7 11 . 30 33 20 Largest 5 | . 2 2 3 2 3 3 4 4 3 . 4 4 4 . 5 4 3 Hottest 241 | . 40 65 124 50 73 73 146 241 177 . 200 181 183 . 201 239 197 Shots Fired 906 | . 8 36 118 8 13 15 169 157 9 . 58 21 41 . 108 93 52 Gun 723 | . 8 36 118 8 13 15 154 121 3 . 26 7 18 . 84 75 37 Cannon 141 | . . . . . . . 15 36 6 . 31 13 14 . 18 . 8 Launcher 42 | . . . . . . . . . . . 1 1 9 . 6 18 7 Special . | . . . . . . . . . . . . . . . . . . Kinetic 609 | . 8 25 64 8 13 15 120 95 6 . 45 20 23 . 94 55 18 Thermal 83 | . . . 35 . . . . 9 . . . . . . . 20 19 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 214 | . . 11 19 . . . 49 53 3 . 13 1 18 . 14 18 15 Robot Hit Streak 46 | . . 13 46 10 14 4 17 11 6 . 8 13 14 . 13 18 21 Robot Miss Streak 6 | . . 3 6 2 1 3 3 2 1 . 3 3 5 . 6 2 2 Penetration Max 2 | . . . . . . . . 2 . . . . . . . 1 1 Secondary Targets 12 | . . 1 3 . . . 4 . . . . . . . 2 1 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . . . . 1 1 1 Shots Hit Robots 634 | . . 23 90 7 10 8 126 106 6 . 35 15 24 . 65 75 44 Core Hits 346 | . . 12 35 6 5 4 68 54 3 . 22 5 13 . 34 56 29 Critical Kills 8 | . . . . . . . 1 7 . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . 1 7 . . . . . . . . . Critical Strikes 29 | . . . 2 . . . 2 16 . . 4 1 1 . 1 . 2 Burn 4 | . . . 1 . . . . 1 . . . . . . . . 2 Destroy 16 | . . . . . . . 2 14 . . . . . . . . . Blast 8 | . . . . . . . . 1 . . 4 1 1 . 1 . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . . . . . 4 . Impact 4 | . . . . . . . . . . . . . . . . 4 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16871 | . . 240 1640 154 215 148 3119 2251 341 . 1766 480 873 . 1438 2580 1626 Guns 9465 | . . 240 1276 154 215 148 2123 1304 70 . 327 62 254 . 1168 1327 797 Cannons 3352 | . . . . . . . 262 656 271 . 1016 386 286 . 230 . 245 Explosions 3812 | . . . 364 . . . 734 253 . . 336 32 333 . 40 1136 584 Melee 117 | . . . . . . . . . . . . . . . . 117 . Ramming 125 | . . . . . . . . 38 . . 87 . . . . . . Kinetic 9085 | . . 122 663 154 215 148 1564 1173 271 . 1191 448 412 . 1278 1013 433 Thermal 2923 | . . . 728 . . . 734 412 . . 293 . . . . 392 364 Explosive 95 | . . . . . . . . . . . . . . . . . 95 Electromagnetic 4526 | . . 118 249 . . . 821 628 70 . 195 32 461 . 160 1058 734 Impact 117 | . . . . . . . . . . . . . . . . 117 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 2 2 2 5 5 5 5 6 8 8 Average Corruption 4 | . . . . . . . 1 1 2 2 4 5 5 5 5 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 109 | . . . . . . . 7 1 6 1 5 26 17 7 26 11 2 Message Errors 25 | . . . . . . . 1 . 1 . 2 6 4 2 5 4 . Matter Fused 29 | . . . . . . . 3 1 3 . . 5 6 2 6 3 . Heat Flow Errors 12 | . . . . . . . 2 . . . 3 3 . 2 . 2 . Energy Discharges 5 | . . . . . . . . . . . . 2 2 . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 20 | . . . . . . . 1 . 1 . . 7 . 1 7 2 1 Data Loss (major) 8 | . . . . . . . . . 1 1 . 1 2 . 3 . . Misfires 4 | . . . . . . . . . . . . . 2 . 1 . 1 Alerts 3 | . . . . . . . . . . . . 2 . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 460 | . . . 12 . . . 253 56 . . 71 17 . . 28 19 4 Projectiles 114 | . . . . . . . . 21 . . 62 17 . . 14 . . Explosions 346 | . . . 12 . . . 253 35 . . 9 . . . 14 19 4 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . 1 6 . . 2 2 . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 1 5 . . 2 2 . . 1 . . Secondary 2 | . . . . . . . . 1 . . . . . . 1 . . Self-Inflicted Damage 697 | . . . 26 . . . 97 . . . . . 53 . 31 347 143 Shots 63 | . . . 1 . . . 3 . . . . . 4 . 2 38 15 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . . . . . . . 2 . . 13 . . . . . . Kicked 15 | . . . . . . . . 2 . . 13 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 991 | . . 68 551 36 56 69 466 603 254 . 991 22 . 54 29 238 . Average Temperature 172 | . . 28 171 18 25 37 128 207 122 . 255 22 . 34 11 64 . Received Heat Transfer 1366 | . . 24 261 . 48 . 418 180 27 . 30 . 30 . 225 81 42 Effects 102 | . . . 23 . . . 13 25 . . 41 . . . . . . Shutdowns 33 | . . . 6 . . . 5 12 . . 10 . . . . . . Energy Bleed 13 | . . . 6 . . . . 1 . . 6 . . . . . . Interference 16 | . . . 5 . . . 3 3 . . 5 . . . . . . Matter Decay 10 | . . . 1 . . . . 2 . . 7 . . . . . . Short Circuit 6 | . . . 2 . . . . 1 . . 3 . . . . . . Damage (minor) 7 | . . . . . . . 1 1 . . 5 . . . . . . Damage (major) 16 | . . . 2 . . . 4 5 . . 5 . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 1 . . . . 2 . . 6 . Combat Hostiles 8 | . . . . . . . . 1 . . . . 2 . . 5 . Parts Fried 22 | . . . 1 . . . 2 5 . . 1 . 2 . . 9 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 3 . . . . . . . . 1 Heat Transferred 3644 | . . . 1225 . . . 650 496 . . 150 . . . . 420 703 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 4 . . . 2 1 . . . . . . . 5 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Maximum Alert Level . | . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . . 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 171 | . . 80 58 55 . . 121 171 . . 147 . . . . 145 103 Initial 27 | . . . . 6 . . . 27 . . . . . . . 5 . Average 22 | . . 21 13 10 . . 25 25 . . 18 . . . . 53 18 Influence Increases 3606 | . . 201 432 70 65 50 661 505 50 . 422 50 200 . 300 393 207 Destroy 0b10 Robot/C 2320 | . . 120 260 60 40 40 360 340 40 . 260 40 180 . 260 240 80 Destroy 0b10 Robot/NC 175 | . . 5 10 . . . 50 35 . . 5 . . . . 45 25 Destroy Leader 522 | . . 42 82 10 10 10 94 82 10 . 40 10 20 . 40 62 10 Disable Machine 80 | . . 4 4 . . . 36 16 . . 4 . . . . 8 8 Destroy Structure 299 | . . . 31 . . . 46 32 . . 98 . . . . 38 54 Lose Combat Pursuer 210 | . . 30 45 . 15 . 75 . . . 15 . . . . . 30 Influence Decreases 3569 | . . 201 411 91 65 50 585 575 56 . 305 167 200 . 290 403 170 Entered New Map 134 | . . . . 15 . . . 49 4 . . 61 . . . 5 . Time Decay 3105 | . . 201 391 76 65 40 505 506 52 . 285 106 170 . 230 368 110 Lost Part 330 | . . . 20 . . 10 80 20 . . 20 . 30 . 60 30 60 Squads Dispatched 19 | . . 2 1 1 . . 5 5 . . 1 . . . . 1 3 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 8 | . . . . 1 . . 2 3 . . 1 . . . . 1 . Reinforcement 11 | . . 2 1 . . . 3 2 . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Distress Signals 9 | . 1 2 1 . . . 2 2 . . . . . . . 1 . Communications Jammed 19 | . . . . . . . 19 . . . . . . . . . . Distress Signals 19 | . . . . . . . 19 . . . . . . . . . . Times Spotted 156 | . 2 10 20 3 3 2 25 24 2 . 14 2 9 . 13 16 11 Peak Tracking Total 6 | . 2 4 5 3 1 2 4 4 2 . 4 2 4 . 5 3 6 Tactical Retreats 10 | . . 1 3 . 1 . 3 . . . 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Traps Triggered 6 | . . 1 . . . . . 2 . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Machines Disabled 20 | . . 1 1 . . . 9 4 . . 1 . . . . 2 2 Max in Single Turn 3 | . . 1 1 . . . 3 1 . . 1 . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Machines Accessed 18 | . 2 1 1 . . . 3 2 . . . . . 9 . . . Terminals 8 | . 2 1 1 . . . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 61 | . 2 2 1 . . . 6 2 . . . . . 48 . . . Successful 59 | . 2 1 1 . . . 6 1 . . . . . 48 . . . Failed 2 | . . 1 . . . . . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . . 3 . . . Terminals 9 | . 2 2 1 . . . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 55 | . 2 1 1 . . . 2 1 . . . . . 48 . . . Record 40 | . 1 . . . . . 2 1 . . . . . 36 . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . . . . . 4 . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Active Infowar (turns) 10377 | 49 553 379 519 174 1144 915 1171 1371 357 55 754 997 579 355 360 254 391 Optics 2112 | . . . . . . . 830 637 . . . . . . . 254 391 Sensors 4463 | 49 553 379 519 . . . . . . . 672 997 579 355 360 . . Terrain 2353 | . . . . . 1115 915 323 . . . . . . . . . . Structural 4182 | . . . . . . . . 734 357 55 754 997 579 355 351 . . Jamming 2574 | . . . . 174 1144 915 341 . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . . . . 3 . . . 2 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Turns Passed 12169 | 63 553 379 950 287 1144 915 1202 1371 357 55 854 997 579 355 1055 662 391 Spaces Moved 8404 | 49 451 268 530 219 941 748 584 831 281 46 581 807 449 291 760 376 192 Core 9 | 9 . . . . . . . . . . . . . . . . . Treads 7 | . . . . . . . 7 . . . . . . . . . . Legs 8388 | 40 451 268 530 219 941 748 577 831 281 46 581 807 449 291 760 376 192 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 122 122 114 120 120 120 120 120 120 Average Speed 127 | 109 120 120 134 120 120 120 170 121 122 122 123 120 120 120 123 140 165 Slowest Speed 330 | 120 120 120 190 120 120 120 330 193 122 122 190 120 120 120 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 39 | 4 59 26 34 5 89 68 14 18 45 8 11 77 73 62 84 10 23 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 7 | . . . . . 2 . . . 1 . . . 1 3 . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . 4 2 . . 2 . . 4 1 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 225 | . . . 34 . . . 45 17 3 . 49 7 13 . 12 18 27 Melee . | . . . . . . . . . . . . . . . . . . Projectile 66 | . . . . . . . 2 12 3 . 16 7 13 . 12 . 1 AOE 159 | . . . 34 . . . 43 5 . . 33 . . . . 18 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Total 9218 | 55 456 292 678 234 946 754 684 1092 287 45 659 817 462 296 805 431 225 Wait 287 | . 2 2 81 1 . 1 24 162 . . 11 . . . . . 3 Move 8387 | 48 450 267 529 218 940 747 583 830 280 45 580 806 448 290 759 375 192 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 5 | . . . 3 . . . . . . . . 1 1 . . . . Fast Attach 63 | 7 . 4 5 3 . . 12 9 . . 4 . . 2 5 8 4 Attach 14 | . . . 1 . . . 2 1 . . 4 . 2 2 1 . 1 Detach 7 | . . . . . . . 1 2 . . 2 . . 1 . . 1 Swap 79 | . . 1 9 4 1 1 8 18 3 . 15 2 . 1 6 7 3 Drop 61 | . . . 7 4 . . 5 23 1 . 11 1 . . 4 4 1 Fire 296 | . 4 18 43 4 5 5 49 45 3 . 19 7 11 . 30 33 20 Melee 4 | . . . . . . . . . . . . . . . . 4 . Ram . | . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . 2 . . 13 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Power x1 65 | -10/Materials | Met a group of wandering Federalists 178 | -10/Materials | Identified exit to Mines 178 | -10/Materials | Discovered exit to Mines (range 16) 312 | -10/Materials | Build established: Hacker-Mutant 503 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Discovered exit to Materials (range 15) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Identified exit to Materials 861 | -9/Materials | Discovered exit to Materials (range 15) 996 | -9/Materials | Entered another Materials area 996 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1657 | -8/Materials | Build established: Hacker-Tank 1878 | -8/Materials | Identified exit to Factory 1878 | -8/Materials | Discovered exit to Factory (range 5) 1946 | -8/Materials | Entered Factory 1946 | -7/Factory | Evolved 2 slots: Utility x2 2187 | -7/Factory | Identified exit to Lower Caves 2187 | -7/Factory | Discovered exit to Lower Caves (range 15) 2233 | -7/Factory | Entered Lower Caves 2254 | -7/Lower Caves | Encountered a Warlord checkpoint 2291 | -7/Lower Caves | Learned location of Extension (-6) 2549 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2703 | -7/Lower Caves | Spotted B-75 Beast 3358 | -7/Lower Caves | Identified exit to Lower Caves 3358 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 3377 | -7/Lower Caves | Entered another Lower Caves area 3593 | -7/Lower Caves | Encountered a Warlord checkpoint 4003 | -7/Lower Caves | Build established: Hacker-Skirmisher 4150 | -7/Lower Caves | Identified exit to Factory 4150 | -7/Lower Caves | Discovered exit to Factory (range 15) 4292 | -7/Lower Caves | Entered Factory 4292 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4293 | -6/Factory | Identified exit to Extension 4722 | -6/Factory | Lost 3 parts (2p1w) 4943 | -6/Factory | Build established: Scavenger-Gunner 5474 | -6/Factory | Identified exit to Factory 5474 | -6/Factory | Discovered exit to Factory (range 16) 5494 | -6/Factory | Entered another Factory area 5494 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6844 | -5/Factory | Identified exit to Upper Caves 6844 | -5/Factory | Discovered exit to Upper Caves (range 6) 6865 | -5/Factory | Entered Upper Caves 7197 | -5/Upper Caves | Identified exit to Upper Caves 7197 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 7222 | -5/Upper Caves | Entered another Upper Caves area 7269 | -5/Upper Caves | Identified exit to Factory 7269 | -5/Upper Caves | Discovered exit to Factory (range 6) 7277 | -5/Upper Caves | Entered Factory 7277 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8003 | -4/Factory | Build established: Scavenger-Skirmisher 8105 | -4/Factory | Identified exit to Upper Caves 8105 | -4/Factory | Discovered exit to Upper Caves (range 13) 8131 | -4/Factory | Entered Upper Caves 8551 | -4/Upper Caves | Build established: Hacker-Skirmisher 8994 | -4/Upper Caves | Encountered a Warlord checkpoint 9064 | -4/Upper Caves | Identified exit to Upper Caves 9064 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 9128 | -4/Upper Caves | Entered another Upper Caves area 9216 | -4/Upper Caves | Learned location of Quarantine (-2) 9465 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9699 | -4/Upper Caves | Identified exit to Zhirov 9699 | -4/Upper Caves | Discovered exit to Zhirov (range 10) 9707 | -4/Upper Caves | Entered Zhirov 9707 | -4/Zhirov | Identified exit to Proximity Caves 9707 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 9731 | -4/Zhirov | Met Zhirov 9763 | -4/Zhirov | Learned location of Testing (-3) 9763 | -4/Zhirov | Learned location of Command (-1) 9798 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9829 | -4/Zhirov | Found Alien Artifact 9829 | -4/Zhirov | Identified Integrated Reactor 9829 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9845 | -4/Zhirov | Found Alien Artifact 9845 | -4/Zhirov | Identified Transdimensional Reconstructor 9845 | -4/Zhirov | Warped through subspace 10008 | -4/Zhirov | Build established: Scavenger-Skirmisher 10062 | -4/Zhirov | Entered Proximity Caves 10457 | -3/Proximity Caves | Lost 5 parts (2n2u1w) 10498 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10736 | -3/Proximity Caves | Build established: Scavenger-Gunner 11079 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 11096 | -3/Proximity Caves | Identified exit to Research 11096 | -3/Proximity Caves | Discovered exit to Research (range 3) 11117 | -3/Proximity Caves | Entered Research 11117 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11270 | -3/Research | Found Unknown Launcher 11270 | -3/Research | Identified Gamma Bomb Array 11769 | -3/Research | Identified exit to Testing 11769 | -3/Research | Discovered exit to Testing (range 6) 11779 | -3/Research | Build established: Scavenger-Tank 11779 | -3/Research | Entered Testing 12069 | -3/Testing | Scanned by Researcher 12170 | -3/Testing | Self-destructed Last Messages --------------- 12160_ Slug penetrates G-67 Veteran. 12162_ Penetrated by Slug. 12162_ Slug penetrates Biostasis Chamber. 12162_ Penetrated by Slug. 12162_ Held in stasis. 12162_ C-55 Analyst is analyzing... 12163_ Slug penetrates Particle Synthesizer. 12164_ Railgun destroyed. 12164_ G-67 Veteran destroyed. 12165_ Slug penetrates Wall. 12165_ Imp. Thunder Leg destroyed. 12165_ Penetrated by Slug. 12166_ Held in stasis. 12166_ C-55 Analyst is analyzing... 12168_ Slug penetrates Wall. 12168_ Penetrated by Slug. 12168_ Slug penetrates Wall. 12169_ Penetrated by Slug. 12170_ Slug penetrates Particle Synthesizer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????#??????????????????????????? | | #??????????????? ???????????????????????????? | | #??#+#+######## #?????????##???????????????? | | "" #### #???????? #???????????????? | | """ + #?????????? #??F"#??????????? | | S" # ########### #"" ##### ?????? | | """ + =%! h ??????? | | """ #### ![= h ?????????? | | #??# % """""???????????? | | ######### """ """ @ """""???????????? | | """ !! """ ### """""???????????? | | """ ! "" #???????? ?????????? | | h #??????????????????????? | | c #??????????????????????? | | ################ h #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# " c #??????????????????????? | | ????????????# #######/###??????????????????????? | | ????????????## #??????# ???????????????????????? | | ##???????????# ???????# "??????????????????????? | | "#??????????? ???????# * ""?????????????????????? | | "#?????????? ???????# """????????????????????? | | ##????????? ????????#* ???????????????????? | | ??????????+ ????????########???????????????????? | | ??????????# ##???????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 81 Energy Capacity 570 Matter Stores 528 Matter Capacity 600 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 70 Armor Integrity Analysis 30 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Enh. Nuclear Core | -6/Factory | Scanalyzed Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Coolant Network | -3/Testing | Archive Robot Schematics ------------------ A-27 Freighter | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Armchair Analyst DIY Cooler Dangerous Findings Hey, That's Mine! I Spy Knowing Is Half The Battle More Power To You Respectable Loadout Subspace Traveler The Science Guy Total Silence Use The Force You Again Challenges ------------ None Game ------ Seed ArcMultireflexManipulator Manual? 0 Play Time 02:16:40 Cumulative 8.9 hours Start 2026.10.31 @ 16:41:26 End 2026.10.31 @ 23:10:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90b47a5-5dc1-4a33-a7b3-d42e6fc4fbdc