Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.30 @ 13:03:42 Player: yub Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2463) 2463 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5963 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 235/290 System Corruption 1% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Recoil Stabilizer Advanced ECM Suite Focal Shield > --- WEAPON (3) ------- Improved Heavy Laser Improved Datajack > --- INVENTORY (15) --- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Improved Signal Interpreter Kinecellerator Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Improved Heavy Laser Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Advanced Terrain Scan Processor Recoil Stabilizer Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Focal Shield Shock Absorption System Gatling Laser Advanced Assault Cannon Advanced Assault Cannon Improved Datajack [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 5 | . . 2 2 1 . Weapon 1 | . . . . . 1 Parts Attached 77 | 6 2 9 14 25 21 Power 13 | 1 . 1 1 7 3 Engine 7 | 1 . 1 1 2 2 Core 6 | . . . . 5 1 Reactor . | . . . . . . Propulsion 18 | 2 . 2 7 5 2 Treads 12 | 2 . 2 1 5 2 Leg 6 | . . . 6 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 1 4 3 3 9 Device 11 | . . 2 1 2 6 Storage 2 | 1 1 . . . . Processor 5 | . . 2 1 1 1 Hackware 1 | . . . 1 . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 25 | 2 1 2 3 10 7 Energy Gun 14 | 2 . 1 2 6 3 Energy Cannon 3 | . . . 1 2 . Ballistic Gun 2 | . . 1 . 1 . Ballistic Cannon 5 | . 1 . . 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 7 | . . 1 . 5 1 Parts Lost 34 | . . 2 4 8 20 Power 8 | . . . . 4 4 Propulsion 7 | . . . 2 1 4 Utility 8 | . . . . 1 7 Weapon 11 | . . 2 2 2 5 Highest Loss Streak 7 | . . 1 2 3 7 To Critical Strikes 2 | . . 1 . . 1 Average Slot Usage (%) 96 | . 85 95 97 99 91 Engine 6 | . 14 11 9 4 1 Core 6 | . . . . 9 10 Treads 14 | . 28 22 3 13 16 Leg 2 | . . . 12 1 . Device 13 | . . 11 18 15 13 Storage 8 | . 14 11 9 7 6 Processor 19 | . . 18 18 23 19 Hackware 5 | . . . 9 7 4 Energy Gun 8 | . 20 10 8 7 5 Ballistic Gun 3 | . . . 7 5 . Ballistic Cannon 3 | . 7 10 . . 11 Naked Turns . | . . . . . . Heaviest Build 58 | 12 29 35 39 50 58 Greatest Support 64 | 40 40 44 44 44 64 Greatest Overweight (x) 15 | . . . 11 1 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 5 6 12 15 15 14 Average Carried 11 | 2 3 9 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 2 6 11 13 13 1 Class Distribution -------------------- 51% | Hacker-Skirmisher 16% | Mutant 8% | Hacker-Mutant 7% | Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1295 | 224 84 236 163 386 202 Remotely . | . . . . . . Salvage Created 2439 | . 178 456 211 850 744 Parts 133 | . 8 38 12 49 26 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . 2 14 4 22 11 Guns 36 | . 2 8 3 19 4 Cannons 15 | . . 4 1 3 7 AOE 2 | . . 2 . . . Classes Destroyed 11 | . 3 4 2 1 1 Worker 3 | . . . . . 3 Builder 4 | . . 1 1 . 2 Recycler 4 | . 1 1 . . 2 Operator 2 | . . 1 . 1 . Watcher 6 | . 1 2 . 2 1 Swarmer 18 | . . 7 . 11 . Grunt 17 | . 2 4 2 5 4 Duelist 2 | . . . 1 . 1 Sentry 5 | . . 3 . 2 . Hunter 7 | . . . 1 1 5 Programmer 4 | . . . . 3 1 Best Kill Streak 8 | . 2 8 2 4 8 Combat Bots Only 8 | . 2 8 2 4 5 Max Kills in Single Turn 5 | . 1 2 1 2 5 Gunslinging 1 | . . . . 1 . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6073 | . 52 677 402 1833 3109 Core 1258 | . . 102 25 274 857 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 100 74 95 60 . Volleys Fired 168 | . 7 40 19 60 42 Largest 3 | . 2 2 2 2 3 Hottest 161 | . 79 79 100 140 161 Shots Fired 301 | . 14 70 35 97 85 Gun 187 | . 7 31 34 84 31 Cannon 114 | . 7 39 1 13 54 Launcher . | . . . . . . Special . | . . . . . . Kinetic 149 | . 7 39 16 33 54 Thermal 113 | . . 9 13 61 30 Explosive . | . . . . . . Electromagnetic 39 | . 7 22 6 3 1 Robot Hit Streak 25 | . 4 19 25 16 24 Robot Miss Streak 3 | . 1 2 2 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 234 | . 9 46 29 85 65 Core Hits 148 | . 7 23 11 55 52 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . . . 3 Burn 2 | . . . . . 2 Blast 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6070 | . 156 936 489 1954 2535 Guns 3159 | . 93 340 371 1721 634 Cannons 1935 | . 63 476 23 233 1140 Explosions 968 | . . 120 95 . 753 Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 2465 | . 63 476 159 627 1140 Thermal 2335 | . . 205 235 1261 634 Explosive 216 | . . . . . 216 Electromagnetic 1046 | . 93 255 95 66 537 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . . 3 1 Average Corruption 1 | . 1 . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 98 | . . 35 36 9 18 Projectiles 28 | . . 1 . 9 18 Explosions 70 | . . 34 36 . . Melee . | . . . . . . Knockbacks 13 | . . 2 . . 11 Impact . | . . . . . . Kinetic 13 | . . 2 . . 11 Secondary . | . . . . . . Self-Inflicted Damage 162 | . . 59 44 . 59 Shots 4 | . . 2 1 . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 578 | . 81 103 30 385 578 Average Temperature 147 | . 32 29 7 135 258 Received Heat Transfer 1545 | . 39 195 153 285 873 Effects 45 | . . . . 9 36 Shutdowns 13 | . . . . 2 11 Energy Bleed 4 | . . . . 1 3 Interference 14 | . . . . 5 9 Matter Decay 3 | . . . . 1 2 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 . 2 1 Heat Transferred 4430 | . . 350 412 2632 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 1 . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 309 | . 95 299 188 280 309 Initial 118 | . . 34 107 24 118 Average 83 | . 38 144 96 60 116 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 88 | 100 100 64 100 91 83 Level 1 11 | . . 35 . 8 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 2 . 10 3 Investigation 2 | . 1 . . 1 . Extermination 5 | . . . . 4 1 Reinforcement 6 | . . 2 . 2 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 3 18 8 30 16 Peak Tracking Total 5 | . 2 5 4 5 5 Tactical Retreats 6 | . . . 1 4 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . . . 2 2 4 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 12 | . 1 1 . . 10 Max in Single Turn 7 | . 1 1 . . 7 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 16 | . 2 2 3 4 5 Terminals 15 | . 2 2 2 4 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 6 4 5 5 8 Successful 16 | . 4 1 4 4 3 Failed 12 | . 2 3 1 1 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 26 | . 6 4 3 5 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 1 3 4 3 Record 1 | . 1 . . . . Open DSF 4 | . . . . 2 2 Emergency Access Points 1 | . . . . 1 . Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 1 1 1 3 Full Trace Events 2 | . 2 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4959 | 74 338 645 737 2353 812 Spaces Moved 2005 | 40 188 319 337 766 355 Core 30 | 18 . . 6 . 6 Treads 1663 | 22 188 319 89 696 349 Legs 312 | . . . 242 70 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 153 Average Speed 177 | 110 160 148 190 197 167 Slowest Speed 800 | 160 160 160 600 237 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 42 26 28 22 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 41 | . . 9 4 . 28 Melee . | . . . . . . Projectile 11 | . . 1 . . 10 AOE 30 | . . 8 4 . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3115 | 69 211 421 398 1515 501 Wait 766 | 17 9 39 15 613 73 Move 2000 | 39 187 318 336 765 355 Hop . | . . . . . . Pick Up 73 | 7 5 12 10 31 8 Fast Attach 3 | 1 . . 2 . . Attach 50 | 5 1 6 7 12 19 Detach 1 | . . 1 . . . Swap 24 | . 1 3 5 13 2 Drop 29 | . 1 2 4 21 1 Fire 168 | . 7 40 19 60 42 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 5) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Utility x2 784 | -9/Materials | Discovered new exit (range 14) 999 | -9/Materials | Destroyed 8 combat bots 1057 | -9/Materials | Identified exit to Materials 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Utility x2 1760 | -8/Materials | Discovered new exit (range 18) 1791 | -8/Materials | Identified exit to Factory 1795 | -8/Materials | Entered Factory 1795 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1844 | -7/Factory | Identified exit to DSF 1859 | -7/Factory | Build established: Hacker-Skirmisher 3844 | -7/Factory | Lost 3 parts (1p1u1w) 3854 | -7/Factory | Garrison activated, responded to threat 4048 | -7/Factory | Discovered new exit (range 6) 4098 | -7/Factory | Identified exit to Factory 4111 | -7/Factory | Build established: Hacker-Mutant 4148 | -7/Factory | Entered another Factory area 4148 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4310 | -6/Factory | Lost 4 parts (1p1n1u1w) 4591 | -6/Factory | Build established: Scavenger-Gunner 4733 | -6/Factory | Spotted B-75 Beast 4787 | -6/Factory | Cargo convoy interrupted 4829 | -6/Factory | Core integrity fell below 50% 4864 | -6/Factory | Lost 7 parts (1p3n1u2w) 4924 | -6/Factory | Core integrity fell below 20% 4928 | -6/Factory | Lost 4 parts (1p2u1w) 4960 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04928_ Recoil Stabilizer temporarily disabled. 04929_ Overheating: Adv. Assault Cannon damaged (-15). 04930_ Power failure, Imp. Deuterium Engine shutdown. 04930_ K-01 Serf collects debris. 04932_ R-10 Processor collects Adv. Heat Sink. 04933_ Critical hit (Burn: +37). 04934_ K-01 Serf collects debris. 04934_ Imp. Deuterium Engine destroyed. 04935_ Power failure, Imp. Deuterium Engine shutdown. 04937_ Adv. Assault Cannon destroyed. 04938_ K-01 Serf collects debris. 04939_ Overheating: Broken Machine Analyzer damaged (-8). 04942_ K-01 Serf collects debris. 04943_ Critical hit (Burn: +37). 04944_ Imp. Medium Armor Plating destroyed. 04946_ Weapon Cycler destroyed. 04953_ U-05 Engineer builds a Door. 04954_ Shock Absorption System destroyed. 04958_ Critical hit (Burn: +37). 04959_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????# """ """?"""?"""?" | | ??????????????????????????????# """ """?"""?"""?" | | ???????????????????????""""???# """ """?"""?"""?" | | ???????????????????????""""???+ ????????????? | | ???????????????????????""""???# ????????????? | | ???????????????????????""""???# #????????????? | | ??????????????????????????????# ####+######### | | ??????????????????????????????# # | | ????????????? ??????????????# # | | ?????????? ??? ?????????# # | | ????????? ?????????# + | | ????????? ?????????# # ! | | ????????? ???????## # ! | | ???????? ##?????# ####+######### | | ???????? # ?????#T | | ?????????? ######### | | ??????????? #% # ^ | | ????????????? # """"" # | | ??????????????? # " # | | ??????????##????# # # ############## | | ?????????? ??# %#% # #????????????? | | ?????????""" # % # # #????????????? | | ?????????"""?[ " + % # #????????????? | | ?????????"""????# %#gg + #????????????? | | ????????????????# #% g # #????????????? | | ?????????"""????# # @%% # #????????????? | | ?????????"""????# #%k %% # #????????????? | | ?????????"""????# ####+#### #????????????? | | ????????????????# ?? % %#????????????? | | ????????????????# ? % " ?????????? | | ????????????????# " % %/ ??????????? | | ????????????????# # ?????????? | | ????????????????# # ????????? | | ????"???????????# % % % # ???????? | | ????"???????????# #? ??????? | | ????"???????????# #? ??????? | | ????T???????????# ##?####??????? | | ????"????"""""??/ % ???????????? | | ????"????"""""? # ???????????? | | ????"????"""????? ?????????????? | | ???????????????????#+########## ???????????????? | | ?????????????????????????????????????????????""""" | | ?????????????????????????????????""""????????????? | | ??????????????????"""????????????""""????????""""" | | ??????????????????"""????????????""""????????????? | | ??????????????????"""????????????????????????""""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????""""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaRegenerativeMallet Manual? 0 Play Time 00:54:48 Cumulative 45.2 hours Start 2022.09.29 @ 13:15:50 End 2022.09.30 @ 13:03:42 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 17 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6076f22e-b789-483c-b2ad-f71b6a6258df