Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.02 @ 20:30:27 Player: lumberblack Result: Destroyed by YM-HP3(g) with Heavy Beamcaster Performance ------------- Evolutions (6) 3000 Regions Visited (26) 5200 Robots Destroyed (282) 1410 Value Destroyed (10205) 10205 Prototype IDs (81) 1620 Alien Tech Used (2) 400 Bonus (1456) 1456 TOTAL SCORE: 23291 Bonus ------- High Alert Combat Kills 1329 Follower Combat Kills 1602 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -3675 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 132/700 System Corruption 4% Temperature Cool (48) Movement Core (900) Ox17 Location -4/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (12) ----- Advanced Coolant Injector High-capacity Storage Unit Zionite Biocell Advanced Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Improved Propulsion Shielding Graphene Brace > --- WEAPON (2) ------- Improved Proton Missile Launcher > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Antigrav System Advanced Trap Scanner Advanced Signal Interpreter Makeshift Terrain Scan Processor Improved Force Field Makeshift System Shield Makeshift System Shield Makeshift System Shield Improved Component Analysis Suite Wave Gun Wave Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Experimental Core Analyzer Advanced Particle Charger Improved Transmission Jammer Layered Heavy Armor Plating Graphene Brace Experimental Thermal Shield Advanced Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Zionite Light DM Reactor Zionite Light DM Reactor Advanced Power Amplifier Advanced Coolant Injector Advanced Energy Well Zionite Biocell Zionite Biocell Improved Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Improved Focal Shield Advanced Force Field Transdimensional Reconstructor Quantum Rifle Quantum Rifle Improved Proton Missile Launcher Heavy Missile Launcher Plasma Cutter [Rating: 139] Favorites ----------- Power Zionite Light DM Reactor Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Improved Hacking Suite Protection Layered Heavy Armor Plating Weapon Antimatter Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 2 . . . . 2 . . . . 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 449 | 2 5 17 29 8 9 3 51 46 4 8 19 2 72 . . . 19 17 9 13 6 30 58 3 12 7 Power 27 | . . . 4 . . 1 4 6 . . . . 2 . . . 3 1 . . 1 . 2 . . 3 Engine 14 | . . . 3 . . 1 4 5 . . . . 1 . . . . . . . . . . . . . Core 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . 1 . . . 3 1 . . 1 . 2 . . 3 Propulsion 68 | 2 . 2 13 . 1 2 15 5 . . 3 . 11 . . . 2 . . . . 2 5 1 4 . Treads 56 | 2 . 2 12 . 1 2 15 4 . . 3 . 10 . . . 2 . . . . 2 1 . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel 10 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 4 1 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 165 | . . 4 6 . . . 8 16 . 2 10 . 30 . . . 6 12 5 6 5 18 28 1 6 2 Device 93 | . . 1 3 . . . 4 5 . 1 1 . 17 . . . 2 8 5 5 1 13 22 1 3 1 Storage 11 | . . . 1 . . . 1 1 . . . . . . . . 2 1 . . . . 4 . . 1 Processor 12 | . . 2 2 . . . 1 1 . . 4 . 1 . . . . 1 . . . . . . . . Hackware 3 | . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . Protection 46 | . . . . . . . 2 9 . 1 4 . 11 . . . 2 2 . 1 4 5 2 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 189 | . 5 11 6 8 8 . 24 19 4 6 6 2 29 . . . 8 4 4 7 . 10 23 1 2 2 Energy Gun 46 | . 1 . 2 . . . 4 8 2 4 4 . 2 . . . 3 . . . . 2 12 . 2 . Energy Cannon 13 | . . . 1 2 1 . 5 . . . . . . . . . 1 . 2 . . . 1 . . . Ballistic Gun 54 | . 3 9 2 2 5 . 12 6 . . 2 2 10 . . . . . . . . . . . . 1 Ballistic Cannon 22 | . . . . . . . . . . . . . 6 . . . 3 3 1 4 . 5 . . . . Launcher 35 | . . . 1 4 . . 3 1 2 1 . . 5 . . . . 1 1 3 . 3 9 . . 1 Special Weapon 9 | . 1 2 . . 2 . . . . . . . 1 . . . 1 . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . . . 3 3 . . 5 . 5 . . . 4 1 . . 3 . 2 . . . Corrupted Parts 7 | . . . . . . . . . . . . . 1 . . . 2 . . . . . 4 . . . System Corruption 51 | . . . . . . . . . . . . . 4 . . . 14 . . . . . 33 . . . Parts Lost 34 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . . 20 . . 11 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Propulsion 8 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 3 Utility 15 | . . . . . . . . . . . . . 1 . . . . . 1 . . . 9 . . 4 Weapon 7 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . 2 Highest Loss Streak 14 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . . 14 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 56 84 98 99 94 100 99 92 92 91 90 92 91 93 93 93 93 91 88 88 87 89 90 81 91 99 Engine 2 | . . . 1 . . 4 8 6 7 7 7 7 2 . . . . . . . . . . . . . Core 1 | . . . 8 11 11 6 . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 3 6 6 6 5 5 5 5 5 5 5 5 5 5 Treads 22 | . 28 28 32 33 33 33 35 15 15 15 15 15 20 26 26 26 26 23 23 23 23 22 13 . . . Wheel 3 | . . . . . . . . 6 7 7 7 7 2 . . . . . . . . . 5 18 20 14 Device 12 | . . 13 7 . . . 8 12 7 7 8 . 8 20 20 20 16 11 5 5 5 13 32 27 26 25 Storage 6 | . . . 3 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 15 15 15 Processor 17 | . . 13 20 22 22 22 18 15 15 15 16 23 21 20 20 20 20 20 23 23 23 14 10 10 10 10 Protection 4 | . . . . . . . . 9 15 14 10 7 7 . . . 3 10 11 10 10 12 5 . 4 10 Energy Gun 3 | . 11 . 4 . . . . 10 14 14 11 11 . 6 6 6 4 . . . . 2 6 . 4 9 Energy Cannon 1 | . . . 5 9 2 . 4 . . . . . . . . . . . 2 . . . . . . . Ballistic Gun 6 | . 15 14 10 10 12 22 13 3 . . 2 3 7 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 3 . . . . 10 8 10 11 8 . . . . Special Weapon 2 | . . 12 . . 1 . . . . . . . . . . . 1 . . . . . . 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 3 3 3 56 57 56 58 65 86 89 86 79 63 90 68 68 68 84 115 120 128 115 122 119 73 87 92 Greatest Support 120 | 3 3 20 63 60 60 62 88 88 28 28 28 28 120 120 120 120 120 120 120 120 120 120 120 40 40 30 Greatest Overweight (x) 22 | . . . 2 . . . . 3 3 3 2 2 2 . . . . . . 1 . 1 22 2 2 8 Average Overweight (x) . | . . . . . . . . 2 3 2 1 2 . . . . . . . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 5 5 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 5 5 17 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 4 4 4 6 17 19 19 19 19 20 19 19 19 19 20 19 20 19 19 19 20 19 19 15 13 19 18 Final Capacity 20 | 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 5 4 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 9 20 20 20 Class Distribution -------------------- 61% | Mutant 17% | Scavenger-Mutant 9% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Skirmisher | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Matter Collected 9568 | 252 14 276 890 161 126 206 994 520 118 54 274 30 2026 . . . 214 729 387 122 170 725 864 101 270 45 Remotely 80 | . . . . . . . . . . . 80 . . . . . . . . . . . . . . . Salvage Created 12779 | 90 29 162 1388 133 168 457 1441 874 337 336 . 22 1999 . . . 499 502 167 389 143 506 2534 180 423 . Parts 641 | 5 6 23 89 15 13 18 73 50 12 7 . . 82 . . . 30 9 6 20 . 29 115 27 12 . Haulers Intercepted 12 | . . . 5 . . . 1 3 . . . . 2 . . . . . . . . . 1 . . . Recyclers Shooed 15 | . . . 1 . . . 1 1 . . . . 4 . . . . . . . . 1 7 . . . Parts Field Recycled 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . Retrieved Matter 216 | . . . . . . . . . . . . . . . . . . . . 216 . . . . . . Parts Self-Destructed 75 | . . . . . . . . . 4 5 3 6 . . . . 18 . 4 6 . 22 . . 7 . Prevented 33 | . . . . . . . . . 9 3 . 1 . . . . . . 3 . 15 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Combat Hostiles Destroyed 193 | . 1 7 28 11 . 6 23 9 6 6 . . 29 . . . 6 4 4 11 . 13 28 . 1 . Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 84 | . 1 7 24 . . 6 11 7 . 3 . . 14 . . . 6 . . . . . 4 . 1 . Cannons 21 | . . . 3 . . . 1 . . . . . 4 . . . . 4 3 1 . 5 . . . . AOE 75 | . . . . 11 . . 8 1 5 1 . . 11 . . . . . . 10 . 8 20 . . . Classes Destroyed 26 | 2 2 1 4 . 1 1 2 1 1 . . 1 4 . . . 1 . 1 1 . . 2 1 . . Worker 15 | . . . 1 . . . 3 1 . . . . . . . . . . . . . . 10 . . . Builder 16 | . . . . . . . 1 3 . . . . 1 . . . . . . . . . 11 . . . Tunneler 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 12 | . . . 5 . . . 1 3 . . . . 2 . . . . . . . . . 1 . . . Recycler 22 | 1 . 1 1 . . 2 . 2 . . . . 7 . . . . 4 . . . 1 3 . . . Minesweeper 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Mechanic 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 11 | . 1 . 5 . . . 2 . . . . . 1 . . . . . . . . 2 . . . . Swarmer 46 | . 1 6 12 8 . . . 1 1 . . . . . . . . . . 5 . 8 4 . . . Grunt 66 | . . . 8 3 . 5 15 1 4 4 . . 10 . . . 2 1 . . . 1 11 . 1 . Brawler 4 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . . Duelist 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Sentry 27 | . . . 8 . . . 6 3 1 . . . 3 . . . 1 1 1 . . 3 . . . . Specialist 6 | . . . . . . . . . . . . . 4 . . . . . . . . . 2 . . . Hunter 10 | . . . . . 1 . . 1 . . . . 2 . . . 1 . . . . . 5 . . . Programmer 19 | . . . . . . . . 3 . 1 . . 7 . . . . 2 3 . . . 3 . . . Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Packrat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Butcher 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | 2 1 3 7 5 . 3 8 5 3 2 . . 10 . . . 3 3 1 11 . 4 13 . 1 . Combat Bots Only 11 | . 1 3 4 4 . 3 7 2 3 2 . . 9 . . . 3 2 1 11 . 4 7 . 1 . Max Kills in Single Turn 8 | 1 1 1 2 3 1 2 2 2 2 1 . 1 3 . . . 1 1 2 5 . 3 8 1 1 . Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 . . 2 1 2 1 . . 3 . . . . . . 5 . 3 3 . . . Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Damage Taken 13113 | . 254 252 566 226 . 172 1106 522 337 437 . 105 1845 . . . 373 141 399 130 . 1358 3786 . 38 1066 Core 2112 | . 47 31 93 73 . . 94 43 59 76 . 25 214 . . . 12 10 . . . 223 778 . . 334 Absorbed by Shields 1583 | . . . . . . . . . . . . . 203 . . . 50 71 49 . . . 852 . 42 316 Redirected to Shielding 379 | . . . . . . . . . 34 65 . . 21 . . . . . . . . 88 17 . 9 145 Regen/Repaired (Parts) 1389 | . . . 68 . . . 143 103 . . . . 367 . . . . . . . . . 708 . . . Core Remaining (%) 75 | 100 . 68 . . . 58 82 . . . . 71 . . . . 73 . . . . 76 . . . . Volleys Fired 788 | 8 12 38 85 7 14 18 97 34 12 18 1 2 104 . . . 74 30 23 6 . 51 78 14 52 10 Largest 2 | 2 2 2 2 2 1 2 2 2 2 2 1 2 2 . . . 1 2 2 2 . 2 2 1 2 2 Hottest 188 | 40 100 100 100 63 20 56 103 110 110 110 55 110 80 . . . 40 80 162 82 . 188 188 20 162 162 Shots Fired 1289 | 16 23 65 153 10 16 37 155 68 20 32 1 4 178 . . . 102 50 40 11 . 91 109 14 74 20 Gun 743 | 16 22 56 122 1 2 37 111 67 15 29 1 4 88 . . . 28 . . . . 15 67 . 42 20 Cannon 317 | . . . 31 1 . . 34 . . . . . 81 . . . 4 50 39 6 . 71 . . . . Launcher 87 | . . . . 8 . . 10 1 5 3 . . 7 . . . . . 1 5 . 5 42 . . . Special 142 | . 1 9 . . 14 . . . . . . . 2 . . . 70 . . . . . . 14 32 . Kinetic 639 | 16 11 53 68 1 2 37 111 15 . . . 2 158 . . . 4 50 31 6 . 71 . . . 3 Thermal 471 | . 12 12 85 1 14 . 34 15 . . . . 13 . . . 98 . . . . 15 67 14 74 17 Explosive 38 | . . . . 8 . . . . 1 3 . . 7 . . . . . . 3 . 5 11 . . . Electromagnetic 141 | . . . . . . . 10 38 19 29 1 2 . . . . . . 9 2 . . 31 . . . Robot Hit Streak 29 | 3 3 12 26 . 7 8 15 13 11 25 . . 14 . . . 29 13 7 3 . 13 9 6 15 3 Robot Miss Streak 12 | 3 4 3 4 1 2 2 3 12 2 2 . . 7 . . . 2 3 3 3 . 3 3 1 4 2 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 . 3 . . 1 1 . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . Autonomous 39 | . . . . . . . . . . . . . 11 . . . 28 . . . . . . . . . Shots Hit Robots 801 | 6 12 30 86 . 13 28 87 52 16 29 . . 119 . . . 79 24 22 5 . 57 69 12 43 12 Core Hits 724 | 3 6 16 42 15 12 17 47 44 12 10 . 2 174 . . . 40 14 10 18 16 36 154 10 19 7 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . 6 . . 1 1 1 . 1 . . . . . . . 2 1 2 . 4 . 2 1 . Burn 7 | . . . 5 . . . . 1 . . . . . . . . . . . . . . . . 1 . Destroy 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Blast 9 | . . . . . . . . . . . . . . . . . . 2 1 2 . 4 . . . . Corrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 20 | . . . . . . . . 8 . 3 . . 9 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . 8 . . . . 9 . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30432 | 80 145 256 1820 736 262 804 2615 1306 802 641 . 45 4792 . . . 1210 914 771 975 532 2933 7588 136 816 253 Guns 11226 | 80 145 256 1525 . 20 712 1363 1096 202 561 . 45 1625 . . . 835 . . . . 374 1517 . 617 253 Cannons 5170 | . . . 227 . . . 225 . . . . . 1216 . . . . 876 766 137 . 1723 . . . . Explosions 11918 | . . . . 703 . . 973 191 600 80 . . 1928 . . . . . 5 838 . 613 5987 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 1244 | . . . 68 33 99 92 54 19 . . . . 2 . . . . 38 . . 532 223 84 . . . Kinetic 9233 | 80 41 219 610 . 20 712 1363 187 . . . 21 2533 . . . . 876 662 137 . 1723 . . . 49 Thermal 7573 | . 104 37 1142 . 143 . 353 247 90 43 . . 329 . . . 1210 . . . . 374 2345 136 816 204 Explosive 6811 | . . . . 703 . . . 109 113 37 . . 1928 . . . . . . 658 . 613 2650 . . . Electromagnetic 5571 | . . . . . . . 845 744 599 561 . 24 . . . . . . 109 180 . . 2509 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . . . 4 4 4 4 2 2 2 2 2 . 9 . . . 14 . 2 2 . 1 48 40 28 28 Average Corruption 8 | . . . 3 4 4 4 1 1 2 2 2 . 5 . . . 13 . 1 1 . 1 15 29 28 21 Corruption Purged 31 | . . . . . . . . . . . . . 9 . . . . . . 2 . . 8 12 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 413 | . . . 55 28 13 28 3 12 5 12 1 . 52 . . . 6 . 11 5 . 6 61 19 94 2 Message Errors 94 | . . . 8 8 1 8 . 1 1 5 . . 8 . . . 4 . 4 1 . . 17 5 22 1 Matter Fused 104 | . . . 22 7 1 8 1 4 . 1 1 . 19 . . . . . 4 1 . . 13 3 19 . Heat Flow Errors 57 | . . . 5 3 . 6 . 1 . 3 . . 6 . . . . . . . . 1 11 5 16 . Energy Discharges 51 | . . . 7 1 3 2 . 1 1 1 . . 7 . . . 1 . 1 1 . 2 11 1 11 . Parts Rejected 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 49 | . . . 5 5 2 1 1 1 1 1 . . 5 . . . 1 . 2 . . 1 3 4 15 1 Data Loss (major) 17 | . . . 1 1 4 1 . 1 . . . . 1 . . . . . . . . . 2 1 5 . Misfires 16 | . . . 1 2 2 1 . 1 1 . . . 2 . . . . . . . . 1 1 . 4 . Alerts 13 | . . . 4 1 . 1 . 2 1 . . . 2 . . . . . . 2 . . . . . . Weapon Failures 10 | . . . 1 . . . . . . 1 . . 2 . . . . . . . . 1 3 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 523 | . . . 8 . . 5 . . . . . . 140 . . . . 13 53 . 17 105 164 . 18 . Projectiles 209 | . . . 8 . . . . . . . . . 65 . . . . 13 53 . . 52 . . 18 . Explosions 292 | . . . . . . . . . . . . . 75 . . . . . . . . 53 164 . . . Melee 22 | . . . . . . 5 . . . . . . . . . . . . . . 17 . . . . . Knockbacks 31 | . . . . 1 1 1 . . . . . . 6 . . . . 6 4 1 2 7 2 . . . Impact 7 | . . . . 1 1 1 . . . . . . . . . . . . . . 2 . 2 . . . Kinetic 24 | . . . . . . . . . . . . . 6 . . . . 6 4 1 . 7 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 876 | . . . . 106 . . 96 42 . 33 . . 127 . . . . . . 50 . . 422 . . . Shots 30 | . . . . 3 . . 5 1 . 1 . . 2 . . . . . . 1 . . 17 . . . Rammed 168 | . . . 7 4 19 14 4 3 . . . . 1 . . . . 6 . . 64 38 8 . . . Targets Rammed 178 | . . . 10 4 22 15 5 3 . . . . 1 . . . . 6 . . 65 38 9 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 10 | . . . 3 . 3 1 1 . . . . . . . . . . . . . 1 . 1 . . . Highest Temperature 594 | . 40 40 228 269 4 261 241 247 186 324 . 42 312 . . . 18 323 332 208 . 594 257 183 194 196 Average Temperature 79 | . 20 20 46 90 4 78 49 40 62 95 . 21 66 . . . 7 103 112 125 . 132 83 78 80 113 Received Heat Transfer 2326 | . 72 . 117 36 . 135 504 51 144 207 . 27 319 . . . 69 17 39 . . 198 315 . 11 65 Effects 11 | . . . . . . . . . . 1 . . 1 . . . . . . 3 . 6 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 3 2 1 2 . . . . . . . . 1 . . . 3 . . . Combat Hostiles 11 | . . . . . . . 3 1 1 2 . . . . . . . . 1 . . . 3 . . . Parts Fried 30 | . . . . . . . 6 5 1 8 . . . . . . . . . . . . 10 . . . Impact Corruptions 6 | . . . . . 1 1 . . . . . . . . . . . . . . 4 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 16 | . 1 . 2 . 1 . 1 . . . . . . . . . 1 . 1 . . . 5 3 1 . Heat Transferred 11641 | . 296 111 2294 . 481 . 483 481 100 50 . . 444 . . . 2053 . . . . 481 2130 444 1702 91 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . 2 . 1 1 . . . . . . . . . . . . 8 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Peak Influence 1451 | 10 166 245 425 319 . 95 459 278 . . . . 747 . . . . 183 . . . . 1451 . . . Initial 179 | . 6 64 1 136 . . . 179 . . . . 82 . . . . . . . . . 56 . . . Average 202 | 4 54 15 234 247 . 33 126 120 . . . . 382 . . . . 46 . . . . 741 . . . Maximum Alert Level 4 | . . 1 2 1 . . 2 1 . . . . 3 . . . . . . . . . 4 . . . Low Security (%) 64 | 100 100 96 32 27 . 100 80 87 . . . . 25 . . . . 100 . . . . 12 . . . Level 1 19 | . . 3 61 72 . . 8 12 . . . . 19 . . . . . . . . . 23 . . . Level 2 11 | . . . 5 . . . 11 . . . . . 52 . . . . . . . . . 15 . . . Level 3 1 | . . . . . . . . . . . . . 2 . . . . . . . . . 14 . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 33 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 1 1 2 . . . 2 6 . . . . 13 . . . . 4 . . . . 16 . . . Investigation 7 | . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Extermination 14 | . . . . . . . . 3 . . . . 6 . . . . 1 . . . . 4 . . . Reinforcement 14 | . 1 . . . . . 2 2 . . . . 2 . . . . 2 . . . . 5 . . . Assault 7 | . . . . . . . . . . . . . 1 . . . . . . . . . 6 . . . Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Construction Impeded 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Distress Signals 16 | . 1 4 5 . . . 3 . . . . . 1 . . . . . . . . . 1 . 1 . Communications Jammed 165 | . . . . . . . 34 5 . . . . . . . . . . . . . 49 77 . . . Distress Signals 157 | . . . . . . . 34 1 . . . . . . . . . . . . . 49 73 . . . Times Spotted 341 | . 10 8 46 11 . 7 33 16 8 8 . 7 50 . . . 6 7 11 13 . 12 78 . 1 9 Peak Tracking Total 18 | . 10 3 6 4 . 3 7 3 4 4 . 4 12 . . . 3 6 7 7 . 2 18 . 1 11 Tactical Retreats 14 | . 2 1 1 . . 1 3 . . 2 . . 2 . . . . 1 . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Traps Triggered 7 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Triggered 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 3 Most Traps Carried 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Disabled 45 | . . . 2 4 . . 4 5 . . . 1 7 . . . . 1 . . . 2 19 . . . Max in Single Turn 7 | . . . 1 2 . . 1 2 . . . 1 1 . . . . 1 . . . 1 7 . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Accessed 66 | . 1 1 15 . 1 . 8 9 . . 1 . 5 . 1 3 . 3 . . 8 1 7 1 1 . Terminals 23 | . 1 . 10 . . . 5 5 . . . . . . . . . . . . . 1 . 1 . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Repair Stations 8 | . . . 1 . . . 1 2 . . . . 2 . . . . 1 . . . . 1 . . . Recycling Units 5 | . . . 2 . . . . . . . . . 1 . . . . . . . . . 2 . . . Scanalyzers 7 | . . . 2 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . Total Hacks 240 | . 4 1 64 . 1 . 25 32 . . 5 . 11 . 1 22 . 5 . . 47 1 19 1 1 . Successful 174 | . 1 1 46 . 1 . 15 16 . . 5 . 5 . 1 22 . 1 . . 47 1 10 1 1 . Failed 65 | . 3 . 17 . . . 10 16 . . . . 6 . . . . 4 . . . . 9 . . . Catastrophic 9 | . . . 1 . . . 2 3 . . . . . . . . . 2 . . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 3 . 40 . 1 . 11 14 . . . 1 14 . . . . 2 . . . . 8 . . 5 Terminals 91 | . 4 . 46 . . . 16 23 . . . . . . . . . . . . . 1 . 1 . . Fabricators 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . Repair Stations 28 | . . . 3 . . . 4 7 . . . . 6 . . . . 1 . . . . 7 . . . Recycling Units 12 | . . . 5 . . . . . . . . . 2 . . . . . . . . . 5 . . . Scanalyzers 17 | . . . 10 . . . 2 1 . . . . 1 . . . . 2 . . . . 1 . . . Garrison Access 8 | . . . . . . . 3 1 . . . . 2 . . . . . . . . . 2 . . . Terminal Hacks 114 | . 1 1 19 . 1 . 5 9 . . 5 . . . 1 22 . . . . 47 1 . 1 1 . Record 41 | . . . . . . . . . . . . . . . . 5 . . . . 35 . . 1 . . Part Schematic 19 | . . . . . . . . . . . 5 . . . . 10 . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 7 | . 1 . 1 . . . . 1 . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 11 | . . . 1 . . . . 3 . . . . . . . 3 . . . . 4 . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 4 . . . 1 1 . . . . . . . . . . . . . . . . . . Locate Traps 8 | . . . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 20 | . . . 2 . . . 4 5 . . . . 4 . . . . . . . . . 5 . . . Scan Component 11 | . . . 1 . . . 2 3 . . . . 2 . . . . . . . . . 3 . . . Repair 9 | . . . 1 . . . 2 2 . . . . 2 . . . . . . . . . 2 . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 10 . . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . Insert Component 9 | . . . 5 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . Analyze 6 | . . . 5 . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . . . 14 . . . 3 2 . . . . . . . . . . . . . . 1 . . . Terminals 16 | . . . 11 . . . 3 2 . . . . . . . . . . . . . . . . . . Track 9 | . . . 6 . . . 1 2 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 . 13 . . . 8 8 . . . . 3 . . . . 3 . . . . 5 1 . . Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . 5 . . . . . . . 20 . 8 . . 10 . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . . . . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Parts Repaired 8 | . . . 1 . . . 2 1 . . . . 2 . . . . . . . . . 2 . . . Time 399 | . . . 38 . . . 76 97 . . . . 82 . . . . . . . . . 106 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 5 . . . 1 . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . 2 . . 1 2 . . . . . . . . . . 2 . 6 . . . 4 Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Total Allies 38 | . . 1 . . 2 . . 1 2 . 6 . 5 . . . 1 3 . 2 . 6 5 . . 4 Largest Group 10 | . . 1 . . 1 1 . 1 2 1 6 6 3 . . . 1 3 2 2 2 6 10 . . 4 Highest-Rated Group 676 | . . 31 . . 21 8 . 16 62 30 209 209 210 . . . 96 84 56 40 40 212 676 . . 238 Highest-Rated Ally 103 | . . 31 . . 21 8 . 16 32 30 39 39 85 . . . 96 28 28 20 20 46 103 . . 68 Zionite Dispatches 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 200 | . . . . . . 2 . 7 12 . . 31 35 . . . 14 . 7 5 . 12 69 . . 6 Total Damage 7999 | . . . . . . 23 . 93 492 . . 712 1618 . . . 379 . 106 98 . 316 3821 . . 341 Kills 51 | . . . . . . . . 1 2 . . 8 14 . . . . . 2 1 . 2 21 . . . Allies Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Robot Analysis Total 7 | . 1 . 1 . . . . 1 . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 1 1 1 1 . . . . 2 . 1 2 . . . . 1 . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Turns Passed 35287 | 47 182 6027 2692 1031 674 1163 2018 1879 451 842 1772 769 3193 429 599 128 1215 1270 1019 659 439 1903 2151 370 1939 426 Spaces Moved 15905 | 32 255 764 1441 620 340 684 697 995 273 476 1311 408 1431 269 310 81 537 415 489 216 195 699 883 215 1587 282 Core 1126 | 32 255 758 72 . . . . . . . . . . . . . . . . . . . 9 . . . Treads 8528 | . . 6 1369 620 340 684 697 56 . . . . 853 269 310 81 537 415 489 216 195 699 692 . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6251 | . . . . . . . . 939 273 476 1311 408 578 . . . . . . . . . 182 215 1587 282 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 160 160 155 145 130 145 130 115 130 130 160 160 160 160 160 160 160 160 160 95 95 95 110 Average Speed 138 | 50 50 50 154 160 160 157 150 133 145 144 129 130 147 160 160 160 160 160 160 172 160 175 159 96 101 116 Slowest Speed 1150 | 50 50 160 240 160 160 160 156 145 145 145 130 130 160 160 160 160 160 160 160 240 160 240 1150 110 110 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 55 | 3 41 95 92 98 71 97 43 28 45 58 88 63 30 41 49 69 66 12 60 35 62 50 22 42 90 38 Regions Visited 26 Branch Regions 19 Pre-discovered Areas 10 | . . 1 2 1 . . . . . . 2 . . . . . 1 . . . 3 . . . . . Known Exits Taken 23 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 2 . 1 . 3 . . 2 . 3 1 . 1 1 . 1 . 2 1 . 1 . . 4 . Spaces Dug 140 | . 1 9 15 13 . . 28 5 . . . . 45 . . . 4 10 5 . . 4 1 . . . Terrain Destroyed 570 | . 1 9 21 73 . . 35 39 11 34 . . 143 . . . 4 23 14 34 . 40 89 . . . Melee 12 | . . . . . . . . 5 . . . . 7 . . . . . . . . . . . . . Projectile 169 | . 1 9 21 1 . . 24 . . . . . 44 . . . 4 23 14 2 . 10 16 . . . AOE 389 | . . . . 72 . . 11 34 11 34 . . 92 . . . . . . 32 . 30 73 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Total 27706 | 52 287 6332 1765 646 432 724 1516 1471 307 590 1383 644 2320 268 414 80 756 969 682 485 284 1259 1488 351 1836 365 Wait 9567 | . 7 5490 154 5 . . 628 308 6 78 22 228 619 . 101 . 92 476 154 197 6 314 421 103 139 19 Move 15879 | 31 254 763 1440 619 339 683 696 994 272 475 1310 407 1430 268 309 80 536 414 488 215 194 698 882 214 1586 282 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 214 | 2 4 6 21 1 7 1 11 25 . 3 7 2 32 . 2 . 10 9 2 1 3 13 18 15 19 . Fast Attach 134 | . 1 5 13 . 3 1 11 13 . . 12 . 21 . . . 8 6 . 2 7 7 11 1 8 4 Attach 80 | 2 2 1 2 . 5 . 6 6 . 4 2 2 11 . . . 5 3 1 . . 4 19 2 1 2 Detach 34 | 1 3 1 . 2 1 . 1 2 . 2 4 . 3 . . . 5 2 . . 1 2 2 . 1 1 Swap 237 | . 2 11 14 8 1 2 34 27 4 4 5 . 40 . . . 6 8 8 11 . 19 29 . 3 1 Drop 329 | 8 2 17 26 . 9 4 27 39 . 3 20 3 50 . 2 . 20 15 1 3 8 17 19 2 26 8 Fire 788 | 8 12 38 85 7 14 18 97 34 12 18 1 2 104 . . . 74 30 23 6 . 51 78 14 52 10 Melee 20 | . . . . . . . . 8 . 3 . . 9 . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 176 | . . . 10 4 22 15 5 3 . . . . 1 . . . . 6 . . 65 38 7 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 241 | . . . . . 31 . . 12 13 . . . . . . . . . 5 50 . 96 . . . 34 Trap 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 48 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 9) 167 | -10/Materials | Discovered new exit (range 3) 230 | -10/Materials | Entered Mines 329 | -10/Mines | Build established: Mutant 358 | -10/Mines | Discovered new exit (range 15) 375 | -10/Mines | Assembled infested the area 6099 | -10/Mines | Met a Derelict shopkeep closing up shop 6166 | -10/Mines | Discovered new exit (range 8) 6185 | -10/Mines | Escorted by a lone wolf Derelict 6257 | -10/Mines | Entered Materials 6257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6648 | -9/Materials | Central database locked down 6725 | -9/Materials | Discovered new exit (range 16) 6849 | -9/Materials | Identified exit to Mines 7024 | -9/Materials | Build established: Scavenger-Mutant 7495 | -9/Materials | Discovered new exit (range 14) 7640 | -9/Materials | Build established: Mutant 7815 | -9/Materials | Repaired Minigun 8754 | -9/Materials | Discovered new exit (range 16) 8949 | -9/Materials | Entered Mines 9004 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9047 | -9/Mines | Identified exit to Materials 9087 | -9/Mines | Learned location of Storage (-7) 9447 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9699 | -9/Mines | Discovered exit to Materials (range 7) 9729 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9843 | -9/Mines | Identified exit to Zion 9973 | -9/Mines | Discovered new exit (range 5) 9978 | -9/Mines | Identified exit to Exiles 9980 | -9/Mines | Entered Exiles 9980 | -9/Exiles | Found Exiles lab destroyed 10004 | -9/Exiles | Discovered new exit (range 15) 10223 | -9/Exiles | Opened EX-Vault 10240 | -9/Exiles | Found AWS/Thermal 10640 | -9/Exiles | Discovered new exit (range 10) 10651 | -9/Exiles | Identified exit to Mines 10654 | -9/Exiles | Entered Mines 10654 | -8/Mines | Accompanied by 1 ally 10790 | -8/Mines | Discovered exit to Materials (range 10) 11408 | -8/Mines | Discovered exit to Materials (range 9) 11817 | -8/Mines | Entered Materials 11817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 12419 | -8/Materials | Discovered new exit (range 16) 12871 | -8/Materials | Repaired Rnf. Ion Engine 12927 | -8/Materials | Repaired Gauss Rifle 13571 | -8/Materials | Destroyed 7 combat bots 13683 | -8/Materials | Discovered new exit (range 8) 13722 | -8/Materials | Identified exit to Factory 13835 | -8/Materials | Entered Factory 13835 | -7/Factory | Evolved 2 slots: Utility x2 14687 | -7/Factory | Build established: Skirmisher 15054 | -7/Factory | Repaired Flak Gun 15255 | -7/Factory | Identified exit to Storage 15255 | -7/Factory | Identified exit to Lower Caves 15513 | -7/Factory | Build established: Mutant 15714 | -7/Factory | Entered Lower Caves 15848 | -7/Lower Caves | Learned Factory stockpile data 15993 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16097 | -7/Lower Caves | Discovered new exit (range 15) 16117 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16164 | -7/Lower Caves | Identified exit to Lower Caves 16165 | -7/Lower Caves | Entered another Lower Caves area 16165 | -7/Lower Caves | Accompanied by 1 ally 16504 | -7/Lower Caves | Encountered a Warlord checkpoint 16798 | -7/Lower Caves | Learned Factory trap positions 16976 | -7/Lower Caves | Discovered exit to Zion (range 15) 17007 | -7/Lower Caves | Entered Zion 17064 | -7/Zion | System corruption cleaned by Quarantine Array 17142 | -7/Zion | Found CR-A16's Pointy Stick 17175 | -7/Zion | Gained Derelict followers 17314 | -7/Zion | Learned Factory stockpile data 17875 | -7/Zion | Learned location of Warlord (-4) 17919 | -7/Zion | Given the Hacking Drone Bay 17922 | -7/Zion | Found Prototype Device 17968 | -7/Zion | Learned Factory repair station intel 18080 | -7/Zion | Identified Hacking Drone Bay 18179 | -7/Zion | Imprinted 18181 | -7/Zion | Declared Zion's savior 18502 | -7/Zion | Found Prototype Hackware 18502 | -7/Zion | Identified Exp. Hacking Suite 18505 | -7/Zion | Found Prototype Processor 18505 | -7/Zion | Identified Exp. Core Analyzer 18508 | -7/Zion | Found Prototype Processor 18508 | -7/Zion | Identified Exp. Signal Interpreter 18513 | -7/Zion | Found Prototype Processor 18513 | -7/Zion | Identified Exp. Armor Integrity Analyzer 18739 | -7/Zion | Discovered new exit (range 16) 18757 | -7/Zion | Identified exit to Proximity Caves 18779 | -7/Zion | Entered Proximity Caves 18779 | -6/Proximity Caves | Accompanied by 6 allies 19314 | -6/Proximity Caves | Learned 4 Factory zone layouts 19314 | -6/Proximity Caves | Discovered new exit (range 9) 19363 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 19377 | -6/Proximity Caves | Found Prototype Special Weapon 19390 | -6/Proximity Caves | Identified exit to Factory 19548 | -6/Proximity Caves | Entered Factory 19548 | -6/Factory | Evolved 2 slots: Utility x2 19549 | -6/Factory | Identified exit to Factory 19550 | -6/Factory | Loaded intel: 85 trap records 19552 | -6/Factory | Loaded intel: 6 repair station locations 19796 | -6/Factory | Repaired Med. Reactive Plating 19835 | -6/Factory | Repaired Hvy. Armor Plating 19899 | -6/Factory | Discovered exit to Factory (range 15) 19969 | -6/Factory | Garrison activated, responded to threat 19981 | -6/Factory | Zion Heavy squad teleported in 20442 | -6/Factory | Build established: Skirmisher 20504 | -6/Factory | Cargo convoy interrupted 20564 | -6/Factory | Destroyed 9 combat bots 20571 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 20572 | -6/Factory | Zion Light squad teleported in 20597 | -6/Factory | Zion dispatch access revoked 20598 | -6/Factory | First assault squad dispatched 20633 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 20759 | -6/Factory | Found Prototype Protection 20759 | -6/Factory | Identified Zio. Weapon Casing 20967 | -6/Factory | Terminal network hard line cut 21032 | -6/Factory | Build established: Scavenger-Skirmisher 22092 | -6/Factory | Identified Molecular Deconstructor 22627 | -6/Factory | Discovered new exit (range 14) 22647 | -6/Factory | Identified exit to Lower Caves 22741 | -6/Factory | Entered Lower Caves 23159 | -6/Lower Caves | Discovered new exit (range 9) 23169 | -6/Lower Caves | Identified exit to Lower Caves 23170 | -6/Lower Caves | Entered another Lower Caves area 23285 | -6/Lower Caves | Encountered a Warlord checkpoint 23710 | -6/Lower Caves | Spotted B-75 Beast 23761 | -6/Lower Caves | Discovered new exit (range 5) 23767 | -6/Lower Caves | Identified exit to Data Miner 23769 | -6/Lower Caves | Entered Data Miner 23769 | -6/Data Miner | Discovered new exit (range 6) 23800 | -6/Data Miner | Met Data Miner 23859 | -6/Data Miner | Received God Mode back door access code from Data Miner 23896 | -6/Data Miner | Identified exit to Proximity Caves 23897 | -6/Data Miner | Entered Proximity Caves 23985 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23991 | -5/Proximity Caves | Escorted by Enhanced Grunt 24159 | -5/Proximity Caves | Learned Factory garrison access intel 24518 | -5/Proximity Caves | Spotted B-75 Beast 24533 | -5/Proximity Caves | Destroyed B-75 Beast 24636 | -5/Proximity Caves | Discovered exit to Factory (range 9) 24969 | -5/Proximity Caves | System corruption reached 10% 24984 | -5/Proximity Caves | Found Prototype Device 24984 | -5/Proximity Caves | Identified Exp. Thermal Shield 25112 | -5/Proximity Caves | Entered Factory 25112 | -5/Factory | Evolved 2 slots: Utility x2 25114 | -5/Factory | Loaded intel: 4 garrison access locations 26156 | -5/Factory | Discovered new exit (range 15) 26283 | -5/Factory | Identified exit to Upper Caves 26313 | -5/Factory | Zion Fire squad teleported in 26348 | -5/Factory | Terminal network hard line cut 26382 | -5/Factory | Entered Upper Caves 26382 | -5/Upper Caves | Accompanied by 3 allies 26384 | -5/Upper Caves | P-70 Sage assimilated allied NO-GBO(i) 26532 | -5/Upper Caves | Learned location of 1 exit from Factory 26881 | -5/Upper Caves | Build established: Mutant 27073 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27223 | -5/Upper Caves | Discovered new exit (range 9) 27399 | -5/Upper Caves | Identified exit to Upper Caves 27401 | -5/Upper Caves | Entered another Upper Caves area 27454 | -5/Upper Caves | Attacked by a faux Warlord 27495 | -5/Upper Caves | Destroyed 11 combat bots 28039 | -5/Upper Caves | Learned Factory terminal intel 28046 | -5/Upper Caves | Discovered new exit (range 4) 28049 | -5/Upper Caves | Identified exit to Zhirov 28060 | -5/Upper Caves | Entered Zhirov 28060 | -5/Zhirov | Accompanied by 2 allies 28060 | -5/Zhirov | Discovered new exit (range 4) 28089 | -5/Zhirov | Met Zhirov 28118 | -5/Zhirov | Learned location of Quarantine (-3) 28118 | -5/Zhirov | Learned location of Testing (-2) 28118 | -5/Zhirov | Learned location of Command (-1) 28150 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28175 | -5/Zhirov | Found Alien Artifact 28175 | -5/Zhirov | Identified Integrated Reactor 28175 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28202 | -5/Zhirov | Found Alien Artifact 28476 | -5/Zhirov | Build established: Skirmisher 28494 | -5/Zhirov | Identified exit to Proximity Caves 28499 | -5/Zhirov | Entered Proximity Caves 28499 | -4/Proximity Caves | Accompanied by 2 allies 28703 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29291 | -4/Proximity Caves | Spotted B-86 Titan 29292 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 29346 | -4/Proximity Caves | Destroyed B-86 Titan 29391 | -4/Proximity Caves | Build established: Mutant 29988 | -4/Proximity Caves | Discovered new exit (range 3) 29990 | -4/Proximity Caves | Identified exit to Factory 30402 | -4/Proximity Caves | Entered Factory 30402 | -4/Factory | Accompanied by 6 allies 30402 | -4/Factory | Evolved 2 slots: Utility x2 30403 | -4/Factory | Identified exit to Armory 30404 | -4/Factory | Identified exit to Upper Caves 30405 | -4/Factory | Loaded intel: 28 terminal locations 30439 | -4/Factory | Build established: Commander-Mutant 30449 | -4/Factory | Incoming assault squad redirected 30473 | -4/Factory | Zion Light squad teleported in 30675 | -4/Factory | Zion Heavy squad teleported in 30835 | -4/Factory | Build established: Scavenger-Mutant 31059 | -4/Factory | Repaired Lyr. Heavy Armor Plating 31152 | -4/Factory | First assault squad dispatched 31328 | -4/Factory | Repaired Imp. Medium Treads 31667 | -4/Factory | Terminal network hard line cut 31682 | -4/Factory | Incoming assault squad redirected 31757 | -4/Factory | System corruption reached 10% 31777 | -4/Factory | Cargo convoy interrupted 31778 | -4/Factory | Spotted Striker 31778 | -4/Factory | Identified Transdimensional Reconstructor 31778 | -4/Factory | Warped through subspace 31786 | -4/Factory | Incoming assault squad redirected 31800 | -4/Factory | Lost 3 parts (2n1u) 31806 | -4/Factory | Incoming assault squad redirected 31859 | -4/Factory | Destroyed 7 combat bots 31878 | -4/Factory | Core integrity fell below 50% 31884 | -4/Factory | Destroyed Striker 31907 | -4/Factory | Lost 14 parts (2p2n6u4w) 31918 | -4/Factory | Incoming assault squad redirected 31931 | -4/Factory | Incoming assault squad redirected 32008 | -4/Factory | System corruption reached 30% 32356 | -4/Factory | Incoming investigation squad redirected 32432 | -4/Factory | Fabricated Adv. System Restoration Module (x2) 32553 | -4/Factory | Entered Upper Caves 32885 | -4/Upper Caves | Discovered new exit (range 14) 32922 | -4/Upper Caves | Identified exit to Upper Caves 32923 | -4/Upper Caves | Entered another Upper Caves area 34018 | -4/Upper Caves | Discovered new exit (range 8) 34058 | -4/Upper Caves | Identified exit to Research 34529 | -4/Upper Caves | Encountered a Warlord checkpoint 34694 | -4/Upper Caves | Discovered new exit (range 29) 34750 | -4/Upper Caves | Identified exit to Warlord 34862 | -4/Upper Caves | Entered Warlord 34900 | -4/Warlord | System corruption cleaned by Quarantine Array 35111 | -4/Warlord | Rebuked by Warlord 35128 | -4/Warlord | Warlord's base attacked by MAIN.C 35268 | -4/Warlord | Attacked by Warlord forces 35270 | -4/Warlord | Spotted XX-BYK(K) 35270 | -4/Warlord | Spotted JW-V3W(K) 35281 | -4/Warlord | Spotted EN-19K(g) 35285 | -4/Warlord | Core integrity fell below 20% 35288 | -4/Warlord | Destroyed by YM-HP3(g) with Heavy Beamcaster Last Messages --------------- 35279_ Exp. Thermal Shield destroyed. 35279_ Wheel destroyed. 35279_ Slug penetrates Reinforced Barrier. 35281_ Archangel 7a knocked back. 35281_ Archangel 7a suffers critical hit (Destroy). 35281_ Zio. Light DM Reactor destroyed. 35281_ Penetrated by HV Slug. 35282_ Imp. Propulsion Shielding destroyed. 35282_ Wheel destroyed. 35282_ Archangel 7a destroyed. 35283_ Adv. Force Field destroyed. 35284_ Zio. Biocell destroyed. 35284_ Knocked back. 35285_ Acquired 41 matter. 35285_ Wheel destroyed. 35285_ Slug penetrates Warlord. 35286_ Acquired 4 matter. 35286_ Wave Gun destroyed. 35287_ KE Penetrator destroyed. 35287_ Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###?##?######????????????????????????????????????? | | #? ? #?#######????????????????????????????? | | ## ? #?# X#????????????????????????????? | | ## #?# "????????????????????????????? | | ## """" #?# "????????????????????????????? | | ## """" #?# GG "????????????????????????????? | | ### """" #?# GG #????????????????????????????? | | #?# """" #?# #########?????????????????????? | | #?# ??# [%=[#?????????????????????? | | #?# ? ??# ! %#??????###????????????? | | ###/#####+#### M #????? ????????????? | | g ; #?????! / ????????????? | | g ^Y %W [#?????!//?????????????? | | g !KK#?????! /?????????????? | | #####+# ####### @ #????? ?????????????? | | ??????###?????# % % #???###/##????????????? | | ??????????????#"""" %% #???# g#????????????? | | ??????????????##############???# #????????????? | | ?????????????????????########### #????????????? | | ?????????????????????# # #????????????? | | ?????######???######?# # #????????????? | | ###### ##### ## ###g # #????????????? | | + g g + #????????????? | | ####### # g # ^#????????????? | | #### #?????# # + #????????????? | | #??##+###?????# + # ############## | | #????????????M# ## # | | #?????????????+ ###+######## | | #?????????????# #??????????# | | #?????????????# #??????????# | | #?????????????# ??????????############ ## ### | | +?????????????# ?????????????????????#+####?# | | #?????????????# ????????????????????????????# | | ##?????????????##### ???????????????????????????# | | #??????????????????? ???????????????????????????# | | #??????????????????? ???????????????????????????# | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????# | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 43 Energy Capacity 1800 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 16 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Cannon | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Airjet | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Adv. System Restoration Module | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MasterReactionCore Manual? 0 Play Time 04:16:15 Cumulative 395.3 hours Start 2022.08.02 @ 15:44:51 End 2022.08.02 @ 20:30:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 372 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 56 Gallery% 77 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d0ac4c-b227-4f71-b297-d5e35800ae04