Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 16:19:44 Player: Cinder Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (40) 200 Value Destroyed (1323) 1323 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 7443 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Thermal Shield Relay Coupler [NC] (30) > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Chronowheel Flak Cannon Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite Insulated Plating Makeshift Hacking Suite Thief Drone Bay > --- WEAPON ----------- Heavy Laser Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel Medium Storage Unit Relay Coupler [NC] Chronowheel High-powered Shotgun Flak Gun Flak Cannon Improved Grenade Launcher Dirty Bomb Trap Fire Trap [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Reactive Plating Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . . . 4 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 52 | 8 5 1 . 1 9 2 4 6 1 4 . 11 Power 7 | 1 1 . . 1 . . 1 1 . . . 2 Engine 4 | 1 1 . . 1 . . 1 . . . . . Core 3 | . . . . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 11 | 2 1 1 . . 1 . . 1 1 1 . 3 Treads . | . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . 2 Wheel 9 | 2 1 1 . . 1 . . 1 1 1 . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 2 2 . . . 4 2 2 2 . 2 . 2 Device 6 | 1 . . . . 2 1 1 . . . . 1 Storage 3 | 1 2 . . . . . . . . . . . Processor 3 | . . . . . 1 . 1 1 . . . . Hackware 3 | . . . . . 1 . . . . 1 . 1 Protection 3 | . . . . . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 16 | 3 1 . . . 4 . 1 2 . 1 . 4 Energy Gun 6 | 2 1 . . . . . 1 . . 1 . 1 Energy Cannon 2 | . . . . . 2 . . . . . . . Ballistic Gun 3 | 1 . . . . . . . . . . . 2 Ballistic Cannon 3 | . . . . . 1 . . 2 . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . Parts Lost 23 | . . . . . 2 . 1 1 2 1 . 16 Power 4 | . . . . . . . 1 . . . . 3 Propulsion 5 | . . . . . 1 . . . 2 . . 2 Utility 8 | . . . . . 1 . . 1 . 1 . 5 Weapon 6 | . . . . . . . . . . . . 6 Highest Loss Streak 6 | . . . . . 2 . 1 1 2 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | 4 8 11 11 14 14 14 14 14 13 12 12 9 Power 1 | . 1 1 1 1 2 2 1 1 2 2 2 1 Propulsion 3 | 3 5 5 5 5 4 5 4 4 4 3 3 2 Utility 1 | . . 2 2 2 1 1 2 2 2 2 2 1 Weapon 3 | . 1 3 3 4 5 5 5 5 3 3 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 14 | 1 1 . . 1 2 . 2 1 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 5 | 1 1 . . . 1 . 1 . . 1 . . Utility 2 | . . . . 1 . . 1 . . . . . Weapon 5 | . . . . . 1 . . 1 2 . . 1 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 100 100 100 94 89 92 99 99 98 100 77 Engine 5 | . 14 14 14 14 9 7 6 6 . . . . Core 3 | . . . . . . . . . 7 7 7 5 Wheel 16 | . 28 28 28 28 17 15 15 15 14 13 15 11 Device 16 | . 14 14 14 14 23 20 23 23 23 23 23 12 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 7 Processor 10 | . . . . . 8 7 8 15 15 15 15 15 Hackware 4 | . . . . . 8 7 7 5 . 1 7 7 Protection 4 | . . . . . . 7 7 8 15 13 7 2 Energy Gun 6 | . 14 14 14 14 1 . 1 7 7 7 7 4 Energy Cannon 1 | . . . . . 9 7 5 . . . . . Ballistic Gun 4 | . 14 14 14 14 . . . . . . . 3 Ballistic Cannon 3 | . . . . . 1 7 7 7 7 7 7 4 Peak Build Rating 46 | 7 8 8 9 10 30 36 41 43 44 46 46 46 Average Rating 28 | 5 7 8 8 9 26 35 36 39 43 44 46 32 On Entrance 25 | . 7 8 8 9 10 29 36 40 43 43 46 46 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 13 26 26 26 26 39 51 51 57 57 57 47 47 Greatest Support 32 | 26 20 20 20 20 20 20 20 20 26 32 32 32 Greatest Overweight (x) 5 | . 1 1 1 1 3 2 2 2 5 3 1 2 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 11 12 12 15 15 14 15 15 15 15 15 15 Average Carried 13 | 5 8 11 11 14 14 14 14 14 14 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 11 11 12 15 15 14 14 15 15 15 15 9 Class Distribution -------------------- 45% | Mutant 38% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Matter Collected 1118 | 273 79 22 . 14 62 . 266 105 46 63 . 188 Remotely . | . . . . . . . . . . . . . Salvage Created 1122 | 85 172 10 . 52 79 . 234 179 53 71 . 187 Parts 68 | 6 17 2 . 6 8 . 8 5 3 8 . 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 4 14 . 8 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 31 | . 8 . . 3 4 . 6 1 1 3 . 5 Guns 17 | . 8 . . 3 . . . 1 1 3 . 1 Cannons 11 | . . . . . 4 . 6 . . . . 1 AOE 3 | . . . . . . . . . . . . 3 Classes Destroyed 10 | 2 2 1 . . 1 . 2 . 1 . . 1 Worker 2 | . . 1 . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 3 | 1 . . . . . . . 2 . . . . Minesweeper 3 | . . . . . . . . . 1 . . 2 Swarmer 15 | . 6 . . 3 3 . . . . 3 . . Grunt 8 | . 2 . . . . . 4 . 1 . . 1 Sentry 3 | . . . . . . . 1 1 . . . 1 Specialist 1 | . . . . . . . 1 . . . . . Hunter 3 | . . . . . 1 . . . . . . 2 Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | 2 3 1 . 3 3 . 5 1 1 3 . 3 Combat Bots Only 5 | . 3 . . 3 3 . 5 1 1 3 . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 1 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Hostile Shots Fired 403 | . 39 . . 7 18 . 36 54 77 11 . 161 Missed 128 | . 8 . . . 7 . 10 23 29 6 . 45 Hits 275 | . 31 . . 7 11 . 26 31 48 5 . 116 Projectile 275 | . 31 . . 7 11 . 26 31 48 5 . 116 Critical Strikes 3 | . . . . . . . . . 1 . . 2 Damage Taken 3235 | . 253 . . 50 135 . 313 223 393 102 . 1766 Core 828 | . 65 . . 13 42 . 33 25 29 14 . 607 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 105 | . . . . . . . 17 26 43 15 . 4 Core Remaining (%) 86 | 100 . . . 68 92 . . . . . . . Volleys Fired 110 | 11 21 2 . 4 16 . 18 10 6 3 . 19 Largest 2 | 2 2 2 . 2 2 . 2 2 2 2 . 2 Hottest 122 | 60 60 60 . 60 105 . 105 106 106 106 . 122 Shots Fired 205 | 22 42 4 . 8 23 . 31 20 12 6 . 37 Gun 114 | 22 42 4 . 8 . . . 10 6 3 . 19 Cannon 79 | . . . . . 15 . 31 10 6 3 . 14 Launcher 4 | . . . . . . . . . . . . 4 Special 8 | . . . . . 8 . . . . . . . Kinetic 97 | 11 21 2 . 4 7 . 17 10 6 3 . 16 Thermal 104 | 11 21 2 . 4 16 . 14 10 6 3 . 17 Explosive 4 | . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | 4 7 11 . 12 4 . 8 19 4 3 . 10 Robot Miss Streak 6 | 3 6 . . 1 3 . 4 6 4 . . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 128 | 12 23 4 . 4 7 . 24 15 10 3 . 26 Core Hits 103 | 4 11 2 . 3 12 . 26 12 6 3 . 24 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2516 | 120 233 40 . 40 127 . 571 377 201 56 . 751 Guns 964 | 120 233 40 . 40 . . . 172 97 56 . 206 Cannons 1252 | . . . . . 127 . 571 205 104 . . 245 Explosions 300 | . . . . . . . . . . . . 300 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1286 | 65 119 19 . 19 107 . 385 205 104 . . 263 Thermal 930 | 55 114 21 . 21 20 . 186 172 97 56 . 188 Explosive 300 | . . . . . . . . . . . . 300 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 9 | . . . . . . . 1 . . . . 8 Projectiles 9 | . . . . . . . 1 . . . . 8 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . 4 . . 1 3 . . 8 Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . . 2 . . 1 3 . . 8 Secondary 2 | . . . . . 2 . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . . . . . 36 Shots 1 | . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 357 | 40 60 20 . 20 107 . 357 24 9 6 . 296 Average Temperature 63 | 20 27 15 . 15 31 . 168 15 4 3 . 73 Received Heat Transfer 948 | . 24 . . . . . 141 84 156 27 . 516 Effects 3 | . . . . . . . 3 . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 1909 | 125 250 50 . 50 37 . 333 333 185 111 . 435 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 184 | 5 132 43 . 70 94 32 184 96 . . . . Initial 96 | . 3 43 . . . 31 22 96 . . . . Average 34 | . 68 7 . 24 13 23 108 38 . . . . Influence Increases 1049 | 10 208 5 . 70 152 21 192 45 25 166 . 155 Destroy 0b10 Robot/C 620 | . 160 . . 60 80 . 120 20 20 60 . 100 Destroy 0b10 Robot/NC 45 | 10 . 5 . . . . . 15 5 . . 10 Destroy Leader 90 | . 30 . . 10 20 . 10 10 . 10 . . Allied During Kill 6 | . . . . . . . . . . 6 . . Successful Hack 51 | . 18 . . . . 21 12 . . . . . Disable Machine 15 | . . . . . 15 . . . . . . . Anti-Garrison Action 50 | . . . . . . . 50 . . . . . Destroy Structure 7 | . . . . . 7 . . . . . . . Lose Combat Pursuer 165 | . . . . . 30 . . . . 90 . 45 Influence Decreases 1049 | 5 101 117 . 70 82 59 40 229 25 166 . 155 Entered New Map 208 | . 2 69 . . . 39 10 88 . . . . Time Decay 709 | 5 99 48 . 70 62 20 . 141 25 126 . 113 Lost Part 82 | . . . . . 20 . 10 . . 10 . 42 Lost Ally 50 | . . . . . . . 20 . . 30 . . Squads Dispatched 4 | . 1 . . . 2 . . 1 . . . . Investigation 1 | . . . . . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 2 | . 1 . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 60 | . 12 . . 3 8 . 6 1 5 11 . 14 Peak Tracking Total 6 | . 6 . . 3 6 . 5 1 4 4 . 4 Tactical Retreats 7 | . . . . . 2 . . . . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Traps Triggered 3 | . . . . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 7 | . . . . . . . . . . . . 7 Traps Extracted . | . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . . . 12 Triggered 7 | . . . . . . . . . . . . 7 Most Traps Carried 8 | . . . . . . . . . 2 2 2 8 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Machines Disabled 2 | . . . . . 1 . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Machines Accessed 18 | . 3 . 3 1 1 1 2 . . 2 4 1 Terminals 5 | . 3 . . . . . 2 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 55 | . 6 . 3 1 2 2 3 . . 4 32 2 Successful 49 | . 3 . 3 1 2 1 2 . . 4 32 1 Failed 6 | . 3 . . . . 1 1 . . . . 1 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . 2 . 1 . . . . . . . . . Terminals 9 | . 6 . . . . . 3 . . . . . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 44 | . 2 . 3 1 . . 2 . . 4 32 . Record 16 | . . . 2 . . . . . . 3 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 3 | . . . . 1 . . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 3 . . . 1 1 . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . . . . . 10 Part Studies Acquired 2 | . . . . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . Attached 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Total Allies 2 | . . . . . . . 1 . . . . 1 Largest Group 1 | . . . . . . . 1 . . . . 1 Highest-Rated Group 96 | . . . . . . . 25 . . . . 96 Highest-Rated Ally 96 | . . . . . . . 25 . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . 7 23 . 11 Total Damage 487 | . . . . . . . . . 40 52 . 395 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Active Infowar (turns) 4792 | 11 216 362 308 188 531 58 229 313 332 371 93 1780 Optics 2956 | . . . . . . . 67 313 332 371 93 1780 Terrain 728 | . . . . . 508 58 162 . . . . . Seismic 1555 | 11 216 362 308 188 470 . . . . . . . ECM 6 | . . . . . . 2 . . 4 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . 1 . 2 Drone Launches 9 | . . . . . . . . . 3 6 . . Drone Recoveries 7 | . . . . . . . . . 3 4 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Turns Passed 4937 | 137 216 362 308 188 531 58 248 313 332 371 93 1780 Spaces Moved 4141 | 94 162 369 324 179 402 56 162 252 297 321 89 1434 Core 3 | 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 43 | . . . . . . . . . . . . 43 Wheels 4095 | 91 162 369 324 179 402 56 162 252 297 321 89 1391 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 85 100 100 100 100 105 105 105 Average Speed 100 | 89 80 95 95 95 86 100 100 100 102 108 105 108 Slowest Speed 145 | 100 95 95 95 95 115 100 100 100 145 135 105 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 33 82 76 32 42 2 27 3 39 65 78 81 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . . . 1 1 1 Known Exits Taken 8 | . 1 . . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . Scrap Searched 7 | . . 1 . 1 . . . . 1 3 . 1 Spaces Dug 8 | . . . . . 8 . . . . . . . Terrain Destroyed 37 | . . . . . 8 . . . . . . 29 Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . 8 . . . . . . . AOE 29 | . . . . . . . . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Total 4715 | 123 211 376 324 190 545 57 217 295 317 340 88 1632 Wait 297 | 1 16 4 . 1 106 . 26 20 5 1 . 117 Move 4129 | 93 161 368 323 178 401 55 161 251 296 320 88 1434 Hop . | . . . . . . . . . . . . . Pick Up 54 | 9 4 . 1 4 6 . 3 3 4 6 . 14 Fast Attach 19 | 7 . . . . 5 1 3 . . 1 . 2 Attach 19 | . . . . . 2 1 1 1 1 2 . 11 Detach 5 | . . . . . 1 . 1 . . . . 3 Swap 16 | 1 5 1 . 1 2 . . 5 . 1 . . Drop 46 | 1 4 1 . 2 6 . 4 5 5 6 . 12 Fire 110 | 11 21 2 . 4 16 . 18 10 6 3 . 19 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . 8 Trap 12 | . . . . . . . . . . . . 12 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 613 | -10/Mines | Build established: Scavenger-Mutant 705 | -10/Mines | Learned location of Storage (-9) 711 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 712 | -10/Mines | Discovered new exit (range 5) 716 | -10/Mines | Entered Exiles 731 | -10/Exiles | Discovered new exit (range 15) 740 | -10/Exiles | Met 8R-AWN 755 | -10/Exiles | Met EX-HEX 805 | -10/Exiles | Met EX-BIN 818 | -10/Exiles | Aligned with FarCom system 819 | -10/Exiles | Given EX-Vault access code 842 | -10/Exiles | Opened EX-Vault 848 | -10/Exiles | Found Chronowheel 885 | -10/Exiles | Warned to stay clear of 0b10 Research branches 910 | -10/Exiles | Met EX-DEC 945 | -10/Exiles | Visited The Gauntlet 1017 | -10/Exiles | Discovered new exit (range 10) 1024 | -10/Exiles | Left Exiles lab with Chronowheel 1024 | -10/Exiles | Entered Mines 1184 | -9/Mines | Discovered new exit (range 3) 1190 | -9/Mines | Identified exit to Materials 1193 | -9/Mines | Found the Drone Emporium 1197 | -9/Mines | Found Prototype Device 1201 | -9/Mines | Met a Derelict bent on vengeance 1212 | -9/Mines | Entered Materials 1212 | -8/Materials | Evolved 4 slots: Utility x4 1340 | -8/Materials | Identified Thief Drone Bay 1532 | -8/Materials | Build established: Skirmisher 1729 | -8/Materials | Discovered new exit (range 16) 1742 | -8/Materials | Identified exit to Factory 1743 | -8/Materials | Entered Factory 1743 | -7/Factory | Evolved 2 slots: Utility x2 1795 | -7/Factory | Identified exit to Garrison 1801 | -7/Factory | Entered Garrison 1838 | -7/Garrison | Rescued a captive Derelict 1865 | -7/Garrison | Triggered checkpoint 1875 | -7/Garrison | Garrison Relay disabled 1927 | -7/Garrison | Installed Relay Interface Framework 2009 | -7/Garrison | Triggered checkpoint 2039 | -7/Garrison | Discovered new exit (range 11) 2048 | -7/Garrison | Identified exit to Factory 2049 | -7/Garrison | Entered Factory 2308 | -7/Factory | Build established: Scavenger-Mutant 2325 | -7/Factory | Discovered new exit (range 14) 2347 | -7/Factory | Identified exit to Lower Caves 2362 | -7/Factory | Entered Lower Caves 2643 | -7/Lower Caves | Spotted B-75 Beast 2664 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2686 | -7/Lower Caves | Discovered new exit (range 7) 2693 | -7/Lower Caves | Identified exit to Lower Caves 2694 | -7/Lower Caves | Entered another Lower Caves area 2905 | -7/Lower Caves | Encountered a Warlord checkpoint 2971 | -7/Lower Caves | Learned Factory interactive machine intel 2975 | -7/Lower Caves | Entered an active Warlord outpost 2991 | -7/Lower Caves | Learned location of Armory (-4) 3057 | -7/Lower Caves | Discovered new exit (range 8) 3064 | -7/Lower Caves | Identified exit to Data Miner 3065 | -7/Lower Caves | Entered Data Miner 3065 | -7/Data Miner | Discovered new exit (range 6) 3071 | -7/Data Miner | Identified exit to Proximity Caves 3081 | -7/Data Miner | Met Data Miner 3117 | -7/Data Miner | Learned location of Section 7 (-2) 3117 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3134 | -7/Data Miner | Received God Mode back door access code from Data Miner 3158 | -7/Data Miner | Entered Proximity Caves 3271 | -6/Proximity Caves | Build established: Mutant 3300 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3547 | -6/Proximity Caves | Learned Factory terminal intel 3697 | -6/Proximity Caves | Learned location of Zion (-6) 3865 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3900 | -6/Proximity Caves | Spotted B-75 Beast 4188 | -6/Proximity Caves | Ambushed by research squad 4245 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 4300 | -6/Proximity Caves | Core integrity fell below 50% 4335 | -6/Proximity Caves | Escorted by Enhanced Grunt 4367 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4608 | -6/Proximity Caves | Spotted B-75 Beast 4707 | -6/Proximity Caves | Core integrity fell below 20% 4880 | -6/Proximity Caves | Fabricated Thermal Shield (x2) 4929 | -6/Proximity Caves | Discovered new exit (range 20) 4938 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04718_ Attempting to rewire B-75 Beast. 04725_ B-75 Beast reactivates. 04725_ Knocked back. 04730_ Acquired 1 matter. 04731_ Dropped Dirty Bomb Trap. 04731_ Installed Dirty Bomb Trap. 04732_ Knocked back. 04733_ Acquired 5 matter. 04752_ Hpw. Shotgun destroyed. 04752_ Flak Gun destroyed. 04833_ Connecting with Fabricator... >>Build Building Thermal Shield... ETC: 47 04835_ Extracted 16 matter. 04880_ Fabricator completes Thermal Shield. 04882_ Acquired Thermal Shield. 04929_ EXIT=FOUND 04937_ G-50 Soldier springs to life. 04938_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###############??????????????????###?????????????? | | " #????????????????? "?????????????? | | " #???????????????? "?????????????? | | " #??????????????? "?????????????? | | " ## #####+######+#####g """#??????????? | | " g #??????????? | | < #??????????? | | R R @ #??????????? | | ## ###### ###+###### "?????????????? | | # #? ??????? "?????????????? | | # #? ????????? "?????????????? | | # # ?????????? "?????????????? | | # + # # ????????????#?????????????? | | # # " "# # #?????????????????????????? | | # # "Y"# # #?????????????????????????? | | # #?"""# # #?????????????????????????? | | # ######?#### #######?????????????????????????? | | # """ #???? ???????????????????????????????? | | # ""F""#???? ???????????????????????????????? | | # ""!""#???? ???????????????????????????????? | | #!!! #???? ???????????????????????????????? | | ########## """"???????????????????????????????? | | """"???????????????????????????????? | | """" ??????????????????????????????? | | ########## ""?????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ^ #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #????????????????????????????????????????????? | | ######???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EM 15 Evasion (%) 55 Offensive Hacking 11 Relay Coupler Types 1 Relay Coupler Value 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Thermal Shield | x2 | -6/Proximity Caves | Preloaded Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombLightBoregun Manual? 0 Play Time 00:55:15 Cumulative 96.3 hours Start 2026.05.25 @ 15:18:41 End 2026.05.25 @ 16:19:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e070ffd3-37e1-40ca-ab0b-363969c9840a