Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 16:01:06 Player: Laraso Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3117) 3117 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 6878 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 613/700 Matter 284/300 Energy 111/160 System Corruption 5% Temperature Cool (72) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Heavy Laser Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Energy Filter Advanced ECM Suite > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink System Restoration Module Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Great Maul [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Launcher Rocket Array Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . 1 . 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 82 | 6 4 7 7 15 17 20 2 4 Power 12 | 1 . 1 3 1 3 3 . . Engine 6 | 1 . 1 2 . 1 1 . . Core 6 | . . . 1 1 2 2 . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 4 2 6 10 8 . 1 Treads 3 | . . . . . 2 1 . . Leg 30 | 2 . 4 2 6 8 7 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 1 1 3 1 5 2 1 Device 9 | . 2 1 1 1 1 . 2 1 Storage 2 | 1 . . . 1 . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . . 1 . 4 . . Artifact . | . . . . . . . . . Weapon 20 | 2 2 1 1 5 3 4 . 2 Energy Gun 12 | 2 2 1 1 2 3 1 . . Energy Cannon 5 | . . . . 1 . 2 . 2 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 34 | . . . 3 4 13 8 . 6 Power 6 | . . . 1 . 3 2 . . Propulsion 14 | . . . 1 . 8 3 . 2 Utility 5 | . . . . 1 . 2 . 2 Weapon 9 | . . . 1 3 2 1 . 2 Highest Loss Streak 4 | . . . 3 2 4 3 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 98 98 94 93 87 93 Engine 4 | . 14 11 6 3 4 2 . . Core 4 | . . . 4 5 4 4 7 7 Treads 1 | . . . . . 3 3 . . Leg 31 | . 28 43 43 35 29 26 30 29 Device 10 | . 13 10 11 13 8 7 10 17 Storage 12 | . 14 11 11 9 18 14 7 7 Processor 1 | . . . . . . . 7 7 Protection 3 | . . . . 3 . 8 . . Energy Gun 15 | . 28 22 22 11 13 14 15 2 Energy Cannon 3 | . . . . 5 3 . 7 20 Launcher 2 | . . . . 3 . 5 . . Impact Weapon 2 | . . . . 6 9 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 63 | 13 18 19 21 40 40 63 45 54 Greatest Support 64 | 20 20 40 45 50 45 64 64 64 Greatest Overweight (x) 2 | 2 . . . . 1 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 8 15 15 15 15 Most Carried 15 | 2 8 8 8 8 15 15 15 15 Average Carried 10 | . 6 7 7 7 10 14 13 11 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 1 8 8 8 8 14 13 15 11 Class Distribution -------------------- 66% | Scavenger-Mutant 17% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Matter Collected 1235 | 210 90 46 85 200 135 295 141 33 Remotely . | . . . . . . . . . Salvage Created 3534 | . 278 163 377 628 1235 682 . 171 Parts 156 | . 25 13 12 26 46 31 . 3 Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed 5 | . 1 . . 1 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 72 | . 8 6 8 13 15 19 . 3 Melee 6 | . . . . 1 5 . . . Guns 37 | . 8 5 7 5 4 8 . . Cannons 7 | . . . . 3 1 . . 3 AOE 12 | . . . . 1 . 11 . . Classes Destroyed 14 | . 6 1 1 2 1 3 . . Worker 9 | . 1 . 1 3 . 4 . . Tunneler 1 | . . . . . . 1 . . Hauler 3 | . . . . . 3 . . . Recycler 7 | . 1 . . 1 5 . . . Operator 2 | . 1 . . 1 . . . . Watcher 3 | . 1 . . 1 1 . . . Swarmer 16 | . 6 3 . . . 7 . . Grunt 34 | . 2 2 6 7 10 4 . 3 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . 1 . . 1 . . . Sentry 14 | . . . 2 4 3 5 . . Hunter 2 | . . . . 1 1 . . . Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . . . 1 . . Best Kill Streak 10 | . 5 3 3 3 10 6 . 3 Combat Bots Only 6 | . 3 3 3 3 4 6 . 3 Max Kills in Single Turn 6 | . 2 1 1 2 1 6 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 6 | . . . . 1 . 6 . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Damage Taken 5321 | . 231 237 470 963 1519 1488 . 413 Core 752 | . 53 96 85 189 242 67 . 20 Absorbed by Shields 12 | . 12 . . . . . . . Regen/Repaired (Parts) 302 | . . 92 . 210 . . . . Core Remaining (%) 63 | 100 78 . 54 . 21 . . . Volleys Fired 221 | . 30 19 28 37 49 49 . 9 Largest 3 | . 2 2 2 3 2 3 . 3 Hottest 195 | . 130 121 121 151 125 181 . 195 Shots Fired 444 | . 60 38 56 76 89 103 . 22 Gun 368 | . 60 38 56 45 68 91 . 10 Cannon 60 | . . . . 24 21 3 . 12 Launcher 16 | . . . . 7 . 9 . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 428 | . 60 38 56 69 89 94 . 22 Explosive 16 | . . . . 7 . 9 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 4 6 7 8 8 11 . 10 Robot Miss Streak 5 | . 4 4 2 1 3 4 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 320 | . 30 20 41 62 81 73 . 13 Core Hits 152 | . 14 6 13 27 25 61 . 6 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Critical Strikes 25 | . 1 2 2 4 8 7 . 1 Burn 21 | . 1 2 2 4 4 7 . 1 Meltdown 1 | . . . . . 1 . . . Smash 3 | . . . . . 3 . . . Melee Attacks 52 | . . . . 19 33 . . . Impact 52 | . . . . 19 33 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 1 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8414 | . 482 325 671 1810 2411 2325 . 390 Guns 4296 | . 479 324 671 505 828 1287 . 202 Cannons 736 | . . . . 243 279 26 . 188 Explosions 1541 | . . . . 529 . 1012 . . Melee 1837 | . . . . 533 1304 . . . Ramming 4 | . 3 1 . . . . . . Kinetic . | . . . . . . . . . Thermal 5032 | . 479 324 671 748 1107 1313 . 390 Explosive 1541 | . . . . 529 . 1012 . . Electromagnetic . | . . . . . . . . . Impact 1837 | . . . . 533 1304 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 1 1 . . 8 8 8 Average Corruption 5 | . . 1 1 . . 7 8 6 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 53 | . . . 3 . . 24 12 14 Message Errors 15 | . . . 1 . . 4 4 6 Matter Fused 11 | . . . . . . 6 2 3 Heat Flow Errors 5 | . . . 1 . . 1 2 1 Energy Discharges 8 | . . . . . . 6 1 1 Data Loss (minor) 6 | . . . . . . 4 1 1 Data Loss (major) 5 | . . . 1 . . 1 2 1 Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 462 | . . . . 192 270 . . . Projectiles 6 | . . . . . 6 . . . Explosions 35 | . . . . 35 . . . . Melee 421 | . . . . 157 264 . . . Knockbacks 8 | . . . . 4 4 . . . Impact 6 | . . . . 3 3 . . . Kinetic . | . . . . . . . . . Secondary 2 | . . . . 1 1 . . . Self-Inflicted Damage 139 | . . . . 79 . 60 . . Shots 6 | . . . . 3 . 3 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked 2 | . 1 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 428 | . 428 279 364 90 285 130 192 361 Average Temperature 88 | . 142 94 114 34 61 30 89 180 Received Heat Transfer 1834 | . 16 48 252 297 783 231 . 207 Effects 2 | . 1 . . . . . . 1 Shutdowns 2 | . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . . . 3 7 . . . Impact Corruptions 15 | . . . . 5 10 . . . Robots Melted 4 | . . 1 1 1 1 . . . Combat Hostiles 4 | . . 1 1 1 1 . . . Parts Melted 27 | . . 2 4 4 3 13 . 1 Heat Transferred 11877 | . 1221 925 1665 1998 2479 2886 . 703 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Peak Influence 567 | . 273 218 127 346 295 567 . . Initial 115 | . . 30 12 15 81 115 . . Average 169 | . 99 123 54 188 193 229 . . Maximum Alert Level 2 | . 1 1 . 1 1 2 . . Low Security (%) 62 | 100 77 84 100 49 54 47 . . Level 1 28 | . 22 15 . 50 45 25 . . Level 2 8 | . . . . . . 26 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 1 2 7 . . Investigation 2 | . . . . . 1 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . . . . 1 1 4 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Distress Signals 7 | . . 2 . 2 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 15 10 8 20 23 22 . 16 Peak Tracking Total 13 | . 6 4 3 4 5 6 . 13 Tactical Retreats 2 | . . . . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Traps Triggered 6 | . . 1 . . 1 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Machines Disabled 8 | . . 1 . 2 . 5 . . Max in Single Turn 4 | . . 1 . 2 . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Machines Accessed 16 | . 4 2 . 4 3 3 . . Terminals 9 | . 2 1 . 3 2 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . 1 . 1 . 1 . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 8 8 . 16 6 6 . . Successful 31 | . 6 6 . 13 4 2 . . Failed 13 | . 2 2 . 3 2 4 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 4 4 . 8 4 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 15 | . . 4 . 8 . 3 . . Recycling Units 6 | . 4 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 2 2 . 7 2 1 . . Record 4 | . . 1 . 3 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . Hauler Manifests 3 | . 1 . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . 4 . 6 . 1 . . Scan Component 6 | . . 2 . 3 . 1 . . Repair 5 | . . 2 . 3 . . . . Recycling Unit Hacks 6 | . 4 . . . 2 . . . Report Inventory 5 | . 4 . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 2 . 3 2 3 . . Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 2 . 3 . . . . Time 130 | . . 52 . 78 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . Total Damage 41 | . . . 41 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Turns Passed 5379 | 60 446 432 569 879 668 1582 373 370 Spaces Moved 2970 | 46 255 244 353 481 268 782 315 226 Core 20 | 20 . . . . . . . . Treads . | . . . . . . . . . Legs 2950 | 26 255 244 353 481 268 782 315 226 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 117 117 117 Average Speed 135 | 109 120 120 120 120 141 173 117 119 Slowest Speed 260 | 150 120 120 120 120 190 260 117 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 31 26 57 23 44 24 56 38 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . . 1 . . . 6 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 230 | . . . . 63 . 164 . 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 227 | . . . . 63 . 164 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Total 3816 | 53 336 346 447 685 416 908 318 307 Wait 341 | . 33 65 39 105 30 1 . 68 Move 2962 | 45 254 243 352 480 267 781 314 226 Hop . | . . . . . . . . . Pick Up 82 | 2 9 6 11 16 14 22 2 . Fast Attach 31 | 5 2 3 . 4 7 8 2 . Attach 50 | 1 2 3 7 11 10 12 . 4 Detach 13 | . 2 1 2 2 4 2 . . Swap 1 | . . 1 . . . . . . Drop 51 | . 3 4 8 11 2 23 . . Fire 221 | . 30 19 28 37 49 49 . 9 Melee 52 | . . . . 19 33 . . . Ram . | . . . . . . . . . Kick 2 | . 1 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / Exi) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x2 822 | -9/Materials | Repaired Heat Sink 849 | -9/Materials | Repaired Aluminum Leg 926 | -9/Materials | Discovered new exit (range 11) 939 | -9/Materials | Entered Mines 987 | -9/Mines | Identified exit to Materials 1119 | -9/Mines | Build established: Scavenger-Mutant 1330 | -9/Mines | Lost 3 parts (1p1n1w) 1349 | -9/Mines | Escorted by a lone wolf Derelict 1397 | -9/Mines | Identified exit to Exiles 1405 | -9/Mines | Discovered exit to Materials (range 11) 1508 | -9/Mines | Entered Materials 1508 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1636 | -8/Materials | Repaired Aluminum Leg 1664 | -8/Materials | Repaired Aluminum Leg 1691 | -8/Materials | Repaired Aluminum Leg 2344 | -8/Materials | Discovered new exit (range 10) 2387 | -8/Materials | Entered Storage 2726 | -8/Storage | Core integrity fell below 50% 2741 | -8/Storage | Lost 4 parts (1p3n) 2981 | -8/Storage | Lost 4 parts (1p2n1w) 3049 | -8/Storage | Discovered new exit (range 6) 3055 | -8/Storage | Entered Factory 3055 | -7/Factory | Evolved 2 slots: Utility x2 3360 | -7/Factory | Found Prototype Launcher 3360 | -7/Factory | Identified Rocket Array 3831 | -7/Factory | Cargo convoy interrupted 4590 | -7/Factory | Discovered new exit (range 15) 4634 | -7/Factory | Lost 3 parts (1p1u1w) 4637 | -7/Factory | Entered Lower Caves 4891 | -7/Lower Caves | Build established: Gunner 4943 | -7/Lower Caves | Discovered new exit (range 14) 4965 | -7/Lower Caves | Learned location of 1 exit from Factory 5010 | -7/Lower Caves | Entered another Lower Caves area 5114 | -7/Lower Caves | Lost 4 parts (1n1u2w) 5235 | -7/Lower Caves | Encountered a Warlord checkpoint 5371 | -7/Lower Caves | Attracted the attention of an 0b10 base 5380 | -7/Lower Caves | Self-destructed Last Messages --------------- 05102_ Aluminum Leg fries itself beyond repair. 05133_ System Restoration Module purges 1% system corruption (7%). 05139_ System Restoration Module purges 1% system corruption (6%). 05148_ System corrupted: Matter fused (-8). 05163_ System corrupted: Component data lost. 05180_ System Restoration Module purges 1% system corruption (5%). 05180_ System Restoration Module expended. 05202_ System corrupted: Matter fused (-8). 05220_ WW93%P%H1WZVLNDC#HVMGC 05235_ YY-XJB(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 05250_ ,0%G#XT <||O D7D1LSL9S8VI1XGI 05280_ System corrupted: Energy discharge (-32). 05328_ E6 ,UHJC5NVIVGY:JIAEDF2GS6 %AVBU9O 05344_ System corrupted: Substantial component data lost. 05351_ G-47 Trooper springs to life. 05352_ Energy Filter destroyed. 05352_ Critical hit (Burn: +37). 05360_ >Y8KKOBVUMEBMIV%AOOLL=MNDOX6G2WR 05378_ VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #??????? #? | | ????????????????????? ???????????# #??????? ?? | | ????????????????????? ???????????# ##??????# #?# | | ????????????????????? ##?????????# #??????# ### | | ????????????????????? ##???????## #??????# | | ????????????????????? ???????## #?????## | | ????????????????????? ??????## #?###### | | ????????????????????? ?????## ### ## #?# | | ???????????????????## ??????# ### | | ??????????????????## ?????## ### | | ?????????????????## ????## ###?# | | ????????????????## ????## #####???# ### | | ????????????????# ???## ##???????# #?## | | ????????????????# #??## ##???????# #??## | | ????????????????# #??# #????????# #??## | | ?????????????????# #### #????????# ##??# | | ??????????????????# #????????## ##???# | | ??????????????????# ##### #?????????####????### | | ???????????????#### ########???????????????????# | | ??????????????## ##???????????????????????? | | ?????????????## ##??????????????????????? | | ?????????????# ### ###????????????????????? | | ?????????????# #??# ##???????????????????? | | ?????????????# ##?# #???????????????????? | | ?????????????# ### #???????????????????? | | ????????????## #?#@ ##???????????????????? | | ???????????## #?#ss #????????????????????? | | ??????????## ####;s ########?????????????? | | ??????????# g ????????? | | ??????????### ????????? | | ????????????# ######/s######## ????????? | | ????????????# #? # #???????? ??????#?? | | ????????????## #" # #???????????##???##### | | ?????????????## #" # #??? ?????????? | | ??????????????# #" # ## #?????????? | | ??????????????# #" # #?????????????# | | ??????????????# #" # +????????????# | | ??????????????# # +????????????# ## | | ??????????????# / " " ???????????????#???? | | ??????????????# / """""????????????????????? | | ??????????????# # ?????????????????? | | ??????????????# #T #????????????????? | | ??????????????# #" """#????????????????? | | ?????????????? #"" "???????????????????? | | ????????????? #"""""" "???????????????????? | | ????????????? ########++###???????????????????? | | ???????????? ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????## ##????????????????????????????????? | | ????????????###??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Quick And Dirty Challenges ------------ None Game ------ Seed SegregatorReflectiveSource Manual? 0 Play Time 00:48:31 Cumulative 15.1 hours Start 2022.03.23 @ 15:12:17 End 2022.03.23 @ 16:01:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 750349eb-1c83-4efb-b493-e18676487046