Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 23:55:27 Player: Parkagirl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2181) 2181 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6201 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (10) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- Gatling Laser Heavy Rocket Launcher > --- INVENTORY -------- Improved VSS Leg Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Shield Generator Rocket Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Core Analyzer Device ECM Suite Storage High-capacity Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 2 . . 1 Weapon . | . . . . . . . . Parts Attached 70 | 6 . 9 24 6 9 . 16 Power 17 | 1 . 1 8 . 2 . 5 Engine 11 | 1 . 1 5 . . . 4 Core 6 | . . . 3 . 2 . 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . 5 7 . 2 . 5 Treads 7 | . . 2 5 . . . . Leg 9 | 2 . 3 . . . . 4 Wheel 4 | . . . 2 . 2 . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 19 | 1 . 2 7 4 2 . 3 Device 9 | . . 2 3 . 2 . 2 Storage 4 | 1 . . 1 2 . . . Processor 3 | . . . 1 2 . . . Hackware . | . . . . . . . . Protection 3 | . . . 2 . . . 1 Artifact . | . . . . . . . . Weapon 13 | 2 . 1 2 2 3 . 3 Energy Gun 4 | . . . . 2 2 . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 43 | . . 7 9 . 9 . 18 Power 15 | . . 2 4 . 4 . 5 Propulsion 12 | . . 4 3 . 2 . 3 Utility 10 | . . 1 2 . 1 . 6 Weapon 6 | . . . . . 2 . 4 Highest Loss Streak 13 | . . 3 3 . 4 . 13 To Critical Strikes . | . . . . . . . . Average Backups 7 | 3 7 7 8 8 8 5 7 Power . | . 1 . . . . . . Propulsion 1 | 2 4 1 2 2 . . 1 Utility 2 | . . 1 . 1 3 3 4 Weapon 3 | . 1 2 5 3 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 15 | . 2 . 4 2 . . 7 Power . | . . . . . . . . Propulsion 3 | . 2 . . . . . 1 Utility 6 | . . . . . . . 6 Weapon 6 | . . . 4 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 85 85 78 83 80 69 72 Engine 6 | . 14 10 3 15 2 . 7 Core 4 | . . . 4 . 10 . . Treads 4 | . . 2 22 . . . . Leg 6 | . 28 28 . . . . 12 Wheel 8 | . . . 4 15 14 15 5 Device 7 | . . 10 9 . 6 7 9 Storage 7 | . 14 11 9 7 7 7 5 Processor 14 | . . . 4 22 23 23 19 Protection 1 | . . . 1 7 . . . Energy Gun 6 | . . . . 5 14 15 6 Ballistic Gun 3 | . 28 22 . . . . . Slashing Weapon 4 | . . . 17 9 . . . Peak Build Rating 62 | 6 7 11 37 48 52 42 62 Average Rating 36 | 5 6 8 24 44 48 41 49 On Entrance 23 | . 6 7 7 36 48 41 42 Avg Prop Armor Cover (%) 10 | . . 6 16 . 10 13 10 Naked Turns . | . . . . . . . . Heaviest Build 77 | 12 12 14 34 68 68 49 77 Greatest Support 80 | 20 20 40 80 56 56 28 60 Greatest Overweight (x) 13 | . . . . 1 2 1 13 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 20 Average Capacity 15 | 7 8 8 9 14 20 20 19 Most Carried 15 | 6 8 8 10 15 15 6 14 Average Carried 8 | 3 7 7 8 10 8 5 9 Final Capacity 20 | 8 8 8 10 20 20 20 5 Final Carried 15 | 6 8 7 10 15 4 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1053 | 216 44 100 285 70 165 . 173 Remotely . | . . . . . . . . Salvage Created 2541 | . . 175 926 131 521 . 788 Parts 121 | . . 6 48 8 13 . 46 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 12 2 . Prevented . | . . . . . . . . Parts Restored 1 | . . . . . 1 . . Broken 1 | . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 48 | . . 4 16 3 10 . 15 Melee 17 | . . . 16 1 . . . Guns 30 | . . 4 . 2 10 . 14 AOE 1 | . . . . . . . 1 Classes Destroyed 11 | . . 2 6 1 1 . 1 Worker 6 | . . . 2 . . . 4 Builder 3 | . . . 1 . . . 2 Hauler 1 | . . . . . . . 1 Recycler 2 | . . . 2 . . . . Swarmer 8 | . . . 3 . . . 5 Grunt 25 | . . 3 6 2 7 . 7 Brawler 3 | . . . . . 2 . 1 Sentry 6 | . . 1 4 . 1 . . Specialist 2 | . . . 2 . . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 1 . . 2 Best Kill Streak 9 | . . 2 4 1 3 . 9 Combat Bots Only 6 | . . 2 4 1 3 . 6 Max Kills in Single Turn 3 | . . 1 1 1 1 . 3 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . . 1 Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 591 | . 2 100 195 16 101 . 177 Missed 132 | . 2 30 32 3 27 . 38 Hits 459 | . . 70 163 13 74 . 139 Melee 2 | . . . . . . . 2 Projectile 457 | . . 70 163 13 74 . 137 Critical Strikes 18 | . . 2 4 1 2 . 9 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7075 | . . 974 2324 202 1009 . 2566 Core 1513 | . . 180 230 44 203 . 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 71 | . . . . . . . 71 Regen/Repaired (Parts) 42 | . . . 42 . . . . Core Remaining (%) 75 | 100 100 55 58 . . 64 . Volleys Fired 105 | . . 32 . 4 21 . 48 Largest 2 | . . 2 . 2 2 . 2 Hottest 160 | . . 40 . 160 160 . 160 Shots Fired 176 | . . 64 . 8 40 . 64 Gun 161 | . . 64 . 8 40 . 49 Cannon 9 | . . . . . . . 9 Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 64 | . . 64 . . . . . Thermal 97 | . . . . 8 40 . 49 Explosive 6 | . . . . . . . 6 Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 19 | . . 10 . 6 12 . 19 Robot Miss Streak 6 | . . 3 . 2 2 . 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 Shots Hit Robots 197 | . . 44 58 9 35 . 51 Core Hits 131 | . . 11 23 7 33 . 57 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 12 | . . 1 10 1 . . . Destroy 1 | . . 1 . . . . . Sever 11 | . . . 10 1 . . . Melee Attacks 77 | . . . 74 3 . . . Impact . | . . . . . . . . Slashing 77 | . . . 74 3 . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . 10 . . . . Combat Hostiles 1 | . . . 1 . . . . Follow-up Attacks 11 | . . . 10 1 . . . Damage Inflicted 5608 | . 4 404 2129 188 769 . 2114 Guns 2386 | . . 399 . 131 769 . 1087 Cannons 205 | . . . . . . . 205 Explosions 711 | . . . . . . . 711 Melee 2186 | . . . 2129 57 . . . Ramming 120 | . 4 5 . . . . 111 Kinetic 399 | . . 399 . . . . . Thermal 1987 | . . . . 131 769 . 1087 Explosive 711 | . . . . . . . 711 Electromagnetic 205 | . . . . . . . 205 Impact . | . . . . . . . . Slashing 2186 | . . . 2129 57 . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 . . . . 3 Average Corruption 1 | . . 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 1 . . . . 6 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 2 | . . 1 . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 282 | . . . 164 . . . 118 Projectiles . | . . . . . . . . Explosions 118 | . . . . . . . 118 Melee 164 | . . . 164 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . 121 Shots 3 | . . . . . . . 3 Rammed 3 | . . . . . . . 3 Targets Rammed 14 | . 2 1 . . . . 11 Kicked 11 | . 2 1 . . . . 8 Crushed . | . . . . . . . . Highest Temperature 569 | . . 165 8 210 569 . 408 Average Temperature 135 | . . 22 4 107 220 . 103 Received Heat Transfer 2325 | . . 516 873 81 513 . 342 Effects 14 | . . . . . 9 . 5 Shutdowns 6 | . . . . . 4 . 2 Energy Bleed 2 | . . . . . 2 . . Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . 2 . 4 Heat Transferred 4375 | . . . . 275 1750 . 2350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 167 | . . 50 122 34 . . 167 Initial 29 | . . . . 29 . . . Average 31 | . . 6 45 6 . . 52 Influence Increases 1483 | . . 122 462 89 265 . 545 Destroy 0b10 Robot/C 960 | . . 80 320 60 200 . 300 Destroy 0b10 Robot/NC 60 | . . . 25 . . . 35 Destroy Leader 192 | . . 20 90 10 20 . 52 Successful Hack 92 | . . 22 27 19 . . 24 Disable Machine 15 | . . . . . . . 15 Destroy Structure 59 | . . . . . . . 59 Lose Combat Pursuer 105 | . . . . . 45 . 60 Influence Decreases 1422 | . . 122 397 154 261 4 484 Entered New Map 38 | . . . . 36 . 2 . Time Decay 1064 | . . 82 317 118 221 2 324 Lost Part 300 | . . 20 80 . 40 . 160 Purge Threat 20 | . . 20 . . . . . Squads Dispatched 16 | . 1 1 5 4 . . 5 Investigation 7 | . . . 2 3 . . 2 Extermination 2 | . . . . 1 . . 1 Reinforcement 7 | . 1 1 3 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . . 4 1 1 . . 2 Communications Jammed 3 | . . . . . . . 3 Distress Signals 1 | . . . . . . . 1 Times Spotted 95 | . 4 18 23 5 13 . 32 Peak Tracking Total 6 | . 3 5 6 3 4 . 5 Tactical Retreats 10 | . . 3 2 . 3 . 2 ECM-based Alert Blocks 9 | . . 5 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . . 2 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 20 | . . 4 6 5 . . 5 Terminals 15 | . . 4 4 5 . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 55 | . . 13 15 14 . . 13 Successful 31 | . . 9 9 7 . . 6 Failed 24 | . . 4 6 7 . . 7 Catastrophic 5 | . . . . 2 . . 3 Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 45 | . . 13 11 14 . . 7 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 5 | . . . . . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 23 | . . 9 5 7 . . 2 Record 5 | . . . . 3 . . 2 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . . 1 1 . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 2 | . . 2 . . . . . Transport Status 2 | . . 1 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 3 | . . 1 . 2 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 3 | . . . . . . . 3 Retrieve Study 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . . 3 6 4 . . 5 Full Trace Events 8 | . . 1 2 3 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 192 | . . . 192 . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 4124 | . . 469 549 491 1515 181 919 Optics 3618 | . . . 512 491 1515 181 919 Jamming 885 | . . . . . 331 . 554 ECM 676 | . . 469 207 . . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5114 | 123 211 555 1003 491 1515 181 1035 Spaces Moved 3501 | 95 170 366 502 418 1156 156 638 Core 59 | 8 . . . . . . 51 Treads 386 | . . 40 346 . . . . Legs 807 | 87 170 326 . . . . 224 Wheels 2217 | . . . 156 418 1156 156 331 Hover . | . . . . . . . . Flight 32 | . . . . . . . 32 Fastest Speed 40 | 50 120 120 100 100 100 115 40 Average Speed 125 | 114 120 124 146 105 122 115 133 Slowest Speed 700 | 120 120 160 170 115 130 115 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 37 34 30 10 93 18 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . . . . . . . 95 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 95 | . . . . . . . 95 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3930 | 106 177 415 675 455 1208 157 737 Wait 87 | . . . 49 15 13 . 10 Move 3494 | 94 169 365 501 417 1155 155 638 Hop . | . . . . . . . . Pick Up 46 | 6 4 6 12 7 2 2 7 Fast Attach 35 | 6 . 1 16 2 . . 10 Attach 30 | . . 7 6 2 9 . 6 Detach 8 | . . 1 3 . . . 4 Swap 15 | . . 1 7 2 3 . 2 Drop 30 | . 2 1 18 4 4 . 1 Fire 105 | . . 32 . 4 21 . 48 Melee 65 | . . . 63 2 . . . Ram 3 | . . . . . . . 3 Kick 11 | . 2 1 . . . . 8 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 9) 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x2 862 | -9/Materials | Discovered new exit (range 16) 890 | -9/Materials | Entered another Materials area 890 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 921 | -8/Materials | Lost 3 parts (1p1n1u) 1578 | -8/Materials | Lost 3 parts (1p2n) 1735 | -8/Materials | Repaired Katana 1834 | -8/Materials | Lost 3 parts (2p1u) 1873 | -8/Materials | Discovered new exit (range 20) 1893 | -8/Materials | Entered Factory 1893 | -7/Factory | Evolved 2 slots: Utility x2 2341 | -7/Factory | Discovered new exit (range 6) 2384 | -7/Factory | Entered Lower Caves 3658 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3736 | -7/Lower Caves | Lost 4 parts (2p2w) 3835 | -7/Lower Caves | Discovered new exit (range 13) 3899 | -7/Lower Caves | Entered another Lower Caves area 4006 | -7/Lower Caves | Discovered new exit (range 10) 4080 | -7/Lower Caves | Entered Factory 4080 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4081 | -6/Factory | Identified exit to Extension 4133 | -6/Factory | Spotted B-75 Beast 4368 | -6/Factory | Lost 4 parts (1p2u1w) 5022 | -6/Factory | Core integrity fell below 50% 5054 | -6/Factory | Core integrity fell below 20% 5115 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05037_ Penetrated by Slug. 05051_ System corrupted: Component data lost. 05053_ Penetrated by Slug. 05063_ Core Analyzer destroyed. 05068_ Slug penetrates Wall. 05068_ Penetrated by Slug. 05077_ Slug penetrates Wall. 05078_ Dropped Hcp. Storage Unit. 05085_ Triggered Heavy Explosive Trap. 05085_ An explosion rips through the floor. 05085_ Adv. Visual Processing Unit destroyed. 05085_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05087_ O-24 Administrator uses terminal to summon reinforcements. 05087_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 05087_ O-24 Administrator locks terminal. 05091_ The unstable cave ceiling collapses. 05092_ U-05 Engineer lays Concrete. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05101_ Acquired Nuclear Pulse Thruster. 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Ag #??????????????? | | ?????????? g kk @ #??????????????? | | ?????????????????##### #######???????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #??#######????????????? | | ?????????????????????#t #? #????????????? | | ?????????????????????# #? #????????????? | | ?????????????????????# # #?????######## | | ?????????????????????# # #?????# | | ?????????????????????# + #?????# | | ?????????????######### A# #?????# | | ?????????????# # # #?????# | | ?????????????# # #? #?????# " | | ?????????????# # #? #?????# " | | ?????????????# # ################ " | | ?????????????# # " | | ?????????????# + " | | ?????????????# ! # " | | ?????????????# = # | | ?????????????# = # | | ?????????????# #########+######+# # ##### | | ?????????????# #?????????????? | | ?????????????#########???????????# """ # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 62 Core Analysis 9 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Katana | 16% | -8/Materials Studied --------- Arm. Huge Wheel | -6/Factory | Hacked Gatling Laser | -6/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeCoordinationJetlance Manual? 0 Play Time 00:42:17 Cumulative 26.5 hours Start 2026.10.24 @ 23:11:33 End 2026.10.24 @ 23:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b5dfb8-665c-40ba-9c13-f1e0ba58a842