Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 02:51:20 Player: Spitfire Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (181) 905 Value Destroyed (5310) 5310 Prototype IDs (79) 1580 Alien Tech Used (0) 0 Bonus (3952) 3952 TOTAL SCORE: 19847 Bonus ------- High Alert Combat Kills 352 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1577/1600 Matter 177/300 Energy 1644/1650 System Corruption 1% Temperature Cool (12) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Backup Power VII > --- PROPULSION (6) --- Cooled VTOL Module Cooled VTOL Module Cooled Cesium-ion Thruster Advanced Surge Thruster Q-thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Experimental Power Amplifier Superbattery Machine Analyzer Advanced Terrain Scanner Advanced Melee Analysis Suite ECM Suite Improved Reaction Control System Advanced EM Shield Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Powered Hammer Great Axe > --- INVENTORY (5) ---- Improved Fusion Compressor Cooled VTOL Module Q-thruster Microactuators Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Backup Power VII > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled Cesium-ion Thruster Advanced Surge Thruster Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Power Amplifier Superbattery Machine Analyzer Advanced Terrain Scanner Advanced Melee Analysis Suite ECM Suite Improved Reaction Control System Advanced EM Shield Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Powered Hammer Great Axe > --- INVENTORY -------- Improved Fusion Compressor Cooled VTOL Module Q-thruster Improved Reaction Control System Micro-nuke Launcher [Rating: 132] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . 1 . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . 1 1 . Utility 12 | . . . 1 . . . 1 2 . . . . 2 1 2 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 120 | 7 4 . 26 5 1 . 10 31 . . . 2 4 2 3 11 5 9 Power 14 | 1 . . 1 1 . . 2 3 . . . 1 1 2 . 1 1 . Engine 7 | 1 . . 1 . . . 2 2 . . . . . 1 . . . . Core 6 | . . . . 1 . . . 1 . . . 1 1 1 . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 30 | 2 . . 11 1 . . 3 8 . . . . . . . 2 1 2 Treads 9 | 2 . . 3 1 . . 3 . . . . . . . . . . . Leg 6 | . . . 5 . . . . 1 . . . . . . . . . . Wheel 5 | . . . 3 . . . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 5 . . . . . . . 2 1 2 Utility 50 | 2 1 . 6 2 . . 2 13 . . . 1 3 . 3 7 3 7 Device 16 | . . . 1 1 . . . 2 . . . . 1 . 1 4 2 4 Storage 6 | 2 1 . 1 . . . . 1 . . . 1 . . . . . . Processor 7 | . . . . . . . 1 1 . . . . . . 2 3 . . Hackware 10 | . . . . . . . . 5 . . . . 2 . . . . 3 Protection 11 | . . . 4 1 . . 1 4 . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 3 . 8 1 1 . 3 7 . . . . . . . 1 . . Energy Gun 9 | 1 2 . 3 . . . 1 2 . . . . . . . . . . Energy Cannon 4 | . . . 3 . . . . 1 . . . . . . . . . . Ballistic Gun 3 | 1 . . . . . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . 2 1 . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . 2 . . . . . . . 2 1 1 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . System Corruption 5 | . . . . . . . . 5 . . . . . . . . . . Parts Lost 38 | . . . 11 1 . . 6 8 . . . 1 . 1 . . 10 . Power 4 | . . . 1 . . . . . . . . . . . . . 3 . Propulsion 14 | . . . 3 . . . 3 5 . . . . . . . . 3 . Utility 10 | . . . 2 . . . 2 . . . . 1 . 1 . . 4 . Weapon 10 | . . . 5 1 . . 1 3 . . . . . . . . . . Highest Loss Streak 5 | . . . 2 1 . . 2 3 . . . 1 . 1 . . 5 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 11 13 13 18 19 18 19 15 5 5 5 4 3 3 4 4 3 3 Power . | . 1 1 1 . . . 1 1 . . . . 1 1 1 1 . . Propulsion 1 | . . . 1 4 3 3 2 1 2 2 2 2 2 2 2 1 . 1 Utility 6 | . 5 8 7 8 10 11 10 8 2 2 2 1 . . . 1 3 1 Weapon 3 | . 4 3 3 4 4 3 3 3 1 1 1 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 1 . 7 5 . . 6 12 . . . . . . . 1 1 6 Power 4 | . . . 1 . . . 1 1 . . . . . . . . . 1 Propulsion 11 | . . . 1 4 . . 3 1 . . . . . . . . . 2 Utility 16 | . 1 . 1 1 . . 1 8 . . . . . . . 1 1 2 Weapon 7 | . . . 3 . . . 1 2 . . . . . . . . . 1 Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 92 99 81 100 98 93 100 100 94 94 90 88 91 97 96 94 Engine 6 | . 14 14 10 1 . . 7 6 7 7 7 4 2 5 5 4 3 . Core 2 | . . . . 9 11 11 1 . . . . 2 3 5 5 . 2 7 Treads 15 | . 28 28 8 32 33 33 35 12 . . . . . . . . . . Leg 2 | . . . 13 . . . . . . . . . . . . . . . Wheel 2 | . . . 6 . . . . 4 . . . . . . . . . . Flight 7 | . . . . . . . . 8 30 30 30 29 25 23 21 23 24 23 Device 4 | . . . 1 6 11 11 7 1 7 7 7 7 6 5 9 12 12 19 Storage 14 | . 28 28 21 22 22 22 18 9 . . . . 6 5 5 3 1 4 Processor 4 | . . . . . . . 5 7 . . . . . . 7 11 13 9 Hackware 12 | . . . . . . . . 19 38 38 38 33 37 35 31 28 23 22 Protection 3 | . . . 8 4 . . 4 5 . . . . . . . . . . Energy Gun 5 | . 14 14 5 11 . 11 8 4 . . . . . . . . . . Launcher 4 | . 9 9 10 11 . 11 7 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 2 . . . . 6 5 5 4 4 4 Slashing Weapon 1 | . . . . . . . . 1 7 7 3 6 . . . 2 4 4 Special Melee Weapon 1 | . . . . . 4 . . 1 7 7 5 6 . . . . . . Peak Build Rating 132 | 7 10 10 21 26 26 27 33 50 48 48 48 56 59 67 80 104 108 132 Average Rating 38 | 4 9 9 13 24 23 26 29 38 48 48 44 47 57 62 78 97 104 123 On Entrance 41 | . 7 9 10 19 25 26 27 27 48 48 48 48 49 59 66 80 98 91 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 18 56 56 64 62 60 60 70 69 11 11 11 17 20 19 19 28 33 32 Greatest Support 82 | 40 40 40 60 60 60 60 82 82 15 15 15 28 20 28 20 31 39 35 Greatest Overweight (x) 11 | . 2 1 6 1 . . 1 11 . . . . . . . . 1 . Average Overweight (x) . | . 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 6 19 20 19 20 20 20 20 15 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 2 13 14 20 20 20 19 20 20 5 5 5 5 5 4 5 5 5 5 Average Carried 12 | 1 11 13 13 18 19 18 19 15 5 5 5 4 3 3 4 4 3 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 1 12 14 20 17 18 19 19 5 5 5 5 4 5 4 5 5 2 5 Class Distribution -------------------- 43% | Mutant 21% | Hacker-Mutant 13% | Hacker-Sprinter 6% | Scavenger-Mutant 5% | Wizard-Ninja 4% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Matter Collected 3859 | 273 178 152 875 333 . . 683 715 165 . . 46 . . 175 86 178 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4834 | 117 428 68 1238 277 . . 772 1472 . 51 . . . . . 113 298 . Parts 335 | 5 35 7 91 24 . . 51 108 . 4 . . . . . 1 9 . Haulers Intercepted 2 | . . . 1 . . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . 1 . 1 . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 6 . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 106 | . 8 5 34 14 . . 16 25 . 2 . . . . . . 2 . Melee 9 | . . . . . . . . 5 . 2 . . . . . . 2 . Guns 25 | . 4 . 4 2 . . 7 8 . . . . . . . . . . Cannons 10 | . . . 7 . . . . 3 . . . . . . . . . . AOE 59 | . 4 5 23 12 . . 9 6 . . . . . . . . . . Classes Destroyed 17 | 2 6 . 4 2 . . 1 1 . . . . . . . . 1 . Worker 13 | . 2 . 4 . . . 3 4 . . . . . . . . . . Builder 18 | . 3 . 1 1 . . 3 5 . . . . . . . . 5 . Tunneler 4 | 1 1 . 1 1 . . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . . 1 . . . . . . . . . . Recycler 8 | 1 1 . 3 . . . 1 2 . . . . . . . . . . Operator 12 | . 3 . 1 . . . 2 2 . . . . . . . 2 2 . Watcher 18 | . 3 . 5 . . . 5 2 . . . . . . . 1 2 . Swarmer 22 | . 3 3 7 4 . . . 3 . 2 . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . Grunt 52 | . 5 2 15 7 . . 10 13 . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 16 | . . . 10 . . . 4 2 . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 2 1 . . . . . . . . . . Programmer 6 | . . . . . . . . 6 . . . . . . . . . . Best Kill Streak 6 | 1 4 3 6 4 . . 6 6 . 2 . . . . . 2 6 . Combat Bots Only 5 | . 2 3 5 4 . . 3 5 . 2 . . . . . . 1 . Max Kills in Single Turn 4 | 1 2 2 4 2 . . 2 3 . 1 . . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 3 2 . . 1 1 . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 715 | . 22 20 154 52 . . 82 218 . 10 . 59 . 8 . 1 87 2 Missed 258 | . 6 10 49 13 . . 26 71 . 4 . 33 . 3 . 1 41 1 Hits 457 | . 16 10 105 39 . . 56 147 . 6 . 26 . 5 . . 46 1 Melee 12 | . . . . . . . . . . . . 2 . 1 . . 9 . Projectile 445 | . 16 10 105 39 . . 56 147 . 6 . 24 . 4 . . 37 1 AOE 10 | . . . . 10 . . . . . . . . . . . . . . Critical Strikes 16 | . . 1 3 . . . 3 4 . . . 1 . . . . 4 . Damage Taken 7971 | . 295 182 1664 592 . . 1279 1996 . 85 . 327 . 91 . . 1437 23 Core 1569 | . 60 58 264 76 . . 121 235 . 14 . 187 . 29 . . 502 23 Absorbed by Shields 25 | . . . . . . . . . . . . . . 25 . . . . Redirected to Shielding 102 | . . . . . . . . . . . . . . . . . 102 . Ignored by Resistances 120 | . . . . 91 . . 29 . . . . . . . . . . . Regen/Repaired (Parts) 672 | . . . 60 . . . . 425 . . . . 65 . . . 122 . Core Remaining (%) 76 | 100 . 52 . . . 15 78 . . . . 37 100 97 100 100 65 98 Volleys Fired 276 | 3 38 7 82 22 . . 73 51 . . . . . . . . . . Largest 2 | 2 2 2 2 2 . . 2 2 . . . . . . . . . . Hottest 113 | 60 85 75 98 75 . . 90 113 . . . . . . . . . . Shots Fired 476 | 6 58 14 133 39 . . 124 102 . . . . . . . . . . Gun 270 | 6 45 7 40 22 . . 75 75 . . . . . . . . . . Cannon 35 | . . . 24 . . . . 11 . . . . . . . . . . Launcher 171 | . 13 7 69 17 . . 49 16 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 39 | 3 3 . . . . . 21 12 . . . . . . . . . . Thermal 24 | . . . 13 . . . . 11 . . . . . . . . . . Explosive 171 | . 13 7 69 17 . . 49 16 . . . . . . . . . . Electromagnetic 242 | 3 42 7 51 22 . . 54 63 . . . . . . . . . . Robot Hit Streak 16 | 3 10 6 15 5 . . 11 16 . . . . . . . . . . Robot Miss Streak 4 | . 4 3 3 3 . . 4 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 328 | 3 34 9 72 17 2 . 74 88 . 4 1 5 . . . 3 16 . Core Hits 290 | 3 28 6 80 28 . . 68 72 . 2 . . . . . 1 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Critical Strikes 4 | . . . . . . . . 1 . . . 2 . . . . 1 . Corrupt 1 | . . . . . . . . 1 . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . . 2 . . . . . . Melee Attacks 179 | . . . . . 2 . . 38 1 6 1 11 8 5 2 11 80 14 Impact 130 | . . . . . . . . 25 . . . . 8 5 2 10 68 12 Slashing 46 | . . . . . . . . 13 1 6 . 11 . . . 1 12 2 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . 2 . . 3 . . 1 . . . . 2 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 13974 | 35 1085 336 3216 1110 . . 3007 3369 . 159 . 211 . . . 253 1193 . Guns 2712 | 35 398 70 380 129 . . 804 896 . . . . . . . . . . Cannons 564 | . . . 351 . . . . 213 . . . . . . . . . . Explosions 7880 | . 645 266 2460 981 . . 2187 1341 . . . . . . . . . . Melee 2696 | . . . . . . . . 880 . 159 . 211 . . . 253 1193 . Ramming 122 | . 42 . 25 . . . 16 39 . . . . . . . . . . Kinetic 382 | 7 19 . . . . . 198 158 . . . . . . . . . . Thermal 901 | . 65 . 163 61 . . 270 342 . . . . . . . . . . Explosive 7234 | . 547 266 2372 920 . . 1917 1212 . . . . . . . . . . Electromagnetic 2639 | 28 412 70 656 129 . . 606 738 . . . . . . . . . . Impact 2158 | . . . . . . . . 808 . . . . . . . 253 1097 . Slashing 538 | . . . . . . . . 72 . 159 . 211 . . . . 96 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 1 . 7 5 5 5 7 . . . . 16 1 Average Corruption 2 | . . . 1 1 1 1 . 3 5 5 5 6 . . . . 14 1 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 100 | . . . 7 7 3 1 . 57 2 4 1 9 . . . . 9 . Message Errors 24 | . . . 1 2 . . . 13 . 3 1 2 . . . . 2 . Matter Fused 31 | . . . 3 1 1 1 . 20 . . . 2 . . . . 3 . Heat Flow Errors 15 | . . . 1 1 . . . 9 1 . . 2 . . . . 1 . Energy Discharges 10 | . . . . 1 1 . . 4 1 . . 2 . . . . 1 . Parts Rejected 2 | . . . . 1 . . . 1 . . . . . . . . . . Data Loss (minor) 13 | . . . 1 1 . . . 9 . 1 . 1 . . . . . . Data Loss (major) 2 | . . . 1 . 1 . . . . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1083 | . 26 25 75 25 . . 39 187 . 16 . . . . . 117 573 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 209 | . 26 25 75 25 . . 39 19 . . . . . . . . . . Melee 874 | . . . . . . . . 168 . 16 . . . . . 117 573 . Knockbacks 7 | . . . . . . . . 2 . . . . . . . . 5 . Impact 7 | . . . . . . . . 2 . . . . . . . . 5 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 696 | . 133 59 318 18 . . 124 44 . . . . . . . . . . Shots 31 | . 3 2 11 1 . . 10 4 . . . . . . . . . . Rammed 13 | . 5 . 1 . . . 1 6 . . . . . . . . . . Targets Rammed 14 | . 5 . 1 . . . 1 7 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . Highest Temperature 340 | 20 96 117 203 234 . . 135 340 104 . . 218 . 126 . 42 189 3 Average Temperature 49 | 12 25 53 42 51 . . 33 78 58 . . 76 . 61 . 14 48 3 Received Heat Transfer 2019 | . 54 66 507 117 . . 414 639 . . . 105 . 27 . . 90 . Effects 1 | . . . . . . . . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . 4 . . . . . . . 2 6 . Combat Hostiles 3 | . . . . . . . . 3 . . . . . . . . . . Parts Fried 38 | . 2 . 1 . . . 1 9 . . . . . . . 7 18 . Impact Corruptions 26 | . . . . . . . . 6 . . . . . . . 3 17 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1329 | . 100 . 309 100 . . 300 520 . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 4 . 2 1 . . 5 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Maximum Alert Level 3 | . 1 . 3 2 . . 1 1 . . . . . . . . . . Low Security (%) 65 | 100 72 100 4 . . 100 67 85 . . . . 100 100 100 100 100 100 Level 1 17 | . 27 . 32 27 . . 32 14 . . . . . . . . . . Level 2 13 | . . . 43 72 . . . . . . . . . . . . . . Level 3 3 | . . . 19 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 948 | 5 249 125 948 522 . . 349 243 . . . . 18 66 27 30 79 15 Initial 364 | . . 70 3 364 . . . 155 . . . . . 2 27 . 6 . Average 191 | 1 87 50 491 431 . . 164 138 . . . . 3 16 5 2 14 1 Influence Increases 5260 | 10 514 174 1639 414 . . 779 976 . 40 . . 62 91 4 140 349 68 Destroy 0b10 Robot/C 2160 | . 160 100 660 280 . . 320 500 . 40 . . . . . 60 40 . Destroy 0b10 Robot/NC 385 | 10 65 . 85 10 . . 70 80 . . . . . . . 15 50 . Destroy Leader 578 | . 46 20 202 50 . . 100 144 . . . . . . . 12 4 . Trap Triggered on 0b10 60 | . . . . . . . . . . . . . . . . 10 50 . Successful Hack 294 | . . . 15 . . . 2 111 . . . . 12 25 . 9 76 44 Select Force Hacks 120 | . . . 60 . . . 30 30 . . . . . . . . . . Disable Machine 510 | . 105 15 270 . . . 45 45 . . . . 30 . . . . . Destroy Structure 973 | . 123 39 347 74 . . 197 66 . . . . 5 6 4 4 84 24 Partial Spotted 75 | . . . . . . . . . . . . . 15 15 . . 45 . Lose Combat Pursuer 105 | . 15 . . . . . 15 . . . . . . 45 . 30 . . Influence Decreases 5245 | 10 331 348 713 1015 334 . 436 1278 41 20 20 . 57 40 60 129 360 53 Entered New Map 1285 | . . 113 6 571 334 . . 188 16 . 20 . . 3 29 . 5 . Time Decay 3219 | 10 331 235 604 434 . . 376 716 25 20 . . 57 37 31 60 230 53 Lost Part 348 | . . . 103 10 . . 60 80 . . . . . . . . 95 . Lost Ally 109 | . . . . . . . . 10 . . . . . . . 69 30 . Purge Threat 284 | . . . . . . . . 284 . . . . . . . . . . Squads Dispatched 51 | . 1 . 5 1 . . 3 20 . . . 1 . 1 1 5 9 4 Investigation 17 | . 1 . 3 1 . . 1 6 . . . . . 1 . 2 1 1 Extermination 17 | . . . . . . . . 8 . . . . . . 1 2 3 3 Reinforcement 11 | . . . 1 . . . 2 5 . . . . . . . . 3 . Assault 4 | . . . 1 . . . . . . . . 1 . . . . 2 . Garrison 2 | . . . . . . . . 1 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . 1 2 . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Distress Signals 19 | . 1 1 2 . . . 2 1 . . . . . . . 6 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 246 | . 14 5 41 14 . . 33 39 . 6 . 35 . 10 . 6 37 6 Peak Tracking Total 15 | . 4 3 5 4 . . 6 5 . 3 . 7 . 7 . 5 15 6 Tactical Retreats 31 | . 1 . . . . . 1 1 . 2 . 10 . 1 . 3 10 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . . . 2 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 24 | . . . . . . . . 1 . . . . 6 . . 4 13 . Reused 6 | . . . . . . . . . . . . . . . . 1 5 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . 1 5 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Disabled 36 | . 7 1 19 . . . 3 3 . . . . 2 . . . 1 . Max in Single Turn 3 | . 2 1 3 . . . 1 1 . . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Accessed 85 | . 6 1 7 1 2 . 3 23 . . 4 . 5 3 1 10 13 6 Terminals 43 | . 4 . 4 . . . 1 9 . . . . 2 2 . 7 10 4 Fabricators 6 | . . . . . . . . 4 . . . . . 1 . . . 1 Repair Stations 11 | . . . 1 . . . 1 4 . . . . 2 . . . 2 1 Recycling Units 6 | . 2 . . . . . . 3 . . . . . . . 1 . . Scanalyzers 6 | . . . 2 . . . 1 2 . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . 2 1 . Total Hacks 306 | . 16 1 16 1 5 . 11 93 . . 26 . 13 18 2 24 59 21 Successful 205 | . 5 1 10 1 5 . 6 54 . . 26 . 10 11 2 16 44 14 Failed 100 | . 11 . 6 . . . 5 38 . . . . 3 7 . 8 15 7 Catastrophic 12 | . 2 . 2 . . . 1 3 . . . . 1 1 . 1 1 . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . Manual 91 | . 11 . 9 . 1 . 5 18 . . . . 5 6 . 9 22 5 Terminals 186 | . 12 . 11 . . . 6 51 . . . . 5 15 . 20 50 16 Fabricators 18 | . . . . . . . . 12 . . . . . 3 . . . 3 Repair Stations 36 | . . . 2 . . . 2 17 . . . . 6 . . . 7 2 Recycling Units 8 | . 4 . . . . . . 3 . . . . . . . 1 . . Scanalyzers 16 | . . . 3 . . . 3 8 . . . . . . 2 . . . Garrison Access 9 | . . . . . . . . 2 . . . . 2 . . 3 2 . Terminal Hacks 130 | . 1 1 4 1 5 . 1 22 . . 26 . 3 9 . 13 33 11 Record 33 | . 1 . . . 4 . . 3 . . 11 . . 3 . 2 5 4 Part Schematic 9 | . . . . . . . . . . . 8 . . . . . 1 . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . 5 . . 3 . 1 1 . 1 2 . Open Door 4 | . . 1 . 1 . . . . . . . . . . . . 1 1 Level Access Points 3 | . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 4 | . . . 1 . . . . 1 . . . . . 1 . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . 1 1 . Machine Index 2 | . . . . . . . . . . . . . . 1 . 1 . . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 11 | . . . 1 . . . 1 4 . . . . . 1 . 1 2 1 Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . . Locate Traps 4 | . . . . . . . . 1 . . . . . . . 2 1 . Reprogram Traps 7 | . . . . . . . . 1 . . . . 1 . . 1 4 . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . . Security Status 2 | . . . . . . . . 1 . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . . . 1 . Patrol Status 3 | . . . . . . . . . . . . . . . . 1 1 1 Transport Status 1 | . . . . . . . . . . . . . . . . . 1 . Extermination Status 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Status 1 | . . . . . . . . . . . . . . . . . 1 . Recall Investigation 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Hauler Manifests 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 10 | . . . 1 . . . . 2 . . . . 1 1 . 1 3 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . 8 . . . . . 2 . . . 2 Network Status 1 | . . . . . . . . 1 . . . . . . . . . . Load Schematic 6 | . . . . . . . . 4 . . . . . 1 . . . 1 Build 5 | . . . . . . . . 3 . . . . . 1 . . . 1 Repair Station Hacks 29 | . . . 2 . . . 1 14 . . . . 5 . . . 6 1 Scan Component 14 | . . . 1 . . . 1 7 . . . . 2 . . . 3 . Repair 13 | . . . 1 . . . . 7 . . . . 2 . . . 3 . Refit 2 | . . . . . . . . . . . . . 1 . . . . 1 Recycling Unit Hacks 7 | . 3 . . . . . . 3 . . . . . . . 1 . . Report Inventory 6 | . 2 . . . . . . 3 . . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 2 4 . . . . . . 2 . . . Insert Component 5 | . . . . . . . 1 3 . . . . . . 1 . . . Analyze 3 | . . . . . . . 1 1 . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 . 4 . . . 2 3 . . . . 2 . . 2 5 . Terminals 11 | . 1 . 2 . . . 1 2 . . . . 1 . . 1 3 . Assimilate 4 | . . . . . . . . 1 . . . . . . . 1 2 . Operators 7 | . 1 . 2 . . . 1 1 . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 1 1 . . . . . . . . . . Extract 4 | . . . 2 . . . 1 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . 1 2 . Broadcast 1 | . . . . . . . . . . . . . . . . . 1 . Reprogram 3 | . . . . . . . . . . . . . 1 . . 1 1 . Data Cores Recovered 8 | . 2 . 1 . . . . 1 . . . . . . . 2 2 . Used 3 | . . . . . . . . 1 . . . . . . . 1 1 . Hacking Detections 64 | . 6 . 4 . . . 3 19 . . . . 5 3 . 8 11 5 Full Trace Events 11 | . 2 . 1 . . . . 5 . . . . . 1 . 1 . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 5 . . . 3 3 . . 8 . . . 1 . 1 . Parts Built 5 | . . . . . . . . 3 . . . . . 1 . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . 145 . . . . . 50 . . . 50 Total Part Build Rating 19 | . . . . . . . . 9 . . . . . 5 . . . 5 Parts Repaired 13 | . . . 1 . . . . 7 . . . . 2 . . . 3 . Time 394 | . . . 32 . . . . 221 . . . . 36 . . . 105 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 2 . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 2 . . . . . 1 . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . Combat 2 | . . . . . 1 . . . . . 1 . . . . . . . Robot Hacks Applied 3 | . . . . . 2 . . . . . 1 . . . . . . . parse_system 3 | . . . . . 2 . . . . . 1 . . . . . . . Relay Couplers Released 8 | . . . . . . . . 4 . . . . . . . . 4 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . Programmers 7 | . . . . . . . . 4 . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total Allies 8 | . . . . . . . . 1 . . . . . . . 5 2 . Largest Group 5 | . . . . . . . . 1 . . . . . . . 5 1 . Highest-Rated Group 211 | . . . . . . . . 26 . . . . . . . 211 83 . Highest-Rated Ally 83 | . . . . . . . . 26 . . . . . . . 47 83 . Total Orders 9 | . . . . . . . . 7 . . . . . . . 2 . . FOLLOW 9 | . . . . . . . . 7 . . . . . . . 2 . . Ally Attacks 27 | . . . . . . . . . . . . . . . . 17 10 . Total Damage 567 | . . . . . . . . . . . . . . . . 463 104 . Kills 4 | . . . . . . . . . . . . . . . . 3 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Active Infowar (turns) 3791 | . . . 271 95 . . . 802 92 141 36 309 246 79 200 478 667 375 Terrain 2063 | . . . 271 95 . . . . . . . . . . 200 478 644 375 Machine Analysis 1364 | . . . . . . . . . . . . . . . . 322 667 375 ECM 2722 | . . . . . . . . 802 92 141 36 309 246 79 . 7 657 353 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 2 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Turns Passed 13086 | 61 1174 528 2039 1063 364 131 919 4100 92 141 36 310 259 144 205 478 667 375 Spaces Moved 11087 | 35 433 210 833 513 209 77 402 2530 270 362 104 792 667 266 357 1046 960 1021 Core 30 | 13 . . 17 . . . . . . . . . . . . . . . Treads 3035 | 22 433 210 266 513 209 77 402 903 . . . . . . . . . . Legs 313 | . . . 310 . . . . 3 . . . . . . . . . . Wheels 658 | . . . 240 . . . . 418 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7051 | . . . . . . . . 1206 270 362 104 792 667 266 357 1046 960 1021 Fastest Speed 7 | 50 160 240 110 170 170 170 161 27 29 29 29 14 26 14 26 17 7 19 Average Speed 87 | 119 241 240 203 191 170 170 166 113 29 29 29 27 28 24 26 23 20 19 Slowest Speed 780 | 160 320 240 410 250 170 170 250 780 29 29 29 29 29 26 26 27 93 21 Overloaded Moves 408 | . . . . . . . . . . . . 78 . 53 . 67 210 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . 7 . . . . 1 4 1 7 1 1 Potential Cave-ins 15 | . . . . . . . . . . . . 2 . . . 4 9 . Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . . . . 1 . Exploration Rate (%) 45 | 3 68 63 84 81 59 21 44 52 60 56 75 70 14 6 6 30 38 28 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . 1 1 . . . . . . Known Exits Taken 6 | . . . 1 . . . . 1 . . . 1 1 . . 1 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 . . . Scrap Searched 9 | . . 1 . 1 . . . . 3 2 . 2 . . . . . . Spaces Dug 112 | . 12 . . . . . 19 10 1 . . 5 5 3 2 7 39 9 Terrain Destroyed 1033 | . 122 48 406 95 . . 229 62 1 . . 5 5 3 2 7 39 9 Melee 81 | . . . . . . . . 10 1 . . 5 5 3 2 7 39 9 Projectile 1 | . . . . . . . 1 . . . . . . . . . . . AOE 951 | . 122 48 406 95 . . 228 52 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total 13663 | 46 498 221 1042 558 218 77 530 3582 281 388 109 863 719 330 462 1253 1304 1182 Wait 1710 | . . . 44 5 . . 15 820 11 21 1 54 34 58 99 172 254 122 Move 11023 | 34 432 209 832 512 208 76 401 2515 269 361 103 791 664 257 354 1031 957 1017 Hop 22 | . . . . . . . . 7 . . . . 1 4 1 7 1 1 Pick Up 126 | 2 14 3 31 6 1 1 15 27 . . . . 3 . 2 8 3 10 Fast Attach 65 | 6 . . 9 . . . 1 21 . . 2 2 3 . 3 5 9 4 Attach 56 | 1 . . 13 3 3 . 7 7 . . . 2 3 3 . 4 6 4 Detach 9 | . . . 1 . 3 . . . . . . 1 . 1 . 1 1 1 Swap 61 | . 6 1 11 2 1 . 8 19 . . . 1 1 2 . 5 1 3 Drop 100 | . 3 1 18 8 . . 9 34 . . 2 1 2 . 1 10 4 7 Fire 276 | 3 38 7 82 22 . . 73 51 . . . . . . . . . . Melee 164 | . . . . . 2 . . 38 1 6 1 11 8 5 2 10 68 12 Ram 1 | . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 13 | . 5 . . . . . 1 7 . . . . . . . . . . Escape Stasis 37 | . . . . . . . . 36 . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 1236 | -10/Materials | Entered Mines 1321 | -10/Mines | Found the Drone Emporium 1561 | -10/Mines | Learned Materials emergency access door positions 1703 | -10/Mines | Discovered new exit (range 12) 1764 | -10/Mines | Entered Materials 1764 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -9/Materials | Discovered new exit (range 13) 2543 | -9/Materials | Build established: Scavenger-Mutant 2567 | -9/Materials | Identified exit to Mines 2567 | -9/Materials | Identified exit to Storage 2766 | -9/Materials | Discovered new exit (range 8) 3206 | -9/Materials | Discovered new exit (range 16) 3301 | -9/Materials | Core integrity fell below 50% 3364 | -9/Materials | First assault squad dispatched 3367 | -9/Materials | Build established: Mutant 3395 | -9/Materials | Repaired Imp. Ion Engine 3803 | -9/Materials | Entered Mines 3825 | -9/Mines | Discovered new exit (range 12) 3905 | -9/Mines | Met a Derelict shopkeep closing up shop 4284 | -9/Mines | Assembled infested the area 4314 | -9/Mines | Found DCF Scrap (10 items) 4391 | -9/Mines | Core integrity fell below 20% 4415 | -9/Mines | Discovered new exit (range 8) 4859 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4859 | -9/Mines | Discovered new exit (range 5) 4866 | -9/Mines | Entered Exiles 4909 | -9/Exiles | Met 8R-AWN 4940 | -9/Exiles | Met EX-HEX 4989 | -9/Exiles | Met EX-BIN 5015 | -9/Exiles | Aligned with FarCom system 5016 | -9/Exiles | Given EX-Vault access code 5057 | -9/Exiles | Opened EX-Vault 5067 | -9/Exiles | Found Superbattery 5099 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5148 | -9/Exiles | Met EX-DEC 5155 | -9/Exiles | Learned location of Zion (-6) 5204 | -9/Exiles | Discovered new exit (range 14) 5230 | -9/Exiles | Left Exiles lab with Superbattery 5230 | -9/Exiles | Entered Mines 5288 | -8/Mines | Discovered new exit (range 9) 5361 | -8/Mines | Entered Materials 5361 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5549 | -8/Materials | Crushed by falling debris 6216 | -8/Materials | Discovered new exit (range 10) 6280 | -8/Materials | Entered Factory 6280 | -7/Factory | Evolved 2 slots: Utility x2 6357 | -7/Factory | Repaired Grenade Launcher 6378 | -7/Factory | Repaired Deuterium Engine 6654 | -7/Factory | Build established: Hacker-Mutant 6916 | -7/Factory | Repaired Arm. Treads 7232 | -7/Factory | Garrison activated, responded to threat 7459 | -7/Factory | Fabricated Hacking Suite (x1) 8212 | -7/Factory | Discovered new exit (range 14) 8286 | -7/Factory | Lost 3 parts (2n1w) 8570 | -7/Factory | Identified exit to Factory 9363 | -7/Factory | Repaired Xenon Bombardment Thruster 9408 | -7/Factory | Repaired Powered Hammer 9453 | -7/Factory | Repaired Imp. Medium Armor Plating 9492 | -7/Factory | Repaired Imp. Datajack 9666 | -7/Factory | Build established: Hacker-Sprinter 9932 | -7/Factory | Fabricated Hacking Suite? 10054 | -7/Factory | Central database locked down 10131 | -7/Factory | Fabricated Hacking Suite? 10195 | -7/Factory | Identified exit to Lower Caves 10380 | -7/Factory | Entered Lower Caves 10441 | -7/Lower Caves | Learned Factory trap positions 10465 | -7/Lower Caves | Discovered new exit (range 8) 10468 | -7/Lower Caves | Learned Factory stockpile data 10472 | -7/Lower Caves | Entered another Lower Caves area 10480 | -7/Lower Caves | Learned Factory security intel 10530 | -7/Lower Caves | Encountered a Warlord checkpoint 10533 | -7/Lower Caves | Learned location of 1 exit from Factory 10611 | -7/Lower Caves | Discovered new exit (range 5) 10613 | -7/Lower Caves | Entered Data Miner 10613 | -7/Data Miner | Discovered new exit (range 6) 10619 | -7/Data Miner | Met Data Miner 10627 | -7/Data Miner | Learned location of Section 7 (-2) 10627 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10633 | -7/Data Miner | Received God Mode back door access code from Data Miner 10649 | -7/Data Miner | Entered Proximity Caves 10763 | -6/Proximity Caves | Core integrity fell below 50% 10776 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10843 | -6/Proximity Caves | Learned Factory emergency access door positions 10867 | -6/Proximity Caves | Spotted B-75 Beast 10956 | -6/Proximity Caves | Discovered exit to Factory (range 14) 10959 | -6/Proximity Caves | Entered Factory 10959 | -6/Factory | Evolved 2 slots: Utility x2 10960 | -6/Factory | Identified exit to Factory 10961 | -6/Factory | Loaded intel: 124 trap records 10990 | -6/Factory | Repaired Cld. VTOL Module 11037 | -6/Factory | Repaired ECM Suite 11057 | -6/Factory | Discovered exit to Factory (range 15) 11218 | -6/Factory | Entered another Factory area 11218 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11280 | -5/Factory | Fabricated Exp. Propulsion Shielding? 11318 | -5/Factory | Identified exit to Upper Caves 11326 | -5/Factory | Discovered new exit (range 10) 11355 | -5/Factory | Build established: Wizard-Sprinter 11362 | -5/Factory | Entered another Factory area 11362 | -4/Factory | Evolved 2 slots: Utility x2 11379 | -4/Factory | Discovered new exit (range 10) 11567 | -4/Factory | Entered Research 11567 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11659 | -3/Research | Build established: Wizard-Scout 11716 | -3/Research | Identified exit to Research 11980 | -3/Research | Garrison activated, responded to threat 12043 | -3/Research | Spotted B-86 Titan 12045 | -3/Research | Entered another Research area 12045 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12048 | -2/Research | Identified exit to Access 12150 | -2/Research | Repaired Cld. VTOL Module 12320 | -2/Research | Repaired Cld. VTOL Module 12357 | -2/Research | Repaired Cld. VTOL Module 12382 | -2/Research | Identified exit to Quarantine 12531 | -2/Research | Crushed by falling debris 12531 | -2/Research | System corruption reached 10% 12546 | -2/Research | Spotted B-90 Cyclops 12562 | -2/Research | Lost 4 parts (1p1n2u) 12702 | -2/Research | Spotted B-90 Cyclops 12712 | -2/Research | Entered Access 12712 | -1/Access | Evolved 2 slots: Utility x2 12741 | -1/Access | Lost 5 parts (2p1n2u) 12836 | -1/Access | Allied Derelicts emerged from ambush trap array 12875 | -1/Access | Spotted B-99 Colossus 12879 | -1/Access | Lost 3 allies 12906 | -1/Access | Identified exit to Surface 12946 | -1/Access | Fabricated Cld. Cesium-ion Thruster (x1) 13010 | -1/Access | Found Prototype Device 13010 | -1/Access | Identified Adv. EM Shield 13087 | *** | Escaped! Last Messages --------------- results: 13001_ Garrison Access x2 13003_ Triggered Shock Trap. 13003_ The floor emits a surge of raw power. 13003_ System corrupted (+1). 13009_ Dropped Microactuators. 13010_ Acquired Prototype Device. 13010_ Identified Adv. EM Shield. 13011_ Dropped Imp. Reaction Control System. 13012_ Acquired Microactuators. 13026_ R-10 Processor collects Imp. Reaction Control System. 13051_ >> Machine Analyzer network decryption results: 13051_ Scanalyzer x1 13085_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13086_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ##########"##????????? ????? ?????? ??????????? | | ???# #????????????????###?????????????????? | | ???# #???? ??? ???????????????????????????? | | ???# " #??? ????????????????????????????????? | | ?#?# """ #????#?????????????????????#?????????? | | ???# """ #?????????#??????????????????????????? | | ???# " #???????????#????????????????????????? | | ???# #????????????????????? ??????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ########+############################????????????? | | ??H?????????? | | A ????????????? | | ##### ######+##+##### ""#?????????????????? | | ????#+#???# #?# ""#?????????????????? | | ?? #??## #?# ""#??#??????????????? | | ? #???# #?# T#??????????????""?? | | #???# #?# ""#?????????????"""?? | | " #???# #?# ""#?????????????"T??? | | """ #???# ### ""##????????????"""?? | | """ #?#?# ## #?????????????""?? | | " #???# ### ##????????????????? | | ? #???# #?# #?????????????????? | | ? ????# #?# #?????????????????? | | ?#####????# ### #?????????????????? | | ??#???????# " # @" #?????????????????? | | """""?????# ### "" #?????????????????? | | """""?????# #?# #?????????????????? | | ""?F"?????# ### #??????????s??????? | | ??????????# #?# #?????????????????? | | ??????????# #?#""""""""""#????????s?s??????? | | ??????????#########?????"????????????????????????? | | ????? ??? ?????#?????????????????????????????????? | | ????????????????????#?????"??????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 47 Energy Capacity 1660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 40 Corruption Containment 12 Armor Coverage 225 Resistance: KI 20 Resistance: EX 25 Propulsion Shielding 66 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 13 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 22 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Extracted Sml. Storage Unit | -8/Materials | Extracted System Shield | -7/Factory | Extracted Adv. Assault Cannon | -7/Factory | Extracted Shotgun | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Mic. Nuclear Core | -4/Factory | Scanalyzed Quantum Reactor | -2/Research | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Exp. Propulsion Shielding | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -1/Access Repaired ---------- Imp. Ion Engine | 14% | -9/Materials Grenade Launcher | 20% | -7/Factory Deuterium Engine | 20% | -7/Factory Arm. Treads | 18% | -7/Factory Xenon Bombardment Thruster | 46% | -7/Factory Powered Hammer | 72% | -7/Factory Imp. Medium Armor Plating | 93% | -7/Factory Imp. Datajack | 80% | -7/Factory Cld. VTOL Module | 23% | -6/Factory ECM Suite | 5% | -6/Factory Cld. VTOL Module | 23% | -2/Research Cld. VTOL Module | 25% | -2/Research Cld. VTOL Module | 48% | -2/Research Alien Tech Used ----------------- None Achievements -------------- Denied? Dodgeball, But With Guns Epsilon Run GoHome() Maximum Efficiency Prolific Hacker Remodeling Speed Demon The More The Merrier The Oracle Watch This! Whoosh! root@ Challenges ------------ None Game ------ Seed RecoilAssembledLaser Manual? 0 Play Time 06:14:39 Cumulative 16.5 hours Start 2025.05.10 @ 01:20:28 End 2025.05.11 @ 02:51:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c060b517-3bcc-49f4-aa41-bd69178a254e