Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 22:47:48 Player: Cipherpunk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (2757) 2757 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3271) 3271 TOTAL SCORE: 13828 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 25 Win 3000 Cogmind --------- Core Integrity 1181/1600 Matter 134/300 Energy 63/100 System Corruption 0% Temperature Cool (9) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (16) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Improved Core Analyzer Advanced Weapon Cycler Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Cooled Q-thruster Improved Arc Projector Gamma Rifle Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Improved Core Analyzer Advanced Weapon Cycler Phase Shifter Improved Powered Armor Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Power Sword > --- INVENTORY -------- Light Quantum Reactor Cooled Q-thruster Layered Light Armor Plating Improved Arc Projector Improved Arc Projector Improved Arc Projector Compact HERF Cannon Advanced Remote Datajack [Rating: 153] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Power Sword Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 14 | . . 1 2 2 2 2 . 2 1 2 . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 184 | . 11 43 22 15 13 10 14 12 27 8 9 Power 21 | . 1 6 2 1 1 . 1 2 6 1 . Engine 7 | . 1 5 1 . . . . . . . . Core 7 | . . 1 1 1 1 . 1 . 2 . . Reactor 7 | . . . . . . . . 2 4 1 . Propulsion 44 | . 5 8 6 3 3 2 4 2 10 . 1 Treads 6 | . . 2 4 . . . . . . . . Leg 5 | . 3 1 1 . . . . . . . . Wheel 10 | . 2 5 1 . . . . . 2 . . Hover 3 | . . . . . . . . . 3 . . Flight 20 | . . . . 3 3 2 4 2 5 . 1 Utility 64 | . 2 2 4 9 9 5 7 6 8 7 5 Device 19 | . . . 1 2 2 2 6 2 1 1 2 Storage 5 | . 1 1 2 1 . . . . . . . Processor 15 | . 1 . . 2 1 1 . 1 3 5 1 Hackware 18 | . . . . 4 6 2 1 1 3 1 . Protection 7 | . . 1 1 . . . . 2 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 55 | . 3 27 10 2 . 3 2 2 3 . 3 Energy Gun 24 | . 2 15 3 . . . . . 2 . 2 Energy Cannon 6 | . . 3 3 . . . . . . . . Ballistic Gun 3 | . 1 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . . 7 2 . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 1 . 2 1 1 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . 1 . 1 . 1 1 . . . . Unidentified Prototypes 5 | . . 1 . . . . . . 3 1 . Parts Lost 66 | . 1 13 13 1 1 2 1 17 6 1 10 Power 10 | . . 3 1 . . . . 3 1 . 2 Propulsion 20 | . . 5 4 . . 2 1 6 1 . 1 Utility 22 | . . 1 3 1 1 . . 7 4 1 4 Weapon 14 | . 1 4 5 . . . . 1 . . 3 Highest Loss Streak 15 | . 1 5 7 1 1 2 1 10 15 1 10 Average Slot Usage (%) 92 | . 98 90 84 98 99 98 99 94 52 92 97 Engine 4 | . 14 6 7 . . . . . . . . Core 3 | . . 1 . 6 6 5 9 5 1 4 4 Treads 2 | . . 5 14 . . . . . . . . Leg 3 | . 18 3 3 . . . . . . . . Wheel 6 | . 9 18 4 . . . . . 1 . . Flight 9 | . . . . 21 20 17 20 18 7 16 16 Device 3 | . . . . 6 5 5 8 9 2 7 12 Storage 13 | . 14 21 35 7 6 5 5 4 4 4 4 Processor 9 | . 13 7 . 9 7 11 10 9 12 29 29 Hackware 15 | . . . . 26 38 39 32 31 6 10 12 Protection 1 | . . 2 2 . . . . 1 1 4 4 Energy Gun 6 | . 8 15 8 . . . . . 4 8 5 Energy Cannon 1 | . . 2 5 . . . . . . . . Ballistic Gun 3 | . 19 2 . . . . . . . . . Slashing Weapon 3 | . . . . 6 6 5 9 7 3 4 4 Special Melee Weapon 1 | . . . . 6 6 4 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 10 41 64 88 86 19 22 30 41 47 49 56 Greatest Support 56 | 20 32 40 40 40 24 24 36 41 56 56 56 Greatest Overweight (x) 24 | . 2 18 24 2 1 . . 9 8 . 1 Average Overweight (x) . | . . 1 3 . . . . . . . . Largest Inventory Capacity 28 | . 12 18 28 28 8 8 8 8 8 8 8 Average Capacity 12 | . 8 17 27 9 8 8 8 8 8 8 7 Most Carried 24 | . 12 18 24 23 8 8 8 8 8 8 8 Average Carried 11 | . 8 16 19 6 7 7 7 7 6 7 7 Final Capacity 28 | 6 12 18 28 8 8 8 8 8 8 8 4 Final Carried 23 | 6 12 18 23 8 7 8 7 8 7 8 4 Class Distribution -------------------- 27% | Mutant 17% | Wizard-Mutant 16% | Wizard-Sprinter 10% | Scavenger-Mutant 10% | Hauler-Mutant 6% | Hacker-Sprinter 4% | Hacker-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Wizard-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Mutant | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 2130 | 200 221 624 318 140 . 155 . . 387 35 50 Remotely . | . . . . . . . . . . . . Salvage Created 3458 | . 497 1434 968 . . . . 87 387 35 50 Parts 228 | . 37 120 45 . . . . 6 17 . 3 Haulers Intercepted 8 | . 1 5 1 . . . . . 1 . . Recyclers Shooed 3 | . 1 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 69 | . 10 35 19 . . . . 3 2 . . Melee 3 | . . . . . . . . 1 2 . . Guns 31 | . 10 17 4 . . . . . . . . Cannons 5 | . . . 5 . . . . . . . . AOE 30 | . . 18 10 . . . . 2 . . . Classes Destroyed 14 | . 7 4 2 . . . . . 1 . . Worker 6 | . 1 2 3 . . . . . . . . Builder 4 | . . 1 3 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 8 | . 1 5 1 . . . . . 1 . . Recycler 5 | . 2 1 1 . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . Operator 6 | . 1 4 . . . . . . . 1 . Watcher 4 | . 1 2 . . . . . . . . 1 Swarmer 24 | . 6 15 . . . . . 3 . . . Grunt 32 | . 4 13 15 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 9 | . . 6 3 . . . . . . . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 15 | . 10 7 15 . . . . 3 2 1 1 Combat Bots Only 8 | . 7 7 8 . . . . 3 1 . . Max Kills in Single Turn 4 | . 1 4 3 . . . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 4 2 . . . . 2 . . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Damage Taken 8274 | . 300 1457 1521 91 165 105 77 1770 1165 220 1403 Core 2342 | . 57 275 179 49 93 35 19 655 561 30 389 Absorbed by Shields 202 | . . . . . . . . . . . 202 Core Remaining (%) 75 | 100 77 31 67 93 89 96 98 49 61 . 73 Volleys Fired 188 | . 39 95 44 . . . . 1 4 1 4 Largest 2 | . 2 2 2 . . . . 1 2 2 2 Hottest 150 | . 70 124 131 . . . . 30 150 150 145 Shots Fired 349 | . 78 174 81 . . . . 1 8 2 5 Gun 278 | . 78 146 43 . . . . . 8 2 1 Cannon 40 | . . 16 24 . . . . . . . . Launcher 31 | . . 12 14 . . . . 1 . . 4 Special . | . . . . . . . . . . . . Kinetic 97 | . 60 35 2 . . . . . . . . Thermal 116 | . 18 55 43 . . . . . . . . Explosive 27 | . . 12 14 . . . . 1 . . . Electromagnetic 109 | . . 72 22 . . . . . 8 2 5 Robot Hit Streak 28 | . 28 11 17 . . . . . 4 1 5 Robot Miss Streak 6 | . 3 6 2 . . . . 1 2 1 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 260 | . 53 116 66 . . . . 2 13 5 5 Core Hits 194 | . 24 90 63 . . . . 4 4 2 7 Critical Hits 6 | . 1 2 1 . . . . . 2 . . Critical Kills 3 | . 1 . 1 . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . . Melee Attacks 136 | . . 1 5 25 33 4 12 22 12 17 5 Impact . | . . . . . . . . . . . . Slashing 134 | . . . 5 25 33 4 11 22 12 17 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . 1 . . . . . . 1 2 1 Combat Hostiles 1 | . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7322 | . 540 2828 2470 . . . . 275 524 375 310 Guns 2635 | . 540 1416 504 . . . . . 175 . . Cannons 549 | . . 203 346 . . . . . . . . Explosions 3140 | . . 1209 1620 . . . . 171 . . 140 Melee 996 | . . . . . . . . 102 349 375 170 Ramming 2 | . . . . . . . . 2 . . . Kinetic 672 | . 405 257 10 . . . . . . . . Thermal 1560 | . 135 602 823 . . . . . . . . Explosive 2679 | . . 1129 1379 . . . . 171 . . . Electromagnetic 1413 | . . 840 258 . . . . . 175 . 140 Impact . | . . . . . . . . . . . . Slashing 996 | . . . . . . . . 102 349 375 170 Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 2 . . . . . 4 7 . . Average Corruption 2 | . 1 2 . . . . . 3 6 . . Corruption Purged . | . . . . . . . . . . . . Effects 12 | . 2 2 . . . . . 1 7 . . Message Errors 4 | . 1 1 . . . . . . 2 . . Heat Flow Errors 3 | . . . . . . . . . 3 . . Energy Discharges 2 | . 1 1 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . Targeting Errors 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 261 | . . 37 58 . . . . . . 136 30 Projectiles . | . . . . . . . . . . . . Explosions 95 | . . 37 58 . . . . . . . . Melee 166 | . . . . . . . . . . 136 30 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 388 | . . 147 181 . . . . 57 . . 3 Shots 16 | . . 7 6 . . . . 1 . . 2 Rammed 2 | . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 284 | . 39 183 278 . 1 . . 32 162 284 46 Average Temperature 54 | . 13 45 84 . 1 . . 12 48 116 29 Received Heat Transfer 1458 | . 51 447 693 15 18 . . 153 63 18 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . 4 1 . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . Heat Transferred 3262 | . 383 1432 1447 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . 3 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 684 | . 330 632 684 323 402 222 143 296 272 455 402 Average Influence 233 | . 128 396 510 201 34 204 42 178 144 394 337 Maximum Alert Level 2 | . 1 2 2 1 2 1 . 1 1 2 2 Low Security (%) 53 | . 89 15 . 39 98 44 100 66 75 3 . Level 1 26 | . 10 38 22 60 . 55 . 33 24 50 95 Level 2 20 | . . 46 77 . 1 . . . . 45 4 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 3 3 2 3 2 1 2 3 1 2 1 Investigation 7 | . 1 . . 1 1 . 1 1 . 1 1 Extermination 3 | . . . . . . 1 1 1 . . . Reinforcement 11 | . 2 3 1 2 1 . . 1 1 . . Assault 2 | . . . 1 . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 14 | . 4 1 2 . 3 . . 2 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 253 | . 21 53 35 8 10 3 12 57 15 22 17 Peak Tracking Total 20 | . 4 6 7 5 5 2 4 20 12 15 11 Tactical Retreats 28 | . 2 2 2 1 4 . 1 9 1 4 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 36 | . 1 3 . . . 2 . . . 1 29 Indirectly 25 | . . . . . . . . . . . 25 Trap Hack Attempts 8 | . . . . . . 8 . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . Reprogrammed 9 | . . 1 . . . 2 6 . . . . Reused 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 8 | . . 3 4 . . . . . . 1 . Max in Single Turn 3 | . . 3 1 . . . . . . 1 . Garrison Access 8 | . . . . 2 2 . 1 . 2 1 . Machines Sabotaged 1 | . . . . . . . . 1 . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 60 | . 4 7 2 7 13 3 11 4 4 3 2 Terminals 43 | . 4 6 2 5 8 2 6 4 1 3 2 Fabricators 8 | . . . . . 3 1 4 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . 2 2 . 1 . 2 . . Total Hacks 241 | . 15 22 3 21 77 13 59 18 5 3 5 Successful 179 | . 7 13 2 17 62 12 48 9 4 3 2 Failed 60 | . 8 9 1 4 14 1 10 9 1 . 3 Catastrophic 8 | . 1 1 . 1 2 . 1 1 1 . . Database Lockouts 3 | . . . . . 1 . 2 . . . . Manual 133 | . 8 11 2 16 44 9 30 11 . . 2 Terminals 208 | . 15 19 3 19 66 10 48 18 2 3 5 Fabricators 22 | . . . . . 9 3 10 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . 3 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . 2 2 . 1 . 2 . . Terminal Hacks 111 | . 4 7 2 11 43 5 30 3 2 3 1 Record 7 | . . . . . 2 . 2 3 . . . Part Schematic 12 | . . . . . 6 2 4 . . . . Robot Schematic 7 | . . . . . 2 . 5 . . . . Robot Analysis 2 | . . . . . . . . . 2 . . Prototype ID Bank 12 | . 1 3 . 2 4 1 1 . . . . Open Door 3 | . . . . . . . . . . 3 . Level Access Points 4 | . 1 . 1 . 1 . 1 . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . Emergency Access Points 3 | . . . . . 2 . 1 . . . . Machine Index 1 | . . . . . 1 . . . . . . Terminal Index 4 | . . . . 1 1 1 1 . . . . Fabricator Index 1 | . . . . . . . 1 . . . . Garrison Index 2 | . . . . . 1 . 1 . . . . Alert Level 2 | . . 1 . . 1 . . . . . . Unreport Threat 9 | . . . . 4 1 . 4 . . . . Locate Traps 6 | . . 1 1 1 2 . 1 . . . . Disarm Traps 1 | . . . . . . . 1 . . . . Reprogram Traps 3 | . . 1 . . 1 . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Security Status 1 | . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Patrol Status 4 | . . . . 1 1 1 1 . . . . Transport Status 3 | . 1 . . . 2 . . . . . . Assault Status 1 | . . . . . 1 . . . . . . Garrison Status 1 | . . . . . 1 . . . . . . Coupling Status 1 | . . . . . 1 . . . . . . Recall Investigation 3 | . . . . 1 1 . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . . Registered Prototypes 2 | . . . . . 1 . 1 . . . . Zone Layout 7 | . 1 . . 1 2 . 3 . . . . Disengage Seal 1 | . . . . . . . . . . . 1 Fabricator Hacks 21 | . . . . . 9 3 9 . . . . Network Status 1 | . . . . . 1 . . . . . . Load Schematic 9 | . . . . . 3 2 4 . . . . Build 11 | . . . . . 5 1 5 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 2 2 . 1 . 2 . . Seal Access 7 | . . . . 2 2 . 1 . 2 . . Unauthorized Hacks 86 | . 10 13 . 7 17 8 16 12 . . 3 Terminals 37 | . 3 4 . 3 8 4 8 6 . . 1 Track 4 | . 1 . . . 2 . 1 . . . . Assimilate 6 | . . . . . 1 2 1 2 . . . Botnet 16 | . 1 3 . 2 3 1 4 1 . . 1 Disrupt 4 | . . . . . 1 . 1 2 . . . Operators 6 | . 1 1 . 1 1 1 1 . . . . Sabotage 1 | . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 3 6 1 5 7 3 7 3 2 . 2 Full Trace Events 3 | . 1 . . 1 . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 2 . 5 . . . . Robots Built 4 | . . . . . . . 4 . . . . Matter 702 | . . . . . . . 702 . . . . Time 271 | . . . . . . . 271 . . . . Total Robot Build Rating 28 | . . . . . . . 28 . . . . Part Schematics Acquired 12 | . . . . . 6 2 4 . . . . Parts Built 8 | . . . . . 5 1 2 . . . . Matter 1586 | . . . . . 950 212 424 . . . . Time 543 | . . . . . 331 106 106 . . . . Total Part Build Rating 43 | . . . . . 25 6 12 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . 3 . . Robots Rewired 1 | . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 13 | . . 1 . . . 2 8 2 . . . Largest Group 4 | . . 1 1 . . 2 4 2 . . . Highest-Rated Group 265 | . . 13 13 . . 36 265 80 . . . Highest-Rated Ally 90 | . . 13 13 . . 26 90 44 . . . Total Orders 10 | . . . . . . 4 5 . . 1 . STAY 1 | . . . . . . 1 . . . . . GOTO 5 | . . . . . . 2 3 . . . . FOLLOW 3 | . . . . . . 1 2 . . . . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 31 | . . 1 5 . . . 25 . . . . Total Damage 691 | . . 14 61 . . . 616 . . . . Kills 7 | . . 1 1 . . . 5 . . . . Allies Corrupted 2 | . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total 2 | . . . . . . . . . 2 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . 8 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 6023 | . 834 1393 653 334 837 314 707 380 255 185 131 Spaces Moved 6954 | 1 515 761 232 612 1272 538 909 829 404 541 340 Core 22 | . . 2 3 . . . . 1 16 . . Treads 361 | . . 186 171 4 . . . . . . . Legs 274 | 1 264 9 . . . . . . . . . Wheels 879 | . 251 564 58 . . . . . 6 . . Hover 34 | . . . . . . . . . 34 . . Flight 5384 | . . . . 608 1272 538 909 828 348 541 340 Fastest Speed 18 | 120 110 96 150 34 34 34 31 31 18 21 21 Average Speed 54 | 120 118 125 203 35 34 34 31 32 38 21 21 Slowest Speed 1250 | 120 150 950 1250 200 117 34 34 500 450 21 79 Overloaded Moves 3 | . . . . . . . . . 3 . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 41 | . . . . 2 10 . 1 24 1 . 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 2 69 81 29 21 36 15 27 23 15 16 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 98 | . . . 5 22 30 4 11 14 1 7 4 Terrain Destroyed 262 | . . 89 68 22 30 4 11 26 1 7 4 Melee 98 | . . . 5 22 30 4 11 14 1 7 4 Projectile . | . . . . . . . . . . . . AOE 164 | . . 89 63 . . . . 12 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 8629 | . 672 1019 320 701 1618 661 1313 883 474 582 386 Wait 933 | . 68 61 3 22 282 91 362 34 1 7 2 Move 6871 | . 514 760 231 607 1253 537 906 789 401 540 333 Hop 31 | . . . . 2 8 . 1 16 1 . 3 Pick Up 122 | . 20 33 11 7 14 4 7 6 13 2 5 Fast Attach 77 | . 4 16 7 . 6 7 4 4 16 7 6 Attach 52 | . 2 9 9 12 1 2 2 6 8 1 . Detach 26 | . . 2 3 5 1 3 1 2 4 1 4 Swap 55 | . 5 18 6 3 6 1 8 2 3 . 3 Drop 116 | . 20 24 1 18 14 4 10 4 11 2 8 Fire 188 | . 39 95 44 . . . . 1 4 1 4 Melee 132 | . . 1 5 25 33 4 12 18 12 17 5 Ram 1 | . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . Trap 8 | . . . . . . 8 . . . . . Miscellaneous 4 | . . . . . . . . . . 4 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Destroyed 7 combat bots 605 | -10/Materials | Discovered new exit (range 12) 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Discovered new exit (range 15) 1043 | -9/Materials | Lost 4 parts (1p2n1w) 1413 | -9/Materials | Identified exit to Mines 1575 | -9/Materials | Discovered new exit (range 5) 1781 | -9/Materials | Destroyed 7 combat bots 1807 | -9/Materials | Core integrity fell below 50% 1838 | -9/Materials | Lost 5 parts (1p1n1u2w) 2157 | -9/Materials | Build established: Scavenger-Mutant 2228 | -9/Materials | Entered another Materials area 2228 | -8/Materials | Accompanied by 1 ally 2228 | -8/Materials | Evolved 2 slots: Utility x2 2419 | -8/Materials | Destroyed 8 combat bots 2426 | -8/Materials | Lost 7 parts (1p2n2u2w) 2516 | -8/Materials | Discovered new exit (range 13) 2550 | -8/Materials | Build established: Hauler-Mutant 2628 | -8/Materials | First assault squad dispatched 2769 | -8/Materials | Lost 3 parts (1n2w) 2781 | -8/Materials | Identified exit to Factory 2881 | -8/Materials | Entered Factory 2881 | -7/Factory | Evolved 2 slots: Utility x2 3012 | -7/Factory | Discovered new exit (range 10) 3083 | -7/Factory | Hacking Suite fried by hacking feedback 3210 | -7/Factory | Discovered new exit (range 14) 3215 | -7/Factory | Identified exit to Factory 3215 | -7/Factory | Entered another Factory area 3215 | -6/Factory | Evolved 2 slots: Utility x2 3225 | -6/Factory | Discovered new exit (range 6) 3227 | -6/Factory | Identified exit to Lower Caves 3501 | -6/Factory | Identified exit to Factory 3567 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 3638 | -6/Factory | Build established: Wizard-Mutant 3720 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 3768 | -6/Factory | Fabricated Imp. Hacking Suite? 3882 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 3957 | -6/Factory | Central database locked down 3981 | -6/Factory | Fabricated Imp. Hacking Suite? 4039 | -6/Factory | Local fabrication network quarantined 4052 | -6/Factory | Entered another Factory area 4052 | -5/Factory | Evolved 2 slots: Utility x2 4212 | -5/Factory | Discovered new exit (range 4) 4348 | -5/Factory | Fabricated Adv. System Shield (x1) 4365 | -5/Factory | Identified exit to Factory 4366 | -5/Factory | Entered another Factory area 4366 | -4/Factory | Accompanied by 1 ally 4366 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4690 | -4/Factory | Fabricated Adv. System Shield (x1) 4700 | -4/Factory | Fabricated Adv. System Shield? 4743 | -4/Factory | Build established: Wizard-Sprinter 4886 | -4/Factory | Fabricated P-70 Sage (x2) 4900 | -4/Factory | Central database locked down 4912 | -4/Factory | Identified exit to Research 4940 | -4/Factory | Discovered new exit (range 11) 5059 | -4/Factory | Fabricated P-80 Master (x2) 5073 | -4/Factory | Entered Research 5073 | -3/Research | Evolved 2 slots: Utility x2 5395 | -3/Research | Lost 7 parts (2p2n3u) 5438 | -3/Research | Discovered new exit (range 16) 5446 | -3/Research | Identified exit to Research 5453 | -3/Research | Entered another Research area 5453 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5571 | -2/Research | Lost 15 parts (1p5n8u1w) 5673 | -2/Research | Found Prototype Processor 5673 | -2/Research | Identified Exp. Targeting Computer 5691 | -2/Research | Spotted B-90 Cyclops 5702 | -2/Research | Discovered new exit (range 15) 5708 | -2/Research | Identified exit to Access 5708 | -2/Research | Entered Access 5708 | -1/Access | Evolved 2 slots: Utility x2 5723 | -1/Access | Found Prototype Processor 5723 | -1/Access | Identified Exp. Core Analyzer 5874 | -1/Access | Discovered new exit (range 7) 5875 | -1/Access | Identified exit to Command 5893 | -1/Access | Entered Command 5922 | -1/Command | Found Imp. Powered Armor 5963 | -1/Command | Spotted Executioner 5963 | -1/Command | Spotted Executioner 5963 | -1/Command | Spotted Striker 5963 | -1/Command | Spotted Alpha 7 5963 | -1/Command | Spotted Executioner 5963 | -1/Command | Spotted Executioner 5963 | -1/Command | Spotted Striker 5963 | -1/Command | Spotted Alpha 7 5972 | -1/Command | Disengaged cave seal 5978 | -1/Command | Found Gamma Bomb Array 6003 | -1/Command | Spotted B-99 Colossus 6016 | -1/Command | Spotted B-99 Colossus 6021 | -1/Command | Discovered new exit (range 8) 6024 | -1/Command | Identified exit to Surface 6024 | *** | Escaped! Last Messages --------------- 06021_ Striker destroyed. 06022_ Triggered Stasis Trap. 06022_ A bubble of rippling energy engulfs the area. 06022_ Field strength at 60. 06022_ Field strength at 20. 06022_ Stasis field depleted. 06022_ Lgt. Quantum Reactor destroyed. 06022_ Slug penetrates Wall. 06022_ Field strength at 30. 06022_ Stasis field depleted. 06022_ Penetrated by Slug. 06022_ Slug penetrates Reinforced Barrier. 06023_ B-99 Colossus activates siege mode. 06023_ Stasis field depleted. 06023_ Knocked back. 06023_ Penetrated by Slug. 06023_ Cld. Q-thruster destroyed. 06023_ Slug penetrates Wall. 06024_ Penetrated by Slug. 06024_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###????????????????????????????????????????? | | ??????#"########?????????????????????????????????? | | ?????## ! ! #?????????????????????????????????? | | ?????# [ #?????????????????????????????????? | | ?????## "" | #?????????????????????????????????? | | ??????# "" #?????????????????????????????????? | | ??????# "T #?????????????????????????????????? | | ??????#= "" #?????????????????????????????????? | | ??????# "" #???????????????##????????????????? | | ??????# #???############;##???????????????? | | ??????# #???# ;#???????????????? | | ??????####/#"+##???# #????????????????? | | ????????# #????# #????????????????? | | ????????# #????# #????????????????? | | ????????# #????# ##???????????????? | | ????????# #????# @" ;#???????????????? | | ????????# #????# "" ##???????????????? | | ????????# ## #????# #????????????????? | | ????????# ## #????# ^ #????????????????? | | ????????# ## #????# ^^ #????????????????? | | ????????# ## #????# BB ]![BB#????????????????? | | ????????# #????# BB K BB#????????????????? | | ????????# #????### ^ ^^ ;;##????????????????? | | ????????# #??????# ;#?????????????????? | | ????????# #??????##E ^ ;##?????????????????? | | ????????# #??????# ^ ;#?????????????????? | | ????????# #??????## ;;#????#????????????? | | ????????# #??????# %!#???# #######?????# | | ????????# #??????## ^^ /;#???# ==#?????# | | ????????# #??????# ;#???# ==#?????# | | ????????# #??????## ;;#???# "" #?????# | | ????????# ##+###?????# ;##???#""" #?????# | | ????????# # #?????##///;;;#????#"R #?????# | | ????????# # #??????#E ;##????#""" #?????# | | ????????# # #??????# E7 ##?????#""" ####### | | ????????# # ##?????#E Y#??????# # | | ????????# # "#?????# ######## # | | ????????# # ##?????# # # | | ????????# #####"####### # # | | ????????# #####+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 32 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 400 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 28 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 60 Defensive Hacking 42 Item Schematics ----------------- Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Adv. Medium Treads | -6/Factory | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Point Defense System | -6/Factory | Hacked Imp. Gyrokinetic Inverter | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Stasis Projector | -4/Factory | Hacked Fusion Bomb Launcher | -4/Factory | Hacked Adv. Actuator Array | -4/Factory | Hacked Arm. Heavy Treads | -4/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked A-02 Transporter | -6/Factory | Hacked P-80 Master | -4/Factory | Hacked P-70 Sage | -4/Factory | Hacked O-32 Director | -4/Factory | Hacked H-77 Assassin | -4/Factory | Hacked R-06 Scavenger | -4/Factory | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. System Shield | x1 | -5/Factory Adv. System Shield | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory P-70 Sage | x2 | -4/Factory P-80 Master | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberMiningDiverter Manual? 0 Play Time 02:51:59 Cumulative 105.4 hours Start 2020.03.03 @ 19:17:47 End 2020.03.06 @ 22:47:48 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4744b4-a01a-41cb-a70d-f15fe789a040