Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 14:51:49 Player: Olafz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (60) 300 Value Destroyed (2403) 2403 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 9139 Bonus ------- Follower Combat Kills 96 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 77/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Heavy Ion Cannon Firepult Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Medium Insulated Plating Hacking Suite > --- WEAPON ----------- Arc Projector Gatling Laser Phasing Sabre > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Improved VSS Leg Large Storage Unit Energy Well Particle Charger Arc Projector Arc Projector Heavy Ion Cannon Heavy Ion Cannon Firepult Bore Cannon Long-range Missile Launcher Makeshift Hammer Power Sword Phasing Sabre [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Impact Weapon Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . Utility 5 | . . . . . 2 2 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 105 | 6 1 8 1 . 14 19 4 4 6 11 4 . 5 . 22 Power 14 | 1 . 2 . . 2 5 1 . . 2 . . . . 1 Engine 7 | 1 . 2 . . 1 2 . . . . . . . . 1 Core 7 | . . . . . 1 3 1 . . 2 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 19 | 2 . 3 . . 3 2 . 1 2 2 1 . . . 3 Treads . | . . . . . . . . . . . . . . . . Leg 14 | . . . . . 3 2 . 1 2 2 1 . . . 3 Wheel 5 | 2 . 3 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 24 | 1 1 2 . . 3 5 1 . 2 2 2 . 3 . 2 Device 7 | . . . . . . 3 . . 1 1 1 . 1 . . Storage 3 | 1 . 1 . . . . . . . . . . . . 1 Processor 3 | . . . . . . . 1 . 1 . . . 1 . . Hackware 1 | . . . . . 1 . . . . . . . . . . Protection 10 | . 1 1 . . 2 2 . . . 1 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 . 1 1 . 6 7 2 3 2 5 1 . 2 . 16 Energy Gun 16 | 1 . . . . 2 1 . 2 1 2 1 . . . 6 Energy Cannon 6 | . . . . . . 1 1 . . 1 . . . . 3 Ballistic Gun 8 | 1 . 1 1 . 3 2 . . . . . . . . . Ballistic Cannon 5 | . . . . . . 1 1 . . 2 . . . . 1 Launcher 3 | . . . . . . . . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 2 . 1 . . . . . . 1 Slashing Weapon 5 | . . . . . . . . . 1 . . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . . . Parts Lost 43 | . . 4 . . 1 . 3 1 . 9 . . 1 . 24 Power 4 | . . . . . . . 1 . . 2 . . . . 1 Propulsion 13 | . . 3 . . . . . 1 . 2 . . . . 7 Utility 11 | . . . . . . . . . . 3 . . 1 . 7 Weapon 15 | . . 1 . . 1 . 2 . . 2 . . . . 9 Highest Loss Streak 9 | . . 3 . . 1 . 3 1 . 9 . . 1 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 88 92 100 88 90 90 92 98 88 86 93 96 86 67 Engine 2 | . 14 14 14 14 6 2 . . . . . . . . . Core 4 | . . . . . 2 4 6 7 7 6 6 6 6 6 4 Leg 18 | . . . . . 5 22 23 22 23 23 26 26 26 26 21 Wheel 4 | . 28 18 28 28 14 . . . . . . . . . . Device 9 | . . . . . . 10 15 15 15 11 11 13 13 13 5 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 5 Processor 4 | . . . . . . . 1 7 7 7 6 6 9 13 5 Hackware 5 | . . . . . 8 7 7 7 7 7 6 6 6 6 2 Protection 8 | . 12 14 14 14 15 13 7 7 7 6 6 6 6 6 4 Energy Gun 8 | . 14 11 . . 8 7 4 3 13 7 7 13 13 . 3 Ballistic Gun 4 | . 14 14 20 28 18 8 4 . . . . . . . . Impact Weapon 1 | . . . . . . 1 7 7 . . . . . . 2 Slashing Weapon 3 | . . . . . . . . . 6 7 6 6 5 6 3 Peak Build Rating 67 | 6 7 9 11 11 36 50 46 51 55 55 64 64 67 63 67 Average Rating 42 | 4 6 7 9 11 22 43 44 45 53 49 59 64 65 59 47 On Entrance 35 | . 6 7 8 11 11 36 46 44 48 51 47 64 64 67 59 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 77 | 12 13 52 52 52 60 67 60 63 64 68 74 74 74 58 77 Greatest Support 78 | 26 26 26 26 26 60 69 60 60 60 60 78 78 78 78 78 Greatest Overweight (x) 3 | . . 3 1 1 3 1 . 1 1 1 . . . . 1 Average Overweight (x) . | . . 2 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 19 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 2 4 11 9 9 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 2 9 8 8 15 19 19 19 19 17 17 20 18 19 14 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 4 9 8 9 19 20 19 20 20 16 20 20 18 20 5 Class Distribution -------------------- 66% | Mutant 20% | Derelict-Mutant 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 1954 | 128 51 208 . 20 195 216 210 61 50 162 . 66 58 . 529 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2609 | . 51 213 . . 280 580 84 185 . 506 . 174 159 . 377 Parts 124 | . 8 7 . . 21 39 7 7 . 20 . 5 1 . 9 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 6 6 . 6 . 5 . . 2 Prevented 17 | . . . . . . . . . . 11 . . . . 6 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 51 | . . 6 . . 7 11 4 3 . 8 . 3 4 . 5 Melee 2 | . . . . . . . . . . 1 . . . . 1 Guns 24 | . . 5 . . 7 3 . 3 . 1 . 3 1 . 1 Cannons 10 | . . . . . . 3 4 . . 3 . . . . . AOE 11 | . . 1 . . . 4 . . . 2 . . 3 . 1 Classes Destroyed 12 | . 1 2 . . 2 4 . . . 1 . . . . 2 Worker 3 | . . . . . . 3 . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . Swarmer 12 | . . 2 . . 3 3 4 . . . . . . . . Grunt 27 | . . 4 . . 1 6 . 3 . 6 . 2 4 . 1 Brawler 2 | . . . . . . . . . . 2 . . . . . Duelist 2 | . . . . . . . . . . . . . . . 2 Sentry 5 | . . . . . 3 . . . . . . 1 . . 1 Programmer 2 | . . . . . . 2 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 4 | . 1 2 . . 4 4 4 2 . 3 . 3 4 . 1 Combat Bots Only 4 | . . 2 . . 4 3 4 2 . 3 . 3 4 . 1 Max Kills in Single Turn 4 | . 1 1 . . 1 4 1 1 . 2 . 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . 2 . . . 2 . . 2 . 1 Melee 1 | . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 435 | . . 32 . . 32 40 38 23 . 88 . 39 9 . 134 Missed 125 | . . 7 . . 10 14 9 5 . 18 . 21 2 . 39 Damage Taken 7417 | . 11 381 . . 305 400 405 306 . 1407 . 203 133 . 3866 Core 1324 | . . 93 . . 47 14 73 37 . 205 . . . . 855 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 188 | . . 16 . . 9 . 22 32 . 109 . . . . . Regen/Repaired (Parts) 528 | . . . . . . . . . 528 . . . . . . Core Remaining (%) 76 | 100 . . . 62 91 . . . . 53 . . . . . Volleys Fired 195 | . 3 21 . . 17 27 11 13 . 37 3 7 3 . 53 Largest 3 | . 2 2 . . 3 3 2 2 . 2 1 2 3 . 2 Hottest 305 | . 60 63 . . 98 155 108 135 . 137 80 135 178 . 305 Shots Fired 363 | . 6 28 . . 46 71 18 26 . 63 3 16 9 . 77 Gun 277 | . 6 28 . . 46 49 5 26 . 44 3 16 6 . 48 Cannon 69 | . . . . . . 22 13 . . 19 . . . . 15 Launcher 17 | . . . . . . . . . . . . . 3 . 14 Special . | . . . . . . . . . . . . . . . . Kinetic 118 | . 3 21 . . 34 28 7 . . 13 . . . . 12 Thermal 76 | . . . . . . 19 10 13 . 10 3 8 3 . 10 Explosive 17 | . . . . . . . . . . . . . 3 . 14 Electromagnetic 152 | . 3 7 . . 12 24 1 13 . 40 . 8 3 . 41 Robot Hit Streak 13 | . 3 8 . . 9 6 3 10 . 12 1 12 6 . 13 Robot Miss Streak 4 | . 1 2 . . 2 3 3 3 . 2 4 2 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 253 | . 5 21 . . 30 40 7 21 . 56 2 13 8 . 50 Core Hits 140 | . 2 11 . . 12 25 5 11 . 23 1 10 12 . 28 Critical Kills 4 | . . . . . 1 1 . . . 2 . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . 3 . . . . 1 Critical Strikes 12 | . . . . . 1 2 1 . . 7 . . . . 1 Meltdown 1 | . . . . . . 1 . . . . . . . . . Destroy 7 | . . . . . 1 . . . . 5 . . . . 1 Blast 1 | . . . . . . . 1 . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . . 2 . . . . . Melee Attacks 69 | . . . . . 1 1 . . 1 5 . 11 . . 50 Impact 31 | . . . . . 1 1 . . . . . . . . 29 Slashing 38 | . . . . . . . . . 1 5 . 11 . . 21 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5965 | . 107 409 . . 493 1218 187 362 . 1130 21 265 505 . 1268 Guns 3018 | . 84 274 . . 493 421 17 362 . 470 21 265 113 . 498 Cannons 986 | . . . . . . 318 170 . . 346 . . . . 152 Explosions 1443 | . . 65 . . . 479 . . . 125 . . 392 . 382 Melee 425 | . . . . . . . . . . 189 . . . . 236 Ramming 93 | . 23 70 . . . . . . . . . . . . . Kinetic 1122 | . 40 225 . . 358 201 70 . . 211 . . . . 17 Thermal 2448 | . . 65 . . . 797 117 248 . 351 21 198 91 . 560 Explosive 505 | . . . . . . . . . . . . . 392 . 113 Electromagnetic 1372 | . 44 49 . . 135 220 . 114 . 379 . 67 22 . 342 Impact 46 | . . . . . . . . . . . . . . . 46 Slashing 379 | . . . . . . . . . . 189 . . . . 190 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . 1 1 1 1 . 8 8 8 8 40 Average Corruption 8 | . . . . . . 1 1 1 1 . 7 8 8 8 24 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 79 | . . . . . . 2 4 1 1 . 3 18 10 3 37 Message Errors 18 | . . . . . . . . . 1 . 1 5 2 2 7 Matter Fused 20 | . . . . . . 1 . . . . 1 3 . . 15 Heat Flow Errors 14 | . . . . . . . 1 . . . . 5 4 . 4 Energy Discharges 7 | . . . . . . . . 1 . . . 2 2 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . 2 . . . . . 1 1 . Data Loss (minor) 6 | . . . . . . . . . . . 1 1 1 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . . 1 . . . . . 2 . . 1 Alerts 1 | . . . . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 63 | . . . . . . 55 . . . . . . . . 8 Projectiles . | . . . . . . . . . . . . . . . . Explosions 63 | . . . . . . 55 . . . . . . . . 8 Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | . . 1 . . . . 1 . . 3 . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 1 . . 3 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 257 | . 11 34 . . . . . . . . . . . . 212 Shots 10 | . . . . . . . . . . . . . . . 10 Rammed 7 | . 2 5 . . . . . . . . . . . . . Targets Rammed 7 | . 2 5 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 744 | . . 27 . . 209 338 262 418 . 260 . 160 156 . 744 Average Temperature 137 | . . 16 . . 59 130 87 191 . 110 . 68 70 . 235 Received Heat Transfer 1583 | . . 186 . . 72 45 . 180 . 675 . 81 45 . 299 Effects 17 | . . . . . . 2 . 3 . . . . . . 12 Shutdowns 3 | . . . . . . . . 1 . . . . . . 2 Energy Bleed 4 | . . . . . . 2 . 1 . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . 1 . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . . . 1 Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . . . . 1 Parts Melted 10 | . . . . . . 2 . . . . . . . . 8 Heat Transferred 4386 | . . 100 . . . 794 185 575 . 485 50 450 200 . 1547 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . 2 . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 386 | . 64 134 . . 224 386 . . . . 30 . . . . Initial 24 | . . 24 . . . 10 . . . . . . . . . Average 96 | . 42 75 . . 103 168 . . . . 28 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . . . Low Security (%) 84 | 100 100 100 . 100 91 54 . . . . 100 . . . . Level 1 15 | . . . . . 8 45 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . 1 5 . . . . 2 . . . . Investigation 2 | . . . . . . 2 . . . . . . . . . Extermination 4 | . . . . . . 3 . . . . 1 . . . . Reinforcement 3 | . 1 . . . 1 . . . . . 1 . . . . Assault 1 | . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 80 | . 4 8 . . 11 14 5 4 . 8 2 3 4 . 17 Peak Tracking Total 9 | . 1 3 . . 4 4 4 3 . 4 1 3 4 . 9 Tactical Retreats 3 | . . . . . . . 1 1 . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . . . . . . 3 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 16 | . . 1 . . . 14 . . . . . . . . 1 Max in Single Turn 13 | . . 1 . . . 13 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 14 | . 1 . 1 . 2 3 . 1 . . 1 . . 4 1 Terminals 8 | . 1 . . . 2 3 . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 50 | . 2 . 1 . 8 7 . 1 . . 2 . . 26 3 Successful 38 | . 1 . 1 . 6 2 . 1 . . . . . 26 1 Failed 12 | . 1 . . . 2 5 . . . . 2 . . . 2 Catastrophic 1 | . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . 2 . 1 . 2 7 . . . . 2 . . . . Terminals 22 | . 2 . . . 8 7 . . . . 2 . . . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 34 | . . . 1 . 4 1 . 1 . . . . . 26 1 Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . 3 . Open Door 2 | . . . . . . . . 1 . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 2 1 . . . . . . . . . Terminals 4 | . 1 . . . 2 1 . . . . . . . . . Botnet 4 | . 1 . . . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 2 . . . . 1 . . . 1 Full Trace Events 2 | . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . 13 . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 4 | . . 3 . . . . . . . . . . . . 1 Largest Group 3 | . . 3 1 . . . . . . . . . . . 1 Highest-Rated Group 96 | . . 72 31 . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . 31 31 . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . 5 Total Damage 185 | . . . . . . . . . . . . . . . 185 Kills 2 | . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . 2 2 2 . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 7634 | 38 250 610 244 109 485 827 330 413 1729 611 312 542 314 97 723 Spaces Moved 4905 | 32 261 416 229 103 320 512 228 274 947 370 227 388 233 76 289 Core 8 | 2 . . . . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . Legs 3604 | . . . . . 66 512 228 274 947 370 227 388 233 76 283 Wheels 1293 | 30 261 416 229 103 254 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 105 105 130 130 130 130 130 127 127 127 127 50 Average Speed 136 | 88 90 128 105 105 122 131 130 131 180 130 127 127 127 127 152 Slowest Speed 200 | 100 90 145 105 105 200 200 130 200 200 200 127 127 127 127 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . 5 Exploration Rate (%) 44 | 3 49 76 60 40 29 16 51 47 83 62 8 50 48 68 29 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . 1 . Known Exits Taken 4 | . . . . . 1 1 . . . 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . Scrap Searched 19 | . . 3 . 1 . . 1 2 4 4 . 2 1 . 1 Spaces Dug 109 | . . . . . 1 1 . . . . . 11 . . 96 Terrain Destroyed 222 | . . . . . 1 38 . . . 11 . 11 43 . 118 Melee 25 | . . . . . 1 1 . . . . . 11 . . 12 Projectile 5 | . . . . . . . . . . 2 . . . . 3 AOE 192 | . . . . . . 37 . . . 9 . . 43 . 103 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5442 | 39 269 460 234 103 378 618 244 301 965 429 248 405 242 77 430 Wait 44 | . . 4 . . 3 26 . . 2 . . . . . 9 Move 4890 | 31 260 415 228 102 319 511 227 273 946 369 226 387 232 75 289 Hop . | . . . . . . . . . . . . . . . . Pick Up 63 | 2 3 5 2 1 13 12 1 5 4 4 10 . 1 . . Fast Attach 32 | 5 1 1 . . 6 11 1 1 1 1 2 . . . 2 Attach 47 | 1 . 4 1 . 1 5 3 2 2 9 2 . 2 . 15 Detach 23 | . . 2 . . 2 6 1 2 1 2 1 . . 2 4 Swap 26 | . . 3 . . 7 3 . 1 3 1 . . 3 . 5 Drop 46 | . . . 3 . 9 16 . 4 5 1 4 . 1 . 3 Fire 195 | . 3 21 . . 17 27 11 13 . 37 3 7 3 . 53 Melee 69 | . . . . . 1 1 . . 1 5 . 11 . . 50 Ram 7 | . 2 5 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Discovered new exit (range 7) 289 | -10/Materials | Entered Mines 335 | -10/Mines | Build established: Mutant 398 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 523 | -10/Mines | Found DCF Scrap (15 items) 680 | -10/Mines | Learned location of 1 exit from Materials 835 | -10/Mines | Discovered new exit (range 6) 857 | -10/Mines | Lost 3 parts (2n1w) 865 | -10/Mines | Met a Derelict testing a Signal Generator 894 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 895 | -10/Mines | Discovered new exit (range 5) 899 | -10/Mines | Entered Exiles 899 | -10/Exiles | Accompanied by 1 ally 925 | -10/Exiles | Met 8R-AWN 929 | -10/Exiles | Led the pair of lost Derelicts to a safe place 943 | -10/Exiles | Met EX-HEX 971 | -10/Exiles | Met EX-BIN 983 | -10/Exiles | Aligned with FarCom system 985 | -10/Exiles | Given EX-Vault access code 1009 | -10/Exiles | Opened EX-Vault 1017 | -10/Exiles | Found Firepult 1040 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1055 | -10/Exiles | Exiles lab attacked by MAIN.C 1131 | -10/Exiles | Discovered new exit (range 14) 1143 | -10/Exiles | Left Exiles lab with Firepult 1143 | -10/Exiles | Entered Mines 1167 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1184 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1211 | -9/Mines | Learned 2 Materials zone layouts 1238 | -9/Mines | Discovered new exit (range 13) 1252 | -9/Mines | Entered Materials 1252 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1253 | -8/Materials | Identified exit to Factory 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Evolved 2 slots: Utility x2 2391 | -7/Factory | Identified exit to Lower Caves 2564 | -7/Factory | Entered Lower Caves 2585 | -7/Lower Caves | Spotted B-75 Beast 2803 | -7/Lower Caves | Lost 3 parts (1p2w) 2878 | -7/Lower Caves | Discovered new exit (range 15) 2894 | -7/Lower Caves | Entered another Lower Caves area 2913 | -7/Lower Caves | Discovered new exit (range 10) 3094 | -7/Lower Caves | Learned 8 Factory zone layouts 3207 | -7/Lower Caves | Learned 8 Factory zone layouts 3281 | -7/Lower Caves | Discovered new exit (range 7) 3307 | -7/Lower Caves | Entered Zion 3329 | -7/Zion | Given A8's code to call for help 3373 | -7/Zion | System corruption cleaned by Quarantine Array 3391 | -7/Zion | Learned location of 1 exit from Factory 3589 | -7/Zion | Visited the Megawrench Repair Shop 4404 | -7/Zion | Learned location of Quarantine (-3) 4664 | -7/Zion | Megawrench repaired 9 parts 4876 | -7/Zion | Discovered new exit (range 13) 5036 | -7/Zion | Entered Proximity Caves 5118 | -6/Proximity Caves | Identified exit to Factory 5143 | -6/Proximity Caves | Learned location of 1 exit from Factory 5454 | -6/Proximity Caves | Lost 9 parts (2p2n3u2w) 5647 | -6/Proximity Caves | Entered Factory 5647 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5648 | -6/Factory | Identified exit to Factory 5649 | -6/Factory | Identified exit to Lower Caves 5954 | -6/Factory | Build established: Derelict-Mutant 5959 | -6/Factory | Entered Lower Caves 6386 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6408 | -6/Lower Caves | Discovered new exit (range 9) 6501 | -6/Lower Caves | Entered another Lower Caves area 6527 | -6/Lower Caves | Learned Factory emergency access door positions 6537 | -6/Lower Caves | Discovered exit to Factory (range 5) 6717 | -6/Lower Caves | Encountered a Warlord checkpoint 6806 | -6/Lower Caves | Discovered new exit (range 8) 6815 | -6/Lower Caves | Entered Data Miner 6816 | -6/Data Miner | Discovered new exit (range 6) 6841 | -6/Data Miner | Met Data Miner 6866 | -6/Data Miner | Learned location of Section 7 (-2) 6866 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6885 | -6/Data Miner | Received God Mode back door access code from Data Miner 6912 | -6/Data Miner | Entered Proximity Caves 6955 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7004 | -5/Proximity Caves | Learned 4 Factory zone layouts 7189 | -5/Proximity Caves | Crushed by falling debris 7189 | -5/Proximity Caves | System corruption reached 10% 7220 | -5/Proximity Caves | Lost 3 parts (2u1w) 7222 | -5/Proximity Caves | Crushed by falling debris 7224 | -5/Proximity Caves | Crushed by falling debris 7231 | -5/Proximity Caves | Crushed by falling debris 7231 | -5/Proximity Caves | System corruption reached 30% 7240 | -5/Proximity Caves | Crushed by falling debris 7282 | -5/Proximity Caves | Lost 8 parts (4n3u1w) 7404 | -5/Proximity Caves | Dug into a huge 0b10 base via an incomplete storage room 7436 | -5/Proximity Caves | Spotted B-75 Beast 7444 | -5/Proximity Caves | Destroyed B-75 Beast 7522 | -5/Proximity Caves | Build established: Mutant 7599 | -5/Proximity Caves | Core integrity fell below 50% 7604 | -5/Proximity Caves | Lost 9 parts (1p2n1u5w) 7620 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7629 | -5/Proximity Caves | Core integrity fell below 20% 7635 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Current location identified: Proximity Caves >>Open(Door) Sealed Heavy Doors opened. S-27 Virus springs to life. EXIT=FOUND: FACTORY S-27 Virus springs to life. Slug penetrates Reinforced Barrier. Power Sword destroyed. Penetrated by Slug. Arm. Leg destroyed. Penetrated by Slug. Dropped Lrg. Storage Unit. Dropped Hcp. Storage Unit. System corrupted: Heat flow error (+245). Dropped Hvy. Ion Cannon. Penetrated by Slug. Y-64 Sentinel destroyed. Storage Shell breached. Phasing Sabre destroyed. Y-64 Sentinel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????########???????????????????? | | ??????????????????#s "???????????????????? | | ??????????????????# "???????????????????? | | ??????????????????#s "???????????????????? | | ?????????####+##### """#????????????????? | | ????????? s #????????????????? | | ???????? < #????????????????? | | ????????? s #????????????????? | | ?????????????#### @"??????????????????? | | ?????????????#l "![#????????????????? | | ????# ??????#l # ! "![#????????????????? | | ????# ??????# ???# !! "?[#????????????????? | | ????# ???????????#### ]##?##????????????????? | | ????# ??????????????# T#???????????????????? | | ????# ??????????????# ##???????????????????? | | ????# #?????????????# #????????????????????? | | ##### ############### #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | ###++#####! #????????????????????? | | [= #????????????????????? | | =%[#????????????????????? | | ####### ##/#????????????????????? | | #?????# # ???????????????????? | | #?????# # ?????????????????? | | #?????# # #????????????????? | | #?????# # #????????????????? | | ##### ## ###?????# # #????????????????? | | ????# ####???????# # #????????????????? | | ##### #??????????# # #????????????????? | | #??????????# ########????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive Force Field | -7/Zion | Archive Arc Projector | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Power Amplifier | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive W-25 Informer | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordFlakArachnoskeleton Manual? 0 Play Time 01:30:36 Cumulative 193.1 hours Start 2024.08.10 @ 12:15:26 End 2024.08.10 @ 14:51:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 330 Adventurer 2 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b48337-59a1-41d2-8287-5cf74c848bee