Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 02:28:21 Player: hinoya Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1332) 1332 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-239) -239 TOTAL SCORE: 3038 Bonus ------- High Alert Combat Kills 54 Friendly Fire -293 Cogmind --------- Core Integrity 0/400 Matter 252/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Advanced Terrain Scan Processor Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Aluminum Leg Improved Sensor Array Improved EM Shotgun Particle Gun Light Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 37 | 5 8 14 6 . 1 3 Power 5 | 1 . 3 1 . . . Engine 5 | 1 . 3 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 5 3 . . 1 Treads . | . . . . . . . Leg 11 | 2 . 5 3 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 5 1 . . . . Device . | . . . . . . . Storage 4 | . 4 . . . . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 3 5 2 . 1 2 Energy Gun 2 | 1 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 3 . . . . Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 1 1 . 1 2 Special Weapon 2 | . 2 . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 17 | . . 7 1 . . 9 Power 3 | . . 2 . . . 1 Propulsion 6 | . . 2 1 . . 3 Utility 2 | . . . . . . 2 Weapon 6 | . . 3 . . . 3 Highest Loss Streak 7 | . . 5 1 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 95 98 100 100 94 83 Engine 17 | . 14 13 22 22 22 21 Leg 28 | . 28 27 33 33 33 28 Storage 12 | . 11 14 11 11 11 11 Processor 12 | . 11 14 11 11 11 11 Energy Gun 4 | . 8 8 2 . . . Ballistic Gun 5 | . 11 8 4 . . . Launcher 7 | . 2 5 8 11 10 10 Special Weapon 2 | . 5 5 . . . . Impact Weapon 1 | . . . 6 11 6 . Naked Turns 2 | . . . . . . 2 Heaviest Build 87 | 7 87 16 24 24 27 27 Greatest Support 37 | 20 20 27 37 37 37 37 Greatest Overweight (x) 4 | . 4 . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 25 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 7 Most Carried 8 | 3 7 8 8 8 8 7 Average Carried 5 | . 3 6 6 8 7 6 Final Capacity 8 | 5 8 8 8 8 8 5 Final Carried 8 | 1 6 8 8 8 6 4 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1152 | 220 98 415 215 . . 204 Remotely . | . . . . . . . Salvage Created 1058 | . 128 463 189 . . 278 Parts 69 | . 11 37 10 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 4 18 6 . . 11 Guns 9 | . 2 7 . . . . Cannons 1 | . . 1 . . . . AOE 29 | . 2 10 6 . . 11 Classes Destroyed 7 | . 3 2 2 . . . Worker 3 | . 1 . 2 . . . Tunneler 2 | . . 2 . . . . Watcher 1 | . 1 . . . . . Swarmer 17 | . . 13 . . . 4 Grunt 19 | . 4 5 4 . . 6 Duelist 1 | . . . 1 . . . Sentry 2 | . . . 1 . . 1 Best Kill Streak 6 | . 4 6 3 . . 3 Combat Bots Only 5 | . 2 5 3 . . 3 Max Kills in Single Turn 3 | . 2 3 1 . . 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 1 3 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2186 | . 168 716 272 . . 1030 Core 567 | . 12 137 53 . . 365 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 76 | . 11 37 12 . . 16 Largest 2 | . 2 2 2 . . 2 Hottest 100 | . 60 100 53 . . 72 Shots Fired 114 | . 18 63 16 . . 17 Gun 71 | . 14 53 4 . . . Cannon . | . . . . . . . Launcher 41 | . 4 8 12 . . 17 Special 2 | . . 2 . . . . Kinetic 36 | . 7 25 4 . . . Thermal 37 | . 7 30 . . . . Explosive 41 | . 4 8 12 . . 17 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 10 8 9 . . 18 Robot Miss Streak 3 | . 2 3 2 . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 77 | . 13 38 10 . . 16 Core Hits 99 | . 13 31 20 . . 35 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3907 | . 334 1012 956 . . 1605 Guns 453 | . 86 343 24 . . . Cannons . | . . . . . . . Explosions 3355 | . 248 634 876 . . 1597 Melee 56 | . . . 56 . . . Ramming 19 | . . 11 . . . 8 Kinetic 200 | . 33 143 24 . . . Thermal 277 | . 53 224 . . . . Explosive 3355 | . 248 634 876 . . 1597 Electromagnetic . | . . . . . . . Impact 56 | . . . 56 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 70 | . . 14 41 . . 15 Projectiles . | . . . . . . . Explosions 29 | . . 14 . . . 15 Melee 41 | . . . 41 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 371 | . 7 120 170 . . 74 Shots 11 | . 1 4 4 . . 2 Rammed 2 | . . . . . . 2 Targets Rammed 4 | . 1 1 . . . 2 Kicked 2 | . 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 110 | . 94 110 50 . . 103 Average Temperature 30 | . 37 27 16 . . 41 Received Heat Transfer 492 | . 90 114 51 . . 237 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 650 | . 125 525 . . . . Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 675 | . 222 571 675 262 . . Initial 262 | . . 86 131 262 . . Average 289 | . 56 376 375 262 . . Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 34 | 100 88 9 26 . . . Level 1 17 | . 11 20 20 100 . . Level 2 48 | . . 70 53 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 1 2 . . 1 Investigation 3 | . 2 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 9 22 10 . . 25 Peak Tracking Total 15 | . 4 6 3 . . 15 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 11 | . 1 4 6 . . . Max in Single Turn 2 | . 1 2 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 4 3 . . . . Successful 5 | . 2 3 . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 4 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 3 . . . . Record 2 | . 1 1 . . . . Open Door 1 | . . 1 . . . . Investigation Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2483 | 72 345 853 312 9 123 769 Spaces Moved 1795 | 56 240 584 221 8 96 590 Core 9 | 8 . . . . . 1 Treads . | . . . . . . . Legs 1786 | 48 240 584 221 8 96 589 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 123 123 100 Average Speed 121 | 110 123 120 123 123 123 123 Slowest Speed 400 | 120 400 125 125 123 123 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 31 91 25 6 10 75 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug 10 | . . . 5 . . 5 Terrain Destroyed 239 | . 14 47 108 . . 70 Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 238 | . 14 46 108 . . 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1978 | 66 272 675 242 7 104 612 Wait 10 | . 1 9 . . . . Move 1789 | 55 239 583 220 7 95 590 Hop . | . . . . . . . Pick Up 35 | 6 8 15 3 . 2 1 Fast Attach . | . . . . . . . Attach 24 | 5 5 7 3 . 1 3 Detach 4 | . 3 . . . 1 . Swap 13 | . 3 7 3 . . . Drop 14 | . 1 8 . . 5 . Fire 76 | . 11 37 12 . . 16 Melee 1 | . . . 1 . . . Ram 2 | . . . . . . 2 Kick 2 | . 1 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 8 | . . 8 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 10) 418 | -10/Materials | Entered Mines 779 | -10/Mines | Lost 5 parts (1p2n2w) 969 | -10/Mines | Identified exit to Materials 1155 | -10/Mines | Build established: Scavenger-Mutant 1179 | -10/Mines | Discovered exit to Materials (range 16) 1205 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1226 | -10/Mines | Met a Derelict shopkeep closing up shop 1233 | -10/Mines | Core integrity fell below 50% 1271 | -10/Mines | Entered Materials 1271 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1272 | -9/Materials | Identified exit to Storage 1526 | -9/Materials | Met 8R-AWN 1556 | -9/Materials | Discovered new exit (range 15) 1583 | -9/Materials | Entered Mines 1584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1585 | -9/Mines | Followed 8R-AWN into the Mines 1592 | -9/Mines | Entered Zion 1668 | -7/Zion | Found Prototype Launcher 1670 | -7/Zion | Identified Gui. Missile Launcher 1692 | -7/Zion | Build established: Mutant 1702 | -7/Zion | Discovered new exit (range 11) 1715 | -7/Zion | Entered Proximity Caves 2144 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2434 | -6/Proximity Caves | Spotted B-75 Beast 2468 | -6/Proximity Caves | Discovered new exit (range 9) 2470 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2477 | -6/Proximity Caves | Core integrity fell below 50% 2483 | -6/Proximity Caves | Core integrity fell below 20% 2484 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02475_ Gui. Missile Launcher destroyed. 02477_ Penetrated by Slug. 02478_ G-67 Veteran destroyed. 02478_ Titanium Leg destroyed. 02478_ Destroyed Titanium Leg. 02478_ G-50 Soldier destroyed. 02478_ Rocket Launcher destroyed. 02478_ Destroyed Rocket Launcher. 02479_ Hvy. Missile Launcher destroyed. 02479_ Critical hit (Burn: +37). 02480_ Slug penetrates S-27 Virus. 02480_ S-27 Virus destroyed. 02482_ Sml. Storage Unit destroyed. 02482_ Slammed into L-41 Fighter. 02482_ Adv. Targeting Computer destroyed. 02482_ System corrupted by crushing effect (+2). 02482_ Destabilizing: System corrupted (+1). 02483_ Slammed into L-41 Fighter. 02483_ Destabilizing: Core damaged (-12). 02484_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ## #???????????????? #???? #?????????????? | | #?????????????????# #???? #?????????????? | | ????????????????# #???? #?????????????? | | # ???????????????## ##??? #?????????????? | | ?? ???????????????## #??? #?????????????? | | ??? #?????????????### ##?? #?????????????? | | ????### #????????????## ### #?????????????? | | ??????# #?????????#### ### ##????????????? | | ????###% #?????????# ##?## #????????????? | | ????# %###???????# ###### #????????????? | | ????#% ######### ## #????????????? | | #??## % ## ######## #????????????? | | #### % ## #""""??# #????????????? | | ## %### #### # # ###????????????? | | # # # # + ##?????????????? | | ## """ """ # ##+# # ###???????????? | | ## ###""" """ # # ??# ###?????????? | | # %### ##""" """ ????# ##????????? | | #### %## " " g###### #????????? | | ##?# ## """"" # ##????????? | | ##??# #### """"" ####Y #############?????????? | | #???# #??# """ #####=l;#????????????????????? | | #???# #??# ## #bl #????????????????????? | | ##???# #???####### # = #????????????????????? | | ###### #?????????? # # l ##???????????????????? | | # #?????????? # !@! #???????????????????? | | ### #?????# gg =lb #??????????????????? | | ### #?????## g < #????????????????? | | ## #??????# #???????????????? | | #??????# ##???????????????? | | #####??????## # ###????????????????? | | ## ##???????????## ## ######??????????????????? | | ?###?????????????##?#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Remodeling Tourist Challenges ------------ None Game ------ Seed HeatAntigravShockpuncher Manual? 0 Play Time 00:35:34 Cumulative 2.8 hours Start 2022.12.16 @ 01:35:13 End 2022.12.16 @ 02:28:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe236ff1-d114-43af-9936-36d90c1b5e0f