Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.02.01 @ 20:46:27 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (602) 3010 Value Destroyed (31080) 31080 Prototype IDs (143) 2860 Alien Tech Used (16) 3200 Bonus (38670) 38670 TOTAL SCORE: 90920 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9697 Follower Combat Kills 2594 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1168 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -20789 Cogmind --------- Core Integrity 452/1600 Matter 290/300 Energy 253/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Experimental Biometal Leg Hypervelocity Linear Accelerator Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Huge Storage Unit 0b10 Alert Chip Advanced Targeting Computer SHELL Armor Matter Drive Microwarp Drive > --- WEAPON ----------- Ragnarok Missile Launcher Core Stripper CR-A16's Behemoth Slayer > --- INVENTORY -------- Vortex Chain Reactor Armored Heavy Treads Biometal Heavy Treads Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Quantum Capacitor Advanced Transmission Jammer EM Dispersion Field Advanced Force Field Advanced Force Field Advanced Force Field AEGIS Remote Shield AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Enhanced Nova Cannon Cooled Nova Cannon Perforator [Rating: 269] Favorites ----------- Power Zero-point Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Aerolev Unit Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Artifact Phase Armor Weapon Zionite Phaser-H Energy Gun Zionite Phaser-H Energy Cannon Nova Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Linear Accelerator Launcher Ragnarok Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Master Tearclaws Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 2 . . 2 . . . . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 957 | 1 18 1 14 7 25 8 18 57 11 4 10 2 6 33 4 . 13 1 1 13 46 2 3 47 10 36 5 16 8 9 32 45 115 14 42 48 127 105 Power 46 | . 2 1 1 2 2 1 4 4 . . . . . 1 1 . 2 . . 2 3 . . 3 . . . 2 1 . . 1 . . 2 1 6 4 Engine 11 | . 2 1 1 1 . . 1 3 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Core 13 | . . . . 1 2 1 3 1 . . . . . . 1 . 2 . . . 2 . . . . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 3 . . . 1 1 . . 1 . . 2 1 6 4 Propulsion 129 | . 7 . 6 1 5 1 4 22 1 . . . . 6 . . 2 . . 5 4 . . 9 1 3 . 1 3 . 1 3 2 . 2 1 23 16 Treads 86 | . 7 . 6 1 5 1 4 21 1 . . . . 6 . . 2 . . 5 4 . . . . 3 . 1 3 . 1 3 2 . 2 1 7 . Leg 42 | . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . . . . . . . . . . . 16 16 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 492 | 1 2 . 3 . 11 1 4 7 2 . . 1 . 6 1 . 7 . 1 2 13 1 2 18 9 28 3 10 1 3 16 29 98 14 32 44 77 45 Device 297 | 1 . . . . 2 . . 1 1 . . 1 . 1 . . 4 . . . 7 1 1 6 6 21 3 8 1 3 10 24 63 11 28 39 39 15 Storage 30 | . 1 . 1 . 4 . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . 2 2 1 2 2 10 1 Processor 24 | . . . . . . . 2 . 1 . . . . 1 . . 1 . . . 2 . . . . 1 . . . . 2 1 1 1 . . 10 1 Hackware 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 . Protection 115 | . 1 . 2 . 5 1 2 6 . . . . . 3 1 . 2 . 1 2 4 . 1 9 3 5 . 2 . . 4 1 20 1 1 . 10 28 Artifact 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . 1 2 5 . Weapon 290 | . 7 . 4 4 7 5 6 24 8 4 10 1 6 20 2 . 2 1 . 4 26 1 1 17 . 5 2 3 3 6 15 12 15 . 6 2 21 40 Energy Gun 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 22 Energy Cannon 63 | . . . . . 2 . . . 1 1 1 . . 1 . . . . . . 3 . . 5 . 2 1 1 1 3 10 6 12 . 4 1 6 2 Ballistic Gun 83 | . 7 . 3 2 5 4 4 14 4 2 4 . 3 11 1 . . 1 . 4 10 . . 3 . . . . . . . . . . . . 1 . Ballistic Cannon 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 16 Launcher 33 | . . . 1 2 . 1 2 4 1 . 4 1 2 4 1 . 1 . . . 6 . 1 . . . 1 . . . . . . . . 1 . . Special Weapon 18 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 3 5 1 . . . . 3 . Impact Weapon 30 | . . . . . . . . 6 2 1 1 . 1 4 . . 1 . . . 7 1 . . . 1 . 1 . . . 1 2 . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . 1 1 . . 2 1 . 1 . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 84 | . . . . . 4 . 2 5 1 . . . . 3 . . 1 . . . 1 . . 9 . 1 . . 2 . . 7 5 . 3 2 27 11 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . 5 . . . 11 . . . . . . . . . . . . . Parts Lost 65 | . 3 1 1 . 9 4 4 4 . . 1 . . . . . . . . 1 6 . . 1 . 2 . . . . 2 . 1 . . . 1 24 Power 11 | . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Propulsion 13 | . 1 . . . 3 1 2 . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . 2 Utility 28 | . . . . . 3 1 1 3 . . . . . . . . . . . . 1 . . 1 . 2 . . . . 1 . 1 . . . . 14 Weapon 13 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 5 Highest Loss Streak 9 | . 2 1 1 . 9 4 2 2 . . 1 . . . . . . . . 1 5 . . 1 . 2 . . . . 2 . 1 . . . 1 6 Average Slot Usage (%) 86 | . 98 99 99 99 98 99 98 98 100 100 99 100 100 99 100 100 99 100 93 71 63 81 77 83 99 83 73 69 66 68 72 77 74 72 70 70 77 93 Engine 2 | . 14 13 10 6 6 . . 6 7 7 7 7 7 6 . . . . . . . . . . . . . 3 . . . . . . . . . . Core 1 | . . . . 4 4 10 8 1 . . . . . . 5 6 6 6 5 1 . 5 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 7 9 5 5 10 11 10 10 6 7 5 4 4 4 4 4 7 11 11 Treads 22 | . 26 28 33 33 33 33 35 35 38 38 38 38 38 39 40 40 40 40 35 22 17 17 17 9 . 6 15 15 15 21 19 18 13 13 13 11 10 . Leg 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 14 34 18 . . . . . . . . . . 2 23 Device 7 | . 2 . . . . . . . 6 7 7 7 7 6 6 6 6 6 5 1 1 5 5 6 11 14 15 11 10 10 13 13 10 16 14 10 11 16 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 5 Processor 7 | . . . . . . . . 5 4 7 7 7 7 6 6 6 8 13 11 6 4 11 11 11 11 10 10 10 10 10 16 19 19 17 17 15 8 9 Protection 10 | . 11 14 22 22 20 22 26 20 10 7 7 7 7 6 12 13 9 6 10 6 5 11 11 7 5 4 5 5 5 5 3 3 4 4 3 4 10 12 Energy Gun 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 12 Energy Cannon 2 | . . . . . . . . . . 2 . . . . . . . . . . . 5 5 4 17 5 4 4 4 4 4 9 11 13 12 8 1 . Ballistic Gun 9 | . 25 28 22 21 21 21 17 16 21 20 20 15 18 17 19 20 14 19 17 16 13 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 1 . 1 7 3 1 . . 4 . . . 1 4 5 1 . 3 5 4 5 5 3 . . . . . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 240 | 13 32 32 95 98 108 98 102 106 113 113 108 108 109 116 123 119 121 121 122 175 179 136 136 154 148 157 152 158 166 166 167 208 221 207 202 240 240 222 Greatest Support 265 | 20 40 40 60 60 60 60 88 88 102 102 102 102 102 128 128 128 136 136 136 210 210 210 210 210 176 210 210 210 210 194 194 240 265 240 255 255 250 210 Greatest Overweight (x) 6 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 . . . 4 . 1 . . . . . . . . . 1 6 1 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 12 15 23 25 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 15 15 25 25 25 25 25 25 25 25 25 23 22 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 24 25 25 25 25 Average Carried 23 | 6 10 14 22 24 18 24 24 24 24 25 24 22 22 23 24 24 24 25 24 24 24 20 24 24 25 24 25 24 24 24 23 24 24 21 24 24 24 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 15 15 25 25 25 24 25 25 25 25 23 22 22 25 24 24 25 25 24 25 16 25 25 25 25 25 25 25 24 24 22 25 23 24 25 22 25 5 Class Distribution -------------------- 29% | Scavenger-Mutant 25% | Mutant 15% | Scavenger-Gunner 8% | Tank 7% | Scavenger-Tank 5% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Assassin | -3/Research Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Generator-Assassin | -1/Access Scavenger-Gunner | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 22293 | 216 768 83 492 125 1056 259 417 1500 236 79 389 . 240 1004 320 . 220 139 . 572 2270 235 226 1811 124 395 249 155 80 90 310 482 1428 105 489 689 2214 2826 Remotely 79 | . . . . . . . . . . . . . . . . . . . . . . . 79 . . . . . . . . . . . . . . . Salvage Created 33458 | 109 910 102 663 135 603 302 686 2212 479 103 591 . 148 1174 249 . . 196 . 2082 2960 55 89 1433 406 863 404 267 568 421 1816 1015 3481 341 2410 2025 1438 2722 Parts 1650 | 2 54 13 42 11 75 18 37 124 27 4 21 . 13 51 13 . . 13 . 51 168 1 16 81 14 37 8 15 15 19 73 33 141 12 98 90 113 147 Haulers Intercepted 19 | . 2 . 3 . . . 2 6 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Recyclers Shooed 15 | 1 . . 1 1 . . 1 4 . . . . . 2 . . . . . . 4 . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 193 | . . . . . . . . . . 4 15 . 9 . 12 . 4 12 . . . 1 9 . 14 . 2 13 79 19 . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 444 | . 15 6 9 4 1 9 15 37 3 2 23 . 7 15 6 . . 3 . 6 51 . 10 . 7 9 4 4 7 8 44 13 41 2 27 19 7 30 Melee 12 | . . . . . . . . 5 . . . . . 1 . . . . . . 1 . 1 . . . . . . . 4 . . . . . . . Guns 145 | . 15 6 7 1 1 8 7 25 3 2 7 . 2 12 3 . . 3 . 6 27 . . . . . . . . . . . . . . . 3 7 Cannons 115 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 7 7 1 3 5 5 9 6 23 . 10 13 . 23 AOE 113 | . . . 2 3 . 1 8 7 . . 15 . 5 . 3 . . . . . 20 . 9 . . 2 3 . . 3 28 3 . . . 1 . . Classes Destroyed 31 | 2 6 . 1 . 2 2 1 3 1 . 1 . . . . . . . . 2 2 1 . . . . 1 1 . . . 1 1 . . . 3 . Worker 24 | . 2 . . . . . 1 3 3 . . . . 2 . . . . . . 4 . . . . . . . . . 6 . 1 . 1 . 1 . Builder 20 | . . . . . . . 1 1 . . . . . . . . . . . . 3 . . . . 1 . . . . 10 . 3 . . 1 . . Tunneler 4 | 1 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 3 . . . 2 6 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Recycler 14 | 1 2 . 2 . . . . 3 2 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 7 | . . . . . . . . 1 . . 1 . . 1 . . . . . . 1 . . . . . . . . . 2 1 . . . . . . Operator 12 | . 2 . 2 . . . . 1 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 20 | . 3 . . . . . 1 2 2 . . . . 4 . . . . . . 3 . . . . . . . . . . . 1 . 2 2 . . Swarmer 58 | . 3 6 3 . . 3 2 7 . . 4 . 4 . 3 . . . . . 6 . 10 . 2 . . 1 . . 3 . . . . 1 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 164 | . 12 . 2 4 . 2 9 13 1 . 11 . 2 3 . . . . . . 21 . . . . 3 4 2 2 7 27 5 20 . 10 4 . . Brawler 10 | . . . . . . . . 2 . . 2 . . . . . . . . . 1 . . . . . . . . . 3 1 . . 1 . . . Duelist 19 | . . . . . . 1 1 . . . 3 . . 4 . . . . . . 5 . . . . . . . . . 1 . 2 . 2 . . . Protector 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 43 | . . . 4 . . . 1 14 1 . 1 . 1 5 1 . . . . . 4 . . . 1 . . . . 1 2 1 4 2 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hunter 35 | . . . . . . 3 2 . . 2 . . . . 2 . . 2 . . 5 . . . 4 1 . . 1 . 2 . . . 5 6 . . Programmer 58 | . . . . . . . . . 1 . 1 . . 3 . . . 1 . . 7 . . . . 5 . . 1 . 3 5 14 . 9 7 1 . Behemoth 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . 1 2 . Compactor 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 25 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 17 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 42 | 2 3 3 3 3 2 4 10 9 5 1 12 . 4 4 3 . . 1 . 3 10 1 6 1 3 3 4 2 2 4 42 5 7 3 6 8 3 5 Combat Bots Only 25 | . 3 3 3 3 1 4 6 8 1 1 11 . 4 3 3 . . 1 . 3 9 . 6 . 3 2 4 2 2 4 25 4 6 2 6 4 3 5 Max Kills in Single Turn 7 | 1 2 1 2 2 1 1 4 4 1 1 3 . 2 1 3 . . 1 . 1 5 1 4 1 1 2 2 1 1 3 7 2 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 2 . 1 2 3 . . 3 . 2 . 3 . . . . . 5 . 4 . . 2 2 . . 3 4 1 . . . 1 . . Melee 1 | . . . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 14 | . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . 2 4 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Zhirov (-5/Zhirov) Perun (-5/Zhirov) Svarog (-5/Zhirov) CL-ANK (-4/Factory) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 35450 | . 688 164 444 91 1326 743 831 1776 84 79 723 . 191 797 199 . . 56 . 270 4661 . 361 810 806 1526 304 609 170 544 1729 656 2813 117 1560 802 601 8919 Core 3131 | . 89 31 24 5 128 29 55 191 . 22 66 . 6 47 17 . . . . 55 408 . 15 64 51 189 . . 25 18 165 96 691 . 35 19 76 514 Absorbed by Shields 13716 | . . . . . . . . . 44 30 228 . 75 309 76 . . 21 . . 67 . . . . . . 82 . . . 187 2174 119 1153 268 457 8426 Reduced by Siege Mode 314 | . . . . . . . . . . . . . . . . . . . . . 50 . . . . . 6 7 . 39 25 26 43 4 102 . 12 . Redirected to Core 164 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 121 . . . . . Core Remaining (%) 62 | 100 . 52 . . . 53 . 55 . . . . 86 . . . . 92 . . . . . . 40 . . . . 79 . . 15 . 89 . . 28 Volleys Fired 2020 | 6 93 8 44 5 109 32 39 110 11 3 33 . 7 58 7 . . 6 . 27 115 11 8 86 25 80 27 22 58 30 92 53 200 14 99 105 99 298 Largest 4 | 2 2 2 2 2 2 2 2 2 3 3 3 . 3 3 3 . . 3 . 3 3 1 1 3 3 1 1 1 1 1 1 1 3 1 2 1 4 4 Hottest 381 | 60 60 46 46 46 120 46 53 53 78 78 78 . 86 90 94 . . 94 . 93 93 90 90 316 316 113 113 113 113 113 113 113 313 120 225 120 320 381 Shots Fired 3701 | 12 185 16 87 7 197 63 70 215 33 9 57 . 11 137 19 . . 18 . 74 288 11 9 106 62 80 27 22 58 30 92 53 250 14 104 105 172 1008 Gun 2270 | 12 185 16 86 4 179 62 62 210 33 9 39 . 6 120 18 . . 18 . 74 262 . . 1 . . . . . . . . . . . . 88 786 Cannon 1224 | . . . . . 18 . . . . . . . . 17 . . . . . . 14 11 4 31 62 72 24 22 58 29 77 50 250 14 104 105 40 222 Launcher 63 | . . . 1 3 . 1 8 5 . . 18 . 5 . 1 . . . . . 12 . 5 . . . 3 . . . . . . . . . 1 . Special 144 | . . . . . . . . . . . . . . . . . . . . . . . . 74 . 8 . . . 1 15 3 . . . . 43 . Kinetic 1514 | 6 174 16 86 4 179 62 62 210 33 9 39 . 6 120 18 . . 18 . 74 262 . . 1 . . . . . . . . 4 . . . . 131 Thermal 1116 | 6 11 . . . 18 . . . . . . . . 17 . . . . . . 14 11 4 105 62 80 24 22 58 29 62 40 152 3 38 64 67 229 Explosive 82 | . . . 1 3 . 1 8 5 . . 18 . 5 . 1 . . . . . 12 . 5 . . . 3 . . 1 15 3 . . . . 1 . Electromagnetic 247 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 10 94 11 66 41 10 . Phasic 742 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 648 Robot Hit Streak 59 | 10 12 4 12 1 16 13 9 37 12 9 19 . 8 12 13 . . 10 . 25 13 4 . 11 9 9 25 6 14 15 15 32 34 4 14 12 59 44 Robot Miss Streak 9 | . 5 1 3 3 9 3 2 2 3 3 4 . 1 3 2 . . 1 . 3 9 1 3 5 2 3 . 1 3 2 2 . 4 1 4 5 2 5 Penetration Max 2 | . . . . . 1 . . 1 . . . . . 1 . . . 1 . 1 2 . . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . . 1 . . . 2 . 1 . . 1 . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 Capacitor 557 | . . . . . . . . . . . . . . . . . . . . . . . . . . 72 24 22 58 29 56 46 9 14 94 105 28 . Shots Hit Robots 2660 | 10 109 10 60 1 119 45 50 186 29 8 45 . 7 112 13 . . 15 . 57 168 6 1 139 32 36 22 13 37 12 79 33 149 8 66 58 125 800 Core Hits 1387 | 3 42 7 21 6 37 22 40 80 23 6 58 . 16 90 9 . . 7 . 11 190 3 12 56 12 28 18 5 12 13 96 20 60 2 28 30 38 286 Critical Kills 82 | . . . . . 2 . . 3 . . . . . 3 3 . . 3 . 7 26 . . . . . . . . . 6 . 5 . 2 . . 22 Critical Parts Destroyed 129 | . 1 . . . 11 . . 3 . . . . . 7 . . . 4 . 4 51 . . . . 1 . 2 . . 2 . . . . . . 43 Critical Strikes 326 | . 1 . . . 13 . . 6 . . . . . 10 3 . . 7 . 27 80 . . 5 . 2 . 2 . . 10 1 8 . 7 1 5 138 Burn 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Meltdown 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . 2 . . . Destroy 249 | . 1 . . . 13 . . 3 . . . . . 9 3 . . 7 . 27 79 . . . . . . . . . . . . . . . . 107 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corrupt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 5 1 . . Smash 14 | . . . . . . . . 3 . . . . . 1 . . . . . . 1 . . . . 1 . 2 . . 6 . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 1 . . . . 2 . Puncture 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . Intensify 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Melee Attacks 266 | . . . . . . . . 31 7 1 10 . 5 26 . . 2 . . . 18 3 6 95 . 3 . 6 2 . 8 2 12 . . 1 28 . Kinetic 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 1 . 8 2 11 . . . 3 . Impact 110 | . . . . . . . . 31 7 1 10 . 5 26 . . 2 . . . 18 3 6 1 . . . . . . . . . . . . . . Slashing 56 | . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . . . . . Piercing 70 | . . . . . . . . . . . . . . . . . . . . . . . . 38 . 1 . 3 1 . . . 1 . . 1 25 . Sneak Attacks 45 | . . . . . . . . 1 3 . . . . 1 . . . . . . 1 . . 15 . 1 . . . . 1 . 2 . . 1 19 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Damage Inflicted 111236 | 97 1654 222 1007 275 2451 684 1784 4291 817 85 3162 . 702 2368 329 . . 127 5 1087 7709 242 887 3631 1232 2130 1374 502 1499 972 12754 2604 6662 292 2766 2799 5432 36602 Guns 49132 | 97 1619 160 917 19 1802 549 658 3006 474 85 505 . 59 1685 123 . . 127 . 1087 2443 . . 20 . . . . . . . . . . . . 2087 31610 Cannons 27927 | . . . . . 649 . . . . . . . . 33 . . . . . . 247 183 . . 1232 1263 749 277 1499 435 2519 1239 6048 263 2757 2710 832 4992 Explosions 23097 | . . . 90 226 . 133 1123 682 . . 2552 . 643 37 206 . . . . . 4753 . 861 . . 517 625 . . 491 8878 1191 . . . 89 . . Melee 8326 | . . . . . . . . 575 326 . 100 . . 523 . . . . . . 213 . 26 2988 . 225 . 200 . . 578 45 607 . . . 1920 . Ramming 557 | . 35 62 . 30 . 2 3 28 17 . 5 . . 90 . . . . 5 . 53 59 . . . 52 . 25 . . 37 9 7 29 9 . . . Kinetic 19014 | 31 1520 160 917 19 1802 549 658 3006 474 85 505 . 59 1685 123 . . 127 . 1087 2443 . . 20 . 123 . 129 . . 578 45 700 . . . . 2169 Thermal 25201 | 66 99 . . . 649 . 103 . . . . . . 70 . . . . . . 247 183 . 623 1232 1646 749 277 1499 435 2105 913 3040 . 661 1541 1261 7802 Explosive 22062 | . . . 90 226 . 133 921 682 . . 2552 . 643 . 206 . . . . . 4465 . 861 . . 77 625 . . 491 8810 1191 . . . 89 . . Electromagnetic 7866 | . . . . . . . 99 . . . . . . . . . . . . . 288 . . . . 130 . . . . 482 326 2849 263 2096 1169 164 . Impact 1794 | . . . . . . . . 575 326 . 100 . . 523 . . . . . . 213 . 26 31 . . . . . . . . . . . . . . Slashing 1256 | . . . . . . . . . . . . . . . . . . . . . . . . 348 . . . . . 46 742 120 . . . . . . Piercing 4768 | . . . . . . . . . . . . . . . . . . . . . . . . 2609 . 102 . 71 . . . . 66 . . . 1920 . Phasic 28718 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2087 26631 Highest Corruption 31 | . . . . . . . 4 9 . . 1 1 1 . . . . . . 9 16 16 16 20 31 5 . . . . . 4 17 . . . . . Average Corruption 9 | . . . . . . . 4 6 . . 1 1 1 . . . . . . 8 9 16 16 18 20 2 . . . . . 3 12 . . . . . Corruption Purged 9 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Effects 418 | . . . . . . . 9 27 . . 2 4 1 . . . . . . 20 94 32 17 88 16 13 . . . . . 19 76 . . . . . Message Errors 106 | . . . . . . . 4 4 . . 2 1 . . . . . . . 6 22 11 2 22 5 4 . . . . . 5 18 . . . . . Matter Fused 102 | . . . . . . . 1 5 . . . . . . . . . . . 4 22 9 6 22 2 4 . . . . . 3 24 . . . . . Heat Flow Errors 61 | . . . . . . . 1 3 . . . . . . . . . . . 2 15 3 4 18 2 1 . . . . . 4 8 . . . . . Energy Discharges 41 | . . . . . . . 1 4 . . . 2 . . . . . . . 2 10 5 . 6 . 2 . . . . . 3 6 . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . Data Loss (minor) 46 | . . . . . . . 2 6 . . . 1 1 . . . . . . 2 11 2 1 9 1 2 . . . . . 4 4 . . . . . Data Loss (major) 16 | . . . . . . . . 3 . . . . . . . . . . . 1 2 1 2 2 2 . . . . . . . 3 . . . . . Misfires 13 | . . . . . . . . 2 . . . . . . . . . . . . 4 . 1 2 2 . . . . . . . 2 . . . . . Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . . 2 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 21 | . . . . . . . . . . . . . . . . . . . . 3 7 . . 2 1 . . . . . . . 8 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2863 | . . . . 38 . . 118 83 80 . 125 . 48 48 11 . . . . . 176 52 40 209 21 169 140 116 27 . 636 92 402 8 17 157 43 7 Projectiles 921 | . . . . . . . . . . . . . . . . . . . . . . 42 . . 21 46 140 . 27 . 114 72 227 8 17 157 43 7 Explosions 816 | . . . . 38 . . 118 4 . . 114 . 48 . 11 . . . . . 126 . 40 . . 28 . . . . 269 20 . . . . . . Melee 1126 | . . . . . . . . 79 80 . 11 . . 48 . . . . . . 50 10 . 209 . 95 . 116 . . 253 . 175 . . . . . Knockbacks 51 | . . . . . . . . 1 1 . . . . 8 . . . . . . 4 1 . 1 . 1 . . . . . . 3 . . . . 31 Impact 16 | . . . . . . . . 1 1 . . . . 7 . . . . . . 4 1 . 1 . 1 . . . . . . . . . . . . Kinetic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 31 Secondary 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 1445 | . . . . 18 . 40 114 . . . 107 . 69 60 . . . . . . 828 . 25 . . 184 . . . . . . . . . . . . Shots 43 | . . . . 1 . 1 4 . . . 4 . 2 2 . . . . . . 25 . 1 . . 3 . . . . . . . . . . . . Rammed 44 | . 9 6 . 3 . 1 2 4 1 . 1 . . 4 . . . . 1 . 2 3 . . . . . 1 . . 1 1 . 2 2 . . . Targets Rammed 51 | . 9 7 . 3 . 1 2 4 2 . 1 . . 5 . . . . 1 . 3 3 . . . 1 . 1 . . 1 1 1 2 2 . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crushed 6 | . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . Highest Temperature 441 | 40 82 12 39 20 258 22 86 278 59 41 94 . 32 173 27 . . 24 . 338 376 287 247 263 342 286 189 294 285 247 241 180 384 86 252 401 441 75 Average Temperature 73 | 24 17 5 9 10 42 6 23 38 24 22 22 . 10 41 12 . . 11 . 161 86 105 88 89 129 81 89 118 119 95 91 55 91 35 67 92 109 10 Received Heat Transfer 4675 | . 378 . 183 24 . 81 288 765 . . 119 . 38 148 8 . . . . . 960 . . 72 27 112 102 45 . 144 407 88 358 16 101 26 26 159 Effects 15 | . . . . . 1 . . 1 . . . . . . . . . . . 2 4 . . . 1 1 . . . . . . 1 . 3 1 . . Energy Bleed 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . 1 . . . Interference 6 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 31 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 1 2 . 3 2 4 7 1 4 1 1 . Total Turns 380 | . . . . . . . . . . . . . . . . . . . . . 34 . . . . 4 9 14 . 29 35 52 111 3 63 18 8 . Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . . 22 . . . . 2 9 9 . 17 24 22 30 3 27 18 8 . Robots Corrupted 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 13 2 16 4 . . Combat Hostiles 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 11 2 15 4 . . Parts Fried 84 | . . . . . . . . . 1 . 3 . . 1 . . . . . . 2 . . 1 . 1 . . . . 4 3 31 2 16 17 2 . Impact Corruptions 19 | . . . . . . . . 4 3 . 1 . . 3 . . . . . . 2 3 . . . 1 . 2 . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 5 . 2 . . . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 5 . 2 . . . Parts Melted 50 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 3 1 . 1 1 10 1 16 . 11 1 1 1 Heat Transferred 19865 | 150 225 . . . 1440 . 150 . . . . . . 87 . . . . . . 296 222 . 1887 1028 1365 703 259 1275 407 1863 595 2311 . 518 1147 1624 2313 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen 6 | . . . . . . . . . . . 4 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2302 | 10 266 206 259 254 . 114 315 750 375 . . . . 286 . . . . 5 30 2194 . . . . 607 . . . . 1275 1306 2159 1299 1443 1507 2302 . Initial 1214 | . 6 61 . 31 . . 39 48 340 . . . . 37 . . . . . 1 . . . . . 100 . . . . . 717 734 1214 730 843 964 . Average 573 | 7 145 69 112 174 . 47 124 381 311 . . . . 150 . . . . 1 2 606 . . . . 333 . . . . 431 1091 1400 1226 1051 1179 1513 . Maximum Alert Level 5 | . 1 1 1 1 . . 1 3 1 . . . . 1 . . . . . . 5 . . . . 2 . . . . 4 4 5 4 4 4 5 . Low Security (%) 28 | 100 79 74 70 52 . 100 82 34 5 . . . . 57 . . . . 100 100 32 . . . . 21 . . . . 34 . . . . . . . Level 1 15 | . 20 25 29 47 . . 17 12 94 . . . . 42 . . . . . . 17 . . . . 52 . . . . 21 . . . . . . . Level 2 7 | . . . . . . . . 48 . . . . . . . . . . . . 20 . . . . 25 . . . . 27 . . . . . . . Level 3 10 | . . . . . . . . 4 . . . . . . . . . . . . 10 . . . . . . . . . 4 43 29 . 62 40 3 . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . 11 56 37 100 37 59 2 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . 94 . High Security . | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 113 | . 4 1 2 . . . 3 7 3 . 1 . . 11 . . . . . . 20 . . . . 8 . . . . 9 4 23 1 8 3 5 . Investigation 11 | . 2 1 1 . . . 2 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Extermination 24 | . . . . . . . . . 1 . . . . 4 . . . . . . 2 . . . . 2 . . . . 1 2 5 1 3 2 1 . Reinforcement 28 | . 2 . 1 . . . 1 1 1 . . . . 4 . . . . . . 5 . . . . 3 . . . . 3 . 3 . 2 1 1 . Assault 40 | . . . . . . . . 2 . . 1 . . . . . . . . . 11 . . . . 2 . . . . 5 2 11 . 3 . 3 . Garrison 10 | . . . . . . . . 3 . . . . . 3 . . . . . . 1 . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 39 | . . . . . . . 4 1 . . . . . . . . . . . . 1 . . . . 2 . . . . 2 1 3 . . . 25 . Communications Jammed 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . 65 . . . . . . . Distress Signals 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . 64 . . . . . . . Times Spotted 822 | . 30 6 16 9 54 9 24 50 8 2 32 . 5 20 5 . . 4 1 7 87 . 12 16 7 22 4 9 31 7 55 19 91 4 46 25 39 66 Peak Tracking Total 16 | . 3 3 3 3 9 3 7 7 2 1 9 . 3 3 3 . . 2 . 4 16 . 5 3 3 6 4 4 6 4 16 3 12 3 8 6 10 5 Tactical Retreats 73 | . 2 . 1 . 9 . 1 5 . . 2 . . 1 . . . . . 2 16 . . 9 . 3 . 3 . . 1 1 13 . 1 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 28 | . 3 . . . . . 1 2 1 . . . . 2 . . . . 1 . 6 . 2 . . 4 . . . . . . 1 . 1 1 3 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 9 . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 6 3 . . . . . . . . Fabricated Traps 11 | . . . . . . . . . . . . . . . . . 2 . . . . . . 7 . 2 . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 124 | . 1 1 2 1 13 . 3 4 1 . 2 . . 2 . . . . . . 28 1 . 1 . 18 . . 1 . 2 7 13 . 8 1 9 5 Max in Single Turn 4 | . 1 1 2 1 1 . 1 1 1 . 2 . . 2 . . . . . . 4 1 . 1 . 4 . . 1 . 1 1 1 . 1 1 2 1 Garrison Access 7 | . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 85 | . 9 2 4 1 2 . 2 16 2 . . 4 . 15 . . 1 . 2 . 2 . . 4 . 5 1 . 5 . 1 2 2 . 2 . 1 . Terminals 38 | . 6 1 3 1 . . 1 12 1 . . . . 8 . . . . 1 . . . . . . . 1 . . . . . 2 . . . 1 . Fabricators 6 | . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . . . . . . Repair Stations 6 | . 1 . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . Recycling Units 8 | . 2 . 1 . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . . 1 . . . Garrison Access 5 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Total Hacks 222 | . 26 4 8 3 2 . 9 38 4 . . 33 . 31 . . 7 . 4 . 4 . . 17 . 15 1 . 5 . 1 2 2 . 5 . 1 . Successful 151 | . 17 2 3 1 2 . 5 21 3 . . 33 . 13 . . 7 . 2 . 1 . . 17 . 12 1 . 5 . . . 2 . 3 . 1 . Failed 69 | . 9 1 5 1 . . 4 17 1 . . . . 18 . . . . 2 . 3 . . . . 3 . . . . 1 2 . . 2 . . . Catastrophic 9 | . 1 . . . . . . 1 . . . . . 2 . . . . . . 1 . . . . 1 . . . . . 2 . . 1 . . . Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 13 3 4 3 1 . 7 14 4 . . . . 17 . . . . . . 37 . . . . 17 . . 1 . . 19 17 6 7 19 5 . Terminals 95 | . 19 3 7 3 . . 8 27 3 . . . . 19 . . . . 2 . . . . . . . 1 . . . . . 2 . . . 1 . Fabricators 11 | . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . 3 . . . . . . . . . . . . Repair Stations 20 | . 5 . . . . . . 4 . . . . . 3 . . . . 2 . . . . . . 6 . . . . . . . . . . . . Recycling Units 12 | . 2 . 1 . . . 1 5 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 6 . . . . . 1 . . 3 . . . Garrison Access 8 | . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . 2 . . . Terminal Hacks 99 | . 7 2 1 1 2 . 3 10 1 . . 33 . 5 . . 7 . 1 . . . . 17 . . 1 . 5 . . . 2 . . . 1 . Record 23 | . . . . . 1 . . . . . . 11 . . . . . . . . . . . 5 . . 1 . 5 . . . . . . . . . Part Schematic 23 | . . . . . . . . . . . . 12 . . . . 7 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 3 . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . 4 . . . . . . 2 . . . . . 2 . . . . 1 . . . . . . 4 . . . . . . . . . . . . Scan Component 7 | . 2 . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . . Repair 6 | . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 6 . . . . . . . . 3 . . . Insert Component 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . 3 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 6 . 2 . . . 2 7 2 . . . . 4 . . . . . . . . . . . 2 . . . . . . . . . . . . Terminals 14 | . 4 . 1 . . . 1 5 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . . . . . . . 1 5 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 1 . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reject 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 6 1 3 . . . 1 13 2 . . . . 15 . . . . 1 . 2 . . . . 5 . . . . 1 2 . . 2 . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . 3 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 107 | . . . . . . . . . . . . 12 . . . . 21 . . . 29 . . 4 . . . . . . . 12 19 . . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Time 239 | . 58 . . . . . . 26 . . . . . 19 . . . . . . . . . . . 136 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 1 . 3 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 1 . 3 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . 3 . . . . . . . . . . . . 7 . . . . 1 . . . . 4 3 . . 2 . . . Machine Destruction 16 | . . . . . . . . 3 . . . . . . . . . . . . 3 . . . . 1 . . . . 4 3 . . 2 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 1 3 3 3 3 1 1 . . . Autooverrided 9 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 1 . 3 . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 55 | . 2 . . 3 . . . . . . 2 . 1 . . . 4 . . . 4 . . . . 1 . . . 1 1 . 3 . . 7 26 . Largest Group 23 | . 2 . . 3 2 . . . . . 2 . 1 . . . 4 4 4 4 1 . . . . 1 . . . 1 1 . 1 . . 7 23 . Highest-Rated Group 2444 | . 20 . . 40 24 . . . . . 32 . 95 . . . 158 158 158 158 54 . . . . 113 . . . 58 64 . 64 . . 619 2444 . Highest-Rated Ally 269 | . 10 . . 16 16 . . . . . 16 . 95 . . . 41 41 41 41 54 . . . . 113 . . . 58 64 . 64 . . 122 269 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 16 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . STAY 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Ally Attacks 416 | . . . . 20 11 . . . . . 26 . 6 . . . . 6 . 29 11 . . . . 3 . . . 4 . . . . . . 300 . Total Damage 23125 | . . . . 180 104 . . . . . 349 . 99 . . . . 205 . 193 86 . . . . 105 . . . 115 . . . . . . 21689 . Kills 82 | . . . . 5 1 . . . . . 2 . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . 71 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 7 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . 1 2 . 1 . 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . 2 . . . . . 5 5 1 1 3 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 47717 | 36 1457 1031 963 485 3893 1124 646 2217 828 634 1396 246 1051 1989 560 351 1801 450 104 484 2465 689 408 2197 299 1279 517 635 1145 588 687 1381 2509 302 1251 935 6896 1788 Spaces Moved 21693 | 15 674 623 351 185 1514 417 208 686 306 249 509 100 414 979 326 216 1052 263 63 212 1198 379 227 893 194 763 289 320 571 275 279 693 1199 156 583 419 3156 737 Core 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 18740 | . 641 623 351 185 1514 417 208 686 306 249 509 100 414 979 326 216 1052 263 63 212 1198 379 227 338 . 198 289 320 571 275 279 693 975 156 583 419 2526 . Legs 2682 | 15 33 . . . . . . . . . . . . . . . . . . . . . . 555 194 565 . . . . . . . . . . 592 728 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 240 160 240 236 236 245 245 245 245 245 163 163 163 163 163 163 160 160 160 160 100 106 106 160 160 160 165 165 158 151 163 155 155 110 50 Average Speed 173 | 120 158 160 229 240 224 240 238 237 245 245 245 245 245 164 163 163 163 163 163 165 160 160 160 148 106 120 160 160 160 165 165 163 162 163 159 168 152 112 Slowest Speed 710 | 120 240 160 240 240 240 240 240 250 245 245 245 245 245 168 163 163 163 163 163 240 160 160 160 380 106 240 160 160 165 165 167 167 163 163 163 232 710 206 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 Microwarps 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 3 . Time Travels 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 94 97 29 38 90 99 19 95 11 44 83 75 57 33 57 45 89 55 3 95 41 49 36 62 34 33 51 46 82 52 11 54 53 8 74 12 86 43 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 22 | . 2 1 1 . 1 . 1 1 . . . 1 . . . . . . . . 5 . . 3 . . . . . . . 2 2 . 2 . . . Known Exits Taken 13 | . . 1 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 1 . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 23 | 1 1 . . 1 1 1 . 1 . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 . . . . . . 1 . Scrap Searched 29 | . . 1 . . . 1 . . . 2 3 . 1 . 1 3 3 2 . . . 3 1 . 1 . 4 2 . 1 . . . . . . . . Spaces Dug 292 | . . . . . . 17 . 16 3 1 . . 30 21 . . . . . . 11 4 25 . 3 20 2 6 7 7 3 15 32 3 13 11 34 8 Terrain Destroyed 1700 | . . . 6 41 16 17 41 41 3 1 99 . 42 68 22 . . . . 8 305 7 70 2 28 60 32 15 8 23 134 47 64 3 17 70 131 279 Melee 34 | . . . . . . . . 2 3 1 . . 5 8 . . . . . . 10 2 . . . . . . 1 . . . . . . . 2 . Projectile 604 | . . . . . 16 . . . . . . . . 16 . . . . . 8 20 5 4 2 28 35 5 15 7 17 11 16 64 3 17 32 44 239 AOE 1015 | . . . 6 41 . 17 41 39 . . 99 . 37 44 21 . . . . . 269 . 66 . . 25 27 . . 6 123 31 . . . 38 85 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 29056 | 21 908 640 446 214 1827 474 288 1035 351 265 597 101 432 1207 339 215 1139 270 65 291 1472 444 254 1413 231 1105 338 429 797 404 442 927 1609 201 882 635 5084 1264 Wait 3315 | . 81 . 8 10 126 15 5 82 5 9 7 . . 79 2 . 50 1 . 10 64 38 2 202 3 178 18 55 147 91 17 86 193 5 124 39 1542 21 Move 21416 | 14 673 622 350 184 1513 416 207 685 305 248 508 99 413 978 325 215 1051 262 63 211 1197 378 226 892 193 762 288 319 570 274 278 692 992 156 583 418 3120 736 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 312 | . 20 1 18 1 27 2 9 12 3 . 8 . . 10 . . 6 . . 6 12 9 4 23 . 15 . 1 3 . 7 12 15 2 8 5 36 37 Fast Attach 361 | 1 12 1 1 2 7 1 5 24 4 . . . 1 12 1 . 5 . . 10 10 . . 22 1 9 . 5 5 . 4 18 41 9 10 10 82 48 Attach 177 | . 3 . 3 . 10 3 4 2 3 . 2 1 . 3 . . 4 . 1 1 8 1 . 7 . 9 . 1 1 . 6 10 19 1 1 4 22 47 Detach 127 | . 1 . . 1 1 . . 1 2 . . . . 3 . . 5 . . 2 3 . . 7 . 3 . 2 1 . . 7 26 1 6 4 26 25 Swap 437 | . 3 . 10 5 8 4 9 31 4 4 8 1 5 18 3 . 4 1 . 2 28 1 3 19 9 18 5 10 2 9 22 18 66 4 32 34 24 13 Drop 531 | . 13 1 12 3 26 . 8 42 5 . 6 . 1 15 1 . 12 . . 22 14 . 3 51 . 27 . 7 8 . 7 28 43 8 18 15 96 39 Fire 2020 | 6 93 8 44 5 109 32 39 110 11 3 33 . 7 58 7 . . 6 . 27 115 11 8 86 25 80 27 22 58 30 92 53 200 14 99 105 99 298 Melee 264 | . . . . . . . . 31 7 1 10 . 5 26 . . 2 . . . 18 3 6 93 . 3 . 6 2 . 8 2 12 . . 1 28 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crush 48 | . 9 7 . 3 . 1 2 4 2 . 1 . . 5 . . . . 1 . 3 3 . . . . . 1 . . 1 1 1 1 1 . 1 . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Rewire 25 | . . . . . . . . 11 . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 11 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 37 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Discovered new exit (range 9) 1067 | -10/Materials | Discovered new exit (range 10) 1238 | -10/Materials | Repaired Lgt. Treads 1271 | -10/Materials | Repaired Autogun 1277 | -10/Materials | Discovered new exit (range 10) 1494 | -10/Materials | Entered Mines 1553 | -10/Mines | Discovered new exit (range 5) 1570 | -10/Mines | Identified exit to Materials 1675 | -10/Mines | Central database locked down 1817 | -10/Mines | Learned location of Storage (-8) 1963 | -10/Mines | Met a Derelict shopkeep closing up shop 2525 | -10/Mines | Entered Materials 2525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2892 | -9/Materials | Discovered new exit (range 15) 2963 | -9/Materials | Identified exit to Mines 3410 | -9/Materials | Build established: Scavenger-Mutant 3488 | -9/Materials | Entered Mines 3570 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3603 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3693 | -9/Mines | Learned Materials non-interactive machine intel 3758 | -9/Mines | Central database locked down 3961 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3963 | -9/Mines | Discovered new exit (range 5) 3973 | -9/Mines | Entered Exiles 3973 | -9/Exiles | Accompanied by 2 allies 4005 | -9/Exiles | Discovered new exit (range 15) 4036 | -9/Exiles | Met 8R-AWN 4072 | -9/Exiles | Met EX-HEX 4161 | -9/Exiles | Met EX-DEC 4201 | -9/Exiles | Learned location of Zion (-6) 4434 | -9/Exiles | Discovered new exit (range 14) 5010 | -9/Exiles | Met EX-BIN 5044 | -9/Exiles | Aligned with FarCom system 5046 | -9/Exiles | Given EX-Vault access code 5104 | -9/Exiles | Opened EX-Vault 5121 | -9/Exiles | Found Gui. Plasma Cannon 5127 | -9/Exiles | Found Chronowheel 5132 | -9/Exiles | Found 0b10 Alert Chip 5184 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5985 | -9/Exiles | Attacked by the Exiles 6213 | -9/Exiles | Destroyed 8R-AWN 6220 | -9/Exiles | Lost 9 parts (1p3n3u2w) 6223 | -9/Exiles | Found Prototype Device 6223 | -9/Exiles | Identified AS-neutralizer No. 17b 6227 | -9/Exiles | Found Prototype Ballistic Gun 6227 | -9/Exiles | Identified 8R-AWN's Boregun 6231 | -9/Exiles | Found 8R-AWN's Boregun 6776 | -9/Exiles | Destroyed EX-HEX 7130 | -9/Exiles | Destroyed EX-BIN 7217 | -9/Exiles | Destroyed EX-DEC 7451 | -9/Exiles | Found Prototype Device 7451 | -9/Exiles | Identified System Purifier 7538 | -9/Exiles | Found Deploy-a-Sentry 7791 | -9/Exiles | Found Prototype Processor 7866 | -9/Exiles | Stole four prototypes: Gui. Plasma Cannon, 0b10 Alert Chip, Chronowheel, Deploy-a-Sentry 7866 | -9/Exiles | Entered Mines 8102 | -8/Mines | Discovered new exit (range 8) 8739 | -8/Mines | Lost 4 parts (1p1n1u1w) 8971 | -8/Mines | Discovered new exit (range 9) 8990 | -8/Mines | Entered Materials 8990 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8991 | -8/Materials | Loaded intel: 49 non-interactive machine locations 9330 | -8/Materials | Discovered new exit (range 5) 9402 | -8/Materials | Build established: Mutant 9603 | -8/Materials | Identified exit to Storage 9605 | -8/Materials | Identified Exp. Targeting Computer 9636 | -8/Materials | Entered Storage 9688 | -8/Storage | Repaired Lgt. Treads 9905 | -8/Storage | Build established: Scavenger-Mutant 10681 | -8/Storage | Destroyed 8 combat bots 10908 | -8/Storage | Discovered new exit (range 13) 11236 | -8/Storage | First assault squad dispatched 11853 | -8/Storage | Entered Factory 11853 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12149 | -7/Factory | Build established: Tank 12548 | -7/Factory | Identified exit to Lower Caves 12681 | -7/Factory | Entered Lower Caves 12733 | -7/Lower Caves | Learned Factory emergency access door positions 12884 | -7/Lower Caves | Build established: Mutant 13196 | -7/Lower Caves | Build established: Tank 13289 | -7/Lower Caves | Discovered new exit (range 10) 13315 | -7/Lower Caves | Entered another Lower Caves area 13430 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13481 | -7/Lower Caves | Destroyed 11 combat bots 13583 | -7/Lower Caves | Discovered new exit (range 12) 14060 | -7/Lower Caves | Learned Factory terminal intel 14472 | -7/Lower Caves | Spotted TA-E7I(f) 14473 | -7/Lower Caves | Encountered a Master Thief 14473 | -7/Lower Caves | Spotted YV-I76(f) 14474 | -7/Lower Caves | Encountered a Master Thief 14474 | -7/Lower Caves | Spotted 6K-3W4(f) 14474 | -7/Lower Caves | Spotted 0O-TGR(f) 14474 | -7/Lower Caves | Gui. Plasma Cannon stolen by Master Thief 14475 | -7/Lower Caves | Encountered a Master Thief 14475 | -7/Lower Caves | Encountered a Master Thief 14478 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 14478 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 14482 | -7/Lower Caves | Destroyed TA-E7I(f) 14514 | -7/Lower Caves | Adv. Component Analysis Suite stolen by Master Thief 14566 | -7/Lower Caves | Learned Factory terminal intel 14608 | -7/Lower Caves | Build established: Mutant 14652 | -7/Lower Caves | Discovered new exit (range 5) 14711 | -7/Lower Caves | Entered Data Miner 14711 | -7/Data Miner | Discovered new exit (range 6) 14758 | -7/Data Miner | Met Data Miner 14800 | -7/Data Miner | Learned location of Section 7 (-3) 14800 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14846 | -7/Data Miner | Received God Mode back door access code from Data Miner 14890 | -7/Data Miner | Activated Chronowheel 14890 | -7/Data Miner | Spacetime reconverged on an earlier point 14957 | -7/Data Miner | Entered Proximity Caves 14993 | -6/Proximity Caves | Learned Factory garrison access intel 15205 | -6/Proximity Caves | Spotted B-75 Beast 15207 | -6/Proximity Caves | Escorted by Enhanced Grunt 15253 | -6/Proximity Caves | Build established: Tank 15583 | -6/Proximity Caves | Build established: Mutant 15787 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15983 | -6/Proximity Caves | Discovered new exit (range 11) 16008 | -6/Proximity Caves | Entered Factory 16008 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16010 | -6/Factory | Loaded intel: 28 terminal locations 16011 | -6/Factory | Loaded intel: 4 garrison access locations 16264 | -6/Factory | Found Prototype Launcher 16265 | -6/Factory | Identified Scatter Rocket Array 16503 | -6/Factory | Repaired Arm. Treads 16510 | -6/Factory | Found Prototype Launcher 16510 | -6/Factory | Identified Rocket Array 16731 | -6/Factory | Build established: Tank 16845 | -6/Factory | Garrison activated, responded to threat 17175 | -6/Factory | Spotted B-75 Beast 17743 | -6/Factory | Build established: Mutant 17973 | -6/Factory | Discovered new exit (range 5) 17986 | -6/Factory | Identified exit to Lower Caves 17997 | -6/Factory | Entered Lower Caves 18069 | -6/Lower Caves | Build established: Scavenger-Tank 18135 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18246 | -6/Lower Caves | Learned Factory security intel 18451 | -6/Lower Caves | Spotted B-75 Beast 18523 | -6/Lower Caves | Discovered new exit (range 9) 18557 | -6/Lower Caves | Entered another Lower Caves area 18557 | -6/Lower Caves | Discovered new exit (range 10) 18897 | -6/Lower Caves | Discovered new exit (range 6) 18908 | -6/Lower Caves | Entered Zion 19052 | -6/Zion | Discovered new exit (range 16) 19483 | -6/Zion | Found CR-A16's Pointy Stick 19540 | -6/Zion | Build established: Scavenger-Mutant 19552 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 19614 | -6/Zion | Imprinted 19616 | -6/Zion | Declared Zion's savior 20288 | -6/Zion | Found Prototype Device 20310 | -6/Zion | Identified Bomb Factory No. 2 20604 | -6/Zion | Build established: Mutant 20709 | -6/Zion | Entered Proximity Caves 20709 | -5/Proximity Caves | Accompanied by 4 allies 20754 | -5/Proximity Caves | Learned location of 1 exit from Factory 21069 | -5/Proximity Caves | Build established: Scavenger-Gunner 21123 | -5/Proximity Caves | Discovered new exit (range 8) 21159 | -5/Proximity Caves | Entered Factory 21159 | -5/Factory | Accompanied by 4 allies 21159 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21160 | -5/Factory | Identified exit to Factory 21162 | -5/Factory | Loaded intel: 26 terminal locations 21234 | -5/Factory | Identified exit to DSF 21263 | -5/Factory | Sucked down chute 21263 | -5/Factory | Entered Waste 21278 | -5/Waste | EMP discharged 21325 | -5/Waste | 4 allies followed down the chute 21338 | -5/Waste | Destroyed C-40 Crusher 21351 | -5/Waste | Destroyed C-40 Crusher 21354 | -5/Waste | Destroyed C-40 Crusher 21375 | -5/Waste | Found Damper Plating 21378 | -5/Waste | EMP discharged 21409 | -5/Waste | Spotted C-40 Crusher 21411 | -5/Waste | Spotted C-40 Crusher 21450 | -5/Waste | Destroyed C-40 Crusher 21459 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 21466 | -5/Waste | Crushed by Compactor (1 part destroyed) 21469 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 21478 | -5/Waste | EMP discharged 21521 | -5/Waste | Found Damper Plating 21531 | -5/Waste | Destroyed C-40 Crusher 21544 | -5/Waste | Spotted C-40 Crusher 21578 | -5/Waste | EMP discharged 21578 | -5/Waste | Destroyed C-40 Crusher 21589 | -5/Waste | Found Damper Plating 21678 | -5/Waste | EMP discharged 21730 | -5/Waste | Discovered new exit (range 12) 21747 | -5/Waste | Entered Factory 21943 | -5/Factory | Retrieved Zion intel report: Active Terminals 22029 | -5/Factory | Retrieved Zion intel report: Emergency Access 22148 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 22209 | -5/Factory | Retrieved Zion intel report: Guard Positions 22316 | -5/Factory | Discovered exit to Factory (range 16) 22363 | -5/Factory | Discovered exit to Factory (range 15) 22476 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 22726 | -5/Factory | Discovered exit to Factory (range 8) 22782 | -5/Factory | Retrieved Zion intel report: Component Schematics 23169 | -5/Factory | Retrieved Zion intel report: Main Access 23193 | -5/Factory | Retrieved Zion intel report: Component Schematics 23327 | -5/Factory | Terminal network hard line cut 23547 | -5/Factory | First assault squad dispatched 23954 | -5/Factory | Garrison activated, responded to threat 23984 | -5/Factory | High security lockdown imminent 24005 | -5/Factory | Destroyed 9 combat bots 24033 | -5/Factory | Lost 5 parts (3n1u1w) 24064 | -5/Factory | High security lockdown engaged 24087 | -5/Factory | System corruption reached 10% 24195 | -5/Factory | Discovered new exit (range 11) 24212 | -5/Factory | Entered Upper Caves 24384 | -5/Upper Caves | Build established: Scavenger-Mutant 24724 | -5/Upper Caves | Found Alien Artifact 24885 | -5/Upper Caves | Discovered new exit (range 10) 24901 | -5/Upper Caves | Entered another Upper Caves area 24948 | -5/Upper Caves | Learned Factory stockpile data 25198 | -5/Upper Caves | Spotted Z7-B2G(f) 25198 | -5/Upper Caves | Spotted PC-HFQ(f) 25198 | -5/Upper Caves | Spotted 8F-FPO(f) 25200 | -5/Upper Caves | Encountered a Master Thief 25200 | -5/Upper Caves | Encountered a Master Thief 25200 | -5/Upper Caves | Encountered a Master Thief 25200 | -5/Upper Caves | 0b10 Alert Chip stolen by Master Thief 25201 | -5/Upper Caves | Spotted PE-WQV(f) 25202 | -5/Upper Caves | Dirty Bomb Trap stolen by Master Thief 25210 | -5/Upper Caves | Discovered new exit (range 16) 25309 | -5/Upper Caves | Entered Zhirov 25310 | -5/Zhirov | Discovered new exit (range 4) 25339 | -5/Zhirov | Met Zhirov 25380 | -5/Zhirov | Found Alien Artifact 25380 | -5/Zhirov | Identified Integrated Reactor 25380 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25559 | -5/Zhirov | Learned location of Quarantine (-3) 25559 | -5/Zhirov | Learned location of Command (-1) 25575 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25799 | -5/Zhirov | Found Alien Artifact 25864 | -5/Zhirov | Attacked by Zhirov 25867 | -5/Zhirov | Destroyed Zhirov 25929 | -5/Zhirov | Core integrity fell below 50% 26230 | -5/Zhirov | Destroyed Perun 26294 | -5/Zhirov | Destroyed Svarog 26468 | -5/Zhirov | Found Corrupted Adv. Powered Armor 26474 | -5/Zhirov | Found Corrupted Adv. Powered Armor 26484 | -5/Zhirov | Found Alien Artifact 26488 | -5/Zhirov | Found Prototype Hackware 26490 | -5/Zhirov | Found Prototype Hackware 26845 | -5/Zhirov | Cloak Generator disabled 26990 | -5/Zhirov | Found Prototype Device 26990 | -5/Zhirov | Identified Exp. Thermal Shield 27180 | -5/Zhirov | Build established: Mutant 27506 | -5/Zhirov | Entered Proximity Caves 27543 | -4/Proximity Caves | Learned Research stockpile data 27611 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27752 | -4/Proximity Caves | Discovered exit to Factory (range 16) 27801 | -4/Proximity Caves | System corruption reached 30% 27805 | -4/Proximity Caves | Entered Factory 27805 | -4/Factory | Evolved 2 slots: Utility x2 27820 | -4/Factory | Found Quantum Capacitor 27847 | -4/Factory | Found Quantum Capacitor 27855 | -4/Factory | Identified Quantum Router 27855 | -4/Factory | Identified Transdimensional Reconstructor (x2) 27922 | -4/Factory | Incoming investigation squad redirected 27964 | -4/Factory | Identified Dimensional Node Initializer 27964 | -4/Factory | Identified Deep Network Scanner 28026 | -4/Factory | Spotted B-86 Titan 28103 | -4/Factory | Discovered new exit (range 4) 28124 | -4/Factory | Retrieved Zion intel report: Branch Access 28124 | -4/Factory | Identified exit to Upper Caves 28124 | -4/Factory | Identified exit to Armory 28125 | -4/Factory | Zion hero teleported in (CL-ANK) 28193 | -4/Factory | Destroyed CL-ANK 28199 | -4/Factory | Found Prototype Impact Weapon 28199 | -4/Factory | Identified CL-ANK's Mallet 28512 | -4/Factory | Discovered new exit (range 6) 28554 | -4/Factory | Build established: Scavenger-Mutant 28692 | -4/Factory | Repaired Adv. Powered Armor 28765 | -4/Factory | Repaired Adv. Powered Armor 28857 | -4/Factory | Build established: Mutant 29040 | -4/Factory | Retrieved Zion intel report: Trap Installations 29055 | -4/Factory | First assault squad dispatched 29084 | -4/Factory | Entered Upper Caves 29570 | -4/Upper Caves | Discovered new exit (range 7) 29601 | -4/Upper Caves | Entered another Upper Caves area 29628 | -4/Upper Caves | Discovered new exit (range 13) 29806 | -4/Upper Caves | Spotted B-86 Titan 29912 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 29915 | -4/Upper Caves | Destroyed B-86 Titan 30147 | -4/Upper Caves | Discovered new exit (range 15) 30236 | -4/Upper Caves | Entered Warlord 30529 | -4/Warlord | Found Prototype Special Weapon 30529 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 30533 | -4/Warlord | Found RU-N14's Throwing Claymores v3 30863 | -4/Warlord | Rebuked by Warlord 30878 | -4/Warlord | Opened Warlord's prototype stash 30884 | -4/Warlord | Found Prototype Reactor 30884 | -4/Warlord | Identified Vortex Chain Reactor 30888 | -4/Warlord | Warlord's base attacked by MAIN.C 30892 | -4/Warlord | Found Prototype Processor 31231 | -4/Warlord | Spotted B-90 Cyclops 31237 | -4/Warlord | Destroyed B-90 Cyclops 31238 | -4/Warlord | Warlord forces counterattacked 31241 | -4/Warlord | Spotted B-90 Cyclops 31254 | -4/Warlord | Spotted B-86 Titan 31262 | -4/Warlord | Destroyed B-90 Cyclops 31324 | -4/Warlord | Spotted Striker 31324 | -4/Warlord | Spotted B-90 Cyclops 31324 | -4/Warlord | Spotted B-86 Titan 31347 | -4/Warlord | Destroyed B-90 Cyclops 31364 | -4/Warlord | Discovered new exit (range 12) 31381 | -4/Warlord | Entered Proximity Caves 31389 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31594 | -3/Proximity Caves | Build established: Scavenger-Mutant 31701 | -3/Proximity Caves | Spotted B-86 Titan 31809 | -3/Proximity Caves | Discovered new exit (range 12) 31969 | -3/Proximity Caves | Entered Research 31969 | -3/Research | Evolved 2 slots: Utility x2 32400 | -3/Research | Destroyed 8 combat bots 32469 | -3/Research | First assault squad dispatched 32485 | -3/Research | Incoming assault squad redirected 32498 | -3/Research | Incoming assault squad redirected 32606 | -3/Research | Destroyed 25 combat bots 32644 | -3/Research | Discovered new exit (range 8) 32654 | -3/Research | Identified exit to Quarantine 32656 | -3/Research | Entered Quarantine 32724 | -3/Quarantine | Found Alien Artifact 32724 | -3/Quarantine | Identified Core Reset Matrix 32724 | -3/Quarantine | Used Core Reset Matrix 32728 | -3/Quarantine | Detected hypermatrix surge 32728 | -3/Quarantine | Sensed 8 artifacts in vicinity 32861 | -3/Quarantine | Incoming assault squad redirected 32878 | -3/Quarantine | Found Matter Drive 32903 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 33075 | -3/Quarantine | Cryocooling Duct disabled 33077 | -3/Quarantine | Build established: Mutant 33090 | -3/Quarantine | Ambient heat levels rising (+20) 33090 | -3/Quarantine | Non-combat units ordered to evacuate 33130 | -3/Quarantine | Found Phase Armor 33156 | -3/Quarantine | First assault squad dispatched 33328 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 33369 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 33536 | -3/Quarantine | Found Subatomic Replicator 33587 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 33618 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 33718 | -3/Quarantine | Found Core Stripper 33833 | -3/Quarantine | Spotted Fortress 33843 | -3/Quarantine | Destroyed Fortress 33858 | -3/Quarantine | Found Vortex Chain Reactor 33862 | -3/Quarantine | Found Prototype Device 33862 | -3/Quarantine | Identified EM Dispersion Field 33866 | -3/Quarantine | Found Prototype Device 33867 | -3/Quarantine | Identified Exp. Force Field 33870 | -3/Quarantine | Found Prototype Device 33870 | -3/Quarantine | Identified Thermal Barrier 33874 | -3/Quarantine | Found Unknown Device 33874 | -3/Quarantine | Identified Antimissile System 34030 | -3/Quarantine | Discovered new exit (range 5) 34035 | -3/Quarantine | Identified exit to Section 7 34037 | -3/Quarantine | Entered Section 7 34038 | -3/Section 7 | Sensed 20 artifacts in vicinity 34168 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 34289 | -3/Section 7 | Found Microwarp Drive 34298 | -3/Section 7 | Garrison activated, responded to threat 34320 | -3/Section 7 | First assault squad dispatched 34328 | -3/Section 7 | System corruption reached 10% 34405 | -3/Section 7 | Incoming assault squad redirected 34532 | -3/Section 7 | Found Integrity Redistributor 34565 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 34568 | -3/Section 7 | Spotted S7 Guard 34605 | -3/Section 7 | Destroyed S7 Guard 34613 | -3/Section 7 | Found Prototype Protection 34613 | -3/Section 7 | Identified Hvy. Regenerative Plating 34681 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 34798 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 34957 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 35101 | -3/Section 7 | Spotted S7 Guard 35165 | -3/Section 7 | Destroyed S7 Guard 35172 | -3/Section 7 | Found Hvy. Regenerative Plating 35254 | -3/Section 7 | Found Core Regenerator 35254 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 35325 | -3/Section 7 | Crushed by falling debris 35325 | -3/Section 7 | Spotted S7 Guard 35329 | -3/Section 7 | Found Core Membrane 35329 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 35339 | -3/Section 7 | Incoming assault squad redirected 35340 | -3/Section 7 | Warped through subspace 35438 | -3/Section 7 | Build established: Alien-Assassin 35467 | -3/Section 7 | Initialized slip node 35557 | -3/Section 7 | Incoming assault squad redirected 35560 | -3/Section 7 | Incoming assault squad redirected 35621 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 35625 | -3/Section 7 | Found Transdimensional Reconstructor 35633 | -3/Section 7 | Terminal network hard line cut 35675 | -3/Section 7 | Spotted B-99 Colossus 35816 | -3/Section 7 | Found Core Reset Matrix 35819 | -3/Section 7 | Sensed 14 artifacts in vicinity 35938 | -3/Section 7 | Found LRC Energy Well 35938 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 35942 | -3/Section 7 | Found LRC Insulator 35942 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 36027 | -3/Section 7 | Found Integrated Dissipator 36027 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 36040 | -3/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 36046 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-335) 36047 | -3/Section 7 | Core integrity fell below 50% 36236 | -3/Section 7 | Warped through subspace to slip node 36265 | -3/Section 7 | Incoming assault squad redirected 36297 | -3/Section 7 | Core integrity fell below 20% 36316 | -3/Section 7 | Incoming assault squad redirected 36359 | -3/Section 7 | Incoming assault squad redirected 36541 | -3/Section 7 | Discovered new exit (range 4) 36544 | -3/Section 7 | Identified exit to Research 36545 | -3/Section 7 | Build established: Alien-Mutant 36546 | -3/Section 7 | Entered Research 36546 | -2/Research | Evolved 2 slots: Utility x2 36779 | -2/Research | Retrieved Zion intel report: Active Garrisons 36816 | -2/Research | Discovered new exit (range 16) 36844 | -2/Research | Identified exit to Testing 36848 | -2/Research | Entered Testing 36904 | -2/Testing | Found Prototype Ballistic Cannon 36904 | -2/Testing | Identified Perforator 37110 | -2/Testing | Found Prototype Protection 37130 | -2/Testing | First assault squad dispatched 37159 | -2/Testing | Incoming assault squad redirected 37325 | -2/Testing | Identified SHELL Armor 37345 | -2/Testing | Found Prototype Hackware 37397 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 37450 | -2/Testing | Discovered new exit (range 15) 37484 | -2/Testing | Identified System Mapper 37491 | -2/Testing | Found Prototype Processor 37498 | -2/Testing | Identified Exp. Core Analyzer 37674 | -2/Testing | Found Vortex Chain Reactor 37677 | -2/Testing | Found Vortex Chain Reactor 37693 | -2/Testing | Warped through subspace 37711 | -2/Testing | Incoming assault squad redirected 37793 | -2/Testing | Found Vortex Chain Reactor 37896 | -2/Testing | Found Prototype Energy Cannon 37896 | -2/Testing | Identified Cld. Nova Cannon 38088 | -2/Testing | Found Prototype Launcher 38098 | -2/Testing | Identified exit to Access 38099 | -2/Testing | Entered Access 38099 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 38196 | -1/Access | Build established: Alien-Assassin 38203 | -1/Access | Identified Ragnarok Missile Launcher 38238 | -1/Access | Retrieved Zion intel report: Branch Access 38238 | -1/Access | Identified exit to Command 38274 | -1/Access | Spotted B-99 Colossus 38276 | -1/Access | Destroyed B-99 Colossus 38504 | -1/Access | Found Quantum Capacitor 38657 | -1/Access | Found Unknown Device 38657 | -1/Access | Identified Adv. Force Booster 38816 | -1/Access | Retrieved Zion intel report: Trap Installations 38902 | -1/Access | Build established: Generator-Assassin 38960 | -1/Access | Retrieved Zion intel report: Prototype Schematics 38981 | -1/Access | Zion Hacker squad teleported in 38994 | -1/Access | Zion Hacker squad teleported in 39014 | -1/Access | Zion Heavy squad teleported in 39034 | -1/Access | Entered Command 39034 | -1/Command | Accompanied by 7 allies 39173 | -1/Command | Disengaged cave seal 39173 | -1/Command | Zionites emerged from the dark tunnel 39284 | -1/Command | First assault squad dispatched 39416 | -1/Command | Incoming assault squad redirected 39461 | -1/Command | Build established: Wizard-Mutant 39477 | -1/Command | Retrieved Zion intel report: Guard Positions 39540 | -1/Command | Spotted M Guard 39540 | -1/Command | Spotted M Guard 39540 | -1/Command | Spotted Combat Programmer 39540 | -1/Command | Spotted Combat Programmer 39543 | -1/Command | Found Prototype Device 39545 | -1/Command | Destroyed M Guard 39548 | -1/Command | Destroyed Combat Programmer 39551 | -1/Command | Destroyed Combat Programmer 39551 | -1/Command | All MAIN.C guards destroyed 39559 | -1/Command | Found Prototype Device 39565 | -1/Command | Found Prototype Reactor 39565 | -1/Command | Identified Zero-point Reactor 39568 | -1/Command | Found Zero-point Reactor 39571 | -1/Command | Found Zero-point Reactor 39580 | -1/Command | Identified AEGIS Remote Shield (x2) 39586 | -1/Command | Found Prototype Device 39586 | -1/Command | Identified Thermal Barrier 39591 | -1/Command | Incoming assault squad redirected 39602 | -1/Command | Found Prototype Processor 39602 | -1/Command | Identified Exp. Targeting Computer 39667 | -1/Command | Found Cld. Nova Cannon 39681 | -1/Command | Found Cld. Nova Cannon 39730 | -1/Command | Met MAIN.C 39736 | -1/Command | 0b10 Conduit disabled 39741 | -1/Command | Allies destroyed MAIN.C Shell 39742 | -1/Command | MAIN.C activated Command garrisons 39750 | -1/Command | Allies destroyed MAIN.C 39754 | -1/Command | Found Exp. Targeting Computer 39799 | -1/Command | Spotted B-99 Colossus 39808 | -1/Command | Destroyed B-99 Colossus 39819 | -1/Command | Found Prototype Ballistic Gun 39819 | -1/Command | Identified Multirail 39840 | -1/Command | Build established: Commander-Mutant 39895 | -1/Command | Found Prototype Protection 39895 | -1/Command | Identified Zio. Weapon Casing 40230 | -1/Command | Found Prototype Protection 40230 | -1/Command | Identified Zio. Shade Armor 40252 | -1/Command | Found Zio. Shade Armor 40258 | -1/Command | Found Prototype Energy Cannon 40258 | -1/Command | Identified Zio. Alpha Cannon Mk. II 40263 | -1/Command | Found Zio. Alpha Cannon Mk. II 40271 | -1/Command | Found Zio. Shade Armor 40274 | -1/Command | Found Exp. Targeting Computer 40277 | -1/Command | Found Prototype Device 40277 | -1/Command | Identified Exp. Weapon Cycler 40291 | -1/Command | Found Zio. Weapon Casing 40344 | -1/Command | Found Zio. Weapon Casing 40419 | -1/Command | Found Prototype Protection 40419 | -1/Command | Identified Zio. Shade Carapace 40453 | -1/Command | Found Prototype Energy Cannon 40453 | -1/Command | Identified Zio. Alpha Cannon 40522 | -1/Command | Found Zio. Shade Armor 40701 | -1/Command | Build established: Scavenger-Mutant 40815 | -1/Command | Found Zio. Weapon Casing 40824 | -1/Command | Found Zio. Weapon Casing 41080 | -1/Command | Build established: Scavenger-Gunner 42223 | -1/Command | Spotted B-99 Colossus 42235 | -1/Command | Destroyed B-99 Colossus 42276 | -1/Command | Discovered new exit (range 10) 42462 | -1/Command | Found Prototype Device 42462 | -1/Command | Identified Exp. ECM Suite 42466 | -1/Command | Found Prototype Device 42466 | -1/Command | Identified Exp. Hardlight Generator 42469 | -1/Command | Found Prototype Device 42469 | -1/Command | Identified Femtoactuators 42911 | -1/Command | Found Zero-point Reactor 44267 | -1/Command | Phase Generator disabled 44991 | -1/Command | Found Hvy. Regenerative Plating 45041 | -1/Command | Found Prototype Protection 45041 | -1/Command | Identified Exp. Powered Armor 45245 | -1/Command | Found Zio. Weapon Casing 45248 | -1/Command | Found Zio. Weapon Casing 45255 | -1/Command | Found Exp. Targeting Computer 45541 | -1/Command | Found Prototype Processor 45541 | -1/Command | Identified Exp. Target Analyzer 45605 | -1/Command | Discovered new exit (range 8) 45885 | -1/Command | Found Zio. Weapon Casing 45923 | -1/Command | Warped through subspace to slip node 45923 | -1/Command | Discovered new exit (range 5) 45930 | -1/Command | Entered Access_0 45931 | -1/Access_0 | Sensed 3 artifacts in vicinity 45933 | -1/Access_0 | Met Architect 45948 | -1/Access_0 | Destroyed A8 45958 | -1/Access_0 | Architect warped through subspace 46002 | -1/Access_0 | Architect warped through subspace 46022 | -1/Access_0 | Found Exp. Powered Armor 46024 | -1/Access_0 | Found Exp. Powered Armor 46040 | -1/Access_0 | Architect warped through subspace 46087 | -1/Access_0 | Architect warped through subspace 46127 | -1/Access_0 | Architect warped through subspace 46171 | -1/Access_0 | Architect warped through subspace 46211 | -1/Access_0 | Architect warped through subspace 46246 | -1/Access_0 | Architect warped through subspace 46280 | -1/Access_0 | Architect warped through subspace 46308 | -1/Access_0 | Build established: Scavenger-Tank 46312 | -1/Access_0 | Architect warped through subspace 46320 | -1/Access_0 | A6 warped into view 46333 | -1/Access_0 | Destroyed A6 46353 | -1/Access_0 | Architect warped through subspace 46365 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-377) 46404 | -1/Access_0 | Architect warped through subspace 46425 | -1/Access_0 | Architect warped through subspace 46449 | -1/Access_0 | Architect warped through subspace 46478 | -1/Access_0 | Architect warped through subspace 46482 | -1/Access_0 | Found Prototype Device 46482 | -1/Access_0 | Identified Exp. Phase Shifter 46487 | -1/Access_0 | Found Exp. Weapon Cycler 46495 | -1/Access_0 | Found Exp. Weapon Cycler 46513 | -1/Access_0 | Architect warped through subspace 46557 | -1/Access_0 | Architect warped through subspace 46590 | -1/Access_0 | Found Exp. Phase Shifter 46595 | -1/Access_0 | Architect warped through subspace 46627 | -1/Access_0 | Core integrity fell below 50% 46641 | -1/Access_0 | Architect warped through subspace 46667 | -1/Access_0 | Architect warped through subspace 46707 | -1/Access_0 | Architect warped through subspace 46715 | -1/Access_0 | Subspace Access Node disabled 46733 | -1/Access_0 | Architect warped through subspace 46761 | -1/Access_0 | Architect warped through subspace 46768 | -1/Access_0 | A5 warped into view 46781 | -1/Access_0 | Destroyed A5 46798 | -1/Access_0 | Architect warped through subspace 46826 | -1/Access_0 | Found Integrated Dissipator 46826 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 46834 | -1/Access_0 | Architect warped through subspace 46865 | -1/Access_0 | Architect warped through subspace 46907 | -1/Access_0 | Architect warped through subspace 46953 | -1/Access_0 | Architect warped through subspace 46985 | -1/Access_0 | Architect warped through subspace 47023 | -1/Access_0 | Architect warped through subspace 47064 | -1/Access_0 | Architect warped through subspace 47074 | -1/Access_0 | Subspace Access Node disabled 47105 | -1/Access_0 | Architect warped through subspace 47141 | -1/Access_0 | Architect warped through subspace 47145 | -1/Access_0 | Found Exp. Targeting Computer 47176 | -1/Access_0 | Architect warped through subspace 47196 | -1/Access_0 | Architect warped through subspace 47201 | -1/Access_0 | Found Exp. Weapon Cycler 47209 | -1/Access_0 | Architect warped through subspace 47233 | -1/Access_0 | Architect warped through subspace 47258 | -1/Access_0 | Architect warped through subspace 47277 | -1/Access_0 | Subspace Access Node disabled 47295 | -1/Access_0 | Subspace Access Node disabled 47345 | -1/Access_0 | Lost 3 parts (1p2u) 47484 | -1/Access_0 | Found Prototype Device 47506 | -1/Access_0 | Identified Desublimator 47514 | -1/Access_0 | Found Desublimator 47658 | -1/Access_0 | Lost 6 parts (2p2n2u) 47710 | -1/Access_0 | Destroyed Architect 47711 | -1/Access_0 | Architect triggered a singularity event 47712 | -1/Access_0 | Released all parts (24) 47713 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 47713 | -1/Access_0 | Warped through subspace to slip node 47713 | -1/Access_0 | Discovered new exit (range 8) 47718 | *** | Escaped singularity! Last Messages --------------- 47712_ Released Exp. Targeting Computer. 47712_ Released Exp. Weapon Cycler. 47712_ Released Zio. Supercomposite Leg. 47712_ Released Coolant Network. 47712_ Released Desublimator. 47712_ Released Zio. Supercomposite Leg. 47712_ Released Imp. Matter Neutralizer. 47712_ Released Prc. Phase Gun. 47712_ Released Antimatter Reactor. 47712_ Released Hyp. Linear Accelerator. 47712_ Released Hdn. Centrium Leg. 47713_ A0_COM: 9. 47713_ Acquired Hpw. Transdimensional Reconstructor. 47713_ Warped through subspace, drawn to slip node. 47713_ EXIT=FOUND 47714_ A0_COM: 8. 47715_ A0_COM: 7. 47716_ A0_COM: 6. 47717_ A0_COM: 5. 47718_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Coolant Potential 80 Energy Generation 101 Energy Capacity 1970 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 36 Target Analysis 10 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 45 Defensive Hacking 25 Item Schematics ----------------- Prc. Energy Filter | -3/Section 7 | Archive Hvy. Antimatter Reactor | -3/Section 7 | Archive Adv. Plasma Rifle | -3/Section 7 | Archive Beam Splitter | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Exp. Biometal Heavy Treads | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Lrn. Phase Cannon | -1/Access | Z-intel Tri-rail Accelerator | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Robot Schematics ------------------ R-10 Processor | -3/Section 7 | Archive B-60 Warrior | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Phase Armor Core Stripper Microwarp Drive Core Regenerator Core Membrane Matter Drive Transdimensional Reconstructor Dimensional Node Initializer LRC Energy Well LRC Insulator Integrated Dissipator Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsOpticalCutter Manual? 0 Play Time 09:55:18 Cumulative 1159.4 hours Start 2022.01.24 @ 00:24:04 End 2022.02.01 @ 20:46:27 Sessions 57 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 369 Adventurer 0 Explorer 0 Win Type 6 Total 64 Types 13/17/11/3/1/2/14/2/1 Lore% 96 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9b1a014-7db0-42d1-b7aa-25fe69a66225